Recursive self-improvement (RSI) describes a system that improves not only its behavior but also the process by which it improves. Recent digital agents test this idea by rewriting their own code and checking each version with executable tests. Bringing these mechanisms into the physical world requires learning from partial observations through costly trials, while accounting for changing operating conditions and potentially irreversible consequences. We position RSI within robot learning and trace pathways from improving robot capabilities to improving the processes that generate them. We examine how physical experience can strengthen these improvement mechanisms and when the resulting gains can support further self-improvement of the mechanisms themselves. Gains carry forward only when feedback addresses remaining learning needs, the receiving component can use the change, its value survives changes in tasks or hardware, and continued practice remains safe and affordable. Existing studies, concentrated in manipulation, support behavioral improvement, benefits to later learning, and procedure improvement. Some systems also change the improver's knowledge or tools, but the physical studies reviewed here have yet to isolate gains attributable to recursion. We synthesize these findings into evaluation principles and research directions for machines that, trial by trial, safely improve the way they improve.
https://arxiv.org/abs/2610.29677
As social agents become embedded in human relationships, they are expected not only to provide smooth assistance but also to handle rejection, discomfort, jealousy, persistence, and other forms of social tension. This paper connects two research directions: acceptance and avoidance in response to an agent's gaze, approach, and contact, and affective viscosity as a model of how negative affect accumulates, persists, is suppressed, and is expressed over time. We argue that avoidance should not be treated merely as a failure of interaction, but as a relational signal that indicates boundaries between humans and agents. Building on this view, affective viscosity provides a design perspective for agents that maintain, suppress, or express negative states depending on social relationships and interaction histories. We discuss several ongoing design cases, including triadic jealousy, discomfort suppression, patience timing, and spatiotemporal stickiness, and consider how these cases lead to broader questions of blame and accountable intervention. Rather than designing agents as simple scapegoats or artificial villains, we ask how agents can intermediate in problematic social situations while making their intervention traceable, limited, contestable, and repairable.
https://arxiv.org/abs/2610.29674
Long-term agent memory is shifting from predefined workflows toward learnable policies for memory construction and retrieval. Existing learning-based methods either optimize construction alone or combine retrieval-side online reinforcement learning (RL) with offline construction supervision, limiting co-adaptation between the two stages. In this paper, we explore end-to-end online RL for a unified memory manager (Uni-Mem) that learns both capabilities under a shared policy. However, joint optimization with existing RL algorithms such as GRPO faces confounded group comparisons and sparse feedback over long memory-management trajectories. To this end, we propose Stage-Decoupled GRPO, which alternates construction and retrieval optimization while controlling variation from the other stage within each rollout group, yielding stage-specific learning signals. We further introduce Event-Wise Credit Assignment (ECA), which localizes feedback to responsible events and propagates event-level advantages to their constituent operations. Experiments on LoCoMo and LongMemEval show that Uni-Mem outperforms the strongest RL-based memory, demonstrating the effectiveness of jointly learning memory construction and retrieval via Stage-Decoupled GRPO and ECA.
https://arxiv.org/abs/2610.29671
LLM-generated records increasingly populate production information systems where they are treated as data assets subject to the same quality expectations as records from operational databases. A single such record can simultaneously satisfy and violate a quality rule: a grounded fact adjacent to a hallucination, a useful answer adjacent to a stereotype. Classical data cleaning cannot resolve this because the two judgments are incompatible over the same span; a single LLM judge cannot either, since it shares the training biases that produced the conflict. Existing interventions such as prompt engineering, chain-of-thought, and RLHF reduce surface error rates but provide no audit trail and cannot distinguish genuine remediation from blanket suppression. The question is whether a deterministic check over structured inter-agent records can catch the defects that referential checks alone miss. We present BiasGuard-D: two adversarial roles drawn from distinct model families exchange typed claim documents, a three-model quorum adjudicates by majority vote, and a combined referential-plus-semantic invariant validates the verdict. The semantic component fires on verdicts referential checks miss; removing the iterative loop drops invariant satisfaction sharply. The deliberation layer transfers from stereotype to hallucination remediation on HaluEval QA with only role-framing changes, raising right-answer recovery by 49 percentage points; the triage gate required a cross-family second auditor to maintain recall on objective hallucination. Every claim, vote, and instruction is stored as a typed record giving operators a provenance trail auditable under emerging AI regulations.
