Existing approaches for robot learning in simulation often require substantial manual effort to construct scenes and specify tasks, limiting training scalability and data diversity. Meanwhile, in-the-wild robot demonstrations naturally provide diverse and realistic observations of real-world interactions. Leveraging these demonstrations for simulation requires both high-fidelity visual reconstruction and physically consistent interactions. General-purpose agents offer flexible adaptation to diverse scenarios and strong reasoning about 3D spatial relationships, while specialized generative models provide high-fidelity reconstruction of scene appearance and geometry. We introduce WorldMirror, an agentic real-to-sim framework that constructs interactive digital twins from in-the-wild robot demonstrations. Our central idea is to formulate real-to-sim construction as the iterative refinement of an executable world program. A coding agent decomposes the observed scene, plans reconstruction steps, and orchestrates specialized image and 3D generation tools, refining the program through verification feedback. A camera-pose-anchored scene representation organizes the world into static visual context, support geometry, and editable interactive assets while preserving spatial relationships among the scene, objects, and robot. The agent uses this representation to diagnose and correct reconstruction errors, enabling physically consistent interaction and trajectory replay. Experiments on DROID demonstrate that WorldMirror can reconstruct visually faithful and geometrically consistent interactive worlds while preserving the physical validity of recorded robot trajectories.
https://arxiv.org/abs/2610.31834
Real-world reinforcement learning has enabled contact-rich manipulation tasks to be trained directly on physical robots, but unsafe interactions during online learning remain a key barrier to practical deployment. We propose Safe Evidential Real-World Reinforcement Learning (SEVI), a framework for reliability-aware safety intervention during real-world policy learning. SEVI introduces an Evidential Safety Critic that estimates both future constraint-violation risk and epistemic uncertainty in a single forward pass. During online learning, SEVI evaluates each task-policy action before execution; if the action is predicted to be unsafe or the prediction is insufficiently supported by evidence, SEVI overrides it with an offline-trained recovery policy that guides the robot toward a lower-risk region. We evaluate SEVI on two simulated manipulation tasks and a real-world USB insertion task under in-distribution and distribution-shifted conditions. Across task-learning and safety-critic baselines, SEVI achieves the strongest trajectory-level safety prediction, the highest final task success, and the lowest unsafe-event counts. SEVI also reduces unsafe events by 13.4 to 57.1 percent relative to recovery-based safe RL while preserving low-latency execution-time filtering. The project page is available at: this https URL
https://arxiv.org/abs/2610.31829
Patronizing and condescending language (PCL) is a form of harmful language that belittles and assumes pity for vulnerable groups, reinforcing negative societal stereotypes. However, unlike overt hate speech, it is often difficult to detect, even for human judges. This paper proposes a system for the automated detection of PCL. Our first approach uses static word embeddings and a convolutional neural network for classification, while our second approach uses pre-trained BERT embeddings fine-tuned for the PCL task. Our second approach was considerably more successful, and achieved an F1 score of 0.528 over the development set.
