Shadows are observable consequences of latent physical causes, arising from the interaction between illumination, object geometry, and scene structure. A model that understands shadows should be able not only to read a shadow's direction, but also to infer where a shadow should fall when it is absent, and to judge whether a shadow is physically consistent with the scene. We introduce ShadowBench, built from real photographs, which poses these three questions to vision-language models (VLMs). From each scene, we build a correct-shadow, a shadow-removed, and a human-annotated wrong-direction state. Evaluating 19 open VLMs (2B to 78B) and frontier proprietary models, we find that VLMs read a visible shadow's direction well above chance and improve with scale, yet infer the absent direction only weakly and fall to chance at judging physical consistency even under a bias-free two-alternative test that removes the yes-bias of single-image naturalness questions. Only Gemini-3.1-pro exceeds chance on validity, and even then only modestly and far below humans. Chain-of-Thought (CoT) does not help. The missing ingredient is not reasoning but knowledge that image generation models (IGMs) already hold. Routing a VLM through an IGM lifts its inference well above its direct attempt and helps it flag the wrong-direction shadows it otherwise accepts. Cast-shadow direction is a single facet of illumination understanding, but the sharp gap it reveals between VLMs and IGMs suggests image-generation or reconstruction objectives as a route toward illumination-aware VLMs.
https://arxiv.org/abs/2610.30740
Human motion retargeting bridges the embodiment gap between humans and humanoid robots by converting human demonstrations into reference trajectories for whole-body control and loco-manipulation. For object-interaction tasks, successful execution depends on accurately preserving body--object relations at critical stages. However, uniform per-frame iteration budgets do not account for these localized accuracy requirements, limiting the computational efficiency of retargeting. To address this limitation, we present Spatiotemporal Retargeting (STR), which uses keyframes and key body parts to allocate optimization effort. Specifically, a vision-language model selects relevant motion signals and body parts, and keyframes are identified from changes in the selected signals. Based on these selections, STR assigns additional solver iterations to keyframes and higher interaction weights to the selected parts. To further improve contact fidelity, we introduce Mechanics-Aware Contact Anchoring (MCA) to refine object-surface contact positions using an approximate object-wrench model while retaining the selected surface directions. Building on the resulting references, we develop Spatiotemporal Reinforcement Learning (STRL), which combines adaptive key-stage sampling with a contact reward based on target proximity and object contact forces for downstream control. Simulation experiments on a Unitree G1 and real-world experiments on a Unitree R1 demonstrate that STR improves geometric contact coverage and continuity at lower computational cost, while the resulting references improve downstream task completion across diverse object-interaction motions.
https://arxiv.org/abs/2610.30540
Industry Foundation Classes (IFC), the standard for building information exchange in architecture, engineering, and construction (AEC), is increasingly queried through large language models (LLMs) using natural language. Evaluating these systems at scale is difficult because free-text answers require costly human or LLM-based review. We propose IFC-MCQ, a method that automatically generates multiple-choice benchmarks from IFC files for exact option-set grading. The taxonomy covers 15 categories and 36 subtypes across four groups, with answer keys derived from the file and distractors constructed from file-derived values or predefined rules. We applied IFC-MCQ to IFC models of varying sizes and modelling characteristics to assess generation coverage and evaluated two agentic configurations on selected models using tool- and code-based retrieval. The evaluation exposed category-specific failure modes and showed that performance can vary with the source IFC model and retrieval interface. IFC-MCQ enables scalable benchmarking of LLM-based IFC retrieval in AEC workflows.
https://arxiv.org/abs/2610.30533
The Industry Foundation Classes (IFC) standard is central to building data exchange across the lifecycle, from design and construction to facility management and Digital Twin integration. In operational settings, stakeholders increasingly require access to building information without specialist knowledge of IFC's complex, deeply nested schema, motivating natural language interfaces. Existing Large Language Model (LLM)-based querying approaches typically rely on a single data representation, which is not equally suited to attribute retrieval and spatial reasoning. We present IfcLLM, a framework that combines complementary relational and graph representations, routing each query type to the more suitable backend. An LLM agent integrates both through iterative retry-and-refine reasoning, recovering from failures without user input. Evaluated on 30 query scenarios across three IFC models, the top-performing configuration achieved 96% accuracy. Results with open-weight LLMs further demonstrate the potential for local deployment in data-sensitive AEC settings.