https://arxiv.org/abs/2610.29669
Cinematic multi-shot video generation requires both narrative planning and iterative refinement. Existing methods either lack narrative reasoning or rely on feed-forward workflows without policy updates. In this paper, we propose CineEvolve, an agentic self-evolution framework for cinematic multi-shot video generation that unifies a Director and a Critic within a single vision-language policy. Emulating real-world filmmaking that couples iterative direction with critical feedback, we train CineEvolve via alternating reinforcement learning, where the Director surfaces flaws to sharpen the Critic, and the updated Critic guides the Director's targeted revisions. To stabilize co-evolution, we introduce Evolutionary GRPO (E-GRPO), leveraging historical anchoring and revision safeguarding to mitigate advantage inflation. Additionally, we contribute CineTraj, a 40K cinematic trajectory dataset spanning creation, critique, and revision. Extensive experiments demonstrate that CineEvolve outperforms existing approaches. Our code will be available at this https URL.
https://arxiv.org/abs/2610.29590
Vision-language-action (VLA) models achieve strong performance across embodied manipulation tasks by unifying visual understanding, language conditioning, and action generation. However, long-horizon tasks can involve non-Markovian dependencies: successful decisions may require retaining task progress and past interaction outcomes, while partial observability and execution errors compound over time. Existing work has begun to address these challenges by augmenting foundation-model policies with memory and by introducing hierarchical architectures that separate high-level planning from low-level execution. We organize the high-level VLM as a robotic agent through an editable harness to maintain task context and improve planning through execution experience. We instantiate this approach as SERA (Self-Evolving Robotic Agent), with a fixed VLA executor providing low-level control. The harness maintains and updates task context using observations and execution feedback to guide subsequent planning. Self-evolution uses environment rollouts to propose and evaluate harness revisions, with the selected configuration fixed before held-out testing. On RoboMME, SERA achieves 51.38% overall success with autonomous selection, compared with 44.38% without self-evolution. Our exploration suggests that agentic planning is a promising direction for history-dependent robotic manipulation.
https://arxiv.org/abs/2610.29560
Agent harnesses have become a central component of modern agentic systems, shaping how models use tools, manage context, and coordinate long-horizon interaction. Realizing the benefits of these harnesses depends on how effectively the underlying model can make use of them, motivating reinforcement learning directly through the harness. However, existing approaches typically train through a single fixed harness, which can lead to specialization and limited transfer across harness configurations. To address this, we introduce \textbf{Harness Scaling}, a new scaling dimension for agentic RL that extends training from a single harness to diverse execution configurations. Concretely, we construct a factorized harness space, select a compact training subset with balanced factorial coverage, and organize cross-harness training to combine global coverage with controlled variation for the same task. Across multiple benchmarks, model scales, and RL algorithms, Harness Scaling consistently improves generalization to unseen white-box configurations. Moreover, models trained through structured white-box variation transfer effectively to unseen external black-box harnesses, outperforming models trained through a single complex black-box harness. These results establish harness diversity as a meaningful scaling dimension for agentic RL and highlight the importance of how this diversity is organized for cross-harness generalization.
https://arxiv.org/abs/2610.29458
Robust and reactive collision avoidance remains a central challenge for deploying Reinforcement Learning (RL) policies on real robotic manipulators, particularly when transferring behaviours learned in simulation to the physical world. This paper presents an RL framework that integrates the Euclidean Distance Field (EDF) directly into the observation space, providing the agent with continuous geometric cues that support stable and responsive avoidance behaviours. By leveraging the rich spatial information encoded in the EDF, the method enables a streamlined reward formulation that achieves effective obstacle avoidance both with and without Artificial Potential Field guidance. The proposed approach is validated on a 7-DoF redundant manipulator, demonstrating zero-shot transfer from simulation to real hardware. Despite being trained exclusively with randomised static objects, the deployed policy generalizes to previously unseen real environments and exhibits robust online avoidance of dynamic obstacles. These results highlight the potential of EDF-based representations to mitigate the sim-to-real gap and support reliable and real-time collision-aware behaviour in complex and changing environments.
