Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning. Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules. In this work, we present HuMiT, a whole-body teleoperation system built on a unified tracking policy that requires only a compact reference target, consisting of root height, root velocity, and the SE(3) poses of four sparse keypoints at the current frame, yet achieves competitive tracking fidelity compared to methods relying on more diverse reference states including complete joint positions, dense body-part transformations, and even future frames. Experiments show that our policy achieves a communication-to-inference latency of $\sim$20 ms measured between headset streaming and policy output and a video-based optical flow latency of 65 ms (median) across different motion types. We validate the system on a Unitree G1 humanoid, showcasing split-second reactive responses such as catching a tossed ball, as well as coordinated loco-manipulation capabilities. Project page: this https URL.
https://arxiv.org/abs/2610.29903
Video anomaly detection (VAD) is a challenging task for surveillance systems due to the scarcity and diversity of anomalous events. While semi-supervised VAD approaches have advanced the field, many rely on computationally intensive optical flow networks to capture motion dynamics. Convolutional neural networks (CNNs) are also widely used for spatial encoding, but their effective receptive field is highly local. To address these limitations, we introduce MS2CAST, an end-to-end semi-supervised predictive VAD framework. For spatial encoding, we employ a multi-scale cross-attention encoder that fuses the hierarchical feature representations from a vision transformer (MViTv2-S) and a CNN (ConvNeXt-T) to exploit their distinct receptive fields. To model spatiotemporal dynamics without optical flow estimation, we integrate two interchangeable spatiotemporal modules in the latent space. One module (SwinLSTM) incorporates a Swin Transformer, while the other (VMRNN) integrates Vision Mamba blocks. Our objective function combines L1 loss, Gradient Difference Loss (GDL), and Multi-Scale Structural Similarity Index Measure (MS-SSIM) to ensure pixel-wise accuracy, sharpness, and structural integrity. Evaluations across the UCSD Ped2, CUHK Avenue, and ShanghaiTech datasets demonstrate frame-level Receiver Operating Characteristic (ROC) Area Under the Curve (AUC) scores that are competitive with top-tier techniques while maintaining a peak GPU memory usage of under 1 GB.
https://arxiv.org/abs/2610.29649
Event-based optical flow estimation achieves high temporal resolution and dynamic range by exploiting asynchronous events, while self-supervised learning provides an effective solution to the absence of ground-truth labels. Spiking neural networks (SNNs), as brain-inspired models, process information through asynchronous spikes, naturally aligning with optical flow events. However, the temporal irregularity across event streams hinders the compact extraction of spatiotemporal features, while the absence of explicit labels leads to spurious correlations, thereby increasing redundancy within latent representations. In this paper, we propose a novel 'Compactly Compress, Time-varying Focus' training strategy. We present SICAF (Spikes Information Compression And Focus) framework that formulates the learning process as a constrained optimization with temporal modulation. It encourages self-supervised SNNs to extract compact latent representations while preventing over-compression that would discard temporal saliency. To better enable feature selectivity across time steps, we design an estimator with learnable temporal attention, achieving context awareness with cross-time dependencies. Experimental results on several datasets demonstrate that SICAF achieves state-of-the-art performance in self-supervised SNNs, with a 8.14% improvement in AEE on the MVSEC dataset and a 13.49% increase in robustness under white-box adversarial attacks.
https://arxiv.org/abs/2610.29158
Understanding the properties of fish populations is increasingly important. Analyzing fish length, width, and mass is integral to maintaining healthy stock in the aquaculture industry, while counting wild fish populations supports marine conservation and coastal reef restoration efforts. Deep learning-based segmentation models offer a promising means of obtaining such information at scale. Most of these models, however, require costly and time-consuming per-pixel segmentation labels for training, which can take up to two minutes per fish to annotate manually. To address this inefficiency, we propose a weakly supervised segmentation pipeline that requires only point-labeled data (one click per fish) to produce accurate segmentation masks. Our pipeline consists of four stages. First, a point-supervised tracker predicts point annotations for each frame. These points are then converted into motion-informed language expressions, which guide a language-conditioned segmentation model (LMPM++) to capture temporal consistency and produce candidate segmentation masks. Finally, optical flow and background subtraction are applied as post-processing filters to suppress noise from incorrect segmentations. Experiments on the DeepFish dataset show improvement in foreground mean intersection over union (mIoU) as compared to baseline models.
