Recent depth foundation models like Depth Anything 3 (DA3) achieve remarkable multi-view depth estimation but assume static 3D scenes, limiting their applicability to real-world dynamic environments. Existing training-free 4D methods like Easi3R and VGGT4D rely on correspondence-trained backbones whose attention encodes cross-frame matching, a property absent in depth-only models like DA3. We present Dyna3, a training-free framework that extends DA3 for 4D dynamic scene reconstruction without any fine-tuning. Our key insight is that DA3's cross-view features, though trained only for depth consistency, implicitly encode motion-discriminative signals when combined with best-match feature search across frames. Its static surfaces find consistent matches globally, while dynamic objects cannot. We further adopt vision-language models (VLM) to automatically generate scene-specific semantic prompts for SAM 3, enabling precise instance-level segmentation that distinguishes which objects move from what objects exist. For reconstruction, we decouple the scene into a cross-frame aligned static background and per-frame dynamic point clouds. Experiments on four datasets demonstrate that Dyna3 surpasses correspondence-trained methods with +5.5pp J-Mean over state-of-the-art VGGT4D on dynamic object segmentation, while achieving up to 13x faster pose estimation and 3x faster 4D reconstruction with 4 to 8x lower memory. Dyna3 could therefore enable much denser temporal sampling that prior methods cannot support.
https://arxiv.org/abs/2610.01286
Robotic manipulation of labware is difficult when transparent or reflective objects must be identified and localized. Coded planar fiducials are a practical retrofit: easy to print, they leave the marked face flat and graspable. Yet a single planar tag is least reliable in near-frontal views, where perspective cues fade. Non-planar geometries restore those cues but intrude on the flat face that a parallel-jaw gripper must contact. Our idea is to tilt multiple tags within one compact footprint, so that each tag is seen at a non-frontal angle even when the marker faces the camera. We propose the quARtet marker, a 3D-printable fiducial embodying this idea: all detected corners of its four tilted AprilTags enter one Perspective-n-Point solve, and a shared configuration defines the fabricated geometry and the detector model. Because tilting consumes flat area, its three layouts trade pose-estimation consistency against graspability. In robot-referenced, same-setup fixed-camera experiments, all three layouts reduced the mean frontal orientation error from 2.18 degree for a single planar tag to 0.24-0.47 degree and the root-mean-square position error from 1.50 to 0.17-0.20 mm. A robot-mounted-camera pose-hold test confirmed this separation under closed-loop visual feedback. In swing-down trials under identical conditions, the two layouts with flat contact strips retained the object with about 2 mm of in-grasp slip, whereas the layout without flat strips slipped by roughly 100 mm. For the tested conditions, the results support a rule: the layout without flat strips when pose-estimation consistency dominates, a layout with flat strips when the marked face must remain graspable.
https://arxiv.org/abs/2610.01072
Feed-forward 3D vision models such as VGGT have achieved remarkable progress, unifying camera estimation and dense scene reconstruction in a single pass. However, their quadratic global attention makes long image sequences expensive, while existing sparse methods may favor highly attended yet value-redundant regions. To address these limitations, we introduce VASC, a training-free sparse attention method combining value-aware block selection and execution-aware cross-layer memory. Our value-aware block selection integrates pooled query--key relevance with neighboring value contrast, reducing redundancy while preserving query-relevant and distinctive content. Cross-layer memory tracks unserved demand across layers and updates this state according to actual execution, enabling previously underserved blocks to compete under a fixed computation budget. Experiments on 7Scenes and NeuralRGB-D with VGGT and $\pi^3$ demonstrate improved pose estimation and reconstruction quality compared with FasterVGGT, together with up to $2.29\times$ faster inference than dense VGGT. Code is available at this https URL.
