Vector Quantization (VQ) is fundamental to discrete visual tokenizers that power modern autoregressive and masked image generation models. While recent shared-projection codebook methods have substantially advanced codebook utilization, training stability remains a critical and underexplored challenge. We argue that the root cause lies in the entanglement of the Encoder--Decoder and Codebook training: because neither module can reliably fulfill its own responsibility in isolation, the system can only function when the two subsystems happen to cooperate---a fragile condition that breaks down precisely when training is most stressed. We propose StableVQ, which revisits the proper learning objective of each module and resolves the problems that arise when each is trained to fulfill its own role independently. Concretely, (1) Dynamic STE corrects the instability in the Encoder's learning objective, enabling it to robustly optimize the reconstruction space under discrete regularization even when codebook utilization is low. (2) Region VQ Loss reconceives the Codebook's learning objective so that it can independently guarantee full tracking of the encoder output distribution, without relying on encoder oscillations to drive activation. (3) Decoupled Schedule recognizes that the distinct responsibilities of the Encoder--Decoder and the Codebook demand distinct optimization dynamics, and assigns each an independent learning rate schedule to ensure robust system-level behavior. Built on top of shared-projection codebooks, StableVQ is lightweight and introduces no learnable parameters. Experiments on ImageNet demonstrate consistent improvements in training stability, codebook utilization, and reconstruction quality across diverse codebook sizes and initialization settings.
https://arxiv.org/abs/2609.26774
Clinical decision making heavily relies on predicting the disease progression trajectory by seeking to understand patient's health status which is characterised by multimodal medical data. AI holds great potential for learning useful representations from multimodal medical data to predict disease progression and aid clinical decision making. However, development of predictive AI models is constrained by missing modalities and incomplete tabular data frequently occurring in medical datasets. In addition, disease labels alone may only provide limited supervisory signals for learning representations from high-dimensional multimodal data. Here, we present MMAP, a novel Multimodal Missing-aware Alignment Pretraining method for learning image-tabular representations from incomplete data. An image encoder is pretrained with efficient sigmoid contrastive learning combined with generative reconstruction. A tabular encoder is built upon a tabular foundation model. A missing token generator enables the two encoders to take incomplete data as input, enabling the model to be robust against missing modalities, either with missing images or missing tabular data. We evaluate the clinical usefulness of the learnt multimodal representations on two challenging longitudinal clinical tasks for Alzheimer's disease: predicting disease stage conversion and predicting amyloid status. The proposed method outperforms strong multimodal and unimodal baselines.
https://arxiv.org/abs/2609.26617
KV cache memory has become a major deployment bottleneck for video generation and world models, which motivates low-bit quantization study for efficiency. Existing 2-bit KV cache quantization methods can achieve nearly lossless performance on video benchmarks such as VBench, however, we find that they still cause severe temporal flickering and visual degradation. Meanwhile, deeper investigates show that Key quantization produces smaller reconstruction errors than Value, but surprisingly leads to much larger output degradation. We trace this discrepancy to attention: small Key perturbations can change the attention logits, i.e., QK^\top, and shift the temporal-spatial tokens selected by Queries. These observations motivate us to explicitly preserve attention logits and temporal-spatial token selection during KV cache quantization to alleviate the visual degradation problem. To address this issue, we present QuantWM, a training-free and strictly causal 2-bit KV cache quantization framework. QuantWM introduces two complementary techniques to mitigate the attention shifts. Firstly, quantization-sensitivity-aware clustering (QSAC) jointly considers historical Query sensitivity and residual ranges to select INT2-friendly Key centroids, which reduces quantization errors in channels that are more critical to attention. In addition, principal-subspace attention compensation (PSAC) restores the remaining Key errors along the dominant Query subspace using low-rank projections, which provides a direct and efficient correction to stabilize attention logits. Extensive experiments on Causal-Forcing, LingBot-World-v2, HY-World 1.5, Matrix-Game-2 and Longcat-Video demonstrate that QuantWM significantly improves visual quality and temporal consistency, while outperforming existing methods across image and video quality metrics with up to 6.20x KV cache memory compression and limited additional overhead.
