World models turn visual representations into predictions and actions. We argue that their visual foundation should combine physical-state information, native language alignment, and pixel reconstruction, so that a single representation can support prediction, instruction, and inspection. However, existing encoders typically specialize in only one or two of these capabilities; we therefore introduce ALPS, a pretrained visual state encoder that unifies all three in a single set of patch tokens. Using only still images and text, we pretrain a ViT-B/16 from scratch with language, reconstruction, and spatial correspondence objectives, and then refine it via cross-view self-distillation. In a unified evaluation across fifteen public encoders, ALPS achieves the lowest aggregate LIBERO state-probe error among ViT-B models (matching the 3.5x larger V-JEPA 2-L) while maintaining strong language alignment and accurate pixel reconstruction. Downstream, frozen ALPS tokens reach the highest mean policy success on LIBERO (85.5%) when paired with our native text tower, match or exceed leading encoders on world-model planning across PushT, Wall, and Granular, and allow predicted future tokens to be decoded directly into pixels for visual inspection. We hope this work helps establish visual pretraining as a shared foundation for understanding, prediction, and action in world models.
https://arxiv.org/abs/2610.30120
Increasing the attention context length significantly improves streaming video generation quality, while incurring prohibitive memory and computational costs as the context grows. Existing methods attempt to capture this contextual information through attention selection or compression, but remain limited by bounded representations and lack explicit attention-level supervision to retain historical contributions to current queries. To address this, we introduce Attn-Forcing, a novel framework that preserves full-context attention contributions for streaming video generation under bounded memory and computation. We achieve this by introducing attention proxies that continuously approximate the attention responses induced by the historical context. Specifically, we implement the proxies as learnable visual latents and employ a Proxy Update Module to incorporate visual context from historical latents. Moreover, we propose an Attention Matching Loss to explicitly constrain the attention behavior of the learned proxies using full-context attention supervision. Extensive qualitative and quantitative experiments demonstrate that Attn-Forcing consistently improves streaming video generation quality and achieves state-of-the-art performance over existing baseline methods.
https://arxiv.org/abs/2610.30036
Recovering metric world-space hand motion from egocentric video supports understanding human interactions and transferring them to embodied agents. Three challenges complicate this task: multi-stage pipelines propagate errors from independently estimated hand and camera motion; monocular observations leave physical scale ambiguous; and occlusion and out-of-view hands admit multiple plausible motion trajectories. We present DewHand, a unified model for direct joint reconstruction of world-space hand and camera motion. To avoid compounding errors from multi-stage estimation, DewHand jointly predicts hand and camera motion in a shared world coordinate system within a single-stage pipeline. To resolve metric-scale ambiguity, it combines scene-level geometric features from VGGT-$\Omega$ with metric-space supervision, while hand-specific features preserve fine-grained articulation. To handle occlusion and out-of-view hands, we formulate reconstruction as conditional motion generation with flow matching. Under the same architecture, this generative formulation outperforms direct regression in both accuracy and temporal smoothness with only two sampling steps. Experiments on HOT3D and ARCTIC demonstrate improved world-space accuracy and temporal consistency over state-of-the-art methods. DewHand reduces rigid-aligned world-space error relative to StableHand from 32.9 to 28.4 mm on HOT3D and from 76.2 to 36.2 mm on ARCTIC. It also recovers camera scale within 10% on two thirds of HOT3D clips, versus about a quarter for SLAM. Moreover, in zero-shot evaluations on HoloAssist, H2O, and TACO, captured with different devices, DewHand achieves the lowest rigid-aligned world-space error (WA-MPJPE) on each dataset.
