Controllable 3D part generation is pivotal for digital asset creation, yet existing methods lack the flexibility to accommodate diverse user workflows requiring varying levels of control. In this paper, we introduce FlexPart, a unified image-to-3D part generation framework that supports variable-granularity geometric conditions within a single model. By seamlessly integrating heterogeneous inputs, ranging from sparse points to dense bounding boxes and masks, via gated adaptive modulation, FlexPart unlocks a powerful cross-modal synergy. We also propose an asymmetric geometric guidance mechanism that leverages strong spatial priors to align representations across granularities, improving geometric consistency and facilitating inter-task synergy. Under mask conditioning on PartVerseXL, FlexPart reduces Part CD by 16.6% relative to TripoSG + SAM3D and by 10.5% relative to OmniPart, while maintaining competitive whole-mesh quality. The code can be found at this https URL
https://arxiv.org/abs/2610.31671
Robotic foundation models are typically evaluated through costly closed-loop rollouts, which motivates cheap offline proxies for model capability. The Platonic Representation Hypothesis (PRH) suggests that as representations improve, different modalities such as vision and language converge toward a shared statistical model of reality. We ask whether motion trajectories form another such modality: as embodied models become more capable, should their sensory representations converge toward the structure of physical motion? To examine this, we propose Sensorimotor Alignment ($S^2$), a training-free offline metric that measures how well a model's sensory representation aligns with the geometry of physical motion. We find that $S^2$ correlates positively with downstream robot task success across embodied model families, making it a low-cost offline proxy for prioritizing models before closed-loop evaluation. $S^2$ can also identify promising vision-language model (VLM) backbones even before costly fine-tuning into vision-language-action models (VLAs). Beyond this correlation, $S^2$ offers representation-level explanations for phenomena observed in VLAs and world action models (WAMs). With $S^2$, we extend PRH to embodied models and make sensorimotor alignment empirically measurable, offering insight into why an embodied model succeeds beyond its closed-loop success rate.
https://arxiv.org/abs/2610.31670
Test-time scaling has emerged as a key inference strategy for reasoning models, where a model generates a large number of candidate solutions in the hope of finding at least one correct solution. Running all candidate solutions to completion can be computationally demanding, so recent work prunes the candidate pool after generating only a short prefix, committing further computation only to the surviving candidates. Existing pruning strategies divide broadly into two categories: Quality-based methods assign a score to each partial solution and discard those predicted to ultimately lead to an incorrect final solution, while diversity-based methods select partial solutions that follow different reasoning trajectories and are therefore likely to cover different final solutions. The tension between these two objectives is an instance of exploration versus exploitation, yet little to no prior work on pruning exposes this trade-off directly, let alone optimizes it. In this paper, we introduce a pruning procedure that addresses this trade-off directly by optimizing pass@$k$ over the selected solution pool. In particular, it chooses the pool to maximize the probability that at least one of its partial solutions, when continued to completion, yields a correct answer. Because this objective simultaneously rewards high-quality partial solutions and penalizes redundancy among them, quality and diversity are naturally balanced by the criterion itself rather than through separate ad-hoc design choices. On eight open-weight reasoning models, our method outperforms existing quality-based and diversity-based pruning strategies. The gains are particularly pronounced when the pruning procedure keeps a moderate number of partial solutions for continued generation, highlighting the value of directly balancing quality and diversity during pruning.
https://arxiv.org/abs/2610.31667
Many recent open-weight language models use n-gram embedding tables to improve performance. These tables store learned representations of short token sequences, such as pairs or triples of consecutive tokens, which the model retrieves during processing. However, they can require substantial memory: DeepSeek-V4.1-Flash, for example, allocates 196 billion parameters to its Engram n-gram memory. We therefore investigate whether this memory cost can be reduced while preserving the performance improvement that the tables provide. We propose storing n-gram embeddings at low precision and systematically investigate different quantization methods and bit allocations across tables. Across nanochat-, Llama-, and GPT-2-family models trained from scratch, four-bit tables save approximately 75% of table memory while preserving more than 99% of the validation-loss improvement from adding the tables. Using fewer bits leads to a larger drop in performance, although we find that a short fine-tuning phase recovers a significant part of this loss. In addition, reinvesting the saved memory in larger tables can improve performance beyond that of the original full-precision tables while still using less memory. These table memory savings also extend to large existing models: on DeepSeek-V4.1-Flash and Qwen3.8-Flash-Next, low-bit tables save 47-55% of table memory, with perplexity increases of less than 1.2% and largely preserved downstream task performance. These findings establish low-bit precision as a practical way to reduce the memory requirements of n-gram embeddings and use the saved capacity to improve model performance.
