Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable. However, most pose estimators remain optimized for geometric keypoint accuracy, while many real-world applications in rehabilitation, sports science, ergonomics, and clinical movement analysis require biomechanical quantities that describe how the body moves, loads, and activates. In this work, we propose BioModule, a lightweight plug-in temporal transformer that attaches downstream of any 3D pose estimator and predicts biomechanical attributes from standard 17-joint 3D skeletons. BioModule is estimator-agnostic and requires no modification of the upstream pose model, enabling existing pose estimators to be extended toward physically interpretable motion analysis. To train and evaluate BioModule, we construct a large-scale aligned dataset pairing Human3.6M video and 3D keypoints with the biomechanical label space of Human3.6Mplus. We establish and verify anatomical correspondence between coordinate systems of the two datasets, enabling frame-accurate cross-modal supervision. Using this aligned supervision, BioModule predicts biomechanical quantities. We further benchmark BioModule across seven state-of-the-art 3D pose estimators, providing the first systematic analysis of how upstream pose estimation quality propagates to downstream biomechanical prediction fidelity. The results position BioModule as a compact, modular bridge between vision-based pose estimation and biomechanically meaningful human motion analysis.
https://arxiv.org/abs/2607.08725
While global localization using spinning radar has gained attention for its robustness to adverse weather and challenging environments, many studies have focused on individual components such as place recognition or pose estimation. In this paper, we take a holistic view of radar sensor-based global localization and present RadLoc, a fast, robust, and lightweight end-to-end pipeline from place recognition to 3-DoF pose estimation. RadLoc accelerates pre-processing using 1D CA-CFAR filtering and leverages the near-range dominance in spinning radar images to design a compact descriptor and an efficient hierarchical coarse-to-fine retrieval strategy. Moreover, coupled with phase correlation-based 3-DoF pose estimation, it forms a versatile global localization module applicable to SLAM and multi-session SLAM systems. Extensive experiments on 15 sequences across 5 datasets demonstrate that RadLoc achieves robust performance while maintaining the smallest descriptor size and fastest retrieval time among state-of-the-art approaches. The supplementary materials are available at this https URL.
https://arxiv.org/abs/2607.08115
Pose-Free Feed-forward 3D Gaussian Splatting (3DGS) has recently emerged as a powerful paradigm for fast scene reconstruction. However, its performance degrades significantly in long image sequences due to cumulative camera pose estimation drift, which propagates errors into geometric modeling and severely limits rendering fidelity. In this work, we revisit the long-sequence bottleneck and identify pose drift as the primary factor restricting reconstruction quality. Furthermore, while SfM-based pseudo ground-truth poses introduce sensor noise, purely rendering-based supervision often leads to optimization instability and local minima due to the entangled optimization of geometry and pose. To address the challenges, we propose a synergistic pose-free framework that explicitly couples geometry and appearance via a Raymap-Guided Coupling Module (RGC). Concretely, we anchor Gaussian centers to raymap-induced geometry and jointly optimize RGB reconstruction, raymap consistency, and camera regularization under a unified objective, yielding a bidirectional feedback loop: stronger geometry improves rendering, and appearance supervision in turn refines geometry and pose. To further stabilize learning across wide temporal ranges, we introduce a Dual-Frequency Viewpoint Scheduling strategy that combines easy-to-hard interval expansion with replay of short-interval pairs. Extensive experiments across in-domain and cross-domain datasets show consistent gains in both rendering and pose estimation, with notably improved robustness on long sequences. Ablation studies validate our central insight: explicitly designed geometry-appearance synergy is the key to scalable and drift-robust pose-free feed-forward 3D reconstruction.