https://arxiv.org/abs/2610.31808
Segmenting robot demonstration data into disjoint temporal and semantic subsegments is valuable for learning, cleaning, retrieval, and analysis. Segmentation is often performed manually in a tedious and error prone process. Multimodal Large Language Models (MLLMs) have the potential for automating this process, but directly ingesting raw multi camera video streams into MLLMs can be costly and can quickly exhaust context windows. In this paper, we introduce KiRoSe (Kinematics for Robot Segmentation), a novel framework that focuses on the companion stream of robot kinematic data. Inspired by the principle of classical entropy coding, such as Huffman coding, where frequently occurring symbols are represented more compactly, we propose Sparse Motion Tokens (SMTs), a discrete kinematic vocabulary designed to compactly represent recurring, temporally localized motion patterns, which we refer to as kinematic events. SMTs are learned by encoding kinematic trajectories with temporal segment supervision and quantizing the resulting features. We use increasingly available robot demonstration subtask annotations to supervise an open language model to interpret the resulting token sequences. Evaluation against human labeled segmentation shows that KiRoSe can substantially outperform baseline segmentation methods in F1 quality and transfers zero shot to unseen robot embodiments and egocentric human motion, while preserving the language models open vocabulary knowledge. Beyond segmentation, KiRoSe tracks task progress on an unseen robot and detects when an action is being reversed.(website: this https URL)
https://arxiv.org/abs/2610.31801
Estimating a camera pose from 3D-2D correspondences - Perspective-n-Point - is one of the most fundamental problems in computer vision. Existing methods either solve a minimal problem or replace the objective with an easier one. Surprisingly, no scalable certifiable solver for the actual Maximum Likelihood Estimation (MLE) exists. We propose PnP*, the first practical solver that guarantees efficient computation and returns a certifiable globally optimal solution. We prove that the underlying convex relaxation is exact under moderate noise, which to our knowledge is the first stability guarantee for any relaxation for the MLE of PnP. Furthermore, we reduce the relaxation by exploiting chordal sparsity pattern and quotient ring reduction such that the relaxation is tractable and scalable. The stability and scalability results are verified numerically, as PnP* returns a provably correct camera pose at over 10 Hz.
https://arxiv.org/abs/2610.31797
Scientific computing increasingly relies on large language model-based agents for performance engineering tasks such as instrumentation, analysis, and workflow porting. However, agent effectiveness depends heavily on the surrounding harness, which typically relies on manually written skills and curated memory. This limits autonomous learning, forcing agents to repeatedly rediscover solutions rather than retain and reuse knowledge from prior executions. We introduce Phronix, a capability-centric learning paradigm that enables agentic harnesses to acquire, validate, and refine reusable capabilities from their own executions. Phronix operates through a predictor-validator-corrector loop: MCP tools and associated skills propose solutions, tool executions validate them, and observed outcomes refine the stored capabilities. It distills every observed interaction into a capability store and researches a failing task rather than abandoning it. First, such learned capabilities solve a recurring task on the first attempt in 93-95% of cases across every model, significantly reducing solution non-determinism and improving reliability. Second, Phronix turns an agent's own execution into 7.6-30.8 durable capabilities per task without user instruction, and creation falls below two once the needed capability exists. Third, warm-start runs consume only 0.38-0.40 million tokens per task, which is three to four times less than a single baseline attempt, while a cold-start costs no more than the baseline. On the 1000 Genome Pegasus workflow, instrumenting a production application for I/O performance analysis, Phronix passes all 11 correctness checks against six for the baseline harness, and also lifts the task solving rates of two cheaper models from 29% and 27% of SWE-bench tasks solved to 91% and 87%, respectively, matching the performance of the most expensive evaluated model.
https://arxiv.org/abs/2610.31789
Real-world decision problems combine two qualitatively different kinds of constraints: requirements that must be satisfied, called hard constraints, and preferences that can be violated, called soft constraints. Because these problems are often posed to decision-makers in natural language, large language models offer a natural tool for assisting with their solution. This has given rise to autoformulation, which focuses on using LLMs to translate natural-language descriptions of decision problems into executable mathematical optimization models. However, this research often neglects soft constraints like those proposed by consumers, managers, and planners, despite the fact that many practical problems require modeling them explicitly. We introduce ASTOR, an inference-time framework that maps a natural-language decision problem to a grammar-guided abstract syntax tree (AST) before deterministically compiling the resulting representation into executable optimization code. We also introduce SoftOR, a unified benchmark of natural language problems which focuses on soft constraint formulations. On SoftOR, ASTOR achieves the best aggregate accuracy among comparable single-request and multi-agent LLM methods while remaining competitive on standard autoformulation benchmarks that include only hard constraints. Code and data are available at this https URL.