https://arxiv.org/abs/2610.29936
Geometric structure is essential for robotic manipulation and understanding the 3D world. Most VLA models rely on 2D representations of current observations, while geometry-aware approaches often require additional 3D information. However, geometry inferred independently from individual observations is often discarded rather than accumulated into a persistent task representation. Our key insight is that action generation needs a compact, task-relevant geometric abstraction that can be continuously updated, rather than a complete, renderable 3D reconstruction at every step. We introduce GeoMem-VLA, a VLA framework that internalizes explicit 3D supervision into dedicated geometric tokens and maintains them as temporal memory for action generation, without directly aligning the VLM's native visual embeddings with the teacher feature space. During training, a frozen geometry foundation model supervises learnable GeoPlan tokens through a geometric flow-matching objective over the current scene point map and future end-effector tracks. These tokens are integrated with the memory of observation representations, where historical information is retrieved, adaptively fused with current observations, and consolidated to retain event frames as the task progresses. At inference, the policy retrieves historical representations and fuses them with the current working representation to predict actions, without invoking the 3D teacher or explicitly reconstructing the scene. After benchmark-specific downstream adaptation, GeoMem-VLA achieves 98.9% average success on LIBERO and 91.10% / 91.24% on RoboTwin's clean/randomized settings. Across five real-world tasks, GeoMem-VLA achieves 78.0% average success. These results suggest that internalizing and remembering 3D scene understanding is a promising approach to robot control.
https://arxiv.org/abs/2610.29866
Object detection models rely on large-scale annotated datasets that require substantial manual annotation effort. The labeling costs further increase when annotation uncertainty is captured through soft labels, as multiple annotations must be collected for each object. We address this challenge by introducing a semi-supervised framework for the uncertainty-aware annotation of object detection datasets. Our approach leverages open-vocabulary object detectors to generate region proposals and semantically meaningful object representations. Based on these representations, we construct an object-level similarity graph and propagate probabilistic label information. Our framework assigns soft labels to previously unlabeled objects, quantifying both aleatoric and epistemic uncertainty. We evaluate our method on four object detection benchmarks with soft-label annotations and demonstrate that high-quality annotations can be obtained with only a small fraction of manually labeled objects. Furthermore, we show that detectors trained on semi-automatically annotated data achieve performance comparable to models trained on fully manually annotated data. We achieve state-of-the-art downstream detection performance for the task of semi-supervised object detection on the COCO dataset, with 40.5% AP virtually matching the performance of the model trained on fully manually constructed data (40.9%) at only 1% of labeling costs. These results highlight the potential of open-vocabulary models and graph-based label propagation for efficient, accurate and uncertainty-aware pseudo-labeling.
https://arxiv.org/abs/2610.29788
Understanding and modeling light transport in human-centric scenes is a longstanding challenge. While recent progress in diffusion models has boosted research in relighting, precise illumination control still lags, primarily due to the scarcity of diverse, high-quality, precisely labeled video relighting datasets. Existing end-to-end relighting approaches model light transport implicitly through neural networks, which substantially complicates controllability. In contrast, some works resort to path-traced irradiance cues as an explicit blueprint for light transport. However, such constructed irradiance cues are prone to artifacts and hinder generative quality when directly used as control signals. With the key observation that noise corruption removes high-frequency artifacts and preserves low-frequency light transport, we introduce an asynchronous joint-modeling paradigm that facilitates fine-grained illumination control. During two-stage training, we force the model to jointly denoise RGB and ground-truth irradiance frames with separate timesteps scheduling. A domain matching strategy is applied to the second stage to bridge the domain gap between irradiance cues and ground-truth irradiance maps. At inference time, we introduce an asynchronous hijacked generation pipeline that facilitates flexible illumination control. For training data, we develop a multi-illumination high-quality synthetic video dataset with paired irradiance maps using a powerful game engine. Trained exclusively on this dataset, our model exhibits robust generalization to real- world scenarios and outperforms prior approaches in both lighting fidelity and generative quality. The code and dataset will be publicly released.
