We present OpenTac, a novel sensor and a full-stack ecosystem for tactile skins that are highly customizable, scalable, and readily deployed in downstream robot control and learning applications. Our core contribution is twofold. First, we develop a scalable resistive tactile skin with a structured deformable overlay that converts tangential loading into spatially varying pressure. Differential responses across neighboring "taxels" support decoding of local shear vectors, and the common-mode response encodes normal force. Second, we provide a highly customizable sensor design tool that is able to automatically generate fabrication files for these tactile skins from 2D outlines and developable 3D surfaces, including from abstract descriptions such as text (e.g., "design a sensor for a size 9 shoe insole"). We develop an ecosystem around the OpenTac sensor, including the CAD design tool, a sensor simulator, cross-sensor transfer, and fast/adaptive data acquisition. We demonstrate the broad applicability of the OpenTac-CAD sensor design tool by designing and fabricating more than 30 sensors across a variety of robot embodiments. We characterize the three-dimensional tactile fields produced by OpenTac with a commercial, high-precision force/torque sensor. We demonstrate the broad applicability of 3D tactile sensing across contact-rich feedback control and manipulation policy learning on four real-world robot embodiments. Additionally, adaptive acquisition enables kilohertz-rate partial readouts, exceeding full-array raster scanning on the same sensor by 19.2X at 16 sampled taxels per update for a 1024-taxel skin. We provide all hardware, software, and result videos are at this http URL
https://arxiv.org/abs/2610.31661
Frontier coding agents are becoming increasingly adept at 3D modeling. Yet, they still face challenges when building objects meant to be assembled in the physical world, often creating invalid assemblies with floating, colliding, or disconnected parts. We argue that providing agents with tools for assembling builds and verifying their physical feasibility is sufficient for them to produce physically valid assemblies that still adhere to input prompts. Focusing on the domain of LEGO brick builds, we present BrickWright, a framework for generating physically feasible brick builds from text or image prompts using pre-trained agents, where a build is physically feasible if it uses only real parts, has no colliding or floating parts, and forms a connected structure if possible. BrickWright guides agents to create builds by writing code with BrickLayer, a Python toolkit with two main components: an ergonomic brick assembly API that halves inference cost compared to working in raw LDraw, and a validator that provides feedback on physical feasibility. Whereas baseline agents achieve physical validity rates ranging from only 9% (GPT-6 Luna) to 69% (GPT-6 Astra), BrickWright-guided agents achieve 100% validity on a sample of 512 prompts, while improving prompt adherence for lightweight agents and maintaining it for stronger agents. Additionally, they outperform specialized models on the text-to-brick task. Code is available on our project page: this https URL
https://arxiv.org/abs/2610.31651
Humanoid mobility over complex terrain requires accurate foot placement and coordinated whole-body motion capable of robust adaptation. Reinforcement learning (RL) policies trained without motion references generalize well across terrains, yet eliciting effective whole-body coordination through reward design and exploration alone remains challenging. In contrast, reference-based methods yield natural motions but struggle to adapt beyond the predefined trajectories in their training data. We introduce a learning framework that bridges these two approaches by using motion data strictly as a training prior. An explicit, self-supervised, attention-based contact planner predicts future body-environment contacts, while a contact-conditioned tracker translates these plans into coordinated whole-body motion. Together, they establish contact as an interface between sensory observations and control actions. This abstraction allows the policy to internalize the contact-aware structure of locomotion rather than directly replicating kinematics. Consequently, a single policy can exploit data-driven motion priors for natural whole-body coordination while retaining the flexibility to discover environment-dependent behaviors through reinforcement learning. Building on the learned contact planner and tracker, a subsequent fine-tuning stage bootstraps their acquired capabilities to explore environment variations beyond those covered by the original motion data. Operating entirely from onboard observations without any reference inputs at deployment, this framework enables versatile humanoid mobility in challenging environments.
