Vision-language models (VLMs) have been widely adopted for document parsing and optical character recognition (OCR), as they can accurately extract page-level elements. However, downstream applications such as retrieval-augmented generation (RAG) also require coherent document-level structure. Although these models indicate heading levels using different numbers of preceding ``\#'' symbols, page-by-page prediction often lacks document-level consistency. In practice, input-resolution and context-length constraints make it infeasible for a VLM to jointly process all page images in documents containing tens or hundreds of pages. To address this limitation, we propose a VLM-based framework that incrementally reconstructs heading hierarchies with a \emph{level-wise multimodal memory}. The memory retains a compact subset of all previously processed pages, selected by anchors. Our framework supports flexible anchor selection, and in this work we select the most recent node at each level, allowing the VLM to observe the visual, textual, and layout patterns of headings at every level. For comprehensive evaluation, we also introduce the Complex and Long Document Heading Hierarchy Reconstruction Benchmark (CLDoc-HHRBench), comprising 250 documents and 11,212 pages with expert-verified annotations. Experiments on CLDoc-HHRBench and three existing benchmarks demonstrate the effectiveness of our method.
https://arxiv.org/abs/2610.18238
Training-free diffusion-based compression methods repurpose the generative priors of a diffusion or a flow model to compress data without retraining them as task-specific codecs. Recent codebook-based approaches such as Turbo-DDCM achieve strong perceptual quality at ultra-low bitrates, but their reliance on dense Gaussian codebooks remains costly in both memory and computation, and scales poorly with the large latent dimensions of modern image and video generators. Their combinatorial bitstream encoding further becomes computationally heavy at this scale. We introduce H-DDCM, a scalable generative compression framework that replaces Gaussian codebooks with implicit randomized Hadamard dictionaries. The fast Walsh-Hadamard transform allows for implicitly synthesizing full-dimensional dictionaries with $O(d \log d)$ compute for projection and reconstruction and $O(d)$ memory, without materializing the full-dimensional dictionary. We further introduce an efficient table-free lexicographic coding scheme that makes combinatorial encoding practical at larger dimensions. Beyond images, we adapt the framework to an autoregressive video flow model and develop a streaming compression scheme that periodically re-encodes recently reconstructed frames into a fresh KV-cache prefix, preserving temporal context across segments at no additional transmitted bits. This enables long-form, close to real-time generative video compression on a single GPU. Across image and video benchmarks, H-DDCM achieves competitive rate-distortion-perception performance while substantially reducing the memory and computational overhead of codebook-based training-free generative compression.
https://arxiv.org/abs/2610.18125
High-fidelity three-dimensional turbulent flow fields are essential for scientific and engineering analyses, yet obtaining them through direct numerical simulation or high-resolution measurements remains expensive. Super-resolution reconstruction from coarse-grained data therefore offers a promising alternative, but remains fundamentally challenging because fine-scale structures are intrinsically three-dimensional and dynamically coupled across scales. Existing data-driven approaches still struggle to recover multiscale volumetric structures and their coherent temporal evolution. To address these limitations, we propose a turbulence-aware framework for time-resolved three-dimensional flow reconstruction. The framework couples a multiscale neural operator, designed to recover volumetric structures, with a state space model to promote temporal consistency in the reconstructed dynamics. In addition, Navier-Stokes residuals are incorporated as soft constraints to regularize the reconstruction toward physically plausible dynamics. A mixture-of-experts mechanism is also introduced to support unsupervised adaptation to unknown coarse-graining. Across evaluations on canonical turbulent systems and atmospheric reanalysis data, the proposed framework reduces reconstruction errors relative to learning-based and classical baselines, while better preserving multiscale spatial structure and coherent temporal evolution. These results validate the effectiveness of the proposed framework in reconstructing high-fidelity three-dimensional flow fields from coarse-grained data.
