Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combines code-based planning and reasoning with reusable skills, but often lacks predictive grounding in physical dynamics. We introduce AW-0, an agentic world action model framework that integrates code-based planning with joint video and action prediction. We jointly model code, future video, and robot actions as three coupled generative streams within a unified mixture-of-transformers architecture. Within this architecture a code expert generates parameterized skill routines and control logic while video and action experts generate future visual states and low-level motor commands. Code serves two complementary roles: it structures multi-step prediction and control within the world model and represents skills as reusable programs for subsequent agentic execution. We further introduce an automated curation pipeline that labels robot and human video trajectories with aligned programs and consolidates recurring routines into reusable skill libraries. Evaluations on RoboTwin 2.0 and physical bimanual manipulation tasks show improved task performance over VLA and WAM baselines, alongside gains in language following, semantic reasoning and robustness, demonstrating that agentic code enables connection between planning, prediction and execution within WAMs.
https://arxiv.org/abs/2610.30136
As teams of AI agents take on larger projects and long-standing open problems, agent collaboration offers another dimension for scaling inference-time compute. To understand what makes such collaboration effective and scalable, we develop Software World, a framework for simulating multi-agent coworking in realistic software ecosystems. It comes with a pipeline to create environments of real, interdependent Python packages of different topics, sizes, and dependency structures, which we call software worlds. In a simulation, agents maintain packages in the world with a high-level goal of improving software efficiency, and they are free to discover tasks to work on and collaborate with others. We evaluate agents' work in a world collectively by measuring speedup in hidden dependent packages. The framework allows us to study different elements of collaboration by varying communication, ownership, and resource allocation. We run simulations in three different worlds, totaling more than 10,000 hours of agent work across eight models. Overall, performance improvement scales with inference-time compute, with the best model improving downstream efficiency by up to 31%. We show that most agents can find meaningful tasks via collaboration, but some frontier models can prematurely stop looking for improvements and make little progress. We release the simulation framework and traces to support future studies of agent collaboration at this https URL.
https://arxiv.org/abs/2610.24061
Video world models predict future frames from past frames and actions. They serve as simulators in which agents train, plan or are evaluated, and that humans can control interactively. They generate in the latent space of a video autoencoder, whose compression sets their cost per frame and how long each action waits to take effect. Yet world models often reuse the autoencoders of text-to-video generators, built for offline generation with no agent waiting and, without their training data and code, not retrainable at another compression. We therefore ask how, where and how much a world model should compress. We build CADRE, an open family of causal diffusion representation autoencoders spanning multiple spatio-temporal compressions. Its members differ only in a small bottleneck on frozen features and share a diffusion decoder self-distilled to one or a few steps. We train the same world model on each autoencoder in two domains, manipulation and navigation, with two environments each. CADRE forms most of the latency-quality frontier, especially with a moving camera. Our study also leads to four findings. At strong compression, a diffusion decoder is sharper than perceptual regression. In robot manipulation, temporal compression is more effective in the autoencoder than in the world model. Manipulation and navigation call for opposite compressions: temporal compression costs little when the camera is still, and spatial compression when it moves. Surprisingly, with a still camera, coarser spatial tokens hurt motion far more than image quality. Code, models and a live demo are at this https URL
https://arxiv.org/abs/2610.30129
Through a tangle of real-world interactions, from synthetic training pipelines to data shared on the open web, frontier LLMs absorb what their predecessors and competitors create. How well does each model play its role in this ecosystem, as a creator and as a solver? We introduce Environment Duels, a dynamic agentic benchmark that evaluates both capabilities on interactive environments. Each model writes environments, each with a privileged hint, aiming for tasks that capable solvers fail without the hint and pass with it. Across nine frontier LLMs, solving and authoring prove to be distinct skills: the strongest solvers are not the strongest authors, while smaller models learn more from how others played and write the hardest environments and the most useful hints. Beyond the scores, the pairwise interactions form a microcosm of how models affect one another. Head-to-head outcomes are transitive and so yield a stable ranking; independent authors converge on the same designs; and in a reinforcement-learning study with Qwen3.8-27B, the learner's hint lift on an author's environments tracks how much training on those environments improves it on held-out reasoning and agentic benchmarks, whether the environments are its own or another model's. Each of these patterns has a counterpart in how models shape one another outside the duel. By staging these interactions under controlled conditions, Environment Duels offers a window onto how LLMs teach, challenge and learn from one another. Code is available at this https URL.
