Scientific ideas rarely start from a blank page. They inherit mechanisms, repair known limitations, and recombine pieces of earlier work, much like biological genomes. Current benchmarks still say little about whether AI systems can follow this inheritance structure. We present IdeaGene-Bench (IG-Bench), a benchmark for scientific lineage reasoning and lineage-grounded idea generation. IG-Bench is organized around the IdeaGene framework: each paper or proposal is represented as a set of minimal, typed, evidence-grounded Idea Genome objects, and a GenomeDiff aligns these objects to record inheritance, mutation, loss, external import, and novel insertion under six operational evolutionary dynamics. The benchmark contains 1,961 golden lineage traces, 1,085 curated Idea Genome objects, and 920 pairwise GenomeDiff records across 10 scientific domains. It supports two evaluations. IG-Exam (42 task types, 1,029 instances) tests closed-form lineage reasoning across Idea Genome abstraction, inheritance tracing, evolutionary reasoning, and lineage verification. IG-Arena evaluates generation with a lineage-conditioned Population-Evolution Score(PES), asking whether a proposal can be inserted as a coherent descendant of a given lineage population: it should inherit the right Idea Genome objects, vary meaningfully from nearby work, and offer selection value for future research. Experiments on 14 LLM-based scientists expose a compositional bottleneck. The strongest system reaches only 27.3% exact accuracy on lineage reasoning, and structured lineage context reshuffles system rankings rather than helping every participant uniformly.
https://arxiv.org/abs/2607.08758
Building general-purpose dexterous manipulation policies requires benchmarks that go beyond isolated tasks to systematically evaluate policies across diverse interaction modes, sensory conditions, and robot embodiments. However, existing benchmarks remain limited in task and data diversity, embodiment coverage, or controllable visual variation, hindering studies of cross-task and cross-embodiment generalization. We present DexVerse, a large-scale and modular benchmark for dexterous manipulation. DexVerse includes 100 tasks spanning a broad range of manipulation skills, including object grasping and relocation, articulated-object interaction, functional tool use, bimanual coordination, non-prehensile control, contact-rich behaviors, multi-goal execution, and long-horizon multi-stage task completion. It supports 3 robot arms and 6 dexterous hands, and is extensible to new tasks, assets, and embodiments. To evaluate visuomotor generalization, DexVerse provides configurable visual variations in textures, background, lighting, and camera viewpoints. We further provide a VR-based teleoperation interface and 3,180 demonstrations with synchronized proprioceptive, RGB, depth, point-cloud, and state observations. We benchmark representative methods, including Diffusion Policy, DP3, OpenVLA, and $\pi_{0.5}$, across 19 tasks. Results reveal substantial challenges in task generalization and visuomotor robustness, establishing DexVerse as a promising testbed for general-purpose dexterous manipulation. Project page: this https URL
https://arxiv.org/abs/2607.08751
Keypoint tracking alone is insufficient for object interaction tasks such as sitting on a chair, wiping a board, or pushing furniture, where the robot can reach the correct pose without making meaningful physical contact with the object. We present CONTACTMIMIC, a learning framework that tracks explicit partlevel binary contact commands alongside keypoint trajectories. CONTACTMIMIC is made possible through the use of contact-following rewards and a trajectory augmentation scheme aimed at breaking the correlations between keypoint trajectories and contact labels. The resulting policy successfully decouples contact behavior from keypoint geometry, and achieves precise physical contact as well as contact-controllability (produce or suppress contact during deployment as desired). Simulation experiments across 10 diverse human-object interaction motions confirm that CONTACTMIMIC exhibits contact controllability that enables it to complete manipulation tasks without task-specific rewards, while also outperforming keypoint-only trackers on contact-relevant tasks. Ablations confirm the necessity of the proposed trajectory augmentation scheme and sim2real deployment validates contact controllability in the real world across 5 different motions. Video results are available on this https URL.
