Parallel search may generate a correct answer that final-answer voting fails to select. We formulate this consolidation stage as trajectory selection and introduce TRACE (Trajectory Ranking with Aggregated Cross-Rollout Evidence), a lightweight learned selector that ranks completed trajectories using the search evidence behind their answers. TRACE preserves individual query and evidence occurrences, connects rollouts through shared content or document identity, and propagates information across these relations. Each candidate answer then reads the updated states of its own trajectory, preserving retrieval provenance while incorporating evidence from related rollouts. Trained with answer-level supervision over frozen text embeddings, TRACE returns an existing answer without additional search or autoregressive aggregation. One selector per search setting transfers across rollout policies and agent backbones without agent-specific fine-tuning, improving over voting across six WebQA policies and six long-horizon dataset-backbone combinations at $K=16$. On Qwen2.5-14B Base/SFT WebQA pools, TRACE achieves 45.2/49.2% EM, compared with 43.9/48.0% for the strongest Qwen3-32B generative aggregators. On long-horizon FRAMES, GAIA, and BrowseComp, it reaches 78.6% average accuracy, exceeding majority voting by 3.1 percentage points. On Base WebQA pools, TRACE with only 8 rollouts comes within 0.4 points of majority voting over 64. TRACE also achieves at least $10\times$ higher processing throughput than SolAgg, SummAgg, and AggAgent across all seven WebQA benchmarks. These results show that reusing cross-rollout search evidence provides an effective and efficient alternative to heavyweight generative aggregation for parallel search. Code is available at this https URL.
https://arxiv.org/abs/2609.39912
AI could support children's pretend play, but it could also direct the play on behalf of children. Whether AI should have roles in children's lives is controversial because its influence on children remains uncertain. We conducted semi-structured interviews with 10 U.S. parents, each with at least one child aged 4-15. During the interview, we described the concept of AI-supported pretend play and provided participants with two boundary-case storyboards. We analyzed the interview data through codebook thematic analysis, using inductive coding and affinity diagramming organized around the research questions, and then used qualitative systems mapping to examine relationships within and across themes. We found that the same characteristics of AI, e.g., ability to assume characters, responsiveness, and adaptability, were seen by parents as potentially useful but also concerning. Parents imagined that AI could make role-based play accessible to all children or help parents participate in family play. However, they opposed the idea of AI for children's play without a clear understanding of how it works and its long-term influence on their children. Parents worried about children's loss of imagination and creativity, emotional attachment to AI, reduced human interaction, inappropriate behavior by AI and/or children, and their inability to manage children's AI use. Parents viewed AI not only as a play tool but also as a social actor and a possible perturbation in the existing family dynamics. The appropriateness of AI and child--AI interactions therefore emerged as a requirement for AI in children's pretend play, in addition to technical safeguards and parental control. We contribute an integrated account of parents' interdependent judgments and emphasize the need for longitudinal research with children and their diverse families.
https://arxiv.org/abs/2609.39906
Different from natural videos, Screen Content Videos (SCVs) are characterized by abrupt motion, scene switches, and high-frequency details such as text and graphics. Conventional video enhancement methods, which rely heavily on temporal continuity, often suffer from performance degradation when processing SCVs due to the disruption of temporal correlations. To address these challenges, we propose the Spatial-Temporal Multi-scale Network (STM-Net), a novel framework specifically tailored for compressed SCV enhancement. Our approach integrates three complementary components: a Prior-Guided Spatio-Temporal Dispatcher (PG-STD) that routes input into three parallel streams to avoid feature contamination, a Bidirectional Temporal Feature Extraction (BTFE) module that adaptively handles abrupt transitions without explicit detection, and a Cascaded Multi-scale Feature Distillation (CMFD) module that preserves critical high-frequency details. Experimental results demonstrate that STM-Net outperforms state-of-the-art methods in both objective metrics and subjective visual quality, providing a robust solution for screen content artifacts. Code is available at this https URL.
