Dense 3D point tracking has been a prominent paradigm for modeling motion in dynamic scenes, but a point track is just a 3-DoF translation curve per pixel: it captures where pixels go, not the rotation of the underlying part, nor which pixels move together as one body. We propose MoSE3, the first feed-forward model that predicts dense SE(3) motion from monocular RGB video, producing full 6-DoF rigid transforms at every pixel in world space. Per-pixel SE(3) motion offers a richer view of how a scene moves: rotation, translation, and grouping all at once. Directly predicting SE(3) is challenging: rotations lie on a curved manifold that is ill-suited to Euclidean regression, and annotations for SE(3) are particularly difficult to acquire. To address these challenges, MoSE3 predicts per-pixel SE(3) through two jointly learned intermediates, 3D point tracks and rigidity embeddings, and recovers SE(3) by differentiably fitting transforms within each soft rigid cluster, enabling end-to-end prediction and supervision. To close the data gap, we introduce Art-Kubric, a large-scale synthetic dataset with dense SE(3) and rigidity labels for articulated objects with rich physical interactions. MoSE3 achieves state-of-the-art SE(3) estimation at pixel, part, and object levels on both rigid and articulated benchmarks, and state-of-the-art average 3D point tracking accuracy across three datasets, while showing strong generalization to real-world videos despite being trained solely on synthetic motion data.
https://arxiv.org/abs/2610.03716
We introduce 4DCodeBench, a benchmark for 4D inverse graphics through code generation, in which agents reconstruct dynamic scenes from video as executable graphics programs. To accomplish this, agents must translate visual observations into compact representations of scene structure and dynamics, by implementing abstractions such as physical simulations to reproduce complex behavior. To evaluate this capability, we curate a set of real-world videos and construct synthetic scenes spanning diverse physical phenomena, including deformation, fluid flow, and fracture. We perform extensive benchmarking of frontier models, finding that strong static reconstruction capabilities do not yet translate into reliable reconstruction of complex dynamics. 4DCodeBench provides a testbed for tracking progress toward agents that can interpret the dynamics of the world through code. Our benchmark is available at this https URL
https://arxiv.org/abs/2610.03715
Inspired by human vision, we introduce a framework using active gaze to enable fine-grained bimanual manipulation with only a single stereo camera. EyeRobot 2.0 physically attends to a 3D fixation point in the scene by swiveling two eye viewpoints to center their gaze on it. The resulting images are processed foveally by allocating more visual tokens to the image centers, focusing computation on task-relevant features. Such Active Visual Fixation (AVF) requires carefully coordinated gaze during task execution, which we accomplish hierarchically by first training a low-level gaze servoing policy conditioned on a goal object, then training a target selector which emits fixation goals based on task progress. Both modules are trained with RL on real-world data: the first is trained with a dense geometric reward and the second co-trains with the BC gripper policy which allows it to discover fixation sequences that can resemble a human's fixation sequence while performing the task. EyeRobot 2.0 further takes advantage of fixation by canonicalizing gripper information into a fixation-relative SE(3) frame, which compacts the size of the action distribution to learn. We collect teleoperation data for 7 real-world and 6 simulated tasks, and conduct over 1000 physical and 1800 simulated robot trials comparing EyeRobot 2.0 against passive stereo and ego + wrist camera policies trained on the same data. Removing wrist cameras is costly for standard policies: with only passive stereo, real-world success drops from 52% to 27%. EyeRobot 2.0 closes this gap with only stereo, outperforming passive stereo by 40% in real and 20% in sim. It matches ego + wrist policies when their wrist views are clear (69% vs. 64%), and more than doubles their success when grasped objects occlude the wrist cameras (48% vs. 22%)
https://arxiv.org/abs/2610.03710
Multi-pitch estimation in vocal ensembles is challenging because singers occupy overlapping pitch ranges and often sing at closely spaced fundamental frequencies, causing their harmonics to overlap in time-frequency representations. Existing models commonly use harmonic constant-Q transform (HCQT)-based representations to provide frequency-adaptive resolution, at the cost of expensive feature extraction when training mixtures are generated on the fly. We revisit this design and compare HCQT with a linear short-time Fourier transform (STFT), whose frequency bins are directly provided as model inputs. Despite its fixed frequency resolution and the absence of a pitch-aligned input grid, the linear STFT outperforms HCQT while substantially reducing feature-extraction cost. Further analysis shows that a longer analysis window or broader spectral coverage provides no additional improvement, while restricting the input to the predicted pitch range reduces the advantage of the linear STFT. These results suggest that finer frequency resolution does not necessarily improve vocal-ensemble MPE, and that shorter analysis windows can be more effective for time-varying vocal pitches.