https://arxiv.org/abs/2610.31646
Monocular models recover 3D geometry from a single image in one pass, but most assume a pinhole camera and produce distorted geometry on the wide-angle imagery produced by fisheye and panoramic lenses. Camera-aware models remove this assumption by predicting a per-pixel ray field. However, they represent different camera geometries using a single fixed basis to capture both the overall camera projection and its finer variations. We argue that camera geometry can be viewed as having a hierarchy of complexity for representing rays. We present OmniRay, a feed-forward model whose Ray Module is composed of three components: a monotone radial base that captures radially symmetric structure, a spherical-harmonic residual for smooth deviations from it, and a free-form residual for remaining local variation. These components are composed as successive rotations on the sphere, allowing the representation to accommodate diverse camera geometries. Given a single image, OmniRay predicts a ray direction and an up-to-scale radial distance for every pixel, from which a 3D point cloud is recovered without needing camera information at inference time. Extensive experiments across different camera configurations demonstrate that OmniRay establishes a new state-of-the-art in camera-agnostic monocular 3D reconstruction.
https://arxiv.org/abs/2610.31645
Video diffusion models have learned rich 3D/4D priors, making them promising for scene generation and video re-rendering. However, their use in spatial tasks is limited by imprecise camera control, spatial and temporal inconsistencies, and entangled camera motion with scene dynamics. Existing approaches, such as task-specific fine-tuning and post-process warping, often introduce visual artifacts, generalize poorly, or incur high computational costs. We propose WorldForge V2 to achieve accurate camera control while preserving the generative capabilities of pretrained video models. We first develop a training-free guidance framework using warped references to iteratively refine generation along a target camera path. Optical-flow analysis identifies motion-related latent channels for selective guidance, helping separate motion control from appearance. A dual-path strategy further compares guided and unguided predictions to correct artifacts from imperfect references. Together, these components guide viewpoint changes while preserving scene appearance and object motion. To reduce refinement costs, v-cache approximates the correction using the preceding denoising prediction, avoiding an additional model evaluation. We further extend motion localization from latent channels to network blocks and introduce Trajectory LoRA, which concentrates adaptation on blocks most responsive to trajectory guidance. A two-stage training strategy teaches these adapters to denoise the states encountered during guided generation, using limited supervision effectively. This enables reliable camera control with very little training data, with a single training scene already supporting generalization to unseen scenes. Quantitative and qualitative evaluations across multiple datasets show that our method achieves state-of-the-art generation quality and trajectory accuracy in camera-controlled video generation.
https://arxiv.org/abs/2610.31640
Feed-forward models accurately estimate camera motion and 3D geometry from short video windows. However, computational and memory costs prevent direct inference on sequences containing thousands of frames. Long videos must therefore be processed as overlapping chunks. This division produces independent local reconstructions with inconsistent coordinate frames and duplicate estimates of shared cameras. Achieving global consistency requires propagating constraints from adjacent overlaps and distant revisits across the sequence. This requirement naturally motivates pose graph optimization. However, the choice of graph level creates a trade-off. Chunk-level graphs efficiently resolve scale drift and close large loops. Yet, their rigid transformations cannot correct internal errors or conflicting frame predictions. Conversely, frame-level optimization offers local flexibility, but scaling it globally is computationally expensive and can break metric scale. HiP3R resolves this trade-off using a hierarchical pose graph. HiP3R first optimizes a robust chunk-level $\mathrm{Sim}(3)$ graph to establish the global layout and scale. It then holds this layout fixed and estimates one shared $\mathrm{SE}(3)$ camera per frame, turning overlapping window predictions into a single trajectory. Experiments across multiple benchmarks demonstrate the effectiveness of HiP3R in improving camera trajectories and 3D reconstruction. Our method applies to both chunk-based and streaming backends without additional training or fine-tuning. The codes are available at this https URL.
