Safely executing long-horizon multi-arm tasks online in complex dynamic environments remains challenging. We propose a new distributed dynamic Gaussian belief propagation (DD-GBP) method that directly plans joint-space trajectories through parallel local inference. A unified Gaussian-process (GP) parameterization connects adaptive planning horizons, interpolation-time factors, and continuous execution. Each robot maintains a local tree-structured factor graph and exchanges messages asynchronously over active inter-arm links. Dynamic subnet reconstruction and event-triggered updates reduce communication and inference costs while responding to moving obstacles. We also provide theoretical analyses of local inference accuracy, anytime early stopping, triggered-replanning consistency, and GP-consistent execution. In 50 long-horizon, multi-target four-arm scenes with moving obstacles, DD-GBP achieves $92.5\%$ collision-free all-target completion and the highest success rate among six representative baselines. Scenario ablations demonstrate long-horizon safety and robustness to communication impairment and extreme conditions; success remains $86.0\%$ under $90\%$ packet loss. Execution results further show substantially suppressed extreme velocity and acceleration peaks relative to Syn-GBP. On one workstation, obstacle-free tests with 30 coexisting arms retain $99.87\%$ success and a $15.80$ ms mean warm solve, exceeding 60 Hz and outperforming the compared methods in scalability. Dual-arm transport experiments under dynamic interference demonstrate online response and practical deployability. To the best of our knowledge, these results establish a new state of the art for online long-horizon multi-arm planning in dynamic scenes.
https://arxiv.org/abs/2610.20460
Contact-rich manipulation requires robots to coordinate not only where to move, but also how contact and force should evolve throughout an interaction. Yet most robot policies represent actions primarily as motion trajectories, using tactile signals as inputs or auxiliary prediction targets without explicitly encoding contact dynamics in the action representation. We propose ILA (Interaction Latents as Actions), which uses decodable interaction latents that jointly capture the evolution of motion, contact, and force application as policy action units, providing a shared representation for action generation, evaluation, and offline improvement. We learn these latents through visually conditioned joint action-tactile reconstruction with a time-conditioned implicit decoder. Using them as flow-matching generation targets supports post-training of pretrained vision-language-action models (VLAs) and world action models (WAMs), as well as training flow-matching policies from scratch. A shared decoder maps generated latents to executable actions. For offline improvement, we learn a tactile-conditioned expert reference model from interaction latents encoded from expert demonstrations. The resulting expert-consistency rewards guide weighted learning from successful rollouts, while observation-compatible expert references guide correction of low-reward predictions from failed rollouts. Across three policy families, ILA improves success rates averaged over four real-world tasks by 21.0-36.5 percentage points relative to tactile-conditioned direct-action baselines. Ablations highlight the benefit of encoding contact evolution in action targets beyond tactile conditioning, while the same latent space supports expert-guided offline improvement. Project website: this https URL.
https://arxiv.org/abs/2610.18855
Readout scaling changes what a sparse autoencoder (SAE) learns, but the benefit of removing it depends on the data. We use readout-canonicalized decision-space (RC-DS) coordinates to remove singular-value gains while preserving retained decision information. At a fixed readout condition number, changing the generating distribution reverses which training coordinates recover known factors best. In our controlled coordinate-matching study, recovery is highest when training restores the space in which the factors were generated. When factors are generated before readout scaling, RC-DS increases mean sparse-factor recovery from 0.506 to 0.913 at condition number 100, compared with centered-logit training under the same budget. An exact wrapper reproduces RC-DS training to numerical precision, isolating training geometry rather than additional information. In neural policies, RC-DS improves mean logit reconstruction under the tested budgets. On three fixed language-model checkpoints, RC-DS has higher mean gain-free reconstruction in all 18 tested task-sparsity settings, while centered-logit SAEs reconstruct output logits better in 17. Small-label-head controls show that longer training reduces the reconstruction gap from 0.0198 to 0.0016. Together, these results show how readout scaling, the data distribution, and training shape sparse learning. RC-DS provides an information-preserving method for studying and controlling the readout's contribution. Separate label-detection and steering tests distinguish these reconstruction effects from task-specific feature usefulness.