https://arxiv.org/abs/2610.03656
Online reinforcement learning (RL) enables robot policies to improve through physical interaction, but the assistance they require changes as their competence evolves. Existing intervention strategies based on offline estimates or fixed decision rules can therefore become mismatched to the current policy. To address this, we propose UniIntervene++, an adaptive intervention agent that learns to allocate control between autonomous execution and heterogeneous assisted behaviors during online RL. Specifically, UniIntervene++ first formulates the evolving RL policy, trajectory correction, and a task-structured CodePolicy as Options in a unified semi-Markov decision process and learns their relative values online. Building on this, competence-adaptive intervention periodically probes the RL policy through unassisted execution, keeping control allocation responsive to its evolving capability. Finally, coupled experience learning allows assisted behaviors to improve the RL policy, whose evolving outcomes in turn reshape future intervention decisions. In this way, UniIntervene++ jointly determines when to intervene, how to intervene, and when to return control as the RL policy improves. Across five real-world manipulation tasks, UniIntervene++ achieves an average success rate of 89.67%, outperforming all baselines by at least 6 percentage points, while reducing human intervention to 0.77%, a relative reduction of at least 94.6% from the best baseline. Code is available in our \href{this https URL}{GitHub repository}.
https://arxiv.org/abs/2610.03620
Recent advances in frontier models enable robot manipulation from only a few demonstrations, but high inference latency limits their use for real-time robot control. To bridge this gap, we study two complementary approaches that connect frontier reasoning with low-latency local execution. First, we use a frontier model to autonomously generate demonstrations that supplement human demonstrations for training a fast local policy. We augment its in-context examples with corrective demonstration segments that show how to recover from physical errors, improving generation reliability. Generation time and cost decrease as successful examples accumulate in context, suggesting a path toward more efficient data collection. At deployment, a harness combines frontier-generated instructions with a fast local policy, enabling efficient execution while preserving the frontier model's ability to guide and correct actions. With low-latency execution delegated to the local policy, the bottleneck shifts to its capacity to reliably follow the frontier model's diverse instructions. Our second bridge introduces dense language supervision across three nested granularities---primitive, atomic, and composite---with multi-aspect descriptions at each level. Across long-horizon tasks in RoboCasa 365 and BEHAVIOR-1K, where instructions change as execution progresses, the combined supervision achieves the highest performance under both oracle and frontier-model instructors, demonstrating more reliable instruction following through the policy's language interface. Finally, we evaluate both bridges together on a crossword task that combines semantic planning and manipulation within a fixed time budget. These results support autonomous demonstration generation and dense language supervision as complementary components for connecting frontier reasoning to low-latency local execution.
