In this work, we present Canvas360, a two-stage framework for in-context panoramic generation that combines geometry-aware pretraining with downstream task-specific fine-tuning. To address the lack of large-scale, high-quality training data tailored to in-context panoramic tasks, we propose Canvas360Dataset, a collection of 1M high-quality paired panoramic samples for style transfer, inpainting, outpainting, and editing, enabling effective supervision across diverse in-context generation scenarios. On the modeling side, Canvas360 enhances text-to-panorama generation through parallel depth generation, velocity circular padding, and similarity loss regularization, enabling the model to learn geometry-aware representations, capture object distortion details, and improve geometric consistency and global coherence. Furthermore, empowered by strong panoramic priors, Canvas360 enables a unified in-context panoramic generation framework that supports diverse downstream tasks via token-level concatenation, surpassing prior methods in both task coverage and modeling flexibility. Extensive experiments show that Canvas360 improves panoramic image fidelity, achieving particularly strong performance on the panorama-specific FAED metric and competitive or leading results across the reported quantitative evaluations. More information can be found on our project page: this https URL
https://arxiv.org/abs/2607.08765
Hand-object interaction (HOI) recognition requires capturing both hand manipulations and object transformations. However, existing video-language models often fall into shortcuts by relying on spurious correlations among hands, objects, or environmental context, rather than reasoning from the appearance and dynamics of hands and objects themselves. To address this limitation, we propose a new learning paradigm that combines (i) hand-object masked training, which enables robust reasoning from partial hand or object observations, and (ii) an HOI-dynamics-aware decoder that explicitly learns hand- and object-centric embeddings through auxiliary predictions of their locations and semantics, enhancing sensitivity to both cues. To systematically evaluate such cue-specific reasoning, we introduce Cue-Isolated HOI (CI-HOI), a new evaluation that assesses models' ability to predict actions from hand- and object-related cues independently. To enable CI-HOI, we curate the DEHOI testbed, which separates hand- and object-related observations for disentangled HOI evaluation through inpainting. Using DEHOI, we demonstrate both quantitatively and qualitatively that our training strategy exploits hand- and object-centric information more effectively than existing models. Our approach improves over existing models on DEHOI, standard action recognition, object state recognition, and even robot manipulation action recognition, leading to more robust HOI understanding.
https://arxiv.org/abs/2607.08514
Image outpainting extends an image beyond its original borders, requiring seamless style integration and globally coherent scene completion. Building on the success of diffusion models, recent methods have achieved substantial improvements in visual quality. In practice, however, high-resolution outpainting is commonly performed via progressive expansion around a fixed source image, particularly in artwork scenarios. Despite this progress, existing approaches still suffer from three key limitations: (i) the absence of a reliable global planning mechanism, which leads to structural instability and error accumulation at high resolutions; (ii) limited spatial controllability beyond text prompts, making it difficult to place objects at user-specified locations; and (iii) high inference latency caused by inherently sequential patch generation. To address these issues, we propose a global blueprint-guided two-stage diffusion framework for layout-controllable high-resolution outpainting with efficient parallel synthesis. In Stage 1, we generate a low-resolution global blueprint using a layout adapter that injects bounding-box conditions into a Stable Diffusion inpainting backbone, producing a globally consistent structural plan while extracting global guidance features. In Stage 2, we synthesize high-resolution local patches in parallel by injecting the blueprint-derived global guidance and initializing each patch from the blueprint using the low-frequency preservation property of forward diffusion. This design eliminates sequential dependency while maintaining global coherence. Extensive experiments on large-scale artwork datasets demonstrate improved visual fidelity, stronger semantic consistency, and substantially reduced inference time compared to prior baselines, while uniquely supporting explicit layout control for artwork outpainting.