https://arxiv.org/abs/2609.26425
Human feedback can vary in cost and informativeness. Strong feedback can reveal severe errors but is costly, so cheaper quality ratings can help decide which items to annotate. We propose MICRO (Multi-Fidelity Impact Clustered Rollout), an active search framework that allocates a shared budget to these feedback types to maximise confirmed severe error discoveries. MICRO jointly models ratings and annotation losses conditional on item features to steer acquisition. It clusters acquisitions by their predicted impact on severity probabilities to select diverse candidates, then uses rollout to estimate their discovery value. Experiments on WMT20 English-German show that ratings improve both loss reconstruction and severity prediction. MICRO achieves the highest mean discovery count across four budget and rating cost settings, with similar performance to adapted MF-ENS in one and significant gains over all six comparison policies, including two rollout controls, in the other three $(p<.001)$.
https://arxiv.org/abs/2609.26025
Diffusion Large Language Models (dLLMs) have emerged as an efficient alternative to autoregressive models, yet aligning them via Reinforcement Learning (RL) requires likelihood surrogates estimated from masked reconstruction subproblems under a small Monte Carlo budget per rollout. Existing methods construct these subproblems by uniform random masking, leaving open the question of which subproblems to prioritize. We identify a systematic upstream/downstream structure in dLLM rollouts. Some tokens, when revealed, trigger large confidence changes in nearby undecoded positions; we call them upstream. Others induce only small local changes and are therefore downstream. We find masking downstream tokens yields substantially better-posed subproblems than masking upstream tokens, a phenomenon we term subproblem difficulty asymmetry. Based on the observation, we propose Informed Masking (IM), which derives a per-token priority score from the denoising trajectory at zero extra inference cost and biases mask sampling toward downstream tokens. IM is plug-and-play: when plugged into three state-of-the-art dLLM RL methods on LLaDA-8B-Instruct, it delivers up to 2.01%, 8.68%, and 5.77% relative average gains on math and planning benchmarks with improved training stability.
https://arxiv.org/abs/2609.25927
Existing waveform-domain audio watermarks are robust to many conventional distortions but can degrade substantially under neural codec resynthesis. We investigate whether continuous neural codec latents provide a more suitable embedding space using a restricted formulation built around frozen pretrained EnCodec. To test this, a feedforward embedder maps a multi-bit payload to an additive latent perturbation decoded through the unchanged codec decoder. Compared with AudioSeal and WavMark, our latent watermark formulation degrades more gradually under repeated and low-bitrate EnCodec resynthesis, transfers to unseen DAC, and retains high detection under most waveform distortions. Substantial EnCodec robustness emerges even without codec-resynthesis supervision, indicating that this behavior is inherent to our latent formulation and is further strengthened by codec-aware training. Learned perturbations are also preserved more strongly through codec cycling than equal-norm random controls, with preservation depending more on channel-specific allocation than temporal structure. End-to-end perceptual quality remains close to that of the frozen EnCodec reconstruction, indicating that much of the observed degradation originates from the codec carrier itself. Overall, these results show that continuous neural codec latents provide a promising embedding space for watermarks that remain robust to neural codec resynthesis.
https://arxiv.org/abs/2609.25830
Discrete action tokenization is central to autoregressive vision-language-action (VLA) models, yet action representations are often evaluated primarily through reconstruction fidelity. We ask which representation properties actually matter for closed-loop control by comparing fixed analytical, data-driven linear, and nonlinear neural representations under a unified tokenization interface. Across rate-distortion analysis, sequence-modeling diagnostics, and 3,500 LIBERO rollouts, representation rankings change with the evaluation criterion. PCA achieves lower nominal reconstruction error than Temporal-DCT, but produces less predictable token sequences and 3.0 percentage points lower mean seen-task success across three policy-training seeds, with the policy ordering reversing in one seed. In a matched seed-42 ablation, an autoencoder further reduces reconstruction error yet does not yield the strongest policy and exhibits greater sensitivity to discrete token perturbations. These findings show that reconstruction fidelity alone cannot reliably select action representations for autoregressive control, motivating joint evaluation of geometric fidelity, sequence predictability, decoder stability, and closed-loop performance.
