Vision-language-action (VLA) models have shown promise in robotic manipulation, but imitation learning (IL) alone often struggles to master complex long-horizon skills. Reinforcement learning (RL) offers an effective avenue for further improving VLA policies. However, existing VLA-RL methods typically suffer from delayed and biased credit assignment due to trajectory-level sparse rewards, while imbalanced subtask mastery creates bottlenecks that limit overall performance. To address these challenges, we propose AtomicRL, an RL post-training framework that leverages atomic task structures for reliable credit assignment and adaptive exploration. AtomicRL introduces Semantic-Aware Policy Optimization (SAPO), which uses semantic-aware gating to constrain TD residuals from failed atomic subtasks from propagating across task boundaries, mitigating credit contamination while preserving intra-subtask credit assignment and value bootstrapping. In addition, Bottleneck-Adaptive Target Exploration (BATE) dynamically coordinates task sampling and local exploration incentives based on the mastery of individual atomic subtasks, directing learning toward the remaining bottlenecks. Finally, we develop a Real2Sim2Real pipeline that bridges online RL in simulation with real-world deployment, facilitating practical transfer to physical robots. On LIBERO-LONG, AtomicRL achieves absolute performance gains of 3.6% and 4.0% over PPO across two VLA architectures. On CALVIN ABC-D, it improves full-task performance by up to 9.5% over PPO. Combined with the Real2Sim2Real pipeline, AtomicRL further improves real-world task performance by an average of 21.3%. These results demonstrate that AtomicRL effectively improves the learning efficiency and manipulation performance of VLA policies on long-horizon tasks.
https://arxiv.org/abs/2610.30097
Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{this https URL}{\textcolor{blue}{project page}}.
https://arxiv.org/abs/2610.30044
This paper addresses the problem of creating immersive volumetric videos from sparse and low-resolution capture resources. Conventional dense multi-view reconstruction methods can produce high-quality volumetric videos, but their reliance on costly capture setups makes them impractical in real-world scenarios. Recent approaches use generative models to relax capture requirements, but still suffer from limited resolution and 4D inconsistency. To overcome these constraints, we propose RealMe, a unified framework built around a high-resolution video diffusion model that enhances limited captures into high-resolution (2K), 4D-consistent videos for volumetric video reconstruction. Specifically, RealMe constructs auxiliary data from capture videos and encodes them into latents along with layout-aware positional embeddings. The video diffusion model adapts factorized spatio-temporal attention to the multi-view capture layout, denoises these latents across viewpoints and time, and decodes them into enhanced videos to refine the 4D representation. This adaptation helps the model capture temporal dynamics and multi-view relationships, leading to more 4D-consistent generation. To reduce the data gap between generated videos and real captures, we apply a latent frequency loss that provides frequency-domain supervision in latent space. Extensive experiments on the public DNA-Rendering benchmark and our self-captured RealVV dataset demonstrate that RealMe is able to create immersive volumetric videos and outperforms state-of-the-art methods in visual fidelity and 4D consistency.
https://arxiv.org/abs/2610.30023
AI-generated text detectors are increasingly deployed in consequential settings---peer review, education, admissions, journalism, and content moderation---where their outputs directly affect individuals. Yet the strongest detectors are fine-tuned neural classifiers whose decisions are opaque, while transparent alternatives (stylometric and linguistic-feature classifiers) underperform them by wide margins. We present a pipeline that converts a fine-tuned neural detector into a classifier that operates on human-readable concepts. We accomplish this by training sparse autoencoders (SAEs) directly on a detector's residual stream, assigning auto-interpretation labels to each SAE feature, and retaining only features whose generated descriptions pass a global fidelity threshold. We then train a lightweight classifier on just the interpretable features. We find that our SAEs recover latent concepts that correspond to highly specific and predictive linguistic "tells" of AI-generated text. Classifiers built on these extracted features are not only highly interpretable but exhibit stronger performance on out-of-distribution texts than either neural or stylometric alternatives.
