Recent video world models have increasingly adopted 3D memory mechanisms to integrate historical observations into a lightweight and persistent scene representation. This naturally raises a complementary question: if 3D representations can serve as an effective mechanism for memorizing observed scenes, can they also be directly used as the latent space for reconstructing and generating scenes? Motivated by this idea, we represent a scene as a compact and unstructured 3D-anchored latent space (\textbf{SceneAE}). Each latent combines an explicit 3D position with an implicit content feature and is spatially grounded to describe its local scene region, forming a sparse latent point cloud. Unlike conventional video-VAE latents that describe how a scene appears from particular viewpoints, our representation directly describes the scene itself, making it naturally applicable to both reconstruction and generation. For reconstruction, once the scene has been generated, our persistent 3D representation can be projected and decoded into RGB-D observations by different target cameras, without the need to regenerate a video for each new camera trajectory. For generation, we leverage the geometry-content separation to first generate camera-controlled 3D geometry and then synthesize content conditioned on it, reducing camera-appearance entanglement and improving camera controllability. Experiments show that this 3D latent achieves superior generation quality, computational cost, and camera controllability.
https://arxiv.org/abs/2610.19708
Recent advances in 3D hand-object interaction (HOI) perception have opened new opportunities for learning dexterous robotic skills from human videos. However, existing dexterous imitation learning methods often rely on costly and manually teleoperated robot demonstrations, requiring substantial human effort. Therefore, we build DEXCAST, a framework that learns dexterous robotic hand control directly from monocular RGB-D videos by leveraging joint HOI reconstructions, without requiring any teleoperation. Furthermore, how to model high-dimensional robotic hand motion and extract temporal context to inform future action generation remains a key challenge. To this end, we propose a DexHand Motion Perception Module (DMPM) to capture inter-joint coordination and temporal dependencies in compact latent representations that condition our diffusion policy. Extensive real-world experiments demonstrate that DEXCAST achieves exceptional performance across diverse dexterous manipulation tasks.
https://arxiv.org/abs/2610.14691
Accurate 3D reconstruction in real-world environments remains a significant challenge due to the coexistence of reflective and non-reflective surfaces, which pose distinct modeling demands. Existing methods often treat these surface types separately, limiting their generalizability and physical plausibility. To bridge this gap, we propose MicroSDF, a novel neural implicit framework that facilitates geometry and reflectance modeling through microfacet theory. Our approach incorporates three core innovations: (i) a microfacet-guided geometry model that extracts multi-scale surface normals (macroscopic and microfacet) from a signed distance field (SDF), regularized by a proposed microfacet normal consistency loss to enforce physically plausible surface orientations; (ii) an enhanced dual-branch color model, where the specular branch leverages the microfacet normals to model high-frequency reflectance, and the vanilla branch, unlike prior works, uses reflection direction (instead of viewing direction) to better model diffuse and low-frequency specular components; and (iii) a detection-guided color blending strategy that adaptively fuses the color outputs based on reflection priors, providing more physically intuitive blending than implicitly learned blending weights. Combined with a tailored multi-stage optimization scheme, the proposed MicroSDF achieves robust and high-fidelity reconstruction across reflective and non-reflective surfaces. Extensive experiments on DTU, Shiny Blender, Ref-NeRF, and DeepVoxels datasets demonstrate state-of-the-art performance, establishing a new direction for physically grounded neural reconstruction.
