Autonomous robotic surgery has drawn increased attention in recent years due to its potential to relieve surgeons of time-consuming, mentally straining, and tedious tasks, particularly during prolonged operations. One suitable task for automation is suturing, which involves tracking the thread as it deforms during needle retrieval, de-tangling, knot tightening, and other tasks. Unlike rigid-object manipulation, deformable thread manipulation has no fixed pose to track and effectively infinite degrees of freedom, making its configuration difficult to predict and requiring the thread's state to be re-estimated rather than assumed. At the same time, thread manipulations involve sequential motions that depend on past and current thread contact points, which must be accurately and continuously tracked. This paper presents an image-to-manipulation pipeline that concurrently generates live thread reconstruction while conducting safe and optimized sequential manipulations to achieve long-horizon tasks.
https://arxiv.org/abs/2610.30694
Individual patient data are the gold standard for secondary analysis of time-to-event evidence, but they are rarely released, and reconstruction from a published Kaplan-Meier figure could help. Existing methods all claim high fidelity, each judged by whichever agreements it happens to achieve, and each returns a single dataset although the map from figure to data is not bijective. We define fidelity explicitly: a dataset is admissible when it reproduces the risk table exactly, follows the digitized curve to within the image resolution, and respects the printed median, interval and event count. We propose StochIKM, a stochastic algorithm that digitizes the figure with a vision-capable language model and uses the high-fidelity definition as constraints, returning an admissible set of individual patient datasets. A solution is guaranteed to exist whenever the figure has been read correctly, so a failure indicts either the published figure or its digitization. In simulation and in 79 arms from published oncology trials, StochIKM reproduces the published risk tables and medians more closely than LLM-improved IPDfromKM, a high-impact alternative.
https://arxiv.org/abs/2610.29122
Motion Diffusion Models (MDMs) can generate diverse and visually appealing human motion; yet, the resulting trajectories frequently violate physical constraints, limiting their downstream use in simulation and control. We present PhysibleMDM, a framework that promotes physical feasibility of MDM output by optimizing at inference time the diffusion noise without retraining the generative model. We introduce a set of surrogate feasibility constraints that can be evaluated without full trajectory simulation. These constraints combine kinematic checks (e.g., ground penetration, slip, and self-collision) with dynamic feasibility tests computed via an inverse-dynamics inner loop formulated as a cone program. We solve the resulting black-box noise optimization problem using the Separable Covariance Matrix Adaptation Evolution Strategy (Sep-CMA-ES), thereby avoiding reliance on computationally expensive and discontinuous gradients. An autoregressive scheme then chains optimized segments to synthesize long motion sequences. Across 100 motion styles on an SMPL humanoid, PhysibleMDM reduces mean ground penetration, self-collision penetration, and ground slip by 75%, 92%, and 74%, respectively, relative to unoptimized diffusion output. Across 11 sequences for a custom bipedal robot, it achieves median reductions of 89.5% in per-sequence mean acceleration-reconstruction error and 79.5% in the mean inverse-dynamics residual.
https://arxiv.org/abs/2610.30500
Sparse autoencoders (SAEs) were originally motivated by discovering monosemantic features, a property that characterizes individual features but does not specify what the learned feature set should look like as a whole. As SAEs have increasingly been adopted for attribution, circuit discovery, and intervention, researchers have begun evaluating metrics that describe global properties of the feature set, such as sparsity, dead feature rates, reconstruction fidelity, and disentanglement, a diverse set that extends far beyond monosemanticity. However, this implicit shift beyond monosemanticity has not been formalized as a clear, well-defined objective that comes before these evaluation metrics. Without such an objective, existing metrics remain ad hoc, with their necessity unjustified. In this work, we formalize this ultimate objective by introducing a new paradigm for SAE evaluation: requiring that SAE features, and more generally dictionary-based decompositions of model representations, form an atomic interpretable unit basis, a coordinate system for semantically meaningful explanation. Under this paradigm, we organize existing and new measurements such as DAME (Dominance-Aware Monosemanticity Evaluation) as proxy metrics and introduce a comprehensive benchmarking framework. Evaluating hundreds of SAEs across multiple architectures and model families, we uncover failure modes in which some SAEs appear monosemantic under existing evaluation metrics while remaining functionally polysemantic: the most dominant features, those contributing most to model computation, are systematically less interpretable and more redundant. These failure modes warrant attention from SAE researchers as targets for improved training and architectures, and motivate dominance-aware evaluation as a standard check for practitioners before SAE features are deployed for attribution, circuit tracing, or intervention.