https://arxiv.org/abs/2610.31635
This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views. This task is highly ambiguous due to intra-class variations, symmetries, and partial observations. Current solutions struggle to balance reliability and efficiency: methods based on intermediate structures are prone to error propagation, while diffusion models suffer from high inference latency and complex post-hoc candidate extraction. To address this, we present F2G-Pose, a real-time direct, single-pass framework that predicts category-level pose, metric size, and camera-frame completed shape from a single RGB-D observation in one feed-forward pass. F2G-Pose lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and integrates object-level structure with a Mixture-of-Experts Transformer. Joint size prediction and camera-frame shape completion encourage metric consistency through dense geometric supervision. With its task-specific network trained only on pose-annotated synthetic SOPE data and its frozen RADIO backbone externally pretrained, F2G-Pose achieves state-of-the-art accuracy on SOPE and ROPE while running at 28 FPS for pose-only inference, and further demonstrates strong camera-frame geometry on HouseCat6D and real-object transfer on HANDAL. Analyses of latency, robustness, shape completion, and GenPose++ candidate behavior further demonstrate the efficiency and reliability of F2G-Pose, with real-world manipulation experiments demonstrating deployment potential under segmented RGB-D inputs. The project page, code, and pretrained models are made available at this https URL.
https://arxiv.org/abs/2610.31623
Tasks such as quadrotor dynamic-gate racing require agents to anticipate external motion while maintaining precise high-frequency control. World-model-based reinforcement learning provides a natural solution by learning latent dynamics for future imagination, yet it often entangles environmental evolution and the robot's own dynamics in a single learned rollout, where model bias can affect policy optimization efficiency. We propose DiffDreamer, a differentiable reinforcement learning framework that tightly couples a learned world model with differentiable simulation for actor optimization. In one optimization step, the learned world model propagates latent states that capture external dynamics and history-dependent features, while the differentiable simulator propagates the robot's explicit physical state. We further decompose the actor objective into a critic-driven pathway for non-differentiable task rewards and a simulator-driven pathway for differentiable motion rewards. Experiments on aggressive tracking and dynamic-gate racing show that DiffDreamer improves training convergence over the model-free, model-based, and differentiable-RL baselines, and final performance over these baselines and classical planning and control methods. Additional experiments assess reward decomposition and the odometry-conditioned relative-state representation through ablations. We also provide proof-of-concept real-world flight experiments for validation.
https://arxiv.org/abs/2610.31617
Purpose: To describe an evidence-aware retrieval evaluation protocol for a clinical retrieval-augmented generation (RAG) system over breast lesion management literature, addressing the dependence of retrieval scores on annotation coverage. Methods: An 18-document corpus and an 18-query development benchmark, with one Yes/No or WH-question per document, were used. Retrieval combined dense embeddings, BM25, and cross-encoder reranking. Chunk sizes of 128 to 1024 tokens, overlaps of 0 to 20%, and four retriever configurations were evaluated. Relevance was defined by evidence spans mapped to all containing chunks, treating overlapping chunks with equivalent evidence as relevant. Retrieval was evaluated using R-Precision, Recall@K, MRR, and nDCG@K. Separately, generation was assessed on a 512-token index at K=1 to 5 using DeepEval claim-level metrics, with deepseek-v4-pro as the LLM judge, and BLEU/ROUGE metrics. Results: The selected hybrid retriever, using 384-token chunks and 20% overlap, retrieved accepted evidence in the top three results for 17 of 18 queries. Recall@3, R-Precision, MRR@3, and nDCG@3 each reached 0.94. Ground-truth curation increased evidence spans from 25 to 37 and accepted chunk targets from 36 to 51 without changing retrieval rankings. Conclusion: Cross-encoder reranking achieved the highest retrieval scores. Expanded relevance annotations increased recognized evidence without changing rankings, highlighting annotation sensitivity. The small development set and retrieval-informed curation require independent validation, including radiologist assessment of evidence sufficiency.
