Monocular models recover 3D geometry from a single image in one pass, but most assume a pinhole camera and produce distorted geometry on the wide-angle imagery produced by fisheye and panoramic lenses. Camera-aware models remove this assumption by predicting a per-pixel ray field. However, they represent different camera geometries using a single fixed basis to capture both the overall camera projection and its finer variations. We argue that camera geometry can be viewed as having a hierarchy of complexity for representing rays. We present OmniRay, a feed-forward model whose Ray Module is composed of three components: a monotone radial base that captures radially symmetric structure, a spherical-harmonic residual for smooth deviations from it, and a free-form residual for remaining local variation. These components are composed as successive rotations on the sphere, allowing the representation to accommodate diverse camera geometries. Given a single image, OmniRay predicts a ray direction and an up-to-scale radial distance for every pixel, from which a 3D point cloud is recovered without needing camera information at inference time. Extensive experiments across different camera configurations demonstrate that OmniRay establishes a new state-of-the-art in camera-agnostic monocular 3D reconstruction.
https://arxiv.org/abs/2610.31645
Learnable Representations (LRs) can fit parametric families of functions to diverse kinds of signals. These emergent neural-native data formats are gathering interest in the scientific community due to their compactness, resolution-agnosticism and amenability to direct neural processing. On the other hand, gigapixel images are becoming increasingly widespread across a variety of scientific, cultural, and industrial domains. In this paper, we present GigaBench, the first benchmark and experimental evaluation focused on deploying LRs with gigapixel imagery. GigaBench includes images collected, acquired, and synthetically rendered across diverse domains, and addresses image compression and super-resolution. We adapt a representative set of LRs, spanning Implicit, Hybrid, and Explicit methods, so as to operate reliably at the gigapixel scale on consumer hardware. Through systematic evaluation across reconstruction quality, model size, compression and inference times, we identify consistent trends across methods and suggest actionable guidance for future investigation.
https://arxiv.org/abs/2610.31644
Video object removal and injection are reciprocal editing operations between object-present and object-absent video states, yet they differ substantially in training difficulty. Removal can be effectively bootstrapped from video inpainting and further adapted to erase object-related interaction effects. Injection, however, requires large-scale paired supervision to model object appearance, dynamics, and scene-dependent effects, while perfectly aligned real-world pairs are difficult to collect and synthetic data lacks sufficient realism and diversity. To address this challenge, we present UniVOE, a removal-driven framework for training both video object removal and injection models. We first train an effect-aware remover by transferring video inpainting priors and finetuning on object-present/object-absent pairs. The trained remover converts real object-present videos into object-absent counterparts, creating large-scale paired supervision for injection. An injection model is trained on these pairs in the reverse direction to recover objects together with their dynamics and interaction effects. Moreover, since pixel-level reconstruction alone cannot adequately capture perceptual realism, we introduce a reward-based post-training method that aligns injection results with human preferences using a proprietary reward model. Experiments against strong open-source and commercial systems demonstrate that UniVOE achieves state-of-the-art performance on both object removal and injection, particularly in challenging interaction-effect cases.
https://arxiv.org/abs/2610.31641
Feed-forward models accurately estimate camera motion and 3D geometry from short video windows. However, computational and memory costs prevent direct inference on sequences containing thousands of frames. Long videos must therefore be processed as overlapping chunks. This division produces independent local reconstructions with inconsistent coordinate frames and duplicate estimates of shared cameras. Achieving global consistency requires propagating constraints from adjacent overlaps and distant revisits across the sequence. This requirement naturally motivates pose graph optimization. However, the choice of graph level creates a trade-off. Chunk-level graphs efficiently resolve scale drift and close large loops. Yet, their rigid transformations cannot correct internal errors or conflicting frame predictions. Conversely, frame-level optimization offers local flexibility, but scaling it globally is computationally expensive and can break metric scale. HiP3R resolves this trade-off using a hierarchical pose graph. HiP3R first optimizes a robust chunk-level $\mathrm{Sim}(3)$ graph to establish the global layout and scale. It then holds this layout fixed and estimates one shared $\mathrm{SE}(3)$ camera per frame, turning overlapping window predictions into a single trajectory. Experiments across multiple benchmarks demonstrate the effectiveness of HiP3R in improving camera trajectories and 3D reconstruction. Our method applies to both chunk-based and streaming backends without additional training or fine-tuning. The codes are available at this https URL.
