Communication in shared space interweaves verbal and non-verbal signals, and pointing gestures anchor language to the environment: "put the cup on that one" is uninterpretable without the gesture that fixes the referent. Yet no common framework exists for evaluating whether generated gestures indicate their intended referent; distributional metrics reward a gesture aimed at the wrong object as long as it looks natural. We introduce a benchmark for spatially grounded gesture generation, comprising ~2K pointing-annotated clips from naturalistic VR dialogue with ground-truth 3D referents, a task in which systems must decide when, how and where to point within conversational speech, and a protocol that separates temporal alignment, spatial grounding and perceived naturalness. We also provide a flow-matching baseline, MM-Conv-Flow. Evaluating it alongside an independent retrieval-based system and captured human motion, we find that geometric grounding can exceed that of human pointing without any gain in perceived naturalness, showing that referential gesture quality must be measured along separate dimensions.
https://arxiv.org/abs/2610.03105
Jazz pianists develop distinctive traits that experienced listeners can often identify within seconds, yet the features underlying this recognition resist formal description. We study jazz pianist style through the lens of a pretrained symbolic music transformer, showing that its learned representations already encode pianist identity well enough for highly accurate classification across two benchmarks. We then augment the transformer with cross-attention over learned pianist identity embeddings, enabling it to generate music conditioned on a specific artist's style. Two evaluation protocols confirm that the generator captures meaningful stylistic structure: a sliding-window classifier consistently attributes conditioned continuations to the correct artist, far above unconditioned baselines; and a classifier trained entirely on synthetic generations identifies real pianists across 12 classes with 87% chunk-level and 95% song-level accuracy. Finally, we repurpose the classifier to locate the most characteristic moments within a performance, surfacing the specific musical gestures that distinguish each pianist's voice.
https://arxiv.org/abs/2610.02918
We present ASENA, an embodied agent system that connects general-purpose coding agents to robot sensing, computation, supervised execution, and persistent experience. Agents can write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We further introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors using a shared vision-language decoder trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both agentic benchmarks while reducing execution time. Through persistent workspace evolution and simulator feedback, ten passes over recurring 100-task subsets further improve success from 72% to 98% on R2R and from 65% to 89% on RxR. On embodied question answering, ASENA achieves state-of-the-art accuracy with fewer interaction steps. Finally, real-world demonstrations on a Unitree G1 combine search, visual inspection, spatial reasoning, and synthesized gestures without a pre-built map, illustrating how online programming extends robot behavior beyond route following and predefined skills.
https://arxiv.org/abs/2609.39207
Assistive robots increasingly operate in many human-centered environments and perform various human-robot interaction (HRI) tasks, such as object delivery. However, most existing HRI systems rely on RGB cameras that continuously observe humans to respond to non-verbal commands, such as hand gestures. This raises privacy concerns in privacy- critical environments, such as hospital wards or restaurants, where direct camera observation of humans is restricted. To develop privacy-preserving HRI, we leverage millimeter-wave (mmWave) radar, which can sense human motion through privacy barriers without identifiable imagery. We propose mmHRI, the first multi-modal robot manipulation framework that achieves mmWave radar-guided privacy-preserving HRI. mmHRI introduces two key designs to mitigate the sparsity and temporal inconsistency of radar data in cluttered robot manipulation environments. First, we propose a dual-stream architecture that jointly learns from unfiltered raw radar tensors and radar point clouds to estimate both human actions and 3D poses. To mitigate signal inconsistency, mmHRI further incorporates a memory-based state-space model (MSSM) that retains historical radar features to reduce abrupt changes in pose/action. These estimated human states are then converted into structured textual robot instructions, which control a vision-language-action (VLA) policy for closed-loop robot manipulation and human-aware reactions. Our evaluation covers human action recognition and closed-loop delivery and retrieval. In the privacy-preserving curtain setting, mmHRI achieves 85.09% action-recognition accuracy, outperforming existing radar-based alternatives. Robot trials further demonstrate successful delivery and retrieval under visual occlusion, with stable task performance across unseen subjects, clutter configurations, and environments.