https://arxiv.org/abs/2610.19681
Geometry foundation models estimate camera poses and 3D scene structure from video sequences, but maintaining consistent reconstructions over long horizons remains challenging. Feed-forward models process long sequences as independent, fixed-length frame windows and align their predictions, causing pose and reconstruction errors to accumulate across windows. Streaming models retain information from past frames to inform future predictions, but cannot revise earlier estimates when later observations reveal errors. To address this, we introduce Scaffold MemOry for Revision (SMORE), a framework equipping frozen geometry foundation models with a revisable external memory for long-horizon inference. Inspired by hippocampal associative memory in biological brains, which links spatial context with sensory experience, SMORE associates where an observer is with what it observes, enabling past observations to be stored, retrieved, verified against new evidence, and revised when inconsistencies are detected. We evaluate SMORE with eight competitive geometry models on five datasets spanning camera pose estimation, multi-view depth estimation, 3D point-cloud reconstruction, simultaneous localization and mapping (SLAM), and novel view synthesis. Across all evaluated models, SMORE consistently improves long-sequence pose estimation, reduces multi-view depth error by up to 58%, reduces Chamfer distance for 3D point-cloud reconstruction by up to 43%, and achieves average trajectory error as low as 2.9 cm in long-horizon SLAM. By retaining corrected poses and observations, SMORE further improves the fidelity and spatial consistency of large-scale 3D scene reconstruction. These results establish revisable external memory as a flexible interface for extending pretrained geometry models beyond fixed-context prediction toward iterative, error-correcting inference over long visual sequences.
https://arxiv.org/abs/2610.19674
Single-image 3D reconstruction has advanced rapidly, yet standalone garments remain challenging due to thin-shell geometry, open boundaries, and layered structures. Existing datasets and evaluation protocols provide limited support for systematic evaluation in this setting. We introduce MagicGarment, a benchmark for single-image standalone 3D garment reconstruction with 1,518 professionally constructed assets across 17 composite garment types, aligned multimodal annotations, and a unified evaluation protocol. We further establish a garment-aware reference baseline by adapting a pretrained image-to-3D backbone at two levels: Grounded Semantic Refinement (GSR) provides garment-focused visual conditioning, while Flow-Time-Route LoRA (FTR-LoRA) adapts the frozen 3D generative backbone using flow-timestep, token-routing, and expert-load information. Experiments demonstrate MagicGarment's benchmark utility and the effectiveness of garment-aware adaptation. Project page: this https URL.
https://arxiv.org/abs/2610.19623
Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominated by room-scale captures and costly LiDAR acquisition. Online real-estate platforms offer abundant panoramas of diverse multi-room homes, but sparse viewpoints and texture-poor regions make reconstruction severely under-constrained. We introduce Holi-Spatial 360, a generative reconstruction and data curation framework for converting these panoramas into annotated multi-room 3D environments. Because reconstruction quality bounds subsequent generation, our Correspondence-Guided Geometric Optimization converts feed-forward reconstruction priors into reliable cross-view constraints and builds a coherent 3D Gaussian Splatting representation as 3D spatial memory. Adapted single-image and video priors then restore appearance and complete continuous trajectories while preserving observed content. The reconstructed scenes support arbitrary RGB-D rendering and an automated curation pipeline that combines end-to-end 3D grounding with VLM-based verification. Holi360 contains over 1K multi-room 3DGS scenes, more than 100K instance annotations, and 2M spatial question-answer pairs. We also introduce the Holi360 benchmark to evaluate the spatial understanding of VLMs in real-world, multi-room indoor environments. Experiments demonstrate superior reconstruction and curation quality under sparse panoramic inputs, while fine-tuning VLMs on Holi360 substantially improves spatial reasoning capabilities.
https://arxiv.org/abs/2610.19502
Chest X-Ray (CXR) is a primary modality for diagnosing pulmonary diseases, yet the overlap of bony structures often obscures critical radiographic findings, increasing the risk of diagnostic uncertainty. While Dual-Energy Subtraction (DES) is the clinical benchmark for bone suppression, its widespread adoption is primarily hindered by specialized hardware requirements and increased radiation exposure. Recently, diffusion-based generative models have shown promise for this task, yet they are still constrained by reconstruction-biased latent compression, prior-induced domain gap, and a scarcity of high-quality paired datasets. To address these challenges, we propose DeBoneDiT, a depth-driven conditional bridge diffusion Transformer architecture for efficient high-resolution bone suppression. We first introduce Depth Auto-Encoder (DAE), a structure-aware vision tokenizer for latent compression. By incorporating a multi-level depth feature loss derived from the pretrained Depth Anything V2 encoder, DAE preserves both visual fidelity and structural consistency. Second, we formulate bone suppression as a source-conditioned Brownian bridge diffusion process, leveraging CXRs as both the diffusion prior and structural guidance to narrow the source-to-target domain gap and maintain anatomical plausibility. Furthermore, we have constructed and released SZCH-X-Rays, the largest publicly available high-quality paired dataset for bone suppression to date, comprising 741 pairs of CXR and DES soft tissue images. Extensive experiments and downstream evaluation demonstrate that DeBoneDiT achieves superior bone suppression performance with reduced computational overhead.