https://arxiv.org/abs/2610.31635
Diffusion models have become strong priors for solving inverse problems. However, nonlinear inverse problems such as phase retrieval remain challenging when multiple measurement-consistent solutions are distinguishable only by the prior; we call such measurements ambiguous. Existing diffusion-based samplers rely on local approximations during reconstruction. For an ambiguous measurement, these approximations can allow measurement guidance to favor a measurement-consistent mode that is close to a prior-supported mode but is itself not supported by the prior. Evaluation often masks this type of failure by reporting the best-of-$k$ runs, where the best is selected by comparison to the ground truth. We introduce Prior-Consistent DAPS (PC-DAPS), a variant of Decoupled Annealing Posterior Sampling (DAPS) designed to address this failure case by maintaining multiple candidate solutions within a single sampling run. As annealing noise decreases, PC-DAPS prunes and replaces weaker candidates according to their prior consistency, without any ground-truth access. PC-DAPS reduces the incidence of prior-inconsistent samples and improves sample quality on nonlinear inverse problems while preserving sample quality and diversity on linear inverse problems.
https://arxiv.org/abs/2610.31592
Robot world models simulate how environments evolve in response to robot actions. Latent action models enable learning dynamics from videos by encoding visual transitions as proxy actions. However, reconstruction-driven latent actions mix robot motion with object responses and other scene changes, complicating their correspondence with robot controls. We propose SkeLAM, a skeleton-guided latent action model for controllable robot world modeling. SkeLAM decomposes latent actions into a kinematic component grounded by robot skeleton supervision and a residual component retaining complementary visual dynamics. Cross-modal swap reconstruction encourages RGB-derived and skeleton-derived kinematic representations to be interchangeable during video reconstruction. The world model incorporates both components through separate conditioning pathways, while branch dropout reduces its dependence on future-derived residual information. A lightweight adapter maps robot actions to the kinematic space, and subsequent world-model fine-tuning adapts generation to these predicted conditions. At inference, the model generates future observations from the current observation and robot actions. On DROID, SkeLAM reduces end-effector ADE by 19.5% and LPIPS by 11.1% compared with DreamDojo. Motion probing supports kinematic specialization, while qualitative results demonstrate zero-shot human-to-robot motion transfer in generated rollouts. Policy evaluation shows agreement between predicted success rates and those measured in real robot executions.
https://arxiv.org/abs/2610.31474
Many LLM agents maintain external persistent memory and derive additional state from past interactions, such as summaries. Deleting an original memory record therefore need not remove information carried by its descendants. We introduce AfterDeleteBench, a controlled behavioral audit for this failure mode in fixed-weight LLM agents. For each synthetic secret, we compare an exposed-then-deleted agent with an otherwise matched agent that was never exposed to the secret, allowing post-deletion recovery to be attributed to the original exposure. In our primary setting, a single query recovers the deleted secret from Qwen2.5-7B-Instruct in roughly two thirds of cases, while matched never-exposed controls have zero recovery. Crucially, recovery does not require a surviving verbatim copy: when the complete secret string is absent and only separately stored components remain under a public composition rule, exact reconstruction succeeds in 62-99% of cases across Qwen, Mistral, and Phi-3. We also show that the response interface is part of the measurement system: target-bearing replies can be scored as failures when the requested format and parser are misaligned. Finally, we separate reconstruction from write-back and fresh-session recall. Provenance-aware closure eliminates observed recovery in the tested positive-baseline settings, whereas an exact-literal write filter blocks reinsertion but cannot erase information already present. Together, these results show that source deletion should be evaluated behaviorally at the level of the agent and its memory system, not only as a storage operation.
