This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views. This task is highly ambiguous due to intra-class variations, symmetries, and partial observations. Current solutions struggle to balance reliability and efficiency: methods based on intermediate structures are prone to error propagation, while diffusion models suffer from high inference latency and complex post-hoc candidate extraction. To address this, we present F2G-Pose, a real-time direct, single-pass framework that predicts category-level pose, metric size, and camera-frame completed shape from a single RGB-D observation in one feed-forward pass. F2G-Pose lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and integrates object-level structure with a Mixture-of-Experts Transformer. Joint size prediction and camera-frame shape completion encourage metric consistency through dense geometric supervision. With its task-specific network trained only on pose-annotated synthetic SOPE data and its frozen RADIO backbone externally pretrained, F2G-Pose achieves state-of-the-art accuracy on SOPE and ROPE while running at 28 FPS for pose-only inference, and further demonstrates strong camera-frame geometry on HouseCat6D and real-object transfer on HANDAL. Analyses of latency, robustness, shape completion, and GenPose++ candidate behavior further demonstrate the efficiency and reliability of F2G-Pose, with real-world manipulation experiments demonstrating deployment potential under segmented RGB-D inputs. The project page, code, and pretrained models are made available at this https URL.
https://arxiv.org/abs/2610.31623
4D scene reconstruction requires robust handling of dynamic objects, yet existing streaming methods commonly assume static scenes, leading to pose drift and ghosting artifacts over long sequences. We introduce Stream4D, a training-free, motion-decoupled streaming reconstruction framework that can be directly integrated into causal Transformer backbones (e.g., StreamVGGT, Stream3R). Our key observation is that causal attention implicitly encodes rich temporal motion cues within the KV cache. We adaptively aggregate these cues from multiple attention layers and across temporal windows, and fuse them with depth priors to handle challenging cases such as occlusions and textureless regions, producing precise dynamic masks that decouple static and dynamic regions. We then apply a soft key masking scheme that leverages these dynamic masks to suppress interference from dynamic regions in causal attention, thereby improving camera pose estimation accuracy. Stream4D inherits the efficiency of causal attention and remains compatible with existing streaming architectures. On diverse dynamic-scene benchmarks, Stream4D significantly improves camera pose estimation and static-scene reconstruction quality, yields reliable dynamic masks, and effectively mitigates long-sequence ghosting.
https://arxiv.org/abs/2610.31320
Vision-language perception has achieved impressive progress in aligning natural language with visual observations, yet grounding high-level semantics into part-level physical interaction remains challenging. To address this gap, we propose UniRAP, a unified model for inferring part-level physical affordances and mapping language instructions to actionable geometric representations. UniRAP formulates this problem as a conditional multimodal generation task, integrating visual inputs, textual instructions, and optional prompts into a shared spatiotemporal representation space through a unified interface token mechanism. To predict executable contact geometry, we introduce a Unified Affordance Decoder (UAD), which jointly performs object detection, part-level affordance segmentation, and 4-DoF interaction pose estimation by leveraging intermediate segmentation features. In addition, we propose a curriculum-based transfer training strategy that progressively adapts the model from general visual parsing to interaction-aware perception, improving data efficiency under limited textual annotations. Experiments show that UniRAP achieves state-of-the-art performance on referring expression segmentation, affordance grounding, and interaction pose estimation, while maintaining strong spatiotemporal consistency in dynamic video scenarios. These results demonstrate the effectiveness of UniRAP as a unified perception framework for language-guided physical manipulation.
