Today's multimodal assistants are typically prompted to interpret the visual evidence presented to them. To offload the cognitive burden of remembering across long horizons, wearable assistants should instead proactively acquire and maintain useful memory as the user's surroundings evolve. Doing so on the user's behalf requires identifying what matters, understanding the scene in real time, and initiating memory maintenance in the background while the user stays focused on their activities. We introduce ProactEgoMem, a benchmark that evaluates proactive memory in streaming egocentric video. Three tasks ground the evaluation in ambient environmental needs: Information Capture (IC) preserves transient yet dense visual information, State Tracking (ST) follows changing object states, and Location Tracking (LT) records object movements. The benchmark defines its protocol at two levels of proactiveness: the Notification Level asks for a single timely notification that satisfies the user's intent, while the deeper Intervention Level asks the agent to maintain memory on the user's behalf through an active start-to-stop tool lifecycle. Parallel ProactEgoMem-Daily and ProactEgoMem-Sci tracks contain 300/100 clips covering daily and scientific use cases, paired with 1000/500 questions in ProactEgoMem-QA, which measures the quality of the proactively acquired memory. Across proprietary, open-source, video-language, and streaming baselines, even the strongest models fail to capture memory both timely and accurately. ProactEgoMem provides a rigorous evaluation foundation for proactive multimodal assistance and for video agents that co-exist with their users.
https://arxiv.org/abs/2610.30089
Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{this https URL}{\textcolor{blue}{project page}}.
https://arxiv.org/abs/2610.30044
Despite recent progress in dexterous reference tracking, existing models focus primarily on single-hand manipulation and a limited range of interactions, leaving the bimanual dexterous behaviors common in real life unaddressed. The scarcity of contact-rich bimanual manipulation data and the increased complexity of coordinating contacts make developing a generalist bimanual tracker particularly challenging. Therefore, we present 1) DONIC, the first generalist bimanual tracker jointly trained across operation categories and human-motion sources, together with 2) BiHOI, a multi-view dataset of 1,575 sequences spanning 229 objects and emphasizing sustained bimanual interaction, where reconstructed interactions are retargeted into robot references. DONIC combines proximal policy optimization with behavioral cloning in a feedback loop that recycles verified successful executions into training demonstrations. An object-centered per-hand reward maintains object-motion feedback while supervising each hand according to its reference contact role. Clip-Centered Advantages remove reference-dependent advantage offsets while preserving within-trajectory differences. Together, these designs enable one single policy to learn coordinated manipulation across heterogeneous references. Without finetuning, a single checkpoint achieves 86.79% success on unseen trajectories of training objects and 57.32% on held-out objects, surpassing the state-of-the-art bimanual tracking baselines by 77.36 and 45.73 percentage points.
https://arxiv.org/abs/2610.29997
Long-term memory for multimodal agents remains challenging, as it must preserve fine-grained visual evidence while tracking entity evolution across sessions. Existing abstraction-based memories compress images into text, often discarding visually discriminative details, whereas pixel-preserving memories retain raw observations but struggle to reliably associate diverse observations with persistent entity identities and track their evolving states. To address these limitations, we propose MHG-Mem, a multimodal hypergraph memory that jointly organizes entity identity, state evolution, and provenance to visual evidence. Specifically, MHG-Mem represents distinct entity mentions and their observed facts as individual nodes, grouping identity-consistent mentions and facts through occurrence hyperedges. It then synthesizes aspect-specific evolution states from these grouped observations and links them to supporting entities, facts, and source evidence through evolutionary and evidential hyperedges. To navigate this structured memory, we introduce hypergraph-based agentic search, which adaptively selects an entry layer, traverses typed hyperedges across memory levels, and inspects source observations when fine-grained verification is required. These designs support both detailed visual verification and reasoning over cross-session state changes. Extensive experiments across three benchmarks demonstrate the effectiveness of MHG-Mem, improving performance by 8.20-9.98% over the strongest baseline.
https://arxiv.org/abs/2610.29995
Mobile manipulators must navigate safely in cluttered, partially unknown environments across logistics, manufacturing, and service applications. Semi-static changes between robot visits can lead to outdated scene knowledge and increased collision risk. We propose an active perception framework that enables a high degree-of-freedom (DoF) mobile manipulator to inspect uncertain or safety-critical regions with its hand camera during navigation. A probabilistic, object- and task-aware next-best-view (NBV) formulation prioritizes observations near the desired path and around uncertain or potentially changing objects. The perception objective is integrated into hierarchical-task model predictive control (HTMPC), exploiting kinematic redundancy for viewpoint adjustment while preserving the higher priority of base-trajectory tracking. The system unifies navigation, map maintenance, and active perception in a closed loop. Real-world tests show improved map consistency, reduced task-dependent map entropy, and lower navigation risk than passive or non-task-aware baselines. Additional simulation and real-world sequences demonstrate responses to controlled semi-static scene changes.
