Recovering high-quality video from sparse event streams is a challenging task. Regression methods often blur textures, while existing generative models struggle with long-term stability. We propose LongE2V, a novel approach that leverages pre-trained video diffusion priors to jointly handle event-based video reconstruction, prediction, and frame interpolation. By fine-tuning a foundational video model, our approach achieves high data efficiency and superior perceptual quality. We introduce Autoregressive Unrolling and Adaptive Context Switching to mitigate temporal drift in extremely long sequences. We also propose Reencoding Alignment with Cross Residual Correction to ensure precise bidirectional consistency during frame interpolation. Furthermore, Event Voxel Density Augmentation ensures robustness across varying sensor resolutions. Extensive experiments on real-world benchmarks demonstrate that LongE2V outperforms state-of-the-art methods across all three tasks, exhibiting exceptional temporal coherence and zero-shot generalization. Project page: this https URL
https://arxiv.org/abs/2607.08770
We propose OPSD-V, an on-policy self-distillation paradigm for post-training few-step autoregressive (AR) video diffusion models. Existing few-step AR video generators can produce long videos with low latency, but still suffer from error accumulation and weakened motion dynamics during long autoregressive rollout. OPSD-V reduces long-horizon degradation while preserving the original few-step inference path. The key idea is to introduce real long-video data as temporal context during training and use it to provide dense trajectory-level supervision. Specifically, the student follows the exact inference-time rollout, generating each chunk conditioned on its own previously generated KV cache. In parallel, the teacher is evaluated at the same student-visited denoising states, but uses a cleaner AR-consistent temporal cache in which older history can be replaced by real-video context. This provides dense denoising-level corrective targets under on-policy AR cache dynamics, without changing the sampler, number of denoising steps, or inference-time cache mechanism. We apply OPSD-V to representative few-step AR video models, including Self-Forcing and LongLive. Experiments show consistent improvements in visual quality, motion dynamics, and VBenchLong scores. A user study with 10 participants comparing 20 video pairs shows that OPSD-V is preferred over the base models in 66.0% of overall-preference judgments (82.5% excluding ties).
https://arxiv.org/abs/2607.08766
Building general-purpose dexterous manipulation policies requires benchmarks that go beyond isolated tasks to systematically evaluate policies across diverse interaction modes, sensory conditions, and robot embodiments. However, existing benchmarks remain limited in task and data diversity, embodiment coverage, or controllable visual variation, hindering studies of cross-task and cross-embodiment generalization. We present DexVerse, a large-scale and modular benchmark for dexterous manipulation. DexVerse includes 100 tasks spanning a broad range of manipulation skills, including object grasping and relocation, articulated-object interaction, functional tool use, bimanual coordination, non-prehensile control, contact-rich behaviors, multi-goal execution, and long-horizon multi-stage task completion. It supports 3 robot arms and 6 dexterous hands, and is extensible to new tasks, assets, and embodiments. To evaluate visuomotor generalization, DexVerse provides configurable visual variations in textures, background, lighting, and camera viewpoints. We further provide a VR-based teleoperation interface and 3,180 demonstrations with synchronized proprioceptive, RGB, depth, point-cloud, and state observations. We benchmark representative methods, including Diffusion Policy, DP3, OpenVLA, and $\pi_{0.5}$, across 19 tasks. Results reveal substantial challenges in task generalization and visuomotor robustness, establishing DexVerse as a promising testbed for general-purpose dexterous manipulation. Project page: this https URL
https://arxiv.org/abs/2607.08751
Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text and kinematic constraints, they lack the inference speed required for interactive settings. Conversely, existing online methods enable real-time synthesis but often sacrifice controllability or struggle with complex text semantics and long-horizon goals due to limited context windows. In this work, we introduce ARDY, a streaming generation framework that bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexible kinematic constraints. ARDY employs a hybrid representation that combines explicit root features with a latent body embedding, balancing precise trajectory control with efficient generative learning. We propose a two-stage autoregressive transformer denoiser that features variable history context and supports conditioning on flexible, long-horizon kinematic constraints. By training on a large-scale motion capture dataset and being directly conditioned on text labels and kinematic constraints sampled from ground truth poses, ARDY natively learns controllable generation that supports online prompting and flexible long-horizon goals. Extensive evaluations on the HumanML3D benchmark and the large-scale, high-fidelity Bones Rigplay dataset demonstrate ARDY's high motion quality and constraint adherence, validating the efficacy of our key architectural decisions. Finally, we demonstrate the method's practical versatility through an interactive demo featuring dynamic text control, diverse keyframe pose constraints, path following, and interactive locomotion control via mouse and keyboard. Supplementary video results, code, and model releases can be found at this https URL.