https://arxiv.org/abs/2610.29768
Feed-forward visual geometry models, exemplified by VGGT, have demonstrated strong multi-view reconstruction capabilities through dense global attention. However, the resulting all-to-all cross-view computation scales quadratically with the number of input views, making long-sequence inference particularly expensive due to substantial frame-level redundancy among highly overlapping observations. We uncover a topology-first, geometry-later evolution in VGGT camera tokens: shallow-layer tokens reliably capture local view neighborhoods, whereas deeper-layer tokens progressively encode globally organized inter-view geometry. Motivated by this observation, we introduce BlazeVGGT, a training-free framework for structure-aware frame-level key--value sparsification. At each global-attention block, BlazeVGGT constructs a view-level similarity kernel from camera-token relations and employs greedy determinantal point process inference to select a compact set of mutually complementary views. The selected views constitute the key--value context, while all input frames are retained as queries. This asymmetric attention design preserves dense per-frame predictions while eliminating redundant cross-view computation, allowing our method to be directly integrated into pretrained VGGT as a plug-and-play module without parameter updates. Its advantages become increasingly pronounced with sequence length: at 2,000 frames, BlazeVGGT achieves approximately 13$\times$ faster inference than VGGT while reducing the Chamfer Distance from 0.41 to 0.32. Extensive experiments demonstrate a favorable accuracy--efficiency trade-off in point-cloud reconstruction and camera-pose estimation, compatibility with existing VGGT accelerators such as FastVGGT and LiteVGGT, and transferability to VGGT-based models including StreamVGGT and PAGE-4D. Codes are publicly available at this https URL.
https://arxiv.org/abs/2610.29454
Humanoid-human interaction requires robots to operate under severe partial observability: during close physical contact, the human partner is occluded, truncated, or outside the robot's field of view, causing pose estimation to fail and often necessitating external tracking or privileged human state. At the same time, heavy mutual occlusions introduce errors into the human-human motion-capture data used for learning. We present REACT, a framework for learning deployable humanoid-human interaction policies from human-human demonstrations. REACT treats semantic contact structure as the key supervisory signal connecting demonstration processing, interaction learning, and onboard control. First, a VLM-guided contact modeling and retargeting pipeline identifies semantically meaningful contacts and transfers them onto humanoid-human geometry while preserving interaction structure. Using these annotations, privileged interaction policies learn physically grounded behaviors through interaction-aware contact rewards and are then distilled into deployable egocentric depth policies trained entirely from onboard sensing using photorealistic human depth rendering. To address severe partial observability, we introduce generative partner-state modeling objectives that predict partner motion from occluded egocentric views. We evaluate REACT in simulation and on a real Unitree G1 humanoid across five contact-rich interactions. Semantic contact modeling substantially improves preservation of demonstrated interactions, while generative partner-state modeling improves contact recall on four of five interactions, most under heavy occlusion. On real hardware, REACT performs all five interactions using onboard sensing alone.
https://arxiv.org/abs/2610.28523
Pose-free 3D Gaussian Splatting (3DGS) aims to bypass cumbersome Structure-from-Motion (SfM) by directly reconstructing scenes from unposed image sequences. In this work, we present CrossFit-GS, a deferred-commitment progressive framework that mitigates cumulative trajectory drift and breaks the self-reinforcing loop of distorted-map error propagation. Specifically, we partition the input sequence into interleaved subsets and maintain two complementary submaps. Each candidate pose is cross-refined against a frozen opposite submap that has never been optimized using the target frame, thereby providing an independent geometric reference for pose estimation. Checkerboard validation and spatial coverage safeguards further reject unreliable updates, and only verified poses are committed to their corresponding owner submap. Once the trajectory has been refined, the intermediate submaps are discarded and the final global representation is trained from scratch using the fixed refined poses. Extensive evaluations across multiple benchmarks demonstrate that CrossFit-GS substantially reduces cumulative trajectory drift and consistently improves both camera pose estimation and novel-view synthesis over existing methods.
https://arxiv.org/abs/2610.28190
Accurate ground plane normal estimation is essential for odometry in spherical mobile mapping systems (SMMS), which face challenges from rapid rotations and limited ground coverage. We propose two RANSAC-based approaches: single-scan estimation with normal vector scoring and multi-step validation, and LiDAR-inertial odometry (LIO)-based estimation using a global 3D map. Evaluated across diverse real-world datasets against terrestrial laser scanner ground truth, results show that LIO-based estimation significantly outperforms single-scan methods in accuracy and robustness. Integrating ground normal estimates into the motion model improves pose estimation, supporting autonomous navigation in challenging and hazardous environments.
