Grokking refers to the delayed emergence of validation-set generalization after a model has already overfit the training set. Although first observed in small algorithmic tasks trained with transformers, its underlying mechanism remains unsettled. In this work, we develop an analysis framework based on mode connectivity and the geometry of low-loss regions. The framework predicts that the standard modular-arithmetic setting does not always produce grokking: under a symmetry-preserving train/validation split, we observe a stable anti-grokking case in which validation performance does not recover. This counterexample challenges several existing correlational explanations of grokking. More broadly, our analysis framework and results further suggest that grokking arises when the low-loss regions induced by the training and validation partitions are misaligned. Once these regions become well aligned, training hyperparameters alone cannot produce grokking and the observed dynamics collapse to either trainable or non-trainable behavior.
https://arxiv.org/abs/2610.00620
In this paper, we propose Gestalt, a new paradigm of large multimodal model built around multimodal interplay. Despite rapid advances, large multimodal models are reaching a bottleneck: existing approaches focus primarily on accommodating additional modalities while overlooking the distinct characteristics of each modality and the relations among them. Motivated by the multistage property of human multisensory perception, we propose a multimodal interplay pyramid that organizes multimodal modeling as a progression from modality-specific processing, through cross-modal alignment, to deeper multimodal integration. Guided by this pyramid, Gestalt adopts a unified discrete diffusion framework and an interplay-partitioned architecture, with learnable interplay tokens mediating cross-modal exchange and integration. The pyramid also structures its data organization and training strategy. Strong performance across image generation, multimodal understanding, and text-only evaluation shows that Gestalt significantly improves cross-modal integration while preserving modality-specific information, effectively harnessing the strengths of diffusion-based multimodal models and offering a promising path toward unified multimodal intelligence.
https://arxiv.org/abs/2610.00576
Streaming world models should render a place consistently across repeated visits. Directly supervising such revisits requires training samples that capture both visits, often spanning minutes. Yet dense attention over the full span incurs quadratic costs, making long-span supervision expensive. Memorizon breaks this coupling: long spans are needed for supervision, but not for attention, since the two visits can share a forward pass without including every intervening frame. A training sample covers a span of any length but is scored only on its last $k$ chunks. Instead of tokenizing the history before them, each scored chunk retrieves its own top-$K$ latents by camera co-visibility, and the union of these requests forms a shared bank. The bank is bounded by $kK$, so the sequence stays bounded however long the span; at the shortest span the recipe is exactly conventional training. Adding the bank raises the cost of a step once; beyond that, a longer span costs little, and going from 100 to 400 s adds 12% to the step time. Against a sliding-window baseline, retrieval raises revisit consistency on every split, and a span long enough to reach the first visit of each return adds a further 24% to 30%, at some cost in image quality; beyond that span, more length no longer helps. Filling the bank from another episode lowers revisit correlation by 83%, so the model uses what it retrieves. Project page: this https URL
https://arxiv.org/abs/2610.00544
In-context learning (ICL) can be amortized into latent objects (task vectors, function vectors, context vectors) that recover few-shot behavior at zero-shot inference cost, but recent theory shows a static vector acts as a single synthetic demonstration and must fail on high-rank mappings such as word-level bijections. We ask a linguistic version of this question: which linguistic operations can be amortized out of the prompt? We train a 2.6M-parameter network that reads the geometry of a few-shot support set (centroid, principal subspace, spectrum, computed once and cached) and produces an input-conditioned additive update to the query's residual stream at a mid-depth layer of a frozen GPT-2-large/XL. Across eight inflectional directions and one lexical relation, under a canonical split that bars inverted-pair leakage between directions, three regimes emerge. On forward inflection, where 10-shot ICL is strong (0.67-0.89) and extracted task vectors collapse (<=0.06), the transform matches ICL at strictly zero-shot per-query cost. On lemmatization directions, which frozen GPT-2 can execute but 10 demonstrations systematically fail to convey (ICL 0.13-0.48 at 1.5B), the transform is not capped by ICL at all: it reaches 0.78-0.92, up to +72 points over ICL (past to present: 0.85 vs. 0.13). On arbitrary pairings (antonymy) every amortizer plateaus near half of ICL at every scale, capacity, and seed tested. Controls show the support manifold acts as a causally necessary task fingerprint: wrong-task manifolds collapse accuracy to <=0.06, query-only variants cannot disambiguate tasks sharing an input space, and leave-one-task-out transfer is zero. Productive rules amortize into latent task representations, sometimes better than prompting can convey them; memorized pairings do not.