https://arxiv.org/abs/2607.07168
Prior work suggests that diffusion representations capture low-level geometry but struggle with high-level semantics. We demonstrate that state-of-the-art video diffusion models overcome this limitation. By systematically probing their intermediate activations using recent mutual-kNN alignment metrics, we reveal a highly structured latent space where visual representations evolve across both network depth and noise levels. We show that while moderate noise levels yield linearly separable global semantics, fine-grained details persist at lower noise levels but become spatially scattered, requiring attention mechanisms to decode. Building on these insights, we introduce Gen4U (Generation for Understanding), a framework that repurposes these generative representations with a single forward pass. Our experiments establish that frozen, large-scale video diffusion models function as highly competitive video encoders across a wide spectrum of tasks, spanning semantic and non-semantic objectives (video classification, depth estimation, camera pose estimation, image and video captioning). Bypassing fine-tuning, Gen4U unifies the generation and understanding paradigms, achieving strong perception performance while fully preserving the model's ability to generate high-quality video.
https://arxiv.org/abs/2607.06856
Global localization from 3D point clouds remains challenging under limited or asymmetric fields of view (FOV), which fail to provide the dense, symmetric coverage that place recognition methods assume. We present G-PROBE, a learning-free global localization framework that removes this assumption. A virtual sensor decomposition runs the same pipeline, by design, on configurations ranging from a narrow-FOV sensor to a panoramic or multi-sensor rig. The front-end enumerates cross-FOV branch ensembles that encode heading hypotheses for heading-invariant place recognition. A score-scale-invariant, tuning-free gamma-SGRT suppresses heading aliasing under partial FOV and provably becomes inert at symmetric 360 degrees. The back-end, CG-GICP, refines a coarse full-cloud GICP with a pass restricted to high-certainty co-observed points selected by a bird's-eye-view certainty map (a by-product of front-end scoring). This certainty coupling links descriptor evaluation to 6-DoF metric pose estimation without an external verification module. Evaluated on five LiDAR datasets and three modalities (mechanical, solid-state, FMCW), G-PROBE attains the highest learning-free multi-session F1 on average and is competitive in panoramic single-session settings. Where hand-crafted and zero-shot supervised baselines collapse under wide-to-narrow cross-sensor pairing, it remains usable end-to-end (up to 55.0% vs. no more than 6.8% success), and under FOV asymmetry (360 to 60 degrees) it retains about 54% Recall@1, about 18x the strongest learning-free baseline.
https://arxiv.org/abs/2607.06782
We formulate computer vision as unified multimodal generation, where heterogeneous visual tasks are expressed in the native text and image generation spaces of a unified multimodal model, without task-specific architectures. Under this formulation, SenseNova-Vision uses natural-language instructions and optional visual prompts to specify tasks, target regions or views, and decoding conventions, and generates responses as text for symbolic outputs, images for dense spatial predictions, or mixed text-and-image outputs for compositional tasks. To support large-scale training, we convert diverse computer vision annotations into instruction-response examples compatible with these generation spaces, resulting in the SenseNova-Vision Corpus, a computer-vision instruction-response corpus spanning text, image, and mixed targets. Starting from an off-the-shelf pretrained unified multimodal model, SenseNova-Vision is trained primarily on this corpus, with auxiliary multimodal data used as a capability-preserving mixture, and requires no task-specific prediction heads or architectural modifications. The resulting model covers a broad range of vision tasks, including detection, OCR, keypoint estimation, segmentation, depth estimation, surface normal prediction, point maps, and camera pose estimation, while supporting language-defined variants that combine category, color, region, and other visual cues. Experiments show that a single unified model can match leading task-specialized systems across structured visual understanding, dense geometric prediction, segmentation, and multi-view visual geometry. These results suggest unified multimodal generation as a scalable route for integrating computer vision capabilities into general-purpose foundation models. The model and corpus are publicly available.
