Autonomous mobile robots operating in dense crowds and cluttered sites require $360^\circ$ perception to react to surrounding hazards. While panoramic LiDAR offers full-surround coverage, learning representations within reinforcement learning (RL) is sample-inefficient under sparse rewards, and existing 3D pretrained point-cloud encoders are too memory-heavy for massively parallel RL simulation. We present RangeNav, a compact (183k parameters) LiDAR range-image encoder pretrained entirely on synthetic data. RangeNav uses anisotropic convolutions and circular padding to handle the extreme aspect ratio and azimuthal seam of range images. We pretrain the network using a navigation-aligned objective combining range reconstruction, semantic segmentation, and bird's-eye-view (BEV) prediction, then freeze it for policy learning. In simulation, adding semantic and BEV supervision increases success rates over a reconstruction-only baseline by an average of 32.03 and 23.73 percentage points (pp) in procedurally generated training and out-of-distribution realistic test environments, respectively. Zero-shot real-world deployments on a Unitree B2-W quadruped demonstrate robust navigation through dense crowds, low-light settings, and construction zones where limited-field-of-view depth policies struggle. Code and models will be open-sourced.
https://arxiv.org/abs/2610.29845
With the advent of foundation models, robots are increasingly capable of understanding and executing explicitly specified human tasks. Extending these capabilities to open-ended tasks, however, requires robots to infer appropriate actions from the observed scene. Household organization exemplifies this challenge, as robots must often act without detailed instructions, predefined object vocabularies, or known object-receptacle associations. While robots may follow instructions or learn organization preferences from demonstrations, inferring the latent organization of an occasionally changing scene and placing a novel object consistently with it remains challenging. We propose an open-world multi-attribute reasoning pipeline that grounds unknown objects across views and constructs an instance-level 3D scene graph for placement reasoning. First, a vision-language model proposes labels together with attributes such as content and packaging type, which are grounded through segmentation, depth, and multi-view association. Then, an LLM reasons over this representation to infer the latent shelf organization and rank scene-consistent object placements without explicitly user-provided preferences. The resulting placement rankings guide subsequent geometric and kinematic feasibility checks for execution. Our experimental evaluation shows that our approach leads to improved instance mapping and placement coherence over single-view language-grounding and geometry-only baselines, enabling autonomous placement of previously unseen objects without predefined object-receptacle mappings or class-specific retraining.
https://arxiv.org/abs/2610.29761
Understanding failures of autonomous systems is challenging, particularly when their behavior depends on black-box components such as neural networks. In this work, we make a distinction between two objectives of failure analysis: reproduction, which seeks to identify conditions sufficient to reproduce an observed failure, and avoidance, which seeks to identify the changes required to prevent it. Previous work on causal explanations of system failures is based on the concept of sufficient explanations and naturally supports reproduction. Nevertheless, we observe that it does not address the problem of avoiding the failure. In this paper, we introduce and formalize the concept of necessary explanations for system analysis as the correct formalism for failure avoidance. We place necessary explanations in the framework of actual causality and show that, together with sufficient explanations, they provide a unified causal framework for addressing both objectives of failure analysis. We present an efficient approximation algorithm for generating necessary explanations based on the notion of causal responsibility. We evaluate the efficiency of our approach across multiple environments. We demonstrate the practical utility of necessary explanations for failure avoidance through counterfactual generation and show that it outperforms existing methods.
https://arxiv.org/abs/2610.29724
Learning motion planning policies that remain reliable under closed-loop execution is a central challenge in Autonomous Driving (AD). Imitation Learning (IL) scales well to large AD datasets but suffers from distribution shift, causal confusion, and compounding errors under closed-loop execution. In contrast, Reinforcement Learning (RL) typically requires handcrafted rule-based rewards and massive simulation. We study a simple closed-loop IL framework that uses RL purely as an optimization tool, guided by a trajectory-distance reward derived from logged expert data. We refer to this training strategy as Expert-Guided RL (EGRL). Through a controlled empirical study we find evidence that the training procedure, rather than model size and complexity, accounts for a substantial part of the performance gains. We then introduce DriveMLP, a lightweight MLP policy trained with EGRL, as a simple instantiation of these findings. It achieves a score of 86.51 on the nuPlan Val14 Reactive benchmark, a +3.2 point improvement over the previous best IL planner (Flow Planner), with >15x faster inference. Code is available at: this https URL .
