As teams of AI agents take on larger projects and long-standing open problems, agent collaboration offers another dimension for scaling inference-time compute. To understand what makes such collaboration effective and scalable, we develop Software World, a framework for simulating multi-agent coworking in realistic software ecosystems. It comes with a pipeline to create environments of real, interdependent Python packages of different topics, sizes, and dependency structures, which we call software worlds. In a simulation, agents maintain packages in the world with a high-level goal of improving software efficiency, and they are free to discover tasks to work on and collaborate with others. We evaluate agents' work in a world collectively by measuring speedup in hidden dependent packages. The framework allows us to study different elements of collaboration by varying communication, ownership, and resource allocation. We run simulations in three different worlds, totaling more than 10,000 hours of agent work across eight models. Overall, performance improvement scales with inference-time compute, with the best model improving downstream efficiency by up to 31%. We show that most agents can find meaningful tasks via collaboration, but some frontier models can prematurely stop looking for improvements and make little progress. We release the simulation framework and traces to support future studies of agent collaboration at this https URL.
https://arxiv.org/abs/2610.24061
Existing world models typically perceive a scene through current visual frame or a narrow history window. However, these observations may not reveal the physics properties that determine transition dynamics, such as an object's mass distribution, joint damping, or surface friction. Without calibrating these physics factors for world models, predictions tend to regress toward an empirical prior and induce severe drift in novel test scenes. To this end, we propose PhysiCalWorld, which calibrates action-conditioned world models to the instance-specific dynamics via in-context prompting, without fine-tuning or analytical physics modeling. Our method encodes an exploratory interaction clip collected within the test scene into a compact physics descriptor token, which grounds subsequent predictions in the scene's actual physical behavior. PhysiCalWorld is trained end-to-end with the latent prediction loss alone, without physics labels. At inference time, the descriptor token is extracted once and can be reused across rollouts with negligible compute overhead. We evaluate PhysiCalWorld across four environments covering diverse physics variations and show that it substantially improves rollout prediction accuracy and visual planning success rate. The learned descriptors also form a physically structured latent space and generalize beyond the physics ranges seen during training.
https://arxiv.org/abs/2610.30125
Vietnamese pre-trained encoders have improved rapidly, but the strongest ones are large, multilingual-vocabulary models or depend on external word segmentation, which makes them costly to deploy. We present GoiBERT, a family of two compact Vietnamese encoders with 26M and 49M parameters that operate directly on raw text. GoiBERT learns from two complementary teachers. A same-tokenizer Vietnamese encoder first teaches general-purpose representations. A much larger teacher then provides task-level guidance through soft labels that are generated without ever labeling its own training data. Across eight benchmarks covering text classification, aspect-based sentiment analysis, natural language inference, and named entity recognition, GoiBERT-large achieves the highest average score among non-teacher models. It does so with fewer than half the parameters of the strongest compact baseline and twice its throughput. GoiBERT-base retains 99% of that baseline's performance at a quarter of its size. Our analysis shows that compression is nearly lossless for sentiment and classification tasks but remains costly for inference and entity recognition, which points to clear directions for future work. Our code and models are available at: this https URL
https://arxiv.org/abs/2610.30067
Uniform diffusion language models (UDLMs) generate text by iteratively denoising sequences of ordinary vocabulary tokens, any of which may be corrupted and subsequently revised. During training, UDLMs must denoise from a context that may itself be unreliable, whereas masked diffusion language models (MDLMs) always condition on a clean context. This challenging training objective makes UDLMs more FLOP-intensive to train than MDLMs, but it yields stronger downstream reasoning performance. Recently, selective looping, which recursively applies a few early Transformer layers within each denoising step, has been shown to improve training efficiency in MDLMs under an iso-FLOP budget. We investigate looping in UDLMs while keeping the training objective and sampler unchanged. We find that looping significantly improves training efficiency: looped UDLMs reach the validation NLL of a non-looped UDLM trained on about 0.5 trillion tokens with up to 2.8x fewer training FLOPs on OpenWebText and 3.3x fewer on FineWeb-Edu. We also find that, at a matched NFE budget, looped UDLMs reach up to 9.8% lower generation perplexity than the non-looped UDLM, with most gains achieved at moderate loop counts. Finally, we study different loop-count distributions and find that sampling smaller loop counts more frequently during training improves inference efficiency: on downstream tasks, this strategy uses 12% fewer loops than uniform loop-count sampling without degrading accuracy.