https://arxiv.org/abs/2610.29047
We present HyperDrone, an extremely fast quadrotor simulator focused on high-performance batch rendering that is more than 20x faster than existing state-of-the-art batch quadrotor simulators. HyperDrone combines highly optimized multirotor dynamics with HyperLux, a new ray-tracing engine that supports Nvidia OptiX, Vulkan, Apple Metal and WebGPU backends that takes full advantage of modern ray-tracing hardware, capable of running both components entirely on the GPU. HyperLux renders RGB, depth, semantic/instance segmentation, surface normals and optical flow observations at configurable levels of fidelity, including reflections, realistic lighting, motion blur, anti-aliasing, and Physically Based Rendering (PBR). Even in the highest-fidelity settings, HyperLux achieves millions of Frames Per Second (FPS) on consumer-grade GPUs while rendering realistic 3D scenes. We demonstrate the merits of HyperDrone by training a vision-based yaw-control policy purely in simulation and transferring it to a real small-scale quadrotor (Crazyflie) with a camera, running completely onboard.
https://arxiv.org/abs/2610.28950
Endoscopic video contains state transitions induced by camera displacement, deformable tissue, and instrument interaction, yet existing pre-training methods treat dynamics implicitly. Inspired by action-conditioned joint-embedding predictive world models and by the observation that endoscopic optical flow contains both shared image-plane displacement and localized residual motion, we reformulate passive endoscopic video pre-training as causal motion-guided latent-state prediction. We present EndoWorld-JEPA, to our knowledge the first latent world-model pre-training framework designed for general-purpose endoscopic video representation learning. In place of recorded actions, calibrated poses, or robot kinematics, the model conditions prediction of the next latent state on motion observed up to the current state. Its Optical Motion-guided module separates dominant displacement from residual motion and converts the resulting evidence into an ordered temporal motion condition and spatial local-motion weights. Complementary global and motion-local predictors use these outputs: the temporal condition modulates both latent transitions, whereas the local weights define an auxiliary motion-local state that extends prediction from scene-level evolution to spatially selective dynamics. Patch-wise motion weighting emphasizes localized change while retaining anatomical context, and past-motion-window dropout randomly withholds the complete motion condition to reduce dependence on unreliable motion. This global--local formulation learns predictable visual--motion dynamics in representation space without reconstructing stochastic appearance artifacts. Evaluation shows that a common pre-trained checkpoint achieves strong transfer across four downstream benchmarks, supporting motion-guided global--local latent prediction as an effective pre-training paradigm for endoscopic video.
https://arxiv.org/abs/2610.27890
While feed-forward models excel in static 3D geometry estimation, extending them to dynamic 4D scenes requires modeling visual geometry as a causally evolving state. Current methods typically rely on unordered temporal aggregation, which lacks the directional structure of physical time. Furthermore, existing supervision often treats geometry and motion as disjoint objectives, failing to exploit their inherent physical coupling. Consequently, they lack a unified constraint to effectively supervise temporal state transitions, leading to inconsistent 4D scene representations. To address this, we propose a feed-forward framework for causal 4D visual geometry learning from monocular videos. At its core, Causal Spatiotemporal Mamba augments temporal aggregation with directional state propagation. Through complementary Temporal-Spatial and Spatial-Temporal Scans, CSM continuously propagates geometry-aware states across frames to model spatiotemporal evolution. To align this causal state evolution with observable dynamics, we introduce Unified Motion Supervision. Rather than treating motion as an independent objective, UMS leverages geometry-aware predictions from the camera and depth heads to construct a unified forward motion field that is consistent with the underlying 3D structure. This geometry-grounded supervision explicitly constrains inter-frame state transitions, enabling stable states propagation across frames. Extensive evaluations on dynamic benchmarks demonstrate state-of-the-art performance across video depth, camera pose, and optical flow estimation. These results validate that the synergy between the directional state propagation of Causal Spatiotemporal Mamba and Unified Motion Supervision effectively captures continuous scene evolution, significantly reducing temporal drift and reinforcing spatial-temporal consistency in 4D representation learning.