https://arxiv.org/abs/2610.29676
Object detection models for autonomous driving commonly experience substantial performance drops when deployed under adverse weather due to the domain shift between training data and real-world operating conditions. This degradation is especially evident when models trained on clear-weather images encounter foggy environments with reduced visibility and contrast. To address this challenge, we introduce FogTTA, an online test-time adaptation framework designed to improve the robustness of Transformer-based object detectors in fog. Using RF-DETR as the underlying object detector, FogTTA enables real-time adaptation to the streaming target domain without requiring source data or retraining. The framework follows a teacher-student design, where the deployed model serves as the teacher and generates pseudo labels from weakly augmented target inputs. These predictions are subsequently refined through non-maximum suppression and confidence filtering. The student model then learns from strongly augmented target sample using the Varifocal loss to mitigate pseudo-label noise. The teacher is updated via exponential moving averaging to ensure stable and continuous adaptation. Experiments show that FogTTA outperforms prior baselines, delivering improved detection accuracy and stability while maintaining real-time performance.
https://arxiv.org/abs/2610.29618
Vision-language-action (VLA) models achieve strong performance across embodied manipulation tasks by unifying visual understanding, language conditioning, and action generation. However, long-horizon tasks can involve non-Markovian dependencies: successful decisions may require retaining task progress and past interaction outcomes, while partial observability and execution errors compound over time. Existing work has begun to address these challenges by augmenting foundation-model policies with memory and by introducing hierarchical architectures that separate high-level planning from low-level execution. We organize the high-level VLM as a robotic agent through an editable harness to maintain task context and improve planning through execution experience. We instantiate this approach as SERA (Self-Evolving Robotic Agent), with a fixed VLA executor providing low-level control. The harness maintains and updates task context using observations and execution feedback to guide subsequent planning. Self-evolution uses environment rollouts to propose and evaluate harness revisions, with the selected configuration fixed before held-out testing. On RoboMME, SERA achieves 51.38% overall success with autonomous selection, compared with 44.38% without self-evolution. Our exploration suggests that agentic planning is a promising direction for history-dependent robotic manipulation.
https://arxiv.org/abs/2610.29560
Deep learning based models accurately delineate tumours on dynamic contrast-enhanced MRI (DCE-MRI), but segmentation masks alone do not provide the rationales or reasoning used by radiologists to assess the lesion suspicion. This limits the explainability as well the clinical integration. We investigate whether clinically relevant descriptors can instead be derived from the segmentation masks and their dynamic contrast-enhancement series. We have used Breast Imaging Reporting and Data System (BI-RADS) guidelines as a structured framework. Using these guidelines we designed a BI-RADS decision tree with eight quantitative measurements using radiomics, together with the lesion size and component count, that determine the descriptors at eight nodes. Using these descriptors we generate natural-language rationale using a large language model. The model was constrained to express only the derived records from the decision tree. After applying this framework to the expert and automatic masks of each of the 1,506 cases in the MAMA-MIA dataset, we generated a reproducible corpus of 3,012 BI-RADS grounded rationales. We obtained a faithfulness score of 99.98% and a counterfactual accuracy of 99.3%, indicating that the generated rationales faithfully verbalises the measured descriptors and correctly reflects changes in the underlying record. Agreement between the descriptors from expert and automatic masks falls from 0.832 to 0.549 as mask quality falls from Good to Missed. The generated rationales are intended as draft representations for radiologist review and final sign-off rather than autonomous clinical reports.
https://arxiv.org/abs/2610.29358
Autonomous agents powered by foundation models can reason, plan, and use tools, but their fixed weights and context limits hinder sustained learning from experience over long-term deployment. While external memory systems attempt to bridge this gap, they mostly act as passive retrieval caches, evaluated primarily by whether they can recall stored facts or past interactions. Whether memory can drive genuine continual learning remains an open question. In this paper, we introduce Memory-Centric Continual Learning (MCCL), arguing that memory should be judged by whether it improves future actions, not merely what it retrieves. MCCL has three main parts. First, a three-axis taxonomy organizes memory by where state is stored (substrates), what form it takes (assets), and how it is managed (policies). This defines a two-loop lifecycle that updates memory state in an inner loop while refining management policies in an outer loop based on task feedback. Second, an evaluation protocol measures retention under interference, adaptation to change, and task transfer to isolate genuine behavioral gains from simple context expansion. Third, a memory scaling framework models how agent performance scales with experience, storage capacity, and compute budgets across non-parametric and parametric memory. Together, these components reframe agent memory from passive lookup to continuous learning, offering a principled route toward self-improving autonomous agents.