https://arxiv.org/abs/2610.31606
Large language models have shown outstanding performance on text-first tasks such as coding, math, and writing. Recent efforts are shifting models' training to include scientific problems that often live in highly specialized domains beyond text, such as protein structure and biological images. However, in these scenarios, their general-purpose accuracy compared with specialized algorithms remains in question. One such domain is cell tracking, which requires spatiotemporal awareness of cell dynamics. To evaluate this, we created a new benchmark, CellTrack-Bench, which assesses Vision-Language Models' (VLMs) cell-tracking-related performance against specialized trackers. The full benchmark draws from 15 standard cell-tracking datasets across four imaging modalities and comprises 1,537 problems corresponding to 9,041 cell-linking decisions. We selected a hard subset requiring greater reasoning effort by identifying failures shared across distinct algorithmic trackers. With this proposed dataset, we: (i) evaluated different environment harnesses for VLMs; (ii) benchmarked 9 frontier closed-source models and 13 open-weight models; and (iii) provided a detailed analysis of their failure modes. Code, the stored model outputs, and a pipeline that regenerates the benchmark from the source datasets are available at this https URL.
https://arxiv.org/abs/2610.31566
Local anomaly detection is the task of identifying spatially confined anomalous or out-of-distribution (OOD) regions within an otherwise in-distribution (ID) image. Most existing methods are designed for a specific context, with a strong focus on industrial defect detection, where they achieve excellent performance on well-established benchmarks. However, we observe that these methods can exhibit significant performance drops in other contexts, especially when the inlier distribution is multimodal. To account for this inlier complexity, we propose LACToS, a principled local OOD detection method based on statistical typicality and made tractable through two innovations: (i) grouping pixels into superpixels and (ii) using a computationally efficient proxy to estimate typicality. We evaluate LACToS across three diverse applications spanning medical imaging, human faces, and X-ray security screening. LACToS performs more robustly than prior methods across these benchmarks. The code is released here: this https URL.
https://arxiv.org/abs/2610.31538
Task and Motion Planning (TAMP) stands as a fundamental challenge in robotics, essential for enabling autonomous agents to execute complex, long-horizon tasks in diverse environments. While Large Language Models (LLMs) introduce a new paradigm for TAMP by leveraging extensive common sense, their inherent reasoning limitations hinder direct application, and fine-tuning strategies to enhance these capabilities are currently bottlenecked by the scarcity of high-quality datasets. Existing automated generation methods often suffer from homogeneity, limiting model generalization, and unsolvability, where hallucinated scene graphs create physical mismatches with task goals. To address these issues, we propose Scene-graph Construction Optimized by Plan Error-correction (SCOPE), an automated framework designed to generate diverse and executable TAMP datasets. SCOPE incorporates multi-level diversity metrics to maximize the information entropy of scenarios. Crucially, it introduces a Plan Feedback Error-correction pipeline that utilizes planner execution failures as feedback signals to retroactively rectify logical inconsistencies in scene graphs, ensuring physical feasibility. Experimental results demonstrate that SCOPE exhibits greater robustness to erroneous scene graphs and generates higher-quality data. When utilized for LLM fine-tuning, SCOPE-generated data yield a downstream TAMP model that achieves an absolute 12.33% gain in success rate over its counterpart fine-tuned with data generated by DELTA, a state-of-the-art PDDL-based planner.
https://arxiv.org/abs/2610.31518
Users increasingly rely on AI systems for extended, multi-turn tasks, yet evidence indicates that LLM-based system performance degrades over prolonged interaction. To evaluate and improve AI assistants in such settings, we need user simulators that faithfully follow complex user intents while exhibiting realistic conversational behavior. Existing approaches manifest a trade-off: prompted assistants can follow complex user intents but lack behavioral fidelity, while specialized user simulators better approximate conversational behavior but struggle to remain faithful to complex intents. In this paper, we propose a reinforcement learning (RL) recipe that jointly rewards task intent adherence and behavioral naturalness. A crucial contribution of the method is operationalizing naturalness with a lightweight discriminator trained in an alternating, adversarial loop with the user simulator. We release the resulting model, UserLM-2.0, which produces valid simulated conversations (i.e., meeting both task-faithfulness and naturalness criteria) 46.2% of the time, over three times the rate of the strongest prior user simulator (14.1%).