https://arxiv.org/abs/2610.27594
Online action detection (OAD) identifies ongoing actions in streaming videos. Many existing OAD systems combine RGB appearance with optical flow, but dense-flow extraction remains a major computational bottleneck. Codec motion vectors (MVs) are available during decoding, avoiding a separate optical-flow computation. On THUMOS'14, optical flow exceeds MVs by 11.2 mAP points with motion-only inputs, whereas the gap narrows to 3.7 points after RGB fusion, with the largest reduction in action-category discrimination. We propose CodecMotion-OAD, which replaces optical flow with decoder-provided MVs while retaining existing temporal detector architectures. Its two-stage training first aligns MV features with a pretrained flow-feature interface without action labels and then trains RGB+MV detectors using ground-truth labels and soft predictions from a frozen RGB+Flow teacher. To the best of our knowledge, this is the first application of codec MVs to frame-level OAD. On THUMOS'14 with MiniROAD, CodecMotion-OAD achieves 68.3 mAP versus 70.9 mAP for matched-distillation RGB+Flow, while reducing decoder-to-prediction processing time by 11.48-fold on CPU and 2.04-fold on GPU.
https://arxiv.org/abs/2610.26915
Generated videos often lose geometric consistency under camera motion: structures warp under viewpoint change, parallax becomes inconsistent, and smooth camera movement may collapse into shot-like transitions. We argue that this failure is largely a data problem. In web-scale video corpora, most visible motion comes from dynamic objects captured by static or weakly moving cameras, leaving only sparse supervision for viewpoint-induced appearance changes. To address this, we propose Video Geometry Corrector (VGC), a post-hoc video-to-video model trained on synthetic paired supervision. Starting from real videos with diverse camera motion and pose annotations, we construct VG-Pairs with a synthetic paired-supervision data generation pipeline. Each video clip is treated as a geometry-consistent target and paired with a distorted counterpart synthesized by a pretrained image-to-video inpainting model using trajectory-adaptive keyframes. VGC learns to map the distorted input to the geometry-consistent target without modifying the source generator, and uses optical flow as an auxiliary cue to help disentangle camera motion from object motion. Experiments on pose-conditioned and prompt-driven benchmarks show that VGC improves geometric consistency across multiple source generators, and scaling to a larger backbone further extends the framework toward more general video refinement.
https://arxiv.org/abs/2610.23856
Monocular simultaneous localization and mapping (SLAM) remains challenging in dynamic environments. Real-time dynamic object identification in such environments is a critical problem. Recent approaches estimate per-pixel uncertainty from rendering residuals or multiview feature inconsistency to identify dynamic regions. These methods lack direct motion evidence, and their accuracy may degrade when reconstruction is inaccurate or features are ambiguous. In addition, such uncertainty merely downweights pixels in bundle adjustment (BA), so inaccurate uncertainty estimates can still impair camera pose estimation and 3D reconstruction. Accordingly, we present a monocular RGB SLAM system for dynamic scenes. Specifically, a motion uncertainty estimation method is proposed to derive uncertainty from the residual between optical flow and camera motion induced flow, directly reflecting object motion. The estimation varies with frame alignment accuracy, reducing false detections and yielding accurate pixel-level masks of dynamic regions. To make BA more robust, we estimate camera poses from high confidence pixels. These poses are then used to reproject dynamic pixels during joint refinement of poses and depth, reducing the influence of object motion on both pose and depth updates. Moreover, we provide a quantitative evaluation of dynamic masks and analyze how these masks affect the downstream tracking and reconstruction of dynamic objects. Our approach improves the mean dynamic mask IoU by 35\% over a state-of-the-art baseline on DAVIS, and reduces the average ATE by 59\% on Bonn and 19\% on TUM relative to the SLAM backbone used in our system. The source code will be made publicly available.