https://arxiv.org/abs/2610.18045
Table reasoning with language models typically assumes access to clean textual tables. In practice, tables are often serialized into text, which can corrupt cell contents, distort structural relationships, and discard visual cues, leaving the model to reason over incomplete evidence. In contrast, table images retain this information, but using it requires both accurate perception and reasoning grounded in the relevant cells. To address this, we propose MERIT (Multimodal Evidence Reasoning over Image Tables), a three-stage framework for learning to reason over table images, with serialized tables serving as optional auxiliary inputs (if provided). Our analysis identifies visual evidence acquisition as a bottleneck, motivating table-specific encoder adaptation through reconstruction, localization, and color-conditioned supervision. Building on the adapted representations, supervised fine-tuning teaches explicit evidence selection and reasoning using verified trajectories. Finally, reinforcement learning refines the policy with separate rewards for evidence correctness, calculation, final answers, and output format. By providing feedback on intermediate steps, the framework targets retrieval and computational errors that final-answer supervision alone does not distinguish. We evaluate the approach on table question answering and fact verification, analyze the contributions of visual inputs and training components, and assess generalization to additional datasets with different table structures and visual presentations.
https://arxiv.org/abs/2610.17937
The code generation capabilities of large language models (LLMs) can equally be misused to implement harmful functionality, underscoring the need to understand their safety behavior in response to programming requests. While request phrasing is known to influence refusal, it remains unclear whether the form in which coding task requirements are stated affects the refusal process for malicious code generation. We introduce PseudoSpec, a template that organizes functional requirements as engineering specifications, and investigate its effects through controlled comparisons, representation analysis, and activation interventions. Across five open-weight models, removing explicit risk keywords only partially reduces refusal, whereas specification prompting substantially lowers refusal even when these keywords are retained. This reduction accompanies consistent shifts toward code-output-related representations, and interventions along condition-difference directions alter refusal behavior. Output analysis further distinguishes code-related responses from generation degeneration. Building on these findings, we propose SpecCloak, a black-box red-teaming framework combining PseudoSpec with discriminator-guided optimization, achieving an average execution-verified attack success rate of 28.91\% across eight target models on RedCode-Gen. We also introduce SpecReveal, a defense prototype combining natural-language intent reconstruction with dual-view detection without target-model fine-tuning. It achieves a 96.88\% attack detection rate in a separate prompt-detection evaluation, with false positives assessed on benign programming and specification-style inputs. These results connect specification-induced response differences to practical security consequences and identify intent reconstruction as a complementary detection approach.
https://arxiv.org/abs/2610.17907
Evaluating VLA policies on real robots is costly, time-consuming, and difficult to reproduce, making real-to-sim simulation essential for scalable evaluation. While 3D Gaussian Splatting (3DGS) enables rapid real-to-sim scene generation, the reconstruction quality required for reliable policy evaluation remains unquantified. In particular, policies relying on wrist-mounted fisheye cameras (e.g., YUBI handheld gripper data) are heavily exposed to visual artifacts (holes, floaters) in wide-angle views, directly degrading task performance. To address this, we present YUBI-Real2Sim, a unified framework for 3DGS-based scene reconstruction and real-to-sim policy evaluation under dual fisheye wrist views. We develop an integrated pipeline combining 200-degree fisheye camera capture, 3DGS training, 3D foundation models for object modeling, and MuJoCo-based physical simulation, reproducing the observed real-world policy ordering in eight of nine scene-task comparisons. Using this framework, we construct a benchmark across two bimanual robot platforms, three scenes, three tasks, and dual pi0.5-based policies. This systematically measures real-to-sim rank agreement and evaluates policy sensitivity against counterfactual 3DGS artifacts (ceiling holes, floaters, warping) and capture disturbances. We further analyze whether novel-view quality scores can indicate policy-ranking reliability under a scene-held-out evaluation protocol. The results show task-dependent performance and limitations of quality-based reliability prediction, highlighting the need to assess reconstruction quality when using Real2Sim for policy evaluation. These results do not yet establish a generally reliable scene-acceptance rule. Project Page: this https URL.