https://arxiv.org/abs/2605.13236
Saliency and scanpath models are developed almost exclusively on natural photographs, yet paintings are composed by artists to guide the viewer's eye and differ from photographs in texture, colour and abstraction. We introduce \avatt, a free-viewing eye-tracking dataset on \nImages{} paintings spanning sixteen art movements and five centuries, with \nScanpaths{} scanpaths and \nFixations{} fixations from \nParticipants{} participants (\spPerImageMin--\spPerImageMax{} observers per painting). For every painting we release individual scanpaths with fixation timing and eye--screen distance, fixation maps, saliency maps smoothed at one degree of visual angle, temporal saliency videos and rich art metadata. We benchmark classic and deep saliency models against human agreement, revealing substantial headroom for art-aware models, and rank 44 scanpath-similarity measures, including a new language-free family of image-encoder metrics built on ten CNN, ViT and self-supervised encoders. With controls that remove viewing biases, we show that faces are fixated \faceEnrich$\times$ more than expected and within half a second, that local structure draws the eye, that composition rules fitted from image content predict where people look, and that art style shapes how much viewers agree. Dataset, code and a Python package are available at: this https URL.
https://arxiv.org/abs/2610.30481
Controlling emotional intensity remains challenging in expressive text-to-speech synthesis, particularly when emotion must be inferred without explicit labels. We propose EmoFI-TTS, a face-conditioned framework that derives emotion category and intensity from a single facial image while extracting speaker characteristics from reference audio. Modality-specific representations are fused to condition a pretrained speech synthesizer, with cross-speaker training encouraging separation of affect and vocal identity. An intensity-conditioned refinement module enhances the generated mel-spectrogram, while interpolation of learned intensity embeddings enables continuous control without additional training. On speaker-disjoint MEAD evaluation, EmoFI-TTS achieves on average 64.4% and 75.2% objective and subjective emotion intensity accuracies, while retaining low word error rate and high naturalness.
https://arxiv.org/abs/2610.30477
Most voice-cloning systems are built for audio alone: they copy the reference recording's delivery and acoustics, so a voice cloned on a phone sounds like a phone recording whether the speaker is pictured in a studio, on a street, or in a cathedral. Speech for a talking video should sound like the pictured person speaking in the pictured place. We present HeyGen Voice, a scene-aware voice-cloning model that separates who is speaking from how and where: it keeps the speaker's voice from an everyday recording while the target image sets the delivery and acoustics. Prior image-conditioned TTS does half of this job: it either adds scene acoustics without keeping a specific speaker or infers a voice from a face. HeyGen Voice is a multimodal autoregressive transformer conditioned on the image, speaker and scene captions, and the voice recording, trained in five stages that move from multilingual TTS pretraining through simulated and real cross-scene adaptation to reinforcement and preference optimization. Two clone policies trade scene adaptation against fidelity to the original recording, and an audio anchor holds long scripts in one voice and one acoustic environment. Listeners prefer HeyGen Voice over leading commercial systems across a third-party arena, production votes, and talking-video studies: it ranks first (Elo 1201) on the public Artificial Analysis controlled-voice TTS leaderboard (October 2026); in a blind test, users cloning their own voice chose it over ElevenLabs v4 and Cartesia Sonic 3.6 in 62% and 54% of votes; and volunteers rated talking videos of their own digital twin about 10 to 30 points higher (out of 100) when voiced by HeyGen Voice than by leading commercial alternatives. Try HeyGen Voice and hear samples at this https URL.
https://arxiv.org/abs/2610.30470
Tactile sensing provides robots with direct access to physical interactions at the contact interface, making it a critical modality for robust and dexterous manipulation. Over the past several decades, tactile-based manipulation research has evolved from mechanics-driven approaches, which explicitly interpret tactile signals through contact mechanics and task-specific reasoning, to data-driven approaches that learn tactile representations and manipulation policies directly from data. This paper reviews the development of tactile-based manipulation from these two complementary perspectives. We first introduce the fundamentals of tactile sensing, and then review, from a mechanics-driven perspective, how those signals form manipulation-relevant state representations and subsequently influence the robot action. We then examine the recent advances in data-driven tactile manipulation, covering imitation learning, reinforcement learning, vision-language-action models, and predictive models. Finally, we discuss open challenges and future opportunities toward scalable, generalizable, and robust tactile-enabled robotic systems.