https://arxiv.org/abs/2607.06162
Autonomous vehicles (AVs) face increasing threats from vandalism-induced occlusion attacks (VOAs) that compromise camera-based perception. While detection frameworks can identify vandalized images, restoring camera-stream utility after physical occlusion remains underexplored. This paper presents present the Recovery and Enhancement of Vandalized Images for Vision Excellence (REVIVE) framework, a vandalism recovery pipeline integrating: (1) binary VOA detection, (2) multi-class VOA pattern identification, (3) EfficientNet-based U-Net segmentation, and (4) type-aware recovery using Bootstrapping Language-Image Pre-training (BLIP)-guided Stable Diffusion inpainting, direct pixel replacement, or adaptive median filtering. Stable Diffusion shows variable reconstruction performance (per-pattern SSIM 0.667-0.867, PSNR 15.4-26.7dB) across VOA patterns, while aligned direct pixel replacement achieves near-identical reconstruction under the aligned-reference condition. On 500 tracked clean/vandalized image pairs, unrecovered VOAs reduce YOLOv8l object-detection recall to 0.588, while direct pixel replacement restores recall to 0.967 and F1-score to 0.970 under that aligned-reference condition. LaMa, Telea, and Navier-Stokes baselines improve image similarity but provide more limited downstream detection recovery, and Stable Diffusion is treated as an asynchronous recovery branch subject to a quality gate rather than a blocking real-time perception step. We evaluate a reference-available quality gate that filters recovered candidates before downstream use: without it, type-aware routing degrades per-image recall to 0.304, whereas with it, recall returns to 0.608, at or above the unrecovered baseline, ensuring the forwarded stream is never worse than the unrecovered frame. REVIVE therefore, provides a structured recovery framework from VOAs in AVs.
https://arxiv.org/abs/2607.05649
Monocular-to-stereo conversion synthesizes stereoscopic content from 2D videos for immersive 3D experiences. In modern Depth-Image-Based Rendering (DIBR) approaches, stereo inpainting of disocclusions is the critical bottleneck. Training-based methods achieve superior quality but rely on scarce stereo pairs or synthetic data with domain gaps. We address this through the first self-supervised framework learning from monocular videos via cycle consistency. Our key contribution is the Geometric Reciprocity Theorem (GRT): under the nearest-neighbor DIBR formulation, the disocclusion mask when synthesizing a target view equals the mask of pixels lost when warping back from target to source, enabling analytical computation of test-time disocclusion masks directly from monocular images. This yields train-test consistency for the stated warping formulation, supporting self-supervised learning from unlimited monocular videos and substantial improvements over training-free and supervised state-of-the-art methods. Project page: this https URL
https://arxiv.org/abs/2607.05354
Recovering dynamic environment maps from a single in-the-wild video is crucial for photorealistic rendering, yet remains a challenge. Recent video generation models can produce photorealistic scenes with complex lighting, possessing an inherent understanding of lighting. In this paper, we introduce V-LITE (Video generation models are inherent lighting estimators), a framework that unlocks this internal knowledge by reframing lighting estimation as a guided video inpainting task. Inspired by VFX industry practices, we insert a synthetic chrome ball into the scene to compel the model to generate physically plausible reflections from the surrounding spatio-temporal context. To bridge the gap from LDR-native models to the HDR domain, we design an HDR-aware VAE and employ an efficient LoRA-based fine-tuning strategy. We then construct a mixed dataset comprising high-fidelity HDR images to provide realistic HDR priors, and in-the-wild HDR videos to provide dynamic spatio-temporal context. Extensive experiments demonstrate that V-LITE produces temporally coherent HDR environment maps, revealing that modern video diffusion models are not merely synthesizers but also powerful, inherently capable estimators of physical scene lighting.
https://arxiv.org/abs/2607.04674
Brownian Bridge Diffusion Models (BBDM) offer an appealing framework for image restoration and inverse problems by constructing a stochastic bridge from the clean signal directly to the degraded observation, rather than to pure noise. Despite their promise, the choice of bridge schedule is typically inherited from heuristics, and a principled analytical framework for schedule design has been lacking. In this work, we develop such a framework by offering a novel analysis of BBDM reverse dynamics under a Mixture-of-Gaussians (MoG) prior. This setting yields a closed-form ideal posterior and a corresponding MMSE denoiser, while the BBDM-induced reconstruction law is captured analytically through a tractable surrogate. Building on these expressions, we formulate two complementary schedule-design objectives: a Wasserstein criterion targeting perceptual quality and an MSE criterion targeting reconstruction fidelity. Our work exposes an inherent tradeoff between the two and proves the existence of universal schedules for both that are independent of the degradation and prior. Extensive experiments on controlled MoG settings confirm full alignment between theory and practice, and experiments on the FFHQ dataset across inpainting, deblurring, and super-resolution tasks validate the practical value of our schedule-design criteria.
