Brain-to-language decoding translates neural activity associated with language production, internal speech and perception into linguistic or expressive outputs. It offers a route to restoring communication after speech loss and a means of studying how the brain represents language. Advances in neural recording and representation learning have expanded the field from constrained recognition and acoustic reconstruction to text generation, streaming personalised speech and facial animation. This survey synthesises these developments across invasive and non-invasive measurements, drawing on a search without a lower year limit and source-led updates through September 2026. We connect Articulated, Inner and Perceived tasks to the neural populations they engage, the representations available to decoders and the outputs those representations can support. We examine model development, public resources and the evolution of evaluation, and compare published performance and communication costs within their reported protocols. The synthesis identifies complementary routes to progress: phonetic, acoustic and semantic targets preserve different aspects of a message; shared representations support reuse across recording conditions and tasks; and online communication increasingly depends on calibration, feedback and user control alongside decoding accuracy. Shared benchmarks enable algorithmic comparisons, while longitudinal studies reveal the demands of sustained use. We discuss these developments and their remaining limitations, then outline a prospective five-level trajectory from commands and language to meaning, scenarios and bidirectional cognitive exchange
https://arxiv.org/abs/2609.27650
Multimodal learning is emerging as a powerful paradigm for AI for Physics (AI4Physics), where predicting physical systems requires the joint interpretation of heterogeneous observations, measurements, and domain knowledge. However, existing approaches typically represent physical quantities and governing equations as generic numerical or textual tokens, overlooking the physical constraints that determine their spatiotemporal interactions. To address this limitation, we introduce the \textbf{physical-field modality} and propose \textbf{PhyMo}, a physics-grounded multimodal framework that organizes heterogeneous measurements through PDE-associated operators. PhyMo follows a three-stage learning procedure: the physical-field encoder is first pretrained through field reconstruction under PDE residual supervision, its representations are subsequently aligned with visual embeddings in a shared latent space, and the fused multimodal representations are finally processed by corresponding downstream prediction heads. Experiments on five datasets spanning diverse physical environments show that PhyMo achieves state-of-the-art performance, compared to the strongest baseline on each dataset, demonstrating the superiority of PhyMo on multimodal representation learning in AI4Physics.
https://arxiv.org/abs/2609.27554
Autoregressive robot policies learn continuous control by predicting discrete action tokens from observations. Different tasks often share local motions, yet behavioral correspondence across demonstrations receives limited explicit supervision in existing tokenizers. Motions with different timing can therefore lack a shared representation despite following similar patterns. We propose Behavior-Aligned Action Tokenization (BAAT), which uses soft dynamic time warping (Soft-DTW) to select corresponding action chunks and aligns their quantized coordinates jointly with reconstruction. This objective encourages similar motions across tasks to occupy nearby quantized representations while retaining executable action detail. A history-conditioned diffusion decoder reconstructs continuous action chunks from these tokens, and a downstream autoregressive policy learns to predict them. We evaluate BAAT on selected tasks from three simulation benchmarks and two real robot tasks. BAAT achieves a mean simulation success rate of approximately 45.2%, exceeding OAT by approximately 7.2 percentage points. In the controlled LIBERO-All alignment ablation, policy success rises from 70.2% to 79.0% while trajectory replay success decreases. These results support behavioral correspondence as supervision for organizing shared motion structure in action tokenizers and improving downstream robot policy learning.
https://arxiv.org/abs/2609.27513
Under the AI Flow framework, communication networks distribute intelligence across devices, edge servers, and clouds, and computation at the receiver becomes a resource that can substitute for transmitted bits. Generative video compression (GVC) embodies this exchange by sending compact tokens with ultra-low bitrate and letting a generative decoder synthesize the video, yet how much bandwidth savings a unit of decoder compute actually achieves has never been quantified. To fill this vacancy, we model reconstruction quality as a two-factor power law in data rate and decoder compute, which fits measured DISTS of two GVC decoders with a mean error below 3%, and define the information capacity (IC) as the negative logarithmic slope along an iso-quality contour, namely the fraction of rate saved per fractional increase in compute at identical quality. IC is dimensionless and unit-invariant, thus enabling an architecture-agnostic comparison. It forms a field over the operating plane, locating where additional denoising steps are worth their cost. Across five datasets, the 14B decoder trades more compute for fewer rate about ten times more efficiently than the 1.3B decoder. IC also varies significantly across datasets, indicating imbalanced performance on the rate-compute trade-off in GVC methods.