https://arxiv.org/abs/2610.29452
Large language model (LLM) agents increasingly use tools to complete tasks in stateful environments. However, many training environments remain largely static apart from changes caused by the agent's own actions, whereas external events introduced by other users, services, or sudden contingencies in real environments can invalidate ongoing plans. To address this gap, we introduce DynaWeave, an automated synthesis framework that transforms existing static tasks into verifiable dynamic scenarios. The framework generates exogenous events relevant to each task, covering changes in task requirements, environment state, and external information. It uses directed acyclic graphs (DAGs) to represent dependencies between events and an execution engine to activate them during agent interaction. A dynamic verifier revises only the evaluation checks affected by events that actually occur and retains all other checks. Using DynaWeave, we collect 2,095 verified interaction trajectories across 36 environments and use them for supervised fine-tuning of Qwen3.5 models. Experiments on Gaia2, CostBench, and ToolMaze show that DynaWeave achieves consistent improvements in overall performance across all three evaluated model sizes, increasing the task completion rate on CostBench by 67.34 percentage points and even exceeding the performance of Gemini-3.1-Pro-Preview on ToolMaze. These results support dynamic scenario synthesis as a practical approach to training agents to adapt to changing environments. Our code is available at this https URL.
https://arxiv.org/abs/2610.29443
While agentic reinforcement learning (RL) has emerged as a promising paradigm for training small language models (SLMs), existing frameworks are predominantly tool-centric and struggle with data-centric environments. Specifically, applying tool-centric frameworks to stateful tasks like SQL debugging introduces severe spatial inefficiencies since proper environment isolation typically requires a separate database container per rollout. Naively reusing databases without tracking evolving states across multi-turn interactions causes trajectory contamination and cross-trajectory interference, which severely destabilizes policy updates. To overcome these bottlenecks, we introduce BIRD-RL, a novel four-stage agentic RL curriculum that alternately enhances foundational agent reasoning and trajectory-adaptive on-policy exploration to circumvent the instability inherently associated with direct end-to-end learning. Crucially, to support this curriculum, BIRD-RL is driven by a Trajectory-scoped Persistent Execution Infrastructure, which enables safe database replica reuse while preserving trajectory isolation. This design improves spatial RL efficiency by 12.8x, successfully enabling scalable agentic RL for complex data-centric tasks without needs of Kubernettes. Empirical evaluations on the BIRD-CRITIC-SQLite benchmark demonstrate that our 7B and 14B models achieve Success Rates of 44.40% and 48.00%, respectively, showing competitive performance against strong proprietary model-based agents such as Claude-Opus-4.6 Agent (48.20%). Furthermore, BIRD-RL successfully trains unified SLMs capable of both advanced SQL debugging and generation, highlighting its broader potential for multi-objective optimization across heterogeneous, real-world data-centric tasks.
https://arxiv.org/abs/2610.29426
Recently, we see a rise in conversational agents as a form of social and emotional support, where disclosure will unfold over time. Yet, current evaluations of these agents typically examine isolated conversational states. In analyses of naturally occurring conversations, disclosure history and current disclosure are confounded which tends to make their effects difficult to isolate. We thus introduce Trajectory-based Disclosure Evaluation (TraDE), an evaluation framework grounded in Social Penetration Theory that utilizes predefined disclosure trajectories and evaluates how preceding disclosure history shapes model behavior under matched current disclosure. Through the use of TraDE, we demonstrate across multiple models and relational behavior benchmarks that responses to disclosures matched on depth can differ depending on the preceding trajectory, particularly in whether models accept or challenge the user's framing. We also observed that these differences track accumulated exposure to deeper disclosure rather than any single moment of vulnerability or the order of disclosures. It also tends to persists for several turns after disclosure returns to shallow levels. For several behaviors, we also demonstrate that models diverge most consistently from human supporters in the Emotional Support Conversation corpus (ESConv) not when users open up but rather when they step back in their disclosure. TraDE thus provides a systematic way to expose history-dependent relational behavior that evaluations of isolated conversational states would otherwise miss.
https://arxiv.org/abs/2610.29413
Interactive video world models predict how an environment evolves under user actions, but most existing systems assume one controlled agent and one task-specific action interface. We study multi-agent video world modeling, where one model generates a joint visual future for multiple controlled agents while interpreting heterogeneous controls ranging from binary game buttons to continuous robot commands. This task presents two complementary challenges. First, every agent-indexed action stream must control its intended visual entity independently. Second, the model must adapt the meaning of each control variable across different tasks, where the same tensor dimension may denote an attack, steering command, or robot command. We introduce LiveAct, centered on a Heterogeneous Action Interface (HAI) whose two components mirror this decomposition. To support independent control, Agent-Aware Spatial Modulation uses language-driven spatial gates and agent-specific attention to bind each action stream to its intended visual agent. To accommodate heterogeneous controls, Schema-Guided Action Adaptation describes each control variable in language and modulates its semantic token with the synchronized numerical value. We further transfer the complete interface to a blockwise causal generator through teacher forcing and rollout-aware distribution matching, enabling efficient streaming generation while retaining agent-specific control and action semantics. We instantiate the formulation on six multi-agent sources spanning games and multi-robot manipulation, and evaluate visual quality, action following, agent attribution, and latency. Across games and robot manipulation, LiveAct reaches 0.898 and 0.942 agent-attribution accuracy without agent locations or identity crops, and the causal generator attains 17.70 FPS at $512\times 448$.