https://arxiv.org/abs/2610.30116
Quantitative research is an iterative loop: a researcher proposes a market hypothesis, implements it as an executable signal, tests it on historical data, and decides what to keep. Existing benchmarks score formulas, code, or individual trading decisions, leaving open whether large language models (LLMs) can complete this loop and produce strategies that work beyond the research period. We introduce Quant-Arena, a benchmark and public leaderboard for end-to-end quantitative research on real A-share market data. A model constructs features and stock-scoring code, receives feedback only on 2022--2023, and freezes one strategy for assessment on the sealed year 2024. A cash-account evaluator applies trading constraints and costs, including market impact estimated from a simulated order book. Scores are dominated by realized excess return and complemented by signal quality and the diversity of features used by the strategy. We evaluate nine frontier models, among which GPT-6 Astra scores highest; yet no model beats the equal-weight market in 2024. Quant-Arena is open to submissions from any model or agent harness.
https://arxiv.org/abs/2610.30113
Multimodal agents (MMAs) sustain interaction through reasoning, memory, tools, and feedback, most visibly as computer-use agents, while robotic systems (RSs) couple sensing and actuation under physical dynamics. We define multimodal embodied agents (MMEAs) as goal-directed systems that couple multimodal task reasoning with physical action and revise decisions from the resulting feedback. This raises a central question: what changes when a multimodal agent moves from computer-use to robot-use? We introduce PAPAV, a unified capability-centric framework of five recurring functions: Perceive the current state, Anticipate action effects, Plan a feasible course, Act through an interface or body, and Verify the outcome. Defined by function rather than architecture, these capabilities let PAPAV identify what all three share and then compare MMEAs with MMAs and with RSs. Five physical constraints, from partial observability to unverifiable outcomes, leave fewer choices fixed in advance and less room to reverse errors. Across 64 benchmarks, explicit evaluation centers on Act; only 5 assess Anticipate and 3 assess Verify, leaving both largely hidden behind task success. These constraints also frame the open challenges we identify. PAPAV therefore provides a common basis for designing reliable physical agents and measuring progress across all five capabilities rather than task success alone.
https://arxiv.org/abs/2610.30108
Sequential decision-making under partial observability is difficult because agents must explore to infer hidden, task-relevant information before acting effectively. Learning such information-gathering behaviors tabula rasa via online reinforcement learning is sample-inefficient, whereas offline imitation averages expert actions across hidden states and fails to learn exploration. In this work, we propose ASTEROID, a simple and effective student--teacher supervised learning framework that can learn test-time exploration. Although a privileged expert never needs to explore, we demonstrate that a history-conditioned student can learn to do so when trained with on-policy contexts: the student first collects on-policy context under partial observability, and the privileged expert provides action labels conditioned on that context. By distilling expert actions directly conditioned on the student's on-policy history, the student learns to systematically resolve partial observability, i.e., search while uncertain and exploit once the hidden state is revealed. This enables efficient test-time exploration (similar to Bayesian posterior sampling) without incurring the impractical training-data costs of reinforcement learning. Across a diverse range of eleven different environments, including discrete exploration benchmarks, robotic manipulation, navigation, and Procgen environments, ASTEROID achieves ~2x higher returns under fixed exploration budgets, uses ~100x fewer interactions than RL baselines, and outperforms frontier models at exploration. Finally, our method transfers policies trained in simulation to vision-denied real-world robot manipulation, exhibiting efficient exploration and increasing success by +40% over standard distillation. Overall, it provides a simple yet surprisingly effective framework to learn efficient test-time exploration.