https://arxiv.org/abs/2610.30474
We introduce Foundation4D, a unified feed-forward model for geometry estimation, 3D detection, semantic occupancy, and Gaussian reconstruction from multi-camera driving video. A shared backbone uses factorized spatiotemporal attention to efficiently combine observations across cameras and time. Our video inference pipeline uses pose graph optimization to refine camera trajectories and assembles object tracks across input windows. We also develop a data annotation pipeline and release PAI-Foundation4D, a benchmark with dense depth and semantic occupancy labels for 1,253 driving clips. With benchmark-specific fine-tuning, Foundation4D achieves the lowest depth AbsRel on Waymo and nuScenes, the highest detection mAP on nuScenes, and the highest occupancy mIoU on OpenOccupancy among the compared methods. Our task-combination study shows benefits for both detection and geometry: co-training detection with geometry and occupancy improves top-class mAP by 1.2 points over detection-only training, while co-training geometry with detection reduces camera-to-rig translation error by $13.4\%$ relative to geometry-only training. We further use the predicted geometry and trajectories as priors for lidarless NuRec, supporting reconstruction of driving scenes for simulation.
https://arxiv.org/abs/2610.30340
Generating an articulated object from a single image requires recovering both its appearance and the mechanism governing its parts. A compact encoding of joint attributes does not by itself ensure that reconstruction preserves the resulting motion. We present MoRE, Motion-Regularized Encoding for articulated 3D generation. MoRE represents coordinate-aligned joint lines with axis classification and two axis-orthogonal Plücker moment coefficients, removing the arbitrary choice of an origin along the axis. During representation learning, decoded joint hypotheses are used to move corresponding three-dimensional anchors, and their motions are compared with those of annotated joints. A differentiable expectation over joint types and axis directions couples attribute reconstruction to the motion it induces. An image-conditioned flow learns the resulting functional latents, while a multi-state-adapted Gaussian model supplies appearance. At inference, recovered part assignments and joints articulate a single set of rest-pose Gaussians without regenerating the object for each state. Experiments on PartNet-Mobility and ACD show stronger part-box agreement, articulated-state geometry and visual similarity than the compared baselines, while joint prediction reduces axis, origin and range errors relative to ArtiLatent. Controlled ablations support the joint-line encoding and show that motion supervision reduces anchor-motion error. Code and pretrained checkpoints will be released in the future.
https://arxiv.org/abs/2610.30337
Dynamic representations based on 4D Gaussian Splatting (4DGS) have shown strong capabilities in reconstruction and rendering, yet current methods remain limited in supporting complex natural-language referring in dynamic scenes. Existing 4D Gaussian methods are primarily designed for rendering-oriented dynamic modeling, while current semantic extensions often rely on scene-specific semantic optimization or are evaluated on relatively simple query settings. In this paper, we study Referring 4D Gaussian Splatting (R4DGS), a task for grounding temporally varying, multi-target or reasoning-intensive, and zero-target or distractor expressions in dynamic 4D scenes. To support this task, we introduce R4D-Bench-QA, a benchmark with structured query annotations. We further present ReferGaussian, a unified framework built upon 4DGS that converts low-level dynamic Gaussians into persistent, language-addressable entities for training-free referring inference. ReferGaussian organizes mask-supported Gaussian entities in an EntityBank, uses Multimodal Large Language Models (MLLMs) to decompose complex queries into trackable object phrases and structured referring constraints, and performs constraint-aware grounding without scene-specific semantic optimization. Experiments on R4D-Bench-QA and the 4D LangSplat protocol demonstrate improved temporal target selection and competitive spatiotemporal grounding without scene-specific semantic training. Project resources are available at this https URL.