https://arxiv.org/abs/2610.00526
The task of 3D assembly requires translating an understanding of parts and their relationships into precise spatial arrangements. Can pretrained general-purpose agents assemble objects through visual interaction without additional assembly-specific fine-tuning? To investigate this question, we introduce AssemblyWorld, an interactive 3D environment in which agents inspect rendered views and manipulate supplied rigid parts, guided by images or assembly manuals when available. Agents perceive part geometry through 2D views rather than direct access to mesh vertices or faces, while their resulting assemblies are evaluated geometrically. Building on this environment, we construct AssemblyWorldBench, comprising 100 assembly tasks across 80 objects spanning furniture, industrial assembly, and fracture reassembly. Evaluating eight agent systems reveals substantial differences in their capabilities. The strongest system achieves 80.9% part accuracy but 59.4% complete-assembly success. The evaluated open-source systems lag substantially behind their stronger closed-source peers in both execution reliability and assembly accuracy. Analyses of visual references, interaction trajectories, and failures show how agents revise assemblies while leaving residual positioning errors. AssemblyWorld provides a common setting for both assessing the capabilities of interactive assembly agents and characterizing the gap between approximate structure recovery and precise reconstruction.
https://arxiv.org/abs/2609.40353
Most vision architectures assume that observations lie on a regular grid, an effective abstraction for natural images but a restrictive one for sensing data whose channels, temporal sampling, spatial resolution, and geometry can vary. Generic set-based architectures remove the grid, but also remove useful spatial inductive biases. We introduce Atomizer-IO, an architecture that places observations first and derives structure from their physical relationships. Building on top of an atomic representation of the data, each observation is described by its measurement and acquisition metadata, while local cross-attention maps observations to anchor points that can be arbitrarily placed. We evaluate this design by progressively relaxing the grid assumption, from varying input raster configurations and incomplete channel sets to flexible output density and, ultimately, inputs without a raster grid. Atomizer-IO is competitive with flexible EO-specific architectures on most tasks, while offering post-training control over inference cost and competitive compute--performance trade-offs. The same formulation extends without architectural redesign to unordered 3D point clouds, showing that the atomic interface generalizes beyond regular raster inputs. These results suggest that pixels, patches, and grids do not need to define the interface of a sensing architecture.
https://arxiv.org/abs/2609.40320
Robot navigation in dynamic, human-centered environments requires socially-compliant decisions grounded in robust scene understanding. Recent Vision-Language Models (VLMs) exhibit promising capabilities such as object recognition, common-sense reasoning, and contextual understanding, capabilities that align with the nuanced requirements of social robot navigation. However, it remains unclear whether VLMs can accurately understand complex social navigation scenes (e.g., inferring the spatial-temporal relations among agents and human intentions), which is essential for safe and socially compliant robot navigation. While some recent works have explored the use of VLMs in social robot navigation, no existing work systematically evaluates their ability to meet these necessary conditions. In this paper, we introduce the Social Navigation Scene Understanding Benchmark (SocialNav-SUB), a Visual Question Answering (VQA) dataset and benchmark designed to evaluate VLMs for scene understanding in real-world social robot navigation scenarios. SocialNav-SUB provides a unified framework for evaluating VLMs against human and rule-based baselines across VQA tasks requiring spatial, spatiotemporal, and social reasoning in social robot navigation. Through experiments with state-of-the-art VLMs, we find that while the best-performing VLM achieves an encouraging probability of agreeing with human answers, it still underperforms simpler rule-based approach and human consensus baselines, indicating critical gaps in social scene understanding of current VLMs. Our benchmark sets the stage for further research on foundation models for social robot navigation, offering a framework to explore how VLMs can be tailored to meet real-world social robot navigation needs. An overview of this paper along with the code and data can be found at this https URL.
https://arxiv.org/abs/2609.40245
World Action Models (WAMs) couple visual dynamics prediction with action generation, yet they do not explicitly support the reuse of action experience across manipulation tasks. Furthermore, existing WAMs struggle to capture underlying cross-task semantic relationships that could guide target action prediction, as redundant background elements interfere with the extraction of key visual information. To address these challenges, we develop a novel Action Experience Dictionary (AED) that encodes historical physical action trajectories into shared action embeddings to support skill reuse and model cross-task relationships. Specifically, we first aggregate historical actions to align with visual observations and retrieve action embeddings from the AED using a pretrained action tokenizer. Subsequently, we visually condition the pooled embeddings through cross-attention and prepend them to noisy action tokens, providing interaction context and action intent for prediction. To model action-related motion and reduce reliance on irrelevant background cues, we introduce a motion-aware transition loss that supervises visual feature change prediction over random temporal intervals. Experiments on simulation benchmarks and in real-world cross-embodiment settings verify the effectiveness of our AED. The anonymous project website is available at \href{this https URL}{AED}.