https://arxiv.org/abs/2610.29408
Autonomous agents powered by foundation models can reason, plan, and use tools, but their fixed weights and context limits hinder sustained learning from experience over long-term deployment. While external memory systems attempt to bridge this gap, they mostly act as passive retrieval caches, evaluated primarily by whether they can recall stored facts or past interactions. Whether memory can drive genuine continual learning remains an open question. In this paper, we introduce Memory-Centric Continual Learning (MCCL), arguing that memory should be judged by whether it improves future actions, not merely what it retrieves. MCCL has three main parts. First, a three-axis taxonomy organizes memory by where state is stored (substrates), what form it takes (assets), and how it is managed (policies). This defines a two-loop lifecycle that updates memory state in an inner loop while refining management policies in an outer loop based on task feedback. Second, an evaluation protocol measures retention under interference, adaptation to change, and task transfer to isolate genuine behavioral gains from simple context expansion. Third, a memory scaling framework models how agent performance scales with experience, storage capacity, and compute budgets across non-parametric and parametric memory. Together, these components reframe agent memory from passive lookup to continuous learning, offering a principled route toward self-improving autonomous agents.
https://arxiv.org/abs/2610.29357
Long-context continual pre-training (LCCP) is widely used to improve long-context capability, but how its benefits scale with the number of tokens used for LCCP remains unclear. We investigate this question through modeling, monitoring, and validating the benefits of scaling LCCP. First, we establish an empirical additive power law relating long-context performance to model size and the respective token budgets of short-context pre-training and LCCP. Experiments across five model scales and more than one hundred short- and long-context budget configurations show that the fitted law reproduces the observed trends and extrapolates well to held-out model scales. Second, we introduce \textsc{Constant-Last4}, a training and observation protocol that averages the four most recent consecutive checkpoints from a constant-learning-rate run to enable stable monitoring along a single extensible training trajectory. Under this protocol, the same scaling-law form fits well and accurately predicts the LCCP performance trajectory of a 1.22B-parameter model trained on approximately 100B LCCP tokens. Finally, downstream evaluations along this trajectory show continued improvements in long-context performance, with no clear sign of saturation within the evaluated range. These gains persist after both 128K context extension and supervised fine-tuning, with benefits extending to long-context understanding and agentic tasks. Together, these results argue for continuing to scale LCCP rather than stopping early: its gains are stably observable along an extensible trajectory, quantitatively predictable, and transferable to downstream tasks.
https://arxiv.org/abs/2610.29352
As LLM agents interact in the wild and shape each other's decisions, understanding how they converge toward agreement becomes important. We study this in multi-turn conversations where two LLMs discuss subjective matters, can agree or disagree, and may change their stances. Using a linear classifier on individual conversation activations, we identify an internal representation of agreement. We find that it varies substantially across turns and conversations and does not reliably track external agreement at the individual conversation level. We therefore move beyond the representation of agreement in individual conversations, by aggregating the agreement representation across conversations. Externally, this aggregate view reveals a simple structure: when pooled across conversations, agreement can be predicted well with a Markov process, with agreement at each turn being a direct function of agreement at the previous turn. Similarly, when internal agreement is aggregated, it couples with the external Markov agreement through a power-law mapping, exposing Markovian dynamics in internal representations. Additionally, we find that after a change of stance, models express agreement externally before their internal representations reflect the same shift. These results reveal a joint structure between internal and external agreement that emerges only when internal features are aggregated across conversations. Code available at this https URL.
https://arxiv.org/abs/2610.29328
Unlike question answering, where a query specifies a perceptual target, open-ended detailed captioning must determine what evidence to acquire and how to integrate it into a coherent global description. We propose Observation-Adaptive Video Captioner (OACap), a caption-centered agent that turns unsupported or missing information into targeted observation requests, uses spatiotemporal tools to acquire evidence, and iteratively verifies and revises the caption. OACap captions consistently improve performance across general video-understanding benchmarks using a fixed text-only reader. To better diagnose the information they preserve, we introduce Factual-Semantic Captioning Bench (FSCap-Bench). Its Core-Support Factuality Score (CSFS) combines claim precision with importance-aware fact coverage and responds as expected to four controlled perturbation types on 93.0-98.3% of valid caption pairs. Its Cross-Modal Semantic Round-Trip Score (CSRS) measures semantic preservation through a video-caption-video-caption round trip by matching atomic facts from source and recovered captions. Together, they connect downstream textual-memory utility with factual and semantic preservation.