https://arxiv.org/abs/2609.39894
Human mean opinion scores (MOS) are costly to collect, and non-intrusive MOS predictors degrade sharply outside their training domain. ProxyMOS turns a pool of public MOS predictors into a single stronger model without new human labels. Eight predictors are benchmarked against human ratings; the five most informative enter a subset search under uniform, correlation-weighted, error-weighted, MSE-optimised and adaptive per-utterance routing; and the best routed four-model ensemble labels 807k unlabeled utterances that train a wav2vec 2.0 student. On URGENT the student reaches Spearman $\rho=0.802$ against $0.773$ for the best teacher. On mos260, a new Russian TTS benchmark of 4,600 utterances from 38 synthesis conditions, it reaches $\rho=0.636$ against $0.613$ per utterance and $0.95$ per condition, matching its own routed ensemble in one forward pass. Adaptive routing is the only rule that does not degrade when weak predictors are added. Model, ONNX exports and mos260 are released. It's about 950 characters; arXiv's limit is 1,920. I kept $\rho$ because arXiv renders it on the abstract page. If you'd rather avoid math, replace $\rho=0.802$ with rho = 0.802 and do the same for the other $...$ values.
https://arxiv.org/abs/2610.00419
Equity-relevant news evolves through temporally dependent corporate events, making historical information useful only when event continuity, information availability, and transition reliability are modeled. Existing LLM-based financial agents incorporate historical evidence, yet they provide limited support for preserving issuer-specific chronology under point-in-time constraints and for identifying when historical transitions contribute information beyond the current forecast. We present RICE-Alpha (Reliability-Informed Correction with Event Graphs), a point-in-time stock-scoring framework that separates a history-aware multi-view Base Alpha from a reliability-calibrated residual correction derived from historical event continuation. A Multi-Tier Memory Layer grounds news interpretation in temporally eligible issuer-specific history, while a Typed Event Agent constructs event states whose successor relations are formed within issuers and pooled across firms only after valid local pairing. Matured transitions are calibrated by their empirical reliability, and the resulting graph signal is residualized against the Base Alpha and technical view to obtain the RICE Delta. On daily Nasdaq-100 and Hang Seng Index panels from 2024 to 2026, RICE-Alpha achieves the strongest results among the evaluated LLM-based agents and momentum across four predictive and four portfolio-level metrics. Its ICIR more than doubles that of the strongest baseline, while net Sharpe ratios reach 1.656 and 1.725 in the U.S. and Hong Kong, respectively. U.S. ablations further show significant reductions in IC and RankIC after Holm adjustment when major components are removed. These results indicate that historical event continuation adds incremental information when it is temporally grounded, reliability-calibrated, and introduced as a residual correction to a multi-view forecast.
https://arxiv.org/abs/2609.34004
Pitch tracking systems typically couple a per-frame fundamental frequency ($F_0$) estimator with a temporal smoothing stage to obtain continuous trajectories. Conventional Viterbi smoothers enforce first-order continuity but lack long-term temporal awareness and could lock into octave errors across corrupted frames. We propose Relative Interval Networks (RIN), a trajectory smoothing framework that reconciles per-frame pitch estimates with data-driven multi-hop pitch differences. We extract robust relative pitch intervals across arbitrary frame offsets using Variable-Q Transform cross-correlation. We formulate pitch smoothing as an $L_1$-norm optimization problem and prove its equivalence to a minimum cost circulation problem, solved efficiently via linear programming. Evaluations across speech, singing, and instrumental datasets show that RIN substantially improves weak estimators, matches or outperforms Viterbi decoding at a comparable computational cost, and provides superior robustness under certain acoustic degradation.