https://arxiv.org/abs/2610.26819
LLM agents are promising for alpha mining via combining financial priors, symbolic reasoning, executable factor generation, and feedback-driven refinement. Yet, they face a combinatorial search space, noisy non-stationary feedback, redundant discoveries, and overfitting risks from naively reusing past successes. To address these challenges, we propose AlphaMemo, a self-evolving alpha mining agent with Structured Search-Process Memory. Rather than memorizing only final factors or full trajectories, AlphaMemo records reusable evidence about which edit motifs work or fail under specific parent-factor contexts. It extracts motifs from Abstract Syntax Tree (AST) differences, applies confidence-gated residual memory on top of a search-ledger prior, and uses asymmetric veto control to suppress high-confidence failure patterns. Experiments on CSI 500 and S&P 500 show improved out-of-sample performance and fixed-budget discovery efficiency, with ablations validating the roles of residual learning, confidence gating, AST-diff motifs, and veto memory. Code is at this https URL.
https://arxiv.org/abs/2606.20625
Modern operating system process schedulers typically enforce a static, ``one-policy-fits-all'' design, which inevitably compromises performance under the highly dynamic and mixed workloads of contemporary edge systems. Transitioning to dynamic adaptation faces two fundamental challenges: scenario specific static policies lack robust runtime adaptability, whereas computationally intensive AI-assisted policies introduce unacceptable execution overhead for resource-constrained devices. To structurally resolve this dilemma, we propose the Lightweight Adaptive Policy Switcher (LAPS), a framework that dynamically switches between predefined expert policies, thus decoupling high frequency context switching from low-frequency policy transitions and amortizing transitional overheads. To eliminate prohibitive online computations, LAPS pre-resolves all heavy dynamic tradeoffs via an offline preparation phase, constructing a strictly overhead-aware Policy Mapping Table. During runtime, it executes an agentic Observe-Infer-Switch cycle that limits machine learning inference strictly to workload classification. Consequently, LAPS executes efficient dynamic adaptation simply by mapping the inferred workload state to optimal expert policies via low-cost table lookups. Experiments show that LAPS achieves an average performance gain of 8.91% and reduces response latency by up to 91.7% in latency-sensitive tasks over the default Linux scheduler EEVDF. Our results demonstrate that LAPS outperforms the baseline in a wide range of test cases, offering a practical path toward more responsive and intelligent operating systems. Our code is publicly available at this https URL.
https://arxiv.org/abs/2511.11628
Generating multiple videos of a dynamic scene from a single reference video requires synthesizing both observed and unobserved content consistently across viewpoints. Existing camera-control methods for video diffusion typically rely on architectural mechanisms, including camera embeddings, cross-view attention, and geometric conditioning. Although effective for static scene content, these approaches often struggle with the fine-grained, dynamic geometry that must remain coherent across views and over time. We synchronize the diffusion process itself by sampling the Gaussian noise prior in a canonical 3D space derived from the source video and rasterizing it into target cameras, rather than sampling independently in each 2D image plane. Our method, SyncVid, lifts a monocular video into a canonical 4D representation, associates noise with scene geometry and unseen space, and rasterizes the resulting structured noise into arbitrary views. Because rendering can introduce local correlations, we further propose a cross-view-consistent whitening procedure that decorrelates neighboring pixels while preserving correspondence across views. The structured noise serves as the diffusion prior for a LoRA-adapted pretrained video diffusion model, requiring no architectural modifications. By enforcing spatiotemporal and cross-view coherence at the source of stochasticity, SyncVid generates synchronized videos and improves both perceptual quality and cross-view consistency in our experiments. Project page: this https URL.