https://arxiv.org/abs/2610.31608
Generating 360-degree panoramas requires both local perspective fidelity and global spherical continuity. Existing representations face a trade-off: equirectangular projection (ERP) enables seamless panorama modeling but suffers from severe distortion and a domain gap to pre-trained image generators, whereas cubemaps preserve perspective geometry but often produce inconsistent faces and visible seams. We present Squaring-the-Sphere, a panoramic image generation framework built on a novel representation CubeAtlas, which unfolds all cubemap faces into a single compact canvas. By arranging orientation-aligned, rotated polar regions alongside the equatorial faces, this representation preserves the perspective geometry of cubemaps while organizing the cross-face relationships required for seamless panorama assembly. It further enables a pretrained diffusion transformer to model the complete panorama jointly in a single pass, without altering the backbone architecture or positional encoding. While CubeAtlas has a token count comparable to ERP, its structured layout makes many dense attention interactions unnecessary. We therefore introduce a layout-aware sparse attention mask that preserves the interactions required for panorama continuity while removing geometrically irrelevant token pairs. As a result, CubeAtlas achieves better quality than ERP modeling with lower attention computation. Furthermore, we introduce a training-free super-resolution technique and a fusion scheme that enhance fine details in distortion-free perspective space before achieving the final ERP panorama. Experiments on various benchmarks demonstrate that our method improves geometric fidelity, cross-view consistency, and high-resolution visual quality over previous methods.
https://arxiv.org/abs/2610.31565
Local anomaly detection is the task of identifying spatially confined anomalous or out-of-distribution (OOD) regions within an otherwise in-distribution (ID) image. Most existing methods are designed for a specific context, with a strong focus on industrial defect detection, where they achieve excellent performance on well-established benchmarks. However, we observe that these methods can exhibit significant performance drops in other contexts, especially when the inlier distribution is multimodal. To account for this inlier complexity, we propose LACToS, a principled local OOD detection method based on statistical typicality and made tractable through two innovations: (i) grouping pixels into superpixels and (ii) using a computationally efficient proxy to estimate typicality. We evaluate LACToS across three diverse applications spanning medical imaging, human faces, and X-ray security screening. LACToS performs more robustly than prior methods across these benchmarks. The code is released here: this https URL.
https://arxiv.org/abs/2610.31538
Many LLM agents maintain external persistent memory and derive additional state from past interactions, such as summaries. Deleting an original memory record therefore need not remove information carried by its descendants. We introduce AfterDeleteBench, a controlled behavioral audit for this failure mode in fixed-weight LLM agents. For each synthetic secret, we compare an exposed-then-deleted agent with an otherwise matched agent that was never exposed to the secret, allowing post-deletion recovery to be attributed to the original exposure. In our primary setting, a single query recovers the deleted secret from Qwen2.5-7B-Instruct in roughly two thirds of cases, while matched never-exposed controls have zero recovery. Crucially, recovery does not require a surviving verbatim copy: when the complete secret string is absent and only separately stored components remain under a public composition rule, exact reconstruction succeeds in 62-99% of cases across Qwen, Mistral, and Phi-3. We also show that the response interface is part of the measurement system: target-bearing replies can be scored as failures when the requested format and parser are misaligned. Finally, we separate reconstruction from write-back and fresh-session recall. Provenance-aware closure eliminates observed recovery in the tested positive-baseline settings, whereas an exact-literal write filter blocks reinsertion but cannot erase information already present. Together, these results show that source deletion should be evaluated behaviorally at the level of the agent and its memory system, not only as a storage operation.
https://arxiv.org/abs/2610.31366
Vision and touch provide complementary cues for object pose and local contact geometry, but external cameras are often occluded at the contact site. We present GelSlim 5.0, a fingertip sensor that acquires visual and tactile observations with one fixed camera and a continuous UV-responsive contact layer. By switching illumination, the camera sequentially acquires through-membrane visual images and contact-sensitive tactile images from a shared viewpoint, avoiding inter-camera extrinsic calibration. To combine these observations, we introduce VisTacFusion, a multimodal transformer with separate prediction paths for planar object pose and contact geometry. Asymmetric bottleneck fusion incorporates visual context while preserving tactile spatial features for depth and surface-normal estimation. Modality dropout enables inference with paired inputs or either modality alone. On real validation data from 12 known objects, paired inputs reduce depth MSE, angular error, and translation $L_1$ by 61.2%, 72.3%, and 61.3%, respectively, relative to tactile-only inference with the same model. Relative to visual-only inference, the corresponding reductions are 93.7%, 6.1%, and 8.6%.