https://arxiv.org/abs/2607.06560
Tracking the six-degree-of-freedom (6-DoF) pose of objects and surfaces from monocular video is a long-standing problem in computer vision. To tackle this problem, existing methods require inputs beyond the video itself-such as 3D models, depth maps, object masks, or task-specific learned features-and they struggle with textureless, transparent, reflective, or deformable surfaces. Here, we introduce ProxyPose, which recasts 6-DoF pose tracking as video-to-video translation. Given only a video and a single marked pixel in the first frame, a fine-tuned video diffusion model translates the input into a proxy video-a synthetic video depicting a colored polyhedron undergoing the same local rigid-body motion as the surface region at the marked pixel. Because the proxy's geometry and appearance are known by construction, recovering its full 6-DoF trajectory reduces to classical pose estimation with off-the-shelf solvers. This formulation leverages large-scale video pre-training to absorb the hardest aspects of pose tracking-handling challenging materials, occlusions, and deformations-into the translation step, while operating at the pixel level with no assumptions about object identity, boundaries, or global rigidity. ProxyPose achieves state-of-the-art 6-DoF pose tracking accuracy without the additional inputs required by competing methods and after fine-tuning the video model only on synthetic data. We further demonstrate that ProxyPose extends to face tracking, camera pose estimation, and challenging in-the-wild scenes that are beyond the reach of existing approaches. Project page: this https URL.
https://arxiv.org/abs/2607.06555
Vision-centric autonomous driving requires accurate metric geometry and ego-motion estimation from synchronized multi-camera observations. Recent visual geometry models show strong performance in pose estimation, depth prediction, and 3D reconstruction, but are not tailored to rigid multi-camera driving systems. They often encode camera poses as entangled representations, in which time-varying ego-motion and static camera-rig geometry are jointly modeled, limiting the utilization of vehicle-side geometric priors. We propose Trajectory-Rig Decoupled Metric Geometry Learning (TRIG), a geometry perception framework for autonomous driving. TRIG factorizes camera poses into ego-trajectory and camera-rig components, enabling separate modeling of ego-motion and static multi-camera topology. We introduce decoupled pose encoding and supervision, which separately constrain trajectory evolution and rig geometry for metric-consistent learning. Moreover, sparse Temporal--Spatial attention separates cross-camera interaction from temporal aggregation, reducing global attention cost while preserving geometric reasoning. Experiments on five autonomous driving benchmarks show that TRIG achieves state-of-the-art performance in pose estimation, metric depth prediction, and 3D reconstruction.
https://arxiv.org/abs/2607.05801
In the pursuit of robust and generalizable category-level object pose estimation, most existing methods adopt parametric formulations that learn effective representations from data, yet they primarily encode category-level patterns into fixed shape priors or static parameter weights, which limits their scalability to highly diverse instances. In this paper, we rethink category-level pose estimation from a memory-centric perspective and present MemPose, a memory-augmented framework that explicitly incorporates category-level geometric memory into the pose estimation pipeline. We introduce an external memory buffer that stores and dynamically updates structural representations from previously observed instances, enabling the model to leverage accumulated experience to support current perception. Extensive experiments on four challenging benchmarks (REAL275, CAMERA25, Housecat6D and Wild6D) demonstrate the superiority of our proposed method over previous state-of-the-art approaches.
https://arxiv.org/abs/2607.04930
Feed-forward 3D reconstruction (F3R) transformers have recently achieved remarkable success. However, scaling them to long image sequences remains challenging, as the quadratic complexity of cross-view global attention quickly becomes the dominant computational bottleneck. While recent efforts attempt to improve efficiency through compressed or sparse attention, they fail to fully exploit the inherent sparsity and dynamic behavior of global attention. In this work, we present a comprehensive analysis of global attention across multiple F3R transformers and reveal that attention patterns are highly heterogeneous, dynamic, and extremely sparse across layers and attention heads. Motivated by these findings, we propose SAF3R, a training-free dynamic sparse attention framework tailored to F3R transformers. SAF3R integrates tailored sparse attention mechanisms with offline head profiling and an efficient online adaptation strategy to match input-dependent attention behaviors. Extensive experiments demonstrate that SAF3R achieves high sparsity ratios while preserving camera pose estimation and 3D reconstruction quality, translating into substantial end-to-end speedup on F3R transformers compared to existing methods. Code is available at this https URL
https://arxiv.org/abs/2607.03612
WiFi-based human pose estimation (HPE) enables the detection and interpretation of human body positions and movements without the need for wearable devices while preserving individual privacy concerns. Implementing this solution requires enhancing model performance and maintaining efficiency, especially on resource-constrained devices. This paper introduces a novel framework, WiLHPE, for lightweight and efficient human pose estimation using WiFi CSI signals. Empowered by a camera-based model during training, WiLHPE processes raw WiFi signals directly to estimate human poses in the testing phase. It employs a novel neural network architecture to dynamically learn convolutional kernels and apply attention mechanisms across channel and frequency spaces. This innovative method diversifies the kernels to improve the recognition capabilities of WiFi signals without adding complexity, ensuring efficiency. Additionally, the Tree-Structured Parzen Estimator algorithm is employed to optimize the critical hyperparameters of the neural network efficiently, minimizing the time required for optimal hyperparameter search compared to heuristic methods. Results from experiments on both the MM-Fi and WiPose datasets highlight the superiority of WiLHPE over state-of-the-art approaches, achieving 85.96% and 94.27% at PCK50, respectively, with minimal computational overhead. Notably, WiLHPE performs impressively even under challenging conditions, maintaining around 80% at PCK50 under AWGN noise with an error variance of 0.5.