https://arxiv.org/abs/2610.31366
4D scene reconstruction requires robust handling of dynamic objects, yet existing streaming methods commonly assume static scenes, leading to pose drift and ghosting artifacts over long sequences. We introduce Stream4D, a training-free, motion-decoupled streaming reconstruction framework that can be directly integrated into causal Transformer backbones (e.g., StreamVGGT, Stream3R). Our key observation is that causal attention implicitly encodes rich temporal motion cues within the KV cache. We adaptively aggregate these cues from multiple attention layers and across temporal windows, and fuse them with depth priors to handle challenging cases such as occlusions and textureless regions, producing precise dynamic masks that decouple static and dynamic regions. We then apply a soft key masking scheme that leverages these dynamic masks to suppress interference from dynamic regions in causal attention, thereby improving camera pose estimation accuracy. Stream4D inherits the efficiency of causal attention and remains compatible with existing streaming architectures. On diverse dynamic-scene benchmarks, Stream4D significantly improves camera pose estimation and static-scene reconstruction quality, yields reliable dynamic masks, and effectively mitigates long-sequence ghosting.
https://arxiv.org/abs/2610.31320
Hierarchical language generation separates continuous semantic modeling from discrete text realization, but its effectiveness depends on what the latent space compresses and how the discrete generator uses it. We propose Cola2, a framework that jointly studies continuous semantic compression, the balance between reconstruction and generation, and continuous-discrete co-adaptation. Cola2 dynamically segments text into semantic spans, controls the compression rate through auxiliary-loss-free negative feedback, and combines reconstruction and generation supervision to learn compact, predictive latent representations. A block-causal masked diffusion decoder is trained with clean, noisy, and dropped latent conditions, while classifier-free guidance adjusts the balance between semantic reconstruction and autonomous generation. Token-prediction gradients update the encoder through the latents, whereas Flow Matching prior learning is decoupled from representation learning by stop-gradient. During inference, generated text is re-encoded under a fixed span layout to keep the latent history consistent with the actual text context. Experiments on five downstream tasks with about 210 billion training tokens validate the core designs and show competitive, unsaturated scaling. With 346.03 billion source tokens, an unconverged checkpoint reaches a 60.10 average across eight tasks and surpasses Llama-3-8B on HellaSwag and StoryCloze despite its reported pretraining budget being over 43 times larger. These results demonstrate the potential of continuous-latent hierarchical language generation.
https://arxiv.org/abs/2610.31305
Feed-forward visual geometry transformers such as VGGT reconstruct dense 3D structure from images in a single forward pass, simplifying multi-view 3D reconstruction. However, their quadratic attention complexity makes them difficult to scale to long sequences with thousands of frames. Chunk-and-align frameworks address this by splitting a long sequence into overlapping chunks and stitching their local reconstructions into a pose graph. Yet existing methods connect only sequentially adjacent chunks, so small per-frame errors accumulate along the chain into large-scale drift. To move beyond sequential edges, we propose VGGT-Bridge, which adds long-range skip edges that directly constrain non-adjacent chunks without retraining. By running VGGT on sparsely sampled coarse chunks, each coarse chunk bridges distant fine chunks into a single direct constraint. We further turn VGGT's first-frame scale bias into a drift correction by feeding selected coarse chunks in reverse, and a loop-aware policy keeps this reversal compatible with existing loop closures. VGGT-Bridge reduces ATE by 28.3% on KITTI Odometry, 18.8% on Virtual KITTI, and 10.0% on Waymo Open over the SwiftVGGT baseline, achieving the best performance among all chunk-and-align methods. Our code is available at this https URL.
https://arxiv.org/abs/2610.06594
Moving object segmentation is conventionally formulated at the sequence and object level, marking an entire instance as moving once it moves anywhere in a video. Recent instantaneous formulations distinguish moving from stationary intervals, but still generate masks at the object level through frozen segmentation foundation models. Because the mask is derived from an instance-level proposal, motion is typically attributed to the entire instance rather than localized to the regions that actually move. Moreover, such instance-level predictions can produce masks even when no part of the instance is actually moving, revealing a more fundamental issue: motion is not an intrinsic property of an instance; it can only be determined by comparing at least two frames. Building on this premise, we introduce MoRSe, which jointly interprets two frames to predict a moving-region mask, distinguishing actual scene motion from apparent motion induced by the camera. A single RGB encoder replaces multi-stage foundation stacks, so no optical flow, point tracks, or separate mask generator is needed at inference. We release MoRSe-5K, a benchmark of 42 sequences with Static, Dynamic-Static, and Dynamic settings designed to evaluate the model's ability to distinguish and localize moving and stationary regions under different camera and scene motion conditions. MoRSe outperforms both specialized moving object segmentation methods and dense 4D reconstruction methods with motion-thresholded predictions, while producing the fewest false positives on sequences where nothing moves.
