We propose UniDynamics, a diffusion-based framework for future 4D dynamic scenes (RGB, depth, and optical flow) generation from a single event-RGB pair, without requiring long histories or control priors as in existing methods, while explicitly modeling future motion fields. The core idea is to leverage event streams to offer an alternative motion prior for single-RGB extrapolation, and to enforce geometric and motion constraints throughout generation via multimodal modeling. Specifically, we design an Event Latent Enhancement (ELE) module to align and enhance event latents into diffusion-injectable conditioning features, providing robust initial motion priors and reliable texture/structure cues. We further introduce a Perceptual Dynamics Space (PDS) embedded in the multi-scale U-Net, which decouples and adaptively interacts depth and flow while continuously feeding back constraints to appearance features, improving geometric-motion consistency for physically plausible and spatiotemporally coherent prediction. Experiments on VKitti2 and DSEC demonstrate state-of-the-art performance, producing high-quality, temporally coherent, and 4D-consistent future predictions, especially under challenging high-speed motion blur.
https://arxiv.org/abs/2610.03473
Forest point cloud segmentation is fundamental for fine-grained 3D forest scene understanding, yet remains challenging due to irregular tree structures, severe occlusions, density variations, and ambiguous instance boundaries. Recent query-based forest segmentation methods have shown promise for unified semantic and instance prediction, but they still insufficiently exploit forest-specific spatial structure and account for boundary uncertainty. In this paper, we propose ForestQuery, a boundary-aware and spatially anchored query learning framework for unified forest point cloud segmentation. ForestQuery enhances instance and semantic query learning through two complementary designs. Specifically, boundary uncertainty is explicitly modeled to guide reliable instance query construction and modulate query optimization through adaptive loss reweighting. Meanwhile, spatially anchored semantic query enhancement (SA-SQE) introduces learnable 3D anchors encoding forest vertical stratification priors to enrich semantic queries with explicit spatial references. We evaluate ForestQuery on multiple public forest point cloud benchmarks and a self-collected annotated real-world dataset. Extensive experiments demonstrate consistent improvements in both individual-tree segmentation and semantic segmentation across diverse forest scenes. Code and data are publicly available at this https URL
https://arxiv.org/abs/2610.03403
Microscaling (MX) formats are emerging as a hardware-supported approach to efficient training and inference. They combine low-precision elements with shared block scales, but their impact on vision models remains underexplored. We systematically investigate post-training MX quantization across vision models and tasks. An analysis of direct conversion identifies three sources of error: block-scale representation, the poor alignment of some small convolutional weight tensors with nonuniform element grids, and the underuse of signed codes by nonnegative activations. These findings motivate VisionMX, a post-training MX quantization method that optimizes bounded weight rounding and applies a foldable affine correction to activations. We evaluate VisionMX across image classification, object detection, semantic segmentation, and low-light image enhancement using several MX-style formats. It improves on direct conversion and the evaluated post-training quantization baselines, with the largest performance recoveries in architectures most sensitive to MX conversion
https://arxiv.org/abs/2610.03218
Vision-language models such as CLIP exhibit strong semantic generalization, but remain limited in fine-grained visual perception. A recent work named KUEA presents a natural remedy by finetuning the image encoder under the supervision of the vision-centric DINOv2 to align their kernel matrices element-wisely, while regularizing the embeddings to remain close to the pretrained visual encoder for preserving image-text semantics in CLIP. However, we show that diminishing the role of the alignment loss to DINOv2 does not necessarily degrade its fine-grained visual performance, suggesting that the kernel-matrix discrepancy may be insufficient for further visual representation enhancement, motivating us to revisit the alignment formulation. In this work, we present a novel perspective to characterize representation alignment on feature subspaces through Kernel Canonical Correlation Analysis (KCCA), which maximizes the projection correlations. In optimization, we derive an efficient end-to-end training scheme upon KKT conditions, avoiding the eigenvalue problem in KCCA. Further, we extend our method into a 3-view formulation, i.e., 3vKCCA, in which the projections from the pretrained text encoder are also incorporated under a unified optimization framework for joint alignment. With CLIP ViT-L/14 on ImageNet-1K, our 3vKCCA improves the MMVP-VLM accuracy from 17.8 to 25.9, substantially outperforming the existing methods, and meanwhile maintains zero-shot image--text retrieval performance.