https://arxiv.org/abs/2609.39852
Lie detection probes aim to predict from a language model's internal states whether its output is truthful or dishonest. However, role-play complicates what "truth" means for an LLM: language models can adopt a wide range of personas that take very different claims to be true, including personas whose beliefs clearly contradict reality, such as a conspiracy theorist. In this work, we investigate whether lie detection probes reliably flag falsehoods generated under such an anti-factual persona or whether they instead follow the persona's beliefs. We introduce a dataset of 8,916 human-reviewed, on-policy responses from three LLMs adopting anti-factual personas. Evaluating eight probes from prior work, we find that many fail in this setting, particularly when correct and incorrect answers are evaluated under the same persona prompt. To investigate why, we construct three novel confounder datasets in which truth is anti-correlated with a potential confounding concept. Our experiments reveal that many existing probes strongly track concepts that are spuriously correlated with truth in their training data, such as instruction compliance or response likelihood. Based on these findings, we introduce a simple linear probe that achieves the strongest overall performance on both the persona and confounder stress tests. Our results suggest that current lie detection probes are far from reliable and highlight the need for training data in which truth is decorrelated from confounding concepts.
https://arxiv.org/abs/2609.39807
Large language models (LLMs) are increasingly combined with knowledge graphs (KGs) to ground reasoning in structured evidence. However, most LLM-based KGQA methods rely on traversing existing graph edges and become unreliable when reasoning paths are broken by missing facts. Alternatives that ask LLMs to generate missing knowledge risk introducing hallucinated evidence. We introduce XoG (eXplore-on-Graph), a framework for multi-hop question answering over incomplete KGs that recovers missing reasoning paths from learned graph structure rather than LLM parametric knowledge. XoG combines type-level entity-relation statistics to identify candidate relations with KG embeddings to retrieve plausible missing entities, using the LLM as a semantic selector and reasoner. These mechanisms are integrated into an iterative planning-exploration-reasoning process. Experiments on WebQSP, CWQ, and the Wikidata-based BRINK benchmark show that XoG remains competitive on complete KGs and consistently outperforms comparable methods without task-specific KGQA training under KG incompleteness. These gains persist across multiple LLM backbones, indicating that stronger LLMs alone do not resolve missing graph evidence. XoG also reduces LLM token consumption by up to 33% compared with a closely related planning-based approach.
https://arxiv.org/abs/2609.39786
Agent memory faces heterogeneous access needs: a single-hop question may require one piece of evidence, whereas a multi-hop question must combine evidence from multiple sources. Predefined memory workflows cannot adapt to these varying needs. Recent adaptive methods search or learn over memory components and their compositions, but the design space itself remains predefined. We introduce MemCodex, a self-evolving hierarchical memory system that organizes experience into executable memory programs for summaries, relational knowledge, reusable skills, and latent memory. Open-ended program evolution searches the open design space of layer programs by rewriting how each layer is constructed, indexed, retrieved, and routed, thereby adapting both within-layer implementations and cross-layer composition. At query time, reads traverse the hierarchy from coarse to fine and stop once sufficient evidence is found, descending to the original history when needed. We further develop MemArena, a unified runtime that places heterogeneous data and memory systems behind a common interface. MemCodex improves average task success by 10.1% relative to the strongest adaptive-memory baseline, while using 3.4x fewer context tokens and achieving 2.1x faster inference.
https://arxiv.org/abs/2609.39765
This paper demonstrate that whether masking-based token pruning helps or hurts worst-group robustness can be predicted before deployment, without labels or fine-tuning. A systematic study of semantic masking across 8 spurious-correlation benchmarks shows its effect on worst-group accuracy is highly unstable: it improves accuracy by up to 82.5\% relative on some datasets and degrades it by up to 100\% on others. We trace this instability to spurious inversion: background patches receive higher CLIP text-similarity than the true object when the spurious attribute is background-separable, inverting the assumption every text- and attention-guided pruning method relies on. We introduce the Spurious Inversion Metric (SIM), a label-free, pre-deployment diagnostic whose sign predicts this effect with statistical significance (binomial $p=0.035$) across all 8 datasets, and remains dependable across 6 CLIP architectures with a clean foreground/background split. Naive masking is itself a major source of risk: it causes the largest average-accuracy loss of any method we evaluate, and its own per-image segmentation step is a significant runtime bottleneck. To address this, we design a batched, synchronization-free GPU segmentation routine that cuts this overhead from 3.5$\times$ to 1.75$\times$ baseline. Gating deployment by SIM's sign recovers masking's benefits while avoiding its worst failures, matching or exceeding a strong pruning baseline on 7 of 8 datasets.