https://arxiv.org/abs/2609.27493
This paper introduces Passing, an interactive audiovisual installation that generates an endless journey from a single continuous monorail-window recording by reconstructing it as a spatiotemporal volume. Rather than replaying the footage linearly, the work resamples its spatial and temporal structure along nonlinear trajectories, producing a continuously passing landscape whose depth, speed, and temporal order become unstable. A camera-based viewer-presence detection system estimates whether a viewer is present in the viewing zone and uses this presence state to influence transitions among rendered video sequences. The resulting video stream is fed into SpecMaskFoley, a real-time video-to-audio synthesis model that generates a synchronized soundscape for the reconfigured image. The model is not used to reconstruct an objectively correct soundtrack, but functions as a speculative listener, proposing a possible auditory interpretation of a world whose conventional spatial and temporal premises have been disrupted. Passing distributes creative agency across the artist, who defines the rules of spacetime reconstruction; the AI model, which interprets the emergent visual flow as sound; and the audience, whose embodied presence influences the audiovisual trajectory. Through this structure, the work investigates how authorship and listening may be negotiated among human intention, machine inference, and audience interpretation. Artwork page: this https URL
https://arxiv.org/abs/2609.27489
Open-vocabulary 3D segmentation localizes objects from free-form text queries, but remains challenging in real image sequences: incomplete or noisy 2D supervision destabilizes multi-view identity assignment, while full-scene semantic learning weakens object-level discriminability. We introduce Hybrid Gaussians, a unified 3D representation jointly modeling object association and language-aligned semantics. Its Multi-View Object Association mechanism combines Observation Fusion and Semantic Contrastive Learning to improve identity consistency and semantic discrimination. Boundary Reconstruction Optimization further refines local boundary structure to improve contour quality. Experiments on LERF and 3D-OVS demonstrate strong quantitative and qualitative performance. Our method achieves 59.1\% mIoU on LERF, yielding a 13.4\% relative gain over the baseline. Project page: this https URL.
https://arxiv.org/abs/2609.27462
3D reconstruction from satellite imagery is essential for large-scale topographic analysis, yet the lack of high-fidelity training datasets with accurate occlusion labels remains a primary bottleneck. Existing benchmarks, such as US3D and WHU-Stereo, face inherent challenges in spatio-temporal mismatch -- environmental changes and shadow displacements between multi-view acquisitions -- and provide ambiguous ground truth in occluded regions due to LiDAR sparsity. In this paper, we propose SatUnreal, a high-precision synthetic dataset designed to fundamentally overcome these limitations through an Unreal Engine-based simulation pipeline. SatUnreal provides 10,000 stereo pairs with high resolution (0.3m GSD) and is characterized by: (1) Physical Geometry Simulation, replicating realistic satellite orbits by systematically varying baselines and azimuths; (2) Spatio-temporal Consistency, eliminating temporal noise through fixed virtual environments; (3) Topographic Diversity, spanning dense urban canyons to low-texture natural terrains; and (4) Mathematical Label Integrity, utilizing a novel two-step linetrace algorithm to generate flawless occlusion masks. Experimental results using SOTA iterative models demonstrate that models trained exclusively on SatUnreal achieve superior zero-shot transfer performance on real-world benchmarks (US3D, WHU-Stereo) compared to those trained on real datasets. Our findings prove that physically accurate synthetic data provides a more effective supervisory signal for learning geometric features than complex real-world observations, establishing a new paradigm for Sim-to-Real transfer in Earth Observation. Code and dataset are available at this https URL
https://arxiv.org/abs/2609.27442
Due to the limited dynamic range of conventional image sensors, captured low dynamic range (LDR) video often suffers from highlight clipping and shadow detail loss, making high-quality high dynamic range (HDR) reconstruction from single-exposure sequences highly challenging without alternating exposures or extra hardware. Alternating-exposure HDR methods sacrifice frame rate and struggle with motion alignment, making them impractical for real-world capture. To address this, we propose RawHDRV, an end-to-end framework for single-exposure Raw video HDR reconstruction, that fundamentally exploits the linear response and channel-specific characteristics of Bayer data. Specifically, it features a channel-decomposition temporal alignment and fusion strategy that processes Bayer channels separately to exploit their distinct exposure characteristics, together with exposure-aware weighted fusion. It further incorporates an exposure complementarity mask-guided restoration module that leverages inter-frame exposure redundancy to adaptively fuse reliable information and suppress saturation artifacts, and introduces a mask-guided color loss that combines normalized error constraints with gradient smoothing to enhance highlight recovery. Furthermore, we construct a large-scale mobile Raw-HDR video dataset with per-frame HDR annotations. Experiments show that our method achieves the state-of-the-art results in all metrics, demonstrating superior spatial quality and temporal stability under extreme exposure conditions. The code is available at this https URL.