https://arxiv.org/abs/2610.02718
With the continuous expansion of aquaculture, precise and efficient monitoring of fish behavior has become increasingly critical for improving farming efficiency and reducing economic losses. In particular, with the ongoing enhancement of computational capabilities in deep learning models, vision-based fish segmentation methods are garnering growing attention. By analyzing video segmentation results, fish behavior can be effectively tracked, thereby providing reliable data support for the precise regulation of aquaculture environments. However, existing deep learning-based video segmentation methods for aquaculture scenarios often overlook the dynamic correlations between video frames. In contrast, Interactive Video Object Segmentation (IVOS) employs an interaction-propagation scheme to achieve high-precision segmentation while minimizing user effort, thereby enhancing monitoring efficiency. Yet, IVOS applications in aquaculture remain limited due to data scarcity, and are susceptible to error accumulation and mask loss over long sequence propagation due to high intra-class similarity. In response, this paper proposes an improved interactive video object segmentation method (FiVOS) and constructs two fish-specific datasets. FiVOS utilizes a mask block filter to enable early detection and correction of erroneous propagated mask blocks, enhancing filtering accuracy through a rule-based thresholding approach. Additionally, it serializes noise filters to further eliminate erroneous mask noise, thereby improving model robustness. Experimental results demonstrate that FiVOS achieves state-of-the-art (SOTA) performance in fish video segmentation tasks, providing robust technical support for fish behavior research.
https://arxiv.org/abs/2610.01480
Enterprise information is represented through artifacts shaped by applications, projects, technologies, organizational boundaries, and local requirements. These structures accumulate over time, creating representational complexity that must be maintained by the enterprise and interpreted by information consumers and AI systems. This paper introduces Enterprise Representation Simplification (ERS) as reducing unnecessary representational complexity while preserving required information within a defined scope, and Enterprise Representation Complexity (ERC), a representation-neutral model for comparing complexity across representation states. ERC characterizes representational extent through four dimensions: Representation Objects, Interactions, Behaviors, and Supporting Sources. Objects, Interactions, and Behaviors form dependent categories, while Supporting Sources characterize representation exposure. ERC is defined at representation and task levels, enabling comparison and distinguishing architectural simplification from retrieval optimization. The paper develops two consequences of ERS. First, representational structures create lifecycle obligations for maintenance, governance, dependencies, change, enhancement, and operation. An economic model distinguishes recurring global representation cost, recurring task-level cost, and one-time transformation cost, enabling evaluation over a defined time horizon. Second, reductions in task-level ERC reduce the representational extent an AI system must identify, relate, and interpret. Text-to-SQL research provides evidence that reduced schema and reasoning complexity can improve reasoning accuracy. ERC is not a universal complexity, performance, or cost metric. It provides measurable architectural variables for comparing representational alternatives, transformation effects, economic outcomes, and AI reasoning performance.
https://arxiv.org/abs/2610.00791
Cardiac magnetic resonance imaging (CMR) enables assessment of cardiac anatomy, ventricular function, and myocardial tissue characteristics. Clinicians interpret these images by identifying cardiac structures and focusing on the regions relevant to each clinical question, motivating anatomically guided vision-language models (VLMs). Yet CMR-specific supervision for anatomical localisation and clinical question answering remains limited. To address this gap, we investigate fine-grained CMR visual question answering through anatomical grounding and guided attention. We construct 128,915 anatomical-grounding and 42,799 clinical QA pairs across short-axis cine, late gadolinium enhancement, and long-axis cine. These datasets support anatomical recognition, localisation, and clinical assessment without requiring paired reports for individual training images. To help the model learn where to look, we introduce Cardiac Anatomy-Routed Attention (CARA), which selects predicted anatomical priors according to the question and guides decoder attention with learned task-specific strengths. Combining anatomical grounding pretraining with CARA yields our model, CARA-VL. Experiments demonstrate CARA-VL's strengths in clinical assessment and regional localisation across CMR imaging settings, with promising generalization to an external clinical cohort. Together, our data and method provide a practical framework for studying and advancing cardiac visual understanding in VLMs. We will release the QA data derived from public datasets upon publication.