https://arxiv.org/abs/2610.30006
Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning. Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules. In this work, we present HuMiT, a whole-body teleoperation system built on a unified tracking policy that requires only a compact reference target, consisting of root height, root velocity, and the SE(3) poses of four sparse keypoints at the current frame, yet achieves competitive tracking fidelity compared to methods relying on more diverse reference states including complete joint positions, dense body-part transformations, and even future frames. Experiments show that our policy achieves a communication-to-inference latency of $\sim$20 ms measured between headset streaming and policy output and a video-based optical flow latency of 65 ms (median) across different motion types. We validate the system on a Unitree G1 humanoid, showcasing split-second reactive responses such as catching a tossed ball, as well as coordinated loco-manipulation capabilities. Project page: this https URL.
https://arxiv.org/abs/2610.29903
Since the rise of supervised deep learning models, researchers have attempted to solve infrared small target detection using various models like convolutional neural networks, GANs, Transformers, Mixture of Experts and recent graph/hypergraph neural networks. Moreover, these deep neural network methods have surpassed the traditional unsupervised models and the low-rank and sparse decomposition unsupervised models reviewed in "Traditional and Recent Approaches for Infrared Small Target Detection : Overview, Challenges and Perspectives (Part 1)". In this context, the aim of this paper is to provide a complete survey of the deep learning models in infrared small target detection. First, we categorize the different approaches found in the literature in terms of their modeling strategies. Then, we discuss them in terms of the critical situations that they claim to handle. Furthermore, we present the specific performance evaluation protocols. Then, we conclude with several promising directions for future research.
https://arxiv.org/abs/2610.18291
Infrared small target detection is often used in different civilian and military applications to detect static or moving targets in scenes like in ground, air and sea surveillance. Research in this field started more than three decades ago, and the last two decades have witnessed very significant publications in this field following the rise of low-rank and sparse decomposition (model-based methods) and deep learning models (data-based methods). Furthermore, several surveys can be found in the literature but none of them addresses an overall review in this field. In this context, the aim of this paper is to provide a complete survey of the traditional and recent approaches in infrared small target detection. First, we categorize the different approaches found in the literature in terms of the modeling models, i.e mathematical models, machine learning models and signal processing models. Then, we have discussed them in terms of the critical situations that they claim to handle. Furthermore, we present the available resources, datasets and libraries. Then, we conclude with several promising directions for future research. For the sake of reading, this survey is divided into two parts: 1) "Traditional and Recent Approaches for Infrared Small Target Detection: Overview, Challenges and Perspectives (Part 1)" about conventional and low-rank and sparse decomposition (model-based methods), and 2) "Traditional and Recent Approaches for Infrared Small Target Detection: Overview, Challenges and Perspectives (Part 2)" about deep learning models (data-based methods).
https://arxiv.org/abs/2610.18276
Autonomous mobile robots operating in dense crowds and cluttered sites require $360^\circ$ perception to react to surrounding hazards. While panoramic LiDAR offers full-surround coverage, learning representations within reinforcement learning (RL) is sample-inefficient under sparse rewards, and existing 3D pretrained point-cloud encoders are too memory-heavy for massively parallel RL simulation. We present RangeNav, a compact (183k parameters) LiDAR range-image encoder pretrained entirely on synthetic data. RangeNav uses anisotropic convolutions and circular padding to handle the extreme aspect ratio and azimuthal seam of range images. We pretrain the network using a navigation-aligned objective combining range reconstruction, semantic segmentation, and bird's-eye-view (BEV) prediction, then freeze it for policy learning. In simulation, adding semantic and BEV supervision increases success rates over a reconstruction-only baseline by an average of 32.03 and 23.73 percentage points (pp) in procedurally generated training and out-of-distribution realistic test environments, respectively. Zero-shot real-world deployments on a Unitree B2-W quadruped demonstrate robust navigation through dense crowds, low-light settings, and construction zones where limited-field-of-view depth policies struggle. Code and models will be open-sourced.
