Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full $360^{\circ}$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training. Thus, we propose PanoLOG, a two-stage coarse-to-fine framework equipped with a Geometry and Gradient-based Partitioning Strategy tailored for large-scale panoramic 3DGS reconstruction. In the global coarse stage, PanoLOG leverages sky-sphere modeling and panoramic monocular depth supervision for reliable geometry, while in the refinement stage, G$^2$PS builds adaptive bounding volumes via parallax-driven uncertainty and assigns cameras via gradient-based importance scoring. Furthermore, we construct Pano360, the first benchmark on large-scale panoramic dataset for outdoor scene reconstruction. Extensive experiments demonstrate that G$^2$PS achieves state-of-the-art rendering quality while maintaining scalable, block-parallel training. Our models, training code, and dataset are publicly available.
https://arxiv.org/abs/2607.08769
Modern robotic perception increasingly involves large-scale geometric optimization problems distributed across multiple robots or sessions. However, existing distributed solvers often depend on brittle hand tuning and primarily target rigid body pose graphs. To address this, we present DeepCORD, a learning-augmented framework for distributed factor graph optimization on general matrix Lie groups. By unfolding a parallel and accelerated Riemannian optimizer into differentiable iterations, DeepCORD learns a self-supervised feedback policy that dynamically adapts solver parameters according to the optimization phase and communication status. The resulting method enables adaptive distributed optimization over matrix Lie groups under both synchronous and asynchronous communication regimes. Extensive experiments on real-world $\mathrm{SE}$(3) pose graph optimization and $\mathrm{SL}$(4) projective submap alignment show that our method achieves lower objective values than existing distributed baselines on most benchmarks across realistic operating scenarios.
https://arxiv.org/abs/2607.08735
As available training data approaches its physical limit, gains from Scaling Laws have begun to diminish. Consequently, improving Large Language Models (LLMs) now depends less on data expansion and more on higher-quality data utilization. However, in the context of large-scale corpora, existing refinement methodologies face significant limitations in quality, efficiency, and reliability: Rule-based approaches are constrained by fixed heuristics and struggle with instance-level variations; LLM-based approaches improve quality but fail to meet the efficiency and reliability requirements of large-scale data processing. To address these challenges, we propose UltraX, a function-calling refinement framework for large-scale pre-training data that completes the editing function space by introducing insertion in addition to deletion and modification, enabling fine-grained instance-level editing. Specifically, UltraX builds a reliable program-supervision generation pipeline. In this pipeline, dataset-adaptive prompt optimization first guides an expert LLM to produce high-quality end-to-end refined texts, and Line Alignment Mapping and Dynamic Context Replacement then convert original-refined text pairs into structured program supervision. Meanwhile, UltraX improves supervision quality and stabilizes the training distribution with low-confidence example filtering and ratio-controlled sampling by operation combination. During inference and execution, it normalizes and validates model outputs through sliding-window prediction, global operation aggregation, and systematic post-processing, improving the stability and reliability of large-scale execution. Experiments show that UltraX achieves the highest average performance across all corpora and also matches or surpasses baselines with fewer training tokens, demonstrating stronger data efficiency and refinement reliability.
https://arxiv.org/abs/2607.08646
We present FabriVLA, a lightweight Vision-Language-Action model for Precise Multi-Task Manipulation. FabriVLA combines an InternVL3.5 vision-language backbone with a flow-matching action head featuring gated self-attention across action tokens and shallow VLM layer fusion for enriched spatial context. The model is trained via single stage joint optimization from a pretrained VLM and randomly initialized action head. On the Meta-World MT50 benchmark spanning 50 diverse manipulation tasks, FabriVLA achieves a tier-average success rate of 90.0%, demonstrating that a compact VLA built on a 1B scale VLM can achieve strong performance without relying on multi billion parameter VLA backbones.
https://arxiv.org/abs/2607.08575
We present a Procrustes-conditioned Joint End-to-end Top-K Sparse Autoencoder (SAE) for extracting cross-seed universal features from independently trained BERT models. Cross-seed feature universality is a fundamental challenge in mechanistic interpretability: because dictionary learning is non-convex, independently trained networks learn misaligned feature spaces, so apparently identical features may differ by random initialization. We address this by computing an orthogonal Procrustes rotation between seeds' activation spaces before joint SAE training, combining Top-K sparsity, end-to-end downstream optimization, and an auxiliary dead-feature revival loss based on previous SAE literature. Evaluating on five independent seed pairs (ten BERT models) across three benchmark datasets (SST-2, Stanford Politeness, TweetEval Emotion), our full pipeline produces more universal features (Pearson r $\geq$ 0.70 across seeds) than post-hoc alignment baselines on all three datasets. A minimal qualitative analysis confirms that high-universality features encode interpretable sociolinguistic patterns.