https://arxiv.org/abs/2610.29964
Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning. Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules. In this work, we present HuMiT, a whole-body teleoperation system built on a unified tracking policy that requires only a compact reference target, consisting of root height, root velocity, and the SE(3) poses of four sparse keypoints at the current frame, yet achieves competitive tracking fidelity compared to methods relying on more diverse reference states including complete joint positions, dense body-part transformations, and even future frames. Experiments show that our policy achieves a communication-to-inference latency of $\sim$20 ms measured between headset streaming and policy output and a video-based optical flow latency of 65 ms (median) across different motion types. We validate the system on a Unitree G1 humanoid, showcasing split-second reactive responses such as catching a tossed ball, as well as coordinated loco-manipulation capabilities. Project page: this https URL.
https://arxiv.org/abs/2610.29903
Many robotic construction applications, such as progress tracking, require registering a sensor trajectory to a prior 2D floor plan. Visual capture is attractive for its low cost and availability, but aligning a visual simultaneous localization and mapping (VSLAM) map to a floor plan is difficult; VSLAM recovers geometry only up to an unknown similarity transform, the sparse point cloud is cross-modal to the symbolic floor plan, sites are only partially built during capture, and construction sites are visually repetitive, degrading map quality while removing distinctive features. Existing methods address at most two of these challenges. We thus introduce Reading the Room(RR), a global-local approach to register scale-ambiguous, sparse, semantic VSLAM maps to partially built floor plans. Our key idea is to define a single robust, differentiable, class-balanced semantic-geometric energy function that governs all stages of the pipeline. We develop two global initialization schemes, leveraging a single inaccurate user-provided correspondence if provided, or estimating the initialization globally using a cross-modal matching network. Both schemes are designed to find initial candidates with respect to the energy function, which is then directly optimized for local refinement. We evaluate RR on 33 sequences across three active construction sites against classical and learning-based baselines, achieving a 4.5x improvement in mean absolute trajectory error over the strongest baseline in the general unconstrained setting, which increases to 7.6x when an anchor is provided.
https://arxiv.org/abs/2610.29647
Teleoperation enables intuitive control of remote engineering robots for precision tasks. Existing direct joint-mapping methods have two limitations: independent motor saturation disrupts pitch-roll coordination in differential wrists, while fixed mappings struggle with abrupt tracking changes caused by gravitational loads and actuation constraints. We propose an actuator-constraint-aware leader-follower teleoperation method that jointly models leader gravity compensation, leader-follower joint mapping, and follower differential-wrist control. Specifically, we perform coordinated saturation in motor space according to the available gravity margin and integrate continuous angle unwrapping, feedback-state monitoring, and feasible-reference updates. This preserves the operator's motion direction, reduces coordination distortion, and suppresses recovery transients during saturation or brief communication failures. Real-robot experiments demonstrate smoother wrist trajectories and more continuous recovery than direct mapping.
https://arxiv.org/abs/2610.29565
While agentic reinforcement learning (RL) has emerged as a promising paradigm for training small language models (SLMs), existing frameworks are predominantly tool-centric and struggle with data-centric environments. Specifically, applying tool-centric frameworks to stateful tasks like SQL debugging introduces severe spatial inefficiencies since proper environment isolation typically requires a separate database container per rollout. Naively reusing databases without tracking evolving states across multi-turn interactions causes trajectory contamination and cross-trajectory interference, which severely destabilizes policy updates. To overcome these bottlenecks, we introduce BIRD-RL, a novel four-stage agentic RL curriculum that alternately enhances foundational agent reasoning and trajectory-adaptive on-policy exploration to circumvent the instability inherently associated with direct end-to-end learning. Crucially, to support this curriculum, BIRD-RL is driven by a Trajectory-scoped Persistent Execution Infrastructure, which enables safe database replica reuse while preserving trajectory isolation. This design improves spatial RL efficiency by 12.8x, successfully enabling scalable agentic RL for complex data-centric tasks without needs of Kubernettes. Empirical evaluations on the BIRD-CRITIC-SQLite benchmark demonstrate that our 7B and 14B models achieve Success Rates of 44.40% and 48.00%, respectively, showing competitive performance against strong proprietary model-based agents such as Claude-Opus-4.6 Agent (48.20%). Furthermore, BIRD-RL successfully trains unified SLMs capable of both advanced SQL debugging and generation, highlighting its broader potential for multi-objective optimization across heterogeneous, real-world data-centric tasks.
