Human decision-making is highly flexible -- some actions are taken immediately; others require longer deliberation. Language models have exhibited a similar capacity for adaptive "reasoning." However, transferring this capability to continuous control policies has been challenging, as directly reasoning in language space may lack the granularity for spatial understanding and precise motions. In this work, we show that reasoning for control policies can emerge by organizing information in an autoregressive latent space reminiscent of a memory palace, where retrieval is iterative and adaptive. Our method, Latent Memory Palace (LMP), formulates reasoning as variational inference with an autoregressive latent distribution. We derive a latent-space reinforcement learning technique to tractably optimize its variational lower bound. The resulting policy, LMP-$\pi$, achieves strong empirical performance in simulation and real-world domains while exhibiting interpretable, adaptive allocation of test-time compute. We further show that the same framework yields a variable-length action tokenizer, LMP-$\texttt{tok}$, which significantly improves the performance of downstream autoregressive policies. Together, these results present a new perspective on latent reasoning for control through the lens of variational inference.
https://arxiv.org/abs/2607.08724
Reinforcement learning increasingly relies on an LLM judge to score each rubric criterion, and that judge acts as the reward model during training. Before such a signal can be trusted, we need to know how capable the judge must be and how biased it is. We study this calibration question for citation quality in deep-research systems, where a search-grounded LLM must support each claim it writes with a cited source. Citation quality is a structured rubric task in which each attribution-citation pair is judged along two dimensions that require an LLM, source relevance and factual support. On an adversarial long-form benchmark, we score 8 off-the-shelf LLM judges from 3 model families against gold labels over 1,248 rubric decisions, all of which were human-reviewed and 378 of which were hard cases adjudicated from judge disagreements. Cheaper judges remain competitive across both dimensions, with GPT-5-mini attaining the strongest source-relevance pass-class F1 at 0.908 ($\kappa$=0.636), while on factual support the judges are statistically indistinguishable (overlapping confidence intervals), so no single model dominates. At comparable F1, the judges still differ substantially in pass-rate drift, false positive rate, and false negative rate. Scalar F1 obscures this directional bias, yet it is exactly what a downstream reinforcement learning loop would reinforce. Calibrating the judge is therefore a prerequisite for using citation rubrics as reward signals, and our results show that this calibration does not require the most expensive available model.
https://arxiv.org/abs/2607.08700
As autonomous agents are increasingly deployed across diverse operational contexts, aligning their behavior with human intent demands reward functions that remain robust to such changes rather than overfitting to any single environment. Inverse reinforcement learning (IRL) provides a principled way to infer such objectives from human feedback. However, existing analyses of optimal teaching approaches for IRL focus on single-environment, demonstration-only settings, leaving underexplored how heterogeneous feedback modalities and environment dynamics jointly constrain reward functions that generalize across multiple environments. Because demonstrations in one MDP entangle reward information with that environments specific structure, the resulting rewards frequently fail to generalize when the agent is deployed in a new setting. We first analyze how different feedback modalities constrain rewards, showing that, in the unlimited-data regime, comparisons impose strictly stronger global constraints than other modalities. Beyond this theoretical analysis, we introduce a hierarchical machine teaching algorithm for reward learning that operates across multiple MDPs. The algorithm first greedily selects informative environments that expose complementary reward constraints, then strategically queries low-cost feedback within those environments. Empirically, our method achieves substantially lower regret and stronger generalization to held-out environments than uniform teaching baselines under identical feedback budgets, demonstrating the importance of multi-environment, multi-modal teaching for learning dynamics-robust reward functions.