https://arxiv.org/abs/2610.30438
LLM agents are flexible in language interaction, but using them as long-horizon planners is costly and prone to hallucinated or invalid actions. This paper targets a different role for LLMs: constrained bridges between language and symbolic planning. We propose MemPlan, a memory-conditioned PDDL planning framework for partially observable interactive text environments. MemPlan keeps the PDDL domain fixed and reconstructs the PDDL problem at each step from parsed observations, candidate hypotheses, and interaction memory. Positive graph memory assigns relevance-based action costs to candidate hypotheses for missing objects, locations, or conditions, guiding the planner toward more plausible checks. Negative memory records execution-refuted assumptions and compiles them into exclusion constraints, preventing repeated attempts at candidates already contradicted by feedback. A unified schema-conditioned language--symbol interface, trained offline with supervised fine-tuning, connects text environments to the planning loop through observation-to-fact parsing and symbolic-action-to-command grounding. Experiments on TextWorld, ALFWorld, and Robotouille show that MemPlan improves task completion and step efficiency over language-only and PDDL-aware baselines, while substantially reducing online token cost compared with LLM-planning baselines such as ReAct. The same fine-tuned interface is also reused across TextWorld task types without task-specific fine-tuning. Our code and data are available at: this https URL.
https://arxiv.org/abs/2610.30379
Activation probes are computed directions in a language model's residual stream, used both to detect safety-relevant behaviours and, by adding their direction back into the stream, to steer them. We explore how the main design choices behind such probes interact, within one pipeline, on one model (Llama-3.1-8B-Instruct), and across three behaviours: deception, high-stakes awareness and sycophancy. The pipeline crosses two estimators (difference-of-means and logistic regression) with three token-pooling schemes (last, mean and learned attention), selects appropriate layers to detect or steer a behaviour, and evaluates every direction twice: as a detector of the behaviour, and as a steering vector to push outputs towards the behaviour. Prior work read together suggests a read/write dissociation, in which logistic regression reads (detects) best but difference-of-means directions write (steer) best. We find that it holds for deception and high-stakes but not for sycophancy, where the pattern reverses. The reversal appears to follow partially from the data rather than from the estimators. The best pooling technique and the layer choice depend on the behaviour and data, and the layer that steers best can sit well before the layer that detects best. The right steering metric to use between changing a model's perception and eliciting behaviour depends on the task - and the two can disagree outright. The exported probes and directions power an interactive interface through which a user can score and steer text directly.
https://arxiv.org/abs/2610.30363
Training Arabic large language models faces challenges from noisy web data, dialectal variation, and the high cost of continual pretraining (CPT). We introduce AQL-Lite (AQL: Arabic Quality Language), a time- and resource-efficient framework for adapting a multilingual LLM to Modern Standard Arabic (MSA). AQL-Lite couples a quality-first curation pipeline (structural cleaning, heuristic and model-based filtering, MSA selection, and deduplication) with a partial-parameter CPT recipe that trains RS-LoRA adapters across the network together with the last eight transformer blocks and the embedding matrix, under layer-wise learning rates. At a matched 1B-token budget, CPT on AQL-curated data raises a four-benchmark Arabic mean by 3.51 points over CPT on raw web text, which yields no gain over the base model. In a controlled 5B-token comparison, AQL-Lite recovers 94% of the gain of full-parameter CPT (mean 73.19 vs. 73.58) in 52% of the wall-clock time and outperforms adapter-only baselines on every benchmark, and a component ablation shows that adapters, unfrozen blocks, and embedding training each contribute. Scaled to 40B MSA tokens and instruction-tuned on one million examples, the resulting 12B model scores 75.3 on the seven-benchmark Open Arabic LLM Leaderboard v2 (OALL v2) suite. These results suggest that partial-parameter CPT on a carefully curated corpus is a practical route to efficient MSA adaptation.
https://arxiv.org/abs/2610.30344
Language models' abilities to interpret tasks and generate programs offer a promising basis for 3D spatial reasoning. Yet following spatial instructions in 3D scenes requires programs to construct geometric references that language leaves implicit. In this work, we introduce VoxProg, which formulates 3D object placement through voxel programming: a language model translates task interpretations into executable programs over local voxel views of scene surfaces. Because these views index surface geometry on regular grids with explicit coordinates and neighborhood relations, an evidence program can isolate task-relevant regions and boundaries directly from scene meshes, and a downstream pose program can measure the resulting geometry to compute a target $SE(3)$ pose. Visual and numerical feedback from execution lets the model inspect intermediate selections and candidate placements to iteratively revise its code. To evaluate open-ended placement across functional use, geometric fit, and contextual arrangements, we introduce the 71-task VoxProg-Bench benchmark along with an evaluation suite pairing perceptual Intent Alignment and 3D Physical Validity. Across VoxProg-Bench and external benchmarks, VoxProg consistently outperforms relation-based, keypoint-based, and mesh-based baselines.