https://arxiv.org/abs/2610.29327
User-facing LLM agents must identify which behavioral policies apply at each turn, but evaluating every policy with an LLM is costly. We introduce Signals and Queries (S&Q), a lightweight first-stage relevance filter developed for Parlant 4.0 that removes at least 30% of candidate policies before downstream evaluation while preserving high recall. For each policy, an LLM generates activating examples and hard negatives offline. An independent logistic classifier trained on their embeddings then predicts relevance using embeddings and vector dot products, with no per-turn LLM calls. This shifts expensive relevance evaluation to a smaller candidate set, while allowing each policy's classifier to be updated independently. Evaluated against 9,144 LLM-judge relevance labels covering 254 $\tau^2$-bench conversation prefixes and 36 airline policies, S&Q achieves higher precision than top-K and cosine-threshold retrieval at every evaluated recall level, with consistent results across two embedding providers. These findings support inexpensive, per-policy classification as a practical first stage for reducing downstream evaluation workload in customer-facing agents.
https://arxiv.org/abs/2610.29326
Evolutionary coding agents such as AlphaEvolve are one of the notable successes in using Large Language Models (LLMs) to build AI Scientists. These agents tackle open-ended scientific problems by iteratively improving and evolving programs, leveraging the prior knowledge and reasoning capabilities of LLMs. Despite their success, mutations over programs are mostly low-level upon surface heuristics, without a persistent unit of control. In contrast, science compounds through ideas. In this work, we propose ExpEvolve, which injects idea-level extraction and control into evolution: it discovers and leverages the high-level factors from programs that explain scoring differences among different programs. We characterize theoretical conditions on when discovery with idea factors improves sample efficiency. We also build a practical framework to show that the extracted high-level idea factors are helpful for guiding exploitation from experience and exploration when discovery comes to a plateau. Across 11 open-ended mathematical tasks, ExpEvolve significantly improves the final performance and sample efficiency up to 5.0x. The improvements also transfer to 4 other LLMs and to 6 machine learning tasks from MLS-Bench. Analysis shows that ExpEvolve can discover idea-level factors to provide better exploration and exploitation for evolutionary discovery.
https://arxiv.org/abs/2610.29303
An LLM multi-agent system (MAS) is only as good as the agents it chooses to trust: its accuracy and cost hinge on its topology, meaning which agents are included and how they communicate. A single task score, however, does not reveal which agents help or hinder performance. We propose Contrastive Attribution Topology Search (CATS), which searches for compact teams within a fixed supergraph of specialized agents. An LLM attributer compares execution traces across candidate topologies and assigns credit to individual agents. CATS uses these credits to update supergraph edges while progressively pruning weak edges and agents, yielding a small team for deployment. With small open-weight models and matched candidate evaluations, CATS improves mean accuracy on BigCodeBench by 5.3 percentage points over score-only heuristic search while using 54\% fewer deployment tokens. On MBPP, CATS matches the strongest baselines with fewer tokens than the other searches. In a HotpotQA prompt-poisoning stress test, CATS excludes all adversarially prompted agents in all three runs, whereas random search retains some at comparable accuracy. Per-agent credit thus supports both team optimization and the pruning of potentially harmful agents.
https://arxiv.org/abs/2610.29292
Agentic search depends on the interface through which a language-model agent accesses and explores a corpus. Existing interface designs are fixed by hand and applied unchanged to every corpus, although effective designs may depend on the corpus. We introduce SearchWeaver, a framework for automatic search interface optimization guided by downstream search performance. A proposer uses execution trajectories and task rewards to jointly revise corpus artifacts, executable tools, and usage instructions. This pro cess optimizes what information is prepared in advance, which operations tools perform, and which decisions remain with the search agent. With GPT-5.4-nano, the optimized interfaces improve answer accuracy from 71.6% to 78.4% on BrowseComp-Plus and average nDCG@10 from 45.7 to 55.0 across four BRIGHT subsets over Direct Corpus Interaction. These findings highlight the value of jointly optimizing corpus artifacts, executable tools, and usage instructions to develop effective search interfaces.
https://arxiv.org/abs/2610.29250