https://arxiv.org/abs/2610.17521
Vision Transformers incur high computational costs when processing long visual token sequences. Existing reduction methods typically rank tokens independently and discard those deemed unimportant or redundant. We propose a reconstruction-guided framework for visual token condensation (ReConV), which summarizes the complete visual sequence with a compact Summary Bank (SMB) and retains tokens whose information is not adequately captured by the SMB, as indicated by their reconstruction residuals. At each compression layer, a lightweight position-conditioned decoder reconstructs the current tokens, leaving shared information compressed in the SMB while explicitly preserving poorly reconstructed details. Experiments on image classification and multimodal understanding demonstrate favorable performance-efficiency trade-offs: ReConV surpasses the uncompressed baseline with 48\% fewer GMACs on ImageNet and enables reusable image-level representations for efficient multi-turn inference. Code is available at TokenDrop.
https://arxiv.org/abs/2610.17412
A shared latent space is often assumed to make representations from different schemas directly interchangeable, yet sharing parameters, dimensionality, or a prior does not determine how corresponding instances are expressed in latent coordinates. We show that this assumption conflates recoverable correspondence, direct compatibility, and decoder reuse. In a controlled multi-schema motion VAE on HumanML3D, even identical inputs yield only $5.9$--$17.7\%$ raw Recall@1 and $0.221$--$0.484$ paired-token cosine, despite correspondence being almost perfectly recoverable after linear calibration. Cycle consistency strengthens recoverability but still leaves direct retrieval and token agreement near zero. In contrast, only $64$ paired clips raise raw Recall@1 to $88.4$--$90.3\%$ and token cosine to approximately $0.82$, making most post-hoc alignment unnecessary, although crossed decoding remains substantially worse than native reconstruction. We further find that reducing measured marginal discrepancy does not imply schema invariance. These results show that a shared backbone or prior does not ensure directly compatible latent coordinates, while limited paired correspondence can substantially improve direct compatibility in the tested setting.
https://arxiv.org/abs/2610.17376
Building physical simulations from video requires coding agents to translate observations into executable models and refine them through tool use. We introduce PhysCodeGym, a benchmark for physically verifiable 4D reconstruction with $156$ tasks covering rigid-body, liquid, deformable, and wind-driven motion. Agents autonomously inspect videos, write and run Blender programs, and revise their scenes using simulation feedback. Six metrics combine rule-based measurements with rubric-based judgments to assess visual and physical reconstruction quality. Program inspection, scene measurements, and counterfactual interventions test physical consistency under original and modified conditions. Experiments with frontier coding agents reveal a tradeoff between artifact quality and completion across reasoning-effort settings, while harness comparisons and agent traces link verification behavior with reconstruction performance. Case studies show that matching visible objects and events can coexist with physical defects. Counterfactual tests further expose latent contact and support failures in reconstructions that pass ordinary physical checks, highlighting the gap between reproducing observations and building reliable physical models. Code is available at this https URL.
https://arxiv.org/abs/2610.17288
Continuous latent representations underlie recent diffusion-based lyrics-to-song and text-to-music systems, yet aligning lyric conditions with these latents remains difficult: existing systems resort to generator-side machinery such as sentence-level timestamps, auxiliary alignment objectives, or semi-autoregressive decoding, while the latents they predict are still produced by autoencoders trained purely for reconstruction. We address this difficulty from the representation side. We propose MSVAE (Music Semantic Variational Autoencoder), which structures its continuous latent around two complementary semantic streams: work-level compositional content and lyric-level linguistic-vocal content. Partitioned dual-stream alignment makes both streams explicit by aligning disjoint latent subspaces with frozen lead-sheet and ASR references, while a semantic-first gated residual posterior derives its base from a frozen music-SSL encoder and admits acoustic information only through gated, bounded corrections. MSVAE achieves competitive stereo reconstruction and stronger MARBLE probing than continuous-autoencoder baselines, and improves downstream lyrics-to-song and text-to-music generation. Notably, with only an untimed phoneme prefix and no lyric timing, MSVAE yields the lowest phoneme error rate, whereas all baseline representations require sentence-level alignment to produce intelligible vocals.