https://arxiv.org/abs/2610.30105
Many NP-complete (NPC) problems have a polynomial-time (P) twin that differs in a single structural detail, such as 3- versus 2-colouring a graph. A model that reasons rather than recalls should notice which side of this boundary a problem falls on, yet existing benchmarks either fix the wording of each task or ignore its complexity class, so they cannot separate the two. We introduce P2NPCBench, a benchmark of 12 problem families in which every NPC problem is paired with a P twin posed over the same surface. To remove the textbook cues that enable recall, we build it with AgentGAN, an adversarial multi-agent framework in which a generator rewrites each statement until a panel of frozen code models fails, while an executable validity gate keeps every rewrite answer- and class-preserving. The result is 2,114 hardened statements with hand-verified reference human solvers. Evaluating 12 proprietary and open-source models, we find that every model scores lower on NPC statements than on their P twins (35.4% vs. 63.8% pass@1), and that 95.1% of model-family pairs fail more often on the NPC side. A tenfold time limit raises NPC accuracy only from 28.5% to 31.9%, so failures stem from wrong or crashing programs rather than slow ones. Hardening also narrows the class gap from 24.8 to 14.6 points, showing that part of the apparent gap reflects familiarity with textbook phrasing rather than complexity class.
https://arxiv.org/abs/2610.30103
Today's multimodal assistants are typically prompted to interpret the visual evidence presented to them. To offload the cognitive burden of remembering across long horizons, wearable assistants should instead proactively acquire and maintain useful memory as the user's surroundings evolve. Doing so on the user's behalf requires identifying what matters, understanding the scene in real time, and initiating memory maintenance in the background while the user stays focused on their activities. We introduce ProactEgoMem, a benchmark that evaluates proactive memory in streaming egocentric video. Three tasks ground the evaluation in ambient environmental needs: Information Capture (IC) preserves transient yet dense visual information, State Tracking (ST) follows changing object states, and Location Tracking (LT) records object movements. The benchmark defines its protocol at two levels of proactiveness: the Notification Level asks for a single timely notification that satisfies the user's intent, while the deeper Intervention Level asks the agent to maintain memory on the user's behalf through an active start-to-stop tool lifecycle. Parallel ProactEgoMem-Daily and ProactEgoMem-Sci tracks contain 300/100 clips covering daily and scientific use cases, paired with 1000/500 questions in ProactEgoMem-QA, which measures the quality of the proactively acquired memory. Across proprietary, open-source, video-language, and streaming baselines, even the strongest models fail to capture memory both timely and accurately. ProactEgoMem provides a rigorous evaluation foundation for proactive multimodal assistance and for video agents that co-exist with their users.
https://arxiv.org/abs/2610.30089
Robots must act under physical and social constraints while adapting to changes in their environment and human needs. Existing embodied-agent systems often focus on specified goals or abstract execution into symbolic actions, limiting evaluation in an evolving world. We introduce TARSphere, a robot-oriented full-stack framework for physically and socially grounded long-horizon embodied agents. TARSphere-Infra runs robot policies in a physics simulator with embodied NPCs and constrained dialogue. An event-driven finite-state machine (FSM) uses completed actions and delivered information to update task states and evaluate outcomes. TARSphere-Harness, its embodied brain harness, lets a frozen multimodal large language model (MLLM) act through multi-level executable skills, using observations, hierarchical memory, and execution feedback to revise its decisions. On this foundation, agent-in-the-loop curation aligns task semantics, causal dependencies, and scene geometry to construct TARSphere-Bench: 360 episodes across 30 indoor scenes. Five paired conditions assess perceptual robustness, disruption adaptation, task update, human coordination, and intent understanding for navigate-and-report and fetch-and-deliver tasks. Our evaluation of 8 MLLMs shows that general-purpose models can outperform embodied models, while task updates and human interaction remain difficult. Frequent collisions and falls further motivate evaluating execution safety alongside task success, even with a shared action interface and decision budget.