https://arxiv.org/abs/2610.31765
Controllable 3D part generation is pivotal for digital asset creation, yet existing methods lack the flexibility to accommodate diverse user workflows requiring varying levels of control. In this paper, we introduce FlexPart, a unified image-to-3D part generation framework that supports variable-granularity geometric conditions within a single model. By seamlessly integrating heterogeneous inputs, ranging from sparse points to dense bounding boxes and masks, via gated adaptive modulation, FlexPart unlocks a powerful cross-modal synergy. We also propose an asymmetric geometric guidance mechanism that leverages strong spatial priors to align representations across granularities, improving geometric consistency and facilitating inter-task synergy. Under mask conditioning on PartVerseXL, FlexPart reduces Part CD by 16.6% relative to TripoSG + SAM3D and by 10.5% relative to OmniPart, while maintaining competitive whole-mesh quality. The code can be found at this https URL
https://arxiv.org/abs/2610.31671
Robotic foundation models are typically evaluated through costly closed-loop rollouts, which motivates cheap offline proxies for model capability. The Platonic Representation Hypothesis (PRH) suggests that as representations improve, different modalities such as vision and language converge toward a shared statistical model of reality. We ask whether motion trajectories form another such modality: as embodied models become more capable, should their sensory representations converge toward the structure of physical motion? To examine this, we propose Sensorimotor Alignment ($S^2$), a training-free offline metric that measures how well a model's sensory representation aligns with the geometry of physical motion. We find that $S^2$ correlates positively with downstream robot task success across embodied model families, making it a low-cost offline proxy for prioritizing models before closed-loop evaluation. $S^2$ can also identify promising vision-language model (VLM) backbones even before costly fine-tuning into vision-language-action models (VLAs). Beyond this correlation, $S^2$ offers representation-level explanations for phenomena observed in VLAs and world action models (WAMs). With $S^2$, we extend PRH to embodied models and make sensorimotor alignment empirically measurable, offering insight into why an embodied model succeeds beyond its closed-loop success rate.
https://arxiv.org/abs/2610.31670
Test-time scaling has emerged as a key inference strategy for reasoning models, where a model generates a large number of candidate solutions in the hope of finding at least one correct solution. Running all candidate solutions to completion can be computationally demanding, so recent work prunes the candidate pool after generating only a short prefix, committing further computation only to the surviving candidates. Existing pruning strategies divide broadly into two categories: Quality-based methods assign a score to each partial solution and discard those predicted to ultimately lead to an incorrect final solution, while diversity-based methods select partial solutions that follow different reasoning trajectories and are therefore likely to cover different final solutions. The tension between these two objectives is an instance of exploration versus exploitation, yet little to no prior work on pruning exposes this trade-off directly, let alone optimizes it. In this paper, we introduce a pruning procedure that addresses this trade-off directly by optimizing pass@$k$ over the selected solution pool. In particular, it chooses the pool to maximize the probability that at least one of its partial solutions, when continued to completion, yields a correct answer. Because this objective simultaneously rewards high-quality partial solutions and penalizes redundancy among them, quality and diversity are naturally balanced by the criterion itself rather than through separate ad-hoc design choices. On eight open-weight reasoning models, our method outperforms existing quality-based and diversity-based pruning strategies. The gains are particularly pronounced when the pruning procedure keeps a moderate number of partial solutions for continued generation, highlighting the value of directly balancing quality and diversity during pruning.
https://arxiv.org/abs/2610.31667
Many recent open-weight language models use n-gram embedding tables to improve performance. These tables store learned representations of short token sequences, such as pairs or triples of consecutive tokens, which the model retrieves during processing. However, they can require substantial memory: DeepSeek-V4.1-Flash, for example, allocates 196 billion parameters to its Engram n-gram memory. We therefore investigate whether this memory cost can be reduced while preserving the performance improvement that the tables provide. We propose storing n-gram embeddings at low precision and systematically investigate different quantization methods and bit allocations across tables. Across nanochat-, Llama-, and GPT-2-family models trained from scratch, four-bit tables save approximately 75% of table memory while preserving more than 99% of the validation-loss improvement from adding the tables. Using fewer bits leads to a larger drop in performance, although we find that a short fine-tuning phase recovers a significant part of this loss. In addition, reinvesting the saved memory in larger tables can improve performance beyond that of the original full-precision tables while still using less memory. These table memory savings also extend to large existing models: on DeepSeek-V4.1-Flash and Qwen3.8-Flash-Next, low-bit tables save 47-55% of table memory, with perplexity increases of less than 1.2% and largely preserved downstream task performance. These findings establish low-bit precision as a practical way to reduce the memory requirements of n-gram embeddings and use the saved capacity to improve model performance.