https://arxiv.org/abs/2610.31512
Accurate hippocampal segmentation can be a useful tool for diagnosing and monitoring neurological conditions such as Alzheimer's disease and epilepsy. While numerous automated segmentation methods exist, their clinical adoption remains limited. Reliable uncertainty assessment can enhance trust and facilitate clinical translation. This study evaluates ensembles of five heterogeneous hippocampal segmentation methods - InnerEye, ASHS, FastSurfer, HippoSeg, and FreeSurfer - across two dementia datasets and one epilepsy dataset. The sub-ensemble containing InnerEye, FastSurfer, and HippoSeg emerged as both accurate and efficient, highlighting the feasibility of balancing computational cost and performance. Additionally, ensemble-derived uncertainty quantification with sample variance, mutual information, and predictive entropy is shown to reduce inaccurate segmentations by flagging low-confidence cases, potentially providing a mechanism for automatically escalating ambiguous cases for expert assessment. Lastly, this study explores the downstream clinical utility of ensemble-derived uncertainty, finding a significant correlation with motion artefact severity and a modest contribution to Alzheimer's disease classification.
https://arxiv.org/abs/2610.31505
Multibeam imaging sonar produces intensity images degraded by coherent speckle and system-induced blur, while clean reflectivity targets are rarely available. Existing despeckling methods often rely on simplified intensity-domain noise models, synthetic clean targets, or blind-spot self-supervision, and typically do not jointly model deblurring and speckle suppression. We propose a physics-consistent self-supervised framework for joint despeckling and deblurring of multibeam imaging sonar. A stochastic coherent image-formation model yields a conditional-mean forward operator that relates latent scene reflectivity to expected intensity through the squared magnitude of the system point spread function. We then use registered multi-frame sonar sequences to train without clean ground truth images, showing that, under an idealized inter-frame conditional-mean condition, the expected paired loss equals the corresponding forward-prediction loss up to a network-independent constant. To stabilize the ill-conditioned inverse problem, we further adapt robust equivariant imaging using stochastic coherent simulation and introduce a paired forward prediction error metric for ground-truth-free evaluation. Experiments on two real multibeam sonar datasets demonstrate a favourable balance between forward-prediction agreement, homogeneous-region speckle suppression, and preservation of visible structural boundaries compared with representative baselines.
https://arxiv.org/abs/2610.31490
Vision-Language Models (VLMs) have shown strong potential for video anomaly detection, but dense frame-level inference makes them impractical for real-time deployment. Existing acceleration commonly relies on uniform sampling, which ignores content dynamics and can either waste computation on static segments or miss localized anomalies. We propose MoG-VLM a motion-adaptive anomaly detection framework that leverages motion purely as a lightweight control signal to decide when VLM inference is necessary. To this end, we introduce Temporal Gradient Magnitude (TGM) which performs content-aware sampling to concentrate computation on informative regions while avoiding redundant processing. We further introduce a hierarchical dual-stream design in which dense multi-frame VLM reasoning is activated only around frames with elevated anomaly likelihood, via anchor-triggered context-window expansion with early termination. A fusion module then reconciles these instantaneous semantic cues with temporal action dynamics. Across four benchmarks, our method achieves 91.91%, 84.30%, 87.88%, and 78.96% AUC-ROC on XD-Violence, UCF-Crime, MSAD, and ShanghaiTech, respectively, establishing new state of the art on three benchmarks under the zero-shot, training-free setting. On XD-Violence, we improve over the previous best result by +0.57% while delivering a 1.31x inference speedup. These results demonstrate that content-aware allocation of VLM capacity, processing fewer frames more intelligently rather than all frames uniformly, is a more effective axis of progress than uniformly densifying VLM inference across frames. Code is available on GitHub: this https URL.