https://arxiv.org/abs/2607.03196
Device-free 3D human pose estimation using commodity WiFi Channel State Information (CSI) enables privacy-preserving and illumination-robust human sensing, but its deployment is limited by poor cross-environment generalization. Unlike images, CSI measurements do not have a spatially localized correspondence to body parts and are heavily affected by multipath propagation, causing models that regress absolute poses to entangle body structure with environment-specific location cues. Within a single environment this coupling is benign: an end-to-end absolute-pose variant, RePos-D, already achieves state-of-the-art accuracy on Person-in-WiFi-3D (86.9 mm MPJPE, a 3.4% gain over the previous best WiFi method, DT-Pose). Across environments, however, the same model overfits position and suffers significant performance degradation. We therefore propose RePos, a factorized framework that separates root-relative pose estimation from root localization. By preventing absolute-pose supervision from affecting the structure branch, RePos learns environment-invariant pose representations. Specifically, it groups CSI features into body-part-aware latent tokens that skeleton-guided modeling refines into the pose, while a separate amplitude-based network estimates the root position through a differentiable spatial-decomposition module. Under the strict MM-Fi cross-environment protocol, RePos achieves MPJPEs of 254.4-296.1 mm, a 10-21% reduction over existing WiFi-based methods. The improvement remains consistent across activity protocols, leave-one-environment-out splits, and leakage-free few-shot transfer. Analysis of the learned features shows that relative-pose representations remain largely position-agnostic, while root localization retains environment dependence, indicating distinct generalization behavior for structure and localization.
https://arxiv.org/abs/2607.02986
Markerless motion capture (MMC) techniques have been widely beneficial in biomechanical analysis of human movement; however, application to complex motions of the hand lags other musculoskeletal systems. The primary goal of this study was to evaluate the performance of a biomechanical reconstruction method that implements a gradient-based optimization approach with a biomechanical model in the loop for tracking dexterous, unconstrained hand movements using MMC. Using a custom, 8-camera setup, we acquired 121 video recordings from 6 participants performing 11 different tasks that spanned 6 hand postures, 5 object manipulation tasks, and involved motion of the proximal upper limb joints. Performance of the proposed MMC pipeline was directly compared to a more commonly adopted two-stage reconstruction method that first triangulates 2D keypoints from computer vision pose estimation algorithms to 3D and then enforces biomechanical constraints by solving a constrained inverse kinematics problem. Relative performance was assessed qualitatively by visual inspection and quantitatively using a computer vision metric. Our method generated solutions for all 121 video recordings; the two-stage method did not converge for 15% of the recordings. Across the remaining videos, our method produced more biomechanically plausible hand kinematics than the two-stage method and was more robust to occlusion effects during tasks that involved objects. The relative robustness of the end-to-end method suggests that it is more effective in utilizing the available 2D digital keypoint information. Automatic and biomechanically meaningful tracking of hand kinematics during dexterous movements has the potential to support clinical evaluation, rehabilitation monitoring, and studies of human motor control.