https://arxiv.org/abs/2610.30066
Humanoid fall recovery requires selecting a motion that suits both the surrounding scene and the task. The same fallen pose can admit several ways to stand, with different routes, support transitions, and final headings. Yet reliable recovery alone does not provide control over which of these alternatives the robot executes. Steering this choice requires anticipating the physical consequences of a requested movement. We present RISE, an approach to perceptive humanoid recovery that lets task objectives steer how the robot returns to standing at inference time. It builds on two insights: diverse recoveries can be composed from shared movements, and anticipating how these movements unfold allows recovery to be steered toward a task objective. We learn a recovery vocabulary that connects intended movements to motor actions through sensory feedback. A visual diffusion planner learns from executions of this vocabulary to predict motion intent as future body states. Task costs guide this prediction toward a desired heading, rise speed, or path. The planner then generates motion latents conditioned on the steered intent, allowing the requested movement to shape its execution. Simulation experiments demonstrate diverse recoveries, terrain adaptation, and test-time steering without retraining, complemented by real-world demonstrations on a Unitree G1. Project page: this https URL
https://arxiv.org/abs/2610.30061
Recent advances in frontier AI models have demonstrated remarkable capabilities in visual understanding, reasoning, planning, and tool use, raising the possibility of using general-purpose AI models for robot manipulation without task-specific training. However, their manipulation capabilities have not been systematically evaluated on standardized robotics benchmarks. In this report, we present a unified closed-loop manipulation framework for evaluating frontier AI models on the LIBERO-10 benchmark. Our framework enables models to control a robot directly through visual observations, robot proprioception, and structured tool calls, primarily by specifying target end-effector poses and gripper commands, without task-specific fine-tuning or pretrained manipulation skills. We evaluate six frontier AI models, including GPT-6 Astra, GPT-6.1 Sol, GPT-6 Luna, Claude Opus 5, Claude Opus 5.5, and Gemini-4 Argon, across three reasoning effort levels, resulting in 18 configurations and 1,800 evaluation episodes. Our results show that GPT-6 Astra achieves the highest success rate of 44%, followed by Gemini-4 Argon at 43%. Increasing reasoning effort generally improves manipulation performance, but the benefits vary across models and come at additional inference cost. We also observe substantial differences across tasks, with models performing relatively well on object placement tasks but struggling with precise spatial arrangements and complex multi-step interactions. These findings demonstrate both the potential and limitations of frontier AI models for robot manipulation, highlighting the challenges of translating reasoning capabilities into reliable physical actions. We release our evaluation framework and experimental results to support reproducible benchmarking and future research on reasoning-based robot manipulation.
https://arxiv.org/abs/2610.30051
Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{this https URL}{\textcolor{blue}{project page}}.
https://arxiv.org/abs/2610.30044
Autoregressive video diffusion models generate videos chunk by chunk, yet producing plausible continuations does not guarantee that they capture how scenes evolve. Under teacher forcing, strong temporal redundancy may allow local visual continuity to serve as a shortcut for current-chunk denoising, reducing the pressure to model visual evolution. We introduce Future Chunk Prediction (FCP), an auxiliary objective jointly optimized with teacher-forced denoising that predicts temporally separated chunks without access to the intervening visual context. Drawing supervision directly from training videos, FCP requires no additional pretrained visual encoder and leaves autoregressive inference unchanged. Our method achieves superior physical plausibility over standard teacher-forced autoregressive training with a lower overall training compute budget, highlighting the effectiveness and efficiency of future-chunk supervision for modeling visual evolution. Intriguingly, our visualizations suggest that FCP fosters a more structured representation space, which may be valuable for building autoregressive world models.