https://arxiv.org/abs/2610.29845
Spiking Neural Networks (SNNs) promise energy-efficient inference through sparse, event-driven computation, yet remain constrained on continuous, context-dependent tasks such as automatic speech recognition (ASR). A key bottleneck is the Leaky Integrate-and-Fire (LIF) neuron, whose membrane decay erases information across pauses and phonetic boundaries while it must both extract features and retain long-range context. Inspired by cortical separation of nonlinear filtering and somatic integration, we introduce the Spiking Ternary GRU (stGRU): a ternary-weight gated recurrent unit performs temporal filtering, while downstream Resonate-and-Fire (RF) neurons generate the binary spike stream driving the next block's event pathway. This makes binary event transmission a native training constraint rather than a separate deployment-time activation quantization step; together with ternary weights, learned projections avoid dense floating-point matrix MACs. Trained end-to-end on LibriSpeech-960, Small, Medium, and Large stGRUs reach 8.09%, 7.04%, and $6.44 \pm 0.17\%$ WER on test-clean without an external language model. To our knowledge, these are the first matrix-MAC-free spiking networks without a learned ANN sequence decoder to achieve single-digit WER on LibriSpeech. The architecture also achieves 10.88% test CER on Aishell-1 (9.28% on dev) when trained from scratch. Internally, trained networks develop a depth-graded hierarchy: shallow layers act as fast acoustic filters, while deep layers form slower semantic integrators whose latent representations segregate into part-of-speech manifolds and word-level spike events. Deep-layer firing rates follow lognormal distributions with a sparsity gradient, mirroring hierarchical processing observed in human cortex in vivo. Our biologically grounded architecture combines competitive ASR with favorable modeled compute and memory cost.
https://arxiv.org/abs/2610.29720
Long-term agent memory is shifting from predefined workflows toward learnable policies for memory construction and retrieval. Existing learning-based methods either optimize construction alone or combine retrieval-side online reinforcement learning (RL) with offline construction supervision, limiting co-adaptation between the two stages. In this paper, we explore end-to-end online RL for a unified memory manager (Uni-Mem) that learns both capabilities under a shared policy. However, joint optimization with existing RL algorithms such as GRPO faces confounded group comparisons and sparse feedback over long memory-management trajectories. To this end, we propose Stage-Decoupled GRPO, which alternates construction and retrieval optimization while controlling variation from the other stage within each rollout group, yielding stage-specific learning signals. We further introduce Event-Wise Credit Assignment (ECA), which localizes feedback to responsible events and propagates event-level advantages to their constituent operations. Experiments on LoCoMo and LongMemEval show that Uni-Mem outperforms the strongest RL-based memory, demonstrating the effectiveness of jointly learning memory construction and retrieval via Stage-Decoupled GRPO and ECA.
https://arxiv.org/abs/2610.29671
Many robotic construction applications, such as progress tracking, require registering a sensor trajectory to a prior 2D floor plan. Visual capture is attractive for its low cost and availability, but aligning a visual simultaneous localization and mapping (VSLAM) map to a floor plan is difficult; VSLAM recovers geometry only up to an unknown similarity transform, the sparse point cloud is cross-modal to the symbolic floor plan, sites are only partially built during capture, and construction sites are visually repetitive, degrading map quality while removing distinctive features. Existing methods address at most two of these challenges. We thus introduce Reading the Room(RR), a global-local approach to register scale-ambiguous, sparse, semantic VSLAM maps to partially built floor plans. Our key idea is to define a single robust, differentiable, class-balanced semantic-geometric energy function that governs all stages of the pipeline. We develop two global initialization schemes, leveraging a single inaccurate user-provided correspondence if provided, or estimating the initialization globally using a cross-modal matching network. Both schemes are designed to find initial candidates with respect to the energy function, which is then directly optimized for local refinement. We evaluate RR on 33 sequences across three active construction sites against classical and learning-based baselines, achieving a 4.5x improvement in mean absolute trajectory error over the strongest baseline in the general unconstrained setting, which increases to 7.6x when an anchor is provided.