https://arxiv.org/abs/2610.03615
Learning general-purpose robot policies requires large-scale real-world interaction data, yet collecting robot demonstrations remains expensive and difficult to scale. Egocentric videos offer abundant human interaction experience with task-relevant semantics for robotic manipulation, but direct transfer is challenging for two reasons: latent actions inferred from frame reconstruction can be dominated by nuisance variation such as ego-camera motion, and human and robot behaviors often exhibit different temporal dynamics. We propose WING (World Action Learning via INteraction-Centric Spectral Latent Guidance), a framework for transferring interaction knowledge from egocentric videos to robot policies. WING first separates observer-induced motion from hand-object interaction and distills the interaction-centric component into latent actions. It then exploits the observation that cross-embodiment task semantics are concentrated in slowly varying temporal structures, identifying shared low-frequency components between egocentric latent actions and robot behaviors in the spectral domain and using them to guide action generation. WING achieves average success rates of 99.20% on LIBERO, 93.80% on RoboTwin 2.0, and 57.7% on RoboCasa-GR1, and also performs strongly across four real-world manipulation tasks under diverse generalization settings. These results show that interaction-centric spectral guidance provides an effective and scalable way to transfer physical interaction knowledge from human egocentric video to robot control. Project page: this https URL
https://arxiv.org/abs/2610.03607
Spatial semantic segmentation of sound scenes (S5) involves the detection and extraction of target sound events in audio files. However, in typical detection-extraction pipelines, errors in the detection module propagate to the extraction module, degrading overall performance. In this work, we develop a multichannel detection-extraction model and evaluate inference-time algorithms to improve the class detection and target sound extraction in a multi-stage setup. We evaluate two fitness functions: binary cross entropy and mixture consistency; two relabeling strategies: naive and conditional confusion matrix relabeling; and three source estimate evaluation models: a multi-label classifier, a fine-tuned single-source classifier, and an off-the-shelf audio judge. We thoroughly evaluate the impact of these design choices on the DCASE 2025 Task 4 dataset, and validate entropy-based gating of inference-time updates on the held-out evaluation set, laying the groundwork for inference-time updates of S5 systems in real-world scenarios.
https://arxiv.org/abs/2610.03602
Reinforcement learning (RL) is increasingly used for financial optimal-control problems when complex dynamics make analytical strategies difficult to obtain. There are financial mathematics literactures which provides many solved models whose equations and controls could evaluate and guide learning; we ask whether RL can exploit these results. We place a proximal policy optimisation (PPO) agent in an analytically solved continuous-time broker--trader game. PPO replaces the broker and chooses its trading speed while interacting with an informed trader and stochastic uninformed order flow. We derive a finite-step reward from the broker's continuous-time payoff and verify its discrete implementation through grid refinement and an exact one-step identity. With zero uninformed flow, a validation-selected PPO--FFNN approaches the reference action. With stochastic uninformed flow, the tested PPO--FFNN and PPO--LSTM remain inaccurate, although supervised learning confirms that their actors can represent the action. Monte Carlo diagnostics show that their critics do not reliably rank nearby actions; potential-based reward shaping also gives no reliable improvement. Under partial information, a causal certainty-equivalent controller based on the broker's observable history remains close to the reference, while PPO has larger errors and lower payoffs. Finally, we freeze the analytical policy and train PPO to adjust it after the execution cost changes. Halving the cost yields a repeatable improvement that closes \(2.22\%\) of the gap to the changed-cost reference. The analytical solution therefore provides both a benchmark for diagnosing RL and a useful starting policy for adaptation.
https://arxiv.org/abs/2610.03598
Understanding and assessing natural hazards is essential for disaster preparedness and risk reduction. Recent advances in large language models have spurred growing interest in AI agents for hazard analysis, particularly their ability to integrate scientific data, models, and tools into automated workflows. However, effective automation requires agents to determine which scientific methods are appropriate for a given event and executable with the available data and tools. As new evidence and execution results become available, these conditions can change, requiring agents to reconsider their choices. We formulate this problem as state-dependent scientific route selection and introduce HazardWeaver. Specifically, HazardWeaver first leverages the Hazard Knowledge Compiler to extract evidence-linked conditions governing scientific applicability, then its Hazard Capability Graph represents executable scientific capabilities and checks compatibility between their inputs and outputs. Using these complementary representations, the Hazard Weaver Agent component selects applicable and executable routes, carries out their workflows, and revises its decisions as the analysis state changes. To evaluate both the scientific outputs and the decisions that produce them, we introduce the Hazard Weaver Benchmark, comprising 141 instances across seven single-hazard domains and four multi-hazard interaction classes. The benchmark accommodates multiple valid scientific routes and evaluates output correctness, route validity, and justified abstention. Extensive experiments on this benchmark show that HazardWeaver outperforms existing agent systems, with the largest gains on tasks with multiple eligible scientific routes. Our code is publicly available at this https URL.
