We present HorizonNav, a video diffusion-based framework for anticipatory robot navigation that transforms a single RGB image and a text prompt into a geometrically aligned representation of plausible surrounding 3D space. Given the initial observation and a textual description of the reconstruction objective, a vision-language model, guided by designed instructions, interprets the scene and constructs structured prompts for a video diffusion model. The resulting video sequence provides plausible future observations of the environment, which are subsequently processed using monocular ORB-SLAM3 for camera pose estimation and Video Depth Anything for dense depth prediction. Our central contribution is a geometry-guided depth alignment stage that combines the estimated camera poses with triangulated visual landmarks to constrain dense depth predictions across multiple views. This alignment improves the geometric consistency of the reconstructed 3D environment, addressing inconsistencies that temporal coherence of the generated video alone cannot resolve. The experimental evaluation of navigation in imagined 3D environment shows that across a 19-scene horizon study, planning-feasible scenes increase from 13/19 at P20 to 15/19 at P81, while successful RRT trials increase from 62/90 to 75/90. In a separate corridor study, 6 of 25 evaluable generated-camera trajectories violate the reconstructed collision constraints; RRT planner recovers feasible alternatives in 5 of those 6 cases. A larger archive contains 58 usable reconstructions from 67 attempted cases, of which 36 support a downstream plan and 22 do not, exposing reconstruction and free-space failure modes rather than hiding them without lidar. Across 15 corridor reconstructions, the mean reconstruction error is approximately 0.30 m at matched structural landmarks.
https://arxiv.org/abs/2610.13849
6D pose estimation of novel objects without CAD models remains an open challenge: model-free methods must build the object representation from scratch during onboarding and have long trailed their model-based counterparts. We present NovaSplat, a model-free pipeline that closes this gap. From a short smartphone video captured at onboarding, we train a 3D Gaussian Splatting (3DGS) model that serves both as a template source for detection and coarse pose estimation and as a differentiable backbone for pose refinement. Our refiner optimizes the object-to-camera pose with combined photometric and geometric losses under a continuous rotation parametrization free of gradient singularities. On a household-object benchmark, NovaSplat surpasses all model-based methods. On a challenging industrial benchmark with textureless and specular surfaces, it outperforms all model-free competitors while substantially narrowing the gap to model-based ones. We further introduce NovaSplat-Lite, an inference variant that is $3.1\times$ faster at negligible accuracy cost. Code will be made available at \href{this https URL}{this https URL}.
https://arxiv.org/abs/2610.13309
Feed-forward 3D priors enable high-quality reconstruction from image streams but often lack reliable metric scale and suffer from long-term trajectory drift. In contrast, LiDAR--inertial estimation provides metrically accurate motion but lacks the image-space consistency needed for high-fidelity reconstruction. We propose $MIRAGE$, which anchors feed-forward visual geometry to LiDAR--IMU metric motion and regulates online pose corrections according to correspondence support and cross-modal agreement, jointly enabling accurate metric pose estimation and high-fidelity Gaussian reconstruction. Experiments on Oxford Spires, M2DGR and INS show that MIRAGE achieves accurate metric trajectory estimation, outperforming COLMAP, a widely used but computationally expensive reference for vision-only benchmarks. Motivated by the scarcity of long-horizon monocular benchmarks for large-scale indoor reconstruction, we further build a multimodal data-collection platform and use MIRAGE to establish accurate 6-DoF reference trajectories for a new vision-only benchmark. We benchmark recent monocular large-scale reconstruction methods on this dataset, providing a systematic evaluation of their performance in long-horizon indoor scenes.