https://arxiv.org/abs/2610.29426
Industries employ robots for repetitive tasks due to their high precision and performance, typically achieved through feedforward control actions based on an accurate robot description. However, an exact dynamic model can be difficult to obtain, especially for robots with elastic elements or when the payload changes. Learning-based feedforward approaches are promising for trajectory tracking under model uncertainties, but typically face generalization issues when task parameters vary. This paper proposes a novel method to generalize the feedforward control action with respect to payload parameters, independently of the underlying controller. Firstly, the minimal number of example objects needed for payload generalization is derived. Then, an algorithm is proposed to execute the same trajectory with a new payload, given only its parameters, without knowledge of the robot's dynamic model and even in the presence of elastic joints. The effectiveness of the proposed algorithm is validated in simulations and experiments on tracking tasks with different robots and controllers. Two sets of experiments are performed: on a standard Franka Emika Panda robot, and on a Franka Emika Panda robot equipped with an elastic wrist.
https://arxiv.org/abs/2610.29356
As large language models (LLMs) become capable of processing increasingly diverse modalities and longer temporal contexts, an emerging line of work is moving beyond fixed video-language inference toward agentic systems that actively decide what information to inspect, retain, verify, and act upon. This survey reviews video understanding agents: systems that use video as the primary information source and solve understanding tasks through adaptive state construction and action selection. We first formalize an agent loop for video understanding, then address a central question: why do agents matter for video understanding? To answer this, we organize the literature through a challenge-to-design taxonomy, linking context bottlenecks to hierarchical evidence memory, evidence sparsity to active evidence acquisition, temporal causality to state and process tracking, and multimodal ambiguity to role-specialized coordination. We further review state space paradigms, learning paradigms, supervision signals, benchmarks, and evaluation protocols. Finally, we identify open directions toward agentic-native temporal modeling and video-native agents. Project page: this https URL
https://arxiv.org/abs/2609.31713
Understanding the properties of fish populations is increasingly important. Analyzing fish length, width, and mass is integral to maintaining healthy stock in the aquaculture industry, while counting wild fish populations supports marine conservation and coastal reef restoration efforts. Deep learning-based segmentation models offer a promising means of obtaining such information at scale. Most of these models, however, require costly and time-consuming per-pixel segmentation labels for training, which can take up to two minutes per fish to annotate manually. To address this inefficiency, we propose a weakly supervised segmentation pipeline that requires only point-labeled data (one click per fish) to produce accurate segmentation masks. Our pipeline consists of four stages. First, a point-supervised tracker predicts point annotations for each frame. These points are then converted into motion-informed language expressions, which guide a language-conditioned segmentation model (LMPM++) to capture temporal consistency and produce candidate segmentation masks. Finally, optical flow and background subtraction are applied as post-processing filters to suppress noise from incorrect segmentations. Experiments on the DeepFish dataset show improvement in foreground mean intersection over union (mIoU) as compared to baseline models.
https://arxiv.org/abs/2610.29047
Accurate 6-DoF object pose tracking is essential for robotic interaction, yet conventional monocular pipelines frequently suffer from catastrophic divergence under rapid object motion. We present RoPT, a robust tracking framework engineered to overcome this limitation by unifying visual perception, temporal kinematics, and global re-localization into a tightly coupled closed loop. Unlike existing open-loop trackers, RoPT delivers three critical capabilities that fundamentally alter system resilience. First, the visual perception component tracks object masks to robustly handle partial and severe occlusions. Second, a kinematic factor graph regularizes frame-to-frame updates, forecasts forward pose predictions, and drives a parallel multi-hypothesis verification scheme to bypass local minima. Finally, an active re-localization module transforms the pipeline into a closed-loop system, making it failure-aware and capable of deterministic self-recovery. We demonstrate the effectiveness of our framework across challenging benchmarks alongside real-world robotic demonstrations, achieving significantly higher tracking survivability under rapid motion.