https://arxiv.org/abs/2610.01013
Sign language machine translation has progressed substantially over the past decade, evolving from isolated sign recognition to end-to-end translation systems. Advances in pose estimation, transformer architectures, and large-scale dataset collection have driven progress, yet challenges remain. Datasets are limited compared to spoken-language resources; evaluation metrics inadequately capture the linguistic quality of output; and models must capture the simultaneous, multi-layered, and three-dimensional structure of sign languages. This manuscript provides a comprehensive review that seeks to balance technical challenges with stakeholder considerations. We examine the linguistic properties that make sign languages computationally unique, trace the evolution of recognition, translation, and production systems, and analyze ongoing technical challenges. Crucially, we address ethical considerations around data governance, community involvement, and appropriate use. Drawing on interdisciplinary perspectives spanning computer vision, sign language linguistics, and deaf studies, our analysis emphasizes that continued progress requires sustained collaboration across these fields and with deaf communities.
https://arxiv.org/abs/2610.00881
Automated quality assessment of rehabilitation exercises relies heavily on accurate human pose estimation from video data. Although numerous RGB-based pose estimation methods have been proposed, the impact of camera placement on detecting clinically relevant movement errors remains insufficiently explored. To address this gap, we introduce REHAB26-ViewAngles, a dataset comprising correct and incorrect rehabilitation exercise executions captured from a wide range of camera angles. Furthermore, we propose a novel separability metric to quantify an algorithm's ability to distinguish between valid and faulty exercise repetitions. Using these tools, we analyze how various RGB-based pose-estimation strategies are suitable for exercise quality assessment under varying camera placements. In particular, we analyze single-camera 2D and 3D pose estimation and four multi-camera strategies: a combination of two orthogonal 2D views, 3D triangulation, weighted 3D fusion, and an AI-based pose-estimation transformer model specifically trained from two synchronized cameras. Our findings reveal that an optimally placed 2D camera can improve the separability by 16.9% over the commonly used 0° frontal view and frequently outperforms single-camera 3D estimation, while combining two views can further improve accuracy by up to 13.1%. These results offer practical guidance for deploying rehabilitation monitoring in both home and clinical settings.
https://arxiv.org/abs/2609.35726
Mobile robots and vehicles carry synchronized multi-camera rigs, yet many streaming 3D foundation models are designed for monocular input, leaving efficient use of rig geometry a challenge. We present StreamRig, a freeze-and-stream framework that builds causal streaming odometry for calibrated rigs on a frozen multi-view 3D foundation model. The frozen front-end jointly perceives the synchronized views using rig calibration. A Rig-Resampler compresses their features, a CausalBridge applies causal attention with a key-value cache, and a lightweight head regresses rig poses. A periodic re-anchoring protocol supports stable pose estimation over long sequences. Only these modules are trained, 74.6M parameters in total, with relative poses as the sole supervision. Our two-stage training strategy combines group relocalization pretraining with causal rig training to transfer the geometric priors of the frozen front-end and the alignment ability of the pretrained modules to streaming odometry. We evaluate on NCLT, TartanGround, KITTI-360, and our self-collected humanoid-robot dataset ZJH, where training uses only simulation and real-world evaluation is zero-shot. Across all four datasets, StreamRig achieves lower translation and rotation drift than the evaluated non-oracle monocular streaming and rig-aware offline models, while maintaining low inference cost. Ablations and controlled camera-count experiments identify the sources of these gains. We further examine how longer training windows affect inference over longer horizons. Code has been released at this https URL.
https://arxiv.org/abs/2609.40244
Continuum robots are well suited for gentle manipulation because of their inherent compliance and ability to adapt to complex environments. However, their continuously deformable structure makes accurate configuration estimation challenging, particularly when external vision systems are unavailable or obstructed. In this work, we present an embedded pose sensing framework that combines inertial measurement units (IMUs) and active magnetic fields to estimate the robot configuration without relying on external cameras. The angular measurements from the IMU and magnetic-field references are fused to improve local orientation estimation and reduce accumulated orientation error during operation. This pose sensing scheme achieves an update rate of 16.7~Hz, allowing real-time feedback. The proposed system is experimentally validated through closed-loop control, where the estimated robot configuration is used to maintain the end-effector at a desired position while interacting with an object. These results demonstrate the potential of distributed magnetic--inertial sensing for real-time pose estimation and closed-loop control of continuum robots.