https://arxiv.org/abs/2610.31646
Monocular models recover 3D geometry from a single image in one pass, but most assume a pinhole camera and produce distorted geometry on the wide-angle imagery produced by fisheye and panoramic lenses. Camera-aware models remove this assumption by predicting a per-pixel ray field. However, they represent different camera geometries using a single fixed basis to capture both the overall camera projection and its finer variations. We argue that camera geometry can be viewed as having a hierarchy of complexity for representing rays. We present OmniRay, a feed-forward model whose Ray Module is composed of three components: a monotone radial base that captures radially symmetric structure, a spherical-harmonic residual for smooth deviations from it, and a free-form residual for remaining local variation. These components are composed as successive rotations on the sphere, allowing the representation to accommodate diverse camera geometries. Given a single image, OmniRay predicts a ray direction and an up-to-scale radial distance for every pixel, from which a 3D point cloud is recovered without needing camera information at inference time. Extensive experiments across different camera configurations demonstrate that OmniRay establishes a new state-of-the-art in camera-agnostic monocular 3D reconstruction.
https://arxiv.org/abs/2610.31645
Video diffusion models have learned rich 3D/4D priors, making them promising for scene generation and video re-rendering. However, their use in spatial tasks is limited by imprecise camera control, spatial and temporal inconsistencies, and entangled camera motion with scene dynamics. Existing approaches, such as task-specific fine-tuning and post-process warping, often introduce visual artifacts, generalize poorly, or incur high computational costs. We propose WorldForge V2 to achieve accurate camera control while preserving the generative capabilities of pretrained video models. We first develop a training-free guidance framework using warped references to iteratively refine generation along a target camera path. Optical-flow analysis identifies motion-related latent channels for selective guidance, helping separate motion control from appearance. A dual-path strategy further compares guided and unguided predictions to correct artifacts from imperfect references. Together, these components guide viewpoint changes while preserving scene appearance and object motion. To reduce refinement costs, v-cache approximates the correction using the preceding denoising prediction, avoiding an additional model evaluation. We further extend motion localization from latent channels to network blocks and introduce Trajectory LoRA, which concentrates adaptation on blocks most responsive to trajectory guidance. A two-stage training strategy teaches these adapters to denoise the states encountered during guided generation, using limited supervision effectively. This enables reliable camera control with very little training data, with a single training scene already supporting generalization to unseen scenes. Quantitative and qualitative evaluations across multiple datasets show that our method achieves state-of-the-art generation quality and trajectory accuracy in camera-controlled video generation.
https://arxiv.org/abs/2610.31640
Feed-forward models accurately estimate camera motion and 3D geometry from short video windows. However, computational and memory costs prevent direct inference on sequences containing thousands of frames. Long videos must therefore be processed as overlapping chunks. This division produces independent local reconstructions with inconsistent coordinate frames and duplicate estimates of shared cameras. Achieving global consistency requires propagating constraints from adjacent overlaps and distant revisits across the sequence. This requirement naturally motivates pose graph optimization. However, the choice of graph level creates a trade-off. Chunk-level graphs efficiently resolve scale drift and close large loops. Yet, their rigid transformations cannot correct internal errors or conflicting frame predictions. Conversely, frame-level optimization offers local flexibility, but scaling it globally is computationally expensive and can break metric scale. HiP3R resolves this trade-off using a hierarchical pose graph. HiP3R first optimizes a robust chunk-level $\mathrm{Sim}(3)$ graph to establish the global layout and scale. It then holds this layout fixed and estimates one shared $\mathrm{SE}(3)$ camera per frame, turning overlapping window predictions into a single trajectory. Experiments across multiple benchmarks demonstrate the effectiveness of HiP3R in improving camera trajectories and 3D reconstruction. Our method applies to both chunk-based and streaming backends without additional training or fine-tuning. The codes are available at this https URL.