https://arxiv.org/abs/2610.30326
We introduce EgoHand, a monocular 3D hand reconstruction model that achieves state-of-the-art performance on egocentric video. Central to our approach is the curation of a high-quality training corpus of 14 million images, combining synthetic data, in-the-wild video, and multi-camera motion capture to balance scene diversity and supervision quality. The model adopts SOMA-Hand as its parametric representation and processes 2D hand crops with a transformer encoder, incorporating camera cues and an auxiliary 2D branch to improve geometric consistency and image alignment. Zero-shot evaluations on HOT3D, ARCTIC, and H2O demonstrate strong out-of-domain generalization, with lower joint-position, root-translation, and acceleration errors than competing baselines at an inference latency of approximately 9.69 ms. A blinded user preference study further shows that participants favor EgoHand's reconstructed hand poses over those from Apple EgoDex and Ropedia Xperience-10M. We release the EgoHand model and source code under the OpenMDW license, allowing free commercial use of the model.
https://arxiv.org/abs/2610.30293
World models turn visual representations into predictions and actions. We argue that their visual foundation should combine physical-state information, native language alignment, and pixel reconstruction, so that a single representation can support prediction, instruction, and inspection. However, existing encoders typically specialize in only one or two of these capabilities; we therefore introduce ALPS, a pretrained visual state encoder that unifies all three in a single set of patch tokens. Using only still images and text, we pretrain a ViT-B/16 from scratch with language, reconstruction, and spatial correspondence objectives, and then refine it via cross-view self-distillation. In a unified evaluation across fifteen public encoders, ALPS achieves the lowest aggregate LIBERO state-probe error among ViT-B models (matching the 3.5x larger V-JEPA 2-L) while maintaining strong language alignment and accurate pixel reconstruction. Downstream, frozen ALPS tokens reach the highest mean policy success on LIBERO (85.5%) when paired with our native text tower, match or exceed leading encoders on world-model planning across PushT, Wall, and Granular, and allow predicted future tokens to be decoded directly into pixels for visual inspection. We hope this work helps establish visual pretraining as a shared foundation for understanding, prediction, and action in world models.
https://arxiv.org/abs/2610.30120
Perimeter triage faces a latency/semantics trade-off: signature engines are fast and format-safe but blind to unseen attacks, while generative models are semantic but slow and produce unparseable output. In late 2026 a class of commercial System One decision models (TypeSafe Jev; Microsoft-Decision-1) began selling typed decision primitives - binary gates, closed-set choices, ordinal scores - as product APIs, with no academic treatment. We present VX-One: a small multi-head network (100K-10M parameters) whose outputs are these primitives - a calibrated gate, a choice over a closed candidate set that always includes an explicit unknown option, and an ordinal score, trained multi-task, temperature-calibrated per head (~0.7-1.7 ms p50 on CPU). We evaluate it on UNSW-NB15, CIC-IDS2017, EMBER2024 against calibrated XGBoost, Random-Forest, MLP, Kitsune, and measure a two-phase cascade (Suricata with 52,674 Emerging-Threats rules -> VX-One) over five days of CIC-IDS2017. Findings: (i) VX-One wins detection (AUROC/FPR@95%TPR) on UNSW-NB15 and under temporal drift on CIC-IDS2017 (0.711 vs 0.637), but XGBoost wins multi-class attribution on all three benchmarks; (ii) leave-one-family-out gate detects never-seen families on 9/9 UNSW folds yet drops below chance on CIC recon family, and abstention threshold transfers poorly across benchmarks; (iii) on payload-less reconstructions signature engines resolve ~0.1% of flows - gray zone ~99.9% of traffic, recovered by Phase 2 (combined recall >=0.978); (iv) calibration collapses under temporal drift (ECE 0.04->0.40) for every method while ranking partially survives. We provide a measured account of where typed calibrated decisions help perimeter triage, and where they fail.