https://arxiv.org/abs/2610.30127
Existing world models typically perceive a scene through current visual frame or a narrow history window. However, these observations may not reveal the physics properties that determine transition dynamics, such as an object's mass distribution, joint damping, or surface friction. Without calibrating these physics factors for world models, predictions tend to regress toward an empirical prior and induce severe drift in novel test scenes. To this end, we propose PhysiCalWorld, which calibrates action-conditioned world models to the instance-specific dynamics via in-context prompting, without fine-tuning or analytical physics modeling. Our method encodes an exploratory interaction clip collected within the test scene into a compact physics descriptor token, which grounds subsequent predictions in the scene's actual physical behavior. PhysiCalWorld is trained end-to-end with the latent prediction loss alone, without physics labels. At inference time, the descriptor token is extracted once and can be reused across rollouts with negligible compute overhead. We evaluate PhysiCalWorld across four environments covering diverse physics variations and show that it substantially improves rollout prediction accuracy and visual planning success rate. The learned descriptors also form a physically structured latent space and generalize beyond the physics ranges seen during training.
https://arxiv.org/abs/2610.30125
Multimodal agents (MMAs) sustain interaction through reasoning, memory, tools, and feedback, most visibly as computer-use agents, while robotic systems (RSs) couple sensing and actuation under physical dynamics. We define multimodal embodied agents (MMEAs) as goal-directed systems that couple multimodal task reasoning with physical action and revise decisions from the resulting feedback. This raises a central question: what changes when a multimodal agent moves from computer-use to robot-use? We introduce PAPAV, a unified capability-centric framework of five recurring functions: Perceive the current state, Anticipate action effects, Plan a feasible course, Act through an interface or body, and Verify the outcome. Defined by function rather than architecture, these capabilities let PAPAV identify what all three share and then compare MMEAs with MMAs and with RSs. Five physical constraints, from partial observability to unverifiable outcomes, leave fewer choices fixed in advance and less room to reverse errors. Across 64 benchmarks, explicit evaluation centers on Act; only 5 assess Anticipate and 3 assess Verify, leaving both largely hidden behind task success. These constraints also frame the open challenges we identify. PAPAV therefore provides a common basis for designing reliable physical agents and measuring progress across all five capabilities rather than task success alone.
https://arxiv.org/abs/2610.30108
Many NP-complete (NPC) problems have a polynomial-time (P) twin that differs in a single structural detail, such as 3- versus 2-colouring a graph. A model that reasons rather than recalls should notice which side of this boundary a problem falls on, yet existing benchmarks either fix the wording of each task or ignore its complexity class, so they cannot separate the two. We introduce P2NPCBench, a benchmark of 12 problem families in which every NPC problem is paired with a P twin posed over the same surface. To remove the textbook cues that enable recall, we build it with AgentGAN, an adversarial multi-agent framework in which a generator rewrites each statement until a panel of frozen code models fails, while an executable validity gate keeps every rewrite answer- and class-preserving. The result is 2,114 hardened statements with hand-verified reference human solvers. Evaluating 12 proprietary and open-source models, we find that every model scores lower on NPC statements than on their P twins (35.4% vs. 63.8% pass@1), and that 95.1% of model-family pairs fail more often on the NPC side. A tenfold time limit raises NPC accuracy only from 28.5% to 31.9%, so failures stem from wrong or crashing programs rather than slow ones. Hardening also narrows the class gap from 24.8 to 14.6 points, showing that part of the apparent gap reflects familiarity with textbook phrasing rather than complexity class.
https://arxiv.org/abs/2610.30103
This report describes a laboratory instantiation of a dynamic microsegmentation function for an Internet-of-Things network, specifically a multi-robot network, using a commercial software-defined microsegmentation tool. Fine-grained dynamic segmentation policies are defined, where segments are adapted based on asset functional and health tags. Automated implementation of the dynamic policies in software is also undertaken. The microsegmentation solution is shown to automatically isolate an indicated threat in real time, while maintaining unaffected operations. The demonstration indicates that microsegmentation can be implemented in IoT networks, in a way that allows for robust operation in the face of threats and disruptions.