https://arxiv.org/abs/2610.29780
Many robotic construction applications, such as progress tracking, require registering a sensor trajectory to a prior 2D floor plan. Visual capture is attractive for its low cost and availability, but aligning a visual simultaneous localization and mapping (VSLAM) map to a floor plan is difficult; VSLAM recovers geometry only up to an unknown similarity transform, the sparse point cloud is cross-modal to the symbolic floor plan, sites are only partially built during capture, and construction sites are visually repetitive, degrading map quality while removing distinctive features. Existing methods address at most two of these challenges. We thus introduce Reading the Room(RR), a global-local approach to register scale-ambiguous, sparse, semantic VSLAM maps to partially built floor plans. Our key idea is to define a single robust, differentiable, class-balanced semantic-geometric energy function that governs all stages of the pipeline. We develop two global initialization schemes, leveraging a single inaccurate user-provided correspondence if provided, or estimating the initialization globally using a cross-modal matching network. Both schemes are designed to find initial candidates with respect to the energy function, which is then directly optimized for local refinement. We evaluate RR on 33 sequences across three active construction sites against classical and learning-based baselines, achieving a 4.5x improvement in mean absolute trajectory error over the strongest baseline in the general unconstrained setting, which increases to 7.6x when an anchor is provided.
https://arxiv.org/abs/2610.29647
Despite the success of foundation models in image synthesis, achieving fine-grained spatial control remains a significant challenge, typically requiring auxiliary structural adapters or complex inference-time steering. While modern vision-language (VLM) text encoders possess the latent capacity to represent spatial coordinates, generative models often fail to leverage this information. We demonstrate that the signal-to-noise ratio (SNR) distribution is a critical determinant of spatial grounding in flow-matching models. Using a novel synthetic benchmark of geometric primitives, we isolate structural mechanics from textural complexity inherent in natural imagery and introduce a rigorous color-aware layout metric to quantify spatial fidelity. We show that training on a centered SNR distribution results in poor layout adherence (25.9%). Instead, we identify high-noise regimes as a "critical learning phase" for spatial grounding. Shifting the training focus toward these stages increases layout adherence to 80.8%, effectively reaching the 83.6% reconstruction ceiling of the underlying variational autoencoder. We find that the necessity for this shift scales with resolution and aspect ratio variance, and that the conservative noise schedules employed by models like FLUX.1 are insufficient for precise layout adherence. Finally, we show that these findings translate to real-world imagery via the COCO dataset (1.0 vs. 57.3 Average Precision), where state-of-the-art layout adherence is unlocked through distribution tuning alone, without architectural modifications.
https://arxiv.org/abs/2610.29581
In this article, we propose ContactFlowFilter, a novel approach for contact estimation that determines the number of active contacts, their locations, and the associated force vectors. We consider a robot manipulator equipped with joint torque sensors and a base force/torque sensor; such a proprioceptive-only setup presents a challenging inverse problem characterized by (i) multi-modality from non-unique solutions, (ii) temporal dependencies in state evolution, and (iii) discrete contact events involving contact addition/removal. Existing approaches, such as particle filters (PFs) and learning-based methods, often struggle to address these challenges simultaneously. To overcome this, ContactFlowFilter integrates a generative model into the PF framework. The recursive structure of the PF captures temporal dependencies, while the flow matching model serves as an auxiliary proposal distribution to track multi-modal beliefs and detect contact events. Extensive validation in both simulation and real-world experiments confirms the effectiveness of the proposed method. In real-world settings, ContactFlowFilter achieves the lowest dissimilarity from the target distribution, with errors of only 0.36 cm and 0.88 cm for single- and dual-contact scenarios, respectively, while operating at 0.69 ms and 2.69 ms.
https://arxiv.org/abs/2610.29568
Large language models (LLMs) have shown great potential as general-purpose user simulators for interactive systems. Prior studies have demonstrated that training on high-quality data can substantially improve model reasoning and downstream task performance. However, the upper bound of user simulation is still constrained by the model's reasoning paradigm: native chain-of-thought often degenerates into shallow pattern matching and fails to adequately model the behavioral factors underlying real user decisions. In this paper, we propose OmniSimulator, a novel training framework designed to improve the predictive ability of small LLMs for realistic user simulation on short-video platform environments. Specifically, OmniSimulator organizes behavior-oriented reasoning through a structured schema with five dimensions, carefully selects data from real user-behavior scenarios, and introduces a teacher model to generate high-quality reasoning traces under the proposed schema, helping small models learn behavior-relevant reasoning patterns rather than relying on superficial behavioral correlations. Based on this process, we construct 9,881 high-quality training instances from three months of historical interaction trajectories of 200 real users, averaging about 50 distilled examples per user. Experimental results show that OmniSimulator improves the average score of Qwen3-8B by 34.33%, achieves performance competitive with Claude-Sonnet-4.5, and supports smaller-scale, self-hosted deployment. These results suggest that learning structured behavior-oriented reasoning patterns is a promising direction towards scalable and high-fidelity LLM-based user simulation.