https://arxiv.org/abs/2607.08742
Human decision-making is highly flexible -- some actions are taken immediately; others require longer deliberation. Language models have exhibited a similar capacity for adaptive "reasoning." However, transferring this capability to continuous control policies has been challenging, as directly reasoning in language space may lack the granularity for spatial understanding and precise motions. In this work, we show that reasoning for control policies can emerge by organizing information in an autoregressive latent space reminiscent of a memory palace, where retrieval is iterative and adaptive. Our method, Latent Memory Palace (LMP), formulates reasoning as variational inference with an autoregressive latent distribution. We derive a latent-space reinforcement learning technique to tractably optimize its variational lower bound. The resulting policy, LMP-$\pi$, achieves strong empirical performance in simulation and real-world domains while exhibiting interpretable, adaptive allocation of test-time compute. We further show that the same framework yields a variable-length action tokenizer, LMP-$\texttt{tok}$, which significantly improves the performance of downstream autoregressive policies. Together, these results present a new perspective on latent reasoning for control through the lens of variational inference.
https://arxiv.org/abs/2607.08724
In long-horizon tasks, decision-relevant state is often scattered across an expanding trajectory, while the action agent must surface it and act. As trajectories grow, task requirements, environment facts, prior attempts, diagnoses, and open subgoals can be buried in the context window or pushed beyond it, failing to influence decisions when needed. We call this failure mode "behavioral state decay". We study memory as an active intervention mechanism rather than passive retrieval. A separate memory agent runs alongside an unmodified action agent, updating a structured memory bank from the recent trajectory and deciding whether to inject a memory-grounded reminder or remain silent. The module is plug-and-play with frontier action agents and existing agent harnesses. Across Terminal-Bench 2.0 and $\tau^2$-Bench, it improves pass@1 for both weaker and stronger action agents, with gains of +8.3 pp on Terminal-Bench and +6.8 pp on $\tau^2$-Bench. Ablations show that selective intervention outperforms passive bank exposure, always-on injection, advisor-only guidance, and general retrieval. As an early step toward open-weight memory policies, we train Qwen3.5-27B on SETA using SFT and GRPO, improving validation reward and achieving partial transfer to Terminal-Bench.
https://arxiv.org/abs/2607.08716
Rapid advancements in video diffusion models and temporal editing tools have enabled the generation of highly realistic human-centric videos, posing unprecedented challenges to digital content forensics. Existing benchmarks primarily focus on either face-swapping or global text-to-video synthesis, overlooking the crucial dimensions of human-object or human-human interactions and multi-modal alignment. To address these limitations, we introduce HumanForge, a unified, large-scale, and multi-paradigm human-centric video forgery dataset. To construct and annotate this dataset without labor-intensive manual labeling or hallucinated monolithic prompts, we propose Gen2Anno, a modular active multi-agent pipeline built on LangGraph. Gen2Anno coordinates six specialized agents-ranging from source profiling to MoE-based reference analysis and closed-loop forensic verification-to generate over 18K high-fidelity video segments and produce structured, contrastive omni-annotations containing binary decisions, fine-grained artifact categories, and spatio-temporal localization. Extensive benchmarks using state-of-the-art traditional detectors and Large Multimodal Models (LMMs) demonstrate the significant challenges of zero-shot generalization and fine-grained reasoning on HumanForge. Code and dataset will be publicly released.
https://arxiv.org/abs/2607.08705
As agentic AI systems are increasingly applied to cyber-physical environments, their evaluation requires assessment of both task performance and trustworthiness. In decentralized energy markets, autonomous agents may improve market utility, but may also exploit invalid physical data, create artificial liquidity, and produce unstable governance decisions. Therefore, we propose SolarChain-Eval, a physics-constrained benchmark for evaluating trustworthy economic agents. It formulates market governance as a Gymnasium-compatible Markov Decision Process, where agents make hourly decisions. SolarChain-Eval evaluates each policy across multiple dimensions, including market utility, physical safety, slippage, action smoothness, spatial fairness, and auditability. To support agentic evaluation, SolarChain-Eval incorporates an LLM-based Planner/Auditor layer. The Planner defines episode-level action bounds and audit rules, while the Auditor reviews and revises high-risk actions. All interventions are recorded through structured logs, including trigger signals, proposed actions, revised actions, and audit rationales. Experiments with static, random, myopic, RL, and RL+LLM policies reveal a clear utility-safety trade-off. RL agents improve market utility but can still produce unsafe behavior. When the physics penalty is removed, reward-maximizing agents exploit invalid generation and increase artificial liquidity. The LLM Planner/Auditor improves auditability and mitigates selected risks, but it cannot fully compensate for a misspecified reward function. These results indicate that trustworthy agentic AI evaluation requires both physical constraints and transparent intervention traces. We release data and code as open access on GitHub for replicability.