https://arxiv.org/abs/2610.30090
A patient who has lost part of the skull vault needs an implant that fits the defect exactly, and such implants are still drawn by hand in CAD by specialists, which makes each case slow and expensive. The task can be considered as a shape completion problem, so pretrained completion models, and now the first shape completion foundation models, look like a way to remove that manual step. We audited three publicly released pretrained shape completion models, two of them foundation models, applied zero-shot to 239 cranial defects, some carved from public skull datasets and some real post-craniectomy cases. Each output was compared with simply returning the patient's own remaining bone, and tested for whether the predicted material could be placed without intersecting the bone that is still there. On the 210 carved defects none of the three improved on doing nothing, and on the 29 real cases only one did so beyond chance. Yet not one output, from any model in any configuration, was implantable: none managed both to stay clear of the bone the patient still has and to place more material than doing nothing, where a task-specific volumetric model, trained for this task and selected on these cases, was implantable on all but one. The output that most convincingly resembles a skull is no more placeable than the rest, and at these point densities implant thickness cannot be read off the emitted points at all, which is a property of the output representation rather than of any one model. On this evidence the shape completion foundation models we could obtain cannot be trusted and, used as released, are not usable in clinical practice. Substantial research towards trustworthy foundation models for shape completion is still needed.
https://arxiv.org/abs/2610.30035
This paper addresses the problem of creating immersive volumetric videos from sparse and low-resolution capture resources. Conventional dense multi-view reconstruction methods can produce high-quality volumetric videos, but their reliance on costly capture setups makes them impractical in real-world scenarios. Recent approaches use generative models to relax capture requirements, but still suffer from limited resolution and 4D inconsistency. To overcome these constraints, we propose RealMe, a unified framework built around a high-resolution video diffusion model that enhances limited captures into high-resolution (2K), 4D-consistent videos for volumetric video reconstruction. Specifically, RealMe constructs auxiliary data from capture videos and encodes them into latents along with layout-aware positional embeddings. The video diffusion model adapts factorized spatio-temporal attention to the multi-view capture layout, denoises these latents across viewpoints and time, and decodes them into enhanced videos to refine the 4D representation. This adaptation helps the model capture temporal dynamics and multi-view relationships, leading to more 4D-consistent generation. To reduce the data gap between generated videos and real captures, we apply a latent frequency loss that provides frequency-domain supervision in latent space. Extensive experiments on the public DNA-Rendering benchmark and our self-captured RealVV dataset demonstrate that RealMe is able to create immersive volumetric videos and outperforms state-of-the-art methods in visual fidelity and 4D consistency.
https://arxiv.org/abs/2610.30023
Recovering metric world-space hand motion from egocentric video supports understanding human interactions and transferring them to embodied agents. Three challenges complicate this task: multi-stage pipelines propagate errors from independently estimated hand and camera motion; monocular observations leave physical scale ambiguous; and occlusion and out-of-view hands admit multiple plausible motion trajectories. We present DewHand, a unified model for direct joint reconstruction of world-space hand and camera motion. To avoid compounding errors from multi-stage estimation, DewHand jointly predicts hand and camera motion in a shared world coordinate system within a single-stage pipeline. To resolve metric-scale ambiguity, it combines scene-level geometric features from VGGT-$\Omega$ with metric-space supervision, while hand-specific features preserve fine-grained articulation. To handle occlusion and out-of-view hands, we formulate reconstruction as conditional motion generation with flow matching. Under the same architecture, this generative formulation outperforms direct regression in both accuracy and temporal smoothness with only two sampling steps. Experiments on HOT3D and ARCTIC demonstrate improved world-space accuracy and temporal consistency over state-of-the-art methods. DewHand reduces rigid-aligned world-space error relative to StableHand from 32.9 to 28.4 mm on HOT3D and from 76.2 to 36.2 mm on ARCTIC. It also recovers camera scale within 10% on two thirds of HOT3D clips, versus about a quarter for SLAM. Moreover, in zero-shot evaluations on HoloAssist, H2O, and TACO, captured with different devices, DewHand achieves the lowest rigid-aligned world-space error (WA-MPJPE) on each dataset.