https://arxiv.org/abs/2610.12568
Localizing an event camera against a pre-built LiDAR map can be cast as dense optical-flow estimation between a rendered depth view and an event image, followed by a Perspective-n-Point (PnP) solver over the induced 3D-2D correspondences. Existing pipelines rely on geometric consensus during pose estimation, but do not explicitly model the reliability or pose informativeness, i.e., how strongly a correspondence constrains the camera pose, of individual correspondences. We show that the natural way to learn it -- using the per-correspondence error to constrain the learning of confidence -- suffers from a depth-dependent bias: small pixel errors reside predominantly at large depths and do not lead to high pose informativeness. Instead, in our method (CELL), we learn a per-correspondence confidence end-to-end through the pose, using a differentiable probabilistic PnP whose log-partition term encourages weight configurations that yield a better-constrained pose distribution. The learned confidence is used in three ways: (i) it reweights the flow supervision in a decoupled training scheme that keeps pose gradients out of the flow/edge backbone; (ii) it drives a probabilistic correspondence selection at test time; and (iii) together with the network's edge-probability it weights a final edge-matching refinement. We further design a partial-completion depth representation that adds signal without hallucinating across large gaps. On M3ED and DSEC our full system improves over the LEAR baseline on the majority of the evaluated sequences: it reduces the median translation error by up to 26.9% and the median rotation error by up to 15.8%.
https://arxiv.org/abs/2610.11967
3D scene inpainting aims to recover missing or occluded regions in edited 3D scenes, while ensuring geometric and textural consistency. Existing approaches, however, typically require accurately calibrated camera poses, which restricts their applicability in casual, in-the-wild scenarios and introduces additional preprocessing overhead. To overcome this limitation, we present FreeInpaint, a novel feed-forward framework that generates complete and 3D-consistent scenes directly from unposed multi-view images with masked regions. At its core, FreeInpaint extends a 3D foundation model to propagate masked regions from a reference view to other unposed views, bridging 3D reconstruction and scene inpainting while preserving the model's native ability to recover camera poses and scene geometry. Our method addresses two key challenges in adapting feed-forward 3D foundation models to masked inputs. First, masked regions can corrupt cross-view correspondence reasoning, degrading pose estimation and geometry recovery. To address this, we introduce a Learnable Mask Attention mechanism that preserves the spatial anchoring of reliable observations while allowing masked regions to progressively absorb useful context in deeper layers. Second, under severe occlusions, a single forward pass often lacks sufficient appearance evidence for high-fidelity completion. Therefore, we propose a Support Token Refinement strategy, which injects diffusion-generated support evidence as confidence-weighted auxiliary tokens to refine under-observed regions while preserving the original spatial anchor. Extensive experiments across diverse datasets demonstrate that FreeInpaint achieves superior inpainting quality, eliminating the reliance on pre-computed camera poses while keeping a fast inference speed. The project page is this https URL.
https://arxiv.org/abs/2610.11857
Accurate and reliable relative localization is crucial for multi-robot applications like exploration, search, and rescue missions. LiDAR-based solutions offer high accuracy in localizing surrounding objects; however, distinguishing homogeneous robots with similar appearances remains challenging due to the lack of distinctive identification features. In this paper, we propose a fully distributed relative pose estimation approach by integrating LiDAR, UWB, and odometry measurements, allowing each robot to accurately and continuously localize its teammates without external infrastructure. Specifically, potential anonymous teammate robot clusters from LiDAR scans are tracked by a dynamic tracker. We then identify teammate robots from these tracked anonymous clusters using a joint matching strategy, ensuring reliable data association between robots and clusters. Finally, by combining the corresponding LiDAR observations, UWB ranging, and odometry measurements, each robot precisely localizes others while minimizing data exchange. The system requires only odometry data exchange through onboard UWB, eliminating the need for additional communication infrastructure like WiFi routers or mesh networks. Extensive simulation and real-world experiments demonstrate the effectiveness and reliability of the proposed relative localization approach.
https://arxiv.org/abs/2610.11308
We present LVSPM, a generalizable model that jointly estimates camera poses and synthesizes novel views from uncalibrated image collections. Trained with only RGB images and pose supervision, LVSPM avoids dense 3D ground truth and employs test-time training (TTT) layers to scale seamlessly to hundreds of input views. On RealEstate10k, Co3Dv2, and DL3DV, LVSPM surpasses VGGT in pose estimation across 16-256 views, with especially large margins at strict thresholds. For novel view synthesis under a practical protocol where more views cover larger scenes, LVSPM achieves state-of-the-art pose-free quality---surpassing even pose-dependent models in PSNR---and still maintains high quality as scene scale grows, while baselines collapse. The code is available at this https URL .