https://arxiv.org/abs/2610.28701
We present PnP-Transformer, a neural pose solver designed as an iterative-free, differentiable alternative to classical PnP-RANSAC algorithms. PnP-Transformer regresses the 6D object pose by processing predicted semi-dense 2D-3D correspondence fields alongside confidence scores, while mapping geometric inputs into a continuous latent space. To evaluate its practical utility, we integrate PnP-Transformer into a zero-shot 6D pose estimation pipeline, where the correspondence module and pose solver are trained separately. PnP-Transformer achieves a 41.2% mean AR score with low latency (0.46 s/obj) on seven core BOP benchmark datasets, surpassing all prior baselines (such as RayPose with 39.1% AR) but one (Co-op with 58.4% AR). When the pose solver is replaced with EPnP-RANSAC (similar to Co-op) while keeping the correspondence module unchanged, the RANSAC alternative outperforms PnP-Transformer on six of the seven datasets by reaching 52.2% mean AR at a cost of an additional 60 ms per object, revealing an accuracy-latency trade-off. Code and pretrained models are available at this https URL.
https://arxiv.org/abs/2610.26096
3D Human Pose Estimation (3D HPE) is used in indoor environments, such as smart homes, to analyze human movement and monitor human states. Millimeter-wave (mmWave) radar is suitable for this task because it is robust to lighting variations and does not capture images of human appearance. However, radar observations often provide insufficient information about certain body parts or contain overlapping reflections from multiple body parts, limiting accurate 3D joint localization. To address these limitations, we propose the Initialization-to-Refinement Pose Framework (I2R-Pose), comprising two stages: Motion-Aware Pose Initialization and Observation-Guided Refinement. In the first stage, joint-wise features are learned by incorporating temporal relationships across consecutive radar observations and human skeletal structure to compensate for insufficient joint information and estimate an initial 3D pose sequence. In the second stage, separately extracted radar observation features predict joint-wise positional corrections that refine the initial pose and generate the final pose sequence. The framework supports individual and fused inputs of time-Doppler/time-range (TD/TR) maps and radar point clouds (PCs). To evaluate performance across indoor activities, we construct the Radar Motion and Spatial Information for 3D Human Pose Estimation (RaMoS-Pose) dataset, providing synchronized TD/TR maps, radar PCs, and 3D joint ground truth (GT). Evaluations on RaMoS-Pose and the publicly available MVDoppler-Pose dataset show that I2R-Pose reduces mean per-joint position error (MPJPE) by 39.50% on MVDoppler-Pose and by 15.13% on RaMoS-Pose with fused inputs, compared with the best-performing existing methods evaluated on each dataset.
https://arxiv.org/abs/2610.27774
Autonomous Unmanned Aerial Vehicle (UAV) navigation in urban environments requires precise pose estimation. Because Global Navigation Satellite System (GNSS) signals are often unreliable in cities, visual localization serves as a crucial complement. Within this domain, textureless Level-of-Detail (LoD) city models provide a lightweight and privacy-preserving substitute for heavy 3D textured meshes. However, localizing against abstract geometry is challenging. Existing pipelines typically score 2D silhouette overlaps, which can suffer from severe geometric ambiguities. We present MatchCityLoc, a framework that shifts this paradigm to direct feature matching from a noisy 6-DoF pose prior. By extracting surface normals from the query image using a zero-shot foundation model and matching them against rendered LoD normals, we establish explicit 3D-to-2D correspondences. This enables a Perspective-n-Point (PnP) pose solve, which we iteratively refine through a render-and-match loop. Experiments demonstrate strong pose recall and accurate translation and rotation among the evaluated off-the-shelf LoD-based methods with very few renderings. By bridging the modality gap between aerial imagery and texture-free geometry, MatchCityLoc enables accurate localization using lightweight, privacy-preserving city models.