https://arxiv.org/abs/2610.29357
Personalized shopping benchmarks ask which item fits the user; we ask how far an agent may commit on that item, and pose learning the individual's auto-purchase line as a task. The boundary is evidence-conditioned and three-valued: whether committing is appropriate depends on the sufficiency of product information (warrant), reversibility, price against the user's norm, and urgency, not only on fit; and the natural output is don't buy, confirm first, or buy automatically. Across sixteen instruction-tuned models, autonomous commitment is misaligned with a human authorization reference in which fifteen annotators, role-playing the delegating principal from a given profile, choose the furthest action they would allow without confirmation: models commit even when fit is low and when their own evidence flag reports the warrant missing. This is overreach. The line is individual: these raters disagree, yet the disagreement is structured and partly predictable from a person's own other labels. A shallow learner on a few dozen of a person's own labels predicts their held-out auto-purchase line at a median of 0.79 by 30-40 labels, outperforming every evaluated prompt$\times$model configuration, including a per-annotator oracle over 80 configurations; the learned boundary does not transfer across domains. We release the counterfactual benchmark, human authorization reference, and annotation protocol after acceptance.
https://arxiv.org/abs/2610.29216
Autonomous industrial inspection requires strictly deterministic real-time inference under tight memory and computational constraints. However, existing Video Instance Segmentation (VIS) models suffer from prohibitive scaling: dense temporal memory grows with spatial resolution and sequence length, while fixed-capacity decoders fail to exploit the inherent sparsity of industrial scenes, creating a practical memory wall on resource-constrained edge platforms. We present DetM-Tracker, a streamlined VIS framework for autonomous industrial inspection, where target objects often exhibit highly similar appearance under constrained "micro" fields of view. DetM-Tracker eliminates architectural redundancy through three synergistic components: (1) Compact Scalar Memory, which condenses high-dimensional instance features into four-scalar descriptors, reducing temporal memory complexity from $O(T \cdot N \cdot R)$ to $O(T \cdot \hat{N})$. This mechanism effectively compresses frame-level representations into a bank of active instances, where $R$ denotes resolution, $N$ and $\hat{N}$ represent global and window-specific instance counts, respectively and $T$ the temporal window size; and (2) Dynamic Instance Channels, which adaptively allocate query capacity according to the actual number of visible objects; and (3) Entropy-Gated Skip Connection, which concentrates computational budget on high-uncertainty spatial regions to refine object boundaries in a single forward pass without auxiliary refinement heads. Our approach effectively bridges the gap between modern VIS models and the practical demands of industrial edge deployment, reducing inference latency by approximately 20$\times$ and VRAM consumption by 6$\times$ compared to state-of-the-art dense-feature baselines.
https://arxiv.org/abs/2610.29212
The scarcity of high-quality annotated visual data remains a critical bottleneck for autonomous-driving perception. Simulators provide training data at scale, but the limited realism of synthetic videos compromises perception performance in real-world applications. To address this limitation, we propose NeuralSRender, a sim-to-real video translation framework that enhances the photorealism of synthetic videos while maintaining geometric consistency with the source scenes. Built on a pretrained video diffusion transformer (DiT), NeuralSRender uses a lightweight projector to inject geometric and material priors from G-buffers, and LoRA enables parameter-efficient adaptation. The model is trained in two stages: it first learns G-buffer conditioning from synthetic videos with accurate G-buffers, then adapts to real-world appearance using real videos with estimated G-buffers. During the second stage, an additional LoRA module is trained while the projector and first-stage LoRA remain frozen to reduce interference from estimation noise. NeuralSRender introduces only 1.45\% parameter overhead and can be trained on consumer-grade GPUs with 24 GB of memory. To support training and evaluation, we introduce GenReal, a large-scale driving video dataset comprising synthetic and real-world videos with corresponding G-buffers. Experiments demonstrate improved photorealism with competitive geometric consistency. Training perception models on our translated videos instead of raw simulator renders improves detection $\mathrm{AP}_{50}$ on nuImages from 35.1 to 40.6 and segmentation mIoU on Cityscapes from 32.4 to 40.8. Our code, data, and model weights are available at: this https URL.