https://arxiv.org/abs/2607.08681
The advent of video-action models offers a promising path for robot control. Nevertheless, we argue that repurposing video generative models designed for digital content creation is inherently inadequate for physical environments. To bridge this gap, we present LingBot-VA 2.0, a video-action foundation model built from the ground up for embodiment. Four core design principles showcase its evolution from LingBot-VA. (1) Departing from traditional reconstruction-focused VAEs, we introduce a semantic visual-action tokenizer, which aligns visual representations with both semantics and actions, improving instruction following and action precision in subsequent policy learning. (2) Given the strictly causal nature of temporal dynamics, we adopt a causal pretraining paradigm, training from scratch to circumvent the catastrophic forgetting that frequently occurs when adapting bidirectional architectures. (3) To meet the demands of high-frequency inference, our model employs a sparse MoE backbone, expanding model capacity without compromising efficiency. (4) Real-time closed-loop control is realized through an enhanced asynchronous inference scheme, which predicts future latents in parallel with action execution while re-grounding each rollout on the latest observation via learned forward dynamics. Real-world deployment validates LingBot-VA 2.0 as a robust foundation model, as evidenced by its few-shot generalization across complex manipulation tasks.
https://arxiv.org/abs/2607.08639
Consumer-facing health chatbots powered by large language models (LLMs) are increasingly used for symptom assessment. However, chatbot development and evaluation often rely on cooperative, articulate, simulated patients. We analysed 2,053 real patient-chatbot conversations and found that communication patterns and expression of emotions vary widely across users. We developed a patient simulator that separately models clinical content, emotional state, conversational strategy, and communication style. In a Turing-inspired evaluation of realism with 15 human graders, simulated conversations were nearly indistinguishable from real ones, with human graders achieving an accuracy of 55%. We used five distinct patient personae, across 1,164 clinician-graded cases, to evaluate the performance of four LLMs in urgency assessment. We found that communication style can significantly alter triage outcomes. Patient-centred conversational artificial intelligence must accommodate communication diversity: systems designed for idealised, rather than realistic, interactions risk underperforming and amplifying health disparities when deployed in the real world.
https://arxiv.org/abs/2607.08625
As human-robot interaction rapidly spreads in numerous fields, the subject of robot acceptance gains increasing importance. Visual similarity to the human body, as occurs for humanoids, is generally not enough to ensure acceptance in physical interaction, as acceptance directly links to comfort and ergonomics, which are measured in terms of the quality of the robot movement perceived by the human. This paper discusses the connection between comfort and similarity of the robot movement to the human one. By considering the kinematic characterization of human movement, this paper focuses on the time laws of such movements, wherein the end-effector path is prescribed. Based on the lognormality principle for modeling human movements, a human-likeness index is defined and used to provide an a priori characterization of trajectories. Such an index can be used to evaluate the performance of trajectory generation algorithms in producing human-like movements before they are actually executed. For validation purposes, 68 subjects are required to judge their comfort. The results of three experimental campaigns involving a physical interaction with a robot demonstrate a globally consistent trend between the preference in terms of perceived comfort and the distribution of the suggested human-likeness index.
https://arxiv.org/abs/2607.08620
Sparsely-activated Mixture-of-Experts (MoE) language models achieve remarkable inference efficiency by activating only a small fraction of parameters per token, yet their full expert banks reside in memory at all times, creating a prohibitive deployment bottleneck. Existing structured pruning methods, largely designed for dense transformers, assess expert importance using locally derived heuristics that are blind to the interdependent nature of MoE routing. We introduce MAESTRO (Markov-chain Approximated Expert Sparsification via Transition-based ROuting), a structured pruning framework designed for MoE architectures that models autoregressive expert activation trajectories as Ergodic Markov chains whose stationary distributions encode cross-layer dependencies, yielding a globally aware importance heuristic. Evaluated across five diverse domains including Safety, Bias, and Ethics, MAESTRO outperforms state-of-the-art baselines by up to 10.61% in average performance retention under a strict 50% compression regime, while exhibiting substantially lower cross-task variance, indicating that global, routing-congruent pruning produces models that generalize more consistently across heterogeneous tasks.