https://arxiv.org/abs/2607.08741
Rapid advancements in video diffusion models and temporal editing tools have enabled the generation of highly realistic human-centric videos, posing unprecedented challenges to digital content forensics. Existing benchmarks primarily focus on either face-swapping or global text-to-video synthesis, overlooking the crucial dimensions of human-object or human-human interactions and multi-modal alignment. To address these limitations, we introduce HumanForge, a unified, large-scale, and multi-paradigm human-centric video forgery dataset. To construct and annotate this dataset without labor-intensive manual labeling or hallucinated monolithic prompts, we propose Gen2Anno, a modular active multi-agent pipeline built on LangGraph. Gen2Anno coordinates six specialized agents-ranging from source profiling to MoE-based reference analysis and closed-loop forensic verification-to generate over 18K high-fidelity video segments and produce structured, contrastive omni-annotations containing binary decisions, fine-grained artifact categories, and spatio-temporal localization. Extensive benchmarks using state-of-the-art traditional detectors and Large Multimodal Models (LMMs) demonstrate the significant challenges of zero-shot generalization and fine-grained reasoning on HumanForge. Code and dataset will be publicly released.
https://arxiv.org/abs/2607.08705
Speculative decoding accelerates LLM inference by drafting several tokens and verifying them in parallel. Block-diffusion drafters such as DFlash produce a draft block in one pass but model only per-position marginals; best-first tree methods such as DDTree expand candidate trees from those marginals. The released Domino drafter adds a GRU-based causal correction that makes each draft token's distribution path-dependent, a structure DDTree's factorized formulation cannot represent. We introduce DominoTree, a training-free best-first draft tree scored by Domino's conditional, non-factorized correction along each root-to-node path, made practical by restricting the per-node correction to a candidate top-M. On Qwen3-4B across eight benchmarks, DominoTree reaches up to 6.6x speedup over autoregressive decoding and the highest mean accept length of any evaluated method, up to 10.7 tokens per round, at every temperature we test. DominoTree constructs its tree with a GPU-native, CUDA-graph builder that is bit-identical to a reference Python implementation, so acceptance is unchanged, while keeping per-round tree construction cheap. With this builder as default, DominoTree wins throughput over the released Domino decoder at every temperature, 9-10% overall on Qwen3-4B and up to +22% on Alpaca, and over DDTree/CaDDTree at every temperature we test. On Qwen3- 8B, DominoTree keeps the highest accepted length at every temperature and adds a decisive throughput win at T=0, +24% over DDTree; at higher temperature that edge over DDTree/CaDDTree narrows to a tie and a small loss, while its Overall aggregate wins over DFlash and Domino persist.
https://arxiv.org/abs/2607.08642
Vision-Language-Action (VLA) models have advanced end-to-end autonomous driving. However, existing methods either lack comprehensive world cognition or suffer from fragmented world foresight, inherently confining these models to reactive driving. To address this limitation, we propose WCog-VLA, a novel dual-level World-Cognitive VLA framework that successfully bridges semantic world forecasting with generative world evolution to achieve proactive autonomous driving. At the semantic level, WCog-VLA unifies world cognition and reasoning by incorporating 3D spatial perception and injecting agent tokens to capture the world dynamics, while concurrently enabling Game-theoretic Chain-of-Thought (Game-CoT) reasoning. At the generative level, we introduce the Aligned Decoupled Diffusion Transformer (ADDT) as a powerful generative world model that synthesizes physically-plausible joint multi-agent trajectories. Through scene representation alignment, ADDT reduces the number of denoising steps required and thus significantly accelerates inference. To facilitate strategic reasoning, we further construct a large-scale dataset featuring 85k Game-CoT annotations. Extensive experiments on the NAVSIM benchmark demonstrate that WCog-VLA achieves a State-Of-The-Art (SOTA) PDMS score of 92.9.