https://arxiv.org/abs/2607.02796
This paper presents OCD SLAM, a dynamic stereo visual SLAM framework that extends ORB-SLAM2 by jointly addressing dynamic objects and dynamic features in the scene. Usual visual SLAM systems operating in dynamic environments often fail in the presence of moving objects, due to the static-world assumption used in pose estimation and mapping. To address this predicament, we introduce a novel geometric approach based on the discrepancy between disparity and a newly proposed notion called ``cross disparity'', which exploits both temporal and stereo inconsistency to identify dynamic feature points. Complementary to this feature-level motion analysis, OCD SLAM integrates a 3D object detection module (SMOKE) with Kalman filter-based object tracking to perform object-level motion classification, enabling robust separation of static and dynamic scene elements for accurate pose estimation. The proposed approach has been evaluated on various sequences from the KITTI Odometry and KITTI Raw datasets. Results demonstrate that OCD SLAM achieves significant improvement in trajectory accuracy compared to ORB-SLAM2 and several state-of-the-art dynamic SLAM methods. Ablation studies further demonstrate the effectiveness of the cross disparity module in the KITTI Raw dataset and show that this method is able to detect dynamic features that are missed by the 3D object detection scheme alone.
https://arxiv.org/abs/2607.02005
Geometry transformers such as VGGT achieve strong performance by jointly reasoning over multiple views with global attention. However, scaling them to large view collections remains challenging due to the quadratic cost of attention. Moreover, our empirical analysis reveals that the reconstruction quality in VGGT is sensitive to the distribution of viewpoints. Simply increasing the number of views without sufficient viewpoint diversity can even degrade performance, as redundant views introduce highly similar tokens that dilute informative geometric signals in the attention mechanism. Motivated by this observation, we propose a training-free and plug-and-play VGGT inference framework that organizes views into diversity-aware balanced chunks. The chunks are constructed through combinatorial graph partitioning over visual dissimilarity and spatial dispersion. This view organization allows the transformer to focus attention on geometrically informative views while reducing redundant attention interactions. To estimate spatial dispersion without full pose estimation, we approximate spatial relationships via a soft pose propagation strategy based on visual similarity from a small set of seed frames. Extensive experiments demonstrate improved performance in camera pose estimation, multi-view depth prediction, and 3D reconstruction while reducing memory usage and inference latency. Our framework also complements existing VGGT variants, enabling scalable multi-view reconstruction without sacrificing geometric fidelity.
https://arxiv.org/abs/2607.01885
Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in dense dynamic Simultaneous Localization And Mapping (SLAM). Prevailing methods typically discard predefined dynamic objects, ignoring that transiently static objects offer valuable geometric constraints for pose estimation. A recent work attempts to leverage this potential by employing per-pixel uncertainty maps to quantify the magnitude of motion. While this approach enables transiently static objects to enhance pose estimation, it erroneously integrates these objects into the static map, resulting in persistent artifacts. Moreover, its reliance on purely geometric information leads to ambiguous object boundaries in the uncertainty maps. To overcome these limitations, we present DL-SLAM, a monocular Gaussian Splatting SLAM system built upon a novel dual-level probabilistic framework. Our method computes dynamic probability maps by combining semantic and geometric information. These pixel-level probabilities are lifted to 3D and aggregated to derive an object-level dynamic probability for each instance. Object-level probability enables the categorical pruning of dynamic Gaussians, resulting in an artifact-free static map. The static map, in turn, provides a geometrically consistent guidance to refine the pixel-wise probabilities, enhancing their reliability. Experimental results demonstrate that DL-SLAM outperforms existing approaches, improving tracking accuracy by up to 13\% while generating high-fidelity semantic maps.