https://arxiv.org/abs/2607.08499
Subjective NLP tasks often exhibit systematic annotator disagreement, requiring models that represent uncertainty rather than collapse it. We introduce Ensemble Diversity Optimization (EDO), a prediction-space framework that jointly optimizes ensemble weights, effective cardinality, and calibration through a unified differentiable objective. EDO learns ensemble composition and size end-to-end via Gumbel-Softmax relaxation and incorporates a signed diversity regularizer, tuned on validation data, to steer optimization toward either preserving or suppressing disagreement. This regularization prevents ensemble collapse and enables controlled navigation of the utility-calibration trade-off. The framework integrates a soft F1 surrogate, class-weighted cross-entropy to address imbalance, and reliability-weighted diversity to regulate intra-ensemble variability. Experiments on four subjective text-classification benchmarks (ArMIS, ConvAbuse, HS-Brexit, MD-Agreement) show that EDO substantially improves probabilistic calibration, reducing cross-entropy (40-78% depending on baseline) and lowering Brier scores relative to Soft-CE, Soft-MD, Top-5 Voting, and WEL, while maintaining competitive F1 and better alignment with annotator distributions. These results demonstrate that jointly optimizing ensemble structure with a signed diversity regularizer provides an efficient, model-agnostic approach for modeling human subjectivity in supervised learning.
https://arxiv.org/abs/2607.08493
LLM-based ASR adapted to regulated domains such as banking is bottlenecked by privacy: real speech is costly and legally constrained to collect, making synthetic text-to-speech (TTS) an attractive substitute. Yet synthetic speech stays acoustically mismatched with real recordings, and work on this gap has stayed within supervised fine-tuning (SFT). We instead turn to reinforcement learning, and show that Group Relative Policy Optimization (GRPO) extracts far more from the same synthetic speech than SFT. Synthetic-only adaptation of the model with GRPO, a critic-free method rewarding low-WER hypotheses, reduces WER by 40\% relative to SFT (36.71\%$\to$22.09\%), and an SFT-then-GRPO combination pushes this further to 45\%. We trace the gain to behavior rather than representation: GRPO reduces insertion errors by improving stopping calibration and speech-to-text alignment by better anchoring attention to audio, leaving early-layer representations intact. When synthetic speech is the main resource, reinforcement learning should be preferred over supervised fine-tuning.
https://arxiv.org/abs/2607.08409
Gaussian splatting is the current state-of-the-art for dense, deformable 3D anatomy reconstruction in robot-assisted minimally invasive surgery (RAMIS); however, most pipelines are offline and depend on accurate camera trajectory priors (often from robotic kinematics), limiting applicability when priors are missing or noisy. To address these limitations, we propose Track2Map, an online 3D Gaussian Splatting pipeline that jointly optimizes camera trajectory and 3D deformable scene representation directly from surgical video. Track2Map is therefore capable of robust 3D reconstructions when camera trajectory priors are either absent or noisy, and due to its online nature it effectively works as a Simultaneous Localisation and Mapping (SLAM) method. To stabilize optimization in the presence of tissue motion and ambiguous visual cues, we introduce a track-anchored deformation initialization using dense 2D point tracks. Track statistics are further utilized to disentangle camera motion from scene deformation by detecting static camera periods and reducing drift during incremental mapping. Experiments on StereoMIS show improved reconstruction quality and camera trajectory against competing SLAM methods, as well as compared to non-SLAM methods that utilize camera trajectory priors. The code is available at this https URL.