https://arxiv.org/abs/2610.19466
As large, powerful pre-trained models become more prevalent, there is growing interest in developing methods that allow different neural networks to be seamlessly combined with little or no direct communication between them. Take autoencoder-based data compression as an example: the ability to independently choose architectures and train encoder and decoder models, while still ensuring they work together, could fundamentally transform how such models are built, deployed, and updated. In this work, we introduce a novel approach that leverages topological regularization to align the latent spaces of two independently trained autoencoder models, entirely eliminating the need for coordination during training. We provide a conditional theoretical analysis showing how the structural agreement encouraged by our regularizer can translate into approximate geometric compatibility between independently learned representations. Reconstruction experiments validate this approach empirically, substantially narrowing the interoperability gap across multiple datasets.
https://arxiv.org/abs/2610.19401
Reconstructing accurate camera poses and floor-plan layouts from sparse, unposed, wide-baseline RGB panoramas remains a challenging open problem. Direct multi-room floor-plan prediction is especially difficult in this setting: pose, geometry, semantics, and global layout structure are tightly coupled, yet a complete floor-plan is hard to learn as a single global output. Our key insight is to keep the model's predictions strictly local. Multi-view Ordered Wall Instance Segmentation (MOIS) is designed around this concept. Each panorama column predicts only the wall it observes plus the next two adjacent walls in clockwise order. The global wall partition, room layouts, and shared coordinates emerge from deterministic aggregation of overlapping local predictions. Building on MOIS, we propose Multi-view floor-plan Feed-Forward Network (MvFFN), which jointly predicts coarse camera poses, dense global geometry, and per-wall semantic outputs. A downstream Layout Chaining (LC) post processing pipeline then assembles these predictions into multi-room floor-plans with shared global coordinates, consistent wall identities, and connected room structure. The dense MOIS predictions recover cross-view wall identity and local within-room connectivity more accurately than composed modular baselines, and the assembled layouts substantially outperform prior methods on wall and junction level accuracy. We also introduce the ZInD-CrossView dataset, which augments ZInD with globally unique wall instances and cross-view segmentation labels for this task.
https://arxiv.org/abs/2610.14315
Memory for long-horizon video generation must satisfy two competing requirements: it must remain bounded so generation can continue indefinitely, while still recovering what was observed at a place when the camera returns, regardless of how long ago it was seen. Reconstruction-based memories provide spatial recall by caching and reprojecting explicit geometry, but require growing storage and depend on estimated 3D structure. Recurrent memories keep a constant-size state, but retention is governed by temporal recurrence, causing old observations to fade with time. We introduce SMART, a slot memory addressed by region tokens, which combines bounded storage with spatially addressed recall. SMART stores content in a constant-size slot recurrence whose writes are addressed by the observing camera and whose reads are queried by the rendering camera, without constructing an explicit 3D representation or maintaining a growing cache. Consequently, recall is conditioned on inter-view geometry rather than on recency. Each read additionally provides a confidence estimate that conditions a chunk-causal diffusion transformer, allowing it to selectively trust retrieved content while relying on its generative prior elsewhere. On long trajectories in Memory Maze and Minecraft, SMART maintains high-fidelity recall far beyond its training horizon while using constant memory and per-step cost.
https://arxiv.org/abs/2610.19257
Myopic vision degrades the quality of human vision due to spherical eye defocus aberrations that impair the perception of fine spatial details. To address this limitation, this work proposes a deep learning-based approach to computationally design transformed images that allow individuals with myopia in fixed distance to perceive scenes with enhanced clarity. The method trains a neural network to counteract defocus aberrations modeled using the second-order Zernike polynomial $Z_2^0$. The approach employs a U-Net architecture trained with a loss function combining reconstruction error minimization with spatial difference structural preservation through $\ell_1$ regularization. Training is carried out exclusively on the KITTI dataset, while testing is performed on DIV2K and ImageNet datasets, demonstrating generalization across diverse image distributions. Under myopic conditions modeled by $Z_2^0$, baseline performance shows visual degradation with PSNR values ranging from 19.47 to 27.42 dB across datasets and severity levels. The proposed gradient-regularized method achieves consistent improvements, delivering PSNR gains ranging from 1.48 to 7.34 dB and significantly lower perceptual compared to classical baselines.