https://arxiv.org/abs/2609.39899
Different from natural videos, Screen Content Videos (SCVs) are characterized by abrupt motion, scene switches, and high-frequency details such as text and graphics. Conventional video enhancement methods, which rely heavily on temporal continuity, often suffer from performance degradation when processing SCVs due to the disruption of temporal correlations. To address these challenges, we propose the Spatial-Temporal Multi-scale Network (STM-Net), a novel framework specifically tailored for compressed SCV enhancement. Our approach integrates three complementary components: a Prior-Guided Spatio-Temporal Dispatcher (PG-STD) that routes input into three parallel streams to avoid feature contamination, a Bidirectional Temporal Feature Extraction (BTFE) module that adaptively handles abrupt transitions without explicit detection, and a Cascaded Multi-scale Feature Distillation (CMFD) module that preserves critical high-frequency details. Experimental results demonstrate that STM-Net outperforms state-of-the-art methods in both objective metrics and subjective visual quality, providing a robust solution for screen content artifacts. Code is available at this https URL.
https://arxiv.org/abs/2609.39894
Role-playing prompting has become a popular yet simple technique for improving LLM reasoning and output quality. However, whether it consistently boosts performance across diverse domains remains unclear, as systematic validation is lacking. To fill this gap, we run multi-model, cross-domain, and multilingual experiments on MMLU and MMLU-Redux. We find that gains from role-play prompting depend heavily on model capacity, knowledge domain, and prompt language. Drawing on metacognition theory, we propose the persona-related cognitive alignment hypothesis: role-play works only when the LLM correctly grasps the designated persona and its associated knowledge domain. We test this hypothesis through persona information richness ablation, layer-wise entropy divergence analysis, and latent thought-space deflection observation. To reduce persona cognitive bias and stabilize role-play performance, we propose \textbf{M}ixed-\textbf{L}anguage \textbf{C}oncatenate \textbf{P}rediction \textbf{(MLCP}), a simple, training-free, and efficient multilingual prompt concatenation strategy. It aggregates semantically equivalent role prompts to enrich complementary representational cues. Extensive experiments show that MLCP consistently outperforms vanilla role-play prompting across all tested LLMs.
https://arxiv.org/abs/2609.39853
Robot demonstration generation requires a system to identify where an interaction should occur, plan a feasible motion, and execute the required contact. HiWE connects these decisions through a point-based interface between visual grounding and language-based planning. PointVLM is instruction-tuned to associate task-relevant objects with image coordinates using a mixture of point annotations, segmentation-derived samples, robot observations, and visual question answering data. Depth measurements lift these predictions into a semantic 3D representation. A language planner, 3DLLM, uses this representation to specify end-effector waypoints and gripper commands, while a hybrid grasping module resolves local grasp poses. The evaluation covers 14 simulated manipulation tasks and four physical-robot tasks, together with ablations of the visual training data, spatial inputs, and grasp selection. Here, zero-shot execution refers to deployment without task-specific demonstration training; the visual model uses existing robot data during fine-tuning. This paper describes the original point-based formulation of the framework; its relationship to the subsequent GeneralVLA extension is detailed in the introduction.