https://arxiv.org/abs/2610.23496
Feed-forward transformer models have recently achieved strong performance in multi-view 3D reconstruction, but they still rely primarily on appearance-based attention and often struggle in dynamic scenes with weak geometric cues. In this work, we introduce a motion- and gravity-aware framework under the Learning Using Privileged Information (LUPI) paradigm. During training, residual optical flow and gravity direction are provided as privileged signals to guide geometric representation learning; during inference, the model uses standard visual inputs only. We integrate these priors into transformer backbones with lightweight architectural changes, preserving feed-forward efficiency. Experiments on standard benchmarks show consistent gains in reconstruction accuracy and robustness, especially in scenes with dynamic objects, ambiguous structure, and challenging camera motion. Our analysis further shows that the optimal injection stage is backbone-dependent: middle-layer integration is generally preferable for VGGT, while late-stage integration is more effective for {\pi}3. These results suggest that LUPI offers a practical way to inject motion and physical priors into feed-forward 3D reconstruction without increasing test-time complexity.
https://arxiv.org/abs/2610.22177
Safe autonomous navigation using monocular vision remains challenging because explicit obstacle states are not directly observable. This letter introduces a visual safety-certification paradigm that uses scale-free, depth-normalized relative motion encoded by monocular optical flow as the representation for collision-risk certification, without reconstructing obstacle position, velocity, geometry, or a metric world model. Unlike conventional optical-flow-based navigation approaches that rely on image motion to shape avoidance behavior, the proposed framework directly encodes collision-cone geometry and safety constraints in this relative-motion representation. An online Concurrent Learning observer estimates the normalized relative velocity and provides a computable estimation-error bound. This uncertainty is propagated into the collision cone through angular inflation and a monocular robot-footprint margin, yielding a Robust Vision-Based Collision Cone Control Barrier Function (RV-C$^3$BF). An optimal-decay CBF quadratic program minimally modifies the nominal control input to enforce the resulting robust safety constraint under the stated assumptions. Extensive simulation and real-world experiments on a TurtleBot3 in cluttered environments with static and dynamic obstacles demonstrate collision avoidance using only monocular vision and onboard proprioception, with the estimation-error bound containing the measured error in $98.3\%$ of simulation samples and the robot achieving collision-free navigation in $93$ of $100$ real-world trials.
https://arxiv.org/abs/2610.21374
Explicit 3D scene representations such as 3D Gaussian Splatting (3DGS) have recently enabled high-quality, real-time novel view synthesis. However, these methods assume static scenes, limiting realism in the presence of dynamic phenomena ubiquitous in real-world environments. While coherent motion (e.g., humans or vehicles) can be captured and reconstructed, high-frequency effects such as flowing water remain intractable under casual capture conditions, where dense multi-view, high-speed acquisition is not feasible. We present a method to animate water in static 3DGS scenes, enabling visually plausible motion without requiring dynamic capture or physical simulation. Our approach estimates 2D optical flow from reference images or model renderings and lifts it into a consistent 3D Eulerian motion field. We propose a cinemagraph-inspired algorithm that applies this motion field to deform Gaussian primitives, producing temporally seamless looping animations. The resulting representation retains real-time rendering performance, significantly enhances perceptual realism, and preserves free-viewpoint navigation within the scene. We evaluate our method on a newly captured dataset of in-the-wild waterfall scenes and demonstrate clear improvements over prior work in dynamic Gaussian splatting and 3D cinemagraph generation in visual quality and computational efficiency.
https://arxiv.org/abs/2610.13860
Vision-based tactile sensors provide rich contact information, but processing high-resolution images can be costly for resource-constrained platforms such as space robots. This work investigates whether a compact representation of tactile motion can classify object rotation across different gravity conditions. Dense optical flow from a simulated GelSight Mini is aggregated over a 7x9 grid into 126 features and used to classify the direction of load-induced rotation under Earth, Mars, Moon, and orbital gravity. Gravity causes a small but significant shift in these features, accounting for 1.6% of their variance (R2 = 0.016). Despite its small magnitude, this shift affects models trained only on Earth data: XGBoost accuracy decreases from 94.4% on Earth to 75.9% in orbit. In contrast, a single model trained across all four gravity domains achieves 96.3% overall accuracy and 95.1%-97.0% across individual domains, without using gravity as an input. The representation can also be reduced to 40 features while retaining 95.7% accuracy, with XGBoost requiring only 0.14 ms per inference. These findings show that Earth-gravity performance alone is insufficient to establish the transferability of tactile perception for space robotic manipulation, highlighting the need to account for gravity-induced domain shifts during training and validation.