https://arxiv.org/abs/2610.29936
Geometric structure is essential for robotic manipulation and understanding the 3D world. Most VLA models rely on 2D representations of current observations, while geometry-aware approaches often require additional 3D information. However, geometry inferred independently from individual observations is often discarded rather than accumulated into a persistent task representation. Our key insight is that action generation needs a compact, task-relevant geometric abstraction that can be continuously updated, rather than a complete, renderable 3D reconstruction at every step. We introduce GeoMem-VLA, a VLA framework that internalizes explicit 3D supervision into dedicated geometric tokens and maintains them as temporal memory for action generation, without directly aligning the VLM's native visual embeddings with the teacher feature space. During training, a frozen geometry foundation model supervises learnable GeoPlan tokens through a geometric flow-matching objective over the current scene point map and future end-effector tracks. These tokens are integrated with the memory of observation representations, where historical information is retrieved, adaptively fused with current observations, and consolidated to retain event frames as the task progresses. At inference, the policy retrieves historical representations and fuses them with the current working representation to predict actions, without invoking the 3D teacher or explicitly reconstructing the scene. After benchmark-specific downstream adaptation, GeoMem-VLA achieves 98.9% average success on LIBERO and 91.10% / 91.24% on RoboTwin's clean/randomized settings. Across five real-world tasks, GeoMem-VLA achieves 78.0% average success. These results suggest that internalizing and remembering 3D scene understanding is a promising approach to robot control.
https://arxiv.org/abs/2610.29866
Autonomous mobile robots operating in dense crowds and cluttered sites require $360^\circ$ perception to react to surrounding hazards. While panoramic LiDAR offers full-surround coverage, learning representations within reinforcement learning (RL) is sample-inefficient under sparse rewards, and existing 3D pretrained point-cloud encoders are too memory-heavy for massively parallel RL simulation. We present RangeNav, a compact (183k parameters) LiDAR range-image encoder pretrained entirely on synthetic data. RangeNav uses anisotropic convolutions and circular padding to handle the extreme aspect ratio and azimuthal seam of range images. We pretrain the network using a navigation-aligned objective combining range reconstruction, semantic segmentation, and bird's-eye-view (BEV) prediction, then freeze it for policy learning. In simulation, adding semantic and BEV supervision increases success rates over a reconstruction-only baseline by an average of 32.03 and 23.73 percentage points (pp) in procedurally generated training and out-of-distribution realistic test environments, respectively. Zero-shot real-world deployments on a Unitree B2-W quadruped demonstrate robust navigation through dense crowds, low-light settings, and construction zones where limited-field-of-view depth policies struggle. Code and models will be open-sourced.
https://arxiv.org/abs/2610.29845
The mid-wave infrared (MWIR, 3-5 microns) is indispensable for thermal sensing, gas detection, long-range imaging, and free-space optical communications. Meta-optics offer a compact, lightweight, and potentially low-cost alternative to conventional refractive optics, making them attractive for size, weight, and power (SWaP)-constrained systems. However, their strong chromatic dispersion has largely restricted imaging to narrow spectral bands. Here, we demonstrate broadband imaging across the full 3-5 micron MWIR band using a single-layer silicon metasurface coupled with computational reconstruction. Remarkably, the reconstruction model is adapted using only four image captures, overcoming large training data requirements and enabling broadband image recovery despite the strongly wavelength-dependent optical response. In contrast to approaches that engineer complex, dispersion-optimized metalens profiles for broadband operation, our method leverages the wavelength-dependent information encoded by a simple 2cm diameter hyperboloid metalens. We show that this metasurface captures sufficient broadband intensity information for computational reconstruction across the entire MWIR band. These results establish a simple route toward broadband computational meta-optics without requiring broadband achromatic metalens designs, offering a promising platform for compact MWIR imaging systems.