https://arxiv.org/abs/2607.08601
We present FabriVLA, a lightweight Vision-Language-Action model for Precise Multi-Task Manipulation. FabriVLA combines an InternVL3.5 vision-language backbone with a flow-matching action head featuring gated self-attention across action tokens and shallow VLM layer fusion for enriched spatial context. The model is trained via single stage joint optimization from a pretrained VLM and randomly initialized action head. On the Meta-World MT50 benchmark spanning 50 diverse manipulation tasks, FabriVLA achieves a tier-average success rate of 90.0%, demonstrating that a compact VLA built on a 1B scale VLM can achieve strong performance without relying on multi billion parameter VLA backbones.
https://arxiv.org/abs/2607.08575
Multimodal emotion and sentiment recognition is commonly addressed by early fusion, which concatenates modalities before classification, or late fusion, which combines independently trained unimodal predictors. Early fusion can be accurate but monolithic, while late fusion is modular but may lose cross-modal interactions. This paper revisits XAI-guided adaptive fusion (\xgaf), a tree-based mixture of unimodal and cross-modal experts whose sample-level weights are derived from TreeSHAP attribution magnitudes. We focus on the effect of SHAP attribution reduction when experts have unequal feature dimensionalities. In this setting, mean-abs and median-abs reductions can suppress high-dimensional cross-modal experts, whereas sum-abs reduction preserves total attribution mass. On MELD 7-class emotion recognition, sum-abs \xgaf{} nearly matches early fusion across three face-sequence aggregators; the Transformer variant reaches 0.5983 \wf{}, compared with 0.6018 for early fusion and 0.4598 for probability-average late fusion. McNemar testing shows no significant difference between sum-abs \xgaf{} and early fusion on MELD ($p=1.000$), while \xgaf{} remains significantly better than late fusion ($p<0.0001$). On CMU-MOSEI 3-class sentiment recognition, sum-abs \xgaf{} reaches 0.6519 \wf{}, slightly exceeding early fusion (0.6485) and late fusion (0.5696). Ablation studies show that the main gain comes from adding cross-modal experts, especially the trimodal expert, rather than from complex per-sample routing. Diagnostics further show that mean-abs and median-abs weights are nearly uniform, while sum-abs weights concentrate on the trimodal expert. Thus, the main contribution is a transparent empirical analysis of how SHAP reduction, expert dimensionality, and cross-modal expert design affect modular multimodal fusion.
https://arxiv.org/abs/2607.08573
LLM scheduling is critical to serving, yet it remains unclear how well existing designs fit agentic serving--with LLM requests issued by agents instead of humans. This shifts the workload in two ways: (1) agents act only on complete responses, making the cluster's tokens per second (TPS) the primary goal and relaxing--not eliminating--per-token latency requirements; and (2) requests share much of their KV\$-reuse exceeds 80% of request tokens in a production trace from BAILIAN, versus 54-62% in chat. This paper first contributes a systematic study of request scheduling for agents on two real-world traces. We find that to increase KV\$ reuse, existing schedulers overly prioritize routing requests to instances caching their KV\$, overloading a few while leaving the rest idle, capping TPS. We thus present two key insights: (1) load balance need not sacrifice all KV\$ reuse, thanks to the global-tier KV\$ store and (2) by utilizing the workload's intra-session locality, balancing a small fraction of requests--the first request in each agent session--suffices to balance the cluster without sacrificing most KV\$ reuse on local instances. SMETRIC realizes these insights with balanced session-centric scheduling: it routes each session's first request purely for load balance and its follow-up requests in a cache-aware manner, preserving load balance and local reuse while keeping demand on the global tier low. Using the session turn information as the scheduling metric is deliberate: it is derived efficiently and accurately from the user inputs alone, so the scheduler stays clean and stateless. SMETRIC improves cluster TPS by 10-16% under prefill-decode colocation with a global store and prefill TPS by 2-34% under disaggregation over state-of-the-art schedulers, also with a better per-token latency.