https://arxiv.org/abs/2610.03591
Joint embedding predictive architectures (JEPAs) predict future latent representations without reconstructing observations, enabling world models to focus on high-level semantic dynamics. However, a JEPA can preserve high dimensional visual information while discarding information about the physical consequences of actions. We call this failure mode causal dynamics information collapse and propose action-grounded vision-invariance latent (AVL) to prevent this collapse. We first use the executed action as an auxiliary dynamics anchor that encourages the model to preserve dynamics information, and then use a vision-invariance pathway which aligns perturbed and clean latent predictions without discarding dynamics information, forcing the model to fully understand and utilize causal dynamics information. We validate AVL on four robotic control tasks (TwoRoom, PushT, OGBench Cube, and Reacher), showing that it substantially improves success rates under visual perturbations while preserving clean-environment performance. We further evaluate physical consequence alignment, clean-noisy dynamics consistency, and the causal effect of targeted transition subspace erasure. Collectively, these results indicate that dynamic information causally relevant to planning is preserved from collapse under AVL.
https://arxiv.org/abs/2610.03587
Security benchmarks for LLM-based agents often report the attack success rate (ASR) as a measure of model robustness and use these scores to compare different models and defense mechanisms, assuming that they describe the security of the agent. In this paper, we explore whether it also influences the benchmark's measurement. To measure the effect of the benchmark representation, we introduce threat-preserving representation sensitivity (TPRS), which measures how much the ASR changes when we change the agent-visible representation while holding the underlying task, harmful action, security policy, ground truth, environment, and the evaluation criteria fixed. On Agent Security Bench (ASB), replacing threat-related tool names with threat-neutral names raises the committed attack success rate by 11.67 percentage points on GPT-5-mini and by 13.21 points on Claude Haiku 4.5. On MCPTox, replacing the original neutral tool name with an explicit threat-related name lowers the ASR by 11.00 percentage points on GPT-5-mini and 4.11 points on Claude Haiku 4.5. On AgentDojo, adding threat-related wording to the attack-relevant tool changes ASR by only 0.50 percentage points on GPT-4o-mini, yet the benign utility falls by 5.36 points on tasks requiring that tool. We ran an experiment on MCPTox where we observed that a threat-neutral name matched on token count, length, and casing reproduces most of the shift produced by the threat-explicit name (8.54 of 11.00 points on GPT-5-mini). The results show that a security score measured under one representation may fail to generalize across threat-preserving representations of the same security problem. Robustness claims should therefore be supported by performance across a controlled set of threat-preserving representations rather than relying on a single representation-dependent score.
https://arxiv.org/abs/2610.03585
A generalization gap in reinforcement learning, return on training levels minus return on held-out levels, is usually reported without a reference point. We argue that it should be read against a measured random floor: the return of a uniform-random policy on the same levels under the same evaluation harness. On eight ProcGen environments with PPO at a compute-limited budget (8M steps, 16 parallel environments; three games extended to 25M), the floor changes what standard numbers mean. The test-time action rule decides which policy is measured: in miner, the sampled policy scores 5.1x the floor on held-out levels while its argmax scores below it in every run, and greedy evaluation places two environments significantly below the floor. Used as a convergence diagnostic, raw policy entropy flags six of eight environments, but 32-66% of that entropy lies on actions with identical effects; against the floor, five of eight sampled policies are clearly above it on held-out levels and heist's is not distinguishable from it. An audit of twelve ProcGen codebases finds that nine sample test-time actions with no explicit choice at the evaluation call site. We recommend that every reported gap state its action rule, seed its evaluation and specify its tests before analysis, and report the floor on both level sets.