https://arxiv.org/abs/2610.18462
Feed-forward Gaussian reconstruction builds 3D scenes directly from input images for novel view rendering, but learning Gaussian attributes from predicted geometry for high-quality rendering under large viewpoint changes remains challenging. We analyze limitations in Gaussian attribute learning and introduce InfiniSplat v2, which improves rendering quality through architectural and training changes. Our method decouples geometry and attribute prediction with a frozen geometry branch, aligns predicted Gaussians using ground-truth camera poses during training, and adopts large-angle target view supervision. Across six datasets, the feed-forward outputs of the same trained model achieve state-of-the-art mean LPIPS and DISTS among the evaluated methods in both pose-conditioned and pose-free settings. In the pose-conditioned setting, mean LPIPS and DISTS decrease by 25.8% and 32.9%, respectively, compared with the strongest evaluated baselines. We further find that opacity learned with only image reconstruction supervision suppresses geometrically inconsistent points. Project page: this https URL
https://arxiv.org/abs/2610.20341
Large-scale robot learning increasingly relies on diverse human demonstrations, yet tactile manipulation data remain difficult to scale, and existing multimodal datasets often lack consistent quality control and structured supervision. We present TacClaw-Infinity, a large-scale structured Vision-Tactile-Language-Action (VTLA) dataset for contact-rich manipulation, collected with TacClaw, a tactile-enabled UMI-style handheld interface that records synchronized visual observations, fingertip tactile signals, and end-effector trajectories without requiring a target robot during data collection. TacClaw-Infinity is built through a distributed worldwide collection across homes, laboratories, industrial workplaces, retail stores, and outdoor environments including tasks contributed by academic and industrial collaborators. Together, these efforts yield over 10,000 hours, 1 million episodes, and 1 billion frames spanning more than 1,000 task types. We develop a scalable pipeline for trajectory reconstruction, multimodal quality control, embodiment-aware filtering, and structured annotation, covering contact-centric segmentation, subtask description, and spatial grounding. We validate TacClaw-Infinity at both the data and model levels: At the data level, we assess the collection interface, the action-space compatibility of the curated demonstrations, and the structured annotations, while for the model level, we demonstrate cross-embodiment transfer across three heterogeneous robots without robot-specific demonstrations.
https://arxiv.org/abs/2610.20320
Recovering visually faithful content from damaged video bitstreams is important for reliable multimedia communication and storage. Existing methods exploit local residuals and non-local RGB references of the input video sequence, but both sources can become unreliable after decoding, while processing additional references increases receiver computation and memory. This paper studies multimodal bitstream-corrupted video recovery (MBSCVR) using RGB and depth information, where pre-transmission depth-based geometry aids reconstruction when the received appearance is corrupted. We propose a novel MBSCVR framework that selects and effectively utilizes a single selected non-local RGB reference per recovery window to achieve higher performance. It integrates a reliability-aware multimodal selector that combines valid appearance with depth compatibility before reference encoding. Depth-Conditioned Reference Adaptation (DCRA) introduces selected RGB evidence into feature completion and content generation, while frame-aligned depth conditions completion queries. On the complete BSCV benchmark with oracle masks, MBSCVR uses one selected reference to achieve 32.30 dB on YouTube-VOS and 28.93 dB on DAVIS, surpassing full-reference B2SCVR by 0.27 and 0.33 dB and improving SSIM on both subsets. Matched receiver-forward measurements show 36.8\% lower latency and 40.8\% lower peak memory. These results demonstrate how compact geometric guidance and adapted appearance processing improve the quality--resource trade-off of multimedia recovery.