https://arxiv.org/abs/2610.27110
Monocular simultaneous localization and mapping (SLAM) remains challenging in dynamic environments. Real-time dynamic object identification in such environments is a critical problem. Recent approaches estimate per-pixel uncertainty from rendering residuals or multiview feature inconsistency to identify dynamic regions. These methods lack direct motion evidence, and their accuracy may degrade when reconstruction is inaccurate or features are ambiguous. In addition, such uncertainty merely downweights pixels in bundle adjustment (BA), so inaccurate uncertainty estimates can still impair camera pose estimation and 3D reconstruction. Accordingly, we present a monocular RGB SLAM system for dynamic scenes. Specifically, a motion uncertainty estimation method is proposed to derive uncertainty from the residual between optical flow and camera motion induced flow, directly reflecting object motion. The estimation varies with frame alignment accuracy, reducing false detections and yielding accurate pixel-level masks of dynamic regions. To make BA more robust, we estimate camera poses from high confidence pixels. These poses are then used to reproject dynamic pixels during joint refinement of poses and depth, reducing the influence of object motion on both pose and depth updates. Moreover, we provide a quantitative evaluation of dynamic masks and analyze how these masks affect the downstream tracking and reconstruction of dynamic objects. Our approach improves the mean dynamic mask IoU by 35\% over a state-of-the-art baseline on DAVIS, and reduces the average ATE by 59\% on Bonn and 19\% on TUM relative to the SLAM backbone used in our system. The source code will be made publicly available.
https://arxiv.org/abs/2610.23496
Feed-forward Gaussian models have made novel view synthesis almost instantaneous. Feed-forward methods predict Gaussians directly, either in two stages or in a single merged pass. Using two separately trained models is attractive because each can specialize in its own objective: one for accurate pose estimation and the other for high-quality reconstruction, rather than forcing a single jointly trained network to compromise between the two. A natural instantiation pairs a frozen pose estimator, VGGT, with a frozen reconstruction backbone, TokenGS. Prior work, such as VGGT-X and 3R-GS, also adopts a two-stage design, but attributes the resulting quality degradation to noisy pose estimates and introduces learned refinement. We show that this is not the primary source of the problem. Through per-camera analysis across 107 scenes from two datasets, DL3DV and MipNeRF360, using COLMAP poses as the reference, we find that the rotation error after alignment is small (median 1.6 degrees), whereas the translation scale is offset by a large, dataset-consistent factor. Controlled ablations over 140 DL3DV scenes show that the primary obstacles are two integration failures rather than pose error: a coordinate-frame inconsistency and a translation-scale mismatch, both of which can be corrected deterministically. With these fixes, a frozen VGGT driving a frozen TokenGS achieves 22.47 PSNR, within 0.51 dB of the COLMAP reference, with no additional training, when poses are estimated from all scene views. In the sparse setting, where reconstruction uses only four context images under the standard pose-free protocol, the same pipeline matches this all-view quality, yielding a fully COLMAP-free pipeline without any refinement step.
https://arxiv.org/abs/2610.23039
Achieving precise terminal position and heading alignment remains a significant challenge for learning-based mobile robot control. Recent vision-based learning methods have shown promise for precise target-relative control and generalization to unseen environments with pretrained visual encoders, but general-purpose visual representations are not specifically designed to capture the fine-grained spatial differences between current and goal views required for precise control, and real-world demonstrations combining millimeter-scale terminal accuracy with zero-shot transfer across environments remain limited. To address these challenges, we propose Geometric Representation Conditioning for Precise Visuomotor Policy (GR-VIP), a goal-conditioned visuomotor policy that leverages a visual encoder pretrained for relative camera pose estimation. Rather than using the final relative-pose estimate, GR-VIP conditions action prediction on the dense relational features produced before pose regression, preserving fine-grained cross-view information for learning corrective actions from demonstrations. We evaluate GR-VIP on a real-world docking task and demonstrate high docking success rates and millimeter-scale terminal accuracy in both the training and unseen environments, without additional training for transfer. Furthermore, supplementary experiments illustrate the policy's ability to align with non-docking targets and complete docking under a tested low-light condition.