https://arxiv.org/abs/2607.08647
Multimodal Large Language Models (MLLMs) often follow a fixed Think-then-Answer paradigm, which is inefficient in heterogeneous multitask settings because simple inputs may not require explicit reasoning while difficult ones can benefit substantially from it. Learning when to think is also unstable during post-training, where imbalanced rollouts can drive the model toward always-thinking or always-direct behavior. We propose Switch-Reasoner, a GRPO-based framework that learns to adaptively select reasoning modes for MLLMs. It treats thinking as a virtual tool invocation and allows the model to either answer directly or invoke explicit reasoning before answering. To stabilize this decision, we introduce a dual-level regulation mechanism that balances the overall use of Thinking Mode and Direct Mode while providing sample-level supervision based on the relative benefit of the two choices. Experiments on 11 multimodal tasks show that Switch-Reasoner reduces unnecessary reasoning while maintaining strong performance, achieving a better accuracy-efficiency trade-off.
https://arxiv.org/abs/2607.08572
Recent unified multimodal models show a single architecture can jointly perform vision/language understanding and image generation/editing. However, they repeatedly feed all historical visual and textual inputs into a shared context window, limiting long-horizon multimodal dialogue due to visual token explosion and unreliable cross-turn referencing. We propose a Cognitive-structured Multimodal Agent that externalizes visual information into an Episodic Visual Memory and selectively reactivates relevant episodes during reasoning. The agent consists of a Perceptual Abstraction Engine for structured visual abstraction, a Cognitive Retrieval Engine for cross-turn memory retrieval, and a Multimodal Executive Controller for autonomous task inference and action planning. To address the lack of turn-level retrieval supervision in existing datasets, we develop a Unified Scenario Engine that programmatically generates structured multi-turn conversations with fine-grained retrieval annotations, enabling reinforcement learning to optimize abstraction and retrieval policies. We also construct a long-horizon visual-dialogue benchmark stratified by difficulty to evaluate episodic visual recall. Our 8B agent achieves 91.4% retrieval accuracy over 20-turn sessions, surpassing 32B baselines by +8.2% while nearly halving per-turn inference time (23.1s -> 12.7s). We further present the Cognitive-structured Multimodal Agent Harness (CMA-Harness), a tool-augmented deployment of the same cognitive structure integrating persistent multimodal memory, web access, image generation/editing/composition tools, and OpenAI-compatible serving. Structured memory and modular decision-making offer a more scalable, efficient paradigm for long-horizon multimodal agents than monolithic parameter scaling. Code: this https URL ; Project page: this https URL
https://arxiv.org/abs/2607.08497
Dynamic traffic variations in Open Radio Access Networks (O-RAN) lead to drift, which degrades the performance of Artificial Intelligence/Machine Learning (AI/ML) models. Traditional retraining approaches maintain forecasting accuracy but incur high computational cost and may lead to violations of Service Level Agreements (SLAs). This work proposes a Q-learning-based adaptive retraining approach that formulates the retraining decision as a Markov Decision Process (MDP), where a Reinforcement Learning (RL) agent learns a policy that balances forecasting accuracy and retraining cost. The proposed approach incorporates a multi-expert Long Short-Term Memory (LSTM) ensemble to mitigate catastrophic forgetting and improve robustness across diverse traffic conditions. Experimental results show that the proposed approach effectively reduces retraining overhead compared to greedy and random baselines, while maintaining system performance within predefined limits.
https://arxiv.org/abs/2607.08443
LLM-based ASR adapted to regulated domains such as banking is bottlenecked by privacy: real speech is costly and legally constrained to collect, making synthetic text-to-speech (TTS) an attractive substitute. Yet synthetic speech stays acoustically mismatched with real recordings, and work on this gap has stayed within supervised fine-tuning (SFT). We instead turn to reinforcement learning, and show that Group Relative Policy Optimization (GRPO) extracts far more from the same synthetic speech than SFT. Synthetic-only adaptation of the model with GRPO, a critic-free method rewarding low-WER hypotheses, reduces WER by 40\% relative to SFT (36.71\%$\to$22.09\%), and an SFT-then-GRPO combination pushes this further to 45\%. We trace the gain to behavior rather than representation: GRPO reduces insertion errors by improving stopping calibration and speech-to-text alignment by better anchoring attention to audio, leaving early-layer representations intact. When synthetic speech is the main resource, reinforcement learning should be preferred over supervised fine-tuning.
