Large language models have shown outstanding performance on text-first tasks such as coding, math, and writing. Recent efforts are shifting models' training to include scientific problems that often live in highly specialized domains beyond text, such as protein structure and biological images. However, in these scenarios, their general-purpose accuracy compared with specialized algorithms remains in question. One such domain is cell tracking, which requires spatiotemporal awareness of cell dynamics. To evaluate this, we created a new benchmark, CellTrack-Bench, which assesses Vision-Language Models' (VLMs) cell-tracking-related performance against specialized trackers. The full benchmark draws from 15 standard cell-tracking datasets across four imaging modalities and comprises 1,537 problems corresponding to 9,041 cell-linking decisions. We selected a hard subset requiring greater reasoning effort by identifying failures shared across distinct algorithmic trackers. With this proposed dataset, we: (i) evaluated different environment harnesses for VLMs; (ii) benchmarked 9 frontier closed-source models and 13 open-weight models; and (iii) provided a detailed analysis of their failure modes. Code, the stored model outputs, and a pipeline that regenerates the benchmark from the source datasets are available at this https URL.
https://arxiv.org/abs/2610.31566
The rapid expansions of artificial intelligence (AI), big data (BD), and information and communication technologies (ICT) are driving substantial growth in electricity, water, and material demands, with data centers projected to consume 6.7--12\% of U.S. electricity by 2028 (up from 4.4\% in 2023) and AI-related water demand estimated at 4--6 billion m$^3$ annually by 2027. Existing ``green AI'' and ``red AI'' discussions have largely emphasized computational efficiency and carbon emissions, providing limited guidance for lifecycle trade-offs, service-versus-use impacts, and broader sustainability externalities beyond energy. To bridge this gap, this paper proposes generalized green AI (GGAI) and generalized red AI (GRAI) and extends the taxonomy to red BD (RBD) and red ICT (RICT) as well as red electronic and electrical engineering (REEE) \& red digital technologies (RDT) under a unified Environmental-Economic-Social-Technical/Operational (E/Ec/S/T) framework. Based on representative footprint indicators in the large-model era (electricity, carbon, water, and e-waste), we analyze how risks propagate across AI-BD-ICT stacks and across service-use boundaries. We further organize actionable countermeasures into a four-tier taxonomy aligned with the Environmental-Economic-Social-Technical/Operational framework: metric-level reform for accountability, revision of information and communication technologies design principles and demand shaping, efficiency-oriented LLM development practices (data, model, training, and scaling), and energy-infrastructure transition. The proposed framework operationalizes the Environmental-Economic-Social-Technical/Operational-aligned assessment and intervention prioritization across the AI-BD-ICT stacks, enabling sustainability-by-design without sacrificing utility.
https://arxiv.org/abs/2610.31739
Local anomaly detection is the task of identifying spatially confined anomalous or out-of-distribution (OOD) regions within an otherwise in-distribution (ID) image. Most existing methods are designed for a specific context, with a strong focus on industrial defect detection, where they achieve excellent performance on well-established benchmarks. However, we observe that these methods can exhibit significant performance drops in other contexts, especially when the inlier distribution is multimodal. To account for this inlier complexity, we propose LACToS, a principled local OOD detection method based on statistical typicality and made tractable through two innovations: (i) grouping pixels into superpixels and (ii) using a computationally efficient proxy to estimate typicality. We evaluate LACToS across three diverse applications spanning medical imaging, human faces, and X-ray security screening. LACToS performs more robustly than prior methods across these benchmarks. The code is released here: this https URL.
https://arxiv.org/abs/2610.31538
Task and Motion Planning (TAMP) stands as a fundamental challenge in robotics, essential for enabling autonomous agents to execute complex, long-horizon tasks in diverse environments. While Large Language Models (LLMs) introduce a new paradigm for TAMP by leveraging extensive common sense, their inherent reasoning limitations hinder direct application, and fine-tuning strategies to enhance these capabilities are currently bottlenecked by the scarcity of high-quality datasets. Existing automated generation methods often suffer from homogeneity, limiting model generalization, and unsolvability, where hallucinated scene graphs create physical mismatches with task goals. To address these issues, we propose Scene-graph Construction Optimized by Plan Error-correction (SCOPE), an automated framework designed to generate diverse and executable TAMP datasets. SCOPE incorporates multi-level diversity metrics to maximize the information entropy of scenarios. Crucially, it introduces a Plan Feedback Error-correction pipeline that utilizes planner execution failures as feedback signals to retroactively rectify logical inconsistencies in scene graphs, ensuring physical feasibility. Experimental results demonstrate that SCOPE exhibits greater robustness to erroneous scene graphs and generates higher-quality data. When utilized for LLM fine-tuning, SCOPE-generated data yield a downstream TAMP model that achieves an absolute 12.33% gain in success rate over its counterpart fine-tuned with data generated by DELTA, a state-of-the-art PDDL-based planner.