https://arxiv.org/abs/2607.08408
Current computational approaches for drug design typically focus on generating molecules conditioned on specific targets or general molecular properties, often neglecting the influence of disease context on target behavior and therapeutic outcomes. To address this gap, we introduce DrugGen-2, a novel generative model that designs small molecules conditioned on both disease ontology and target protein sequences. DrugGen-2 was developed by fine-tuning a pre-trained GPT-2 model on a curated dataset of approved drugs linked to their diseases and targets, using a two-step strategy of supervised fine-tuning followed by reinforcement learning via group relative policy optimization (GRPO). This process was guided by reward functions optimizing for chemical validity, novelty, diversity, and high predicted binding affinity. When evaluated on five protein targets relevant to diabetic nephropathy, DrugGen-2 significantly outperformed baseline models (DrugGPT and DrugGen). It demonstrated a superior capacity to generate unique molecules, exhibited greater structural similarity to approved drugs, and achieved improved predicted binding affinities across all targets. Molecular docking analyses further supported these findings, identifying candidate ligands with strong binding potential, including compounds with predicted affinities (-9.917, -9.485, and -9.367) exceeding those of reference drugs such as enalapril for angiotensin-converting enzyme (-8.283). By integrating disease-specific context into molecular generation, DrugGen-2 advances AI-assisted drug discovery, offering a powerful tool for de novo design and drug repurposing that accounts for the complex interplay between diseases and molecular targets.
https://arxiv.org/abs/2607.08404
Standard pipelines for physics-ready 3D reconstruction rely on a decoupled two-stage paradigm: extracting surface geometry followed by an error-prone tetrahedralization process. While recent Lagrangian methods like TetSphere Splatting attempt to bypass this by directly optimizing volumetric primitives, their homeomorphic constraints prevent topology-adaptive optimization. Consequently, they produce disjoint tetrahedra rather than a single connected mesh, rendering the structures unsuitable for further physical simulations. To address this, we propose a topology-adaptive framework for holistic tetrahedral mesh reconstruction through end-to-end topological and geometric optimization. First, by coupling Gaussian spheres to tetrahedral elements and leveraging edge connections, we estimate a continuous opacity field for differentiable element pruning. Next, jointly minimizing mesh smoothing energy and multi-view Gaussian rendering error drives alternating geometric refinement while preserving topological adaptivity. Consequently, our approach effectively constructs a unified and topologically coherent tetrahedral mesh. Extensive experiments demonstrate that our method outperforms state-of-the-art techniques by achieving superior geometric accuracy and producing coherent, single-connected tetrahedral meshes, thereby effectively bypassing the error-prone conventional tetrahedralization step for reconstructed surface meshes and streamlining downstream physical simulation.
https://arxiv.org/abs/2607.08398
Synthetic multi-speaker conversations are widely used to train conversational automatic speech recognition (ASR) systems, but it remains unclear which timing properties make simulated data most useful. This paper studies conversational timing as a controllable training variable rather than merely as a corpus statistic to be reproduced. We parameterize pause and overlap timing distributions with an exponential-tilting family estimated from multiple conversational corpora, and then explore the resulting four-dimensional parameter space with Latin hypercube sampling and multi-objective Bayesian optimization. Each sampled timing configuration is used to generate simulated training conversations, train an ASR system, and evaluate concatenated-permutation word and character error rates (cpWER and cpCER) on a Hungarian dialogue corpus. The results show that downstream ASR behavior is explained more directly by induced timing statistics than by raw simulator coordinates or corpus proximity. In particular, higher overlap exposure is associated with lower cpWER, whereas longer and more variable gaps are associated with higher cpWER; cpCER follows the same trend, but with weaker statistical support. Bayesian optimization yields modest aggregate improvements, but its main value is analytical: it produces controlled timing interventions that reveal an overlap--gap trade-off in simulated conversational training data. These findings suggest that realistic simulation should be complemented by task-relevant diagnostics of overlap, gap, and timing-variability profiles.
https://arxiv.org/abs/2607.08371
Human mobility data are essential for transportation optimization, urban planning, and resource allocation, yet real-world mobility data are costly to collect and difficult to share due to privacy concerns. Recent diffusion-based methods have shown promise in synthesizing realistic mobility patterns, but they typically rely on continuous or latent spatio-temporal traces, limiting their ability to natively model discrete semantic events with explicit region, activity, time, and interval structures. To address this issue, we introduce MobiDiff, an end-to-end discrete diffusion framework that efficiently generates mobility data by directly denoising multi-channel semantic skeletons, avoiding the costly interpolation, latent trace construction, and coarse-to-fine realization pipelines widely used in existing diffusion-based methods. Specifically, MobiDiff decomposes each human check-in event into spatial, activity, and temporal channels, and employs structured event-, group-, and channel-level masking to jointly capture trajectory-level mobility patterns and within-event dependencies. We evaluate generation fidelity, privacy-preserving, and efficiency on three large-scale real-world datasets from Atlanta, Boston, and Seattle. Results show that MobiDiff effectively preserves trajectory length and temporal interval distributions while remaining competitive across broader mobility statistics; it is also much faster than state-of-the-art methods, e.g., 5.3$\times$ faster than GeoGen on average during inference. These findings suggest that discrete diffusion offers an interpretable and efficient framework for synthetic mobility data generation.