https://arxiv.org/abs/2609.39950
Over a century ago, Henri Poincaré argued that a motionless observer cannot acquire the notion of space. Yet, most visual representation learning methods operate on individual images, while those that leverage multiple views rely on RGB reconstruction, entangling geometry with appearance. We propose Poincar3, a self-supervised method that learns representations from multiple views through self-distillation instead of RGB reconstruction. We combine masked patch and image-level distillation with a teacher that observes additional views, enabling training from scratch without explicit 3D supervision. Poincar3 outperforms both previous single and multi-view self-supervised approaches such as DINOv3, MuM, and Muskie on correspondence estimation, camera pose estimation, and 3D reconstruction. Using a lightweight Poincaré adapter, we also find that our learned features encode camera motion more accurately than existing self-supervised representations.
https://arxiv.org/abs/2609.39227
Prior-free 6D object pose tracking seeks to recover the trajectory of an unseen object from a single RGB video without object-specific CAD models, posed reference images, or pose annotations. Geometric foundation models provide complementary object-centric and scene-centric cues, yet SAM3D CAD is indexed by an arbitrary object-local surface parameterization, whereas reconstructed evidence is expressed in a sequence-specific world frame with partial surface coverage. To exploit this complementarity, we formulate tracking as generation-reconstruction correspondence and introduce GRC-Pose, a correspondence-based framework that combines learned correspondence prediction with robust pose estimation. Concretely, GeoCorr-Matcher estimates weighted object-scene correspondences and per-match uncertainty for each pose candidate. FGH-Solver integrates these matches through multiple robust geometric estimators and sequence-level posterior inference, while a posterior-gated memory retains only inlier-supported observations through occlusion and viewpoint change. Extensive evaluation shows that with SAM3D CAD, GRC-Pose achieves state-of-the-art Average Recall and motion retention on HOT3D, improving the latter by 58% over prior art. On classical benchmarks including YCBInEOAT and LINEMOD, it remains highly competitive.
https://arxiv.org/abs/2609.39116
A wide range of approaches have been developed for camera pose estimation, including correspondence-based methods, end-to-end pose regression, and recent 3D geometric foundation models. Our key observation is that no single estimator is optimal for diverse challenges, such as wide baselines, lack of texture, appearance changes, and occlusions. Further analysis reveals substantial performance variation across both benchmarks and individual image pairs, with different estimators exhibiting complementary strengths. We introduce PoseAgent, an agentic framework for relative camera pose estimation that dynamically orchestrates pose estimators through learnable ranking and verification. Given an image pair, a profiling agent first extracts appearance, semantic, and geometric features relevant to pose estimation, e.g., scene type. A learned ranking agent then predicts the relative competence of multiple pose estimators given the image-pair profile. The top-ranked estimator is executed, and its predicted pose is assessed by a learned verification agent that estimates the corresponding pose error. When verification fails, PoseAgent adaptively invokes lower-ranked estimators until a candidate is accepted or the execution budget is reached. For pose verification, our verification network predicts pose errors more accurately than prior models. For pose estimation, PoseAgent improves AUC@5 degree up to 4.2% over the strongest standalone estimator on each of ARKitScenes, MegaDepth, ScanNet++, and RealEstate10K. On ARKitScenes, PoseAgent also outperforms VLM-based agents, which include a VLM ranker with the same verifier and fallback policy. These results demonstrate the effectiveness of our learned ranking and verification.