https://arxiv.org/abs/2609.25820
Generative models have advanced image-conditioned 3D content creation, yet generating controllable and executable 3D scenes from a single image remains challenging. Existing 3D generative approaches can synthesize visually plausible objects and scenes, but their spatial layout estimation is coupled with specific asset generators. They struggle to jointly model object semantics, metric geometry, and scene-level spatial relationships, which are essential for interactive editing, physical simulation, and embodied applications. We propose Fysiverse-3D-Vision, a unified vision-language-geometry framework for generative 3D scene reconstruction and executable asset construction from a single image. We establish a shared representation where spatial reasoning and geometric reconstruction mutually enhance each other, allowing object layouts to be inferred beyond the constraints of individual asset generators. Our model integrates textual supervision, semantic visual cues, and geometric representations within a unified Transformer to capture scene context, metric geometry, and object-level interactions. An object-conditioned layout module performs cross-attention between target object representations and global geometric features to predict object translation, rotation, and scale. Training progressively learns geometry-language alignment, introduces layout reasoning while preserving reconstruction capability, and refines physical consistency through collision-aware optimization. By separating spatial layout reasoning from asset synthesis, Fysiverse-3D-Vision provides an adaptable interface for interactive scene editing, object-level manipulations, and executable 3D content generation. Experiments demonstrate that our framework achieves superior geometric consistency, layout estimation, rendering quality, and physical property understanding compared with existing approaches.
https://arxiv.org/abs/2609.25741
Audio watermarking is increasingly important for tracing generated speech. Several audio watermarking methods have been proposed to embed the watermark in various domains, such as waveform, timbre feature, or latent representations, for making the embedded watermark robust against traditional digital signal processing (DSP) attacks. On the other hand, modern neural codecs introduce a different threat from DSP attacks: they resynthesize speech through quantized acoustic representations and can remove the embedded watermark evi- dence that is not aligned with codec-preserved structure. In this paper, we propose NeuMark, a codec-latent audio watermarking framework that embeds watermark evidence into SpeechTok- enizer acoustic tokens to address this resynthesis threat. NeuMark uses cross-attention to inject a 16-bit message across residual vector quantization (RVQ) layers, distributing the watermark over codec-aligned latent structure. Experimental results show that NeuMark substantially improves robustness under neural- codec resynthesis while supporting both watermark detection and message recovery. We also analyze the trade-off between reconstruction-referenced transparency and original-referenced robustness.
https://arxiv.org/abs/2609.25719
Atomic-scale phase imaging is central to resolving defects, interfaces, and weakly scattering atoms that govern the behavior of nanoscale materials. Electron ptychography delivers sub-ångström phase sensitivity but remains an offline technique, because its iterative reconstruction is computationally expensive and sensitive to experimental calibration, preventing live use during data acquisition. Here, a ptychography-supervised local inference framework is presented that converts four-dimensional scanning transmission electron microscopy (4D-STEM) into an acquisition-compatible phase-imaging workflow. Physics-constrained reference phase maps reconstructed from a single experimental AuPd dataset serve as teacher labels for a compact model that predicts local phase patches directly from diffraction measurements, without explicit probe input or online iterative optimization. Full-field images are assembled by deterministic overlap stitching. The workflow reaches an online latency of about 0.27 ms per probe position and a throughput of about 20,000 positions per second, an approximately 1,000-fold speed-up over GPU-accelerated ePIE, while preserving atomic-scale lattice contrast and reciprocal-space fidelity. Without fine-tuning, the same model transfers across materials (WS2), defocus conditions (high-entropy alloy nanoparticles), and instruments (hBN at 300 kV). The approach amortizes ptychographic redundancy into a fast, generalizable workflow that enables real-time atomic-scale phase imaging for materials microscopy.