https://arxiv.org/abs/2609.39323
Super-resolution and quality enhancement of 1.5\,T brain MRI are normally validated with image-fidelity metrics, although their purpose is to improve downstream analysis. We study whether enhancement improves tissue segmentation, and for which segmenters. We propose an unpaired, physics-guided training pipeline for a lightweight ($\le$2.5\,M parameter) recurrent convolutional enhancer: a six-module stochastic 1.5\,T degradation operator, a residual adversarial network that adds scanner-specific texture without moving anatomy, and a cycle-consistent objective with an anti-identity penalty that rules out the copy solution. We then train U-Net, Swin-UNet and wavelet token-mixing segmenters \citep{jeevan2023wavemix} from scratch on either raw or enhanced 1.5\,T images of the same subjects, using identical labels and subject-level splits, for three enhancer variants and two datasets. On ABIDE (41 held-out subjects, FreeSurfer labels) enhancement significantly improves the wavelet segmenter (mean Dice $+0.014$, Wilcoxon $p=3.5\times10^{-5}$; CSF $+0.018$, grey matter $+0.013$), significantly degrades the U-Net ($-0.008$, $p=5.1\times10^{-4}$) and leaves Swin-UNet unchanged. On IXI, whose labels come from FSL-FAST, enhancement lowers Dice for all nine pairings, almost entirely through CSF; we trace this to spatially implausible CSF voxels in the labels that penalise smoother predictions. Enhancement of low-field MRI should therefore be validated per downstream model and against reliable labels.
https://arxiv.org/abs/2609.39083
We investigate whether predicted Mean Opinion Scores (MOS) can reliably support system-level comparisons of speech enhancement (SE) methods by introducing system-level preference accuracy (SPA). Although MOS prediction models are widely used to evaluate SE systems, their performance is typically assessed by correlation with human-rated MOS, which does not guarantee agreement on which system is better. SPA addresses this gap by directly evaluating whether predicted and human-rated MOS yield the same system preferences. Using SPA, we systematically evaluate three settings: single prediction models, ensembling, and domain adaptation. Through experiments, SPA varies substantially across single prediction models, from 9.4% to 76.8%. Even the best model disagrees with human judgments in approximately 23% of system comparisons. Ensembling yields only limited improvement, while domain adaptation tends to substantially improve SPA in the closed condition but brings only modest gains in the more practical open condition, where neither the target systems nor the speakers are known. These results suggest that SPA can reveal errors correlation-based evaluation alone does not expose, and that predicted MOS alone can lead to unreliable conclusions in practical SE system comparison.
https://arxiv.org/abs/2609.39032
Non-intrusive MOS predictors are widely used instead of subjective listening tests to evaluate and rank speech enhancement (SE) systems. If they accurately reflect perceived quality, raising their scores should lead to higher-quality speech. We present the first comprehensive analysis of test-time optimization for the SE task, which directly modifies the enhanced signal to raise the average of multiple MOS predictor scores. On seven systems from the URGENT 2026 challenge, we find that 1)~all the optimized predicted scores increase while reference-based metrics remain nearly unchanged, 2)~a non-optimized predicted score does not increase, and 3)~a MUSHRA listening test shows no improvement in perceived quality. These findings reveal a risk that such optimization can distort evaluations, e.g., biasing comparisons of SE systems regardless of their perceived quality. We believe these findings can inform future evaluation practices: they suggest that predictors used for optimization should not be used for evaluation, and that challenges should keep the predictors used for ranking undisclosed.
https://arxiv.org/abs/2609.39028
Referring Video Object Segmentation (RVOS) aims to produce a pixel-accurate mask sequence for an object specified by natural language. Sa2VA combines a multimodal large language model with SAM2 for grounded segmentation; however, its inference typically grounds the query from a small fixed set of initial keyframes and then relies on propagation. In long or dynamic videos, this can cause stale grounding and persistent false positives when the object composition changes (e.g., distractors enter or the target disappears/re-appears). We propose Event-Driven Refresh + Recurrence Memory (EDRRM), an enhancement that selectively re-invokes Sa2VA only at stable change points. EDRRM triggers refresh boundaries using an EMA-smoothed event score computed from tracking-derived cues (births/deaths and coarse composition/layout changes) with temporal constraints. A recurrence memory further retrieves anchor frames via CLIP similarity to re-condition the model on re-appearance events. Experiments on Ref-DAVIS17, MeViS, and ReVOS show that EDRRM achieves a competitive accuracy-efficiency trade-off relative to fixed-window and FrameDiff-SSIM baselines, maintaining comparable or superior J&F scores at substantially lower average refresh-call budgets and reducing false-positive failures. End-to-end runtime analysis further confirms that the overhead introduced by tracking, CLIP-based recurrence matching, and the identifiability gate remains modest relative to the dominant Sa2VA inference cost, thereby validating the efficiency of the proposed pipeline.