https://arxiv.org/abs/2609.38755
Synthetic data are most valuable where general-purpose datasets cannot provide the domain-specific priors a task requires, and where manual annotation is expensive, imprecise, or infeasible. In this article we argue that the central question for specialized vision systems is not how to generate more data, but which data to generate. We therefore discuss curated synthetic data, whose scene content, appearance variations, sensing characteristics, and annotations are deliberately designed around a given task. We examine three complementary curation paradigms. Procedural rendering offers explicit control over scene parameters and the annotations follow by construction. Physically-based simulation encodes the mechanism behind an observed effect and yields exactly aligned supervision pairs. Generative AI learns sensor-specific appearance from small real seed sets and attains plausible realism, though it remains prone to hallucination and to inaccurate annotation. These paradigms are illustrated with examples from industrial surface defect detection, restoration of degraded digitized autochrome plates, and 6DoF pose estimation from RGB and event data. Using these examples, we analyze different data regimes and training strategies that combine synthetic and real data across these paradigms. We conclude that curated synthetic data are best understood as a complement to real observations, and that hybrid pipelines combining controllable supervision with learned appearance are the most promising direction for reliable sim-to-real transfer.
https://arxiv.org/abs/2609.38476
A deeper understanding of brain function requires a precise, structured characterization of this http URL, extracting behavioral representations from video in a form suitable for scientific analysis remains a fundamental challenge. Many prior studies represent behavior via pose estimation or nonlinear video embeddings. However, pose tracking discards rich information beyond predefined keypoints, while nonlinear video embeddings lack interpretability. We address this limitation with SABLE (Sparse-view Animal Behavior Latent Embeddings), a self-supervised framework that leverages a geometric inductive bias to learn behavior this http URL augmenting a multi-view transformer with priors from monocular depth and pose estimation, SABLE reconstructs 3D animal behavior from extremely sparse views while learning explicit 3D latent structure. Without ground-truth 3D labels, it reliably recovers 3D behavior from two-view videos, whereas state-of-the-art (SOTA) methods fail or yield degenerate solutions. Across the International Brain Lab and Cheese3D datasets, we demonstrate that SABLE learns 3D representations that match or exceed prior SOTA performance in neural encoding and decoding. Once pretrained across animals, SABLE serves as an off-the-shelf model that generalizes zero-shot to unseen animals without animal-specific calibration or retraining. Our method establishes 3D-aware video embeddings that capture complex behavior, opening new avenues for studying brain-behavior relationships.
https://arxiv.org/abs/2609.36217
Cloth manipulation is a challenging task due to the deformable and high-dimensional nature of cloth, which leads to complex interaction dynamics and perceptual ambiguity arising from frequent occlusions of critical visual cues such as folds, edges, and grasp points. In this work, we tackle cloth unfolding using a regrasping-in-the-air strategy, where one manipulator holds the cloth while the other grasps it at an optimally selected point to unfold it. To this end, we propose CeDiRNet-6DoF, a deep learning framework that jointly predicts effective grasp points and the complete 6-DoF grasp pose from the observed cloth configuration. By integrating dense 3D grasp regression with segmentation and sine-cosine-encoded Euler angles, the proposed method reliably estimates the grasp configuration that maximizes the unfolded cloth area. We extensively evaluated CeDiRNet-6DoF on a bimanual robotic setup within the ICRA 2024 Cloth Competition framework, achieving state-of-the-art performance. An ablation study further validates the benefits of key design components, including joint segmentation, background randomization, and image cropping. These results establish CeDiRNet-6DoF as a robust and versatile foundation for reliable robotic cloth manipulation in unstructured environments.
https://arxiv.org/abs/2609.31452
Purpose: Accurate 6 DoF pose estimation of surgical tools is critical for automa- tion, robotic proprioception, and safe interaction with the tissue operated on. Kinematics-based approaches suffer from accumulated errors due to the cable- driven nature of robotic arms, while vision-based methods often rely on external markers or trackers. Although more recent vision-based advances have been pro- posed, these two-stage pose estimation methods often lack real-time robustness due to accumulated errors and computational overhead. Methods: We propose a novel end-to-end trainable model, PICO. Our model employs a multi-task learning architecture to predict segmentation and depth maps, alongside regression of translation and rotation parameters. We define two proxy tasks that enforce geometric consistency in both 2D and 3D spaces, improving accuracy and robustness. For this, we propose a projection loss, and a point-to-point loss. Results: We evaluate our method on the SurgRIPE dataset, benchmarking its performance against state-of-the-art approaches using standard 6DoF pose esti- mation metrics. Our results demonstrate consistently strong performance across all four subsets, specifically in rotation, ranking second even under occlusion. It also demonstrates comparable translational performance, remaining competitive, especially in occluded cases. Conclusion: PICO demonstrates the effectiveness of multi-task learning and geometry-aware proxy tasks for robust and reliable surgical tool pose estimation, especially in occluded scenarios, highlighting potential for future applications.