https://arxiv.org/abs/2610.15806
We generally perceive that training text-to-image diffusion models requires heavy compute: it is true if we aim at a comprehensive frontier model. This understanding prevents people from training their own models when getting started in the field. We develop MiniDog, a framework that enables pretraining diffusion transformers in 55 minutes and fine-tuning in another 15 minutes on four 3090 GPUs. For data, we use 26k dog images from ImageNet and caption them for pretraining and use 2k images generated by FLUX.1-schnell for fine-tuning. We precompute the image and text features and cache them for efficiency. For architecture, we use E2E-INVAE for its semantic latent space, a small transformer with 22M parameters, a small Qwen model for text encoding, and in-context conditioning. For training, we use iREPA and an EUPE perception encoder for acceleration. For evaluation, our repository supports FID, HPSv2 score, PickScore, and various VAE reconstruction metrics. The project is open-sourced at this https URL. We do not claim technical novelty.
https://arxiv.org/abs/2610.18870
Synthetic-aperture imaging (SAI) removes occluders such as foliage by integrating many views of a scene along a camera path. It has so far been used mainly with frame cameras. We ask whether an event camera has advantages for SAI, and answer the question in simulation, where both sensors see exactly the same scene and the same camera movement. A densely rendered Blender sequence is turned into frames with an EMVA~1288 noise model of an industrial global-shutter camera, and into an event stream with the v2e simulator parameterized like a Sony IMX636. The frames are integrated with the existing airborne optical sectioning renderer. For the events we add a new integration path that projects every single event onto the focal plane at its own interpolated pose, so no events have to be binned into frames. We compare the two sensors in three main runs and an additional dark high-speed test. In a bright scene at 25,m/s the frame camera records only three images on the path and cannot remove the occluder, while the event camera reconstructs the target, even after an event-rate controller drops most of its events to fit the camera link. At the same speed in a 5,lux scene the event camera no longer resolves the target either. In a 5,lux scene at 5,m/s both sensors reconstruct the target at similar quality. We also compare the data one traversal of the aperture costs. At high speed the capped event stream still shows the target at the same data volume as the three frames. At 1,m/s we compare both cameras at two matched data budgets, and there the event camera has no advantage over the frame camera in reconstruction quality. The data rate of the event camera depends on the scene and is highest exactly in the fast bright scenes where it is needed most.
https://arxiv.org/abs/2610.20309
We present CoTL, a framework that learns a compact set of tokens that preserves scene geometry and appearance from unposed multi-view images. Our encoder compresses the input images into small per-view sets of latent tokens that aggregate information across views to form a view-consistent scene representation. Each additional view expands the representation with only a small, resolution-independent set of tokens, allowing its capacity to grow with the available observations. To force this compact bottleneck to retain sufficient scene information, a query-based Gaussian decoder uses scene-independent queries to attend to the learned tokens and recover an explicit, renderable set of 3D Gaussian primitives. Novel-view rendering supervision trains the compact representation end to end through the reconstructed Gaussian scene. Experiments on RealEstate10K and ACID show that the resulting compact, unstructured token set supports competitive novel-view synthesis and can serve as the latent space of a generative model for 3D Gaussian scene generation. Together, these results show that 3D Gaussian reconstruction is an effective objective for compact scene representation learning and the learned token space provides a basis for broader downstream tasks in 3D vision.
https://arxiv.org/abs/2610.18446
Human mesh recovery (HMR) provides a geometric foundation for understanding human motion, but accurately reconstructing both body motion and fine hand articulation from videos remains challenging, especially in real-world scenes where occlusion and partial visibility are common. Video generation pretraining offers rich spatial and temporal priors for this task, but its focus on visual synthesis leaves a gap between these representations and explicit human geometry. We present DreamHMR, a general framework that adapts video generation priors for complete body-and-hand reconstruction. It follows a global-to-local strategy, first grounding video representations in human geometry and then refining body and hand detail with reliable local evidence. Global Body Representation Transfer trains the video backbone to predict complete human renderings, turning its native prediction task into a means of learning surface correspondence and posed geometry. Local Joint Feature Enhancement combines contextual estimates with reliable local evidence to recover fine body and hand detail, while limiting interference from occluders and background. Experiments on five datasets with four video backbones demonstrate strong reconstruction performance across backbone families. Under a unified evaluation protocol, our best model outperforms the best existing methods on all reported metrics of 3DPW, EMDB-1, and RICH, reducing body MPJPE by 4.2%, 4.7%, and 6.1%, respectively. In more challenging occlusion settings on held-out BEDLAM and EgoBody sequences, DreamHMR reduces overall body and hand MPJPE by 7.0% and 10.0%, respectively. Our code will be made publicly available.