https://arxiv.org/abs/2610.29200
This paper proposes Role-Enhanced Zero-Shot Chain-of-Thought (RE-ZS-CoT), a prompting framework that systematically integrates domain-specific expert roles to enhance reasoning in large language models (LLMs) without task-specific examples. We assess two versions of our approach. In the first version, static role selection, we evaluate eight predefined expert roles across arithmetic, commonsense, and reading comprehension benchmarks to determine their impact on reasoning performance. In the second version, dynamic role selection, each model autonomously selects the single most suitable role for each benchmark, enabling adaptive task-role alignment without manual specification. Across 20 LLMs and seven benchmarks, RE-ZS-CoT frequently surpasses zero-shot and zero-shot-CoT baselines, achieving performance improvements of up to 44 percentage points. The results reveal a strong correspondence between static and dynamic versions; the benchmarks where static roles yielded improvements were almost always those where dynamic roles also outperformed baselines, though static selection achieved peak performance. Ablation studies further show that unconventional roles degrade performance, underscoring the necessity of task-role alignment. The framework's scalability is validated across model sizes (2b-14b parameters), with smaller models like Granite3.3-8b achieving remarkable proficiency in arithmetic reasoning. RE-ZS-CoT advances zero-shot prompting by unifying role specialization with chain-of-thought reasoning, offering a practical, resource-efficient solution for improving LLM capabilities across diverse domains.
https://arxiv.org/abs/2610.29073
Autonomous mobile robots require spatial representations that capture geometry and semantics while staying sparse enough for planning in large, unknown environments. Graphs provide a natural representation for this purpose and underpin both classical planning methods and a growing class of reinforcement-learning (RL) policies. However, RL training needs hundreds to thousands of parallel environments, each constructing and updating its own graph. Existing graph libraries are typically designed for either single-robot deployment or fixed graphs, and CPU-based graph construction limits scalable training to only a few dozen environments. We introduce GGraph, an open-source GPU-accelerated graph library for both robot deployment and large-scale learning. GGraph supports real robots through ROS 2 interfaces and vectorized GPU-based policy training, with built-in support for tasks including 3-D navigation, exploration, and loop-closure integration. For single-robot operation, GGraph updates graphs in milliseconds. At scale, it enables graph-based exploration policies to train across hundreds of parallel robots, reducing wall-clock training time by one order of magnitude. Across simulation and real-world experiments, these results establish GGraph as a unified graph infrastructure for both large-scale robot learning and deployment.
https://arxiv.org/abs/2610.28953
Autonomous agents can increasingly propose ideas, modify code, and run experiments, creating an opportunity to accelerate scientific discovery using teams of collaborative AI researchers. To escape local minima in the discovery, we propose to encourage orthogonal exploration by constructing the team using agents with varying expertise. However, realizing this design requires more than diverse backgrounds. When experiments are costly, a team can test only a limited number of ideas, thereby creating the need to balance exploration and exploitation when selecting a subset of researchers to propose and execute new experiments. Furthermore, each result should shape what the team tries next. We therefore ask how AI researchers with different scientific backgrounds can build on one another's findings and sustain progress under a limited experimental budget. To address these challenges, we build a team of persistent AI researchers, each grounded in a different discipline, who keep private research histories, share experimental evidence, and receive research opportunities through adaptive allocation. We demonstrate the effectiveness of this design by deploying the team to search for linear attention architectures, where it outperforms GDN2 at 1.3B scale on language modeling, common-sense reasoning, and synthetic and real-world retrieval tasks. In controlled comparisons, removing any single organizational component from our design yields markedly weaker discoveries: without disciplinary backgrounds, the search plateaus early; without private histories, researchers make less progress despite identical shared evidence; and uniform selection falls short of adaptive allocation within the same budget. These results suggest that sustained autonomous discovery depends not only on stronger agents, but also on who explores, what they remember, and how research effort is allocated.