https://arxiv.org/abs/2607.08565
For urban managers and designers, improving the functional attributes of urban communities to enhance territorial resilience in the face of complexity and uncertainty is crucial. Currently, community planning often follows a top-down approach and lacks effective metrics to quantify informal behaviors of residents, leading to frequent conflicts with original plans. This study introduces CommuniWave, a machine learning model designed to efficiently detect and quantify the Degree of Informal Behavior (DIB) in urban communities. The model integrates a Behavior Capture Net (BCN) based on mmaction2, a self-developed YOLOv10 model (YLX), and a Behavior Eval Model (BEM) using random forest. Ultimately, by generating DIB fluctuation charts from street videos, the model facilitates dynamic monitoring, supporting urban managers in making refined decisions to enhance the overall resilience of communities.
https://arxiv.org/abs/2607.08554
Hand-object interaction (HOI) recognition requires capturing both hand manipulations and object transformations. However, existing video-language models often fall into shortcuts by relying on spurious correlations among hands, objects, or environmental context, rather than reasoning from the appearance and dynamics of hands and objects themselves. To address this limitation, we propose a new learning paradigm that combines (i) hand-object masked training, which enables robust reasoning from partial hand or object observations, and (ii) an HOI-dynamics-aware decoder that explicitly learns hand- and object-centric embeddings through auxiliary predictions of their locations and semantics, enhancing sensitivity to both cues. To systematically evaluate such cue-specific reasoning, we introduce Cue-Isolated HOI (CI-HOI), a new evaluation that assesses models' ability to predict actions from hand- and object-related cues independently. To enable CI-HOI, we curate the DEHOI testbed, which separates hand- and object-related observations for disentangled HOI evaluation through inpainting. Using DEHOI, we demonstrate both quantitatively and qualitatively that our training strategy exploits hand- and object-centric information more effectively than existing models. Our approach improves over existing models on DEHOI, standard action recognition, object state recognition, and even robot manipulation action recognition, leading to more robust HOI understanding.
https://arxiv.org/abs/2607.08514
Recent unified multimodal models show a single architecture can jointly perform vision/language understanding and image generation/editing. However, they repeatedly feed all historical visual and textual inputs into a shared context window, limiting long-horizon multimodal dialogue due to visual token explosion and unreliable cross-turn referencing. We propose a Cognitive-structured Multimodal Agent that externalizes visual information into an Episodic Visual Memory and selectively reactivates relevant episodes during reasoning. The agent consists of a Perceptual Abstraction Engine for structured visual abstraction, a Cognitive Retrieval Engine for cross-turn memory retrieval, and a Multimodal Executive Controller for autonomous task inference and action planning. To address the lack of turn-level retrieval supervision in existing datasets, we develop a Unified Scenario Engine that programmatically generates structured multi-turn conversations with fine-grained retrieval annotations, enabling reinforcement learning to optimize abstraction and retrieval policies. We also construct a long-horizon visual-dialogue benchmark stratified by difficulty to evaluate episodic visual recall. Our 8B agent achieves 91.4% retrieval accuracy over 20-turn sessions, surpassing 32B baselines by +8.2% while nearly halving per-turn inference time (23.1s -> 12.7s). We further present the Cognitive-structured Multimodal Agent Harness (CMA-Harness), a tool-augmented deployment of the same cognitive structure integrating persistent multimodal memory, web access, image generation/editing/composition tools, and OpenAI-compatible serving. Structured memory and modular decision-making offer a more scalable, efficient paradigm for long-horizon multimodal agents than monolithic parameter scaling. Code: this https URL ; Project page: this https URL
https://arxiv.org/abs/2607.08497