https://arxiv.org/abs/2609.40219
This study compared classifiers that differentiate between urbanized and non-urbanized areas based on unmanned aerial vehicle (UAV)-acquired RGB imagery. The tested solutions in-cluded numerous vegetation indices (VIs) thresholding and neural networks (NNs). The analysis was conducted for two study areas for which surveys were carried out using different UAVs and cameras. The ground sampling distances for the study areas were 10 mm and 15 mm, respectively. Reference classification was performed manually, obtaining approximately 24 million classified pix-els for the first area and approximately 3.8 million for the second. This research study included an analysis of the impact of the season on the threshold values for the tested VIs and the impact of image patch size provided as inputs for the NNs on classification accuracy. The results of the con-ducted research study indicate a higher classification accuracy using NNs (about 96%) compared with the best of the tested VIs, i.e., Excess Blue (about 87%). Due to the highly imbalanced nature of the used datasets (non-urbanized areas constitute approximately 87% of the total datasets), the Mat-thews correlation coefficient was also used to assess the correctness of the classification. The analysis based on statistical measures was supplemented with a qualitative assessment of the classification results, which allowed the identification of the most important sources of differences in classification between VIs thresholding and NNs.
https://arxiv.org/abs/2609.40212
While Abstract Meaning Representation (AMR) has historically improved performance on a range of NLP tasks, the benefit---or lack thereof---of AMR augmentation for modern LLMs is thus far unclear. In this paper, we attempt to reproduce recent work that reported substantial downstream gains from AMR augmentation, finding that these are likely due to specific choices in the experimental settings used: using a consistent and unified protocol for hyperparameter selection, we observe that text-only baselines consistently match or exceed the performance of AMR-augmented models. To investigate this null result, we introduce a perplexity-based probe measuring the degree to which AMR provides an LLM with supplemental relational knowledge not already available to the model. We find that AMR augmentation does not help LLMs improve their understanding of relational content in the sentence, indicating that augmenting these models with AMR offers no clear benefit on downstream tasks.
https://arxiv.org/abs/2609.40121
While recent Multimodal Large Language Models (MLLMs) have shown promise in affective computing, their reasoning capabilities are largely confined to short video clips with limited interactions. However, real-world emotions are not merely isolated instantaneous reactions but dynamic and cumulative processes deeply shaped by past experiences and ongoing events. To bridge this gap, we introduce LongEmoBench, a benchmark dedicated to emotion understanding and reasoning in long videos. It assesses progressive capabilities scaling from continuous scene interactions to complex episodic developments. Furthermore, we propose LongEmo, a novel memory-augmented agentic framework designed to tackle the immense challenges of long-range affective reasoning. LongEmo processes continuous video streams to construct an Event Memory Graph, explicitly modeling long-range dependencies and capturing emotional dynamics across discrete events. Given a question, the agent retrieves a query-relevant event stream from the graph, iteratively integrating multimodal memories and relational dependencies to deduce the final answer. Extensive evaluations of 17 representative methods reveal that they struggle significantly with emotion understanding and reasoning in long videos. In contrast, LongEmo achieves state-of-the-art performance, demonstrating the efficacy of its event-centric memory architecture.
https://arxiv.org/abs/2609.40079
Purpose: This study examines whether domain-specific public mood is associated with stock-market dynamics and whether these relationships vary across communication domains and market conditions. It distinguishes public mood from investor sentiment and investigates whether heterogeneous sources of public communication exhibit different relationships with market behaviour. Design: The study analyses 610,422 posts published by 176 curated X accounts between January 2022 and December 2023, covering Politics and Government, Economy and Finance, and Media and Society. Posts are classified using fine-tuned Turkish transformer models under three domain-specific and one pooled regime. Public mood measures are constructed at daily, weekly, and monthly frequencies and examined alongside BIST100 and BIST30 market measures using correlation, Granger causality, vector autoregression, and impulse response analyses across the full period and selected market conditions. Findings: Public mood is not associated with the direction of stock-market returns but is associated with the magnitude of price movements, particularly for Media and Society and pooled communication. These relationships become stronger at longer aggregation frequencies. Predictive relationships are concentrated in Economy and Finance communication, while their magnitude and direction vary across market conditions, particularly during the 2023 election period. The pooled measure largely reflects the most active communication domain. Originality: The study contributes to behavioral-finance research by incorporating communication - domain heterogeneity into the analysis of public mood and market dynamics. It also demonstrates how aggregating heterogeneous sources can obscure domain-specific relationships between public communication and financial markets.