https://arxiv.org/abs/2609.32532
Reinforcement mid-training lets language models learn internal thoughts from unlabeled text, but efficient token-level credit assignment remains challenging. Existing group-relative methods require costly repeated generation. Learned critics offer single-rollout feedback, but accurate return prediction alone does not ensure reliable policy updates. Our analysis shows how training--inference mismatch and PPO clipping prevent a common offset in advantage estimates from cancelling out, introducing additional update drift. We propose \tfour{}, a twin-critic method that calibrates token-level advantages from a single generated trajectory. After warmup and held-out qualification, the critics provide two advantage estimates, combined using action-dependent weights learned through a conditional-moment saddle-point objective. This objective brings the average advantage at each prefix toward zero, while a signal-retention constraint prevents the correction from erasing the learning signal. Sharing information across text positions avoids repeated sampling of each prefix. Theoretically, we characterize optimal mixing under the signal-retention constraint and establish an upper bound on residual mean-induced drift. Experiments show that, compared with the state-of-the-art critic-free method, \tfour{} improves mean benchmark performance by 7.8\% and reduces mean training-step time by up to 63.4\%.
https://arxiv.org/abs/2609.32791
Tactile sensing is particularly valuable for contact-rich robotic manipulation. Recent work has made substantial progress in tactile representation learning for robotic manipulation. However, similar tactile observations can arise from interaction conditions with very different task-risk implications, such as sensor noise, task-necessary variations, and emerging undesirable contact. Without context-grounded risk information, these cases can be ambiguous to downstream policies, leading to unnecessary corrections to benign variations or delayed responses to genuinely risky contact. To address this limitation, we propose Risk-Aware Tactile Encoding (RATE), which learns tactile representations that encode task-conditioned interaction risk. Specifically, history-conditioned prediction captures interaction context, while alert supervision associates this context with task-conditioned risk. The learned risk-aware representation complements conventional tactile features through a lightweight residual adapter. Experiments in both simulation and the real world demonstrate substantial improvements in task success, with controlled ablations confirming the complementary benefits of alert-guided learning and predictive temporal modeling.
https://arxiv.org/abs/2610.03538
Table-to-report generation refers to the task of automatically generating article-level analyt- ical reports from relational tables and is an essential capability for automated data science and decision support. Its central challenge lies in systematically discovering verifiable com- posite insights across tables, attributes, and analytical perspectives, and organizing them into coherent, complete, and traceable evidence chains. Existing methods primarily rely on sequential, reactive data agents or direct Large Language Model(LLM) generation. They suffer from exploration bias: early local observations constrain subsequent actions, causing models to focus prematurely on local analyzes and miss cross-table or cross-dimensional evidence. We propose ComInsight, which reformulates insight discovery as the composition of atomic evidences. We first define an atomic insight as the smallest executable analytical unit conforming to a predefined analysis pattern and enumerate all valid atomic insights from database schema and content. These atoms are then organized into a multi-relational insight graph, where nodes represent verified data facts and edges encode logical, temporal, or hierarchical relations. Finally, a set of composition operators systematically fuses atomic nodes into higher-order composite conclusions. Every composite output is accompanied by executable SQL and fine-grained provenance, ensuring full verifiability. Across three benchmarks InsightBench, DDR-Bench, and T2R-Bench, ComInsight consistently outperforms strong baselines in factual correctness, novelty, and structural completeness. We believe ComInsight offers a reliable, efficient, and explainable path toward table-to-report generation.