https://arxiv.org/abs/2607.08357
Forecasting the future anatomy of slow-evolving neurodegenerative diseases could enable earlier, more targeted intervention and improve clinical trial design, but it remains challenging because true progression signals are subtle in longitudinal MRI. In this low-signal regime, transferring modern generative sequence models directly is unreliable: training is dominated by stable baseline anatomy and confounded by dense, sample-specific nuisance variation. We first provide a theoretical analysis that explains these failures through two modes. Identity collapse occurs when optimization is driven toward reproducing the current anatomy, which prevents the model from learning faint temporal change. The continuous interpolation trap arises when standard smooth networks cannot separate localized biological drift from pervasive noise, which leads to spurious changes that diffuse across the volume. To address both issues, we propose Latent Drift, a progressive generative framework that learns change in a compressed semantic representation rather than synthesizing full-resolution anatomy. This design removes pixel-level identity from the prediction target and concentrates model capacity on progression-relevant dynamics. We further apply Finite Scalar Quantization to the learned change representation, which suppresses small, high-frequency nuisance fluctuations while preserving consistent structural drift. Experiments on longitudinal 3D brain MRI show that Latent Drift improves patient-specific neuro-forecasting over diffusion and autoregressive transformer baselines across generative fidelity and clinically relevant evaluation metrics. Project page: \href{this https URL}{this https URL}.
https://arxiv.org/abs/2607.08270
Dynamic scene reconstruction remains challenging due to the heterogeneous and spatially varying nature of real-world motion. Although recent 3D Gaussian Splatting methods have introduced diverse deformation formulations for dynamic novel view synthesis, each method typically relies on a single deformation model within its representation, which limits robustness across diverse dynamic scenarios. In this work, we study a fundamental problem-multi-deformation modeling for dynamic 3D Gaussian representations-under two distinct integration constraints that differ in when and how multiple deformation experts interact during training. From a Mixture-of-Experts (MoE) perspective, we view multi-deformation modeling as the problem of combining multiple specialized deformation models within a unified 3D representation. We first introduce Mixture of Deformation Experts (MoDE), which integrates multiple deformation experts directly into the deformable Gaussian Splatting pipeline through joint optimization. In MoDE, experts operate on a shared canonical Gaussian representation, enabling multi-deformation modeling without introducing additional training stages or modifying the original optimization schedule. In contrast, we further present Mixture of Experts for Dynamic Gaussian Splatting (MoE-GS) under a different integration constraint, where deformation experts are optimized independently and combined through a separate routing stage. As a result, expert interaction occurs over non-canonical Gaussian representations after individual optimization. Together, these two approaches provide alternative strategies for multi-deformation modeling, clarifying how integration constraints shape the design and behavior of deformation experts in dynamic 3D Gaussian representations. Our code is available at: this https URL.
https://arxiv.org/abs/2607.08250
We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and video-driven animation approaches, we adopt a skeleton-driven animation framework aligned with standard industrial pipelines, which enables explicit control and editing. To this end, we propose SkelGen4D, a weakly supervised feed-forward framework for text-driven mesh animation that generates explicit skeleton motions without requiring per-frame skeleton annotations. SkelGen4D first recovers temporally consistent pseudo-skeletons from animated meshes via differentiable fitting, and then generates text-conditioned skeleton motion sequences in a feed-forward manner, further refined with Motion-GRPO to ensure temporally coherent, physically plausible, and articulated animation. We evaluate our method on two large-scale benchmarks, Truebones Zoo and Diffusion4D. Our results show that our weakly supervised skeleton modeling matches or surpasses fully supervised baselines while scaling to diverse object categories for high-quality text-driven mesh animation. Further, our method supports flexible motion editing and is aligned with standard animation production pipelines.