https://arxiv.org/abs/2610.17187
Frontier large language models (LLMs) now reason about space well enough to program robots, yet the world models behind robot policies are implicit, held in network weights or predicted video, and cannot be inspected or corrected directly. We present D-World, an explicit world-language-action model built on the Sense, Plan and Act decomposition. A perception agent writes the scene as an executable digital twin using generated vision and geometry code. A planning agent searches for actions in simulation and, after each executed action chunk, revises the twin's object states and named physical parameters against what the robot measured. A parameter revision is accepted only if replaying the latest chunk does not increase any measured residual beyond its tolerance, and every chunk is checked in the updated twin before it runs. Structural mismatches return to perception for reconstruction. We call this measurement-grounded cycle of correction and revision recursive self-improvement (RSI), in which the LLM stays frozen while the world it acts in improves. We model the choice of actions that both advance the task and expose model error as a dual control problem and show that the cost of incorporating evidence into the twin sets the threshold at which probing pays, so cheap local revision counteracts the turn-off of cautious controllers. Each episode runs a real-to-sim-to-real loop, and its recorded twins can be refitted and re-rendered offline into higher-fidelity environments for post-training. Because perception and planning communicate only through the twin and language, either can be replaced by a learned model, and since inference dominates the loop, the loop speeds up with faster models. On a dual-arm robot, towel and toaster tasks show local revisions, such as one reducing the bread's rendered-depth residual from 22.4 to 1.5 mm, that let execution continue without reconstruction.
https://arxiv.org/abs/2610.17114
Target speaker extraction (TSE) aims to recover a target speaker's speech from a speech mixture using an enrollment utterance. Recent codec-based generative approaches formulate TSE as conditional speech token generation and achieve promising perceptual quality. However, most existing systems rely on unified codec tokens that entangle linguistic content, speaker characteristics, and acoustic details, forcing a single model to jointly handle target selection, content semantic, and acoustic reconstruction. In this paper, we investigate whether disentangled semantic-acoustic codec representations are better suited to TSE. We first show that simply replacing unified codec tokens with semantic-acoustic tokens is insufficient and can even degrade performance when both remain handled by a unified generative model. Motivated by this observation, we propose a task-aware discriminative-generative framework, where a discriminative branch extracts target-related semantic information, while a generative branch predicts coarse acoustic tokens and refines them under semantic guidance. This specialization separates what is said from how it sounds while coordinating both factors in a factorized codec space. Experiments on Libri2Mix show that our method reduces dWER from 0.388 to 0.118 compared with a unified-codec baseline, while maintaining competitive perceptual quality and speaker consistency. Ablation studies confirm that the gains arise from task-aware semantic-acoustic modeling rather than representation disentanglement alone.
https://arxiv.org/abs/2610.16858
Dictionary learning has long been studied from both optimization and probabilistic perspectives. While formulations with element-wise sparsity regularization (e.g., L1-based sparse coding) admit well-established probabilistic interpretations, many structured variants that impose global constraints lack a clear and tractable generative view. In this paper, we revisit a class of practically effective yet theoretically under-explored dictionary learning methods that impose a simple global regularization on the number of activated dictionary atoms, which we term parsimoniously activated dictionary learning (PADL). We show that PADL admits an equivalent formulation as maximum a posteriori estimation under a structured generative model, with auxiliary latent variables that govern global activation patterns. This formulation allows us to derive generalization guarantees that are difficult to obtain under the original formulation. More importantly, it yields an analytical characterization of the tradeoff between sparsity, storage cost, and reconstruction accuracy, enabling data-driven estimation of optimal hyperparameters. Based on this connection, we develop an efficient and interpretable PADL algorithm that eliminates manual hyperparameter tuning, achieving improved reconstruction performance under comparable sparsity levels on visual benchmarks. We further demonstrate its practical utility in accelerating inference for vision-language models.