https://arxiv.org/abs/2609.25684
Robots operating safely in cluttered everyday environments often need to infer scene geometry from partial observations. Methods that detect objects in 2D and reconstruct them independently struggle in such scenes: a missed object is never reconstructed, a merged detection can fuse two objects, and separately reconstructed meshes may overlap or fail to touch their supporting surfaces. We introduce CODA (Complete Once, Decompose Afterward), a generative model that instead reconstructs the complete scene geometry from a single unsegmented RGB-D image, then separates the surface into the surrounding environment and movable objects. Still, generated scene geometry can drift from the observed partial point cloud. To reduce this drift, CODA uses two explicit 3D grounding mechanisms to keep reconstructed geometry consistent with observed surfaces while completing unseen regions. Experiments on HomebrewedDB and our custom cluttered-scene dataset show more accurate reconstructions and a higher fraction of objects remaining in place under simulated gravity than both object-first and scene-first baselines.
https://arxiv.org/abs/2609.25654
Large-scale manipulation demonstrations are essential for learning robust visuomotor policies, yet real-world data collection is expensive and difficult to scale. Simulation offers a promising alternative, but physical and visual discrepancies can limit the transferability of synthetic data, particularly for manipulation with soft grippers. We present PhyVisGen, a physically and visually high-fidelity framework for scalable robotic manipulation data generation. On the physical side, PhyVisGen introduces an arm-gripper coupling method based on the Incremental Potential Contact (IPC), enabling high-fidelity soft contact throughout complete manipulation trajectories. On the visual side, it combines real-scene reconstruction with real-time path tracing to generate visually realistic observations while preserving captured scene appearance. Quantitative evaluations demonstrate the physical and visual fidelity of PhyVisGen. Policies trained exclusively on synthetic manipulation demonstrations achieve 65-95% success across five real-robot tasks, without real-robot demonstration data or policy fine-tuning.
https://arxiv.org/abs/2609.25653
Before acting upon an unobservable physical system, an autonomous agent must determine which latent distinctions govern downstream tasks, how many active interventions are necessary to certify them, and when to abstain to prevent catastrophic errors. Classical observability treats state reconstruction as an unconditioned binary predicate, failing when passive observations cannot break latent degeneracies without perturbation, full microscopic inversion is prohibitively costly, and distinguishing task-irrelevant degrees of freedom wastes interaction budgets. We formalize task-conditioned active observability complexity: the minimum worst-case expected interaction cost required to identify task-relevant states under certified error and safe abstention guarantees. We prove that task-predictive equivalence induces the unique minimal sufficient quotient $\mathcal{H}/\!\sim_\tau$, leaving active observability complexity strictly invariant while eliminating superfluous distinctions. In deterministic regimes, this complexity is characterized by an optimal adaptive distinguishing tree and Bellman recursion; in noisy regimes, it obeys a stopped-transcript relative-entropy lower bound and adaptive martingale certificates that compose without independence assumptions. We instantiate a prospective certified observer with staged recovery: a nominal verifier defers candidate compilation, triggering active probing only upon evidence, while a history-measurable score shell prunes hypotheses without sacrificing risk bounds. Stress audits across high-dimensional physical systems and thousands of operational trials demonstrate certified state recovery with zero false acceptances and substantial reductions in sensor reads and model steps.
https://arxiv.org/abs/2609.28520
Urban-scale 3D reconstruction from satellite imagery supports disaster response, city monitoring, and geospatial digital twins, yet neural rendering methods typically optimize average visual fidelity rather than the structures that analysts inspect first: buildings. We present an agentic building-aware satellite Gaussian Splatting workflow that uses Segment Anything-derived building masks as semantic priors and an Agentic Reconstruction Controller to select, verify, and record DSM reconstruction policies. On the DFC2019 JAX\_004 scene, building-aware weighting reduces building-region DSM MAE from 0.844 m to 0.806 m, showing that semantic priors can shift reconstruction capacity toward analyst-critical regions. A staged schedule provides a balanced operating point, improving full-scene MAE from 1.362 m to 1.349 m while retaining a building gain. Across four JAX scenes, the Agent selects validated policies for both general DSM and building-focused DSM objectives, and produces building-inventory metadata and per-scene decision records. The system combines semantic priors, policy selection, region-specific DSM metrics, and DSM-derived GIS surface products for auditable urban 3D analysis.