https://arxiv.org/abs/2610.10960
Real-world applications require 6D pose estimation to be accurate, fast, and scalable to unseen objects. This paper introduces WAPR, a zero-shot wide-angle pose refinement model that refines candidate poses with rotational deviations up to 90 degrees. With as few as 12 candidate poses per detected object instance, WAPR supports fast inference within 1 s per frame and reaches a pose-estimation throughput of up to 25 detected object instances per second. To support wide-angle training for rotationally symmetric objects, WAPR uses rotational symmetry priors to canonicalize symmetry-equivalent pose targets before loss computation. We further construct SA6D, a large-scale 6D training dataset with such priors. SA6D obtains KASAL-assisted rotational symmetry priors for 944 GSO scans and expands them through geometry and texture augmentation into about 50K augmented object instances and about 2M rendered RGB-D images. In addition, an angle-balanced loss stabilizes learning across different angular ranges by reducing the influence of uninformative large-error cases. Experiments on seven BOP core datasets show that WAPR achieves state-of-the-art performance in unseen-object 6D pose localization and detection under both fast and unconstrained inference settings. Project page: this https URL.
https://arxiv.org/abs/2610.09535
Rotational symmetry is an important prior in 6D pose estimation, improving pose accuracy and supporting symmetry-aware evaluation. However, current symmetry annotations for 3D objects remain largely manual or semi-automatic, often requiring predefined types or orders, which limits scalability. This work introduces a fully automatic, reference-free framework for symmetry-type classification, rotational-order identification, and full-axis localization across all eight canonical 3D rotational symmetry types. The method localizes a dominant high-order axis, infers its rotational order through self-consistency analysis, and reconstructs the complete symmetry structure under a hierarchy-guided formulation. A texture-aware extension further models appearance-induced reductions in rotational order while preserving axis orientations. Experiments on idealized and real-world datasets demonstrate strong accuracy and generalization, achieving 94.75% accuracy on 438 symmetric objects in GSO. Training FoundationPose with these priors improves accuracy by up to 0.9% across five BOP datasets, showing that automatically estimated rotational priors improve downstream 6D pose estimation. Code is available at this https URL.
https://arxiv.org/abs/2610.09534
Recently, approaches that leverage human video datasets for robot policy training have become increasingly prevalent. However, most existing hand trackers regress pose from cropped frames with limited priors on hand motion and object interaction, resulting in inaccurate and physically inconsistent estimates. Moreover, the lack of physical cues, e.g., contact and force, limits the use of human videos for robot policy training. To this end, we propose RLHND, a video foundation model-based hand tracking model that jointly estimates hand pose and realistic tactile information from monocular egocentric videos. RLHND turns the pre-trained Cosmos 3 video diffusion backbone into a deterministic clip-level feature extractor via clean-latent conditioning, carrying its learned priors on hand motion and hand-object interaction into tracking. For pose estimation, RLHND (i) predicts hand poses with anatomically plausible joint angles and (ii) enables optional conditioning on the shape parameter to maintain consistent hand shape within the same video and even across videos recorded by the same actor. For tactile estimation, a separate tactile expert stream, trained with the pose stream frozen, predicts dense contact and force over the hand surface. We further adopt LBS-based feature spreading to enable vertex-wise feature extraction without costly per-vertex attention. RLHND achieves state-of-the-art performance across various benchmark datasets for pose estimation, while also achieving state-of-the-art performance in contact and force estimation. Moreover, we demonstrate the utility of RLHND for robot learning through retargeting results and real-world robot experiments. The code will be publicly available at this https URL.