https://arxiv.org/abs/2609.27274
We present GaussPDE, a framework that injects physically structured partial differential equation (PDE) dynamics into pretrained 3D Gaussian scenes without mesh extraction, voxelization, or retraining. Our key observation is that PDE rendering requires not only accurate appearance, but also a reliable discrete computational domain. We therefore first introduce camera-aware regularization during 3DGS reconstruction to suppress camera-near floaters and oversized primitives that would create unstable graph topology. We then construct an active Gaussian graph using covariance-aware distances and opacity, appearance, and boundary-aware conductance, enabling mass-weighted graph Laplacian PDE evolution directly over Gaussian primitives. The evolving scalar PDE state is coupled back to rendering by modifying the direct-current spherical harmonic color coefficients while preserving geometry, opacity, and view-dependent rendering behavior. Experiments on real and synthetic scenes show that GaussPDE produces stable, controllable, and spatially coherent dynamic visualizations, with reduced cross-boundary leakage compared with baselines.
https://arxiv.org/abs/2609.27264
Objective assessment of robotic surgery uses instrument kinematics, which must be reconstructed when only video is available. We introduce a kinematic reconstruction network for estimating instrument position, orientation and jaw angle from monocular video. Our visual representation combines global attention pooling of frozen DINOv3 features with local pooling at instrument landmarks from fine-tuned SAM 3.1 masks. Our shared Transformer encoder and temporal convolutional heads integrate this representation with mask geometry, monocular depth and visual state estimates from arm-specific multilayer regression networks. Our position branch predicts displacement magnitude and direction separately to preserve traveled distance. We fit trajectories to predicted state observations and motion increments by differentiable weighted least squares, expressing quaternion observations relative to cumulative predicted rotations to obtain a quadratic orientation objective. We evaluate reconstruction across 2,802 Open-H episodes. Compared with LiveMAE on the main Open-H benchmark, our method reduces path-length mean absolute error from 0.45 to 0.34\,cm and increases temporal mean average precision for motion segmentation from 44.54\% to 54.44\%.
https://arxiv.org/abs/2609.27227
Compositionality, the ability to represent complex acoustic scenes as combinations of simpler sound sources, is central to auditory perception and classical additive signal models. Still, it remains unclear whether modern pre-trained audio representations internalize additive structure without compositional supervision. Existing evaluation frameworks of audio compositional reasoning largely focus on cross-modal audio-text alignment, leaving open whether audio representations themselves exhibit additive compositional structure independent of text grounding, analogous to vector arithmetic in word representations. To investigate this, we adopt a two-step diagnostic for frozen audio representations. First, we quantify linear alignment between representations and sound source labels using canonical correlation analysis. Second, we test additive compositional generalization via leave-one-combination-out reconstruction, grouping clips by exact source-label set, averaging their representations, and predicting held-out means from per-source contributions fitted only on training combinations. With larger combination holdouts, CLAP outperforms the permuted and label-overlap baselines on FSD50K, while the speech models do not outperform the label-overlap baseline. We examine representations generated by Wav2Vec2, HuBERT, and CLAP on FSD50K and CHiME-Home datasets. All three models show consistently higher linear correlation and more accurate leave-one-combination-out reconstructions than the permuted baselines. However, only CLAP shows large cosine similarity gains, which could be associated with its training on many kinds of audio and text. Finally, we note that all three models exhibit reconstruction residuals, revealing limits of additive compositionality such as nonlinear or non-compositional audio structure.