https://arxiv.org/abs/2610.29647
Perceptive locomotion policies typically observe a dense robot-centric elevation map, although only the terrain beneath and around the next footsteps informs the control decision. Learned encoders compress the whole visual input, leaving the policy to work out which inputs matter while learning the baseline locomotion task. Learning both at once slows training and, without computationally expensive attention mechanisms, makes generalization to new terrain harder. We instead remove redundant inputs from the elevation map before the policy sees it. A lightweight foothold prediction model (FPM) predicts future footholds from proprioception and the velocity command alone, and we sample the elevation map only in small patches around these predicted footholds. We train the prediction model alongside the locomotion policy, periodically retraining it on new policy rollouts as the robot's gait matures. This allows the perception to anticipate where the policy will step, while the policy learns to leverage terrain information around those steps. With the proposed lightweight preprocessing, the policy reaches a given terrain difficulty in roughly a third of the training iterations required with the complete map. It outperforms policies that observe the complete map where footholds are sparse, including in narrow walled corridors, and on unseen terrain, and it matches an attention-based encoder trained at several times the cost. The policy transfers zero-shot to a Unitree G1 humanoid traversing various obstacles, stairs, gaps, and step-downs beyond the training distribution in both indoor and outdoor environments.
https://arxiv.org/abs/2610.29612
Full 3D attention is costly in video Diffusion Transformers. Block-sparse attention reduces this cost by computing only selected attention blocks. However, existing methods either overlook the potential to optimize sparsity allocation or rely on heuristic rules or local metrics to guide it. In this work, we observe that sparsifying attention in different layers and at different denoising steps affects final-video fidelity to substantially different degrees. Yet the identities of the most sensitive layer-step pairs remain nearly unchanged across inputs. Building on these findings, we propose Allocating Layer-step Latency by Output Tests (ALLOT), a training-free sparsity allocation method. Treating each layer-step pair as a cell, ALLOT estimates each cell's contribution to final-video error through (i) cell probing and (ii) trajectory calibration, then jointly optimizes cell densities under a measured-latency budget. It preserves existing selection strategies and kernels, replacing only the allocation component. At equal or shorter wall-clock time, ALLOT outperforms every compared allocation strategy with XAttention, with an 11.8 dB PSNR gain on HunyuanVideo. Extensive experiments across four additional published pipelines on Wan2.1, Wan2.2, and HunyuanVideo show that ALLOT outperforms or ties the default in all nine settings.
https://arxiv.org/abs/2610.29441
3D semantic occupancy prediction estimates voxel-wise occupancy and semantic labels throughout a scene. Our experiments reveal that conventional sparse transposed-convolution upsampling yields poorly differentiated voxel responses and that successive decoder layers discard previously correct semantic predictions. To address these issues, we present Feature-Diverse Upsampling and Memory-Aware Decoding for 3D Occupancy Prediction (FM-Occ), comprising two components. First, 3D Sparse Subvoxel Shuffle (3S) mitigates feature homogenization by constructing candidate child features in the channel dimension, jointly transforming and normalizing them, and then rearranging them onto a finer sparse grid with explicit feature-coordinate correspondence. Second, Entropy-Regulated Layer-wise Memory (ER-LM) retains semantic information across decoder layers by maintaining a layer-wise memory for each query through gated recurrent updates and using prediction entropy to regulate the historical information propagated to the next layer. During training, a class-weighted entropy loss Lcwe provides label-guided regularization for matched semantic queries. On SemanticKITTI, 3S increases the spatial coefficient of variation of normalized voxel-wise root-mean-square (RMS) responses from 0.41% to 4.03%, while ER-LM reduces semantic degradation and improves error correction across decoder layers. The combined FM-Occ improves mIoU from 12.16% to 12.73% with negligible memory overhead. ER-LM further improves mIoU in the BEV-based DISC framework from 16.78% to 17.17%, supporting its applicability across 3D voxel-based and BEV-based architectures.