https://arxiv.org/abs/2610.28962
This paper presents a novel framework integrating a robust wrench observer with a hybrid pose and force controller for physical Human-Robot Interaction (pHRI). In pHRI tasks, robots are expected to perform task-space motions robustly while remaining compliance with human disturbance, which proposes distinct control objectives. Most existing approaches focus mainly on either robustness or compliance and rely on force sensors for real-time tracking. To address these limitations, we propose a novel framework with the following key contributions. Firstly, a neural network (NN) is trained to improve the observer performance by compensating for system friction and unmodeled dynamics. Secondly, a task-null-space decomposition is applied to separate the joint velocity and reduce the effect of the human disturbance on the observer. Finally, a hybrid pose and force controller is introduced to achieve the end-effector pose and force tracking. Experimental results demonstrate that the proposed framework provides robust and accurate wrench estimation while maintaining reliable pose and force tracking performance. The proposed approach offers an effective solution and framework for pHRI without the need of force/torque sensor measurements which can be applied to many robotic manipulator platforms which do not have force/torque sensors.
https://arxiv.org/abs/2610.28769
Dexterous multi-finger hands hold promise to unlock diverse skills like functional grasps, in-hand reorientation, and dynamic handover that the human-designed world assumes, yet existing learning recipes force a trade-off. Goal-reaching reinforcement learning generalizes to arbitrary object poses but, lacking any human prior, converges to unnatural and unreliable finger strategies; motion tracking reproduces human-like behavior from a single clip but cannot deviate from it. We present AdaDex, a goal-conditioned RL framework that turns a single hand-object trajectory of a few seconds---from mocap data or HOI reconstruction from in-the-wild RGB(D) video---into an adaptable dexterous skill. At the core of AdaDex is Hybrid Dexterous Mimicking: a shared policy is trained on two populations of massively parallel environments: motion tracking environments trained with dense motion tracking objective, which instill the human prior from human motion; and generalization environments with noised initial states and goals and a sparse object-success reward, which force the skill to work far off the reference. From seconds of human motion per skill, the resulting policies can learn diverse adaptable dexterous skills, such as functional grasping, object reposing, in-hand reorientation with finger gaiting, and dynamic behaviors like throw-and-catch. Our method outperforms baselines in terms of generalization and functionality, and we demonstrate transfer across simulators and to the real world. Project page: this https URL.
https://arxiv.org/abs/2610.28628
Humanoid-human interaction requires robots to operate under severe partial observability: during close physical contact, the human partner is occluded, truncated, or outside the robot's field of view, causing pose estimation to fail and often necessitating external tracking or privileged human state. At the same time, heavy mutual occlusions introduce errors into the human-human motion-capture data used for learning. We present REACT, a framework for learning deployable humanoid-human interaction policies from human-human demonstrations. REACT treats semantic contact structure as the key supervisory signal connecting demonstration processing, interaction learning, and onboard control. First, a VLM-guided contact modeling and retargeting pipeline identifies semantically meaningful contacts and transfers them onto humanoid-human geometry while preserving interaction structure. Using these annotations, privileged interaction policies learn physically grounded behaviors through interaction-aware contact rewards and are then distilled into deployable egocentric depth policies trained entirely from onboard sensing using photorealistic human depth rendering. To address severe partial observability, we introduce generative partner-state modeling objectives that predict partner motion from occluded egocentric views. We evaluate REACT in simulation and on a real Unitree G1 humanoid across five contact-rich interactions. Semantic contact modeling substantially improves preservation of demonstrated interactions, while generative partner-state modeling improves contact recall on four of five interactions, most under heavy occlusion. On real hardware, REACT performs all five interactions using onboard sensing alone.
https://arxiv.org/abs/2610.28523
Tracking large human-motion datasets has become the dominant route to general, expressive humanoid whole-body control, but scaling across many motions is expensive. Current pipelines use model-free reinforcement learning, either merging per-motion specialists through lossy distillation, or brute-forcing a single policy with cluster-scale compute. SuperMimic amortizes learning across all motions with one differentiable world model of their shared dynamics, fit from logged transitions of a standard rigid-body simulator. The world model and the tracking policy train together in one loop, and backpropagation-through-time over short imagined rollouts gives the policy analytic gradients. Fast imagined rollouts and analytic gradients make policy learning efficient. In 3 hours on a single GPU, SuperMimic surpasses the return of a state-of-the-art motion tracker baseline trained for 7 days on 128 GPUs. It reduces GPU-hours by more than $1000\times$ and fails on only 25 of 129,514 benchmark motions, versus 179 failures for the baseline. After 9.8 hours on two GPUs, SuperMimic achieves zero failures. From 1 to 264 hours of motion, the world model's prediction error stays stable, and GPU-hours to a target return grow slowly. Our policy transfers to a physical Unitree G1 across diverse and acrobatic motions. SuperMimic removes compute as the bottleneck to scaling humanoid whole-body control, making it practical to measure motion-tracking scaling laws.