https://arxiv.org/abs/2609.27187
Single-image super-resolution of Sun's photospheric magnetograms enables consistent analysis across heterogeneous space-based instruments and supports long-term studies of solar magnetic field evolution. We address the super-resolution task from SOHO/MDI (low-resolution) to SDO/HMI (high-resolution) line-of-sight (LOS) magnetograms using a modified RRDBNet architecture initialized by ESRGAN pretrained weights. Through systematic per-image diagnostic analysis, we identify image complexity as the dominant predictor of reconstruction errors. To exploit this finding, we introduce an adaptive stratified specialist ensemble (SSE) of three specialist networks with uncertainty estimation, where each specialist network is trained by images from three different complexity strata using a weighted random sampling strategy. During inference, a lightweight router based on input image statistics assigns each test image to the appropriate specialist network. Our experimental results demonstrate the good performance of the proposed ensemble and its superiority over closely related methods.
https://arxiv.org/abs/2609.27131
Phase unwrapping estimates the missing multiples of $2\pi$ in measured phase images. For large images, tiling limits the size of local reconstruction problems and enables parallel processing. Adaptive tiling could further reduce the number of local problems and boundaries by retaining large tiles where little refinement is needed. We investigate whether this reduction makes reconstruction faster. We compare complete reconstruction time and accuracy for a regular grid, quadtree, and kd-tree partitions. We also evaluate nine criteria for deciding where quadtree tiles should be subdivided, including residue count, fringe density, and measures of phase variation, at different tile sizes and budgets. In single-threaded experiments on a heterogeneous image dataset, optimized adaptive partitions use fewer tiles but remain slower than the optimized grid, and some reconstructions lose substantial accuracy. Stage measurements explain why: constructing the partition and solving larger retained tiles outweigh the savings at tile boundaries. The criterion comparison also shows that more refinement does not consistently improve accuracy. These results motivate evaluating adaptive partitions by the complete time needed to reach a chosen reconstruction accuracy, including whether limited refinement can provide a faster approximate result.
https://arxiv.org/abs/2609.28541
Gaussian head avatars typically model intrinsic facial appearance as temporally static, omitting subtle cardiac-induced skin-color variation. We propose $\unicode{x1F493}$Heartian, a physiology-aware modulation framework that learns cardiac-cycle-dependent per-frame albedo modulation of facial skin-region Gaussians within a relightable head avatar to encode remote photoplethysmography (rPPG) signals. Using synchronized contact PPG supervision, $\unicode{x1F493}$Heartian models the prescribed cardiac waveform as the sum of two Gaussian functions and learns per-frame spatial residuals via a lightweight MLP. Across 152 stationary recordings from UBFC-rPPG, PURE, and MMPD, attribute-space recovery of the supplied signal achieves a pooled recording-level heart-rate MAE of 0.29 bpm and MAPE of 0.38%. The signals remain detectable after rendering by benchmark rPPG methods, with the best tested configuration - a motion-augmented TS-CAN decoder pretrained on UBFC-rPPG - recovering heart rate from the rendered MMPD avatars at 0.97 bpm MAE and 1.21% MAPE. Meanwhile, $\unicode{x1F493}$Heartian maintains reconstruction quality comparable to the baseline, with negligible average PSNR degradation of 0.005 dB. Overall, our work embeds recoverable rPPG signals as controllable material attributes to subject-specific Gaussian head avatars while retaining the reconstruction quality.