https://arxiv.org/abs/2610.30043
Enterprise agents act on documents. Before an agent can follow a policy, answer a compliance question or file a ticket, some ingestion layer must turn a Word file or PDF into tokens - and that layer is where an agent deployed in the wild silently loses information. We show that one layer is lost by every mainstream converter - the meaning an author encodes in how text looks - and that the loss makes agents confidently wrong rather than visibly incomplete. We build a task from 76 real policy documents: recover the requirements the author singled out, scored against the file's own OOXML properties by a deterministic matcher with no LLM judge. Formatting-blind ingestion collapses from micro F1 0.690 to 0.150 (docling) and 0.075 (plain text), a gap that replicates across six answering models from two vendors - five Claude models spanning the Opus, Sonnet and Haiku tiers, and OpenAI's GPT-5.6. An agent that cannot see the cue guesses, and docling's false-positive rate on requirements the author did not flag is four times ours. A span-level leave-one-out localises the loss to two cues - highlight (+0.302) and colour (+0.262), both Holm-adjusted p < 1e-4 - while bold, italic, monospace and strikethrough each sit within +/-0.003 of zero. The same asymmetry appears in PDF. Colour is also the cue no mainstream converter preserves and no parsing benchmark scores, and it is common: 32.8% of 6,460 documents carry a deliberate colour or highlight, 10.3% on an obligation. A pre-registered test shows that typing a cue for the agent adds +0.085 beyond merely preserving it (Holm-adjusted p = 0.049). We validate the labels against rendered page images through an independent modality (kappa = 0.72) and bound what wording alone can achieve (AUC 0.664). For agent builders the practical finding is that ingestion, not reasoning, is where this reliability is won or lost, and that the fix is cheap and measurable.
https://arxiv.org/abs/2610.30026
LLM agents with similar success rates can follow different action sequences. An Agent Behavior Map represents LLM-harness combinations using centered action log-likelihoods on shared reference trajectories, without requiring new environment rollouts from the target agent. We derive error bounds relating squared coordinate distances to trajectory KL under explicit assumptions, and across eight cross-scored models the distances track the directly measured trajectory KL in rank order. Across 100 LLMs and four environments, ALFWorld-based coordinates support performance prediction and identify behavioral similarities. In ALFWorld, these similarities persist after controlling for success rates and model size, including across model families. As an extension, harness-component displacements approximately compose, with accuracy varying across components and environments.
https://arxiv.org/abs/2610.30014
Long-term memory for multimodal agents remains challenging, as it must preserve fine-grained visual evidence while tracking entity evolution across sessions. Existing abstraction-based memories compress images into text, often discarding visually discriminative details, whereas pixel-preserving memories retain raw observations but struggle to reliably associate diverse observations with persistent entity identities and track their evolving states. To address these limitations, we propose MHG-Mem, a multimodal hypergraph memory that jointly organizes entity identity, state evolution, and provenance to visual evidence. Specifically, MHG-Mem represents distinct entity mentions and their observed facts as individual nodes, grouping identity-consistent mentions and facts through occurrence hyperedges. It then synthesizes aspect-specific evolution states from these grouped observations and links them to supporting entities, facts, and source evidence through evolutionary and evidential hyperedges. To navigate this structured memory, we introduce hypergraph-based agentic search, which adaptively selects an entry layer, traverses typed hyperedges across memory levels, and inspects source observations when fine-grained verification is required. These designs support both detailed visual verification and reasoning over cross-session state changes. Extensive experiments across three benchmarks demonstrate the effectiveness of MHG-Mem, improving performance by 8.20-9.98% over the strongest baseline.
https://arxiv.org/abs/2610.29995
Recovering metric world-space hand motion from egocentric video supports understanding human interactions and transferring them to embodied agents. Three challenges complicate this task: multi-stage pipelines propagate errors from independently estimated hand and camera motion; monocular observations leave physical scale ambiguous; and occlusion and out-of-view hands admit multiple plausible motion trajectories. We present DewHand, a unified model for direct joint reconstruction of world-space hand and camera motion. To avoid compounding errors from multi-stage estimation, DewHand jointly predicts hand and camera motion in a shared world coordinate system within a single-stage pipeline. To resolve metric-scale ambiguity, it combines scene-level geometric features from VGGT-$\Omega$ with metric-space supervision, while hand-specific features preserve fine-grained articulation. To handle occlusion and out-of-view hands, we formulate reconstruction as conditional motion generation with flow matching. Under the same architecture, this generative formulation outperforms direct regression in both accuracy and temporal smoothness with only two sampling steps. Experiments on HOT3D and ARCTIC demonstrate improved world-space accuracy and temporal consistency over state-of-the-art methods. DewHand reduces rigid-aligned world-space error relative to StableHand from 32.9 to 28.4 mm on HOT3D and from 76.2 to 36.2 mm on ARCTIC. It also recovers camera scale within 10% on two thirds of HOT3D clips, versus about a quarter for SLAM. Moreover, in zero-shot evaluations on HoloAssist, H2O, and TACO, captured with different devices, DewHand achieves the lowest rigid-aligned world-space error (WA-MPJPE) on each dataset.