https://arxiv.org/abs/2610.29989
Transformer-based models achieve strong performance on blind compressed image restoration (CIR) under unknown compression settings, but their densely stacked projection operators make deployment costly. We study training-free acceleration for such models through an empirical, operator-level analysis. Specifically, we profile where computation is concentrated, characterize channel-wise activation distributions under compressed inputs, and examine the singular-value decay of representative projection weights. These measurements identify the recurring projections in the attention, feed-forward, convolutional, and prompt-conditioning pathways as effective low-rank replacement targets that preserve the original inference graph. They further establish truncated SVD (TSVD) as a principled training-free baseline for blind CIR and reveal why a uniform low-rank objective is mismatched to the channel-imbalanced feature distributions of compressed images. Accordingly, we formulate Activation-Calibrated Singular Value Decomposition (ASVD) for this restoration setting, deriving low-rank factors entirely offline from pretrained weights and lightweight activation statistics gathered from only a few compressed calibration images. By weighting the decomposition with channel-wise activation magnitudes, our ASVD assigns larger penalties to errors on more active channels, requiring neither retraining nor online calibration and leaving the restoration pipeline intact. When instantiated on PromptCIR at rank 64, ASVD consistently improves PSNR-B over TSVD across four standard benchmarks under identical parameter and MAC budgets. At this operating point, the factorized model cuts parameters by 59% (34.75M to 14.34M) and computation by 16.1% (258.79 to 217.16 GMACs for a 256 x 256 input), enabling acceleration without retraining.
https://arxiv.org/abs/2610.29959
Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning. Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules. In this work, we present HuMiT, a whole-body teleoperation system built on a unified tracking policy that requires only a compact reference target, consisting of root height, root velocity, and the SE(3) poses of four sparse keypoints at the current frame, yet achieves competitive tracking fidelity compared to methods relying on more diverse reference states including complete joint positions, dense body-part transformations, and even future frames. Experiments show that our policy achieves a communication-to-inference latency of $\sim$20 ms measured between headset streaming and policy output and a video-based optical flow latency of 65 ms (median) across different motion types. We validate the system on a Unitree G1 humanoid, showcasing split-second reactive responses such as catching a tossed ball, as well as coordinated loco-manipulation capabilities. Project page: this https URL.
https://arxiv.org/abs/2610.29903
Learning across medical imaging modalities requires making use of images without paired text and accommodating new domains while retaining existing representations. We propose a medical vision-language technique built around an expandable bank of modality experts. Its Multiway Transformer combines shared visual computation with deterministically routed feed-forward experts and a separate text pathway. A modality-aware visual tokenizer supplies targets for masked pretraining on 19.4 million unpaired image rows across seven modalities; contrastive alignment then uses 3.23 million image-text pairs. Additional fundus and optical coherence tomography experts learn from paired data while the original image and text embedding paths remain frozen. With a ViT-Large backbone, the proposed technique achieves the best or tied-best result in 24 of 25 benchmark settings across nine modalities: 10 of 11 zero-shot classification benchmarks, all 10 linear probes, and all four retrieval benchmarks. Mean balanced accuracy is 0.674 for zero-shot classification and 0.856 for linear probing, and mean bidirectional retrieval recall is 20.70%. A separate three-seed sequential experiment with matched adaptation data yields fundus and OCT retrieval gains of 14.95 and 9.31 percentage points, with no measured loss on preceding fundus or pathology tasks. The preservation argument requires unchanged existing computation paths and inference conditions, and feature-identity checks verify retention on evaluated inputs. The proposed technique provides a modular approach to learning and expanding medical vision-language representations.
