Evaluating audio-text semantic alignment is important in various audio-language tasks. Existing methods mainly quantify audio-text semantic alignment using a single score and cannot explicitly describe how audio and text differ. In this paper, we propose audio-text difference captioning, a task that generates textual descriptions of differences between audio and text. We also construct a new dataset AT-DIFFER containing audio-text pairs with systematically simulated differences and corresponding difference captions. Using AT-DIFFER, we fine-tune an existing multimodal large language model to describe differences between audio and text. The experimental results show that the original model has limited ability to describe such differences, whereas fine-tuning on AT-DIFFER substantially improves this ability.
https://arxiv.org/abs/2610.29836
Agent memory systems such as Mem0 and Zep decide what to keep before any question arrives; coding agents keep the raw history and let the model search it with its own tools. We ask whether designed memory still helps once the model is strong enough to search for itself. On one LoCoMo conversation (419 turns, 152 questions), we run four memory methods (full context, BM25, Mem0, Zep) and three coding agents (Pi, Codex, Claude Code), each with GPT-4o-mini, GPT-6 Luna and Claude Opus 5.5, and record what every rollout costs. This is a short empirical study, with one conversation and one run per cell. Agent memory is a costly patch for a weak model: Mem0 beats full context only with GPT-4o-mini, and its build alone costs more than a whole full-context rollout. Agent memory also has a ceiling, set by the model that writes it: a stronger reader does not recover what a weaker writer left out. With Claude Opus 5.5, Pi tops the cost-accuracy frontier, scoring 99% for less than half the cost of full context; its one miss is a wrong answer key. Part of that lead comes from photo captions that only the agents could read: on the 88 questions whose evidence has no photo, Pi and full context differ by one answer.
https://arxiv.org/abs/2610.29823
Text-to-motion generation and motion-to-text captioning are two fundamental tasks in human motion modeling, both grounded in the same underlying motion-text correspondence. Existing unified approaches mostly rely on autoregressive modeling, which imposes a fixed generation order and is therefore poorly suited to the bidirectional dependencies between language and motion, allowing early prediction errors to persist as fixed context and degrade both temporal coherence and cross-modal consistency. Masked discrete diffusion, which models sequences through iterative bidirectional prediction, allows prediction from bidirectional context without a fixed generation order. We therefore propose BiMoGen (Bidirectional Motion-text Generation), a unified masked discrete diffusion framework for bidirectional motion-text modeling. To stabilize training, we design Decoupled Uni- and Cross-Modal Training, in which masked pretraining first establishes cross-modal correspondence on paired motion-text sequences, after which supervised fine-tuning specializes the model for bidirectional generation. Masked diffusion nonetheless faces a train-test mismatch, as the model is trained on clean ground-truth context yet encounters self-generated and potentially erroneous context at inference, with errors committed under heavily masked states propagating through subsequent steps. We further introduce Generation-Aware Self-Correction that exposes the model to its own predictions during training and uses correction passes at early sampling steps for further refinement of previously unmasked tokens. Extensive experiments on HumanML3D and KIT-ML demonstrate competitive performance on both tasks, validating the effectiveness of the proposed two-stage training and self-correction designs. The project page is available at this https URL.
https://arxiv.org/abs/2609.35407
Fine-grained multimodal intelligence requires models to both understand a designated region and localize it from language. Existing methods learn these directions with separate objectives and task-specific annotations. We present Generalized CycleGRPO, the first unified reinforcement learning framework coupling region understanding and localization across spatial, temporal, and spatio-temporal domains. Given a region, a multimodal large language model generates candidate descriptions and then localizes each description to reconstruct the input region. Reconstruction overlap provides a verifiable reward for captioning, while individual localization rewards improve the inverse mapping. A common region-space formulation extends this cycle from image masks and boxes to video intervals and timestamped spatial evidence, without reference captions or an external language-model judge during reinforcement learning. In videos, the cycle encourages descriptions that distinguish a target event from similar recurrences. We introduce DOVE (Distinctive Occurrence-level Video-caption Evaluation), a human-verified contrastive benchmark for this temporal distinctiveness. CycleGRPO improves SAMTok's overall gIoU from 57.5% to 68.2% on GroundingSuite and average gIoU from 71.2% to 78.7% on GRES. For temporal tasks, it achieves 51.9% tIoU on Charades and 33.3% Temporal Evidence Coverage on DOVE, compared with 45.6% and 14.8% for the Qwen3-VL initialization. These results establish region-text cycle consistency as a general self-evaluation principle for multimodal understanding and localization. Models, code, and DOVE are available at this https URL.