https://arxiv.org/abs/2610.03525
World action models (WAMs) have advanced robot control by predicting how observations and actions evolve over time. Despite this progress, RGB and action based future prediction does not explicitly address the spatial understanding needed for robot manipulation. Existing efforts often add a limited set of spatial prediction tasks through specialized heads or branches, leaving both the range of spatial supervision and the model architecture fragmented. We introduce XGenAct, a world action model that represents RGB observations, robot actions, metric depth, surface normals, and functional role segmentation as RGB videos through deterministic codecs. By sampling perception and action tasks during training, XGenAct uses one video diffusion transformer and one objective to learn temporal prediction across these spaces without modality specific learned heads. On held out RLBench tasks, structured perception training improves average closed loop success over RGB only training, and XGenAct achieves 52% success in the five task external comparison, versus 26% for the strongest evaluated baselines. It also predicts future depth and segmentation more accurately than the evaluated pipelines that generate RGB first and then apply a frozen perception expert.
https://arxiv.org/abs/2610.03516
Adversarial patches can disrupt Vision-Language-Action (VLA) models by manipulating visual observations, leading to failures in robot control. However, it remains poorly understood which internal mechanisms underlie these failures and how targeted interventions can mitigate them. In this work, we mechanistically analyze VLA representations using a sparse autoencoder (SAE) and identify a feature whose activation strongly correlates with the presence of an adversarial patch. Based on this analysis, we suppress the identified feature at inference time only when a linear probe detects an attack. This intervention improves robustness without the cost of fine-tuning the VLA. We evaluate our method against VLA adversarial patch attacks on LIBERO-10. Conditional intervention improves success rate under intermittent attacks, whereas continuously applying the same intervention substantially degrades policy performance. These results show that attack-related internal representations can provide useful targets for VLA adversarial defense and that controlling when to intervene is important for limiting disruption to nominal policy behavior.
https://arxiv.org/abs/2610.03498
Long-horizon mobile manipulation presents significant challenges due to compounding execution errors and capacity interference between locomotion and arm control. While recent Vision-Language-Action models excel at short-horizon tasks, they lack the hierarchical reasoning required for multi-stage objectives. Furthermore, existing hierarchical agents suffer from rigid sub-task mapping, inflexible replanning, and a lack of continuous learning. To address these limitations, we introduce MobiAgent, a dual-loop agentic framework that bridges robust deployment execution and recursive policy self-improvement. During deployment, the Inner Loop decouples high-level reasoning from low-level control through highly composable atomic skills. It employs Vision-Language models for receding-horizon planning and visual reflection, dynamically composing skills to ensure robust error recovery. These skills are executed by specialized flow-matching experts that share a unified VLM backbone, maximizing reusability while mitigating capacity interference. Concurrently, the Outer Loop drives automated lifelong learning by autonomously segmenting and verifying deployment rollouts, clustering them to discover atomic skills, and continuously fine-tuning the skill library without human annotations. Evaluations on RoboCasa, BEHAVIOR-1K, and real-world tasks demonstrate the effectiveness of MobiAgent. It outperforms $\pi_{0.5}$-TA by 22.5 percentage points on BEHAVIOR-1K and enables robust recovery from execution failures. Through autonomous data recycling, success improves from 7.50% to 27.50% on RoboCasa and from 32.5% to 57.5% on Astribot S1.
https://arxiv.org/abs/2610.03476
We present ChromaGS, a method for real-time, language-guided color editing of animatable 3D Gaussian head avatars. Given a trained animatable avatar, users can instantly modify the color of semantic regions through natural language, with edits applied at render time and no retraining required. Our key insight is to augment each Gaussian primitive with learned soft assignments to semantic regions and decompose colors into region-level base colors and Gaussian-level residuals. This decomposition enables coherent color transfer: modifying a region's base color propagates naturally through all associated Gaussians while preserving fine appearance details encoded in residuals. A two-stage language pipeline translates text instructions into target colors, supporting both absolute specifications and relative adjustments. Unlike generative editing methods that may introduce unintended modifications, our approach provides deterministic, precisely localized semantic control. Experiments demonstrate faithful appearance preservation and intuitive interaction across diverse subjects. Project page and code are available at: this https URL
https://arxiv.org/abs/2610.03441