https://arxiv.org/abs/2610.29472
Multi-turn image editing aims to modify an image according to a sequence of instructions, enabling more effective interactive visual content creation for users. However, existing methods often exhibit noticeable drift after only a few editing turns, manifesting in two aspects: 1) unstable visual quality, with accumulating artifacts and degraded details; and 2) inconsistent image content, with unintended changes to preserved regions and prior edits. To address these challenges, we propose MT Forcing, a novel training paradigm for multi-turn image editing with unified multimodal models (UMMs) based on autoregressive diffusion. Specifically, we propose Single-Turn Distribution Matching Distillation (Single-Turn DMD), which supervises student self-rollouts with a teacher that applies cumulative edits to the source image in a single turn, providing visual-quality guidance without recursive error accumulation. Additionally, we introduce Teacher-Forcing Guidance, which supervises history-dependent transitions on reference trajectories during warmup and as a regularizer during distillation, encouraging cross-turn content consistency beyond what per-turn distribution matching alone can ensure. Extensive experiments demonstrate that our approach significantly improves the multi-turn image editing capabilities of UMMs, yielding more stable visual quality and stronger cross-turn consistency.
https://arxiv.org/abs/2610.25404
Promptable segmentation models such as SAM 3 achieve remarkable open-vocabulary performance but require dedicated architectures, large-scale annotation engines, and task-specific training. We ask a different question: can a general-purpose multimodal large language model (MLLM) segment images directly, without an added segmentation head, mask decoder, or training? We present LLMSeg, a training-free pipeline that turns a vision-capable LLM into a text-prompted image segmenter. LLMSeg decomposes segmentation into three LLM-driven stages. First, detect localizes all instances matching a free-form text query and describes their coarse morphology. Next, segment traces each instance using closed periodic B-splines confined to its detected box. These splines define an outer boundary and optional hole loops. Finally, refine iteratively proposes focus boxes around residual errors and retraces confined splines. The process ends when the mask stabilizes or the pass budget is exhausted. The output is a binary mask with inspectable intermediate geometry. We evaluate LLMSeg across ten referring and reasoning segmentation splits (ReasonSeg and RefCOCO/+/g). We also evaluate open-vocabulary instance segmentation (LVIS, COCO, and SA-Co), semantic segmentation, and zero-shot detection (ODinW13 and RF-100VL). With an off-the-shelf Gemini-3.7-Flash backend, LLMSeg is competitive with and often surpasses the specialist SAM 3 model on identical items. It reaches 71.5 cIoU on ReasonSeg val without additional segmentation-specific training. Backend model updates can improve accuracy without retraining the pipeline. The code is available at this https URL .
https://arxiv.org/abs/2610.29409
Interactive video world models predict how an environment evolves under user actions, but most existing systems assume one controlled agent and one task-specific action interface. We study multi-agent video world modeling, where one model generates a joint visual future for multiple controlled agents while interpreting heterogeneous controls ranging from binary game buttons to continuous robot commands. This task presents two complementary challenges. First, every agent-indexed action stream must control its intended visual entity independently. Second, the model must adapt the meaning of each control variable across different tasks, where the same tensor dimension may denote an attack, steering command, or robot command. We introduce LiveAct, centered on a Heterogeneous Action Interface (HAI) whose two components mirror this decomposition. To support independent control, Agent-Aware Spatial Modulation uses language-driven spatial gates and agent-specific attention to bind each action stream to its intended visual agent. To accommodate heterogeneous controls, Schema-Guided Action Adaptation describes each control variable in language and modulates its semantic token with the synchronized numerical value. We further transfer the complete interface to a blockwise causal generator through teacher forcing and rollout-aware distribution matching, enabling efficient streaming generation while retaining agent-specific control and action semantics. We instantiate the formulation on six multi-agent sources spanning games and multi-robot manipulation, and evaluate visual quality, action following, agent attribution, and latency. Across games and robot manipulation, LiveAct reaches 0.898 and 0.942 agent-attribution accuracy without agent locations or identity crops, and the causal generator attains 17.70 FPS at $512\times 448$.