https://arxiv.org/abs/2606.22352
Recovering divergence-free velocity fields from sparse and corrupted observations requires reconciling physical consistency, expressive representations, and robustness to missing data. We introduce DFK-Former, a set-to-field transformer that reconstructs divergence-free velocity fields from sparse, noisy, and irregularly sampled 3D observations. The model is inherently invariant to the number and ordering of input samples and predicts the parameters of a divergence-free kernel representation, producing continuous, mesh-free velocity fields that satisfy incompressibility exactly by construction rather than approximately through soft constraints or projection operators. Unlike existing divergence-free kernel approaches, which estimate kernel coefficients via a separate optimization for each field, DFK-Former predicts these coefficients directly in a single forward pass. This eliminates costly iterative fitting while providing a learned prior that enables accurate reconstruction even when observations are insufficient to uniquely determine the field. To enhance representational power, we introduce adaptive and anisotropic divergence-free kernels that preserve exact incompressibility guarantees while capturing more complex flow structures. Extensive experiments across varying levels of sparsity, noise, and occlusion, including transfer to real Direct Numerical Simulation (DNS) turbulence data, demonstrate substantial gains in both accuracy and efficiency. DFK-Former reduces endpoint error by up to 4.6x compared to per-field divergence-free-kernel optimization, while reconstructing each field in 7.5 ms instead of 9.8 s, yielding a speedup of more than three orders of magnitude. These results establish direct, feed-forward prediction of divergence-free kernel parameters as a practical and effective paradigm for physically consistent velocity-field reconstruction from sparse observations.
https://arxiv.org/abs/2610.16645
World models capture environment dynamics and support counterfactual reasoning for planning. In image-goal navigation, where the target often lies beyond the current field of view, the agent must not only model environmental dynamics but also maintain a persistent spatial memory of the scene. Existing approaches either introduce spatial context by fine-tuning pretrained models on the target task, which underexploits their spatial priors, or rely on external 3D reconstruction, which is computationally expensive for real-world deployment. In this paper, we propose the Geometry Grounded World Action Model (G$^2$WAM) for image-goal navigation. G$^2$WAM encodes spatial cues through a learned scene-coordinate localization module that anchors the current, goal, and history frames in a common reference frame, yielding a stable and consistent spatial context that enables efficient navigation without explicit 3D reconstruction. Following the world-action-model paradigm, G$^2$WAM jointly predicts future states and actions, eliminating the need for costly cross-entropy method (CEM) style planning. In addition, G$^2$WAM operates entirely in latent space, avoiding the computational burden of pixel-level reconstruction and substantially reducing inference cost. Across four trajectory prediction benchmarks, G$^2$WAM reduces average ATE and RPE by 40.1% and 35.2%, respectively. In closed-loop navigation experiments, it improves the success rate from 54.0% to 63.0% and the success weighted by path length (SPL) from 36.4% to 59.2%, while maintaining high efficiency.
https://arxiv.org/abs/2610.16558
An ordered visual code lets a short prefix stand in for an image, and the training loss decides what that prefix contains. Under pixel reconstruction the first bits go to the directions of highest variance, and we prove that a caption can then be independent of the entire first half of a code that is rate-optimal for pixels at every length. In the rate-distortion sense a caption is therefore not the low-rate code of its image, unless the code is built to make it one. We study that construction and what it costs. We cast captioning and text-to-image generation as successive refinement under a distortion measure that changes along the code, from caption log-loss in the early stages to pixel distortion in the last, so that each stage is compared with its own optimum. Putting words first then costs nothing among the caption stages exactly when the captions form a summarization chain, and it costs the pixels at most the caption uncertainty left in a pixel-optimal reconstruction, which is large for short prefixes and small at full length. We build RUNG, an ordered code whose prefixes are supervised by a summarization ladder of captions and whose full length reconstructs the image; generation extends the code past the prompt and captioning truncates it. With data and capacity held fixed, ordering by language instead of reconstruction raises prefix-caption information 2.9 times and GenEval from 0.76 to 0.83, at a measured cost of 2.8 dB PSNR at a quarter of the code and 0.1 dB at full length. RUNG-XL (3.4B) reaches 0.88 GenEval and 87.6 DPG-Bench in 32 network evaluations and 0.91 GenEval when errors are redrawn at the rung where they appear; its coarse and fine captions agree 94.1% of the time, and it edits images without inversion.