https://arxiv.org/abs/2610.31334
While LLMs have transformed text generation, standard chat-and-canvas interfaces often reduce human authoring to quite passive supervision, causing review fatigue, over-reliance on AI, and the sidelining of the human role in long-form, source-grounded writing. Prior systems typically address isolated writing phases, leaving comprehensive end-to-end human-LLM collaboration largely unexplored. In this paper, we introduce CoWriter, a proactive agentic scheme that adapts expert human (co-)authoring methodologies from cognitive science to flexibly steer the entire writing workflow while actively encouraging the user to engage. In an exploratory user study, compared to a standard LLM baseline, authors using CoWriter better expressed their perspectives and maintained a higher sense of document ownership, supported quantitatively by $2.2\times$ more successful agent engagements. Furthermore, external reader judges rated the resulting texts higher in "human touch" qualities like storytelling and integrating unique personal experiences. Overall, our results demonstrate that proactively engaging users through established human practices is beneficial for effective LLM-supported co-authoring, providing useful methodologies, techniques and insights for future research on collaborative agents.
https://arxiv.org/abs/2610.31277
Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control. As a procedurally generated open world, Minecraft provides a natural testbed for studying the integration of these capabilities. Existing agents typically provide either native visuomotor control without long-horizon autonomy or high-level planning executed through environment APIs or predefined skills. To bridge this gap, we propose HiSTEVE, a hierarchical VLA agent with a capability-aware agent harness. At the orchestration level, we equip the harness with structured memory for tracking progress and a VLM planner for selecting subtasks within the VLA's capabilities. To reliably determine subtask completion, we further introduce a policy-coupled task completion state detector that conditions on VLA policy context to signal candidate completion. At the control level, a single VLA executes all subtasks with vision-only perception and native keyboard-and-mouse actions. To mitigate interference between heterogeneous GUI and non-GUI interactions, we introduce regime-specific RMSNorm branches and separate mouse-movement token embeddings. We also train the VLA through world knowledge injection, imitation learning, and reinforcement learning with environment feedback to improve reliability and recovery. HiSTEVE achieves state-of-the-art atomic-task performance, scoring 85.0% on MineStudio Bench and a 37.4% average success rate on OpenHA, while also completing long-horizon tasks such as crafting an iron pickaxe from scratch like human players.
https://arxiv.org/abs/2610.31162
This chapter explores how robotic systems and ambient intelligence can enhance care for older adults in residential aged care (RAC) homes and private homes. Although these settings differ, we frame both as extreme and challenging environments for human-robot interaction (HRI), characterised by cluttered and dynamic layouts, diverse resident needs, and limited on-site technical support. We review embodied and non-embodied systems that assist with daily living, safety monitoring, and social engagement, highlighting hybrid deployments where robots complement fixed and wearable sensors. To ensure these technologies are usable and effective, design considerations consider the cognitive, physical, and social needs of older adults. Interaction design prioritises accessibility for older adults with low digital literacy, using robust but simple voice interfaces, small sets of non-verbal cues, accessible screen-based companions, and safe object handovers. Privacy, trust, and acceptability are addressed via practical strategies such as on-device inference, data minimisation, visible consent controls, and transparent data handling aligned with emerging artificial intelligence (AI) and privacy regulation. Evaluation emphasises real-world metrics including false alarms per day, time to recover from faults, staff workload, and long-term system reliability. We close by outlining open research challenges and future directions for scalable, regulation-ready deployments that support aging with dignity, safety, and independence.