https://arxiv.org/abs/2610.22997
Understanding biomolecular function requires characterizing three-dimensional structure and conformational variability, for which cryogenic electron microscopy (cryo-EM) is a powerful tool. Cryo-EM produces noisy two-dimensional particle images in which molecular structure, particle pose, and imaging conditions are jointly encoded. Recovering biological information from these observations spans inverse problems including pose estimation, heterogeneity analysis, and reconstruction. These tasks are usually addressed independently despite shared protein structure and image formation, motivating a common representation across inverse problems. Since biologically meaningful differences may be spatially localized, we study self-distillation with complementary global and masked patch objectives. Because experimental dataset discrimination can reflect acquisition-specific cues, we develop controlled synthetic and experimental evaluations and find that structural discrimination benefits from dense spatial features. We introduce the EMber family of vision transformers, pre-trained on >50 million experimental particle images from 214 EMPIAR datasets together with simulated projections from 268,000 molecular assemblies. EMber improves upon existing methods at conformational and compositional discrimination by 14.85 and 14.26 percentage points, estimates conformational populations to within 1.59pp error with a linear probe, and produces particle assignments yielding reference-quality reconstructions in fewer epochs. We demonstrate how to learn representations that capture biological information for use across multiple cryo-EM inverse problems.
https://arxiv.org/abs/2610.22523
We introduce Gen4P, a unified framework for recovering 4D geometry and motion from monocular video. We show that a pretrained video generator can be repurposed into a feed-forward 4D perceiver without iterative denoising. Building on on-demand querying, Gen4P processes clean video latents in a single encoder pass and predicts the requested 4D attributes through a lightweight cross-attention decoder. The on-demand query formulation enables flexible spatial sampling, and our proposed continuous-time queries further provide temporal flexibility. To strengthen geometric knowledge, we propose a straightforward plug-in solution by incorporating a pretrained video-depth LoRA as a frozen geometry prior, improving overall performance without adding extra trainable parameters. Gen4P achieves state-of-the-art or competitive performance on tasks of 3D point tracking, video depth and camera pose estimation. Qualitative results on in-the-wild videos illustrate its capability of tracking complex motion while maintaining the delicate structure. Together, these results demonstrate the potential of video generative pretraining for unified 4D perception. See this https URL for more visual results.
https://arxiv.org/abs/2610.22371
Imitation learning enables robots to perform complex tasks by leveraging human-collected demonstrations. However, most existing approaches require labor-intensive data collection with additional teleoperation systems, which hinders scalability. Human videos represent a natural source of data that implicitly contain knowledge of manipulation behaviors. However, transferring them to robots remains challenging due to the visual domain gap and the absence of explicit action labels. In this work, we introduce TDV, a trajectory-based framework that leverages data generation to enable generalizable manipulation. TDV focuses on task-relevant objects by leveraging plug-and-play 6D pose estimation techniques to extract object trajectories from human videos, thereby mitigating the impact of irrelevant backgrounds and varying viewpoints. As a modality-agnostic intermediate representation, trajectories are inherently independent of the visual domains and different embodiments, enabling efficient data generation. Our method outperforms previous approaches on RLBench simulation tasks, achieving near 100\% success rates across seven tasks. In real-world experiments, TDV enables cross-embodiment generalization manipulation from one-shot human demonstrations by leveraging efficient trajectory generation techniques.
https://arxiv.org/abs/2610.21792
Camera-to-robot pose estimation from a monocular image is significant for vision-based robot navigation and control. However, recovering 3D structural features from 2D observations remains a challenging task. Existing camera-to-robot pose estimation methods either rely on time-consuming iterative rendering or involve sophisticated 2D-3D registration which suffers from projection ambiguity, accumulated errors for distal joints and imbalanced learning for different joints. In this work, we propose RoPE-Flow, an end-to-end flow matching-based framework for camera-to-robot pose estimation. From the predicted 2D heatmaps, we propose a Keypoint-centered Feature Extractor to obtain positional features along with contextual representations from keypoints-centered multi-scale patches. Moreover, we introduce Graph-guided Condition Generator, which embeds a learnable adjacency map to generate condition for flow matching based on correlation among keypoints. Besides, we introduce Bone Length Loss and Ray-Depth Loss for topological consistency and scale stability, with joint-wise weighting to mitigate varied prediction difficulty across joints. The proposed method outperforms state-of-the-art methods for pose estimation across different types of robots with mutiple cameras. Besides, we establish a novel cross-scene benchmark to demonstrate the outstanding performance of RoPE-Flow on zero-shot cross-scene robot pose estimation. Meanwhile, animated visualizations are shown on the website: this http URL