https://arxiv.org/abs/2610.28887
Instruction-guided video generative models offer a scalable solution for stress-testing autonomous driving systems by simulating diverse environmental conditions. However, driving scenes operate within a dense Operational Design Domain (ODD) governed by strict traffic semantics. When applied to global driving-condition edits, general-purpose instruction-guided video editors frequently corrupt these semantics, leading to structural hallucinations and ``temporal shock.'' This work distills and protects traffic semantics during video editing at three levels. First, we construct a hybrid dataset by combining temporally aligned real-world videos with synthetic edits, balancing foundational scene structure with unambiguous appearance signals. Second, during training, we adapt advantage conditioning from offline reinforcement learning to align the model using dense rewards. We extract dense, pixel-level rewards from the hybrid data to serve as a localized signal and actively steer generation toward structurally reliable pixels. Finally, our model mitigates temporal shock by introducing thinking frames, a transition mechanism that seamlessly reconciles static image conditioning with dynamic video context. Extensive experiments demonstrate that our method prevents the corruption of multi-actor dynamics, establishing state-of-the-art spatiotemporal consistency, yielding consistent user preference (39% relative improvement in content preservation and 12% in temporal consistency), and achieving a significant 5% gain in downstream road line segmentation and 7% gain in downstream multi-object detection.
https://arxiv.org/abs/2610.28829
Modern distributed microservice deployments generate massive volumes of heterogeneous, multi-format observability logs across physically and logically partitioned infrastructure. Isolating root causes during cascading failures remains an arduous task for Site Reliability Engineers (SREs), bottlenecked by manual keyword filtering and disjointed temporal correlation across monitoring dashboards. We introduce Semantic Observability, an autonomous multi-agent framework that unifies disparate log streams into a dynamic, queryable Property Graph Database. By modeling physical infrastructure topologies, logical software dependencies, and chronological event sequences as attributed nodes and directed relations, it bridges the semantic gap inherent in flat, unstructured log repositories. Building on this unified substrate, we deploy a stateful multi-agent system orchestrated through Directed Cyclic Graphs (DCGs). The system autonomously navigates the topology, applying causal graph algorithms and temporal back-traversal to isolate the precise blast radius of anomalies. The pruned subgraph is then interpreted by a Large Language Model (LLM) reasoning engine to generate contextualized, code-level Root Cause Analyses (RCA) and actionable remediations. This paper establishes the foundational system architecture, formal relational ontology, and multi-agent control loops of Semantic Observability. We show conceptually how the framework eliminates ambient telemetry noise, reduces Mean Time to Resolution (MTTR), compresses LLM token consumption, and prevents structural hallucinations. We also specify an open-source validation framework on standard benchmarks (LogHub and Train-Ticket), laying the groundwork for a forthcoming companion paper on exhaustive quantitative evaluation and production benchmarking.
https://arxiv.org/abs/2610.28611
Computer-use agents are limited by the interfaces humans give them. An agent may type a spreadsheet cell by cell when a single line of code would do, or print all two thousand lines of a file through a shell to find one function. Both the interfaces and the knowledge of when to use each are built by hand, which cannot keep pace with new applications, workflows, and models. We argue that interface design should itself be an agent capability. We introduce Agent S4, an autonomous computer-use scientist that builds Evolving Agent Interfaces from task experience. A meta-agent examines task agents' trajectories on synthetic training tasks, without success labels, and constructs and revises interfaces and usage knowledge in a repository. Population-based evolution then selects which repositories to develop further by their performance on validation tasks the meta-agent never sees, favoring changes that generalize beyond the seen tasks. On OSWorld V2, Agent S4, with Qwen3.8-27B and the evolved repository of interfaces, sets a new state of the art in open-source computer-use agents, reaching 21.3% binary score, 3.8 times the same model with fixed interfaces. This is above both GPT-5.5 (13.0%) and Claude Opus 4.8 (20.6%), at about 4.3% and 1.5% of their respective costs. On ScienceBoard, the evolved interfaces improve the success rate from 41.4% to 58.6% with the same model. These results suggest that useful interfaces can be evolved from experience, making autonomous interface design a source of improvement complementary to advances in models and harnesses. We open-source our code at this https URL.