https://arxiv.org/abs/2610.20124
Recently, the integration of generative priors has revolutionized Monocular Depth Estimation (MDE), achieving state-of-the-art (SOTA) performance with remarkably high data efficiency. However, although methods based on Text-to-Image (T2I) models excel in general scenes, their efficacy degrades sharply when confronted with open-world environmental perturbations, such as illumination variations and adverse weather. Since T2I priors are optimized for semantic synthesis rather than preserving pixel-level structure, they struggle to decouple geometry from appearance under severe visual shifts, easily triggering structural hallucinations. Therefore, our core insight is to model open-world depth estimation as consistent geometric inference across multi-style images, fully leveraging the powerful structure-preserving editing priors of Image-to-Image (I2I) models. Based on this, we propose OpenDepth, a robust open-world MDE framework that introduces "Intra-Domain Awareness" -- the capability to map diverse stylistic inputs sharing identical geometry into a unified latent space. To achieve this, we first align shallow features within the Diffusion Transformer (DiT) to anchor degraded observations to unified geometric representations. Additionally, we introduce a joint RGB latent reconstruction task, requiring the model to recover clean RGB information from degraded inputs. This multi-stage strategy effectively decouples environmental style interference, compelling the model to focus strictly on underlying geometric recovery. Extensive evaluations show that OpenDepth sets new SOTA records for robust zero-shot depth estimation across standard and extreme weather benchmarks, demonstrating exceptional structural integrity and adaptability.
https://arxiv.org/abs/2610.17610
Robot actions vary in both extent and mode: how much change they produce and what kind of change they produce. A latent action space that reflects this structure may make it easier for downstream policies to map latent actions to robot actions. However, existing latent action methods typically rely on visual reconstruction from observation pairs without explicitly encouraging such structure. We introduce Polar Latent Actions with Radial structure (PoLAR), which imposes a radial-direction structure on latent actions, encouraging radius to encode transition extent and direction to retain transition mode. PoLAR uses temporal offsets between observations as a weak proxy for transition extent, encouraging transitions with larger offsets to occupy larger radii. We instantiate this structure in hyperbolic space, whose expanding volume with radius offers a natural fit for more diverse transition modes at larger extents. Across in-task and large-scale pretraining settings, PoLAR improves downstream policy performance in simulation and real-world robot experiments, outperforming latent action baselines and strong pretrained VLAs. These results suggest that structuring latent actions by extent and mode helps transfer visual pretraining to robot policy learning.
https://arxiv.org/abs/2606.21139
Existing large language model (LLM)-based user encoders serialize heterogeneous behavioral logs and compress them into static representations through autoregressive (AR) prediction. However, their unidirectional constraint limits bidirectional information flow, hindering cross-modal interactions and the joint preservation of multi-source signals. Consequently, the learned static representations struggle to accommodate the distinct evidence requirements of diverse downstream scenarios. We address these limitations by unlocking the iterative denoising process of diffusion language models (dLLMs) as a multi-granularity reconstruction space. Based on this insight, we propose FINDERS (FactorIzatioN of Diffusion statEs for Routing across Scenarios), a router-equipped dLLM framework comprising four operations: denoise, factorize, route, and compress. Learnable meta-slots organize complementary denoising states into transferable cross-modal semantics and modality-specific behavioral factors. To provide grounded supervision, we construct BehaviorQA, a large-scale corpus containing explicit behavioral rationales. Guided by scenario queries, a lightweight router dynamically emphasizes relevant slot directions via an input-level residual pathway before cross-source fusion and final compression. Extensive experiments and online A/B tests across ten industrial scenarios demonstrate that FINDERS consistently outperforms state-of-the-art methods in both unified and scenario-adaptive settings. This work effectively pushes the boundaries of dLLMs beyond language generation, demonstrating their immense potential as powerful user representation learners.