https://arxiv.org/abs/2610.29841
Whole slide image (WSI) analysis enables computational diagnosis and prognosis, but gigapixel images and limited annotations make slide-level learning challenging. Multiple instance learning addresses this task by aggregating patch representations from frozen pretrained encoders. Recently, Mamba has enabled efficient modeling of long patch sequences. However, task supervision alone does not explicitly constrain information recovery during feature adaptation, while Mamba couples local processing with long-range propagation rather than retaining separate representations for fusion. Motivated by these challenges, we introduce LEAF-Mamba, a framework that jointly addresses latent evidence adaptation and fusion for frozen-feature WSI analysis. A reconstruction-regularized adapter learns compact, task-specific representations while reconstructing the input features. Parallel Mamba and convolutional streams then capture long-range dependencies and sequence-local interactions, with an input-dependent gate modulating their joint representation before slide-level pooling. Experiments across feature extractors demonstrate improved average performance over strong MIL baselines in both diagnostic classification and survival prediction. Component analyses further support the contributions of adaptation and fusion. These findings highlight the value of jointly designing feature transformation and contextual aggregation to translate pretrained representations into effective slide-level predictions.
https://arxiv.org/abs/2610.29746
Diffusion transformers are widely used in image-editing services. To preserve both efficiency and privacy, existing systems commonly rely on cloud-device collaboration. Keeping request-specific inference on the device avoids sending personal images and prompts to the cloud. These workloads often use common templates, such as in face swapping and virtual try-on, enabling KV state to be precomputed and reused across requests. However, this reusable state is large and scales with the number of templates, making it impractical to store all of them on mobile devices. Storing them in the cloud addresses this capacity issue, but cache transfer is placed onto the inference path and can even be slower than on-device computation, especially under fluctuating mobile networks. We introduce SAKURA, a cloud-edge architecture that delivers reusable attention state to mobile devices under a bandwidth budget. It first uses a fine-grained token-importance-aware compression method to preserve image quality under limited transfer budgets. At runtime, SAKURA adaptively selects the cache representation for each upcoming shard based on network bandwidth. To enable efficient execution, we develop a pipelined runtime that overlaps cache transfer and reconstruction with on-device execution. We evaluate SAKURA using three editing tasks and two diffusion models, using a Snapdragon 8 Elite Gen 5 phone. SAKURA reduces latency by 1.82x and 3.27x over CacheGen adapted to DiT and on-device generation, respectively. It also reduces cache storage by 3.06x over uncompressed cache, while preserving image quality.
https://arxiv.org/abs/2610.29733
We present SpatialDex, a framework that learns 3D-grounded bimanual dexterity from RGB-only human videos through reconstruction-augmented visuomotor pre-training. The central idea is to learn human behavior together with its spatial context. From each video, we reconstruct the scene geometry and estimate the hand motion, align them at a shared video-level scale using the hand-size prior of 3D hand estimates. We retain the reconstructed geometry as both a policy input and a prediction target. The policy grounds the token grid of a pre-trained vision-language model in this geometry through gated residual fusion, is trained to predict future scene geometry alongside wrist and finger actions, and generates finger motion conditioned on the predicted trajectories of both wrists. Pre-trained on 1M human-video clips and fine-tuned with a small number of robot demonstrations, SpatialDex outperforms the state-of-the-art methods by 16.5 points on nine simulated dexterous tasks across two embodiments and by 38.3 points on six real-world bimanual dexterous tasks. Under a matched comparison, pre-training with reconstructed geometry improves success by 14.2 points over pre-training on hand motion alone.
https://arxiv.org/abs/2610.29716
Backpropagation remains the dominant training paradigm, using backward gradients and local updates that can suffer from vanishing or exploding gradients in deep networks. Although the Forward-Forward algorithm avoids conventional backpropagation, it remains mainly local or layer-wise, motivating global whole-network learning using forward evaluations only. For shared-kernel wavelet neural networks, we therefore propose a CMA-ES-based global forward-only learning framework. We further introduce structure-aware parameter decomposition and channel-specific credit assignment, factorizing the search into three subspaces. On BSDS500, our method reduces test MSE from 4.1783 to 4.0130 and improves PSNR from 42.621 to 42.787~dB over Adam/BP without backward propagation. Beyond these gains, training requires only 6 training-set coverages, compared with 1500 epochs for BP. Ablations show that structural decomposition and aligned credit assignment are more important than increasing population size, demonstrating the feasibility of whole-network forward-only learning for compact reconstruction networks. These results suggest a potential route toward forward-only optimization of compact reconstruction models for resource-constrained imaging and edge or near-sensor systems.
https://arxiv.org/abs/2610.29697