https://arxiv.org/abs/2610.19218
We present LidarVerse, a real-time unified LiDAR world model for sensor simulation across tasks and sensors. Existing LiDAR simulators largely follow one of two complementary paradigms: reconstruction-based methods preserve the geometry of a captured scene but require lengthy per-scene optimization, whereas generative methods amortize learning across data but lack the consistency needed for long-horizon rollouts. LidarVerse brings both paradigms into a single, unified conditional generative framework. A universal tokenizer maps LiDAR range sequences into a shared latent space, where a bidirectional teacher learns a common interface for conditioning on a LiDAR prefix, an HD-Map, a persistent spatial cache, and optionally, text. Varying the available scene evidence turns the same model into a generator of new worlds, a point-cloud forecaster, or a generalizable resimulator of observed scenes without per-scene optimization. We distill the teacher into a four-step autoregressive causal student and maintain both a rolling temporal K/V cache and a world-aligned spatial cache, enabling persistent long-horizon rollouts with real-time inference at 11 FPS on a single H100 GPU. LidarVerse achieves state-of-the-art performance on most reported metrics across all three evaluation protocols, while its tokenizer supports 32-, 64-, and 128-beam LiDAR and generalizes to an unseen scanning pattern. These results demonstrate that generative and reconstruction-grounded LiDAR simulation can be realized within one model, providing the core capabilities for future closed-loop sensor simulation.
https://arxiv.org/abs/2610.19201
Purpose: Free-breathing abdominal MRI is limited by respiratory motion, which introduces image artifacts and k-space inconsistencies. Existing reconstruction approaches often depend on pre-estimated motion fields or external respiratory surrogate signals. We propose a coupled reconstruction-motion estimation algorithm for self-navigated free-breathing acquisition, in which motion is represented by compact Gaussian primitives and jointly refined with the image estimates during iterative reconstruction. Methods: An iterative reconstruction that alternates between data consistency updates and motion modelling was proposed. Respiratory motion was represented using Gaussian primitives. A Gaussian splatting was integrated into the reconstruction algorithm. The method was evaluated on self-navigated free-breathing Cartesian gradient-echo (GRE) acquisition in four healthy volunteers, including retrospective scan shortening experiments, and was compared with regularized compressed sensing (CS) reconstruction. Results: Respiratory motion states were reconstructed in approximately 1.5 min. Compared with CS, the proposed method improved visual image quality, particularly in coronal liver views, and better preserved anatomical structures in retrospectively shortened acquisitions. These findings provide proof of concept for the proposed method. Conclusion: The proposed coupled reconstruction-motion estimation algorithm improved visual image quality compared with CS alone. Gaussian primitives provided a compact and sufficiently flexible representation of nonrigid respiratory motion with practical runtime, supporting further scanner integration and validation in larger cohorts.
https://arxiv.org/abs/2610.19120
As the Arctic transitions toward a seasonally ice-free state, capturing the complex morphology of submerged sea ice is crucial for advancing models of ocean-ice-atmosphere heat exchange and monitoring under-ice habitats. Currently, sub-surface ice mapping is predominantly achieved through acoustic sensors such as multibeam sonar. While sonar provides robust large-scale geometry, it lacks spectral and high-resolution textural information required to record fine morphological features - a critical limitation in under-ice environments, where sparse visual features and degraded sensing conditions challenge the capture of detailed structural and optical surface properties. We present a benchmark for vision-based under-ice 3D reconstruction using real-world data from the MOSAiC expedition and synthetic data generated in an Unreal Engine-based underwater robotics simulator. The benchmark evaluates Structure-From-Motion (SfM) and monocular depth estimation, with quantitative comparison enabled through cross-modal registration to upward-looking multibeam sonar.