https://arxiv.org/abs/2607.08409
Current computational approaches for drug design typically focus on generating molecules conditioned on specific targets or general molecular properties, often neglecting the influence of disease context on target behavior and therapeutic outcomes. To address this gap, we introduce DrugGen-2, a novel generative model that designs small molecules conditioned on both disease ontology and target protein sequences. DrugGen-2 was developed by fine-tuning a pre-trained GPT-2 model on a curated dataset of approved drugs linked to their diseases and targets, using a two-step strategy of supervised fine-tuning followed by reinforcement learning via group relative policy optimization (GRPO). This process was guided by reward functions optimizing for chemical validity, novelty, diversity, and high predicted binding affinity. When evaluated on five protein targets relevant to diabetic nephropathy, DrugGen-2 significantly outperformed baseline models (DrugGPT and DrugGen). It demonstrated a superior capacity to generate unique molecules, exhibited greater structural similarity to approved drugs, and achieved improved predicted binding affinities across all targets. Molecular docking analyses further supported these findings, identifying candidate ligands with strong binding potential, including compounds with predicted affinities (-9.917, -9.485, and -9.367) exceeding those of reference drugs such as enalapril for angiotensin-converting enzyme (-8.283). By integrating disease-specific context into molecular generation, DrugGen-2 advances AI-assisted drug discovery, offering a powerful tool for de novo design and drug repurposing that accounts for the complex interplay between diseases and molecular targets.
https://arxiv.org/abs/2607.08404
Connected vehicles are autonomous cyber-physical systems whose behavior must be continuously monitored during operation to detect deviations from normal operation before they propagate into failures. Such evaluation is challenging because the systems themselves evolve: over-the-air updates, configuration changes, and shifting workloads alter the definition of normal behavior, causing static diagnostic methods to degrade silently over time. Existing approaches typically address either automated model adaptation or operator integration in isolation, rather than as a single coordinated supervisory loop. This paper presents an online anomaly detection framework for autonomous CPS that integrates three coordinated mechanisms. A factorized deep Q-network with self-attention selects the most suitable detector from a candidate pool for each monitored service, exploiting inter-service dependencies in the microservice topology. An ensemble of three statistical drift detectors monitors the input distribution and raises an alarm only when all three concur, prioritizing precision over recall. A human-in-the-loop retraining mechanism, built around a pending transition buffer and a 60/40 prioritized replay strategy, allows the operator to incorporate expert knowledge while preserving the system's learned response to prior data distributions. The framework is evaluated on a connected-vehicle testbed running an automated valet parking application across seven backend microservices. The attention-augmented agent achieves an F1 score of 0.69, compared to at most 0.11 for any single detector applied uniformly. Following a real software update that induces measurable concept drift, F1 drops to 0.52; after operator-triggered retraining, performance recovers to 0.65 on the new distribution while remaining at 0.69 on the prior one, demonstrating sustained adaptation without catastrophic forgetting.
https://arxiv.org/abs/2607.08373
Q-learning is a fundamental algorithm in reinforcement learning (RL) for solving discounted Markov decision processes (MDPs) when the transition kernel is unknown. The deep Q-network (DQN) extends Q-learning by using a deep neural network for Q-function approximation, which makes Q-learning applicable to more practical high-dimensional problems. Dueling Q-learning decomposes the Q-function into a value function and an advantage function and learns the two components jointly, which can improve learning efficiency. However, the theoretical understanding of dueling Q-learning is still limited. Recent work has initiated an analysis of tabular dueling Q-learning, but existing guarantees focus on a regularized formulation and leave the pure tabular update less completely understood. This paper strengthens that line of analysis by adding a direct interpretation of the centered tabular decomposition and by establishing convergence guarantees for the unregularized, unprojected constant step-size recursion. In particular, we derive an exact switching linear system representation for deterministic dueling Q-learning and a finite-time error bound in expectation for the sampled stochastic version. The analysis clarifies how the value and advantage updates act as different gains on the action-common (value function) and action-differential (advantage function) components of the Q-function.