https://arxiv.org/abs/2609.34220
Co-speech gestures for robots must adapt not only to speech and embodiment, but also to the workspace available for performing the motion. Since the same speech can be accompanied by different gestures, a robot can respond to workspace constraints, e.g., gestures for speech next to a wall. In these scenarios, the robot should gesture in a suitable motion rather than simply correcting an unconstrained one. To achieve this goal, we present GestAdapt, a workspace-conditioned framework that conditions co-speech gesture generation on a prescribed wrist workspace. The GestAdapt framework learns from six complementary co-speech corpora through a shared motion representation and supports retargeting to different robot embodiments. Quantitative evaluation shows that generated motions remain close to the real-motion distribution while respecting the workspace. In a user study, gestures generated under modified workspace constraints receive a mean quality score of 3.24/5, above our no-workspace variant (2.43/5) and below the reference motions (3.68/5). In a real robot evaluation, all compared motions are retargeted to the Reachy2 humanoid robot under identical workspace constraints. Motions generated with our framework rank first in 69.7\% of comparisons, higher than our no-workspace variant baseline and retargeted ground-truth motions constrained afterward. Overall, the results support adapting gestures to the available workspace during generation, rather than modifying unconstrained trajectories afterward to satisfy workspace constraints, potentially compromising gesture naturalness.
https://arxiv.org/abs/2609.38400
Co-speech gesture generation aims to synthesize natural gestures that are both temporally synchronized with speech and semantically consistent with the spoken content. Although recent methods can generate rhythmically plausible motions, they often rely heavily on acoustic prosody while underutilizing textual semantics, especially when semantic annotations are incomplete, noisy, or unavailable. Consequently, the generated gestures may follow speech rhythm while failing to express the intended semantics. To address this problem, we propose a reliability-aware semantic-rhythm control framework for co-speech gesture generation. We first learn a discrete motion prior that represents continuous gestures in a compact and structured motion-code space. We then introduce a dual-branch semantic contribution estimation mechanism consisting of a full multimodal branch and an audio-only branch. Their distributional discrepancy is formulated as conditional information gain to quantify how much textual semantics changes the predicted motion. Based on this estimate, a controllable semantic-rhythm objective selectively strengthens semantic guidance in content-relevant segments while limiting unnecessary semantic intervention in rhythm-dominant segments. Furthermore, we treat background noise as an acoustic reliability condition and introduce noise-conditioned feature modulation together with beneficial latent perturbation to improve generation robustness under realistic acoustic environments. Experiments on benchmark datasets demonstrate that the proposed framework achieves a favorable balance among semantic expressiveness, rhythmic synchronization, motion diversity, and robustness, enabling reliable and controllable co-speech gesture generation.
https://arxiv.org/abs/2609.36685
Joint speech-gesture synthesis must coordinate two modalities despite limited paired data. Existing approaches often lack bidirectional interaction, have limited language coverage, or simplify body and finger representations. We present DualTrack, which couples pretrained speech and motion priors on a shared 12.5 Hz timeline. Causal adapters exchange previous-packet information, while current-state fusion coordinates the streams before they separately complete sixteen-codebook packets. We evaluate 43 BEAT2 recordings in four languages, with speakers held out from joint training and validation. On the shared English/Spanish inputs, without speech or motion prefixes, DualTrack achieves lower word error rate and full-motion Fréchet Gesture Distance, higher beat consistency and speech naturalness than the evaluated GELINA baseline.
https://arxiv.org/abs/2609.36624
An event camera produces an asynchronous stream, but what is visible in that stream depends on how a downstream consumer, such as a model or detector, processes time. The same timestamp change may leave a coarse temporal representation unchanged while changing the response of a model that preserves finer timing. We characterize this dependence as observer-relative stealth. For recorded event streams, retiming an event within its protected accumulation window leaves the accumulated integer tensor exactly unchanged. We use this exact blind space to construct Null, a gradient-guided timestamp-retiming attack, and define SC-ASR_A(tau) to measure attack success while bounding the change visible to observer A. On DVS Gesture at a 10% event budget, Null reaches 81.56 +/- 5.81% ASR on ConvSNN and 98.67 +/- 0.45% on a GRU while preserving the protected tensor exactly. On DailyDVS-200, a protocol-scale Multi-View Fusion Network variant reaches 99.28 +/- 0.11% exact-null ASR, compared with 9.70 +/- 1.06% for its matched control. In a five-attack comparison, Null is the only method with nonzero attack success at exact observer equality, reaching 81.4% on DVS Gesture and 87.35% on DailyDVS-200. We also search the same exact blind space with an independently implemented constrained projected-gradient optimizer, C-PGD. At matched victim-gradient evaluations, C-PGD reaches 84.50 +/- 2.89% ASR on DVS Gesture and 89.55 +/- 4.39% on DailyDVS-200, again with exact protected equality. Perturbations that are exactly hidden from the protected observer become visible under shifted, finer, overlapping, and randomized temporal views. Adding observer constraints reduces the real-valued blind-space fraction from 87.5% to 75.0% to 62.5%, while DVS ConvSNN ASR falls from 74.9% to 61.9% to 37.2%. These results show that stealth is not a property of the perturbation alone.