https://arxiv.org/abs/2610.22400
Reconstruction of 3D structures using under-ice AUV video footage has been inaccurate, although it is not certain whether this is due to shortcomings in the methods or an inherent deficiency of the capture system. We test four different models for reconstruction on the same Antarctic under-ice AUV video (Icefin, Kamb Ice Stream): classical feature matching SfM, differentiable photometric splatting, volumetric depth fusion, and a pose-free feed-forward foundation model. All four fail, each in a distinct way: near-total registration yielding almost no structure, geometrically broken output despite healthy photometric metrics, a persistent coverage artifact, and unstable cross-chunk scale. We show that all four are consistent with the same capture regime, a small camera-baseline-to-scene-depth ratio. Following our analysis, we propose a detection system that flags this type of failure in minutes, rather than hours of wasted compute.
https://arxiv.org/abs/2610.19993
We address inverse rendering with 3D Gaussian Splatting (3DGS) by introducing explicit visibility modeling for relighting as well as material and light decomposition. Our approach augments the standard rasterized 3DGS pipeline with a sparse visibility oracle that estimates transmittance-weighted occlusion for Gaussian primitives from sampled lighting directions. This oracle is implemented using a point-based ray tracer accelerated by a bounding volume hierarchy (BVH) and queried sparsely within the inverse-rendering objectives, while the original 3DGS loop is retained for training efficiency, interactive visualization, and tooling compatibility. Shading follows a physically based rendering (PBR) formulation with a principled microfacet bidirectional reflectance distribution function (BRDF) and low-resolution high-dynamic-range (HDR) environment maps. We evaluate our method on the TensoIR synthetic dataset against baselines based on neural radiance fields (NeRFs), tensor representations, and 3DGS. The results show competitive performance and improvements over several earlier baselines for novel-view synthesis (NVS), albedo reconstruction, and relighting. Ablations indicate that explicit visibility modeling is an important contributor to relighting and material-illumination disentanglement, while pure PBR supervision can favor appearance fitting in NVS. Overall, the findings suggest that sparse, point-based visibility queries effectively complement rasterized splatting for inverse rendering while preserving the practical advantages of the 3DGS ecosystem.
https://arxiv.org/abs/2610.19847
We present VGGT-Diff, a geometry-routed multi-view diffusion model for sparse-view novel view synthesis. Existing novel view synthesis (NVS) methods face a fundamental trade-off: reconstruction-based approaches preserve observed geometry but struggle to synthesize unseen regions, while diffusion-based methods provide strong generative priors yet rely on implicit source-to-query correspondence. VGGT-Diff bridges these regimes by routing visual geometry latents from VGGT-{\Omega} into a pretrained video diffusion model. Each visual token is associated with a 3D point and confidence, then transformed into query-aligned latent conditions through a confidence-aware Visual Geometry Router (VGR) that preserves front and back surface evidence. These conditions guide joint target-view denoising, while Point-Track Residual Consistency (PTRC) regularizes predicted-clean residuals along reliable 3D tracks, improving multi-view stability. We further introduce robust geometry conditioning, combining training-time regularization with inference-time guidance for improved robustness. Experiments show competitive or state-of-the-art performance across interpolation and extrapolation under different viewpoint difficulties. Our code is available at this https URL.