https://arxiv.org/abs/2610.29881
Geometric structure is essential for robotic manipulation and understanding the 3D world. Most VLA models rely on 2D representations of current observations, while geometry-aware approaches often require additional 3D information. However, geometry inferred independently from individual observations is often discarded rather than accumulated into a persistent task representation. Our key insight is that action generation needs a compact, task-relevant geometric abstraction that can be continuously updated, rather than a complete, renderable 3D reconstruction at every step. We introduce GeoMem-VLA, a VLA framework that internalizes explicit 3D supervision into dedicated geometric tokens and maintains them as temporal memory for action generation, without directly aligning the VLM's native visual embeddings with the teacher feature space. During training, a frozen geometry foundation model supervises learnable GeoPlan tokens through a geometric flow-matching objective over the current scene point map and future end-effector tracks. These tokens are integrated with the memory of observation representations, where historical information is retrieved, adaptively fused with current observations, and consolidated to retain event frames as the task progresses. At inference, the policy retrieves historical representations and fuses them with the current working representation to predict actions, without invoking the 3D teacher or explicitly reconstructing the scene. After benchmark-specific downstream adaptation, GeoMem-VLA achieves 98.9% average success on LIBERO and 91.10% / 91.24% on RoboTwin's clean/randomized settings. Across five real-world tasks, GeoMem-VLA achieves 78.0% average success. These results suggest that internalizing and remembering 3D scene understanding is a promising approach to robot control.
https://arxiv.org/abs/2610.29866
Compositional zero-shot learning (CZSL) aims to recognize novel combinations of previously observed objects and attributes. Prior work showed that large-scale vision-language models encode decomposable semantic structures that can be recomposed to enable generalization. The Geodesically Decomposable Embeddings (GDE) framework formalizes this by identifying directions in the tangent space at the Frechet mean of the embedding distribution, which encode primitive visual concepts. Unseen attribute-object compositions can be synthesized through vector addition of these primitives. We revisit the assumption that compositional generalization requires explicit attribute-object pair re-composition. By means of new compositional scoring functions and extensive evaluations, we show that directly using the decomposed primitives suffices for recognizing unseen compositions. In that, we gain insights on how the geometry of the embedding manifold (Euclidean, spherical, or hyperbolic) and dataset structure affect compositional reasoning. Across models (CLIP, DINOv2, MERU, HyCoCLIP), we show that compositional structure consistently emerges as primitive representations, enabling inference on CZSL benchmarks (MIT-States, VAW-CZSL, UT-Zappos50K, Clothing16K) and group robustness on Waterbirds and CelebA. Code: this https URL.
https://arxiv.org/abs/2610.29811
Understanding and modeling light transport in human-centric scenes is a longstanding challenge. While recent progress in diffusion models has boosted research in relighting, precise illumination control still lags, primarily due to the scarcity of diverse, high-quality, precisely labeled video relighting datasets. Existing end-to-end relighting approaches model light transport implicitly through neural networks, which substantially complicates controllability. In contrast, some works resort to path-traced irradiance cues as an explicit blueprint for light transport. However, such constructed irradiance cues are prone to artifacts and hinder generative quality when directly used as control signals. With the key observation that noise corruption removes high-frequency artifacts and preserves low-frequency light transport, we introduce an asynchronous joint-modeling paradigm that facilitates fine-grained illumination control. During two-stage training, we force the model to jointly denoise RGB and ground-truth irradiance frames with separate timesteps scheduling. A domain matching strategy is applied to the second stage to bridge the domain gap between irradiance cues and ground-truth irradiance maps. At inference time, we introduce an asynchronous hijacked generation pipeline that facilitates flexible illumination control. For training data, we develop a multi-illumination high-quality synthetic video dataset with paired irradiance maps using a powerful game engine. Trained exclusively on this dataset, our model exhibits robust generalization to real- world scenarios and outperforms prior approaches in both lighting fidelity and generative quality. The code and dataset will be publicly released.