https://arxiv.org/abs/2609.28539
Target-oriented face de-identification models aim to anonymize the identity of a target individual across different images or video frames, such that the target can no longer be reliably recognized, while maintaining key characteristics of the visual data. Such models commonly leverage generative encoder-decoder architectures to manipulate facial appearances, enabling them to produce realistic high-fidelity de-identification results, while ensuring considerable attribute-retention capabilities. However, target-oriented models also carry the risk of inadvertently preserving subtle identity cues, making them (potentially) reversible and susceptible to reconstruction attacks. To address this problem, we introduce in this paper a novel (robust) face de-identification approach, called HYDRO, that combines target-oriented models with a dedicated diffusion process specifically designed to destroy any imperceptible information that may allow learning to reverse the de-identification procedure. HYDRO first de-identifies the given face image, injects noise into the de-identification result to impede reconstruction, and then applies a diffusion-based recovery step to improve fidelity and minimize the impact of the noising process on the data characteristics. To further improve image fidelity and better retain gaze directions, a novel Eye Similarity Discriminator (ESD) is also introduced and incorporated it into the training of HYDRO. Extensive quantitative and qualitative experiments on three diverse datasets demonstrate that HYDRO exhibits state-of-the-art (SOTA) fidelity and attribute-retention capabilities, while being the only target-oriented method resilient against reconstruction attacks. In comparison to multiple SOTA competitors, HYDRO reduces the success of reconstruction attacks by 85.7% on average.
https://arxiv.org/abs/2609.27011
3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physical interaction. Robot simulation instead requires object-level change, \textit{i.e.}, objects must move independently, make contact, and reveal previously occluded surroundings. This gap arises because object appearance may remain entangled with the background, while hidden object geometry and occluded background content may be unobserved. To address this challenge, we present \phi-RIE, a Gaussian-native pipeline that converts selected objects into movable simulator assets while preserving the remaining reconstruction. Our key observation is that asset construction and source removal should be coupled, \textit{i.e.}, one object identity should define the movable asset and the scene content to remove and complete. Accordingly, Scene Observation supplies shared evidence to Coupled Scene Construction, which creates registered assets and completed background Gaussians for simulator-driven rendering in an Interactive Environment. This coupling preserves unedited Gaussians while aligning visual and physical state. On 50 ScanNet++ scenes, evidence-based selection and registration retry increase matched F1 at 20\,mm from 0.336 to 0.383 at fixed retention. Further tests demonstrate asset executability, manipulation gains over a single-generator baseline, and the visual cost of conversion. Together, these results demonstrate that \name\ enables interactive scene conversion.
https://arxiv.org/abs/2609.26795
Compositional 3D scene reconstruction has recently been explored from two directions: agentic reasoning that provides semantic understanding of spatial relationships but lacks precise alignment with input images; and visual geometry foundation models that predict dense point maps from input images but the reconstruction quality is limited. Therefore, recovering a complete 3D scene from a single monocular image with accurate inter-object relationships and high-fidelity reconstruction quality remains challenging. In this paper, we present HARMONY, a hierarchical chain-of-thought framework that leverages both agentic reasoning and visual geometry foundation. Given an image of an indoor scene, starting from an empty 3D floorplan, HARMONY first calibrates the camera against the reference image to establish a semantically-grounded spatial frame, then uses agentic VLM reasoning to recover the 3D room layout and an initial placement order. It then places the objects in a hierarchical order, from wall-mounted elements, free-standing furniture, to dependent decorations on top of furniture. We also use depth-first traversal for furniture so each placement conditions on previously resolved structure and a reflective feedback loop to avoid error accumulation. After each object placement by VLM, we use the point cloud estimations to perform geometry-based refinement so that the rendered image aligns better with the input. HARMONY can produce 3D scenes that are semantically consistent and perceptually aligned with the reference image, extending single-image compositional reconstruction to complex indoor scene images. Experiments on synthetic and real-world images demonstrate that HARMONY outperforms the evaluated reconstruction baselines, while qualitative comparisons with GPT-6 Astra suggest more faithful object arrangements and better preservation of scene details.