https://arxiv.org/abs/2610.09455
Remotely operated vehicles (ROVs) are widely used to explore and inspect underwater environments such as caves, shipwrecks, and submerged infrastructure. These missions require accurate 3D understanding of the surrounding environment, which depends on both reliable vehicle localization and metric scene reconstruction. However, external positioning is often unavailable underwater, requiring small ROVs to rely primarily on onboard perception. Optic vision provides rich visual and geometric information but suffers from scale ambi- guity and trajectory drift, whereas 2D imaging sonar provides metric range but incomplete 3D geometry. Existing underwater reconstruction approaches typically address these limitations separately or assume known sensor poses, leaving localization and reconstruction disconnected. We present SURGE, a camera sonar framework that jointly estimates the ROV trajectory and target location by integrating visual and acoustic observations within a factor graph, then uses the recovered metric poses for sonar Gaussian splatting. Experiments on real underwater RGB sonar observations show that SURGE substantially improves localization consistency over conventional vision based pose estimation and produces a more compact, natively metric reconstruction than RGB Gaussian splatting baselines.
https://arxiv.org/abs/2610.07472
This work presents a novel learning-based pipeline for pose estimation of unknown spacecraft using only monocular images from a single servicer. The approach combines a transformer-based neural network with a Multi-State Constraint Kalman Filter (MSCKF) to estimate the pose (i.e., position and orientation of the target spacecraft relative to the camera) throughout rendezvous and proximity operations. Unlike existing vision-based methods that require prior knowledge of the target shape or inertia properties, rely on additional sensing modalities such as depth, lidar, or stereo, or only recover translation up to scale, the proposed pipeline generalizes to previously unseen spacecraft using a single monocular camera. The transformer network estimates the odometry, the change in pose between images up to scale, from SuperPoint features matched by LightGlue. The MSCKF uses these pseudo-measurements along with an orbit and attitude kinematics model to estimate the pose of the target. In particular, the relative orbit elements, the target's attitude with respect to the servicer's camera, and the associated angular velocity are estimated directly by the filter. Given the monocular approach and short distance to the target, the full observability of the range to the target is recovered via attitude maneuvers by the servicer. The method is trained and evaluated on a re-rendered high-resolution version of the SPE3R dataset, which includes synthetic images of 103 spacecraft. Eleven of these spacecraft are held out during training to evaluate the generalization to unseen targets. Monte Carlo simulations are then used to evaluate the navigation pipeline on rendered trajectories of the held out spacecraft. The results demonstrate that learned vision pipelines as a front-end for Kalman filters provide median errors of 3.7° in attitude and 2.2% of range in ROE when navigating about unknown targets.
https://arxiv.org/abs/2610.07231
Multi-person 3D pose estimation with WiFi channel state information (CSI) is challenging because reflections from different people overlap without directly identifying individual joints. Existing masked embedding objectives capture wireless relationships without explicit pose supervision, while structured decoders can retain coordinate errors. We propose WiSPER, a two-stage framework combining pose-aware predictive pretraining with conditional residual flow refinement. Pose-Aware Masked Embedding Learning (PAMEL) couples masked latent prediction with auxiliary pose-set supervision on the same CSI context, guiding the encoder toward joint localization from partial observations. Residual Flow refinement with Transformer (ReFT) generates a set of pose candidates to accommodate a variable number of people and refines each candidate through a conditional flow guided by its coarse coordinates and per-joint decoder features. Both stages use paired CSI and pose annotations during training, while inference requires only CSI. Experiments on the PiW3D dataset show that WiSPER achieves an overall mean per-joint position error of 63.72 mm, a 40.0% reduction relative to WiFi-JEPA. For experiments with two and three people, WiSPER reduces MPJPE by 42.1% and 38.1%, respectively. Pose-supervised pretraining configurations obtain lower errors than CSI-only JEPA, and enabling the trained residual refiner reduces overall MPJPE by 13.8-15.6% across the evaluated configurations.