https://arxiv.org/abs/2609.39704
Value steering should change an LLM's normative priorities while preserving the scenario, facts, and task constraints underlying its answer. Conventional activation edits often change both. We introduce an editable semantic-value interface on frozen residual states, with a one-way semantic-to-value pathway that grounds value recognition in context. Stop-gradient blocks feedback through this pathway; swap consistency, topic de-confounding, and decorrelation encourage selective codes. At inference, editing the value code produces a residual delta while holding the semantic code fixed. On two instruction-tuned backbones, this interface improves semantic preservation and reduces benign refusals at comparable value alignment. A matched mixing-by-gating ablation separates representation learning from selective edit activation, and dimension-matched probes establish improved code selectivity. Against validation-selected prompting on LLaMA-3.1-8B, the method achieves comparable alignment (0.750 vs. 0.748), higher BERTScore (0.938 vs. 0.923), and fewer contradictions (5.1% vs. 7.6%). Human ratings and cross-taxonomy controls provide complementary evidence for low-damage value steering.
https://arxiv.org/abs/2609.39701
Vision-language-action (VLA) models enable task-conditioned interaction, but extending them to scene-scale aerial manipulation remains challenging due to costly whole-body demonstrations, latency-induced action-state misalignment, and cross-site behavior composition. We present a unified framework for synthetic policy training and scene-scale execution on articulated uncrewed aerial manipulators (UAMs). A scene-reconfigurable pipeline synthesizes task-conditioned, kinodynamically feasible trajectories and synchronized multiview observations for VLA training without physical-platform demonstrations. Measured-progress-aligned realization (MPAR) aligns asynchronously returned action chunks with measured execution progress and realizes them as continuous, dynamically feasible trajectories. A relational Scene Graph grounds language goals to object instances and feasible interaction regions, while topology-guided transfer connects local behaviors across sites. Local VLA skills achieve 39/60 successes (65.0%) in simulation under oracle target and feasible-handoff conditions. Under 500-ms added latency, with and without a transient command-update stall, MPAR reduces median takeover phase error by 0.212 s over nominal-time alignment. The complete system completes 21/50 simulated multi-site missions (42.0%) and is further validated on a physical articulated UAM.
https://arxiv.org/abs/2609.39670
Distilling pretrained foundation models into an autoencoder bottleneck improves latent diffusability, enabling diffusion models to converge faster and reach higher sample quality. Standard distillation aligns the latent at each position to a co-located teacher feature, tying the latent layout to the teacher's. We show this constraint is unnecessary: aligning a single pooled image-level descriptor to the teacher's performs as well as or slightly better than dense position-wise distillation. We compare first-order and relational pooled objectives across latent shapes and teacher modalities. First-order matching extends naturally to 1D token-sequence latents and across modalities, where distilling a text encoder into an image autoencoder still improves diffusability; a relational objective based only on each image's nearest neighbours improves it as well. Code and blog post are available at this https URL and this https URL.
https://arxiv.org/abs/2609.39657
Autoregressive (AR) grounding models serialize spatial predictions, introducing sequential latency and imposing a causal order on output tokens. We view grounding as visual evidence extraction: objects, locations, and spatial relations are jointly constrained by the image and query, yet their dependencies do not imply an intrinsic left-to-right generation order. This distinction makes bidirectional diffusion a natural fit, allowing spatial hypotheses to emerge in parallel and be jointly refined through iterative denoising. We introduce GroundAnything, a 4B-parameter grounding foundation model that reconciles fast parallel decoding with precise localization through blockwise denoising. Training combines grounding pretraining from public datasets and dedicated data engines, direct AR-to-diffusion conversion with joint AR and diffusion objectives, supervised fine-tuning, and GRPO-based reinforcement post-training. Across 30 grounding benchmarks, our autoregressive variant, GroundAnything-VLM, establishes a new overall state of the art among similarly sized models at 72.42%, remaining competitive with GPT-6 Astra (71.35%). With entropy-guided decoding, GroundAnything also surpasses the prior state of the art at this scale, averaging 61.75% versus 53.32% for the fast MTP-based LocateAnything model. We further explore decoding strategies, showing that an optional self-speculative mode achieves a $4.51\times$ speedup over the AR counterpart with a 0.74 percentage-point drop in COCO F1mIoU. Infrastructure experiments show that progressive inference optimizations translate parallel decoding into practical speedups. These support efficient visual grounding in latency-sensitive real-world systems.