https://arxiv.org/abs/2607.08340
Large language models increasingly serve as teachers generating training data for smaller students. Prior multi-teacher knowledge distillation methods merge outputs without determining which frontier model teaches best, often relying on an LLM judge biased toward its own outputs. We introduce a compete-then-collaborate framework where four frontier AI teachers (Claude, Codex-GPT, Grok, Gemini) are ranked head-to-head by an execution-based judge (unit tests and stdin-stdout checks) with fairness controls, and then collaborate to build a verifiable curriculum for a student (Qwen2.5-Coder). We report three findings. (1) Under execution verification, all teachers solve standard problems near-perfectly after self-correction (99-100%) due to a saturation effect, but harder competition problems separate them (Gemini 77% > Claude 69% = Codex 69% > Grok 50%); however, the robust student-side results do not depend on teacher ranking. (2) Imitation (SFT) on verified solutions does not improve, and can degrade, an already-competent student at 7B and 32B (e.g., from 76.7% to 72.7% on MBPP-test, and 5.9% to 2.9% on competition problems). (3) Using the same collaborative curriculum as a reinforcement learning with verifiable rewards (RLVR) environment improves the student (from 5.9% to 8.8% peak on competition problems, a +49% relative gain), reversing SFT's direction. The value of AI-teacher collaboration lies not in pooling answers to imitate, but in jointly constructing a verifiable environment where the student learns by doing. We release a reproducible on-prem pipeline (NVIDIA GB10) with framework patches for running GRPO on a bleeding-edge stack.
https://arxiv.org/abs/2607.08255
This paper describes our self-designed system for Task 1 of the MLC-SLM 2026 Challenge for multilingual two-speaker conversational speech. The system combines a modular speaker diarization front end with a challenge-adapted Qwen3-ASR-1.7B recognizer. The diarization front end performs voice activity detection, subsegment generation, CAMPPlus speaker embedding extraction, two-speaker spectral clustering, and RTTM-based audio segmentation. The resulting speaker-attributed segments are grouped by language or region and decoded by the adapted ASR model. For ASR adaptation, we first perform supervised full fine-tuning on the official training data, then apply LoRA fine-tuning with synthetic speech generated by a three-pipeline TTS-based synthetic speech augmentation framework, and finally refine the model using GRPO reinforcement learning with rewards based on WER/CER and penalties for hallucination, repetition, and length deviation. On the official development set, the full system achieves an average tcpMER of 23.70, reducing the error rate by 6.83 absolute points relative to the released Qwen-ASR-1.7B performance. On the final evaluation set, the system achieves an average tcpMER of 17.97. Ablation results show that supervised fine-tuning provides the largest gain, while synthetic-speech LoRA adaptation and reinforcement learning further improve robustness.
https://arxiv.org/abs/2607.08208
Open-ended curricula in Reinforcement Learning (RL) aim to train generally-capable agents by identifying tasks that facilitate learning increasingly complex skills. A major challenge when designing such curricula is assessing task difficulty relative to the agent's current learning progress. While previous work has explored using scalar task scores or textual summaries of the agent's behavior, here we study a different approach: directly inspecting policy behavior via recorded episode videos. We introduce a simple yet effective instantiation of this approach which leverages a Video Language Model (VLM) to both process these videos and provide curriculum recommendations, which we call Visual Inspection of Policies (VIP). Since videos can naturally contain any number of controllable agents, we empirically study VIP on the StarCraft Multi-Agent Challenge (SMAC). We show that even with a lightweight and openly accessible VLM (VideoLLaMa2-7B), VIP can use policy videos to generate more effective curricula than both its text-only ablation and methods that rely on scalar task scores.