https://arxiv.org/abs/2609.36386
Service robots remain difficult to deploy in domestic environments, partly because fully autonomous operation is not yet reliable in unpredictable surroundings, and partly because conventional control methods remain inaccessible to novice users. Extended Reality (XR) enables operators to visualize robot information overlaid onto the real world and to interact with augmented elements. Yet, common XR control methods, such as motion controllers and hand gestures, are still perceived as unintuitive. This paper presents a control interface that uses a commercial XR pen to command a semi-autonomous mobile robot in Augmented Reality (AR): the operator points at a position in the room, selects it, and drags an augmented arrow to set the desired orientation of the robot at this destination. Two additional interfaces, based on the XR motion controllers and hand gestures, were developed within the same framework. To assess the performance and users' perception of these interfaces, and of the XR pen in particular, a study with 10 participants compared four control methods, i.e., the XR pen, the XR motion controllers, hand gestures, and a computer-based baseline RViz, in navigation tasks performed in a home-like environment. Results show that the XR pen significantly outperforms the other methods in task selection time with the most consistent selections, and that the XR motion controllers obtain the best perceived workload and usability scores, ahead of the computer-based baseline, supporting XR-based control as an intuitive alternative for novice users. However, technical limitations in the integration of the recently released XR pen currently hold back its user experience.
https://arxiv.org/abs/2609.31117
Audio-driven streaming avatar generation requires real-time synthesis of speech-synchronized videos with dynamic and diverse motion. Self Forcing uses Distribution Matching Distillation (DMD) to distill bidirectional video diffusion models into causal, few-step generators for real-time streaming. However, DMD minimizes a reverse KL divergence, which is inherently mode-seeking: it causes the student to discard high-dynamic modes and collapse onto static outputs, compressing both dynamics and diversity of generated videos. We find that this collapse is region-heterogeneous: person regions involving pose and gesture variations suffer the largest diversity loss, the audio-driven mouth region shows a small loss, and the background remains nearly stable. Based on this observation, we propose Routed Forcing, which routes the distillation objective by semantic region and noise stage to improve dynamics and diversity while preserving visual quality. Specifically, (1) Where to Force: Semantic-Region Routing applies Data-Forcing Distillation (DFD), which supervises the student with real videos, to the person region where diversity collapse is most severe, while retaining DMD for the mouth and background to preserve lip synchronization and scene stability. (2) When to Force: Noise-Stage Routing activates DFD at high noise stages, where real video serves as effective supervision to inject diverse and dynamic motion patterns. At low noise stages, DMD is used to refine details, avoiding blur and artifacts from spatial differences between real video and student-generated video. Experiments show that Routed Forcing improves dynamics by up to 45% and diversity by 7-25% over Self Forcing, while preserving video quality and lip synchronization.
https://arxiv.org/abs/2609.30963
In this work, we focus on photorealistic sign avatar modeling, which is crucial for effective communication with the Deaf community and is characterized by complex hand gestures and nuanced facial expressions. To this end, we introduce MVSign, the first multi-view Chinese sign language dataset co-designed with Deaf experts, featuring diverse gestures and rich annotations. For precise SMPL-X annotation, we develop a hybrid fitting pipeline that produces accurate body, hand, and facial parameters and can also be applied to the monocular setting. Building on MVSign, we propose a decoupled sign avatar representation that isolates body, head, and hand components to capture complex articulations, together with a motion-aware sampling strategy to handle motion blur and balance gesture diversity. Extensive experiments demonstrate that our method achieves high-fidelity visual results on MVSign, particularly in detailed hand and facial regions, and generalizes well to in-the-wild monocular sign language videos. Project page: this https URL.
https://arxiv.org/abs/2609.29292
Target speech extraction (TSE) typically trains a separate extractor per cue, and visual-cue systems often need corruption-matched training to remain robust under visual frame corruption. We show that one autoregressive LLM backbone, TSE-Omni, can serve both temporally synchronous cues (lip movements, co-speech gestures) and asynchronous cues (enrollment audio, text). TSE-Omni is driven by next-token prediction: each step predicts target speech semantic tokens from its own past outputs, which we term self-enrollment, forming a continuous target-speech context initialized by the enrollment cue (asynchronous audio or text, or a short visual prefix). This enables audio-visual compensation: the model uses synchronized visuals when intact and its token history when visual frames are missing. Under clean visuals, TSE-Omni matches strong discriminative and generative baselines (SpeechBERTScore 0.81 on VoxCeleb2 and 0.89 on LRS3 zero-shot) with higher DNSMOS. On the same VoxCeleb2 test set, after a 2 s clean visual start, removing the remaining visual frames leaves SpeechBERTScore at 0.81. It remains usable under sparse overlap and multi-speaker interference, and supports streaming inference. Project page: this https URL.