https://arxiv.org/abs/2610.31518
Users increasingly rely on AI systems for extended, multi-turn tasks, yet evidence indicates that LLM-based system performance degrades over prolonged interaction. To evaluate and improve AI assistants in such settings, we need user simulators that faithfully follow complex user intents while exhibiting realistic conversational behavior. Existing approaches manifest a trade-off: prompted assistants can follow complex user intents but lack behavioral fidelity, while specialized user simulators better approximate conversational behavior but struggle to remain faithful to complex intents. In this paper, we propose a reinforcement learning (RL) recipe that jointly rewards task intent adherence and behavioral naturalness. A crucial contribution of the method is operationalizing naturalness with a lightweight discriminator trained in an alternating, adversarial loop with the user simulator. We release the resulting model, UserLM-2.0, which produces valid simulated conversations (i.e., meeting both task-faithfulness and naturalness criteria) 46.2% of the time, over three times the rate of the strongest prior user simulator (14.1%).
https://arxiv.org/abs/2610.31512
Accurate hippocampal segmentation can be a useful tool for diagnosing and monitoring neurological conditions such as Alzheimer's disease and epilepsy. While numerous automated segmentation methods exist, their clinical adoption remains limited. Reliable uncertainty assessment can enhance trust and facilitate clinical translation. This study evaluates ensembles of five heterogeneous hippocampal segmentation methods - InnerEye, ASHS, FastSurfer, HippoSeg, and FreeSurfer - across two dementia datasets and one epilepsy dataset. The sub-ensemble containing InnerEye, FastSurfer, and HippoSeg emerged as both accurate and efficient, highlighting the feasibility of balancing computational cost and performance. Additionally, ensemble-derived uncertainty quantification with sample variance, mutual information, and predictive entropy is shown to reduce inaccurate segmentations by flagging low-confidence cases, potentially providing a mechanism for automatically escalating ambiguous cases for expert assessment. Lastly, this study explores the downstream clinical utility of ensemble-derived uncertainty, finding a significant correlation with motion artefact severity and a modest contribution to Alzheimer's disease classification.
https://arxiv.org/abs/2610.31505
Multibeam imaging sonar produces intensity images degraded by coherent speckle and system-induced blur, while clean reflectivity targets are rarely available. Existing despeckling methods often rely on simplified intensity-domain noise models, synthetic clean targets, or blind-spot self-supervision, and typically do not jointly model deblurring and speckle suppression. We propose a physics-consistent self-supervised framework for joint despeckling and deblurring of multibeam imaging sonar. A stochastic coherent image-formation model yields a conditional-mean forward operator that relates latent scene reflectivity to expected intensity through the squared magnitude of the system point spread function. We then use registered multi-frame sonar sequences to train without clean ground truth images, showing that, under an idealized inter-frame conditional-mean condition, the expected paired loss equals the corresponding forward-prediction loss up to a network-independent constant. To stabilize the ill-conditioned inverse problem, we further adapt robust equivariant imaging using stochastic coherent simulation and introduce a paired forward prediction error metric for ground-truth-free evaluation. Experiments on two real multibeam sonar datasets demonstrate a favourable balance between forward-prediction agreement, homogeneous-region speckle suppression, and preservation of visible structural boundaries compared with representative baselines.
https://arxiv.org/abs/2610.31490
Vision-Language Models (VLMs) have shown strong potential for video anomaly detection, but dense frame-level inference makes them impractical for real-time deployment. Existing acceleration commonly relies on uniform sampling, which ignores content dynamics and can either waste computation on static segments or miss localized anomalies. We propose MoG-VLM a motion-adaptive anomaly detection framework that leverages motion purely as a lightweight control signal to decide when VLM inference is necessary. To this end, we introduce Temporal Gradient Magnitude (TGM) which performs content-aware sampling to concentrate computation on informative regions while avoiding redundant processing. We further introduce a hierarchical dual-stream design in which dense multi-frame VLM reasoning is activated only around frames with elevated anomaly likelihood, via anchor-triggered context-window expansion with early termination. A fusion module then reconciles these instantaneous semantic cues with temporal action dynamics. Across four benchmarks, our method achieves 91.91%, 84.30%, 87.88%, and 78.96% AUC-ROC on XD-Violence, UCF-Crime, MSAD, and ShanghaiTech, respectively, establishing new state of the art on three benchmarks under the zero-shot, training-free setting. On XD-Violence, we improve over the previous best result by +0.57% while delivering a 1.31x inference speedup. These results demonstrate that content-aware allocation of VLM capacity, processing fewer frames more intelligently rather than all frames uniformly, is a more effective axis of progress than uniformly densifying VLM inference across frames. Code is available on GitHub: this https URL.