https://arxiv.org/abs/2610.31209
Generative video compression (GVC) methods usually employ decoder-side diffusion models to denoise reconstructed signals based on generative priors. Besides, most of these methods perform denoising in latent space rather than directly in pixel domain. In this paper, we propose ResGVC, a residual coding framework for GVC that guides denoising toward original pictures by transmitting residual signals. ResGVC first encodes the original pictures within a learned video codec, and then decomposes the distortion between the codec reconstruction and the original pictures into a sequence of residual segments, where each residual segment is acquired at each denoising step. Residual segments can further be compressed by a novel residual codec with a diffusion transformer as an entropy model. Unlike prior methods, ResGVC introduces explicit source constraints throughout denoising rather than relying on decoder-side generation alone. The diffusion-based entropy model also enables more effective distribution modeling capability based on the powerful generative priors. Moreover, denoising directly in pixel space avoids the irreversible information loss caused by latent representation bottlenecks. Experimental results show that, compared with the previous state-of-the-art method, ResGVC achieves 63.7% and 83.8% BD-rate reductions in terms of LPIPS and PSNR, respectively, while also delivering superior visual quality.
https://arxiv.org/abs/2610.31039
Robust manipulation of soft objects, such as garments, is a critical skill for service and household robots to adopt, but remains challenging due to its high-dimensional state space, and material-dependent deformations. Humans address this challenge by using mental world models that "imagine" the shape and material properties from partial observations, which enables them to predict how actions affect future states. As such, embedding such world models in robots allows for better generalization in manipulating a wide variety of garments in the real world. However, learned world models typically require large amounts of real world data that is strenuous to collect, and a mechanism to infer latent properties that govern dynamics. We present a Soft-Object World Model that performs generative full-state estimation and action-conditioned dynamics prediction using a transformer backbone trained on large-scale simulated soft object interactions, with measures to mitigate the sim-to-real gap. By learning to infer latent shape and material cues through in-context learning over a variable-length partial point-cloud history, the model generalizes across robot embodiments, material parameters, garment types and shapes, and manipulation coordination modes without weight updates. The world model is then integrated with a Goal-Conditioned action planner for motion synthesis. We validate the approach in simulation and real world for bimanual garment folding, reporting improvements in reconstruction fidelity, prediction accuracy, and task success.
https://arxiv.org/abs/2610.30988
Progressive image compression reconstructs images from prefixes of a single bitstream and therefore involves sequential latent inference under partial observations. Existing trit-plane codecs mainly treat decoded trits as discrete symbols for probability prediction, without fully exploiting their role as interval constraints on the underlying continuous latents. We propose bound-conditioned latent inference (BLI), a framework that reformulates progressive trit-plane coding as sequential latent inference under shrinking interval constraints. At each coding step, the trits decoded so far define lower and upper bounds for each latent element. BLI uses the center and width of these bounds, together with hyperprior information shared by the encoder and decoder, to jointly refine the Gaussian parameters $(\mu,\sigma)$ for entropy modeling and the latent estimate $\hat{y}$ for reconstruction. As additional trits are decoded, the feasible intervals shrink monotonically, yielding tighter constraints for the next inference step and enabling flexible in-plane refinement schedules. Experiments on Kodak, CLIC, and JPEG-AI show that BLI achieves state-of-the-art rate-distortion performance among progressive image codecs, reducing BD-rate by $17.78\%$ over DPICT and by $7.96\%$ over CTC on Kodak, while replacing CTC's plane-specific predictors with a shared model that uses about $5.3\times$ fewer parameters and achieves lower latency than CTC.