https://arxiv.org/abs/2610.19097
Modern image generation largely relies on specialized generative models that leave the process of image construction implicit in learned parameters. We explore an alternative: general-purpose coding agents that construct images through executable programs. Our study of zero-shot drawing on AgentDrawBench, a 200-prompt benchmark, reveals a distinctive capability profile. Agents excel at preserving structure and satisfying precise visual constraints, achieving competitive results in domains where compositional accuracy matters more than photorealistic appearance, while remaining limited in perceptual richness. Their visual expressiveness varies with the drawing interface, and a qualitative study on reconstruction shows how procedural skills extracted from human demonstrations support different artistic media. We then examine code as an external visual language of thought: a structured, executable representation that agents can construct and inspect. We test it in visual question answering task and find reconstructed visual code retains substantial information for question answering and, in some domains, supports higher accuracy than the original image. These abilities raise a further question: do agents draw on a shared internal representation of scene content beyond a particular drawing program? We explore an internal visual language-of-thought hypothesis, in which a shared, compositionally structured representation supports visual operations across drawing languages. Cross-harness drawings and images assembled from independent single-pixel queries exhibit related layouts and tones. Agents also maintain self-generated room arrangements across viewpoints after visible drawings are removed. These results demonstrate that the coding agent would maintain a consistent and coherent world inside its imagine even before the harness gets involved and the generation starts.
https://arxiv.org/abs/2610.19025
Recent advances in zero-shot voice cloning systems make it possible to reproduce a recognizable voice from a short recording and attach it to arbitrary virtual characters. Prior work suggests that familiar vocal identity can carry over associated personality impressions to new targets such as robots or virtual characters. However, these works have mainly examined familiarity and personalization effects rather than directly testing whether a cloned familiar voice systematically transfers personality impressions to an embodied virtual character. Such transference raises the concern that cloned voices could be used to manipulate people into engaging with virtual characters as capable social actors. Across two studies, we investigated whether personality impressions transfer when a virtual character speaks with the cloned voice of a familiar person. Study 1 examined this question in a real-world university setting using the cloned voice of a lecturer familiar to the participating students. Study 2 examined the same question online using voices of social media content creators and members of their communities. Drawing on the concepts of identity activation, trait transfer, and person reconstruction, we show that evidence of personality transfer was limited in both studies. Observed effects were selective and did not generalize across traits or study contexts. In the online study in particular, recognizable voice identity cues activated expectations about the speaker but did not reconstruct the broader person impression. Qualitative responses further indicated that judgments were frequently shaped by perceived artificiality and by whether voice and appearance fit together. Our findings moderate common concerns that cloned voices straightforwardly manipulate people into perceiving artificial characters as capable social actors.
https://arxiv.org/abs/2610.18669
Text-to-speech systems often face a trade-off between natural prosody and efficient inference: higher perceptual quality usually comes at increased computational cost and latency. We present TontaubeV1, a model that preserves natural prosody while enabling streaming from a single consumer GPU. Speech is encoded by the hierarchical DualCodec representation at 12.5 Hz, which separates a semantic stream from successive acoustic refinements. Our design assumes that prosodic structure is largely established when the semantic stream is generated, and allocates capacity accordingly: a Qwen3-1.7B-derived transformer predicts that stream and thereby the utterance duration, while three progressively smaller Qwen3-0.6B-derived transformers each add one acoustic refinement. Text is tokenized per character rather than by subword. Paired text and audio markers at shared positions support long-form generation with bounded context, and overlapping DualCodec reconstructions are mapped into the VibeVoice acoustic latent space and decoded causally, enabling streaming despite DualCodec's noncausal decoder. The model accepts up to one minute of reference audio for voice conditioning and is designed primarily for English and German, with additional multilingual support. The four predictors total 2.9B parameters; on a single RTX 5090 the streaming path reaches about 200 ms to first audio. In separate non-streaming measurements, the end-to-end real-time factor (RTF) is 0.08 for one input and the aggregate RTF is 0.02 across eight concurrent inputs. In a blinded study, 40 listeners preferred TontaubeV1's prosody over Fish Audio S2 Pro in 70.25% of 400 comparisons (95% CI: 64.2-75.7%). On an LLM-as-a-judge benchmark, it matches ElevenLabs Flash v2.5 and outperforms the April 2026 Gradium API and Cartesia Sonic 3 on prosody. The weights are released on Hugging Face under the Tontaube Community Model License 1.0.