https://arxiv.org/abs/2610.31478
Open-vocabulary 3D semantic maps have emerged as a key spatial memory representation for long-horizon robot autonomy, enabling robots to reason about objects, their spatial relationships, and past observations across time. However, existing object-centric semantic maps are primarily designed for static environments and rely on an append-only point integration strategy, where newly observed points are accumulated but previously integrated points are rarely reevaluated. Consequently, perception errors accumulate over time, and outdated points persist after objects move or disappear. Although recent dynamic mapping methods update object-level representations in changing scenes, they do not explicitly revise noisy or obsolete points within each object. We propose an online refinable semantic mapping framework that continuously refines object representations through probabilistic point-level confidence updating. Each object point maintains a confidence score that is updated online using multi-view temporal evidence: consistent observations reinforce reliable points, while inconsistent segmentation masks, depth measurements, and visibility cues suppress spurious and outdated points. Combined with object tracking and re-identification to preserve instance identities under motion and relocation, our framework enables object-centric semantic maps to be continuously refined rather than monotonically accumulated. Experiments demonstrate improved mapping accuracy over the previous method by 3.46% on Replica and 2.55% on ScanNet, show robustness in dynamic environments and under perception noise, and provide an effective spatial memory for object navigation and embodied question-answering with success rates of 82.4% and 76.7%.
https://arxiv.org/abs/2610.31476
Robot world models simulate how environments evolve in response to robot actions. Latent action models enable learning dynamics from videos by encoding visual transitions as proxy actions. However, reconstruction-driven latent actions mix robot motion with object responses and other scene changes, complicating their correspondence with robot controls. We propose SkeLAM, a skeleton-guided latent action model for controllable robot world modeling. SkeLAM decomposes latent actions into a kinematic component grounded by robot skeleton supervision and a residual component retaining complementary visual dynamics. Cross-modal swap reconstruction encourages RGB-derived and skeleton-derived kinematic representations to be interchangeable during video reconstruction. The world model incorporates both components through separate conditioning pathways, while branch dropout reduces its dependence on future-derived residual information. A lightweight adapter maps robot actions to the kinematic space, and subsequent world-model fine-tuning adapts generation to these predicted conditions. At inference, the model generates future observations from the current observation and robot actions. On DROID, SkeLAM reduces end-effector ADE by 19.5% and LPIPS by 11.1% compared with DreamDojo. Motion probing supports kinematic specialization, while qualitative results demonstrate zero-shot human-to-robot motion transfer in generated rollouts. Policy evaluation shows agreement between predicted success rates and those measured in real robot executions.
https://arxiv.org/abs/2610.31474
AI coding agents can now build small playable games in minutes, but the results usually look like programmer art: gray blockouts, colored geometric primitives, and flat semantic blobs. We present AnyGameRenderer, a video-to-video generative renderer that turns such footage into high-quality visuals with characters, motion detail, and effects. Throughout, it keeps the layout, camera, and every entity's position and timing intact. Our AnyGameRenderer generalizes across a wide range of genres that agents build, such as tower defense, auto-battlers, top-down survivors, turn-based battles, kart racing, and crowd runners. AnyGameRenderer takes plain video as its game-state input, with no complex representations such as engine G-buffers, per-object class labels, or low-poly proxies. Gray blockouts, colored primitives, semantic maps, and wireframes all work as input. It also preserves entity correspondence: group counts stay correct, and entities appear and disappear on the right frame. We implement AnyGameRenderer by LoRA fine-tuning MiniMax-H3 ref2va, a 33B reference-video-conditioned video generation model. Training uses $\sim$10k paired clips from three sources: (i) multi-stream rendering data from 38 agent-made games exported from GEAR, an AI game-creation tool; (ii) two-stream rendering data from Unreal Engine, with programmatically controlled crowds, count changes, and entity scales; and (iii) real gameplay recordings, with pairs reconstructed via 3D-box detection. To evaluate the entity correspondence, we propose an entity-level benchmark of 59 held-out cases with 753 entities, scored against ground-truth boxes. Compared with the base model, AnyGameRenderer better preserves entity correspondence: temporal match rises from 50.9\% to 62.9\%, missed count changes fall from 34.7\% to 21.3\%, and fewer entities are hallucinated or left unrendered.
https://arxiv.org/abs/2610.31466