https://arxiv.org/abs/2610.12073
We present a 4D Gaussian Splatting framework for the Sparse-View Track of the SIGGRAPH Asia 2026 Volumetric Video Challenge, which requires dynamic scene reconstruction from only six cameras with wide baselines. To achieve robust dynamic reconstruction under such sparse views, our framework integrates three components. (1) Region-adaptive spatial priors: We use foreground masks to guide Gaussian initialization and mask voting to control densification separately for the dynamic foreground and static background. Background geometry is regularized using monocular depth aligned to metric scale. (2) Motion-consistent temporal priors: We provide supervision at intermediate times through frame interpolation and constrain projected Gaussian motion with estimated optical flow. (3) Generative assistance: We place virtual cameras in the widest angular gaps and restore their rendered images using a diffusion-based model conditioned on camera poses. The restored images are iteratively incorporated into training as pseudo-supervision. On the validation set, our framework improves full-frame PSNR from 25.60 dB for the baseline to 29.75 dB. On the official test benchmark, it achieves 30.04 dB full-frame PSNR and 27.88 dB foreground PSNR, ranking first overall in the Sparse-View Track.
https://arxiv.org/abs/2610.04606
Surgical video generation holds substantial potential for surgical education, simulation, and data augmentation, yet generating surgical videos with realistic and clinically plausible motion remains challenging. Most existing methods rely on auxiliary conditions, such as masks, trajectories, depth, or reference videos, to achieve visually plausible synthesis. Yet, these auxiliary conditions typically require additional manual annotation or specialized acquisition, making it difficult to scale such methods beyond small, curated datasets. This motivates the need for a reference-free architecture capable of generating high-quality surgical video without requiring auxiliary visual conditions at inference time. We propose FLAIR, a Flow-guided LatentAction Injection framework for Reference-free surgical video generation. FLAIR learns action priors from optical flow of real surgical videos, dynamically predicts corresponding latent action representation from an input prompt, and injects it into a frozen base model to generate surgical videos with improved action consistency. We further construct SurgActionClip-30K, the first large-scale surgical vision dataset comprising action-centric segmented clips and structured caption labels, addressing the persistent lack of fine-grained, action-centric surgical datasets. Lastly, we introduce SurgMetrics, the first surgical domain-specific evaluation metrics for quantifying the quality of generated surgical videos, addressing the persistent absence of clinically grounded evaluation standards in this domain. Extensive experiments demonstrate that FLAIR enables generating high-quality surgical videos using text-only inference without auxiliary conditions, and validation in SurgMetrics demonstrates its strength in alignment with human perception compared to traditional metrics.
https://arxiv.org/abs/2610.09800
World Action Models (WAM) improve robot policies by augmenting sparse action supervision with dense future prediction. However, much of the predictable future is dominated by appearance and scene persistence rather than action-dependent dynamics. We observe that several recent WAM designs, including optical flow, motion-centric representations, and latent actions, can be understood from a common perspective in which world supervision becomes more efficient as it contains a higher proportion of action-relevant variation. Based on this insight, we introduce Action Tangent Fields, which reformulate world supervision through a local Taylor expansion of how actions induce changes in future dynamics. We represent future dynamics in Residual-VAE space, where the future latent remains recoverable from the current latent and its residual, and use a strong action-conditioned world model (ACWM) to probe the local correspondence between action variations and residual-world variations. This local first-order structure is distilled into the WAM to guide its denoising supervision toward dynamics that are more tightly coupled to action, rather than merely predictable from appearance. Across LIBERO-Plus, RoboTwin, and RoboTwin2.0-Plus, our method consistently improves robustness to lighting, background, camera, layout, and other environmental perturbations. Despite using no large-scale embodied pretraining, it achieves stronger robustness under several distribution shifts than pretrained policies. We further distill multi-step VideoDiT denoising into a single step for efficient inference. Our results suggest that effective WAM supervision should remain information-rich while concentrating its predictive capacity on the directions along which actions change the future.