https://arxiv.org/abs/2609.30989
Reliable absolute pose estimation in urban environments is undermined by outlier measurements and incorrect temporal associations that can persist in tightly coupled estimators. Global Navigation Satellite System (GNSS) observations provide globally referenced measurements but are prone to multipath effects. Visual-inertial sensing supplies local motion constraints, but false visual associations can corrupt the estimator. We present SeA-RVINS, a fixed-lag factor-graph Real-Time Kinematic (RTK) visual-inertial system for robust urban pose estimation. A semantic-aware learned stereo frontend rejects unreliable tracks before persistent landmarks enter the graph. For double-differenced GNSS measurements, SeA-RVINS applies Dynamic Covariance Scaling through configurable batch, scalar, and latent-pivot robust formulations while retaining the shared-pivot correlation structure. We propose a hybrid ambiguity-continuation strategy that shares one ambiguity state over short arcs with verified continuity and softly links successive arcs through random-walk factors. On an approximately 20-km route from the public TEX-CUP dataset, including about 50\% deep-urban driving, the latent-pivot configuration achieves 100\% availability and a 1.6-m maximum horizontal error, with 96.16\% and 99.90\% of epochs below 1.0 and 1.5 m, respectively. The implementation is released as open-source software
https://arxiv.org/abs/2609.30814
This paper deals with image-based visual servoing and pose estimation by observing four and five lines. Our main interest is to determine the relative configurations of the camera and the observed lines that lead to problems in control and stability. Since it is equivalent to finding the singularities of the corresponding Jacobian matrix, we use tools from computational algebraic geometry to seek configurations such that all of its minors vanish simultaneously. By choosing a suitable basis for this matrix, we revisit the problem in the case of three lines to show that one type of the singularities is when the camera lies on the hyperboloid of one sheet uniquely defined by the lines. This result is further exploited to prove that the one-dimensional singularities, if any, in the case of $n$ lines appear when the camera lies on the transversals to the observed lines. Thus, by forcing the transversals to be complex, we can avoid the aforementioned type of singularities in the case of four lines although the algebra shows that there can always be up to 10 inevitable singular locations of the camera for the other type of singularity. For five lines, we find out that there are no singularities in the generic case. The singularities are also characterized for four and five lines with orthogonality and parallelism constraints. Furthermore, a visual servoing library is used to conduct some simulated experiments to substantiate the theoretical results. As expected, we observe problems in control in the vicinity of a singularity as well as increased errors in pose estimation.
https://arxiv.org/abs/2609.29417
Camera localization in a prior LiDAR map provides a persistent geometric reference for long-term robotic navigation, yet remains challenging because of the substantial modality gap between camera images and point-cloud maps. We present a unified localization framework that makes the LiDAR map visually addressable rather than relying on a dedicated image-LiDAR correspondence model. Map geometry and reflectivity are rendered into LiDAR-derived quasi-images with explicit 2D-3D provenance, enabling camera observations and rendered map views to share mature visual features and matchers for both global localization and continuous pose tracking. Point and line correspondences are established through this common visual interface, while the retained provenance recovers metric LiDAR geometry and line-supported planar constraints for pose estimation. To improve robustness under ambiguous associations and weak geometry, we further introduce a distribution-aware, observability-complementary optimization strategy. Instead of reducing matching ambiguity to a scalar confidence, candidate association distributions are propagated into directional pose-information uncertainty, and reliable structural factors are selectively reinforced according to their ability to complement the currently weak pose directions. Experiments on the EuRoC MAV benchmark and self-collected real-world sequences demonstrate accurate global localization and robust continuous 6-DoF tracking using only a pre-built LiDAR map as the persistent prior, including under severe illumination variations and dynamic occlusions.