https://arxiv.org/abs/2610.29552
Omni-modal large language models (LLMs) have achieved remarkable progress in audio and video understanding. However, existing models struggle with long-form, multi-speaker videos, especially in understanding the entire video and recognizing who says what and when. To characterize the capability limit of current omni LLMs and guide future model development, we introduce Omnilingual-MsASR, a multilingual, multimodal benchmark for long-form Multi-speaker Automatic Speech Recognition (MsASR) covering six languages, recordings up to 30 minutes, and scenarios with up to 20 speakers. Omnilingual-MsASR provides parallel audio and video inputs to evaluate models' cross-modal consistency and their ability to exploit complementary cues across modalities. Extensive evaluations of leading omni-modal LLMs reveal substantial performance bottlenecks, while their tcpWERs frequently exceed 100%. These findings highlight fine-grained temporal localization, speaker disambiguation, and cross-modal synergy as key challenges for future omni-modal foundation models. Our work is available at this https URL.
https://arxiv.org/abs/2610.29455
Unlike question answering, where a query specifies a perceptual target, open-ended detailed captioning must determine what evidence to acquire and how to integrate it into a coherent global description. We propose Observation-Adaptive Video Captioner (OACap), a caption-centered agent that turns unsupported or missing information into targeted observation requests, uses spatiotemporal tools to acquire evidence, and iteratively verifies and revises the caption. OACap captions consistently improve performance across general video-understanding benchmarks using a fixed text-only reader. To better diagnose the information they preserve, we introduce Factual-Semantic Captioning Bench (FSCap-Bench). Its Core-Support Factuality Score (CSFS) combines claim precision with importance-aware fact coverage and responds as expected to four controlled perturbation types on 93.0-98.3% of valid caption pairs. Its Cross-Modal Semantic Round-Trip Score (CSRS) measures semantic preservation through a video-caption-video-caption round trip by matching atomic facts from source and recovered captions. Together, they connect downstream textual-memory utility with factual and semantic preservation.
https://arxiv.org/abs/2610.29327
Joint 4D reconstruction of a human and object from a monocular video is essential for understanding how people interact with their environment. While recent methods have made noticeable progress, capturing such human-object interactions remains difficult due to two main challenges. First, a video typically contains composite semantic context spanning multiple interaction phases, making it difficult to track the temporal changes of the interaction in the reconstruction. Second, under human-object occlusion, a single-view observation contains incomplete visual information about the interaction, resulting in geometrically inconsistent reconstructions. To address these challenges, we introduce HORIA, built upon two core designs. First, we decompose the entire input video into temporally grounded and semantically distinct interaction phases with motion-aware captioning, obtaining a specific text description for each phase. Second, conditioned on these text descriptions of the interaction, we propose an interaction-aware re-rendering that compensates for the limited single-view observation. Specifically, we render the initially reconstructed 4D human and object from novel viewpoints and refine the renderings with a text-to-video diffusion prior, which provides auxiliary novel-view supervision beyond single-view cues. As a result, our framework produces temporally coherent and accurate 4D reconstructions under diverse interaction scenarios, achieving state-of-the-art performance.