https://arxiv.org/abs/2610.29936
Forming an accurate theory-of-mind (ToM) is key to successful multi-agent collaboration and requires reasoning under uncertainty to capture multiple possible partner states. This is hard to do in the text representation space native to large language model (LLM) agents, which more easily describe a single partner state. To address this challenge, we introduce ToM2Vec, which learns to form abstract theories-of-mind in a rich latent space via a fixed budget of continuous reasoning tokens. During training, supervision for these tokens comes from the partner's actual thoughts, which the ToM tokens are trained to abstract and match. At test-time, ToM tokens are generated by each agent and act as conditioners for that agent's thoughts and actions. Across several environments covering collaborative, competitive, and mixed-motive settings (Overcooked-AI, multiparty negotiation, Decrypto, Hanabi, and Collab Escape/Capture), we evaluate ToM2Vec's ability to support multi-agent interactions and collaboration, finding consistent improvements over the base model and a variety of competitive trained and prompted baselines. We show that latent reasoning is critical, with performance dropping when reasoning is expressed in text. Moreover, we show that ToM2Vec training generalizes to partner model families not seen at train-time, including a proprietary model (GPT-5.4). In our analysis, we provide evidence that the latent tokens encode a ToM, rather than task-specific information: ToM2Vec's tokens improve the agent's ability to directly answer questions about partner beliefs, desires, and next actions.
https://arxiv.org/abs/2610.29934
Agent memory systems such as Mem0 and Zep decide what to keep before any question arrives; coding agents keep the raw history and let the model search it with its own tools. We ask whether designed memory still helps once the model is strong enough to search for itself. On one LoCoMo conversation (419 turns, 152 questions), we run four memory methods (full context, BM25, Mem0, Zep) and three coding agents (Pi, Codex, Claude Code), each with GPT-4o-mini, GPT-6 Luna and Claude Opus 5.5, and record what every rollout costs. This is a short empirical study, with one conversation and one run per cell. Agent memory is a costly patch for a weak model: Mem0 beats full context only with GPT-4o-mini, and its build alone costs more than a whole full-context rollout. Agent memory also has a ceiling, set by the model that writes it: a stronger reader does not recover what a weaker writer left out. With Claude Opus 5.5, Pi tops the cost-accuracy frontier, scoring 99% for less than half the cost of full context; its one miss is a wrong answer key. Part of that lead comes from photo captions that only the agents could read: on the 88 questions whose evidence has no photo, Pi and full context differ by one answer.
https://arxiv.org/abs/2610.29823
Literature-searching language agents are becoming a standard component of scientific assistants for the life sciences, yet there is little controlled evidence on which parts of their harness matter. We run a controlled ablation on biomedical claim verification (SciFact) with the live PubMed API as the only tool. Holding the backbone and output format fixed, we compare four harnesses: closed-book answering, single-shot retrieval using the claim as the query, a ReAct-style agent that writes its own PubMed queries, and an oracle given the gold abstracts, each with two efficient frontier backbones. Naive single-shot retrieval finds the gold paper for only 6% of claims and turns overconfident errors into abstentions without improving accuracy. Letting the model formulate its own queries triples gold recall and yields the best verdicts (62% accuracy vs. 49-59% for the other realistic harnesses), although these differences are not significant at our sample size and agents use fewer than half of their search budget. With gold abstracts, the same models reach 79-86% accuracy, a significant 17-24 point gap showing that retrieval, not reasoning, is the main bottleneck. Finally, a citation audit shows that closed-book models cite PubMed IDs that almost always exist (327/335) but are almost never relevant: a cross-family LLM judge rates only 3 of 327 existing citations as relevant to the claim, versus 67% for citations produced by the search agent. Existence checks are therefore insufficient safeguards for scientific agents. We release code, prompts, and all cached tool calls at this https URL.