https://arxiv.org/abs/2609.40064
Digital image watermarking is increasingly critical in media contexts, as emerging regulations and industry practices require marking AI-generated content and ensuring traceable sources to prevent manipulation or misuse. Recent advances in invisible watermarking methods highlight the need to update existing benchmarking practices to reflect current techniques and evaluation criteria. We address this by introducing WARP -- a unified framework and benchmark for evaluating the robustness of invisible watermarks. WARP incorporates 32 recent classical, deep, and generative watermarking methods, as well as 34 different erasing techniques, ranging from traditional distortions to more sophisticated adversarial, purification, and re-embedding attacks. It provides standardized, reproducible, and easily scalable protocols for evaluating perceptual quality, watermark readability, and attack resilience. Using WARP, we extensively evaluate current invisible watermarking techniques, collecting the largest robustness benchmark in the field. Results identify the most robust approaches under both distortion and adversarial conditions, and reveal consistent relationships between watermarking methods and the attack strategies most effective against them. Our experiments also highlight that some of the watermarking methods considered are highly vulnerable to reembedding, even if they are robust to standard distortions. The code is made available at this https URL.
https://arxiv.org/abs/2609.40031
Voluntary movements have long been hypothesised to be comprised of discrete primitives called submovements, as a descriptive model of human motor behaviour. However, existing methods scale poorly, and no principled method exists to determine whether a decomposition is informative. We propose a spatiotemporal kernel correlation between primitive pairs as an identifiability criterion. Submovement-Identifiable Decomposition (Sub-ID) embeds this criterion in its adaptive-ridge regularisation, biasing the optimiser toward low-correlation solutions. Identifiability is lost when primitives become collinear and recovered when they diverge spatially. On synthetic data, Sub-ID recovers ground-truth parameter distributions where existing methods fail; furthermore, when primitives overlap too heavily to be distinguished, the method explicitly detects this ambiguity rather than outputting misleading results. Sub-ID extracts submovements from real three-dimensional, long-horizon movements, a regime no prior method addresses. This method has the potential to identify physiologically grounded primitives for motor control research and imitation learning.
https://arxiv.org/abs/2609.40012
This paper presents an overview of the fourteenth edition of the BioASQ challenge, organized in the context of the Conference and Labs of the Evaluation Forum (CLEF) 2026. BioASQ is an international challenge series that supports progress in biomedical language processing tasks ranging from semantic indexing and information extraction to question answering and summarization. In 2026, BioASQ included six shared tasks: a) Task 14b on biomedical semantic question answering. b) Task Synergy14 on question answering for developing biomedical top- ics. c) Task MultiClinSum-2 on multilingual clinical summarization. d) Task BioNNE-R on extracting relations between nested named entities in Russian and English. e) Task ELCardioCC on clinical coding in cardiology. f) Task GutBrainIE on gut-brain interplay information extrac- tion. Across these six tasks, 87 distinct teams participated, submitting more than 1000 runs overall. As in previous editions, several submissions reached competitive performance, reflecting the continued progress of state-of-the-art methods across biomedical language processing tasks.
https://arxiv.org/abs/2609.39975
Physical LiDAR attacks are often evaluated using fixed primitives and manually selected parameters, despite their strong dependence on surrounding traffic. We present TACTIC, a scene-aware framework that uses a multimodal large language model (MLLM) to coordinate state-adaptive roadside LiDAR attacks. Under a gray-box threat model, TACTIC relies only on an attacker-operated roadside perception stack, without accessing the victim LiDAR's native point clouds or internal processing. Local perception provides metric vehicle states, while the MLLM combines these measurements with roadside imagery to infer relational traffic context and construct a semantic scene graph. Based on this representation, TACTIC selects and configures two complementary primitives: \emph{push-away}, which shifts the perceived range of a lead vehicle, and \emph{phantom-obstacle braking}, which triggers emergency braking through obstacle injection. Measured traffic states and empirically calibrated constraints ground the generated tactics in physically feasible operating regions. To accommodate MLLM latency, TACTIC overlaps reasoning and execution asynchronously while high-rate local perception detects scene changes and triggers replanning. Across 280 randomized CARLA trials, the full policy achieves a 100% collision rate, compared with 35% for a fixed rule, 60% for random selection, and 75% for a restricted LLM using mode selection with default parameters. Joint physical-and-image input achieves 100% success, versus 65% with physical measurements alone and 75% with imagery alone, while asynchronous $\Delta$ refresh reduces scene-mutation response from 7.4 s to 2.0 s. These results show that scene-dependent tactical planning can expose context-sensitive LiDAR failure modes that fixed attack policies may miss.