https://arxiv.org/abs/2610.07025
This paper examines the role of Novel View Synthesis (NVS) in geometric representation learning. In principle, NVS should reason about 3D scene structure, thereby enabling transferable multi-view geometric representations. Yet, existing encoder-based NVS methods yield poor representations. This is not because of a lack of supervisory signal, but rather due to inconspicuous architectural choices: \textit{spatially expressive decoders} that dilute representational capabilities of the scene encoder, and \textit{low-level pixel-space targets} that hinder feature learning. We present SNAP, a self-supervised encoder-decoder transformer that addresses both through a pose-conditioned local decoder and a latent-space reconstruction objective. SNAP is task agnostic, and we show that it is competitive with special-purpose geometry-supervised methods. SNAP also performs competitively against self-supervised representations across five tasks: visual localization, pose estimation, point correspondence, depth estimation, and robot manipulation. Remarkably, SNAP's patch features exhibit emergent viewpoint invariance that approaches heavily supervised models despite lower compute and data budgets. Under camera shifts where standard 2D representations collapse, SNAP degrades more gracefully, revealing that restricting decoder expressivity actively prevents the suppression of transferable geometric structure. this https URL
https://arxiv.org/abs/2610.03717
\textit{Gromov-Wasserstein Distances} (GWDs) provide quantitative ways of comparing probabilistic distributions defined on different metric spaces by applying techniques from the optimal transport theory. As such, GWD can be potentially useful in a large variety of applications ranging from graph matching problems to 3D object detection. However its practical use at scale is significantly limited by cubic time complexity computations involving dense intra-space distance matrices. Even though in the Euclidean metric spaces several techniques (e.g. involving scalable kernel methods) were proposed to address it, to the best of our knowledge, analogous techniques for general geodesic distances on manifolds, or shortest-path distance on graphs in their discretized variants, were not developed. In this paper, we present \textbf{E}fficient \textbf{G}eodesic \textbf{Gro}mov-\textbf{W}asserstein methods (EGGroW), a new class of efficient algorithms designed to calculate geodesic Gromov-Wasserstein distances with entropic Sinkhorn-like approaches, leveraging recently introduced \textit{GenusSink} methods \citep{genussink} and the theory of random features. We provide important downstream applications, namely: 3D pose estimation and 3D template detection. In the latter setting, we formulate a partial 3D template recovery as a staged problem: capacity-constrained scene selection is followed by semi-relaxed recovery of template visibility and correspondence. Our empirical findings show that EGGroW provides accurate solutions when standard Euclidean-based techniques fail and is characterized by light computational footprint, as our theoretical analysis predicts.
https://arxiv.org/abs/2609.32824
Category-level object pose estimation predicts the rotation, translation, and metric size of unseen instances within known categories. Many accurate RGB-D methods rely on external instance segmentation and crop-based pose estimation, introducing separate stages and object-dependent processing costs that hinder real-time inference. To bring accurate pose estimation into real time, we present \ours{}, an end-to-end trainable query-based RGB-D set predictor. It jointly detects and segments objects and estimates their \mbox{9-DoF} poses without explicit CAD-derived shape priors or a separately trained instance segmentor. Shared image and scene encoding avoids repeated per-object crop encoding. A query-conditioned geometry pathway associates observed 3D points and RGB features with object queries and incorporates shared scene context. Object-centric refinement uses the resulting point descriptors to update an explicit pose state through pose-conditioned cross-attention and recurrent residual corrections. On NOCS, \ours{} substantially improves on published RGB-D joint detection and pose estimation results. It achieves competitive performance compared with two-stage methods under all-object evaluation on REAL275 and HouseCat6D, while enabling real-time full-frame pose estimation at $31.8$ FPS on an RTX~A6000. Project page: this https URL.
https://arxiv.org/abs/2610.03013
Multimodal 3D Human Pose Estimation (3D HPE) combines complementary information from RGB, LiDAR, and mmWave radar, but models trained on correlated observations from the same individuals, raise privacy risks overlooked by record level analysis. We present a unified framework for multimodal 3D HPE that couples kinematics-induced sensor fusion with subject level privacy auditing and private training. First, our multimodal model aligns modality specific joint representation, injects skeletal structure and adaptively aggregates complementary sensor evidence for accurate pose prediction. Second, we formulate a black-box subject membership inference attack for 3D HPE, complemented by an empirical pointwise maximal leakage analysis, which characterizes how individual attack score outcomes change inference about the membership outcome. Third, we instantiate user-level differential privacy via Action Temporal Stratification, a population weighted within-subject sampling strategy that enforces action and temporal coverage. We evaluate our framework on the MM-Fi dataset across three diverse experimental protocols. Source-code will be released upon acceptance.