https://arxiv.org/abs/2609.39600
Generating full-body co-speech motion for humanoid robots requires coordinating speech prosody, linguistic content, and embodiment-specific motion. To this end, we present ECHO-G, a framework jointly conditioned on speech audio and timed transcripts. Its Speech-Grounded Diffusion Transformer (SGDiT) combines frame-aligned acoustic features with token-level linguistic context, preserving their distinct granularities. Trained with rectified flow matching, it models one-to-many utterance-motion relationships directly in robot space. To support training and evaluation, we introduce a BEAT2-derived audio-text-robot dataset and a benchmark covering co-speech characteristics, robot-motion quality, and runtime efficiency. Comparative evaluation supports direct robot-space generation over the evaluated human-motion generation and retargeting pipelines, while modality ablations highlight the benefits of joint audio-text conditioning. We further demonstrate deployment on a physical humanoid robot. A complementary video-rating study also favors joint conditioning over the alternatives. The dataset and training, inference, and evaluation code are available through our project page.
https://arxiv.org/abs/2609.39575
Trajectory planning is a core component of autonomous driving systems, where real-time performance and solution quality directly affect safety and reliability. Sample-Based Motion Planning (SBMP) is widely adopted for its ability to approximate near-optimal solutions through parameter space sampling. However, achieving high-quality trajectories typically requires dense sampling, leading to substantial computational overhead and significant runtime variability in complex traffic scenarios. To address this limitation, we propose a Sparse Planner (SP) that improves sampling efficiency by learning the conditional relationship between scene context and effective trajectory parameters using a Conditional Variational Autoencoder (CVAE). By modeling the structure of high-quality sampling distributions, SP directly generates cost-effective samples in the parameter space, significantly reducing the required sampling density while preserving solution quality. Experimental results show that SP achieves lower trajectory cost than the state-of-the-art FISS+ planner while using only one-eighth of the sampling density. In addition, SP demonstrates improved distance-keeping capability in obstacle-rich scenarios and maintains reduced and more stable runtime characteristics, indicating enhanced computational efficiency and predictable runtime behavior.
https://arxiv.org/abs/2609.39570
Delegating complete application development to coding agents requires preserving the intended design rather than simply producing plausible outputs through naive prompting. Game development provides a demanding testbed, as long-form Game Design Documents (GDDs) describe requirements that must work together across game logic, visual rendering, and player interactions. However, existing game-development benchmarks typically use compact specifications and provide limited support for evaluating interdependent requirements across these aspects in long-form GDDs. We introduce A2Z GameSpec-Bench, a benchmark of 100 long-form GDDs for evaluating end-to-end game development by agents. We measure faithfulness by checking whether the game satisfies the GDD requirements and preserves the relationships among them. Each GDD is turned into a dependency-aware contract that contains rules, constraints, and prerequisite relations. Following game-development practices, we combine source-code inspection with agent-generated test policies for scenario-based replay and adaptive playtesting. The contract remains fixed across agents and revision rounds, while judgments and evidence linked to the same requirements support consistent comparison and failure detection. Our evaluations show that current agents struggle to jointly satisfy interdependent requirements across code implementation and actual play. Requirement-specific feedback improves GDD Fidelity by 10.9% relative to self-revision after two rounds. A2Z GameSpec-Bench assesses end-to-end specification-following ability beyond implementation judgments and provides targeted feedback to support more faithful game development. Code and datasets are available at this https URL.