https://arxiv.org/abs/2609.38758
Group synchronization (GS) is the problem of estimating a set of $N$ unknown elements $g_1,\ldots, g_N \in \mathcal{G}$ in a group $\mathcal{G}$, given noisy measurements of a subset of their pairwise ratios $g_i^{-1} g_j$. GS problems lie at the core of many state estimation tasks in robotics and computer vision, including 3D vision, robotic mapping, inertial navigation, and molecular reconstruction. Unfortunately, GS problems are typically both high-dimensional and non-convex, and therefore hard to solve in general. In this paper, we present Fast-Sync, a fast linear approximation method for GS that is suitable for initializing local manifold-based optimizers or certifiable global methods. Our approach generalizes chordal initialization to arbitrary matrix Lie groups, and additionally proposes two new key algorithmic enhancements: we show how to exploit both the Kronecker-product structure in the problem data matrix and the topology of the synchronization graph to improve speed, scalability, and accuracy. Experimental evaluation across several GS tasks demonstrates that Fast-Sync provides high-quality initializations that enable local optimizers to efficiently recover globally optimal GS solutions, achieving high success rates even with considerable measurement noise.
https://arxiv.org/abs/2609.38594
The ByteTrack algorithm is a widely used and computationally efficient multi-object tracking architecture. Its core innovation lies in the combination of lenient bounding box associations with tracklet similarity matching to robustly deal with object occlusions. However, this strategy is nevertheless vulnerable to erroneous track reclassification and identity switching, as detection confidence scores dictate association priority. To address this, I present a simple enhancement of the ByteTrack architecture, named ByteTraX, that optimises track continuity via a single unified matching threshold, while penalising identity switches through stringent track initiation criteria. This approach achieves consistently improved performance across a range of diverse benchmarks including GMOT-40, LC-MOT, SportsMOT, TeamTrack, DAMUNT, and DeepSea-MOT, while simultaneously increasing processing speed by >10%. Specifically, results demonstrate a >40% reduction in identity switches, accompanied by mean increases in HOTA of 3.6, IDF1 of 5.6, and FPS of 6.3. As such, adoption of the ByteTraX algorithm has the potential to substantially enhance tracking performance over the ByteTrack baseline, while retaining the efficiency needed for real-time deployment. To facilitate usage, I provide the source code, integration functionality for the YOLO family of object detection models, and deployment instructions via an open source repository.
https://arxiv.org/abs/2609.37801
Modern coding agents can deliver increasingly large repository-level changes, and recent benchmarks reflect this by emphasizing long-horizon tasks with large reference implementations. Many benchmarks evaluate coding agents' implementation capability to produce correct code edits from detailed specifications. However, practical modular development tasks also require the perception capability of grounding user intent and high-level design to derive a specification. We introduce LoLBench to evaluate both capabilities through the entire proposal-to-implementation process on large software systems. It is a multilingual benchmark of 100 tasks across 29 software systems in five domains. Each task provides a human-written enhancement proposal with user intent and high-level design. On average, proposals contain about 5,000 words, software systems contain 2.4 million source lines of code (LoC), and implementation pull requests (PRs) change approximately 5,500 LoC. Across 28 agents we evaluated, the best agent resolves only 14% of tasks and achieves a 52.7% Fail-to-Pass (F2P) pass rate. Failure analysis identifies incomplete code localization as a major bottleneck, while providing reference-derived file trees alongside API specifications improves resolved rates by 16--22 percentage points (2.4--17$\times$), reaching at most 34%. These results show that both perception and implementation remain central challenges for coding agents in practical modular development on large software systems. LoLBench is available at this https URL.