https://arxiv.org/abs/2607.08375
Vision-Language Navigation (VLN) enables UAV autonomous navigation in unknown environments by mapping language instructions to real-time visual inputs. Compared with GPS-dependent or pre-programmed navigation, VLN supports intuitive human-machine interaction and stronger environmental adaptability, requiring tight integration of high-level semantic reasoning and low-latency flight this http URL methods suffer from structural misalignment between global multimodal understanding and sequential action generation, causing jittery trajectories and severe decision latency for long-horizon aerial navigation. To solve this issue, we propose FSD-VLN, a fast-slow dual-system architecture disentangling semantic reasoning and low-latency flight command this http URL framework has two asynchronous branches: a slow stream extracting stable semantic priors from pre-trained vision-language models, and a Diffusion Transformer (DiT) fast stream modeling cross-temporal action distributions to produce consistent flight outputs. We further introduce a time-aware adaptive optimizer to stabilize long-sequence training and reduce gradient this http URL-scale low-altitude simulation experiments show FSD-VLN achieves up to 2X higher navigation success rates on unseen scenes than SOTA methods, while cutting single-action inference delay and total task runtime by over 50%. Our work validates the benefit of decoupled semantic-control modeling and provides a practical paradigm for long-horizon aerial VLN.
https://arxiv.org/abs/2607.08359
Human mobility data are essential for transportation optimization, urban planning, and resource allocation, yet real-world mobility data are costly to collect and difficult to share due to privacy concerns. Recent diffusion-based methods have shown promise in synthesizing realistic mobility patterns, but they typically rely on continuous or latent spatio-temporal traces, limiting their ability to natively model discrete semantic events with explicit region, activity, time, and interval structures. To address this issue, we introduce MobiDiff, an end-to-end discrete diffusion framework that efficiently generates mobility data by directly denoising multi-channel semantic skeletons, avoiding the costly interpolation, latent trace construction, and coarse-to-fine realization pipelines widely used in existing diffusion-based methods. Specifically, MobiDiff decomposes each human check-in event into spatial, activity, and temporal channels, and employs structured event-, group-, and channel-level masking to jointly capture trajectory-level mobility patterns and within-event dependencies. We evaluate generation fidelity, privacy-preserving, and efficiency on three large-scale real-world datasets from Atlanta, Boston, and Seattle. Results show that MobiDiff effectively preserves trajectory length and temporal interval distributions while remaining competitive across broader mobility statistics; it is also much faster than state-of-the-art methods, e.g., 5.3$\times$ faster than GeoGen on average during inference. These findings suggest that discrete diffusion offers an interpretable and efficient framework for synthetic mobility data generation.
https://arxiv.org/abs/2607.08357
Forecasting the future anatomy of slow-evolving neurodegenerative diseases could enable earlier, more targeted intervention and improve clinical trial design, but it remains challenging because true progression signals are subtle in longitudinal MRI. In this low-signal regime, transferring modern generative sequence models directly is unreliable: training is dominated by stable baseline anatomy and confounded by dense, sample-specific nuisance variation. We first provide a theoretical analysis that explains these failures through two modes. Identity collapse occurs when optimization is driven toward reproducing the current anatomy, which prevents the model from learning faint temporal change. The continuous interpolation trap arises when standard smooth networks cannot separate localized biological drift from pervasive noise, which leads to spurious changes that diffuse across the volume. To address both issues, we propose Latent Drift, a progressive generative framework that learns change in a compressed semantic representation rather than synthesizing full-resolution anatomy. This design removes pixel-level identity from the prediction target and concentrates model capacity on progression-relevant dynamics. We further apply Finite Scalar Quantization to the learned change representation, which suppresses small, high-frequency nuisance fluctuations while preserving consistent structural drift. Experiments on longitudinal 3D brain MRI show that Latent Drift improves patient-specific neuro-forecasting over diffusion and autoregressive transformer baselines across generative fidelity and clinically relevant evaluation metrics. Project page: \href{this https URL}{this https URL}.