https://arxiv.org/abs/2610.29812
Most contemporary artificial intelligence (AI) systems are released with frozen parameters and improve through external updates, whereas an ideal system would keep improving from its own experience, a capacity we call recursive self-improvement (RSI). Yet studying RSI requires an environment that is continuously changing, objectively verifiable, and naturally grounded, posing a fundamental challenge for agent evolution. Here we introduce DeepEvolve, a sustainable evolution agent system grounded in future event prediction, in which agents continuously interact with a dynamically evolving environment and improve by internalizing and externalizing the experience gained through these interactions. A living environment synthesizes verifiable tasks, and a recursive-evolution engine turns the reasoning trajectory behind each prediction back into capability: decoupling search from prediction adapts parameter-level evolution to the contamination-prone live environment, while distilling reusable skills lets the agent evolve from the limited live trajectories such an environment affords. On the external FutureX leaderboard, which evaluates predictions against real-world outcomes and is updated weekly, our self-improved forecaster ranked first across all systems over three consecutive weeks, achieving up to a 195% improvement in rating. On our synthesized evaluation, it ranked among the top three across four base LLMs, outperforming the strongest baseline by up to 10.7 Bradley--Terry points. More broadly, these results suggest that a system built for self-improvement is best understood as an agent that co-evolves with a genuinely living, open-ended environment, pointing to a shift in AI from training static models on fixed data toward cultivating agents that grow stronger from their own experience, with such an open world as the indispensable basis of that growth.
https://arxiv.org/abs/2610.29784
Large language models (LLMs) are increasingly deployed as agents, yet it remains unclear how their foundational capabilities translate into agentic capabilities. End-to-end scores leave unresolved whether low benchmark capability or weak deployment drives a failure, limiting actionable diagnosis. We bridge foundational and agentic capabilities through an operation-level measurement framework. We represent each model with a foundational profile derived from capability benchmarks and an operation profile derived from interaction trajectories, and define capability realization gaps as deviations of observed operation performance from predictions based on foundational capabilities. Experiments on fifteen model services in $\tau^2$-Bench show that foundational profiles only partially predict agentic operations. Models with comparable profiles can differ substantially in execution, and these gaps remain consistent across task subsets. Operation profiles add information and substantially improve task-score prediction. The framework locates execution departures at the operation level to inform model development and agent evaluation. We will release our code and analysis artifacts.
https://arxiv.org/abs/2610.29751
Retrieval Augmented Generation (RAG) grounds large language models in external knowledge. Modern pipelines combine embedding, chunking, retrieval, reranking, query augmentation, context compression, and agentic verification, yet these techniques are typically evaluated one at a time. It remains unclear whether their isolated gains survive composition, whether retrieval quality and answer faithfulness favor the same design choices, and whether conclusions from small corpora hold at large scale. We pre-declare three hypotheses and introduce LASAGNA, an open-source framework for controlled RAG evaluation. We test 450 configurations across eight benchmarks and corpora ranging from 5K to 200K documents. Three findings emerge. First, individually strong techniques from different phases of a RAG pipeline do not necessarily compose: three retrieval techniques predict a +47% combined improvement but deliver only +17% when used together. Second, component gains stack differently for retrieval and faithfulness, and optimizing one can hurt the other. Third, the best composition changes as the corpus grows: the combination that wins on a small corpus may not remain best at large scale. These findings show that gains measured in isolation are not reliable predictors of realistic performance, and that new RAG techniques should be tested with the full surrounding stack. We call on researchers to do so and supply LASAGNA to simplify these experiments.
https://arxiv.org/abs/2610.29722