https://arxiv.org/abs/2610.09734
We propose UniDynamics, a diffusion-based framework for future 4D dynamic scenes (RGB, depth, and optical flow) generation from a single event-RGB pair, without requiring long histories or control priors as in existing methods, while explicitly modeling future motion fields. The core idea is to leverage event streams to offer an alternative motion prior for single-RGB extrapolation, and to enforce geometric and motion constraints throughout generation via multimodal modeling. Specifically, we design an Event Latent Enhancement (ELE) module to align and enhance event latents into diffusion-injectable conditioning features, providing robust initial motion priors and reliable texture/structure cues. We further introduce a Perceptual Dynamics Space (PDS) embedded in the multi-scale U-Net, which decouples and adaptively interacts depth and flow while continuously feeding back constraints to appearance features, improving geometric-motion consistency for physically plausible and spatiotemporally coherent prediction. Experiments on VKitti2 and DSEC demonstrate state-of-the-art performance, producing high-quality, temporally coherent, and 4D-consistent future predictions, especially under challenging high-speed motion blur.
https://arxiv.org/abs/2610.03473
We present the Motion-Aware Audio-Visual Complexity Metric (MAV-C), a reference-free framework for the joint objective estimation of audio-visual complexity. The metric combines entropy-based audio features (temporal, spectral, and spatial) with visual features (Sobel gradient magnitude, chromatic uniqueness, and optical flow) via a parametric fusion stage, producing a continuous joint complexity score CAV (t) [0,1]. We validate MAV-C on two datasets: a controlled synthetic corpus (SYN) of stimuli with known signal characteristics and a naturalistic gameplay corpus (GAM) of 60 clips drawn from the SAFEPLAY-X dataset. On SYN, the metric exhibits strong validity: the audio score CA and visual score CV are each insensitive to changes in the opposite modality (CoV < 0.003), the joint score CAV spans [0.00,0.90] across all parameter combinations, and single-axis feature sweeps produce monotone trajectories (Spearman up to 0.995). On GAM, CV differs significantly across content categories (Kruskal-Wallis p = 0.021) while CA does not, and the two sub-scores are uncorrelated (r = 0.03), confirming they operate on independent signal dimensions. OFAT sensitivity analysis identifies a two-tier parameter hierarchy, with modality balance (wa) and visual regularization (v) as most significant tunable parameters. Full subjective calibration is planned as future work.
https://arxiv.org/abs/2610.00754
A vision-language-action (VLA) policy can finish a manipulation task while knocking over objects unrelated to it, so task success alone does not show that the policy is safe to deploy in clutter. We study how to keep a pretrained VLA policy clear of such hazards at run time without retraining it, which requires guarding more of the arm than the end effector, following the hazard as it moves, and sharing onboard compute with the policy. Our training-free shield covers the gripper, wrist, and forearm with five ellipsoids and filters every commanded motion through one barrier program against a keep-out ellipsoid fitted from RGB-D perception at reset. Sparse optical flow then carries that ellipsoid's center along with the hazard, with no repeated detection or refitting. Over six simulated hazard-motion conditions, the shield lowers collision from $65.62\%$ to $27.27\%$ and raises safe-success, task completion without collision, from $29.35\%$ to $50.43\%$. Ablations show that guarding the arm links protects beyond end-effector shielding, and that tracking recovers most of the protection lost when the hazard estimate is frozen at reset. On heterogeneous edge hardware, the five-ellipsoid barrier runs on the CPU in $2.2$~ms at the 99th percentile, and trimming the vision--language prefix and taking fewer flow-matching steps shortens each $\pi_{0.5}$ policy call on the integrated GPU from $343$ to $177.3$~ms. On a physical SO-101 arm across four tasks, the arm touched the hazard in 3 of 16 shielded episodes versus 11 of 16 unshielded ones. Project page: this https URL
https://arxiv.org/abs/2609.40007