https://arxiv.org/abs/2609.08703
Guardrail approaches that rely on reasoning-based large language models (LLM) improve safety decisions, but come with substantial inference overhead due to the explicit reasoning. We introduce LR-Guard (Latent Reasoning Guardrail), an efficient and explainable guardrail that jointly learns structured latent reasoning and on-demand reasoning reconstruction. Our method distills a frozen teacher's analysis of safe and unsafe prompt interpretations and their comparison into compact latent representations. Joint training optimizes these representations for both safety prediction and reconstruction of the teacher's explicit reasoning traces, enabling human-readable explanations without requiring intermediate text generation for every decision. Experiments show that LR-Guard outperforms its explicit-reasoning teacher in most in-domain and out-of-domain settings on safety classification and explanation extraction, while achieving a 19.4x inference speedup at batch size one. Further, reconstructed reasoning traces from the latent information exhibit high semantic similarity to the teacher's explicit reasoning.
https://arxiv.org/abs/2610.18304
Releasing a neural network checkpoint can leak information about its training data, and existing reconstruction results rely on gradient-descent training. We ask whether the choice of optimizer affects the ability to recover the training data. Extending work connecting Karush--Kuhn--Tucker conditions to training-data reconstruction, we show that the implicit biases of popular optimizers (SGD, Adam, Muon) leave very different fingerprints of the training data. We argue that the key distinction is the \emph{weight-specificity} of these implicit biases, namely how much continuous information about the final weights the optimizer-dependent target of the stationarity conditions encodes. The limiting stationarity conditions for models trained with SGD and Muon retain enough weight-specific information to reconstruct training examples in practice. For Adam in the $\ell_\infty$ implicit-bias regime, the optimizer-dependent part of these conditions encodes only a discrete pattern of maximal coordinates and their signs, and at nondegenerate KKT points the conditions are too few to identify the training set to first order. Experiments on MNIST and CIFAR-10 support these claims: models trained with Muon can yield stronger reconstructions at much lower training cost than models trained with SGD, although this advantage depends on the training regime and architecture, and models trained with Adam appear consistently more resistant to the evaluated attacks.
https://arxiv.org/abs/2610.18294
Given the growing global burden of liver tumors and diffuse liver diseases, non-contrast computed tomography (NCCT) is increasingly used for opportunistic screening because of its low cost and favorable safety profile. However, downstream tasks such as tumor detection and fine-grained disease diagnosis remain challenging due to NCCT's inherently low tissue contrast, lack of hemodynamic enhancement, and complex anatomical background. These limitations make subtle, heterogeneous, and multifocal hepatic lesions difficult to identify. Although large-scale self-supervised pretraining can learn robust representations from unlabeled NCCT scans, conventional voxel-wise reconstruction does not fully exploit the complementary information available in NCCT. Under weak NCCT contrast, low-level intensity patterns become less informative for pathology recognition, limiting the capture of lesion-specific discriminative features. In this paper, we propose the Liver Frequency-Spatial Unified Self-Supervised Pretraining (LiFUSE). The frequency branch applies random band-stop masking and spectrum reconstruction to encourage the model to capture subtle differences between lesions and surrounding tissues, while the spatial branch performs hybrid-granularity masked volumetric reconstruction to accommodate lesions of diverse sizes and morphologies. Finally, a cross-domain consistency scheme couples the spatial and frequency branches, yielding more discriminative representations for hepatic structures and lesions. Extensive experiments on three clinically relevant tasks across internal cohorts and a public target-domain transfer setting show that LiFUSE consistently outperforms strong baselines. These results suggest that unified frequency-spatial learning can improve liver disease analysis on NCCT, highlighting its potential for large-scale screening.
https://arxiv.org/abs/2610.18243