https://arxiv.org/abs/2609.26793
Long-term conversational memory in multi-party settings requires more than retrieving relevant content from long-term conversations: it must distinguish who said what, whom each statement concerns, how individuals perceive one another, what information is shared by the group, and how states change over time. Recent studies on multi-party dialogue benchmarks show that existing general-purpose LLM memory systems tend to lose person and group relations or struggle to integrate clues distributed across members, groups, and time. Together, these issues reveal two core bottlenecks: message attribution and relational understanding in multi-party dialogue, and state reconstruction from interleaved histories. To address both, we propose $\textbf{SpeakerMem-R1}$: its dual-track memory stores speaker-labeled verbatim messages and derived states organized into person-level and group-level views, then combines evidence from both tracks by entity, event, and time at query time. To reduce attribution and update errors during structured memory construction while enabling local deployment, we train Writer-R1 with SpeakerLevenshtein and speaker-conditioned GRPO. On GroupMemBench, SocialMemBench, and EverMemBench, SpeakerMem-R1 achieves binary accuracies of 47.9%, 69.2%, and 61.9%, respectively. On the publicly reported EverMemBench leaderboard from EverMind-AI, we achieves 62.33%, the best reported result among the latest state-of-the-art frameworks. It also achieves 70.85% on all 1,986 LoCoMo questions, which we use as a two-person long-term conversation boundary test. In a controlled evaluation of 305 questions, RL raises the SFT Writer's mean accuracy from 57.38% to 68.20%. We report both binary accuracy and token-F1, and ablations show that the verbatim and structured tracks, as well as person-level and group-level views, are complementary under the standardized evaluation interface.
https://arxiv.org/abs/2609.26780
Vector Quantization (VQ) is fundamental to discrete visual tokenizers that power modern autoregressive and masked image generation models. While recent shared-projection codebook methods have substantially advanced codebook utilization, training stability remains a critical and underexplored challenge. We argue that the root cause lies in the entanglement of the Encoder--Decoder and Codebook training: because neither module can reliably fulfill its own responsibility in isolation, the system can only function when the two subsystems happen to cooperate---a fragile condition that breaks down precisely when training is most stressed. We propose StableVQ, which revisits the proper learning objective of each module and resolves the problems that arise when each is trained to fulfill its own role independently. Concretely, (1) Dynamic STE corrects the instability in the Encoder's learning objective, enabling it to robustly optimize the reconstruction space under discrete regularization even when codebook utilization is low. (2) Region VQ Loss reconceives the Codebook's learning objective so that it can independently guarantee full tracking of the encoder output distribution, without relying on encoder oscillations to drive activation. (3) Decoupled Schedule recognizes that the distinct responsibilities of the Encoder--Decoder and the Codebook demand distinct optimization dynamics, and assigns each an independent learning rate schedule to ensure robust system-level behavior. Built on top of shared-projection codebooks, StableVQ is lightweight and introduces no learnable parameters. Experiments on ImageNet demonstrate consistent improvements in training stability, codebook utilization, and reconstruction quality across diverse codebook sizes and initialization settings.
https://arxiv.org/abs/2609.26774
Clinical decision making heavily relies on predicting the disease progression trajectory by seeking to understand patient's health status which is characterised by multimodal medical data. AI holds great potential for learning useful representations from multimodal medical data to predict disease progression and aid clinical decision making. However, development of predictive AI models is constrained by missing modalities and incomplete tabular data frequently occurring in medical datasets. In addition, disease labels alone may only provide limited supervisory signals for learning representations from high-dimensional multimodal data. Here, we present MMAP, a novel Multimodal Missing-aware Alignment Pretraining method for learning image-tabular representations from incomplete data. An image encoder is pretrained with efficient sigmoid contrastive learning combined with generative reconstruction. A tabular encoder is built upon a tabular foundation model. A missing token generator enables the two encoders to take incomplete data as input, enabling the model to be robust against missing modalities, either with missing images or missing tabular data. We evaluate the clinical usefulness of the learnt multimodal representations on two challenging longitudinal clinical tasks for Alzheimer's disease: predicting disease stage conversion and predicting amyloid status. The proposed method outperforms strong multimodal and unimodal baselines.
https://arxiv.org/abs/2609.26617