https://arxiv.org/abs/2610.30966
Activation verbalizers translate the internal representations of large language models into human-readable text. The recently proposed natural language autoencoders (NLAs) learn this by reconstructing activations through a natural language bottleneck. However, it remains unclear how well these methods generalize beyond the setting they were trained for. Here, we study this question for NLAs along four closely related questions: (i) Do NLA verbalizations exhibit compositional structure with respect to their input? (ii) Do NLAs generalize to finetuned versions of the model they were trained for? (iii) Can NLAs recover finetuning objectives in model diffing? (iv) Can NLAs be specialized for model diffing? Across four models from three families, our experiments provide evidence supporting a largely positive answer to all four questions. Specifically, verbalizations of composed analogy activations mostly name the target while rarely mentioning the subtracted word, and an NLA can be reused on lightweight finetunes of its original model without retraining, with reconstruction quality degrading noticeably only for the largest model. Verbalizing activation differences between Taboo model organisms and their original models recovers the concealed secret word for most organisms, and reinforcement learning on activation differences further improves this recovery on held-out organisms. We also find that NLAs can recover the finetuning objective without the finetuned model generating any token, since the most informative token positions precede the user prompt. NLAs do not yet match state-of-the-art model diffing methods on the emergent misalignment detection task, but outperform a blackbox baseline. Our findings suggest that NLAs can meaningfully verbalize differences in activation space, rendering NLAs a promising direction for future work.
https://arxiv.org/abs/2610.30934
Cinematic video generation requires both temporal inference from limited inputs (i.e., sparse rather than frame-by-frame guidance) and factor-aware control of character, scene, action, and camera. Multimodal large language models (MLLMs) offer useful priors for both capabilities, but their representations are not automatically actionable for video generation: a Video Diffusion Transformer (DiT) may bypass them through native conditioning pathways, and using them does not ensure either factor-aware control or generation-compatible temporal prediction. We propose Factor-Aware Predictive Learning (FAPL), which establishes effective MLLM latent use as a shared prerequisite and then targets the two capabilities with complementary learning signals. First, latent-only generator grounding trains the DiT with a frozen MLLM and connector, strengthening the DiT's use of MLLM latents for generation. Second, for factor-aware control, paired videos specify a target-factor change and non-target preservation, and factor-span replacement trains the DiT to realize this relationship in its output. Third, for temporal inference, text-only and text-plus-complete-video observations share a video target, and the trained DiT is then frozen while the MLLM and connector are optimized through it. This final stage trains limited-input representations for generation while retaining complete-observation reconstruction as a complementary training mode. Extensive experiments demonstrate our consistently better performance on three cinematic video generation tasks (i.e., sparse-to-video, factor-aware editing, and multi-shot generation) over baselines and validate FAPL's contributions to MLLM feature use, temporal control, and factor coordination.
https://arxiv.org/abs/2610.30926
Neurosurgical navigation commonly presents magnetic resonance imaging (MRI) as 2D slices, making it difficult to relate the anatomy in those slices to the cortical surface observed through the surgical microscope. We seek a common 3D visualization that combines a photorealistic reconstruction of the exposed cortex during tumor surgery with whole-brain MRI context and diffusion tractography pathways. This requires the reconstructed cortex to form a clear boundary around the brain anatomy rather than a diffuse volume that obscures internal structures. Conventional 3D Gaussian Splatting (3DGS) can reproduce observed views but, under limited surgical view coverage, may distribute opacity through a thick and geometrically ambiguous band. We introduce height-field 2D Gaussian Splatting (H-2DGS), a three-stage pipeline that concentrates a robust 3DGS reconstruction, fuses its depth into a shared truncated signed distance field (TSDF) surface, and represents that surface with curved, surface-oriented Gaussian primitives. Separate height, color, and opacity bases provide local geometry and appearance, while a neighbor-transition objective coordinates overlapping patches. The explicit surface further supports postoperative alignment: MRI-derived depth deforms the reconstruction, and tracked-color supervision with alternating optimization preserves its appearance. Across five real neurosurgical cases, H-2DGS gives low multi-view depth inconsistency, a compact 7.97MB representation, and interactive rendering at 29--42ms per frame. The resulting sharp, deformable surface integrates clearly with tractography and MRI anatomy, including a postoperative resection cavity.