https://arxiv.org/abs/2610.25960
Streaming video understanding (SVU) requires video-LLMs to process incoming video continuously while answering user queries with low latency. Recent methods reduce query-time cost by prefilling frames into KV caches during idle time and reusing the cached KVs at query time. To bound per-frame computation over unbounded video streams, these methods restrict the context available during prefill. This creates a fundamental context mismatch: the restricted context may omit information needed to properly contextualize video tokens, yet, still contain information irrelevant to the eventual query, which is unknown during prefill. We propose FrameBlend, a simple yet effective plug-and-play method to address this mismatch through selective KV recomputation, without requiring any additional training. At query time, FrameBlend re-prefills selected video tokens using query-relevant context and replaces their cached KVs with recomputed ones. Crucially, this recomputation enables shorter attention windows during idle-time prefill, substantially reducing prefill cost while improving accuracy. Experiments across three SVU frameworks and five streaming and offline benchmarks demonstrate accuracy gains of up to 3.9 pp. On RVS-Ego, FrameBlend reduces per-frame prefill FLOPs by over 20% and total processing time by 14-59% for retrieval-based frameworks, including the cost of query-time recomputation. These results demonstrate that a simple change in how contextualization is distributed between idle time and query time can improve the accuracy-efficiency trade-off for SVU.
https://arxiv.org/abs/2610.29229
As large language models (LLMs) become capable of processing increasingly diverse modalities and longer temporal contexts, an emerging line of work is moving beyond fixed video-language inference toward agentic systems that actively decide what information to inspect, retain, verify, and act upon. This survey reviews video understanding agents: systems that use video as the primary information source and solve understanding tasks through adaptive state construction and action selection. We first formalize an agent loop for video understanding, then address a central question: why do agents matter for video understanding? To answer this, we organize the literature through a challenge-to-design taxonomy, linking context bottlenecks to hierarchical evidence memory, evidence sparsity to active evidence acquisition, temporal causality to state and process tracking, and multimodal ambiguity to role-specialized coordination. We further review state space paradigms, learning paradigms, supervision signals, benchmarks, and evaluation protocols. Finally, we identify open directions toward agentic-native temporal modeling and video-native agents. Project page: this https URL
https://arxiv.org/abs/2609.31713
Most unified multimodal models treat images and text asymmetrically: a pretrained language model generates text, an attached diffusion head generates images, and outputs that contain both are produced in a fixed order, so the first output cannot adapt to the second. We ask whether both modalities can instead be generated by one process that is trained on them jointly from scratch. Pretrained encoder spaces hold both modalities in one continuous form and carry knowledge learned at scale, and recent work finds them effective as generative targets for vision and language. We therefore model the joint distribution directly in these spaces. We introduce JUICE (Joint Unified multimodal modeling In Continuous Encoder spaces), a single flow matching Transformer over frozen image and text representations, in which each modality has its own noise level. Which modalities are clean and which are generated then decides the task: image generation, captioning, visual question answering, or joint generation. Controlled pretraining runs test each design choice. At equal guidance, generating text as continuous states leaves image generation intact (48.41 GenEval, against 47.86 for a model trained only for text-to-image generation), while captions lose some exact wording. Training on joint and conditional denoising together beats either alone, and semantic encoder spaces beat VAE latents and raw pixels as targets. At 2.1B parameters, with no language model initialization and at 224x224, JUICE reaches up to 0.88 on GenEval and 73.1 on VQAv2. By sampling both modalities from the joint distribution (coupled sampling), it can also draw a route on a map while writing out the matching moves. On mazes with several valid solutions, joint success rises from 54.6% with independent sampling to 93.7%, and no modality has to go first. On visual spatial planning, JUICE solves 99.8% of maps at its training sizes.
https://arxiv.org/abs/2610.28801
Warehouse robot fleets continuously observe operational conditions, but preserving these observations as reusable semantic memory incurs substantial computation, communication, and storage costs. For example, explaining recurring aisle blockages can require reviewing video from multiple robots across several shifts. We present IndustrialRemembr, a shared spatiotemporal memory system that extends NVIDIA ReMEmbR to robot fleets and reduces server-side computation by generating scene descriptions only on demand. On each robot, an NVIDIA Jetson encodes video clips into retrieval embeddings with Cosmos-Embed1, vision tokens with Cosmos3-Edge, and reconstruction latents with the Wan2.2 VAE, without uploading raw camera frames. The encoding models are re-used to detect people in image patches, zeroing them out to support PII abstraction for GDPR-compliant deployments. We split Cosmos3-Edge at its vision-language boundary, placing the vision encoder on the robot and the language decoder on an on-premises server. A Nemotron agent retrieves memories by content, position, and time and queries the decoder using cached vision tokens. This design eliminates caption generation at write time, while cached-token decoding reproduces the unsplit model's output in all 450 tested decodes.