https://arxiv.org/abs/2610.29408
In implicit neural representations (INRs), 3D signals are encoded directly in network weights, making stable weight-space operations essential. However, permutation symmetry causes independently trained yet functionally equivalent models to appear distant in weight space, often inducing large loss barriers under linear interpolation. Existing neuron alignment methods either commit early to discrete matches and become trapped in inconsistent local optima or rely on computationally expensive gradient optimization over continuous relaxations, both of which are unreliable in challenging cases such as NeRF. We adopt progressive alignment, a layer-wise strategy that follows inter-layer dependencies from input to output. At each layer, a correlation matrix is estimated and aligned with a discrete anchor obtained by the Hungarian algorithm, after which temperature-controlled spectral annealing gradually sharpens the correlation structure toward a permutation matrix. This update is deterministic and lightweight, avoiding the inner-loop gradient optimization required by continuous relaxation methods. A final refinement stage further optimizes the network layer-by-layer via weight matching, starting from the aligned solution. Experiments on MLPs, CNNs, and Neural Radiance Fields (NeRFs) show that the proposed method reliably recovers neuron correspondences and achieves stable alignment across architectures. In practical experiments aligning independently trained NeRF models, our method reduces the loss barriers under weight interpolation compared with existing approaches.
https://arxiv.org/abs/2610.29396
Practical image generation requires both human preference alignment and few-step efficiency, yet combining reinforcement learning (RL) with distillation is often multi-stage and may erode RL gains We observe that few-step RL progressively improves structural coherence, even with specialized rewards, but leaves low-level artifacts that these rewards may fail to penalize. To address this gap, we propose AdvFidelity, which integrates artifact-sensitive fidelity supervision into RL through an online adversarial reward. This enables joint reward alignment and high-fidelity few-step generation within a single RL stage, without distribution matching distillation (DMD) or other explicit distillation objectives. We train a discriminator to rank high-quality references (positives) above content-matched reconstructions (negatives) produced by the current generator. Reconstructing moderately noised references largely preserves style and scene layout while exposing low-level degradations. This encourages the discriminator to assess artifacts rather than content differences. With negatives reconstructed online, alternating updates adapt fidelity supervision to the generator's evolving failure modes. References can come from existing target-domain data or full-step model samples. Built on LeapAlign, AdvFidelity backpropagates gradients from both rewards through the few-step sampling trajectories used at inference. Across two model backbones and three task settings, AdvFidelity matches full-step LeapAlign in alignment, task performance, and overall generation quality and remains highly competitive with other evaluated full-step RL methods, using only 4 or 8 steps without CFG.
https://arxiv.org/abs/2610.29380
Learning-based path planners based on diffusion and flow matching can generate diverse trajectories from demonstrations but typically lack mechanisms for constraint satisfaction and collision avoidance during deployment. This work proposes a framework that combines flow-matching-based path planning with model predictive path-following control to integrate data-driven path generation with real-time, constraint-aware execution. The flow-matching model captures multimodal path distributions, while the predictive controller adapts motion online to satisfy state and input constraints and avoid obstacles using updated local sensor information. An event-triggered re-planning scheme incorporates predictive control solutions into subsequent path generation, promoting collision-free navigation in environments with previously unseen obstacles. Simulation results for mobile robot navigation demonstrate robust performance across cluttered environments. The framework provides a systematic approach to combining flow matching with predictive control for adaptive, data-driven navigation.