https://arxiv.org/abs/2610.31149
Language models are compared on question-answering benchmarks that pose each question in one wording, and a reworded question can change which of two models scores higher. We ask whether giving the models tools makes such comparisons more stable. An accuracy gain cannot answer this, because tools change several steps between the question and the scored answer at once. We propose a matched protocol that separates those steps: the answer readout, reasoning, the decision to call, the tool's answer, and the report supplied without a call. We apply it to six open models in five domains under five wordings. We find that tools raise accuracy where a program answers the question and widen the wording sensitivity of many pairwise comparisons. The widening follows how often a model calls, and call frequency follows the wording for some models and not others. It also depends on the interface and the instructions: a native tool-calling interface and a second tool description leave no detected widening in molecules, and sensitivity persists where tools return intermediate results. These findings show that deterministic reports do not guarantee stable comparisons. We recommend reporting call frequency and comparison stability under several wordings beside accuracy.
https://arxiv.org/abs/2610.31148
Procedural mistake recognition requires identifying deviations from valid multi-step activities. We study post-completion recognition from videos with benchmark-provided step boundaries. We introduce PRISM (Procedural mistake Recognition via Interpretable Semantic Modeling), which grounds video segments in language and maps their descriptions to procedural states using a lightweight hidden Markov model trained on correct executions. Reference alignment and semantic checks identify errors in step content and order. To support evaluation across heterogeneous benchmarks, we map dataset-specific annotations to four edit-based error types: insertion, deletion, substitution, and transposition. Across three benchmarks, we compare gold and VLM-generated descriptions in raw, semantic-role, and action-object forms. Decoder controls show consistent gains from the trained local decoder over nearest-candidate matching, with additional, dataset-dependent benefits from sequence decoding. Semantic role labeling improves Any-F1 in all six matched grounded comparisons, although the gains vary across datasets and do not translate into uniform improvements under separate configuration selection. These results establish language grounding as an effective interface for explicit procedural mistake reasoning and characterize the contributions of representation and decoding.
https://arxiv.org/abs/2610.31117
Diffusion trajectory planners with domain-specific experts face a practical question in unseen regions: can they rely on selecting among existing experts, or must the planner itself adapt? We study this question using a planner with a shared adapter and per-domain expert adapters. Across three real-world held-out maps, none of eight test-time routing schemes improves the fleet-mean lateral offset over the static default, which uses the same expert for every scene. Even an oracle that selects the best expert for each scene reduces the mean offset by only 0.9 m. In contrast, reward-based fine-tuning on just 20 target-region scenes yields substantially larger gains. On matched evaluation slices, joint replay achieves a fleet-mean offset of 6.9 m, compared with 12.4 m for the static default. Comparisons under the same target-region training budget show that target-region training drives the improvement, while replaying training scenes limits forgetting on the original ODDs. On nuPlan, fine-tuning across training cities also improves open-loop offsets, although closed-loop performance deteriorates. Further diagnostics reveal that two test-time adaptation baselines achieve low offsets by producing degenerate trajectories. These results show the limited headroom for selecting among existing experts and the greater open-loop gains available from adapting the planner.
https://arxiv.org/abs/2610.31095
Content warning: this paper quotes slurs and hateful statements from published test suites; the racial slur among them is masked. Automated systems decide at scale which messages are harmful, and they decide unevenly. Classifiers label African American English as offensive up to twice as often as other English, the accounts of prominent drag queens can score as more toxic than those of white nationalists, and safety behaviour that holds in English collapses in low-resource languages. We argue that over-flagging and under-protection share one cause: deciding harm from vocabulary and surface form rather than from what a message does. We organise the evidence into seven failure modes and argue, as testable hypotheses, that harmful behaviours (a request for secrecy, a demand for payment, an attempt to isolate someone) travel across languages better than the words that express them. We propose an evaluation protocol that makes the gap between the best- and worst-served language communities a headline result, and show that the naive gap is inflated under equal service and that its usual bootstrap interval is unreliable. Applied to five open systems in eleven languages, from a keyword lexicon to two current multilingual guard models, the protocol finds that none reaches native-speaker accuracy at separating harmful function from harmless form (51 of 55 system-language pairs fall short); that greater capability raises discrimination in nine languages while leaving Arabic and romanised Hindi near chance, so the gap between the best- and worst-served languages grows with capability; that one system both over-flags and under-protects the same language most; and that a language a system reads worst can look the most fairly treated when only false positives are reported.