https://arxiv.org/abs/2609.29238
Vision-based gesture control accepts commands from any hand in the camera field of view, which is unsafe in shared indoor spaces. This paper presents IGate, an identity-gated control stack that includes gesture control and face tracking, in which commands are admitted only when an enrolled operator is verified. The system performs few-shot user enrolment from 20 initial face frames, without prior user-specific training: verification compares an embedding of the current face crop against the enrolled template by cosine similarity, while face tracking uses proportional correction. Gesture control is achieved by classifying extracted hand landmarks using an RBF-SVM trained on a custom dataset. Additionally, a hierarchical finite-state machine handles mode selection, default, and fallback behaviours. The approach is tested on a DJI Tello EDU, each component evaluated offline and in-flight across 270 trials (149 flown). Face verification yields a 0.32% offline equal error rate versus 19.3% in-flight. Under hover-locked conditions, the RBF-SVM gesture classifier outperforms the geometric rule (0.850 vs. 0.651 accuracy), with 82% of this gap stemming from the depth channel. All logs and reproduction scripts will be released.
https://arxiv.org/abs/2609.25511
Understanding natural human instructions is crucial for deploying robots in human-centric environments. We study multimodal instruction grounding, where language and gesture provide complementary but uncertain cues. We present MIGU, a modular framework that combines semantic and geometric evidence into a unified grounding belief and connects it to manipulation planning. MIGU constructs a 3D geometric likelihood by propagating viewing-direction and depth uncertainty through eye-finger geometry while accounting for hand-direction estimation error. A vision-language model (VLM) provides semantic priors over candidate objects and regions, which are combined with the geometric likelihood through Bayes-inspired fusion. The resulting belief supports behavior planning to either proceed directly to downstream planning or request clarification. Grounded targets then define goals for mobile manipulation and tabletop task-and-motion planning. On a real-world benchmark, MIGU outperforms all evaluated baselines, while ablations support the benefit of explicit multimodal uncertainty modeling. Project website: this http URL
https://arxiv.org/abs/2609.24995
Real-time embodied companion interaction requires a robot to infer user intent from streaming speech, generate timely responses, and execute expressive, interruptible motions. Existing systems typically decouple dialogue orchestration from gesture synthesis, relying on offline motion generation from complete audio. This separation leaves open how a deployed robot can dynamically synchronize response content, prosodic timing, and physical safety under incremental inputs and uncertain turn boundaries. We present MIRA, a unified framework for full-duplex embodied companion interaction. Given streaming user speech, dialogue history, and vocal affect, MIRA predicts both the response text and an explicit embodiment cue. Discrete social behaviors (\eg listening, greeting) are mapped to validated robot trajectories, while open-ended speaking is paired with streaming, co-speech motion. This generative motion is governed by a predict-more-than-commit sliding window that provides temporal look-ahead for motion continuity while limiting physical commitment to a short, cancellable prefix. Crucially, we design CORTEX, a dual-timescale interaction policy that manages low-latency streaming and deliberative turn decisions, backed by a robot-side execution layer that enforces physical safety constraints at the control rate. We deploy MIRA on an Astribot S1 humanoid robot. Quantitative evaluations demonstrate competitive audio-motion alignment relative to state-of-the-art motion-generation baselines, while real-robot deployment measurements characterize streaming responsiveness and interruption handling.
https://arxiv.org/abs/2609.24547
Socially competent humanoid robots must communicate affect and intent through gesture as well as speech, yet open-ended interaction must become motion that is both expressive and executable on a specific body. This demands semantic flexibility for contextual social intent while preserving deterministic, embodiment-aware robot control. We present EmoPose, a vision-language model (VLM)-guided framework that bridges this gap through an executable semantic interface. Given language, dialogue history, and optional visual context, the VLM selects an ordered gesture plan containing a communicative class, library variant, intensity, and speech anchor. A scalable robot-owned motion library defines the available expressive vocabulary and the source of 14-DoF joint targets. Pose Studio supports automatic trajectory generation, MuJoCo preview, and automatic synchronization of new library entries with the VLM guide; deterministic robot-side modules validate plans, construct trajectories, schedule gestures, and manage queueing and interruption. This division lets the interaction repertoire grow for new social contexts without changing the control interface or delegating raw joint commands to the foundation model. On the EmoPose-Bench, structured GPT-5.5 planning reaches $98.25\pm0.52\%$ on the Easy tier and $76.50\pm0.54\%$ overall, exceeding same-model direct-label prompting. Further tests validate dialogue-context use and ordered multi-action composition. The system completes the nominal MuJoCo suite and realizes all 29 authored variants on the physical Unitree G1. A four-stop laboratory tour demonstrates expressive narration with interruption, camera-grounded dialogue, and navigation.