https://arxiv.org/abs/2607.01860
Tracking multi-person 3D human meshes from in-the-wild videos is a highly challenging problem due to complex interactions, frequent occlusions, and severe truncation inherent in unconstrained environments. While recent approaches have improved robustness against these issues, they largely overlook the critical challenge prevalent in real-world footage: frequent shot changes. These abrupt transitions in camera viewpoints often cause existing methods to lose track of human identities and fail in reconstructing temporally coherent trajectories. Although several recent works have explored 3D human mesh tracking under shot changes, they are still limited to single-person scenarios, making them inadequate for real-world videos where multiple people interact and appear simultaneously. To address this limitation, we propose Multi-THuMBS (Multi-person Tracking of 3D Human Meshes Beyond Video Shots) that leverages a state-of-the-art 3D scene prior to reconstruct the two boundary frames in a single shared 3D space. Human meshes are then registered within the shared 3D space, maintaining per-person identity and motion consistency across shot changes. Extensive experiments demonstrate that our approach yields significant improvements in 3D human mesh recovery, camera pose estimation, and identity tracking, thereby ensuring high-fidelity motion reconstruction with consistent identity preservation across shots compared to previous state-of-the-art methods.
https://arxiv.org/abs/2607.01626
Work-related Musculoskeletal Disorders (WMSDs) require continuous ergonomic assessments. While Rapid Entire Body Assessment (REBA) is a gold-standard observation tool, manual monitoring is labor-intensive, and vision-based automation leads to privacy concerns. This paper proposes a novel end-to-end multi-task learning framework for privacy-preserving ergonomic assessment using millimetre-wave (mmWave) radar. A spatio-temporal backbone reconstructs 3D human skeletons, which serves as the biomechanical foundation for a subsequent regression head to generate REBA risk scores. To overcome the sparsity of radar point clouds, we utilise a multi-objective loss function incorporating biomechanical limits and temporal smoothness constraints. Furthermore, we implement an oversampling strategy to address the imbalance of high-risk postures in existing datasets. Experimental results on MMFi dataset demonstrate that our framework achieves a Categorical Accuracy of 77.78% and real-time performance with an inference latency of 5.70 ms. Our method reaches a High-risk REBA MAE of 0.93, which significantly outperforms both direct regression and two-stage pipelines in high-risk scenarios, providing a robust solution for non-invasive industrial ergonomic assessment.
https://arxiv.org/abs/2607.02611
Structure from Motion (SfM) systems traditionally struggle with planar scenes, where standard epipolar geometry-based methods become degenerate. Rather than viewing planar surfaces as a limitation, we propose a unified framework that leverages them as a source of geometric constraints. Our key insight is that each planar surface visible across multiple views provides an independent estimate of relative camera poses through homography decomposition. By aggregating estimates from multiple planes or even from a single dominant plane we achieve robust pose recovery in scenarios where traditional methods fail. We introduce a novel graph-based approach that constructs a pose-graph from homography estimates and employs spectral embedding to identify and filter unreliable edges. Our method maps homography-based pose estimates onto the real line based on their geometric and visual consistency, enabling efficient extraction of a maximally consistent spanning tree for pose recovery. This approach naturally handles both highly planar scenes, such as indoor sports arenas, and general $3$D environments. We demonstrate superior performance on basketball court imagery where existing methods struggle, while matching or exceeding state-of-the-art results on unconstrained outdoor scenes from the IMC Phototourism benchmark.
https://arxiv.org/abs/2606.31979
Camera pose estimation from image streams is a critical component of spatial world models that integrate perception into planning and decision-making. Nearly all Visual Odometry (VO) and Simultaneous Localization and Mapping (V-SLAM) systems have focused on datasets containing raw, uncompressed videos. Many working systems instead use ubiquitous hardware units to efficiently compress and decode video streams, saving orders of magnitude in storage and bandwidth. However, this lossy compression introduces visual artifacts that hinder the performance of traditional tracking systems. We present VOCA, a causal stereo visual-odometry method that exploits codec information to improve tracking performance. We achieve state-of-the-art performance on causal VO for relative trajectory error, efficiency, and absolute trajectory error on compressed streams. This work highlights the potential of leveraging widely available video codec information for vision tasks.
https://arxiv.org/abs/2607.00189