https://arxiv.org/abs/2609.39564
Synthetic medical tabular data generation has become essential for developing and validating computer-based medical systems (CBMSs) when real clinical data is restricted due to privacy, ethical, or data availability limitations. Existing probabilistic and deep generative models often lack interpretability and fail to preserve clinically meaningful dependencies, limiting their suitability for safety-critical applications. This paper proposes a novel application of Fuzzy Cognitive Maps (FCMs) in a framework for synthetic medical tabular data generation with explicit causality and privacy preservation. Clinical features are described using linguistically interpretable fuzzy sets, and inter-feature dependencies are encoded as FCM edge weights computed from fuzzy set intersections. Synthetic patient records are generated by propagating randomly initialized linguistic activation vectors through the FCM until convergence, followed by defuzzification to produce clinically coherent numerical values. The approach natively handles mixed data types, and domain constraints common in health records. Experimental evaluation on UCI medical benchmark datasets demonstrates competitive performance under a Train-on-Synthetic-Test-on-Real (TSTR) protocol. The proposed method achieves accuracy of up to 0.81 and AUROC of up to 0.90 on the Heart Disease dataset, matching or exceeding TVAE and Gaussian Copula baselines while running exclusively on CPU. Fidelity metrics including KS Complement (up to 0.91) and Correlation Similarity (up to 0.95) confirm strong statistical coherence, and DCR Baseline Protection scores consistently exceed those of TVAE, confirming adequate privacy guarantees. These results demonstrate that causally grounded, interpretable fuzzy modeling offers a computationally efficient and transparent alternative to deep generative models for trustworthy synthetic data generation in CBMSs.
https://arxiv.org/abs/2610.00391
Ownership establishes rights over the use, control, and transfer of objects. Understanding these relations is essential for AI systems to interact appropriately with people and their resources. Yet how large language models (LLMs) attribute ownership under competing claims remains unclear. We introduce the Competing Ownership Attribution Task (COAT), comprising 42 scenarios, and compare ownership allocations from 24 LLM configurations with those of 108 human participants. Overall, human-model similarity is close to human-human similarity, but models show greater homogeneity in their ownership judgments. Within individual answers, models also divide ownership more evenly among claimants than humans do. Pooling responses across model configurations reveals more scenarios with a shared judgment and fewer with distinct viewpoint groups than in humans. When humans form distinct groups, models may converge on one viewpoint or between competing viewpoints. Further comparisons reveal different contextual sensitivities. As material value increases across scenarios, allocations to creators decline less sharply in models than in humans. Across scenarios differing in public recognition of later holders as owners, allocations to these holders increase in models but decrease slightly in humans. Together, these findings suggest that the evaluated LLM responses do not fully capture the diversity of participants' ownership judgments or how those judgments vary across situations. Developing socially capable AI therefore requires moving beyond overall similarity to capture the diversity and context dependence of human judgments.
https://arxiv.org/abs/2609.39483
Open-ended query generation lacks standard answers, thus necessitating an effective reward mechanism. Pointwise scoring rubrics provide limited information about the relative quality of sample answers under the same prompt; merging multiple rubric judgments into a single score may also mask the differences between these answers. We propose MatrixReward, which constructs rewards from a rollout-by-rubric win-rate matrix obtained by comparing every pair of sampled responses under each rubric. The spread of each matrix column captures how strongly that rubric distinguishes the current rollouts, while correlations between columns reveal rubric repetition; together, these statistics yield data-dependent rubric weights. We combine these weights with the prior weights of rubrics. After column normalization and weighting, the observed per-rubric maxima and minima define positive and negative ideal profiles. Each rollout's distances to these two ideals determine its relative-closeness quality reward. Evaluated using Qwen3-8B on four open-ended query-answering benchmarks, MatrixReward achieves an average score of 63.02, outperforming the strongest baseline by approximately 2.0%. These results support the idea that matrices derived from relative comparisons can be used to construct rewards more reasonably for open-ended generative reinforcement learning.
https://arxiv.org/abs/2610.00389