https://arxiv.org/abs/2607.08246
Safe navigation in dynamic environments is challenging when system dynamics are unknown and actuator inputs are limited. Existing methods either rely on accurate models, require online optimization, or do not explicitly account for input constraints. This paper presents a real-time control framework for unknown Euler-Lagrange systems that guarantees finite-time reach-avoid-stay (FT-RAS) specifications while respecting actuator limits. We extend the spatiotemporal tube (STT) framework by incorporating input constraints into the controller design and derive offline-verifiable feasibility conditions that relate the available control authority to the tube design and uncertainty bounds. The resulting framework is approximation-free and computationally efficient, making it suitable for real-time implementation. The proposed approach is validated through simulations on a mobile robot, a quadrotor, and a spacecraft, together with hardware experiments on a mobile robot, demonstrating safe navigation while satisfying actuator constraints.
https://arxiv.org/abs/2607.08189
Deep neural nets achieve remarkable performance when training and test data share the same distribution, but this assumption frequently breaks in real-world deployment, where data undergoes continual distributional shifts. Continual Test-Time Adaptation (CTTA) addresses this challenge by adapting pretrained models to non-stationary target distributions on-the-fly, without access to source data or labeled targets, while mitigating two critical failure modes: catastrophic forgetting of source knowledge and error accumulation from noisy pseudo-labels over extended time horizons. In this comprehensive survey, we formally define the CTTA problem, analyze the diverse continual domain shift patterns that characterize different evaluation protocols, and propose a hierarchical taxonomy that categorizes existing methods into three families: optimization-based strategies (entropy minimization, pseudo-labeling, parameter restoration), parameter-efficient methods (normalization layer adaptation, adaptive parameter selection), and architecture-based approaches (teacher-student frameworks, adapters, visual prompting, masked modeling). We systematically review representative methods within each category and present comparative benchmarks and experimental results across standard evaluation settings. Finally, we discuss limitations of current approaches and highlight emerging research directions, including adaptation of foundation models and black-box systems, providing a roadmap for future research in robust continual test-time adaptation. We encourage visiting our repository at [this https URL](this https URL)
https://arxiv.org/abs/2607.08164
Online ads are essential to all businesses and ad headlines are one of their core creative component. Existing methods can generate headlines automatically and also optimize their click-through-rate (CTR) and quality. However, evolving ad formats and changing creative requirements make it difficult to generate optimized & customized headlines. We propose a novel method that uses prefix control tokens along with BART fine-tuning. It yields the highest CTR and also allows users to control the length of generated headlines for use across different ad formats. The method is also flexible and can easily be adapted to other architectures, creative requirements and optimization criteria. Our experiments demonstrate a 25.82% increment in Rouge-L and a 5.82% increment in estimated CTR over previously published strong ad headline generation baseline.
https://arxiv.org/abs/2607.08071
Despite the rapid advancements of large language models (LLMs), LLM serving systems remain memory-intensive and costly. The key-value (KV) cache, which stores KV tensors during autoregressive decoding, is crucial for enabling low-latency, high-throughput LLM inference serving. In this survey, we focus on system-aware KV infrastructure for serving LLMs (abbreviated as sKis). We revisit recent work from a system behavior perspective, organizing existing efforts into three dimensions: execution and scheduling (temporal), placement and migration (spatial), and representation and retention (structural). Furthermore, we analyze cross-behavior co-design affinity and behavior-objective links, highlighting future opportunities. Our work systematizes a rapidly evolving area, providing a foundation for understanding and innovating KV cache designs in modern LLM serving infrastructure.
https://arxiv.org/abs/2607.08057
Diffusion Language Models (DLMs) have recently achieved substantial progress in natural language generation tasks. Recent research demonstrates that adaptive token generation ordering can significantly improve performance in mathematical reasoning and code synthesis applications. In this work, we investigate the optimization of generation order for both text-to-image synthesis and multimodal understanding. We first establish that, unlike structured problems in language generation such as Sudoku puzzles, model logits alone are insufficient for determining optimal generation sequences in text-to-image generation and multimodal understanding. To address this challenge, we introduce a learnable control module trained via Group Relative Policy Optimization (GRPO) to determine the generation order. Our results demonstrate that learning this control block substantially improves both text-to-image alignment and multimodal understanding in DLMs. In particular, it enhances the model's ability to capture fine-grained spatial relationships in generated images while also strengthening performance on multimodal reasoning and comprehension tasks. We evaluate our framework on GenEval, an object-focused benchmark for text-to-image alignment, where it achieves 4.08% relative improvements. In addition, experiments on VLMEvalKit confirm 4.85% relative improvements in multimodal understanding, highlighting the broad effectiveness of our approach.
https://arxiv.org/abs/2607.08056