https://arxiv.org/abs/2609.23414
Underwater human--robot interaction requires gesture commands that are both easy for divers to use and reliable for robots to recognize. We investigate these aspects through a closed-loop diver--robot interaction framework integrating a compact seven-gesture vocabulary, lightweight landmark-based recognition, and command-level interaction logic. We evaluate the framework through a user study and underwater robot experiments in a laboratory tank and a swimming pool. The user study supported the reproducibility of the gestures after brief learning. Recognition analysis further showed that visual similarity was associated with gesture confusion, while intermediate poses during gesture formation introduced temporal ambiguity. Command-level processing mitigated the effects of transient recognition errors on robot execution, reducing unintended triggers and premature task interruptions. These findings show that reliable underwater gesture interaction depends on human usability, gesture recognizability, and execution reliability in underwater interaction.
https://arxiv.org/abs/2609.23392
Generating natural co-speech gestures from streaming speech is essential for embodied conversational agents, where motion must be produced while a user is still speaking. Recent streaming gesture systems make online generation possible by autoregressing over discrete motion tokens, but this design compresses high-dimensional continuous motion into finite codebooks and can limit the realism and diversity of generated gestures. To preserve both causality and continuous expressiveness, we propose \textbf{GestureFAR}, a flow-autoregressive framework for streaming co-speech gesture generation. First, GestureFAR autoregresses over causal continuous motion latents, using a transformer to model streaming audio-motion context and a per-token flow-matching head to sample the next latent from a continuous distribution. Second, we introduce a head-only flow distillation strategy that freezes the causal backbone and distills the multi-step per-token flow head into a single network evaluation using consistency and distribution-matching objectives. This keeps the model token-causal while removing the main latency bottleneck for live interaction. Experiments on BEAT2 show that GestureFAR significantly improves the quality--latency trade-off among streaming-capable methods, preserving strong gesture quality while enabling real-time token-causal generation. Project Page: this https URL
https://arxiv.org/abs/2609.21576
Imitation-learned vision--language--action (VLA) foundation models acquire broad manipulation capabilities by scaling robot data across tasks and embodiments, but reliable deployment on a specific downstream task and hardware platform still requires post-training. Dexterous hands make this adaptation particularly difficult: their broad behavioural repertoire and high degree of freedom create a large and structured action space. Three obstacles are central: open-source VLAs do not natively provide an action interface for high-DoF hands; gesture mismatch during human-gated DAgger takeover creates command discontinuities and contaminates corrective trajectories; and reinforcement learning in the raw joint space is sample-inefficient. We present a unified four-step post-training pipeline comprising a learned temporal hand-action codec, supervised fine-tuning, DAgger, and real-world residual reinforcement learning. The codec adapts a pretrained VLA to absolute dexterous-hand commands. Buffered rollback, pose alignment, and smooth command blending enable continuous, task-relevant DAgger corrections, while latent residual RL confines exploration to coordinated hand motions captured by the codec. We evaluate the pipeline on five diverse real-world tasks spanning bimanual transfer, in-hand reorientation, and tool use. Within the reported post-training budgets, the resulting policies achieve 100\% success on every evaluated task over 20 trials per task. These results provide a practical path for adapting VLA foundation models to reliable real-world dexterous manipulation.
https://arxiv.org/abs/2609.19666
Safety and comfort in human-robot physical in-teractions are essential aspects in the development of social technologies, where natural gestures, such as handshakes, represent a challenge due to their direct physical contact. The implementation of series elastic actuators (SEA) to absorb impacts is proposed as a design strategy that favors safer interactions. This paper presents an experimental study aimed at evaluating how the incorporation of SEAs in robotic arms influences perceived safety and the interaction experience dur-ing handshaking. The design allows a direct comparison of the effect of rigidity versus the incorporation of elastic elements, in order to identify the advantages of SEAs in improving the physical safety and social acceptance of robotic systems in everyday contexts. The experiment was carried out with 10 volunteers (6 men and 4 women), who performed two interactions with each robotic arm: one with rigid joints and the other with flexible joints using SEA. During testing, objective data on end-effector trajectories were collected, as well as subjective information through a perception survey focused on safety, naturalness, and confidence during the handshake. The survey results show increased perceptions of safety and comfort with the SEA-equipped arm, supporting its potential to facilitate safer and more socially accepted human-robot interactions.
https://arxiv.org/abs/2609.19375