https://arxiv.org/abs/2610.30102
Perimeter triage faces a latency/semantics trade-off: signature engines are fast and format-safe but blind to unseen attacks, while generative models are semantic but slow and produce unparseable output. In late 2026 a class of commercial System One decision models (TypeSafe Jev; Microsoft-Decision-1) began selling typed decision primitives - binary gates, closed-set choices, ordinal scores - as product APIs, with no academic treatment. We present VX-One: a small multi-head network (100K-10M parameters) whose outputs are these primitives - a calibrated gate, a choice over a closed candidate set that always includes an explicit unknown option, and an ordinal score, trained multi-task, temperature-calibrated per head (~0.7-1.7 ms p50 on CPU). We evaluate it on UNSW-NB15, CIC-IDS2017, EMBER2024 against calibrated XGBoost, Random-Forest, MLP, Kitsune, and measure a two-phase cascade (Suricata with 52,674 Emerging-Threats rules -> VX-One) over five days of CIC-IDS2017. Findings: (i) VX-One wins detection (AUROC/FPR@95%TPR) on UNSW-NB15 and under temporal drift on CIC-IDS2017 (0.711 vs 0.637), but XGBoost wins multi-class attribution on all three benchmarks; (ii) leave-one-family-out gate detects never-seen families on 9/9 UNSW folds yet drops below chance on CIC recon family, and abstention threshold transfers poorly across benchmarks; (iii) on payload-less reconstructions signature engines resolve ~0.1% of flows - gray zone ~99.9% of traffic, recovered by Phase 2 (combined recall >=0.978); (iv) calibration collapses under temporal drift (ECE 0.04->0.40) for every method while ranking partially survives. We provide a measured account of where typed calibrated decisions help perimeter triage, and where they fail.
https://arxiv.org/abs/2610.30090
Data agents built on ReAct-style loops now execute complex analytical workflows over structured data, yet their intermediate reasoning still runs almost entirely through text. Human analysts instead move between numbers, tables, and charts, reading visual evidence to expose trends and anomalies that text summaries drop. We ask whether charts can serve as internal epistemic actions inside a data agent's reasoning loop, and how to teach an agent to use them. We first build \probe{}, a suite of 200 controlled tasks under four matched interface conditions, and find a persistent gap between what agents can read and what they choose to use. Agents score as well from self-generated charts as from numeric output, yet plotting access alone does not translate into consistent use. Task slices show that charts lead on temporal, pattern, and anomaly reasoning, while text leads on precise reading and conditional verification. We then propose \method{}, which distils two families of experience from conditioned trajectory rollouts. One family records how to select and verify analytical operations, and the other records when to invoke text, charts, or both. A trajectory judge scores outcomes and labels intermediate steps, and a validation gate admits only experience that improves held-out performance. On three held-out benchmarks with four LLM backbones, \method{} raises analytical accuracy and visual evidence quality over matched baselines, and backbones that never drew charts begin using them, all without touching model parameters.
https://arxiv.org/abs/2610.30072
Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{this https URL}{\textcolor{blue}{project page}}.
https://arxiv.org/abs/2610.30044
Robots must act under physical and social constraints while adapting to changes in their environment and human needs. Existing embodied-agent systems often focus on specified goals or abstract execution into symbolic actions, limiting evaluation in an evolving world. We introduce TARSphere, a robot-oriented full-stack framework for physically and socially grounded long-horizon embodied agents. TARSphere-Infra runs robot policies in a physics simulator with embodied NPCs and constrained dialogue. An event-driven finite-state machine (FSM) uses completed actions and delivered information to update task states and evaluate outcomes. TARSphere-Harness, its embodied brain harness, lets a frozen multimodal large language model (MLLM) act through multi-level executable skills, using observations, hierarchical memory, and execution feedback to revise its decisions. On this foundation, agent-in-the-loop curation aligns task semantics, causal dependencies, and scene geometry to construct TARSphere-Bench: 360 episodes across 30 indoor scenes. Five paired conditions assess perceptual robustness, disruption adaptation, task update, human coordination, and intent understanding for navigate-and-report and fetch-and-deliver tasks. Our evaluation of 8 MLLMs shows that general-purpose models can outperform embodied models, while task updates and human interaction remain difficult. Frequent collisions and falls further motivate evaluating execution safety alongside task success, even with a shared action interface and decision budget.
https://arxiv.org/abs/2610.30043