https://arxiv.org/abs/2609.25578
While single-view 3D reconstruction has seen significant progress, extrapolating complex 3D structures from inherently ambiguous 2D observations remains fundamentally ill-posed, particularly in the critically underexplored data-scarce regime. To address this challenge, we propose Point Diffusion Mamba (PDM), a method that integrates the generative power of diffusion models with the efficiency of state-space model for single-view 3D reconstruction under data-scarce conditions. Specifically, PDM employs a lightweight reconstruction module tailored to handle unordered point-cloud inputs effectively. By combining a Local Geometric Aggregation module with Mamba blocks, our approach jointly models global geometric structures and local details. In 3D reconstruction, each point in the initial noisy input requires a precise prediction, yet the high-level features extracted by the Mamba module capture only abstract semantic information from sparse points. To bridge this gap, we introduce the Hierarchical Feature Integration Network, which fuses high-level semantic and local geometric features for each point, overcoming the limitations of token-based point-cloud reconstruction. Furthermore, we propose a Dynamic Weighted Sampling strategy that adaptively unifies 3D generation with single-view reconstruction by leveraging generative priors to enhance reconstruction quality. Experimental results on the ShapeNet and Pix3D benchmarks demonstrate that PDM outperforms state-of-the-art methods, providing an effective solution for 3D reconstruction under data-scarce settings. Code is available at: this https URL.
https://arxiv.org/abs/2609.25538
Large vision-language models (VLMs) can be efficiently deployed under stringent memory and latency constraints through post training quantization (PTQ). However, most PTQ methods are designed for unimodal large language models (LLMs). These methods treat quantization errors as isotropic perturbations under the Euclidean assumption, which provides weak guidance on directions most sensitive to quantization in VLMs. Consequently, directly adapting unimodal PTQ approaches or solely employing modality-specific scaling often leads to uneven bit-width distribution and inconsistent performance in low-bit settings. To address these challenges, we propose Riemannian Geometry-Sensitive Quantization (RGSQ), which formulates quantization as a reconstruction problem under a unified Fisher-Riemannian metric. RGSQ identifies modality-specific sensitive directions via Riemannian manifold mappings built from modality-partitioned empirical Fisher factors and fused into a modality-aware Kronecker-structured metric. We then apply geometry-aligned rotations to reorient the local tangent frame, steering low-bit perturbations toward loss-insensitive axes. Finally, we apply a whitening transformation that maps the Riemannian objective to an equivalent Euclidean form, enabling standard unimodal PTQ methods to evaluate multimodal quantization error under their original assumptions. Across an extensive and diverse set of mainstream VLM benchmarks, RGSQ achieves the highest accuracy and stability under extremely low-bit settings (W2A8 and W3A8). It outperforms VLM-aware baselines, such as MBQ and MQuant, by up to 5.9% and surpasses single-modality improvements by up to 8.6%.
https://arxiv.org/abs/2609.25492
Consistent multi-view object segmentation is critical for 3D perception and robotics, yet remains challenging under severe viewpoint and occlusion changes. Existing methods typically perform 3D instance segmentation on point clouds or rely on offline 2D mask-matching pipelines. However, 3D instance segmentation is limited by scarce 3D annotations, while offline 2D matching suffers from object identity ambiguity across frames. To leverage strong 2D and 3D priors jointly, we propose SAM-V (Geometry-Aware Segment Anything for Multi-View Instance Segmentation). Instead of combining the two priors through post-hoc matching, SAM-V directly integrates features from a feed-forward geometry model (VGGT) into a 2D segmentation foundation model (SAM), trained end-to-end for cross-view instance prediction. SAM-V introduces a prompt-fusion mechanism that enriches sparse SAM prompt tokens with view-specific camera tokens and local VGGT features, making the prompt representation both view-aware and spatially grounded, together with a mask decoder that attends to dense 2D and 3D features. By conditioning the mask decoding directly on multi-view geometry, SAM-V produces consistent multi-view segmentation of a prompted object in a single forward pass without offline mask matching or explicit 3D reconstruction. On the IGGT 3D tracking benchmark, where consistent instance identity across frames directly determines performance, SAM-V improves overall IoU by 5 points and frame-level recall by 12 points on the ScanNet++ split over the state-of-the-art multi-view instance segmentation baseline and leads on all metrics in the zero-shot ScanNet split. Our code and pretrained models are available at this https URL.