https://arxiv.org/abs/2610.29388
Long-horizon robot manipulation requires a robot to remember task-relevant information beyond its short observation window. Existing memory-augmented policies typically retrieve relevant information from history and reason over it at execution time, placing a heavy reasoning burden on the high-level model. To address this challenge, we propose PAL (\textbf{P}lan first, \textbf{A}ct \textbf{L}ater), a hierarchical memory framework for vision-language robot manipulation. It maintains a short-term visual buffer, a semantic-event memory, and an executable \texttt{subtask\_list}. A high-level vision-language model (VLM) converts streaming visual observations into the \texttt{subtask\_list}. At execution time, the VLM selects the currently relevant subtask from the \texttt{subtask\_list} and passes it to a low-level vision-language-action (VLA) policy. To teach the model what to write to memory and when to update it, we introduce a two-stage data generation procedure that first expands sparse update supervision and then uses self-labeling with task-grounded verification to generate training data that better match the state distribution encountered during execution. We evaluate our approach on memory-dependent benchmarks and real-world manipulation tasks. On RoboMME, PAL achieves a \textbf{56.05\%} success rate, outperforming the strongest baseline, FrameSamp-Modul, at 44.51\%. In real-world experiments across four manipulation tasks, \pal{} reaches \textbf{60.83\%} overall success, surpassing MemER (45.00\%) and FrameSamp-Modul (28.33\%). These results show that proactively writing future-relevant subtasks into hierarchical memory improves long-horizon visual reasoning and robot control. Code and videos can be found on our website: this https URL
https://arxiv.org/abs/2610.29329
Radar heart sounds capture cardiac mechanical activity without contact, while echocardiography characterizes ventricular and valvular function. Paired measurements connect these signals to structural heart disease, yet such data remain sparsely represented in public resources. Here we present 537 radar heart-sound recordings paired with one echocardiographic report for each of 162 patients. The cohort covers three overlapping phenotypes: left ventricular ejection fraction (LVEF) below 50%, regional wall-motion abnormality and at least moderate valvular regurgitation, present in 38, 43 and 39 patients, respectively. Original complex signals, processed radar heart sounds and temporal quality segmentation support signal-to-phenotype analysis. Technical validation retains 95.93% of signal duration and confirms reproducible waveform reconstruction. Patient-level five-fold evaluation achieves a mean outer-test AUROC of $0.770\pm0.138$ for reduced LVEF, identifying mechanical information associated with ventricular systolic dysfunction. This resource supports research linking non-contact cardiac mechanical signals to echocardiographic structural and functional phenotypes.
https://arxiv.org/abs/2610.29267
Vision-Language Models (VLMs) excel at 2D recognition but often fail to maintain consistent 3D relations across sparse viewpoints, leading to spatial hallucinations under occlusion and perspective changes. Existing methods commonly fuse all frames with dense geometry, incurring substantial computation and context overhead while encouraging blind reliance on imperfect estimators. We present Think-Capture, a query-conditioned framework that first identifies task-critical objects and then acquires their geometry on demand. A 3D toolkit lifts zero-shot masks into a common coordinate frame, and a Symbolic 3D State Abstraction compresses object and camera states into structured text. Hierarchical Group Relative Policy Optimization (GRPO) trains the VLM on cases in which geometry either helps or misleads, teaching it when to use tool evidence and when to fall back on visual cues. Think-Capture-4B reaches 54.4% on MindCube-Tiny (+21.5 points over its backbone), 39.1% on the MMSI-Bench positional subset (+7.9), and 42.8% on ViewSpatial (+5.2). It also remains robust under coordinate and mask perturbations. The full stack fits one 24 GB GPU and serves as an asynchronous high-level reasoner on an Agibot G1. Our code is available at this https URL.