https://arxiv.org/abs/2610.29780
Compact chest X-ray (CXR) models that localize findings suit deployment, but box annotations are limited and report-aware multimodal models are expensive at inference. We introduce APED-CXR, which distills report-informed spatial evidence from a frozen multimodal teacher into a student with 11.1M parameters that predicts diseases and boxes from shared evidence maps and requires the image alone at test time. During training, the teacher uses the radiograph, report, and queried class to evaluate regions proposed from the student's current evidence maps, and its support scores serve as training targets for the student's pooled evidence scores within these regions. Trained on PadChest and evaluated on held-out PadChest-GR, refreshing the student's proposals for teacher evaluation improves box-level localization F1 from 0.302 with fixed warm-up proposals to 0.338 (IoU >= 0.5; gain 0.036, 95% CI [0.022, 0.049]), while maintaining diagnostic AUC. This gain depends on the teacher checking current proposals: with equally many random boxes, a fixed dense box set, teacher-generated boxes, or report rules instead of the teacher, F1 stays near the fixed-proposal level, and proposals two refreshes old recover only part of the gain. On NIH ChestX-ray14, a secondary test set, box recall also rises from 0.423 to 0.447.
https://arxiv.org/abs/2610.29740
Spiking Neural Networks (SNNs) promise energy-efficient inference through sparse, event-driven computation, yet remain constrained on continuous, context-dependent tasks such as automatic speech recognition (ASR). A key bottleneck is the Leaky Integrate-and-Fire (LIF) neuron, whose membrane decay erases information across pauses and phonetic boundaries while it must both extract features and retain long-range context. Inspired by cortical separation of nonlinear filtering and somatic integration, we introduce the Spiking Ternary GRU (stGRU): a ternary-weight gated recurrent unit performs temporal filtering, while downstream Resonate-and-Fire (RF) neurons generate the binary spike stream driving the next block's event pathway. This makes binary event transmission a native training constraint rather than a separate deployment-time activation quantization step; together with ternary weights, learned projections avoid dense floating-point matrix MACs. Trained end-to-end on LibriSpeech-960, Small, Medium, and Large stGRUs reach 8.09%, 7.04%, and $6.44 \pm 0.17\%$ WER on test-clean without an external language model. To our knowledge, these are the first matrix-MAC-free spiking networks without a learned ANN sequence decoder to achieve single-digit WER on LibriSpeech. The architecture also achieves 10.88% test CER on Aishell-1 (9.28% on dev) when trained from scratch. Internally, trained networks develop a depth-graded hierarchy: shallow layers act as fast acoustic filters, while deep layers form slower semantic integrators whose latent representations segregate into part-of-speech manifolds and word-level spike events. Deep-layer firing rates follow lognormal distributions with a sparsity gradient, mirroring hierarchical processing observed in human cortex in vivo. Our biologically grounded architecture combines competitive ASR with favorable modeled compute and memory cost.
https://arxiv.org/abs/2610.29720
Generative image compression (GIC) delivers strong perceptual quality at low bitrates. However, GIC methods with strong perceptual quality often rely on pretrained diffusion models with high latency, while recent lightweight GIC methods reduce latency but deliver lower perceptual quality. We observe that, for lightweight GIC methods at low bitrates, coarse deterministic quantization can collapse nearby encoder latents corresponding to different fine details to the same point, making these details difficult to recover. Motivated by this, we propose GR-GIC, an efficient GIC that delivers competitive reconstruction performance with fast inference. For better performance, we introduce Guided Refinement (GR), which combines latent refinement guided by entropy context with adaptive perturbations for training regularization, jointly improving reconstruction at low bitrates. For fast inference, we introduce reorganized projected residual vector quantization (P-RVQ), which equivalently reorganizes residual updates into low-dimensional lookups to expose greater parallelism and reduce sequential computation. Experiments on Kodak show that for performance, compared with OneDC, GR-GIC achieves BD-rate savings of 23.19%, 37.71%, 22.30%, and 22.14% for LPIPS, DISTS, PSNR, and FID, respectively. For fast inference, the highly optimized implementation of GR-GIC encodes and decodes in 4.60 and 5.98 ms on an NVIDIA A100. Specifically, the reorganized P-RVQ implementation achieves a $3.14\times$ average speedup over the original implementation under the same FP32 setting. On an NVIDIA Jetson Orin NX, GR-GIC achieves latency comparable to lightweight GIC methods.