https://arxiv.org/abs/2610.28624
We present Qwen-Audio-3.1-ASR, a family of audio-language models that builds upon its predecesor Qwen-Audio-3.0-ASR with improved speech recognition and expanded capabilities in speaker-diarized transcription and general audio understanding. The family retains support for 30 languages and 16 Chinese dialects, together with instruction-controlled capabilities including historical-context conditioning, hierarchical hotword customization, and native transcription polishing. Speaker-diarized ASR produces structured outputs containing speaker labels, timestamps, and recognized text, maintaining consistent speaker labels across turns and the representation of overlapping speech. The general audio understanding capabilities cover audio-, speech-, and music-captioning, temporal grounding and sound event detection, as well as audio question answering and multiple-choice reasoning. These tasks broaden the application scope from recognizing spoken words to interpreting speakers, acoustic events, and their temporal relations. To accommodate different deployment requirements, the family includes variants for asynchronous file transcription, low-latency streaming, interactive voice input, and non-streaming recognition, with speaker-diarized transcription and general audio understanding available in certain variants. Evaluations span conventional ASR, multilingual and dialectal speech, speaker-diarized transcription, and general audio understanding, demonstrating the capabilities of the Qwen-Audio-3.1-ASR family across transcription and broader audio analysis tasks.
https://arxiv.org/abs/2610.28711
Recent advances in multimodal large language models (MLLMs) have substantially improved spoken interaction and video understanding. Existing online and streaming benchmarks primarily assess causal multimodal perception through timestamped question answering, whereas real-world interaction requires models to continuously identify task-relevant multimodal cues and decide whether, when, and how to respond. This leaves open how well current models can sustain real-time interaction throughout an evolving multimodal stream. To address this gap, we introduce DIVE, a benchmark for evaluating full-duplex interaction with visual engagement under continuous and realistic multimodal streams. It organizes six tasks into three complementary interaction scenarios. (1) Proactive Intervention evaluates whether models can identify emerging visual or semantic cues and intervene at the appropriate moment. (2) Continuous Engagement evaluates sustained participation through continuous visual tracking and visually grounded query interaction. (3) Interaction Coordination evaluates how models coordinate listening and speaking under overlapping and multi-party interactions. DIVE contains 525 audio/video samples with fine-grained human annotations and precise temporal metadata. Its evaluation protocol separates response quality, participation decisions, and response timing. We evaluate representative real-time models using response quality, window response rates, and reaction latency. Experiments show that leading real-time models achieve sub-second average response latency, yet their average window response rates remain at or below 53.77%. Response quality varies substantially across models and tasks, with adapting ongoing responses to newly arriving information remaining particularly challenging. We hope DIVE facilitates progress toward more natural and capable real-time multimodal interactive systems.