https://arxiv.org/abs/2610.28480
While large-scale human motion capture datasets provide a rich source of demonstrations for humanoid robot learning, retargeting the diverse motions to different humanoid robots remains a nontrivial challenge. Existing kinodynamic trajectory optimization pipelines are computationally expensive and often require manual adjustments per motion. We present FRDV (Fast Retargeting with Dynamics Validation), a scalable framework consisting of rapid constrained kinematic retargeting and an additional dynamics validation pipeline. Its kinematic stage integrates a custom Sequential Quadratic Programming solver, Real-Time Iteration, and parallel chunk-based processing, achieving up to 9,156 frames per second, approximately up to 136 times faster than GMR and ProtoMotions, while robot-specific constraints are incorporated into the optimization to reduce common retargeting artifacts, such as ground penetration and self-collision. For motions requiring additional verification, a contact implicit iLQR controller is utilized to test the retargeted reference under full rigid body dynamics. This dynamics-based validation identifies dynamically infeasible motions and refines contact-related artifacts such as foot floating and foot skating. We evaluate retargeting quality by training motion tracking reinforcement learning policies using several state-of-the-art pipelines and comparing their tracking fidelity and success rates. Furthermore, sim-to-real transfer is demonstrated on a Unitree G1 humanoid. Videos and code are available at: this https URL.
https://arxiv.org/abs/2610.28470
Vision-language trackers (VLTs) accept descriptions intended to assist tracking, but accepting text does not establish that its content changes tracking decisions, particularly as visual evidence deteriorates. We introduce DISTRACT, a matched-intervention benchmark that holds video, target, and distractor fixed while crossing four text priors with four image degradations along a controlled severity axis. We evaluate five VLTs on four datasets using behavioral contrasts, layerwise representation probes, and activation patching. Molmo2 and JointNLT exhibit directed text use. Some effects contract under degradation, whereas others show no significant endpoint change after multiplicity correction. UVLTrack, MMTrack, and DUTrack respond only weakly to changes in text semantics, with no directed behavioral effect surviving FDR correction in the tested settings. Model-internal analyses reveal that at decision-near states, correct-versus-conflicting text is decodable in Molmo2 and JointNLT but not in the other three systems. In the responsive models, decodability peaks at late states where replacement produces little behavioral change, whereas replacing selected earlier states redirects conflict-associated trajectories toward the target. Because matched-correct donors do not significantly outperform unrelated donors, these interventions identify earlier intervention-sensitive states without establishing target-specific semantic rescue. DISTRACT thus exposes when and where text affects tracking under degraded visual evidence.
https://arxiv.org/abs/2610.28419
Recent advances in multimodal large language models (MLLMs) have substantially improved spoken interaction and video understanding. Existing online and streaming benchmarks primarily assess causal multimodal perception through timestamped question answering, whereas real-world interaction requires models to continuously identify task-relevant multimodal cues and decide whether, when, and how to respond. This leaves open how well current models can sustain real-time interaction throughout an evolving multimodal stream. To address this gap, we introduce DIVE, a benchmark for evaluating full-duplex interaction with visual engagement under continuous and realistic multimodal streams. It organizes six tasks into three complementary interaction scenarios. (1) Proactive Intervention evaluates whether models can identify emerging visual or semantic cues and intervene at the appropriate moment. (2) Continuous Engagement evaluates sustained participation through continuous visual tracking and visually grounded query interaction. (3) Interaction Coordination evaluates how models coordinate listening and speaking under overlapping and multi-party interactions. DIVE contains 525 audio/video samples with fine-grained human annotations and precise temporal metadata. Its evaluation protocol separates response quality, participation decisions, and response timing. We evaluate representative real-time models using response quality, window response rates, and reaction latency. Experiments show that leading real-time models achieve sub-second average response latency, yet their average window response rates remain at or below 53.77%. Response quality varies substantially across models and tasks, with adapting ongoing responses to newly arriving information remaining particularly challenging. We hope DIVE facilitates progress toward more natural and capable real-time multimodal interactive systems.
https://arxiv.org/abs/2610.28405