https://arxiv.org/abs/2610.29377
Unlike question answering, where a query specifies a perceptual target, open-ended detailed captioning must determine what evidence to acquire and how to integrate it into a coherent global description. We propose Observation-Adaptive Video Captioner (OACap), a caption-centered agent that turns unsupported or missing information into targeted observation requests, uses spatiotemporal tools to acquire evidence, and iteratively verifies and revises the caption. OACap captions consistently improve performance across general video-understanding benchmarks using a fixed text-only reader. To better diagnose the information they preserve, we introduce Factual-Semantic Captioning Bench (FSCap-Bench). Its Core-Support Factuality Score (CSFS) combines claim precision with importance-aware fact coverage and responds as expected to four controlled perturbation types on 93.0-98.3% of valid caption pairs. Its Cross-Modal Semantic Round-Trip Score (CSRS) measures semantic preservation through a video-caption-video-caption round trip by matching atomic facts from source and recovered captions. Together, they connect downstream textual-memory utility with factual and semantic preservation.
https://arxiv.org/abs/2610.29327
As-built BIM reconstruction from point clouds demands semantic, volumetric, parametric, and editable building components, beyond 2D layouts or planar abstractions. Yet existing scan-to-BIM pipelines often rely on handcrafted rules, heuristic optimization, or manual correction, while learning-based methods fall short of recovering wall thickness, opening geometry, and component-level BIM structure. We introduce CRAB, a BIM-ready cuboid reconstruction framework that encodes walls, doors, windows, beams, and columns as compact architectural cuboids with IFC-compatible semantics and parameters. CRAB bridges point clouds and editable BIM by combining ProposalNet, which predicts coarse component cuboids, with AssemblyNet, a relation-aware Flow Matching model that refines geometry, predicts structural relationships, and enables automatic structural correction and human-guided editing. To address limited cuboid-level supervision, we extend Structured3D with component-wise cuboid annotations and construct cuboid-based procedural scenes. Experiments show CRAB surpasses floor plan and plane-based alternatives in component completeness, geometric accuracy, and generalization. For interior wall thickness estimation, CRAB achieves a mean error of 2.80 cm, with 79.50% of matched walls within 3 cm. The project page is available at this https URL.
https://arxiv.org/abs/2610.29257
Predictive representations for robot manipulation should connect scene geometry with the state changes induced by actions. Our intuition is that understanding what an action will change starts with understanding where things are: complementary RGB and depth observations ground a common scene representation from which to infer those changes. Guided by this intuition, we introduce \textbf{DepState-JEPA}, a dual-stream RGB--Depth joint-embedding predictive architecture that connects spatial understanding with action-conditioned prediction through a shared latent state, \textbf{DepState}. Built on V-JEPA~2.1, the framework uses depth both as a complementary observation stream and to ground both modalities in metric 3D space, aggregating shared information into DepState while retaining modality-private features for decoding. Ray-conditioned readouts predict local features without target depth; after an action-conditioned transition, the same decoders predict future RGB and depth features using the predicted state and fixed initial private features. Robot-state readouts provide recursive proprioceptive inputs; object-trajectory supervision and calibrated forward kinematics shape state learning through motion targets and joint--TCP consistency. Comparisons show stronger RGB-encoder transfer after RGB-D adaptation, feature completion, conditioned visual forecasting, and manipulation success. Within-model ablations identify contributions from depth content, metric coordinates, and future-state matching, with additional control gains from FK regularization.
https://arxiv.org/abs/2610.29246
We propose a learning-based generative model for completing curvilinear features under occlusion by environmental obstacles. To this end, we adopt a flow matching-based approach that supports the inpainting of occluded regions with the appropriate curvilinear features. To eliminate the reliance on privileged information about the occlusion a priori, we also train a UNet-based mask prediction model, which can identify regions for inpainting given only the occluded observation. The components of our approach are validated via experiments using procedurally-generated test cases, and the complete pipeline is validated using large public datasets for curvilinear objects. Against off-the-shelf inpainting baselines, ROCOCO is the strongest method by a wide margin when no occlusion mask is given, and is competitive with mask-supervised inpainting when one is, achieving best on full-image error and second only to LaMa on the occluded region, while using a completer of $7.7$M parameters against LaMa's $51$M and Stable Diffusion's $860$M.
https://arxiv.org/abs/2610.29177