https://arxiv.org/abs/2607.03517
Convolutional Neural Networks (CNNs) achieve strong denoising performance by exploiting spatial context from neighboring pixels. Deep Image Prior (DIP) leverages this property to restore images from a single noisy input without requiring large datasets. However, the over-parameterized architecture of DIP often leads to noise fitting during optimization. In this paper, we propose Pool-DIP, a convolution-free architecture that incorporates pooling-based contrast modeling to capture spatial context efficiently. Pool-DIP improves denoising performance while significantly reducing the number of parameters and computational complexity compared to convolution-based DIP models. Experimental results show that Pool-DIP achieves competitive performance across multiple datasets, including a real-world benchmark. Spectral analysis further reveals that Pool-DIP stabilizes the evolution of high-frequency components during optimization and suppresses erroneous high-frequency signals. The proposed architecture also generalizes well to other image restoration tasks such as super-resolution and inpainting.
https://arxiv.org/abs/2607.02952
While diffusion models have revolutionized image synthesis, their application to real-world inverse problems is often hampered by the need for massive datasets and the difficulty of imposing strict physical constraints. In this work, we introduce \textbf{SE-UNet} (Singular Equivariant UNet), a framework designed to solve ill-posed imaging tasks without extensive pre-training. By treating generation as an optimization problem constrained by geometric equivariance ($D_4$ group) and singular value gating, SE-UNet effectively standardizes the solution space. We demonstrate that these strong inductive biases allow for state-of-the-art zero-shot inpainting results (80\% missing pixels) on CIFAR-10. Our method surpasses Deep Image Prior (DIP) baselines by over 4 dB in PSNR and exhibits a characteristic "singular snap" convergence -- rapidly locking into the signal manifold. SE-UNet thus offers a data-efficient pathway for constrained generation, aligning with the ReALM-GEN goal of bridging theoretical priors with practical deployment.
https://arxiv.org/abs/2607.02628
A pivotal step in autonomous driving simulation involves inserting foreground vehicles with predefined trajectories into simulated scenes. This process enhances scene diversity and facilitates the creation of various corner cases for testing and improving autonomous driving models. However, existing methods often rely on pre-reconstructed 3D assets, which frequently lead to lighting inconsistencies between the inserted foreground and the background. Moreover, the reliance on limited, manually-curated 3D assets hinders large-scale deployment. To address these challenges, we propose DriveWeaver, a novel framework for controllable vehicle insertion in autonomous driving simulation. Specifically, for a masked target insertion area, DriveWeaver performs video inpainting conditioned on vehicle point clouds to generate high-quality, temporally consistent vehicles. This video-inpainting-based approach ensures seamless blending between the foreground and background, while the readily available point cloud conditions enable superior generalization. To support long-term generation, we further design a global-to-local hierarchical inpainting strategy, ensuring the consistent identity and appearance of the inserted vehicles. Meanwhile, we extract explicit 3D Gaussian representations of the inserted vehicles through an urban reconstruction pipeline to enable real-time rendering for autonomous driving simulation. Extensive experiments across diverse datasets demonstrate that our method outperforms existing baselines in visual realism and geometric consistency, providing a robust tool for scalable autonomous driving scene augmentation.
https://arxiv.org/abs/2606.31918
Identity document forgery has undergone a fundamental capability shift: generative AI tools now enable high-fidelity document synthesis and field-level manipulation with minimal technical expertise, while detection methods remain constrained by benchmarks that do not reflect this threat. The resulting attack surface spans physical presentation, digital injection, and fully generative synthesis, introducing distinct forensic failure modes that require a unified threat model and evaluation framework. This survey provides, to our knowledge, the first unified treatment of Presentation Attacks, Digital Injection Attacks, and GenAI-driven synthesis within a single identity verification threat model. We trace detection methodologies from rule-based heuristics through forensic localisation, injection-aware pipelines, foundation models, and few-shot frameworks. A systematic audit of public datasets from 2019--2025 exposes a persistent Reality Gap between benchmark conditions and operational deployment. We further analyse large multimodal models for identity document manipulation, identifying Script-Dependent Generative Instability (SDGI) as a recurring typographic failure mode in non-Latin script inpainting. Finally, zero-shot benchmarking on unseen synthesised ID cards shows that even the strongest publicly available models achieve APCER values above 25% under security-oriented operating conditions, highlighting substantial limits in cross-domain generalisation. We conclude by outlining future directions toward forensically grounded, privacy-preserving, and legally accountable identity verification systems.