https://arxiv.org/abs/2609.39969
Multi-modal integrated sensing and communication (ISAC) enables environmental perception and reliable connectivity for intelligent wireless networks. Data-driven multi-modal ISAC models depend heavily on annotated real-world data to learn relationships across sensing and wireless observations, thereby constraining scalable deployment. Although synthetic data generation reduces the burden, adapting existing simulation pipelines to a target deployment requires consistent scene, sensing, wireless, and learning configurations, while mismatches among these coupled components impair sim-to-real transferability. To address the challenge, we propose an agentic artificial intelligence (AI) framework for sim-to-real multi-modal ISAC, named AIMS. Given a natural-language deployment request specifying the target task, deployment conditions, and real-data budget, AIMS derives a deployment-specific sim-to-real configuration and coordinates its execution to produce a deployment-specific task model. A two-agent architecture coordinates scene construction with task learning. A scene construction agent generates geographically grounded, synchronized sensing and wireless records from shared physical states, while a scene understanding agent configures task-relevant modalities and mixture-of-experts (MoE) learning for zero-shot inference or few-shot adaptation. Structured domain knowledge guides dependency-aware planning, while validation evidence supports feedback-driven revision of affected decisions. Experiments on the real-world DeepSense~6G dataset demonstrate improved vehicle detection and beam prediction over the considered simulation and fusion baselines. A separate orchestration benchmark evaluates task interpretation, dependency reasoning, and feedback-driven replanning across diverse deployment requests, showing improved plan correctness with structured domain knowledge and validation feedback.
https://arxiv.org/abs/2609.39964
4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substantial progress in neural scene representations, reconstructing dynamic scenes remains challenging due to non-rigid motion, occlusions, temporal inconsistencies, and the trade-offs between reconstruction fidelity and computational efficiency. Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have introduced diverse approaches to representing and reconstructing dynamic scenes, yet their relationships, underlying design choices, and evaluation protocols remain fragmented. In this paper, we present a unified perspective on 4D scene reconstruction, organizing existing methods around their scene representations, temporal modeling strategies, reconstruction pipelines, and optimization objectives. Through this framework, we examine how different design choices affect geometric fidelity, appearance consistency, motion representation, and computational efficiency. We further consolidate commonly used datasets and evaluation metrics, identify limitations in current experimental practices, and discuss open challenges in reconstructing complex, dynamic real-world environments. By connecting methodological developments with their underlying assumptions and evaluation evidence, this work provides a structured foundation for understanding existing approaches and identifying future research directions. An evolving collection of relevant papers and resources is available at this https URL.
https://arxiv.org/abs/2609.39960
Single-step retrosynthesis models are commonly evaluated by their ability to recover recorded reactions. In practice, chemists may need to choose among several precursor sets for the same product, for example to preserve a particular motif. Recovering a recorded answer alone does not establish this ability to follow a preference. Satisfying such requests requires both coverage of relevant alternatives and control over which alternatives are favored. We introduce Route-Instruction Grounding and Steering (RIGS), a two-stage framework for instruction-conditioned retrosynthesis. Stage A trains a language projector, teaching it which alternatives an instruction favors or discourages. Stage B uses the projector learned in Stage A to steer a frozen generative model through lightweight residual adapters. We construct nested one-to-many training supports by pairing each product with increasing numbers of candidate precursor sets. Extensive experiments demonstrate that broader support helps the model generate a wider range of alternatives, and RIGS can learn to guide generation according to instructions. The relationship between coverage and control is consistent across model scales but non-monotone.
https://arxiv.org/abs/2609.39955
We test whether large language models solve formally matched kinship problems equally well when relations are expressed in familiar vocabulary or by explicitly defined nonce predicates. Across 500 paired graphs, concrete accuracy exceeds arbitrary accuracy by 35.6 percentage points in local Qwen3.8-27B, 26.6 in Gemma 4 26B-A4B, 12.0 in Gemma 4 31B, and 5.4 in Qwen3.8-Max. All four paired gaps are statistically resolved. Reasoning budgets and prompt-language interventions can substantially reduce the difference, showing that it is modifiable rather than a fixed incapacity. The minimal conclusion is behavioral: on these tasks, the models' manifested relational competence is not indifferent to presentation. Explicit definitions provide the formal relations but do not make nonce predicates as usable as familiar vocabulary embedded in learned linguistic associations.
https://arxiv.org/abs/2609.39913