https://arxiv.org/abs/2610.30910
Lifting vision-language features such as CLIP into 3D Gaussian reconstructions enables open-vocabulary segmentation through natural-language queries. Although CLIP represents a broad range of semantic concepts, the lifted features of individual scenes can exhibit strong directional concentration, while raw cosine similarity does not account for the scene-specific feature distribution. We show that substantial segmentation gains can be obtained by changing how a fixed lifted feature field is compared with text. Our method partially subtracts a shared scene direction from visual features and text prototypes and whitens text prototypes using a fixed reference vocabulary of generic terms. It then uses soft clustering for multiclass prediction and CSLS with a relevance margin against the reference vocabulary for single-query prediction. Beyond reducing directional concentration, scene centering improves class-relative feature separation in every evaluated scene. Across seven lifting methods and four datasets, the resulting query-time calibration consistently improves mean intersection over union in both multiclass and single-query segmentation. These gains require no retraining, source-image re-encoding, or feature re-lifting, demonstrating the value of scene-conditioned comparison for making better use of existing lifted representations.
https://arxiv.org/abs/2610.30908
Nepali-English code-switched conversational speech presents severe challenges for automatic speech recognition (ASR), chiefly through script confusion (inappropriate mixing of Devanagari and Latin orthography) and elevated error rates at language switch points. Supervised fine-tuning (SFT) can adapt multilingual foundation models, but human code-switched audio is expensive to collect and annotate. We curate a new benchmark of 13,044 spontaneous podcast utterances (15.45 h total; 10,214 test, 2,830 dev), audited and verified to eliminate machine translation leakages and acoustic loops. We investigate a two-stage synthetic-to-real adaptation framework: Stage 1 applies SFT on 0.95 h of speech synthesized via a multi-speaker, dual-engine TTS pipeline; Stage 2 explores Group Relative Policy Optimization (GRPO) with transcription and script rewards. We find that synthetic SFT provides the primary cross-domain transfer to spontaneous human speech, reducing Mixed Error Rate (MER) from 23.40% to 21.52% (-1.88 pp) and switch-point error rate (SPER) from 35.89% to 28.77% (-7.12 pp). Subsequent GRPO yields small, statistically significant adjustments on 173 test utterances (1.69%), driving English script confusion (SCR_en) from 6.45% to 6.36% (p <= 0.001) and SPER to 28.70% (p = 0.022 clustered). Crucially, ablation reveals that in this SFT-converged encoder-decoder setting, an auxiliary script reward term yields performance identical to MER-only optimization because rollout candidate groups exhibit near-zero script variance on synthetic data. On monolingual benchmarks, SFT improves Nepali MER by 2.71 pp (stabilizing at 18.42% after GRPO, a 2.38 pp gain over baseline) while preserving English lexical WER (3.38% vs. 3.33%). Verified transcripts, timestamps, episode metadata, and reconstruction scripts are publicly released.
https://arxiv.org/abs/2610.30860
Shadows are observable consequences of latent physical causes, arising from the interaction between illumination, object geometry, and scene structure. A model that understands shadows should be able not only to read a shadow's direction, but also to infer where a shadow should fall when it is absent, and to judge whether a shadow is physically consistent with the scene. We introduce ShadowBench, built from real photographs, which poses these three questions to vision-language models (VLMs). From each scene, we build a correct-shadow, a shadow-removed, and a human-annotated wrong-direction state. Evaluating 19 open VLMs (2B to 78B) and frontier proprietary models, we find that VLMs read a visible shadow's direction well above chance and improve with scale, yet infer the absent direction only weakly and fall to chance at judging physical consistency even under a bias-free two-alternative test that removes the yes-bias of single-image naturalness questions. Only Gemini-3.1-pro exceeds chance on validity, and even then only modestly and far below humans. Chain-of-Thought (CoT) does not help. The missing ingredient is not reasoning but knowledge that image generation models (IGMs) already hold. Routing a VLM through an IGM lifts its inference well above its direct attempt and helps it flag the wrong-direction shadows it otherwise accepts. Cast-shadow direction is a single facet of illumination understanding, but the sharp gap it reveals between VLMs and IGMs suggests image-generation or reconstruction objectives as a route toward illumination-aware VLMs.
https://arxiv.org/abs/2610.30740