https://arxiv.org/abs/2607.01442
A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration. Converting a single panorama into a persistent, renderable 3D representation for free-viewpoint navigation has attracted growing interest; existing methods either adopt iterative per-view completion that propagates inpainting results to update the underlying geometry, leading to progressive error accumulation and cumbersome multi-step pipelines, or leverage the temporal consistency priors of video generation models, yet the continuous-trajectory constraint intrinsic to such models limits their flexibility in covering scenes from multiple directions simultaneously. We present Pano2World, which takes a single indoor panorama as input and directly outputs a persistent, explorable 3D Gaussian scene. Given the source panorama, Pano2World first reconstructs a coarse 3D Gaussian proxy and renders it at adaptively sampled nearby poses to obtain geometrically aligned guidance panoramas; a panoramic diffusion model then jointly denoises all target views via View-Aware Attention Routing, where each target view simultaneously receives geometric constraints from its corresponding guidance panorama and global semantic guidance from the source panorama, naturally enforcing cross-view consistency. To avoid the information loss incurred by decoding the multi-view hidden features formed during joint denoising back to the pixel domain via VAE, we introduce Latent Feature Adapter, a geometry-aware bridge module that directly distills these hidden features into a scene latent, subsequently decoded into the final 3D Gaussian scene. Experiments demonstrate that Pano2World significantly outperforms existing methods on the multi-position panoramic novel-view synthesis benchmark.
https://arxiv.org/abs/2607.00832
Multi-modal image matching is essential for visual localization and multi-sensor fusion, but it is hindered by the scarcity of large-scale training data with precise geometric annotations. Existing real-world datasets suffer from prohibitive costs, limited scene diversity, and errors in SfM-MVS pipelines, while synthetic methods struggle to maintain 3D geometric consistency or achieve photorealistic appearance. To address this, we propose AnyMatch, a novel framework that leverages abundant, easily accessible single-view images at minimal cost to generate rich multi-modal training data. AnyMatch integrates monocular depth estimation, 3D reprojection, diffusion-based inpainting, and crossmodal image translation to synthesize multi-view, multi-modal image pairs with 3D geometric fidelity. Crucially, our method provides annotations that strictly adhere to 3D geometric consistency through explicit 3D reprojection, avoiding SfM-MVS error accumulation. Furthermore, AnyMatch offers strong scalability, enabling controllable scene diversity and annotation difficulty via adjustable input and camera parameters. We construct Any-syn, a large-scale synthetic multi-modal dataset using AnyMatch. Experimental results show that matching networks (e.g., LoFTR, EDM, RoMa) fine-tuned on Any-syn achieve substantial performance gains on multi-modal benchmarks, exhibiting superior generalization and robustness compared to models trained on existing data.