https://arxiv.org/abs/2610.28601
Reliable lane markings are important for both human drivers and automated driving systems, but their condition is still commonly assessed through manual inspection. Existing autonomous-driving datasets primarily support lane detection and scene understanding and usually lack maintenance-oriented labels for lane-marking visibility, continuity, or degradation. In this study, we present a geo-referenced smartphone dashcam dataset and baseline framework for lane-marking quality assessment. The dataset contains 63,839 road-facing frames collected across South Texas using a GPS-enabled dashcam application. A subset of 3,339 frames is matched with OpenStreetMap-derived lane-count labels, which are used as weak supervision for lane-count regression and map-consistency evaluation. We propose three lane-quality measures: Contrast Stability Index (CSI), which captures lane-background contrast using Laplacian responses; Line Continuity Ratio (LCR), which estimates structural continuity using edge and Hough-line evidence; and Regression Lane Confidence Score (RLCS), which measures agreement between predicted and map-derived lane counts on matched frames. The baseline prediction models attained strong performance, with CSI (MAE $0.039$, $R^2=0.97$) and LCR (MAE $0.093$, $R^2=0.84$). Notably, CSI and LCR are no-reference, segmentation-derived quality metrics that can be computed without dense human labels. In a pilot validation using 50 human-ranked images, these proposed lane-specific metrics show stronger rank agreement with human lane-quality ordering (e.g., Spearman's $\rho=0.7316$ and Kendall's $\tau=0.5472$ for LCR) than general image-quality measures such as PSNR, SSIM, BRISQUE, NIQE, and LPIPS. We believe the dataset, metrics, and baseline provide an initial step toward scalable, low-cost, location-aware lane-marking quality assessment. Data and code: this https URL
https://arxiv.org/abs/2610.28508
When a language model develops capabilities not traceable to its individual components, when a multi-agent AI system outperforms each agent on its own, or when a human-AI pair succeeds where either fails in isolation, AI researchers describe it as a case of ``synergy'' or ``emergence''. However, these are usually informal assessments not supported by a theoretical framework, making these claims impossible to compare or even meaningfully dispute. Here we argue that \emph{information decomposition can serve as a unifying formal framework to operationalize assessments about synergy in AI systems}. Information decomposition provides a way to distinguish qualitatively different \emph{types} of information, including unique information available from individual components, redundant information shared across multiple components, and synergistic information accessible only from parts taken together. This gives claims of emergence a precise, falsifiable criterion: a system's behavior is emergent only if it carries synergistic information about task-relevant outcomes. We apply this lens to attention heads, autonomous agents, and human-AI teams, showing how it organizes existing knowledge across scales and substrates, while also generating cross-level conjectures that siloed fields would miss.
https://arxiv.org/abs/2610.28479
Lunar surface exploration increasingly relies on autonomous rovers that must perceive and traverse unstructured terrain under extreme illumination conditions. Near the lunar poles, low sun elevations produce long, high-contrast shadows that challenge stereo vision, terrain segmentation, and localization. Developing perception and navigation algorithms for these conditions requires large amounts of sensor data with accurate ground truth, which field campaigns and analog facilities can only provide at high cost and with limited variety. This paper presents MARE (Modular Autonomy and Rendering Environment), an open-source simulation suite for lunar rover perception and autonomy built on Unreal Engine 5 and ROS 2. MARE consists of three integrated components. Terrain Studio generates cratered and rocky lunar Digital Elevation Maps (DEMs) to build simulation scenes. A dedicated Unreal Engine project hosts two physics-based rovers with plugins for stereo, lidar, event, and Single-Photon Avalanche Diode (SPAD) cameras, streaming time-stamped sensor data and pixel-accurate ground truth. Lastly, a Guidance, Navigation, and Control (GNC) stack provides web-based mission control. Validation shows a mean Intersection over Union (IoU) of 0.79 between predicted and rendered shadows at low sun elevations, and stereo depth analysis verifies decreased pixel coverage in shadowed regions relative to sunlit terrain.
https://arxiv.org/abs/2610.28465