https://arxiv.org/abs/2610.31047
Natural-language interfaces allow users to command robotic systems without interacting directly with mission planners or robotics middleware. Their reliable use depends on robot tool routing, defined here as the selection of the smallest complete subset of predefined executable capabilities required to satisfy a request. This task is particularly difficult for compound instructions, where incomplete selection may omit necessary sensing or monitoring capabilities, while excessive selection may expose irrelevant tools. We compare four routing strategies: three progressively refined ChromaDB-based methods - fixed-threshold retrieval, relative-distance retrieval, and clause-aware aggregated retrieval - and a cloud-hosted 120-billion-parameter language-model baseline. The methods are evaluated on 164 manually annotated prompts organised into three complexity levels, from direct single-tool requests to compound requests requiring at least three tools. Using exact-match accuracy, completeness, precision, a completeness-weighted composite score, and routing latency, CDB-v3 achieves the best macro-average score among the retrieval-only methods, with 0.7822, compared with 0.8869 for the large-model baseline. Although the LLM provides higher routing quality, CDB-v3 exhibits substantially lower latency and can be deployed locally without requiring cloud connectivity. These results identify a quality-latency trade-off between direct large-model selection and clause-aware semantic retrieval for privacy-sensitive, connectivity-constrained, and resource-constrained robotic systems.
https://arxiv.org/abs/2610.31013
Generative modeling for Computer-Aided Design (CAD) remains fundamentally challenged by the need to capture the intricate interplay between discrete topological connectivity and precise spatial geometry inherent in Boundary Representations (B-reps). Existing generative approaches largely formulate CAD construction as a sequence modeling problem, but consequently lack an explicit topological inductive bias. In this work, we present GraphCAD, a geometry-aware generative framework that centers modeling on the Edge-Adjacency Graph (EAG), a novel graph-based CAD representation tailored for generative tasks. GraphCAD adopts a hybrid graph diffusion formulation to jointly model the discrete and continuous components of EAG and introduces a geometry-aware denoising mechanism that renders node attributes into spatial point sets. These point sets are encoded by an SE(3)-equivariant backbone and fused into the node representations, thereby grounding the generative process in physical geometry. To support this study, we construct EAGBench, a large-scale dataset of engineering CAD models. Extensive experiments show that GraphCAD can generate complex CAD models with more than 50 faces and achieves state-of-the-art performance in geometric fidelity and distributional alignment compared with sequence-based baselines.
https://arxiv.org/abs/2610.30974
Stable grasping under task-specific disturbances is important for robotic manipulation. However, most dexterous grasp synthesis methods are developed for highly actuated hands in free space, and low-DoF hands may not be able to realize the contact topologies required by these grasps. Meanwhile, support surfaces can provide useful contact forces, but are often treated only as geometric constraints. We present a support-aware grasp synthesis framework for object immobilization with low-DoF coupled hands. Given irregular object geometry, our method represents both hand and object local surface regions as graphs and searches for kinematically feasible matchings between them. We then refine the wrist pose and motor state for geometric contact feasibility and validates the refined grasps through physical rollouts. Starting from the validated grasp pose, an optional task-guided local search explores nearby grasp configurations by varying the wrist pose and motor state, and selects one according to the specified task condition. Experiments on diverse objects show that our method generates various grasp configurations that achieve high grasp success and strong disturbance resistance. Real-world experiments further demonstrate physically executable grasps which enable object immobilization in cooking scenario.