https://arxiv.org/abs/2606.31077
Restoring incomplete or damaged 3D objects is crucial for cultural heritage preservation, occluded object reconstruction, and artistic design. Existing methods primarily focus on geometric completion, often neglecting texture restoration and struggling with relatively complex and diverse objects. We introduce Restore3D, a novel framework that simultaneously restores both the shape and texture of broken objects using multi-view images. To address limited training data, we develop an automated data generation pipeline that synthesizes paired incomplete-complete samples from large-scale 3D datasets. Central to Restore3D is a multi-view model, enhanced by a carefully designed Mask Self-Perceiver module with a Depth-Aware Mask Rectifier. The rectified masks learned by the self-perceiver guide an image integration and enhancement phase, helping retain observed shape and texture patterns while refining the generated regions and mitigating the low-resolution limitations of the base model, yielding high-resolution, semantically coherent, and view-consistent multi-view images. A coarse-to-fine reconstruction strategy is then employed to recover detailed textured 3D meshes from refined multi-view images. Experiments on synthetic and real broken-object benchmarks show that Restore3D improves multi-view restoration quality and textured-mesh reconstruction over representative inpainting, completion, and reconstruction baselines in the evaluated settings. Project Page: this http URL
https://arxiv.org/abs/2607.00522
Pedestrian-level wind prediction is essential for urban design and wind-comfort assessment, but high-fidelity simulations such as LES remain computationally expensive for rapid evaluation. This study develops a two-stage U-Net framework for efficient prediction of time-averaged pedestrian-level wind speed over realistic urban morphologies. The model is trained and evaluated using the UrbanTALES dataset, which contains realistic city configurations under different approaching wind directions. In the first stage, a baseline U-Net model (M1) predicts wind fields patch-by-patch from normalised building height and fetch information. This formulation allows application to urban domains of arbitrary size, but independent patch inference can introduce discontinuities at patch boundaries. To address this, a second U-Net model (M2) is introduced as an inpainting-based refinement model. M2 uses a larger contextual window containing the initial M1 prediction and local morphology to reduce discontinuities using neighbouring flow information. During full-field inference, M2 is applied iteratively using a Gauss-Seidel scheme until convergence. Results show that M1 captures the main spatial distribution of pedestrian-level wind speed and performs well in low- and moderate-velocity regions, although high-velocity peaks are less accurate. M2 substantially reduces patch-boundary artefacts and improves spatial coherence. Across unseen urban cases, the framework reproduces mean velocity and spatial variability reasonably well, while maximum velocities remain underestimated. Overall, the proposed framework provides an efficient and flexible surrogate model for high-resolution pedestrian-level wind prediction across realistic urban morphologies.
https://arxiv.org/abs/2607.02560
Localized generative editing needs localized evaluation: full-image identity metrics are structurally confounded under hard-composited edits. We present Envisage, a FLUX.1-Fill inpainting reference pipeline for rhinoplasty goal visualization from a single frontal photograph. The pipeline combines 8 rhinoplasty clinical presets (the released framework also includes 8 blepharoplasty and 8 rhytidectomy presets), MediaPipe masks, and hard-mask compositing. The composite preserves outside-mask pixels by construction, so full-face identity scores are dominated by copied pixels rather than by the diffusion backbone. Because full-face identity metrics cannot grade localized edits, we introduce SurgicalScore, a mask-decomposed 0-1 protocol scoring edit direction, edit magnitude, masked LPIPS, realism, and outside-mask preservation; SS_raw assigns 0.919 [0.918, 0.920] to a perfect-predictor control , anchoring the ceiling. On N=211, the paired ArcFace gain (output-to-GT minus input-to-GT) is negative for all methods (Envisage -0.048 smallest, vs. ICEdit -0.139, Kontext -0.242, InstructPix2Pix -0.294; p < 1e-4), with external validation on a 457-pair ASPS/PCA corpus showing a larger negative gap. With SurgicalScore, Envisage achieves the highest score (0.599 [0.579, 0.619]) and leads on both metrics, but the all-negative ArcFace gap shows that full-face identity is poorly aligned with localized surgical accuracy under hard compositing. A 5-seed GT-oracle (an upper bound, not a deployable result) reduces the residual ArcFace gap by 73% (-0.054 to -0.015), with positive output-to-GT gain on 33.9% of cases, indicating candidate-space headroom for a learned ranker. For localized edits, progress should be measured with edit-region fidelity rather than full-face identity metrics. We release Envisage, SurgicalScore, preset definitions, and matched split manifests.