https://arxiv.org/abs/2610.28405
Modern text-to-image (T2I) systems use internet-scale language pretraining for text-conditioned image generation. We ask whether language pretraining is necessary for strong T2I generation. We introduce Halcyon, a family of early-fusion multimodal autoregressive models pretrained entirely from scratch on GPIC, a dataset of 100M image-text pairs. Halcyon-0.52B outperforms LlamaGen-XL/8 (48.0 vs. 63.3 gFD) with 18.2$\times$ less pretraining compute. Further, Halcyon-1.6B outperforms JiT-T2I-XXL/8++ (35.3 vs. 41.0 gFD) with 275$\times$ less pretraining compute. Controlled experiments show that text-only pretraining does not improve T2I generation. Halcyon also learns image captioning by replacing caption dropout with I2T supervision, maintaining competitive T2I generation quality under the same pretraining budget. We show that strong T2I systems can be trained from scratch without internet-scale language pretraining. Code and models are available at this https URL
https://arxiv.org/abs/2610.26863
Streaming video understanding requires a model to decide not only what to answer but also when to answer. Evidence arrives progressively, and recent benchmarks identify premature responses, issued before the queried event has concluded, as a recurring failure mode. Existing approaches often learn response timing through additional training, while training-free alternatives typically rely on scalar gating signals that do not explicitly represent when an answer becomes final. We organize chunk-wise streaming errors into three patterns: sampling variation can make an answer unstable, a stable answer may lack support in the observed video, or an answer may be supported by the current evidence while the event remains unfinished. We propose PACE (Plan, Attend, Check, and Emit), a training-free framework designed around these three failure modes. Given a question, PACE drafts a plan specifying what to observe and what will signal completion. As the stream unfolds, it invokes an off-the-shelf video LLM at informative moments, evaluates each draft for stability, grounding in its cited frames, and completion, and records verified observations in an event ledger. Experiments on ProactiveVideoQA and OVO-Bench Forward show that PACE improves over the official protocols by up to 5.9 average PAUC points and 6.2 average accuracy points across proprietary and open-source backbones, yielding state-of-the-art performance.
https://arxiv.org/abs/2610.28323
Electrocardiography (ECG) is a cornerstone of cardiac diagnosis, yet most machine learning methods for ECG analysis lack interpretability, limiting their clinical adoption. We present IECG, a weakly-supervised ECG foundation model that jointly performs diagnostic classification and abnormality localization without requiring manual abnormal region annotations, overcoming a long-standing bottleneck in interpretable ECG learning. Central to IECG is a weakly-supervised attention strategy that explicitly incorporates clinical priors by deriving abnormality heatmap pseudo-labels from established ECG clinical knowledge. These pseudo-labels guide the model's CLS-token attention through a KL-divergence loss, encouraging it to focus on diagnostically relevant waveform regions. During pretraining, IECG is jointly optimized with clinically guided attention supervision, ECG-text contrastive alignment, and report captioning objectives, enabling it to learn rich multimodal representations while producing localized waveform evidence. By explicitly aggregating features from clinically guided attention regions, IECG grounds its diagnostic predictions in interpretable waveform evidence without sacrificing classification performance. Extensive experiments demonstrate that IECG achieves state-of-the-art abnormal region localization while maintaining strong classification performance, advancing trustworthy foundation models for ECG analysis.
https://arxiv.org/abs/2610.28083
Understanding how supervision signals shape semantic visual representations remains challenging, particularly in fine-grained, low-data settings. Standard evaluations of vision models rely on downstream accuracy, which often fails to capture structural differences in learned representations. We propose a compact explainability-driven framework for comparing encoders trained with classification-only and caption-generation supervision on CUB-200. Using a controlled two-stage protocol in which both encoders are ultimately optimized for the same classification task, we enable a direct comparison of the resulting representations. Saliency maps are generated using attention rollout and gradient-weighted rollout and evaluated with five metrics covering faithfulness (positive and negative perturbation) and localization (keypoint emphasis, background attribution, and Earth Mover's Distance). Across random seeds and explanation methods, caption supervision yields representations that are more sensitive to the removal of salient regions, better aligned with annotated object parts, and less reliant on background regions, whereas classification supervision produces representations that are slightly more robust to the removal of low-saliency regions. An ablation study on the Oxford-IIIT Pet dataset shows consistent trends across key metrics. These results demonstrate that the proposed framework makes supervision-induced representational differences observable and quantifiable beyond downstream accuracy alone. More broadly, it provides a systematic basis for assessing learned representations and comparing alternative training and transfer-learning strategies.