https://arxiv.org/abs/2607.08193
In this paper, we study the automatic schema generation problem: given a collection of historical ship maintenance and operational reports across multiple form categories, automatically discover compact and informative schemas that capture the essential information requirements of each report type. To address this challenge, we propose ASMR, a modular agentic framework consisting of two specialized agents. A Field Generation Agent extracts semantic concepts from historical narratives and generates candidate schema fields through adaptive multi-granularity clustering, while a Structural Optimizer Agent employs reinforcement learning to identify compact, informative, and non-redundant schema representations. The resulting schemas can guide report authors toward producing more complete, consistent, and actionable reports. Preliminary results demonstrate the promise of the proposed approach and highlight several open research challenges at the intersection of data management, agentic AI, and human-centered AI.
https://arxiv.org/abs/2607.08177
Existing methods for automatic music transcription are often limited to single-instrument recordings or fail on complex, real music mixes. Although previous work utilizes synthetic training data, the resulting models generalize poorly, leading to largely unusable transcription output in realistic, multi-instrument settings. In this work, we analyze the effectiveness of synthetic data for pre-training while combining it with fine-tuning on real music audio and post-training using reinforcement learning. We further introduce conditioning on instrument presence to customize transcriptions. Finally, we release MuScriptor, an open-weight multi-instrument music transcription model that works on real-world music recordings from across a diverse range of musical genres.
https://arxiv.org/abs/2607.08168
Identifying faithfulness hallucinations in LLM-generated outputs remains challenging due to the scarcity of high-quality annotated data. Recent work relies on advanced LLMs to synthesize training data, including rationales, labels, and hallucinated claims. However, these methods treat the generator as a static component, limiting iterative improvement of the detector. To address this limitation, we introduce Hallucination Self-Play (HSP), a novel framework that enables the detector to bootstrap with an evolved generator. HSP involves two roles initialized from the same base model, a detector that assesses the faithfulness of model outputs, and a generator that produces increasingly hard-to-detect hallucinated responses. Specifically, the detector is first fine-tuned on human-labeled data and then employed as a reward model to train the generator via reinforcement learning from AI feedback (RLAIF). In turn, the evolved generator synthesizes hallucination data to further optimize the detector through rule-based reinforcement learning. Experiments on RAGTruth benchmark and two model families demonstrate that the proposed framework can progressively enhance a small LLM to match or even outperform advanced LLMs without external supervision. Our code is available at this https URL .
https://arxiv.org/abs/2607.07993
Reinforcement learning (RL) has achieved remarkable success in enhancing the reasoning capabilities of large language models (LLMs). However, widely used critic-free RL methods rely on uniform credit assignment, broadcasting the same advantage to all tokens regardless of their differences. We identify a critical failure mode of this design, which we refer to as Positive-Credit Contamination: low-probability tail tokens that are contextually erroneous receive identical positive credit to plausible ones within the same trajectory, resulting in the indiscriminate reinforcement of flawed reasoning behavior. To mitigate this issue, we propose Tail-Aware Credit calibratiOn (TACO), a method that calibrates uniform credit assignment to suppress undesirable positive updates. TACO first computes a tail-risk score that incorporates the local generation context to assess each token's risk of falling into the unreliable tail, distinguishing unexpected rarity from uncertainty-driven exploration. TACO then uses this score to tune positive credit for risky tokens without removing their gradients entirely, so that recurring useful rare patterns can accumulate reinforcement while incidental noise is progressively dampened. Experimental results across three LLMs and eight benchmarks show that TACO consistently outperforms GRPO-style baselines. Notably, TACO improves training stability, supporting sustained performance gains in long-horizon RL. The source code is available at: this https URL.