https://arxiv.org/abs/2606.28628
Reconstructing high-fidelity, relightable 3D avatars from a single in-the-wild image is a challenging ill-posed problem, primarily hindered by the scarcity of high-quality PBR data and the complexity of disentangling illumination from intrinsic materials. In this paper, we present a data-efficient framework that leverages the robust priors of a unified pre-trained diffusion backbone to sequentially address texture completion, delighting, and material decomposition. Unlike existing methods that rely on fragmented pipelines or extensive proprietary datasets, we utilize cascaded Low-Rank Adaptations (LoRAs) to adapt the strong generative prior of the diffusion model for each sub-task in UV space. Specifically, we first employ an Inpainting LoRA to complete missing UV textures caused by occlusion, leveraging the model's semantic understanding to generate semantically and photometrically coherent details. Subsequently, a Light-Homogenization LoRA and a novel Cross-Intrinsic Attention mechanism are introduced to remove baked-in lighting and collaboratively synthesize pixel-aligned PBR maps (Albedo, Normal, Roughness, Specular, and Displacement). To ensure physical plausibility, we impose a UV-space differentiable BRDF shading loss during the decomposition stage, forcing the generative process to adhere to the rendering equation without the artifacts typical of rasterization-based supervision. Extensive experiments demonstrate that our method, trained on fewer than 100 real 3D scans, generates comprehensive, 4K-resolution PBR assets with superior realism and generalization compared to state-of-the-art methods, and all training code and model weights will be released upon acceptance.
https://arxiv.org/abs/2606.28144
Real-world object removal is challenging due to two key difficulties: the target object's non-local effects, such as shadows and reflections, which are difficult to model, and the fact that user-provided masks are often inaccurate or incomplete. With billions of parameters and tens of denoising steps, diffusion-based models achieve strong removal performance at the expense of substantial computational cost, limiting their use in interactive applications and on edge devices. To address these challenges, we present OSOR (One-Step Object Removal), which simultaneously achieves efficient, effect-aware, and mask-robust object removal. Concretely, OSOR introduces: (1) an occupancy-guided discriminator for precise boundary supervision, enabling stable single-step diffusion training; (2) an alpha head that leverages knowledge from pretrained diffusion models to predict appropriate removal regions with minimal overhead, thereby handling imperfect masks; and (3) a semantic-anchored verification pipeline (SAVP) that filters noisy instruction-based triplets to produce effect-aware supervision at scale. Using SAVP, we curate CORNE, which contains 280K verified removal pairs, and further annotate AnimeEraseBench and TextEraseBench to evaluate performance on more complex removal tasks. Experiments show that OSOR surpasses strong multi-step diffusion baselines in perceptual quality while achieving $4\times$ to $30\times$ faster inference.
https://arxiv.org/abs/2606.28094
3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D editing, they often depend on precise multi-view segmentation masks and are inherently constrained to object removal tasks. We propose CoIn, a novel framework that bridges 2D inpainting models and 3DGS through a multi-stage consistency pipeline. Our approach first generates initial inpainted images using a diffusion model, enabling the use of arbitrary-shaped masks and diverse tasks like object insertion. We then introduce Reference Adaptive GS with Feature Attention to reconstruct a coarse 3D scene by adaptively weighing towards a reference view (2D -> 3D). This 3D representation provides geometric guidance to the diffusion process via GS-based Reference Feature Warping, ensuring multi-view consistency (3D -> 2D). Finally, a Texture-Enhancing Discriminator refines the 3D scene to achieve high photometric realism (2D -> 3D). Experiments show that CoIn, effectively leveraging bidirectional information flow, achieves state-of-the-art performance and effectively handles both object removal and object insertion with flexible mask input.
https://arxiv.org/abs/2606.27584
Conventional RGB cameras suffer from lighting artifacts such as flare, glare, flicker, and overexposure, leading to irrecoverable information loss that necessitates computational restoration. However, existing approaches treat these problems in isolation, failing to recover structural details completely obscured by complex spatially discrete image degradations. In this paper, we propose a novel cross-modal restoration paradigm and present DeLux, a modular proof-of-concept pipeline that leverages neuromorphic event streams as a structural prior to guide the targeted detection and inpainting of lighting artifacts in RGB video. Validation on synthetic benchmarks and real-world automotive footage demonstrates that DeLux effectively suppresses local artifacts and restores affected regions. The proposed approach outperforms existing RGB-only baselines and event-guided HDR models, achieving an average MS-SSIM of over 0.99 across all artifact types and demonstrating up to an 88% reduction in artifact severity in real-world automotive footage. The synthetic artifact generation tools and curated real-world evaluation datasets are made publicly available to foster future research on cross-modal restoration.
https://arxiv.org/abs/2606.27576