https://arxiv.org/abs/2610.30969
Neurosurgical navigation commonly presents magnetic resonance imaging (MRI) as 2D slices, making it difficult to relate the anatomy in those slices to the cortical surface observed through the surgical microscope. We seek a common 3D visualization that combines a photorealistic reconstruction of the exposed cortex during tumor surgery with whole-brain MRI context and diffusion tractography pathways. This requires the reconstructed cortex to form a clear boundary around the brain anatomy rather than a diffuse volume that obscures internal structures. Conventional 3D Gaussian Splatting (3DGS) can reproduce observed views but, under limited surgical view coverage, may distribute opacity through a thick and geometrically ambiguous band. We introduce height-field 2D Gaussian Splatting (H-2DGS), a three-stage pipeline that concentrates a robust 3DGS reconstruction, fuses its depth into a shared truncated signed distance field (TSDF) surface, and represents that surface with curved, surface-oriented Gaussian primitives. Separate height, color, and opacity bases provide local geometry and appearance, while a neighbor-transition objective coordinates overlapping patches. The explicit surface further supports postoperative alignment: MRI-derived depth deforms the reconstruction, and tracked-color supervision with alternating optimization preserves its appearance. Across five real neurosurgical cases, H-2DGS gives low multi-view depth inconsistency, a compact 7.97MB representation, and interactive rendering at 29--42ms per frame. The resulting sharp, deformable surface integrates clearly with tractography and MRI anatomy, including a postoperative resection cavity.
https://arxiv.org/abs/2610.30910
Lunar rovers will primarily rely on cameras for localization until navigation satellite services are deployed, and will continue to need them afterwards for relative navigation, hazard detection, and surface operations. Visual odometry (VO) and Simultaneous Localization and Mapping (SLAM) mostly estimate motion by matching features between frames. However, feature matchers are developed on urban, indoor and driving scenes, planetary studies compare them on orbital registration or within complete SLAM systems, and real lunar imagery with reference poses is scarce, so matching between rover frames on low-texture, harshly lit terrain, and its effect on VO, has not been compared. We benchmark eleven classical and learned detector-matcher combinations on nine synthetic, lunar-testbed, and terrestrial-analogue datasets, and a feature tracker, scoring pairwise pose accuracy against baseline and the trajectory error of the resulting VO. Under a common rotation-only metric, the SuperPoint pairings outperform SIFT with ratio-tested FLANN matching on both lunar testbeds and one analogue site, with smaller or unresolved differences on synthetic data. When rotation and translation direction are scored jointly, this SIFT pairing exceeds both SuperPoint pairings on four synthetic datasets, so synthetic results alone do not establish relative performance on real rover imagery. In stereo VO, the SuperPoint pairings are not consistently more accurate than SIFT, but only they keep tracking on all eight sequential datasets. Pairings with classical detectors depend on lighting while SuperPoint changes little: a low spotlight makes them more accurate than diffuse light on the same testbed views, consistent with more contrast and detected keypoints. SuperPoint with LightGlue is the fastest learned combination (16 ms per frame), and DINOv2 retrieval proposals still need geometric verification.
https://arxiv.org/abs/2610.30774
Guardrail models are increasingly used as safety layers for LLMs and agentic systems, but most are trained on fixed prompt or response interfaces and become unreliable when the same safety case appears as a conversation, agent trajectory, multi-agent trace, or policy-conditioned input. We propose UniGuard, a training framework that learns interface-invariant safety representations from multiple semantically aligned views of the same safety case. We also construct the UniGuard-FT dataset by transforming 1,000 public safety cases into prompt, response, multi-turn conversation, agent-trace, and multi-agent-trace views, and train UniGuard-0.6B with classification, supervised contrastive learning, and asymmetric confidence calibration losses. Across unseen-interface benchmarks ATBench, PolicyGuardBench, and DynaBench, UniGuard-0.6B improves over its pretrained guardrail by 45.12 F1 points on average and reduces expected calibration error by 35.41 points, while remaining competitive with much larger guardrails such as Claude-Sonnet-4.5 and GPT-5.2 - despite being a 0.6B model and trained only with synthetic data.
https://arxiv.org/abs/2610.30742