https://arxiv.org/abs/2610.31635
This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views. This task is highly ambiguous due to intra-class variations, symmetries, and partial observations. Current solutions struggle to balance reliability and efficiency: methods based on intermediate structures are prone to error propagation, while diffusion models suffer from high inference latency and complex post-hoc candidate extraction. To address this, we present F2G-Pose, a real-time direct, single-pass framework that predicts category-level pose, metric size, and camera-frame completed shape from a single RGB-D observation in one feed-forward pass. F2G-Pose lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and integrates object-level structure with a Mixture-of-Experts Transformer. Joint size prediction and camera-frame shape completion encourage metric consistency through dense geometric supervision. With its task-specific network trained only on pose-annotated synthetic SOPE data and its frozen RADIO backbone externally pretrained, F2G-Pose achieves state-of-the-art accuracy on SOPE and ROPE while running at 28 FPS for pose-only inference, and further demonstrates strong camera-frame geometry on HouseCat6D and real-object transfer on HANDAL. Analyses of latency, robustness, shape completion, and GenPose++ candidate behavior further demonstrate the efficiency and reliability of F2G-Pose, with real-world manipulation experiments demonstrating deployment potential under segmented RGB-D inputs. The project page, code, and pretrained models are made available at this https URL.
https://arxiv.org/abs/2610.31623
Tasks such as quadrotor dynamic-gate racing require agents to anticipate external motion while maintaining precise high-frequency control. World-model-based reinforcement learning provides a natural solution by learning latent dynamics for future imagination, yet it often entangles environmental evolution and the robot's own dynamics in a single learned rollout, where model bias can affect policy optimization efficiency. We propose DiffDreamer, a differentiable reinforcement learning framework that tightly couples a learned world model with differentiable simulation for actor optimization. In one optimization step, the learned world model propagates latent states that capture external dynamics and history-dependent features, while the differentiable simulator propagates the robot's explicit physical state. We further decompose the actor objective into a critic-driven pathway for non-differentiable task rewards and a simulator-driven pathway for differentiable motion rewards. Experiments on aggressive tracking and dynamic-gate racing show that DiffDreamer improves training convergence over the model-free, model-based, and differentiable-RL baselines, and final performance over these baselines and classical planning and control methods. Additional experiments assess reward decomposition and the odometry-conditioned relative-state representation through ablations. We also provide proof-of-concept real-world flight experiments for validation.
https://arxiv.org/abs/2610.31617
Purpose: To describe an evidence-aware retrieval evaluation protocol for a clinical retrieval-augmented generation (RAG) system over breast lesion management literature, addressing the dependence of retrieval scores on annotation coverage. Methods: An 18-document corpus and an 18-query development benchmark, with one Yes/No or WH-question per document, were used. Retrieval combined dense embeddings, BM25, and cross-encoder reranking. Chunk sizes of 128 to 1024 tokens, overlaps of 0 to 20%, and four retriever configurations were evaluated. Relevance was defined by evidence spans mapped to all containing chunks, treating overlapping chunks with equivalent evidence as relevant. Retrieval was evaluated using R-Precision, Recall@K, MRR, and nDCG@K. Separately, generation was assessed on a 512-token index at K=1 to 5 using DeepEval claim-level metrics, with deepseek-v4-pro as the LLM judge, and BLEU/ROUGE metrics. Results: The selected hybrid retriever, using 384-token chunks and 20% overlap, retrieved accepted evidence in the top three results for 17 of 18 queries. Recall@3, R-Precision, MRR@3, and nDCG@3 each reached 0.94. Ground-truth curation increased evidence spans from 25 to 37 and accepted chunk targets from 36 to 51 without changing retrieval rankings. Conclusion: Cross-encoder reranking achieved the highest retrieval scores. Expanded relevance annotations increased recognized evidence without changing rankings, highlighting annotation sensitivity. The small development set and retrieval-informed curation require independent validation, including radiologist assessment of evidence sufficiency.
https://arxiv.org/abs/2610.31606