https://arxiv.org/abs/2609.33253
Computational compressive imaging, such as single-pixel imaging and lensless imaging, is a promising imaging technique, enabling the reconstruction of objects from under-sampled measurements through compressed sensing algorithms or deep learning methods. However, the demand for electronic computational resources grows rapidly when recovering high-resolution and multi-dimensional images and training neural networks with numerous parameters, which has become a bottleneck for the widespread adoption of this technique. Here, we propose a physics-driven reconstruction framework that formulates imaging inverse problems as Ising models and directly recovers target objects through the self-evolution of non-von Neumann Ising machines toward the ground state of the Hamiltonian. We employ a simulated-annealing-based Ising solver to demonstrate this proof-of-concept by reconstructing objects in both single-pixel imaging and a lensless diffuser camera at sampling rates ranging from 1% to 25%. By further incorporating a foreground-sparsity constraint and a smoothness constraint, the reconstruction quality of our method is comparable to or even better than that of mainstream algorithms. This approach has the potential to substantially reduce the electronic computational burden of inverse reconstruction, paving the way for real-time, low-power computational imaging.
https://arxiv.org/abs/2610.19778
Autoregressive models have proven effective for triangular mesh generation by transforming it into predicting the next face, converting the non-differentiable connectivity prediction into a sequence of token predictions. However, generating quad-only meshes remains challenging because quad faces impose stricter topological constraints than triangles. The model must not only serialize quad faces into a valid token sequence, but also support unambiguous connectivity reconstruction during de-serialization. To address this, we propose Q-MAGIC, a novel autoregressive model for quad mesh generation. We first introduce a tailored serialization scheme for quad meshes, which requires at least two new vertices for the next face and is less flexible than triangles due to strict wiring constraints. To meet these requirements and reduce serialization length, we propose a singularity-aware serialization that prioritizes wiring from singular points, leading to more coherent traversals. Additionally, we propose a circular relative offset tokenization that encodes geometry mainly via local relative offsets. Built upon this representation, an autoregressive Transformer learns the underlying distribution of quad meshes via next-token prediction, enabling effective quad mesh generation. Extensive experiments demonstrate that Q-MAGIC produces more compact sequences while consistently improving geometric fidelity and mesh quality compared to state-of-the-art methods.
https://arxiv.org/abs/2610.19777
Monocular world-space human recovery methods excel on current benchmarks, but these rarely include fast camera motion. We introduce the K-Pop stress test, broadcast dance videos that combine fast, large camera motion with dense multi-person choreography. Leading methods produce plausible per-frame meshes on these videos, yet their world-space trajectories drift far from the performers' stage positions. Through a systematic diagnosis, we show that the camera and human estimates each remain self-consistent, and that the drift appears when they are combined at mismatched scales. Each is recovered at its own scale, so a mismatch between the two can turn camera motion into human drift that grows with camera displacement and becomes severe in broadcast dance videos. We derive a closed-form correction that estimates this mismatch and applies one scale to all performers, removing the drift while keeping their relative positions in one shared world frame. It requires no retraining and works with existing backends. Combined with physical constraints, the correction yields stable world-space reconstruction for choreography modeling, scene editing, data generation, and virtual reshooting.
https://arxiv.org/abs/2610.19729
Video large language models (Video LLMs) often generate responses unsupported by the input video. Contrastive decoding (CD) can mitigate these hallucinations, but its effectiveness depends on how the negative branch weakens visual evidence. Existing methods rely on predefined perturbations or masking guided by question reconstruction, offering limited control over the model's visual reliance during answer generation. We introduce Attention-guided Representation Perturbation for Contrastive Decoding (ARP-CD), a training-free framework for constructing contrastive negatives directly in representation space. ARP-CD uses the attention mass assigned to visual tokens at the answer-prediction position to guide bounded gradient updates of the language model's input visual hidden states. These updates reduce visual attention and produce a negative input, whose predictions are contrasted with those of the original branch throughout generation. Experiments across four Video LLMs and four benchmarks show that ARP-CD outperforms representative training-free baselines in most model--benchmark settings, reducing hallucinations while improving general video understanding. Further analyses show that attention-guided perturbation directions improve negative quality and that the resulting negatives provide effective contrastive references for correcting the original predictions.
https://arxiv.org/abs/2610.19728