https://arxiv.org/abs/2610.21086
Geometry foundation models estimate camera poses and 3D scene structure from video sequences, but maintaining consistent reconstructions over long horizons remains challenging. Feed-forward models process long sequences as independent, fixed-length frame windows and align their predictions, causing pose and reconstruction errors to accumulate across windows. Streaming models retain information from past frames to inform future predictions, but cannot revise earlier estimates when later observations reveal errors. To address this, we introduce Scaffold MemOry for Revision (SMORE), a framework equipping frozen geometry foundation models with a revisable external memory for long-horizon inference. Inspired by hippocampal associative memory in biological brains, which links spatial context with sensory experience, SMORE associates where an observer is with what it observes, enabling past observations to be stored, retrieved, verified against new evidence, and revised when inconsistencies are detected. We evaluate SMORE with eight competitive geometry models on five datasets spanning camera pose estimation, multi-view depth estimation, 3D point-cloud reconstruction, simultaneous localization and mapping (SLAM), and novel view synthesis. Across all evaluated models, SMORE consistently improves long-sequence pose estimation, reduces multi-view depth error by up to 58%, reduces Chamfer distance for 3D point-cloud reconstruction by up to 43%, and achieves average trajectory error as low as 2.9 cm in long-horizon SLAM. By retaining corrected poses and observations, SMORE further improves the fidelity and spatial consistency of large-scale 3D scene reconstruction. These results establish revisable external memory as a flexible interface for extending pretrained geometry models beyond fixed-context prediction toward iterative, error-correcting inference over long visual sequences.
https://arxiv.org/abs/2610.19674
Real-time monocular human pose estimation is an important sensing component for human-centered intelligent systems. While recent camera-based methods have achieved impressive accuracy, fundamental challenges persist, particularly when visual observations are incomplete, such as during lower-body occlusion or short out-of-frame intervals. In these challenging but common scenarios, vision-only systems often struggle to reconstruct physically plausible lower-limb motion and reliable foot-ground contact. Due to the highly unobtrusive and wearable nature of smart insoles, this paper investigates whether simple plantar pressure and acceleration sensors can effectively resolve these visually induced limitations. To systematically investigate this, we first collect a synchronized multimodal dataset and then propose a part-decoupled temporal fusion framework. The proposed model fuses foot-sensing features into the lower-body branch to compensate for incomplete visual evidence, while a lightweight coordinator exchanges information between the upper- and lower-body temporal representations to maintain whole-body consistency. The framework is evaluated with three representative real-time visual backbones based on 2D keypoints, 3D landmarks, and SMPL-based human mesh recovery. We evaluate our framework on three representative real-time visual backbones. Quantitative experiments demonstrate that incorporating simple foot sensors consistently improves pose accuracy, motion smoothness, and gait-related measurements over vision-only baselines, with the most significant gains observed under occlusion and short visual-dropout conditions. Ultimately, our results demonstrate that unobtrusive foot sensing provides vital and complementary physical observability when camera observations are temporarily unavailable.
https://arxiv.org/abs/2610.19494
Wrist-worn inertial measurement units (IMUs) provide a common sensing modality for tasks ranging from activity and gesture recognition to pose estimation, inertial odometry and clinical motor assessment. Existing wearable benchmarks evaluate performance across multiple tasks, but leave open how supervision for one task affects transfer to others and whether these tasks benefit from a shared representation. We present IMU-Bench, a benchmark of ten tasks from eight datasets for studying IMU multi-task performance and cross-task transfer. We compare six self-supervised methods pretrained on unlabeled recorded and simulated wrist motion, evaluating classification, pose and velocity estimation, and IMU-language retrieval. We find that our masked autoencoder, InrtlWrist, achieves the best or joint-best frozen-probe performance on nine of ten tasks, and fine-tuning improves on training from scratch on nine of ten tasks, including full-body pose, odometry and retrieval. Across transfer and joint-training experiments, supervision that benefits one target can reduce performance on others, with supervised sources transferring within kinematic estimation while, under frozen probing, none approaches the pretrained encoder on language retrieval, and joint-training gains that come at a cost to the paired task. These findings distinguish broad downstream usefulness from complementary task supervision. Code, task cards and a leaderboard are publicly available.
https://arxiv.org/abs/2610.19481