https://arxiv.org/abs/2610.16552
Rotary Positional Embedding (RoPE) is widely used to encode relative positions in Transformers. In multi-view settings, however, patch coordinates are defined independently in each image: the same 3D point can therefore have different coordinates across views, making them insufficient for establishing cross-view correspondences. We introduce WorldRoPE, a probabilistic world-centric RoPE for multi-view attention. At each layer, WorldRoPE back-projects each patch token into a set of volumetric Gaussian primitives in a shared world frame. These primitives represent multiple plausible 3D supports for a token, jointly capturing alternative depth hypotheses, depth uncertainty, and the finite spatial extent of its patch frustum. When a key token's support is projected into a query view, it induces a distribution over where that key may appear in the query image. WorldRoPE integrates the rotary operator over this distribution in closed form, combining rotations at the projected primitive centers according to their mixture weights with covariance-dependent attenuation. This makes attention less sensitive to uncertain key locations in the query view, without rasterizing or warping token features. The formulation reduces to deterministic RoPE when the support collapses to a point. Across layers, the predicted geometry guides cross-view attention, while the updated features refine the geometry used at the next layer. Experiments on novel view synthesis, depth estimation, and 3D geometry reconstruction demonstrate the effectiveness of WorldRoPE for multi-view Transformers.
https://arxiv.org/abs/2610.16337
Feed-forward transformer models have driven remarkable progress in 3D vision,yet their quadratic complexity renders them impractical for long video sequences. Streaming 3D reconstruction addresses this bottleneck by processing frames sequen?tially with constant memory. However, existing recurrent architectures inevitably suffer from progressive degradation over long sequences, as they fail to account for the intrinsic reliability of observations and the accumulated confidence of the historical state, leading to severe error accumulation. To address these issues, we introduce BAT3R, a training-free Bayesian adaptation framework comprising two synergistic modules: State Innovation Gating (SIG) and Bayesian-guided Adaptive State Updating (BASU). SIG acts as a distributional regularizer that anchors state evolution to its geometric initialization, effectively arresting representational drift during long-term inference. Building on this, BASU reformulates state update as a recursive Bayesian inference process within a Kalman filtering framework. By jointly modeling the temporal reliability of observations via information-theoretic gain and spatial relevance via cross-attention maps, BASU achieves an asymmetric spatio-temporal state fusion: well-consolidated historical regions are protected from redundant updates, while genuinely novel scene content is aggressively incor?porated. Extensive experiments on standard benchmarks (7-Scenes, TUM, ScanNet, KITTI, etc.) demonstrate that BAT3R consistently outperforms state-of-the-art online 3D reconstruction methods, with the most significant gains observed on long sequences and complex scenes.
https://arxiv.org/abs/2610.16330
Explicit reasoning in large language models (LLMs) is often associated with reliability, yet it can still pose risks when a model infers harmful goals under a benign context. We identify a distinct challenge: ensuring the safety of the \emph{multi-step reasoning process} itself, where locally coherent steps may still lead to globally harmful outcomes. To explore this vulnerability, we propose PDRA (Paradox-driven Reasoning-based Attack), a novel attack method that programs a harmful reasoning trajectory. PDRA first constructs a paradoxical narrative core by pairing a malicious actor (e.g., a terrorist) with a benign task (e.g., writing a safety bulletin). It then embeds this core into a structured analytical framework that forces the model through a mandatory three-stage analysis -- surface purpose, latent intent, and operational reconstruction -- guiding it to produce detailed harmful content while maintaining narrative coherence. Mechanistically, we show PDRA steers the model's internal representations away from refusal-related patterns, suppressing safety-triggering lexicons while activating planning-oriented terms. Empirically, PDRA achieves state-of-the-art attack success rates across diverse LLMs with high efficiency. \textcolor{red}{\textbf{Warning:} This paper may contain sensitive content.}
https://arxiv.org/abs/2610.16312
Spatially encoded speech conveys not only linguistic information but also spatial cues. This enables listeners to distinguish and localize speakers, contributing to more natural and realistic auditory experiences in applications such as remote conferencing and immersive media. Neural speech codecs (NSCs) enable high-quality reconstruction of monaural speech at increasingly low bitrates while preserving linguistic information, but their ability to effectively preserve spatial cues remains limited. We propose FOAdapter, a plug-and-play spatial tokenizer that leverages a pretrained monaural speech codec to efficiently represent both linguistic and spatial information in first-order ambisonic (FOA) speech at low bitrates. Comprehensive evaluation demonstrates that FOAdapter consistently preserves spatial information across all evaluated codecs. Source code and audio examples are available on our demo website.
https://arxiv.org/abs/2610.16202