https://arxiv.org/abs/2607.08270
We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and video-driven animation approaches, we adopt a skeleton-driven animation framework aligned with standard industrial pipelines, which enables explicit control and editing. To this end, we propose SkelGen4D, a weakly supervised feed-forward framework for text-driven mesh animation that generates explicit skeleton motions without requiring per-frame skeleton annotations. SkelGen4D first recovers temporally consistent pseudo-skeletons from animated meshes via differentiable fitting, and then generates text-conditioned skeleton motion sequences in a feed-forward manner, further refined with Motion-GRPO to ensure temporally coherent, physically plausible, and articulated animation. We evaluate our method on two large-scale benchmarks, Truebones Zoo and Diffusion4D. Our results show that our weakly supervised skeleton modeling matches or surpasses fully supervised baselines while scaling to diverse object categories for high-quality text-driven mesh animation. Further, our method supports flexible motion editing and is aligned with standard animation production pipelines.
https://arxiv.org/abs/2607.08246
Deploying classifier-free guidance (CFG) diffusion models under real-world compute budgets requires quantization, yet existing post-training quantization (PTQ) methods treat CFG models as single-branch networks, ignoring the paired conditional/unconditional structure that CFG inference fundamentally relies on. This structural blind spot has two consequences. At the system level, the two-pass CFG execution pattern imposes a latency overhead that parameter-count and bit-operation metrics conceal entirely, and commodity INT8 inference stacks fail to realize the theoretical efficiency gains that BOPs calculations promise. At the algorithmic level, calibrating against the guidance gap alone admits an exact null space: a quantized model can achieve perfect gap-fidelity diagnostics while the unconditional branch drifts arbitrarily, corrupting every guided prediction at inference time. This paper terms this the branch-drift trap, proves its existence analytically, and confirms it empirically through a false-positive result in which the best-calibrated model by standard diagnostics simultaneously produces the worst sample quality. To close the trap, Guidance-Aware Mixed Precision (GAMP) is proposed, which calibrates directly on the guided prediction, derives per-layer activation-bit sensitivity from guided-output degradation, and allocates bits via a greedy knapsack -- provably preventing unconditional branch drift by construction.
https://arxiv.org/abs/2607.08241
Photorealistic Style Transfer (PST) aims to transfer the color and tonal style of a reference to a content image while strictly preserving its structural integrity. However, existing deep learning-based methods inherently suffer from semantic entanglement caused by pre-trained image encoders, leading to unnatural spatial distortions. Moreover, current pixel-level mapping paradigms often ignore color gamut topology, resulting in color banding, while also lacking the multimodal capability for intuitive text-driven control. To address these bottlenecks, we propose StatLUT, an innovative multimodal framework for 3D LUT generation. First, we bypass traditional encoders and introduce a Lab-Extractor to derive spatially-agnostic statistical features, fundamentally decoupling color distributions from structural semantics to ensure artifact-free rendering. Second, we formulate LUT generation as a Transformer-based Seq2Seq translation task, utilizing a Multi-dimensional Residual Mapper (MR-Mapper) to predict topologically smooth 3D LUTs. Finally, to break the single-modal barrier, we propose the H-Diffuser, a lightweight Diffusion Transformer that directly synthesizes statistical features from natural language prompts, enabling flexible text-driven color grading. Extensive experiments on standard benchmarks demonstrate that StatLUT significantly outperforms state-of-the-art methods in both visual quality and quantitative metrics, pioneering a highly robust and flexible paradigm for multimodal photorealistic style transfer.