https://arxiv.org/abs/2610.02943
Vision foundation models such as DINOv2, SigLIP2, and MASt3R develop complementary capabilities from different pretraining objectives, yet their knowledge remains distributed across separate, specialized models. Multi-teacher knowledge distillation offers a path toward consolidating these capabilities into a single agglomerative backbone, but existing approaches assume a fixed set of teachers, and incorporating a new teacher requires repeating expensive joint distillation over the entire teacher set. We introduce GRAFT, a continual multi-teacher distillation framework that enables a unified backbone to progressively acquire capabilities from an open-ended sequence of foundation models. When a new teacher arrives, GRAFT treats the previously distilled model as a teacher for preserving learned capabilities, while the current student jointly learns from both the previous model and the incoming teacher. Furthermore, to reconcile the incompatible representation geometries of heterogeneous teachers, we introduce Teacher Specific Readout Tokens, which grant each teacher an independent read-out of the shared encoder, together with Geometry Agnostic Relational Loss that aligns a vision-language teacher by matching image-text similarity structures rather than raw feature values. We provide GRAFT model, which is a single, continually extensible backbone that unifies five domains, including image understanding, 2D dense prediction, 3D human pose estimation, 3D vision, and vision-language, delivering strong performance across all of them while acquiring each new capability at the cost of a single distillation rather than a full re-distillation.
https://arxiv.org/abs/2610.02597
Category-level object pose estimation (COPE), capable of generalizing to intra-class unknown objects, has become a core technique for robotic 3D scene understanding. However, existing COPE methods still require labor-intensive recollection of real-world training data for novel object categories, which limits their scalability in practical applications. This paper aims to achieve synthetic-to-real (Syn2Real) generalized COPE, where a model is trained solely on rendered synthetic data and directly generalized to real-world deployments. The central challenge lies in the significant domain gap between synthetic and real-world data, particularly in texture appearance. To address this, we aim to enhance domain generalization by learning domain-invariant representations that capture semantic commonalities among objects within the same category. We introduce 2D and 3D semantic consistency constraints to reduce the sensitivity of feature encoders to domain-specific features. In addition, we propose an end-to-end pose regression framework that performs 2D-3D cross consistency learning, leveraging dense cross-modality fusion to further refine pose estimation. Since simplicity and effectiveness are essential for real-world robotic deployment, our model operates exclusively on global features, yielding a highly lightweight and efficient architecture. Extensive experiments on the REAL275 and Wild6D benchmarks, as well as real-world robotic manipulation scenes, show superior Syn2Real generalization performance of our paradigm. Code and demos are released at this https URL.
https://arxiv.org/abs/2610.01758
Autonomous underwater vehicles (AUVs) assisting human divers must continuously track not only the diver's 3D position but also their full-body orientation. However, vision-based perception is unreliable underwater, and forward-looking sonar -- despite being widely used -- discards the elevation information needed for orientation estimation, posing a fundamental limitation. Recently commercialized 3D sonar preserves elevation but produces sparse, noisy returns, and existing detectors are built for dense LiDAR data and for targets that remain upright and rotate only about the yaw axis (e.g., vehicles, pedestrians), making them unable to represent a freely pitching and rolling diver. To address this gap, we present two contributions. First, SonarVoxNet adapts a voxel-based encoder and an anchor-free center-based detection head to 3D sonar data, replacing the conventional yaw-only rotation representation with a continuous 6D rotation parameterization to predict full 9-DoF oriented bounding boxes -- to our knowledge, the first 3D sonar diver detector to do so. Second, Diver3D is the first public 3D sonar dataset with full 3D orientation labels for divers in diverse, non-upright poses, collected at a natural cave-diving site. Through controlled ablations over the backbone and detection head, we show that the dominant factor behind accurate 3D sonar-based diver detection is the transition from yaw-only rotation to full-SO(3) rotation. This transition substantially improves detection accuracy and reduces orientation error. These results demonstrate that full-body diver orientation is recoverable from 3D sonar alone, laying the groundwork for future work on diver pose estimation and diver-robot interaction.
https://arxiv.org/abs/2610.01644