https://arxiv.org/abs/2609.25490
Bioinspired feedback controls for pursuit, tracking, and collective motion are often expressed in terms of the relative configuration between interacting agents. In practice, however, onboard sensors may not directly provide all quantities required for feedback control, necessitating estimation of unobserved quantities. This paper develops a bioinspired internal model-based estimator for reconstructing those quantities from partial sensory observations and known self-motion. State reconstruction is posed as an optimization problem that treats the relative kinematics as constraints and minimizes the disagreement between the internal model outputs and measurements from onboard sensors. Pontryagin's Maximum Principle is used to derive the necessary optimality conditions. A forward-backward algorithm is used to provide a numerical solution and a moving horizon formulation is employed for online implementation. The estimator is evaluated numerically against classical state estimators. Real-time implementation of the proposed framework on robotic hardware is demonstrated through two pursuit strategies.
https://arxiv.org/abs/2609.25470
This work studies prediction parameterization for stochastic generative dynamics in diffusion models. Existing velocity-based generative models provide the simplicity of learning a single transport field, but their standard formulation is deterministic, whereas stochastic extensions generally require additional score information or an intermediate velocity-to-score reconstruction. To retain single-field prediction while directly supporting stochastic reverse dynamics, this paper introduces Mean Velocity Matching (MVM). MVM constructs a Gaussian perturbation process for which the conditional expectation of a restoration-oriented velocity, $(x_0-x_t)/t$, directly forms the reverse-SDE drift. Consequently, a single learned field is sufficient to parameterize the stochastic reverse process without separately estimating or reconstructing the score. Because direct regression of this velocity becomes unbounded near $t=0$, MVM further introduces a $\sqrt{t}$-scaled parameterization that preserves the reverse dynamics while yielding a bounded training target. The same learned field also induces a deterministic probability-flow ODE, enabling stochastic and deterministic sampling to be studied within a unified formulation. Experiments with Transformer-based generative models achieve an FID of $\MVMImageNetThirtyTwoFID$ at \MVMImageNetThirtyTwoNFE\ NFE on ImageNet $32\times32$ and $\MVMImageNetTwoFiftySixFID$ at \MVMImageNetTwoFiftySixNFE\ NFE on ImageNet $256\times256$. Controlled SDE--ODE comparisons further show that the ODE performs better under very low NFE, whereas the stochastic reverse process achieves lower FID when sufficient function evaluations are available. These results demonstrate that MVM provides a direct single-field parameterization of stochastic reverse dynamics while maintaining competitive generation quality.
https://arxiv.org/abs/2609.25444
Low-bitrate speech communication on resource-constrained edge devices remains challenging due to stringent computational, memory, and bandwidth constraints. We present TinyCall, a lightweight neural audio codec designed for real-time speech communication on low-power platforms such as the ESP32 microcontroller and Raspberry Pi. The proposed system targets emergency communication and other bandwidth-limited scenarios while preserving speech intelligibility, speaker identity, and vocal expressiveness. To enable efficient deployment, we propose a minimal neural audio codec architecture together with a framework for converting a causally trained codec into a truly streamable codec through pseudo-lookahead decoding and decoder-input caching. We further replace conventional residual vector quantization (RVQ) with Residual Finite Scalar Quantization (RFSQ) to reduce inference complexity on edge processors and employ a progressive three-stage training strategy for stable optimization under latent quantization. An MFCC-based perceptual loss encourages preservation of speaker characteristics, including harmonic structure and vocal timbre. Experimental results demonstrate real-time operation on a Raspberry Pi 3 while achieving intelligible speech reconstruction at bitrates as low as 2.3 kbps. The proposed approach demonstrates that practical neural speech communication is feasible on highly resource-constrained edge devices.
https://arxiv.org/abs/2609.25379