https://arxiv.org/abs/2609.37143
3D Gaussian Splatting (3DGS) is a state-of-the-art technique for 3D scene rendering, offering high efficiency and excellent visual quality. However, because 3DGS relies on an initial sparse point set from Structure-from-Motion (SfM) and view-dependent properties, it can suffer from geometric inaccuracies and visual artifacts, particularly in complex scenes. To address these challenges, we propose an improved 3DGS approach that regularizes the optimization process by integrating geometric priors, including surface normals and dense depth information. Surface normal regularization improves geometric consistency by aligning Gaussian covariance with local surface structures, while dense depth priors combined with an initial points from SfM enhance per-pixel depth estimation, increasing accuracy and reducing ambiguities. These enhancements enable robust handling of diverse and complex real-world scenarios, minimizing visual distortions and improving reconstruction quality across various environments. To validate our method, we evaluate it on challenging datasets, including street-view scenes and highly reflective environments, while testing it across multiple SfM pipelines. Our results demonstrate compatibility across diverse environments and highlight the robustness of our approach. Experimental findings further show that our method enhances geometric accuracy and visual quality, establishing a reliable solution for real-time 3D scene rendering in complex environments.
https://arxiv.org/abs/2609.36969
As a fundamental image processing task, object Re-Identification (ReID) aims to retrieve objects across non-overlapping cameras. Recently, with the development of deep learning, significant advancements have been made in object ReID. However, most existing methods suffer from generalization due to the limited size and diversity of ReID datasets. Meanwhile, current models tend to focus on extracting semantic patterns rather than learning identity-aware feature distributions. To address these issues, we propose a novel feature learning framework named \textbf{DiffReID} for object ReID. It leverages a discriminative diffusion model to gradually learn identity-aware distributions and generate identity-invariant features. More specifically, with the Contrastive Language-Image Pre-training (CLIP) model, we first obtain identity-aware text features by prompt tuning. Then, we propose a Vision-guided Noise Generator (VNG) to initialize probabilistic noises and gradually corrupt identity-aware text features. Afterwards, we take visual features as conditions and propose a Light Weight Denoiser (LWD) to denoise the corrupted text features step-by-step for identity-aware distribution learning. To obtain discriminative features, we further generate identity-invariant guided features from randomly sampling visual-guided noises. Finally, we propose a Mutual Enhancement Constraint (MEC) to facilitate mutual learning between visual features and guided features to enhance the representation robustness and discrimination. Extensive experiments on five object ReID benchmarks demonstrate that our method shows better results than most state-of-the-art methods. The source code is available at this https URL.
https://arxiv.org/abs/2609.36894
Long-context reasoning in large language models incurs substantial computation and memory costs. Visual text compression (VTC) reduces input length by rendering text as images, but fixed-resolution rendering creates a compression-performance trade-off: low DPI saves tokens at the expense of legibility, whereas high DPI spends tokens on irrelevant content. We introduce FocusVTC, which breaks this trade-off through adaptive resolution while preserving general multimodal capabilities. It combines compressed low-DPI global views with selective region enhancement, integrating enhanced views into ongoing reasoning. We construct 29.4K high-quality Reasoning-Evidence Localization (REL) chain-of-thought examples (REL-CoT) that link reasoning traces to page indices and bounding boxes. Multi-resolution REL supervised fine-tuning (REL-SFT) teaches the model to localize relevant regions, and Group Relative Policy Optimization learns when to enhance resolution and how to use the resulting observations, without a separate continual-pretraining stage. At 72 DPI on RULER v1, FocusVTC scores 87.4 at $2.9\times$ input compression, including tool observations, versus 57.5 for Glyph at $3.0\times$ input compression. It surpasses its text-input backbone on LongBench (56.40 versus 55.86), improves the MRCR macro-average by 13.91 points, and achieves a 51.19 macro-average on VTCBench. The MRCR latency evaluation also shows a $2.79\times$ online end-to-end speedup over Text. General multimodal capabilities are preserved, with MMMU increasing from 65.12 to 66.73 and MME from 2424.02 to 2457.62.
https://arxiv.org/abs/2609.36651