https://arxiv.org/abs/2609.27363
Automatic tagging is a core task in Music Information Retrieval (MIR), yet most tagging systems exploit only audio. Live music performance is inherently multimodal, as semantic labels such as instruments, regional styles, and dance forms are encoded simultaneously across acoustic, visual, and embodied performance cues. This is especially true of culturally specific repertoires such as Greek traditional music, which remain underrepresented in MIR benchmarks. In this paper, we investigate whether the use of dancer pose provides complementary information for automatic tagging in Greek traditional music beyond audio. Using the Lyra dataset, we extend prior audio-only work by extracting aligned video features and pose-derived skeleton streams, enabling an experimental setting for multimodal auto-tagging. We further introduce an automated pipeline for extracting primary-dancer skeleton sequences from in-the-wild dance footage, combining dance-scene detection, multi-person tracking, dancer selection, pose estimation, and quality filtering. We compare unimodal, all bimodal combinations, and trimodal systems using multiple fusion strategies. Audio remains the strongest single modality (AST: macro ROC-AUC 0.821), while skeletons, though weak in isolation, enhance performance through multimodal fusion. The best trimodal system improves macro ROC-AUC by about 4 percentage points over the strongest audio baseline.
https://arxiv.org/abs/2609.27094
Self-attention-based vision backbones perform well on dense prediction, but the quadratic computational cost of global softmax attention limits their efficiency as image resolution increases. We introduce Gated Token Recurrence (GTR), a softmax-free recurrent vision backbone that combines gated linear attention, alternating spatial scan directions, and spatially enhanced SwiGLU blocks. GTR is distilled from a detection-specialized DINOv3 teacher using only final-layer patch-token alignment through a linear projection and squared $\ell_2$ loss, without masked-token prediction or intermediate-layer supervision. With Objects365 detector pre-training, GTR-L achieves 58.9 box AP on COCO \texttt{val2017} with 1.908\,ms median batch-one latency under compiled FP16 execution on an RTX~4090. The same backbone also transfers to instance segmentation, pose estimation, oriented detection, semantic segmentation, and monocular depth estimation. In an isolated kernel benchmark, our specialized chunkwise CUDA operator is $4.0\times$ faster than FLA v0.5.0 at 1.6K tokens on RTX~4090. TensorRT deployment on DRIVE AGX Thor achieves 2.282--8.769\,ms median batch-one latency across the evaluated models. These results show that recurrent token mixing can provide an efficient alternative to global softmax attention for high-resolution dense prediction and edge this http URL page: this https URL
https://arxiv.org/abs/2609.26590
We present an improvement on previous spacecraft pose estimation architectures that results in the lowest published mean rotation errors we know of on the SPEED+ lightbox and sunlamp test sets for a known, non-cooperative spacecraft. By using a previously established heatmap-based pose estimation architecture and adapting a large self-supervised ViT foundation model (DINOv3) in place of the smaller convolutional and ViT encoders of previous work, we show that pose estimation accuracy improves from 300M to 840M parameters with no saturation yet observed. We also evaluate our 840M model on a Jetson Orin NX 16GB, measuring single-pass network inference at 133.8 ms per crop with a board draw of 32.0 W. These measurements demonstrate embedded inference feasibility on a processor family with orbital flight heritage. Our resulting model outperforms previous models across lightbox and sunlamp domains while training only on synthetic data. Our best model, using DINOv3 840M adapted with LoRA as the encoder (rank 64, three-seed ensemble with four-rotation test-time augmentation), results in $1.56^\circ$ mean rotation error on sunlamp and $1.17^\circ$ on lightbox, compared to the previous best mean rotation errors we know of on these test sets, $2.66^\circ$ and $1.75^\circ$ by EagerNet.
https://arxiv.org/abs/2609.26561