https://arxiv.org/abs/2610.29232
Synthesizing high-fidelity 7T MRI from routinely acquired 3T scans offers a practical pathway to enhanced neuroimaging without the prohibitive cost of ultra-high-field scanners. While existing deep learning approaches have achieved promising results, state-of-the-art methods typically rely on either large-scale architectures exceeding 45 million parameters or computationally intensive ensemble strategies, limiting their practicality in resource-constrained clinical environments. In this work, we propose a compact multi-domain attention framework, termed DGCM-SSFA, that achieves competitive synthesis quality with only 11M parameters. The proposed architecture integrates two complementary modules into a U-Net Transformer backbone. First, a Dual-Granularity Cross-Modulated Feature Modulator (DGCM) is embedded at multiple hierarchical levels to enhance local edge and texture details through Sobel-guided spatial attention and depthwise frequency-aware channel attention with cross-branch gating. Second, a Sparse Strip Frequency Attention (SSFA) module at the bottleneck captures global spatial context via strip-pooled attention with near-linear complexity, while simultaneously performing FFT-based spectral modulation in the frequency domain. These two modules operate synergistically with the backbone's native channel attention, forming a triple-granularity feature refinement pipeline. Extensive experiments on the UNC and BNU 3T-to-7T MRI datasets across T1w and T2w modalities demonstrate that DGCM-SSFA achieves strong structural fidelity, attaining an SSIM of 0.8431 on BNU T2w---approaching the best benchmark value of 0.8624---and 0.8100 on BNU T1w, while using substantially fewer parameters than Transformer-based alternatives such as ResViT (123.4M) and FS-RWKV (45.4M).
https://arxiv.org/abs/2610.29141
Neural Radiance Fields (NeRF) synthesize photorealistic novel views from dense image collections, but degrade sharply when few views are available. We attribute a specific, measurable defect to the objective itself: the rendering loss is a sum over independent rays and contains no term comparing densities that different rays assign to the same region of space, so nearby 3D points can settle on contradictory densities while every training pixel is reproduced correctly. We make this quantity explicit by measuring cross-ray density disagreement directly during training, and show that it stays high in vanilla NeRF, falls only incidentally under frequency-based regularization, and moves together with held-out quality in the sparse regime. We then close the gap with DriftNeRF, a drop-in regularizer that instantiates the drifting-field template on density samples: a masked exponential kernel aggregates densities from nearby points on other rays into a stop-gradient consensus target, and the resulting drifting field penalizes unsupported disagreement while leaving agreed-upon boundaries intact. The regularizer reads only sampled positions, ray identifiers, and predicted densities, so it requires no pretrained model, external geometry, or additional images, and transfers across field parameterizations. On NeRF-Synthetic it reduces residual disagreement by an order of magnitude, and across NeRF-Synthetic, DTU, and LLFF it improves 3-view PSNR over the strongest MLP-NeRF baseline by 0.42-0.65 dB and remains competitive with sparse-view Gaussian pipelines under a matched protocol without their depth, flow, or covisibility preprocessing.
https://arxiv.org/abs/2610.29106
Long-horizon agentic reinforcement learning (RL) requires both efficient rollout generation and training on long sequences. However, the memory requirements and model-specific operators of Qwen3.8-Flash-Next make this difficult with existing open-source implementations. To resolve these limitations, we introduce FlashNext-RL, a model-specific RL training optimization framework based on prime-rl, with vLLM for software engineering (SWE) rollout generation. Our main focus is BF16 training of the full 48-layer model on a single 8xB200 node, with the first two layers, the n-gram table, the sparse-attention indexer and the multi-token prediction head frozen. We optimize host offload, gradient accumulation and the kernels for mixture-of-experts, sparse attention and the gated residual stream. In the full-model development study, non-padding training throughput increases from approximately 395 tokens/s/GPU in the initial 32K-token configuration to 4,438 tokens/s/GPU in the optimized 131K-token configuration, with hardware matmul throughput (aka without considering the cost of attention components) increasing from approximately 20 to 213 TFLOPs/GPU. A controlled cumulative study on an 8-layer model further quantifies the contributions of individual optimizations. Together with three inference nodes, the system supports a live SWE RL run with a target batch of 1,024 trainable rollouts and a 131,072-token context limit. Over steps 5-15, an iteration takes 22.4 minutes on average, with bounded entropy and trainer-sampler mismatch KL. These results highlight the importance of tailoring RL training to the model's architecture, memory layout and kernel requirements, rather than relying only on general-purpose RL infrastructure.
https://arxiv.org/abs/2610.28998