https://arxiv.org/abs/2607.07976
Reinforcement learning (RL) research has increasingly shifted focus towards alignment, ensuring agents learn behaviors adhering to human values. While human demonstrations and feedback have proven crucial for alignment, existing approaches predominantly combine these signals using multi-stage pipelines designed for the contextual bandit framing of language generation. Yet little work explores how these complementary inputs can serve as a richer, interconnected signal for single-stage offline training in fully sequential decision-making environments. We propose Feedback Manipulation Regularization (FMR), an algorithm-agnostic method that harnesses evaluative feedback as a corrective signal to improve the alignment of imitation learning policies. We adapt Safety Gymnasium environments to be a principled testbed for alignment evaluation, demonstrating improved aptitude and up to a 98\% reduction in misalignment across a range of imitation learning algorithms. FMR remains robust in limited data regimes, even when learning from scarce aligned and uninformative noisy demonstrations.
https://arxiv.org/abs/2607.07859
We present Infinity-Parser2, a large multimodal model that couples a controllable data-synthesis pipeline with multi-task reinforcement learning for end-to-end document parsing, addressing the persistent scarcity of faithfully annotated parsing corpora. Our contributions are threefold. First, we build a scalable synthesis engine, pairing a controllable rendering framework with an iterative refinement loop, and use it to construct and open-source Infinity-Doc2-5M: a 5-million-sample bilingual (Chinese/English) corpus spanning diverse document types, annotated with element bounding boxes, canonical content forms (Markdown, HTML, LaTeX, SMILES, structured charts), and full-page reading order. Second, we introduce a verifiable, multi-task reward system that enables Joint Reinforcement Learning across eight co-trained objectives (document parsing, layout analysis, table parsing, math formula parsing, chart parsing, chemical formula parsing, document VQA, and general multimodal understanding), unifying perception, structure, and reasoning in a single optimization signal. Third, we release two variants under a shared architecture: Infinity-Parser2-Flash, optimized for low-latency inference with a $3.68\times$ throughput gain over Infinity-Parser-7B, and Infinity-Parser2-Pro, engineered for precision-critical settings. Infinity-Parser2-Pro reaches state-of-the-art 87.6% on olmOCR-Bench and 74.3% on ParseBench, surpassing DeepSeek-OCR-2, PaddleOCR-VL-1.5, and MinerU2.5, with strong generalization to charts, chemical formulas, and document VQA.
https://arxiv.org/abs/2607.07836
Model-free reinforcement learning has enabled impressive humanoid locomotion; however, control on steep slopes remains largely unexplored. Unlike flat or discrete terrains, sloped terrains impose a persistent gravitational bias that demands simultaneous stability and posture control. Consequently, under generic reward formulations, policies can converge to slow, conservative low-center-of-mass (CoM) crouched gaits. In this work, we propose a novel two-stage physics-guided framework, dubbed HumoSlope, dedicated to robust humanoid locomotion on diverse sloped terrains. Specifically, Stage I establishes a terrain-consistent balance prior by introducing a slope-adaptive Zero Moment Point (ZMP) regularizer evaluated directly on the local inclined support plane rather than a world-horizontal reference. To prevent the resulting policy from defaulting to a crouched posture, Stage II introduces the Biomechanical Slope Gait Adapter (BSGA). Utilizing extracted macroscopic terrain descriptors as privileged, training-only signals, BSGA dynamically gates soft reward priors to modulate CoM height and lower-limb coordination based on the estimated slope geometry -- encouraging hip-dominant uphill propulsion and knee-oriented downhill braking. Crucially, the deployed actor remains entirely proprioceptive, requiring no online exteroceptive sensing. Extensive Sim-to-Real experiments demonstrate that our framework effectively mitigates posture degeneration and enables blind, continuous traversal of outdoor grass slopes up to 62.7% ($32.1^\circ$), validating a physics-guided approach to challenging slope terrain adaptation.
https://arxiv.org/abs/2607.07830