https://arxiv.org/abs/2607.08227
Designing functional and aesthetically coherent floor plans requires exploring a vast space of possible room arrangements, a task that quickly becomes overwhelming for human designers. In this paper, we propose GRE-Diff, a controllable and interactive diffusion-based framework that automates the creation and editing of apartment floor plans under user-specified constraints. By combining AI-generated suggestions with real-time, human-in-the-loop editing, the system enables users to specify room types, room counts, boundary shapes, and editing operations through LLM-parsed instructions or GUI-based interaction. It then generates a diverse set of plausible and well-structured designs for refinement. At the core of our approach is Gaussian Room Embedding (GRE), a continuous latent representation that models each room as a spatial Gaussian distribution capturing its location and extent. Extensive experiments on the RPLAN dataset show that GRE-Diff produces high-quality, constraint-aware, and editable polygonal layouts, offering a practical step toward bridging AI-driven automation and human creativity in spatial design.
https://arxiv.org/abs/2607.08086
Diffusion Language Models (DLMs) have recently achieved substantial progress in natural language generation tasks. Recent research demonstrates that adaptive token generation ordering can significantly improve performance in mathematical reasoning and code synthesis applications. In this work, we investigate the optimization of generation order for both text-to-image synthesis and multimodal understanding. We first establish that, unlike structured problems in language generation such as Sudoku puzzles, model logits alone are insufficient for determining optimal generation sequences in text-to-image generation and multimodal understanding. To address this challenge, we introduce a learnable control module trained via Group Relative Policy Optimization (GRPO) to determine the generation order. Our results demonstrate that learning this control block substantially improves both text-to-image alignment and multimodal understanding in DLMs. In particular, it enhances the model's ability to capture fine-grained spatial relationships in generated images while also strengthening performance on multimodal reasoning and comprehension tasks. We evaluate our framework on GenEval, an object-focused benchmark for text-to-image alignment, where it achieves 4.08% relative improvements. In addition, experiments on VLMEvalKit confirm 4.85% relative improvements in multimodal understanding, highlighting the broad effectiveness of our approach.
https://arxiv.org/abs/2607.08056
Autoregressive video diffusion enables efficient streaming and long-horizon video generation, but repeatedly reusing generated latents as causal context can amplify temporal errors, resulting in flickering, motion jitter, and structural drift. In this paper, we investigate this failure mode from a spectral kinematic perspective and identify discrete latent acceleration as an effective signal for revealing unstable high-frequency temporal perturbations. To this end, we propose SAGA, a training-free \textbf{\textit{s}}table \textbf{\textit{a}}cceleration \textbf{\textit{g}}uidance approach for \textbf{\textit{a}}utoregressive video generation. SAGA integrates an acceleration domain spectral guidance objective based on finite-window Slepian projections with a structured autoregressive noise initialization strategy that suppresses short-range temporal correlations while preserving long-range motion structure. Without retraining or modifying the backbone, SAGA can be directly applied to existing chunk-wise autoregressive diffusion models, which is the prevalent setting for high-quality generation. Extensive experiments show that SAGA consistently improves temporal quality across multiple autoregressive diffusion models. On Self-Forcing, SAGA improves Temporal Quality from 97.30 to 97.91 and Image Quality from 69.60 to 70.51. Moreover, spectral analysis and human preference studies demonstrate that SAGA reduces temporal instability while maintaining visual fidelity.
https://arxiv.org/abs/2607.08020
Video relighting requires balancing long-form temporal consistency with a physically grounded understanding of light transport, which depends on accurate estimation of intrinsic scene properties such as materials, geometry, and illumination. Existing methods follow two paradigms: (1) reconstruct a video's photometric properties via inverse rendering and relight them to a target illumination via forward rendering, using physically-based rendering (PBR) or a neural renderer; these suffer from noisy reconstructions and struggle with hard-to-model effects such as global illumination. (2) Frame the task as generative video-to-video translation conditioned on relighting targets (a target environment map or text); this limits relighting control and temporal stability, since diffusion models struggle to translate long-form videos, and is constrained by the availability of input/relit training pairs. We propose LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video: rather than translating the input video directly to the target, we translate a PBR rendering of the input under the target illumination to the final target. This bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-form temporal consistency. We show PBR renders alone already outperform some prior art but struggle with effects like global illumination; to capture these, we leverage photometric priors in video generation models by post-training CogVideoX on synthetic video pairs and real-world unpaired videos. We outperform prior state-of-the-art on existing real-world relighting benchmarks and contribute a synthetic benchmark for further analysis. We will release our dataset, benchmark, metrics, and code.