https://arxiv.org/abs/2610.29691
Learning motion planning policies that remain reliable under closed-loop execution is a central challenge in Autonomous Driving (AD). Imitation Learning (IL) scales well to large AD datasets but suffers from distribution shift, causal confusion, and compounding errors under closed-loop execution. In contrast, Reinforcement Learning (RL) typically requires handcrafted rule-based rewards and massive simulation. We study a simple closed-loop IL framework that uses RL purely as an optimization tool, guided by a trajectory-distance reward derived from logged expert data. We refer to this training strategy as Expert-Guided RL (EGRL). Through a controlled empirical study we find evidence that the training procedure, rather than model size and complexity, accounts for a substantial part of the performance gains. We then introduce DriveMLP, a lightweight MLP policy trained with EGRL, as a simple instantiation of these findings. It achieves a score of 86.51 on the nuPlan Val14 Reactive benchmark, a +3.2 point improvement over the previous best IL planner (Flow Planner), with >15x faster inference. Code is available at: this https URL .
https://arxiv.org/abs/2610.29676
Edge medical segmentation must reconcile small model size, high accuracy, and fast inference. TernScope addresses this tradeoff through model--hardware co-design, learning a compact segmentation network whose low-bit operators also simplify hardware execution. Split-channel large-kernel blocks preserve spatial context with limited computation, while branch fusion removes redundant inference paths. Ternary Progressive Quantization-aware Training (TPQ) then adapts the fused network from deep to shallow layers, through the decoder, and finally to the input and prediction layers. All 25 convolutions use ternary weights and 8-bit activations, enabling packed storage and multiplier-free computation. The resulting model uses 0.2483 M parameters and 0.0949 GMACs while retaining competitive segmentation accuracy on in-domain and external datasets. Under the same 45 nm technology, TernScope reduces compute-array area by 88.46% compared with the original Gemmini, a systolic-array accelerator with 8-bit $\times$ 8-bit multipliers. These results demonstrate a path from accurate lightweight medical segmentation to compact low-bit hardware.
https://arxiv.org/abs/2610.29617
Vision-language models (VLMs) achieve remarkable performance on 2D medical images, such as X-rays or pathology images, while 3D VLMs that directly process CT/MRI volumes lag behind due to limited 3D training data and the predominance of 2D foundation architectures. To leverage powerful 2D VLMs for analyzing medical volumes, which contain hundreds of slices, it is therefore necessary to focus only on those few slices, which are diagnostically relevant. To enable such a prioritization, we propose XGLASS, a method that transfers medical expertise from 2D X-rays to 3D CT for task-aware slice prioritization. XGLASS uses disease-conditioned importance maps derived from language-aligned radiologist gaze on X-rays and spatially aligns them with coronal CT projections, bringing gaze priors and CT content into a shared 2D representation. The fused gaze-prior/CT projection is then used to predict a disease-specific ordering of axial slices, prioritizing diagnostically relevant slices. XGLASS significantly improves budgeted retrieval over 2D and 3D-native baselines, achieving a top-10 hit rate up to 75.9% for the best-performing disease. In practice, this means that after inspecting only the top 10 slices (4.17% of a 240-slice scan), XGLASS identifies a diagnostically relevant slice in more than 75% of cases. For downstream slice-wise finding classification, an XGLASS-selected 30-slice candidate set reduces model calls by 87.5% while improving F1 by 11.3 percentage points over all-slice inference, 4.2 points over the strongest 2D selector, and remains competitive with 3D-native selectors while requiring up to 130.8 times less time and 10.9 times less GPU memory per finding, supporting its use as a lightweight preselector for volumetric CT analysis. The code and pretrained checkpoint are available on this https URL.
https://arxiv.org/abs/2610.26255