Sharp et al. (2025) introduce "agentic inequality" as a framework for analyzing disparities in access to AI agents across three dimensions: availability, quality, and quantity. These person- and organization-level dimensions characterize who can access agents and at what capability, but do not address a structurally important divide operating at a finer level: the individual interaction. Two users with nominally equivalent agent access may experience qualitatively different AI utility depending on whether the system can autonomously retrieve context from the user's knowledge corpus (Dynamic Context Retrieval) or requires the user to manually identify and attach relevant documents at each query (Manual Attachment). We term this the Context Access Divide (CAD). For knowledge-intensive workers whose intellectual capital spans tens of thousands of files, the CAD constitutes a qualitative threshold in AI usefulness: below it, the cognitive burden of context curation falls on the human, reproducing the inefficiencies AI is meant to eliminate. We propose contextuality -- the degree to which an AI system autonomously accesses a user's accumulated knowledge capital -- as a dimension of AI-mediated inequality that complements, but is not reducible to, the Sharp et al. framework. We formalize the CAD with a probabilistic model grounded in the fan effect literature in cognitive psychology, demonstrating that manual context attachment leads to a combinatorial collapse in task-success probability as corpus size and task conjunctivity grow, while dynamic retrieval architectures are structurally insulated from this collapse. We analyze the technical basis of this divide in the Model Context Protocol (MCP) and retrieval-augmented generation (RAG) architectures, and examine its implications for knowledge-work stratification and AI platform governance.
https://arxiv.org/abs/2607.08495
Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons. End-to-end Vision-Language-Action (VLA) models provide strong local visuomotor skills, but they are trained on in-distribution task trajectories and often fail under deployment perturbations such as semantic retargeting, goal re-binding, spatial-layout shifts, and unstable local contacts. LLM coding agents provide complementary semantic and compositional reasoning, but purely analytic primitives struggle with irregular grasping, constrained placement, and articulated-object interaction. We present Harness VLA, a memory-augmented agentic framework that exposes a frozen VLA as a retryable contact-rich primitive and composes it with a small fixed library of analytic primitives for grounding, staging, transport, navigation, and release. Rather than expanding the skill library, the harness learns the operating range of these fixed primitives from task-specific execution traces, global success rules, and failure models. By lifting semantic re-grounding, non-contact execution, and VLA re-staging to the planner while reserving the frozen VLA for local contact-rich phases, Harness VLA extends pretrained VLAs beyond their original trajectory distribution without finetuning. Across perturbed tabletop, household kitchen, and clean-to-randomized bimanual manipulation, Harness VLA improves over the strongest relevant baselines by 38.6 and 25.4 percentage points on LIBERO-Pro and RoboCasa365, respectively, and reaches 58.4% on RoboTwin C2R.
https://arxiv.org/abs/2607.08448
LLM agents reach users through resellers, who may rebrand a developer's agent or substitute a cheaper model. When provenance is disputed, attribution rests on the trajectory log (the record of tool calls, observations, and executed actions, not the model's reasoning), which the reseller stores and processes to meter usage. A watermark must therefore survive an adversary with full read/write access to the very evidence it is detected from; existing agent watermarks do not, as their attribution is read straight off that log. We present TRACE, to our knowledge the first agent watermark that is distortion-free in its action choices, self-synchronizing under deletion, and unconditionally invariant under rewriting. Deletion desynchronizes a position-derived key and rewriting alters content, so a deletion-robust key must come from content and a rewrite-robust key from position, and no single key serves both. A trajectory, however, has room for two watermarks. TRACE superposes a selection channel that sets which action is chosen, keyed on local content with a distortion-free sampler, so the agent's distribution is provably unchanged and detection resynchronizes after deletions, and a tally channel that sets how many records each decision group holds, keyed on the log's skeleton alone, which no rewriting can touch. We prove this behavioral watermark's signal is bought with decision entropy, each decision paying at least half its entropy and deterministic decisions nothing, and that erasing both channels forces the reseller to corrupt the trajectories it resells. On ToolBench and ALFWorld, TRACE matches the unwatermarked agent's success rate while its selection channel reaches detection scores near z = 100 on long-horizon trajectories, stays detectable under 70% step deletion, and keeps a tally channel exactly unchanged under LLM rewriting of any strength.
https://arxiv.org/abs/2607.08400