https://arxiv.org/abs/2607.08016
Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and virtual agents. Existing models remain limited: some focus on simple activities with static objects, while others restrict attention to hand-only manipulation. This leaves open the problem of generating coordinated full-body motion that approaches, manipulates, and moves articulated objects in a realistic and generalizable way. The key difficulty lies in reasoning jointly about locomotion, fine-grained contact, and object articulation. Models must capture subtle hand-object correspondences that transfer across object geometries, while also producing seamless transitions from navigation to manipulation. At the same time, the scarcity of large-scale paired motion-scene data makes it difficult to generalize across diverse object positions and shapes. We introduce a text-conditioned diffusion model that addresses these challenges through three core ideas: an object-centric representation that unifies hand-object contact with object surfaces, a mixed-domain training strategy that balances locomotion and interaction, and a contact-based augmentation scheme that expands training diversity. Through experiments, our method demonstrated strong generalization to unseen object configurations, surpassing current state-of-the-art methods.
https://arxiv.org/abs/2607.07880
We give mathematically self-contained formulations, in the complex-time (kime) representation, of three open problems from the foundations of classical mechanics: (I) the extension of the classical entropic uncertainty principle to non-canonical variables and to multiple degrees of freedom; (II) the characterization of coordinate-invariant measures and entropies, i.e., the question of why continuous physical quantities must be paired for an invariant entropy to exist; and (III) the construction of a classical relativistic directional degree of freedom (a classical analogue of a spin-1/2 system). Throughout, the kime phase is interpreted {statistically as a latent circular random variable whose law \Phi models the intrinsic trial-to-trial variability of repeated, identically controlled experiments indexed by the kime magnitude. The mathematical bridge is an exact symplectic identification of the kime cone with the action-angle chart of a one-degree-of-freedom phase space, under which the kime measure is the Liouville measure and the phase law becomes the angular conditional of a Liouville density. Specifically, we (i) prove a sharp entropic uncertainty relation on the kime cylinder whose extremal family is von Mises x Gaussian, together with a sharp circular Fisher-information inequality saturated exactly by von Mises laws; (ii) prove an exact non-canonical uncertainty relation in which the correction term is the geometric mean of the Poisson bracket, clarifying the conjectured role of the expected bracket; (iii) prove aggregate multi-degree-of-freedom bounds via the Williamson normal form and Fischer's inequality, and isolate the per-degree-of-freedom refinement as a precise open problem of symplectic Schur-Horn type; (iv) prove that diffusion of the kime phase produces monotone entropy growth with the equipartitioned (Haar-uniform) phase law.
https://arxiv.org/abs/2607.07851
Reinforcement learning from human feedback (RLHF) has emerged as a powerful paradigm for aligning generative models with human preferences. However, applying RLHF to diffusion models remains highly feedback inefficient, as existing approaches typically require large amounts of human or reward model evaluations. This limitation reduces the practicality of diffusion RLHF in realworld settings where feedback is the primary bottleneck. In this paper, we propose two complementary strategies that substantially improve the feedback efficiency of diffusion RLHF while preserving generalization to unseen prompts. Our key observation is that reward information in diffusion trajectories is unevenly distributed: not all denoising timesteps or trajectories contribute equally to learning from a reward signal. By emphasizing informative timesteps and trajectories during optimization, we obtain more effective gradient updates. First, we introduce a per-timestep weighting scheme that reweights denoising steps during policy optimization. We theoretically connect this weighting to the optimal convergence properties of proximal policy optimization (PPO) and approximate the resulting weighting trend empirically. Second, we introduce a replay mechanism that prioritizes informative trajectories, enabling the model to reuse past samples instead of repeatedly querying new rewards. Together, these strategies significantly improve the feedback efficiency of diffusion RLHF. Under identical hyperparameter settings, our approach achieves up to a 6$\times$ improvement in sample efficiency compared to widely used diffusion RLHF baselines.
https://arxiv.org/abs/2607.07693