https://arxiv.org/abs/2610.28051
Examining existing benchmarks for grounding in 3D VLMs reveals a pervasive "semantic leakage" in the evaluation and prompting protocols: a heavy reliance on bounding boxes as spatial prompts or representation primitives. Because bounding boxes are highly informative of object categories, they introduce a shortcut for the models to neglect visual information during 3D VLM training. We demonstrate this with a "blind" LLM that, prompted only with the box coordinates, can perform surprisingly well. To further analyze this shortcut, we propose point-based grounding prompting - querying models with a single 3D point instead of a box. Under this protocol, the accuracy of the blind LLM drops from 36.4% to 18.0% on ScanNet's Nr3D, and similarly degrades for 3D VLMs (e.g. LL3DA). Building on this insight, we introduce P$^3$-VLM, a novel tri-pathway 3D VLM that supports point-based prompts and achieves 52.1% state-of-the-art accuracy on location-grounded captioning under this setting. To achieve this, we redesign the architecture while keeping it detector-free, scene-centric, and suitable for 3D GS inputs. P$^3$-VLM utilizes three complementary pathways (location-, task-, and context-aware), enabling strong reasoning about scenes without any bounding box dependencies. The key benefit of point-based learning is a consistent improvement across settings: P$^3$-VLM achieves state-of-the-art performance under point-based grounding while also improving robustness, OOD generalization, and performance on ungrounded scene-centric 3D VQA benchmarks, reflecting its reduced reliance on bounding-box shortcuts and resulting stronger visual-spatial reasoning.
https://arxiv.org/abs/2610.28018
Moving from controllable videos to genuinely playable worlds requires persistent world state, executable game rules, and low-latency interaction. We outline a roadmap for the next generation of Matrix-Game that separates game execution from visual generation through an executable game harness, and introduce Matrix-Game 4.0 as the first system built on this design. A lightweight game engine maintains world state and executes interaction rules, a multimodal coding agent translates player ideas into game code and dynamic scene captions, and a renderer based on autoregressive video model transforms engine-rendered low-poly proxies into detailed visuals, conditioned on dynamic captions and memory references. This framework provides continuous guidance for visual generation and enables natural-language creation and modification of scenes and gameplay. Our renderer is trained on aligned low-poly and high-fidelity video pairs and distilled into a causal generator that generates in four-frame chunks with one or two denoising steps. Together with targeted inference optimizations, Matrix-Game 4.0 enables 480p, 60 FPS gameplay on a single NVIDIA RTX5090 with a key-press-to-display latency of 112ms. Single-step generation achieves 83FPS steady-state throughput with 18.2GiB of peak GPU memory usage. With fixed prompts, steady-state throughput also reaches 67FPS on an RTX5080 and 58FPS on an RTX5070Ti. We demonstrate customizable shooter and driving games with engine-enforced mechanics, and release code, model weights, and low-poly game assets to support research and creation of playable game worlds.
https://arxiv.org/abs/2610.27999
AI-assisted dementia detection usually requires multimodal fusion of diverse data, such as clinical tabular assessments and neuroimaging data. However, most existing approaches perform feature fusion in Euclidean space. This overlooks the geometric structure of representation, including hierarchical organization in clinical assessments and multi-scale anatomical patterns in neuroimaging data. Recent studies have proved hyperbolic space provides a natural geometry for modelling hierarchical and multi-scale structures due to its exponentially expanding space. Motivated by these, we propose HypTI, a hyperbolic geometry-aware multimodal fusion framework for dementia detection based on clinical tabular assessments and MRI scans. HypTI extends hyperbolic representation learning to an underexplored tabular-MRI setting, jointly modelling clinical tabular, MRI scans, and cross-modal interactions in hyperbolic space. Specifically, clinical tabular variables are represented through learnable Lorentz prototypes to capture hierarchical relationships among assessments, while MRI scans are encoded using ROI-guided multi-scale representation learning to capture anatomical patterns across brain regions and spatial scales in Lorentz space. The multimodal representations are integrated through an adaptive fusion module generates subject-specific scale and shift coefficients to dynamically modulate and integrate the multimodal embeddings, enabling effective patient-level tabular-image representation learning for dementia detection. Experiments on OASIS-3 dataset show that the proposed framework achieves strong performance compared with representative approaches.
https://arxiv.org/abs/2610.27941