https://arxiv.org/abs/2610.31478
Open-vocabulary 3D semantic maps have emerged as a key spatial memory representation for long-horizon robot autonomy, enabling robots to reason about objects, their spatial relationships, and past observations across time. However, existing object-centric semantic maps are primarily designed for static environments and rely on an append-only point integration strategy, where newly observed points are accumulated but previously integrated points are rarely reevaluated. Consequently, perception errors accumulate over time, and outdated points persist after objects move or disappear. Although recent dynamic mapping methods update object-level representations in changing scenes, they do not explicitly revise noisy or obsolete points within each object. We propose an online refinable semantic mapping framework that continuously refines object representations through probabilistic point-level confidence updating. Each object point maintains a confidence score that is updated online using multi-view temporal evidence: consistent observations reinforce reliable points, while inconsistent segmentation masks, depth measurements, and visibility cues suppress spurious and outdated points. Combined with object tracking and re-identification to preserve instance identities under motion and relocation, our framework enables object-centric semantic maps to be continuously refined rather than monotonically accumulated. Experiments demonstrate improved mapping accuracy over the previous method by 3.46% on Replica and 2.55% on ScanNet, show robustness in dynamic environments and under perception noise, and provide an effective spatial memory for object navigation and embodied question-answering with success rates of 82.4% and 76.7%.
https://arxiv.org/abs/2610.31476
Robot world models simulate how environments evolve in response to robot actions. Latent action models enable learning dynamics from videos by encoding visual transitions as proxy actions. However, reconstruction-driven latent actions mix robot motion with object responses and other scene changes, complicating their correspondence with robot controls. We propose SkeLAM, a skeleton-guided latent action model for controllable robot world modeling. SkeLAM decomposes latent actions into a kinematic component grounded by robot skeleton supervision and a residual component retaining complementary visual dynamics. Cross-modal swap reconstruction encourages RGB-derived and skeleton-derived kinematic representations to be interchangeable during video reconstruction. The world model incorporates both components through separate conditioning pathways, while branch dropout reduces its dependence on future-derived residual information. A lightweight adapter maps robot actions to the kinematic space, and subsequent world-model fine-tuning adapts generation to these predicted conditions. At inference, the model generates future observations from the current observation and robot actions. On DROID, SkeLAM reduces end-effector ADE by 19.5% and LPIPS by 11.1% compared with DreamDojo. Motion probing supports kinematic specialization, while qualitative results demonstrate zero-shot human-to-robot motion transfer in generated rollouts. Policy evaluation shows agreement between predicted success rates and those measured in real robot executions.
https://arxiv.org/abs/2610.31474
Chain-of-thought (CoT) monitoring aims to detect potentially harmful behaviors in large language models (LLMs) from their CoTs. Intervention-based evaluations measure this property by asking whether a monitor can detect the role of an intervention from the CoT when the targeted behavior occurs, typically using minimal-criterion sensitivity ($\mathsf{TPR_{mc}}$) proposed by~\citep{guan2025monitoring}. However, a target behavior observed under intervention is not necessarily caused by it, and we show that this metric can overestimate how often a monitor detects target behaviors actually caused by the intervention. Specifically, we establish $\mathsf{TPR_{mc}}$ as an upper bound on this causal detection rate and derive a complementary lower bound, which provides a tighter evaluation framework for CoT monitorability. With this framework, we study whether LLMs can be trained to make their CoTs easier to monitor. We first construct a training dataset of paired control--intervention tasks spanning multiple intervention types. Using the dataset, we design and apply three intervention-specific training methods based on off-policy self-distillation, reinforcement learning, and on-policy self-distillation to train separate variants of each base model. Across various model-monitor configurations, all three methods generally improve CoT monitorability over the corresponding base models under our extended evaluation framework. Our code is available at this https URL.
https://arxiv.org/abs/2610.31733
AI coding agents can now build small playable games in minutes, but the results usually look like programmer art: gray blockouts, colored geometric primitives, and flat semantic blobs. We present AnyGameRenderer, a video-to-video generative renderer that turns such footage into high-quality visuals with characters, motion detail, and effects. Throughout, it keeps the layout, camera, and every entity's position and timing intact. Our AnyGameRenderer generalizes across a wide range of genres that agents build, such as tower defense, auto-battlers, top-down survivors, turn-based battles, kart racing, and crowd runners. AnyGameRenderer takes plain video as its game-state input, with no complex representations such as engine G-buffers, per-object class labels, or low-poly proxies. Gray blockouts, colored primitives, semantic maps, and wireframes all work as input. It also preserves entity correspondence: group counts stay correct, and entities appear and disappear on the right frame. We implement AnyGameRenderer by LoRA fine-tuning MiniMax-H3 ref2va, a 33B reference-video-conditioned video generation model. Training uses $\sim$10k paired clips from three sources: (i) multi-stream rendering data from 38 agent-made games exported from GEAR, an AI game-creation tool; (ii) two-stream rendering data from Unreal Engine, with programmatically controlled crowds, count changes, and entity scales; and (iii) real gameplay recordings, with pairs reconstructed via 3D-box detection. To evaluate the entity correspondence, we propose an entity-level benchmark of 59 held-out cases with 753 entities, scored against ground-truth boxes. Compared with the base model, AnyGameRenderer better preserves entity correspondence: temporal match rises from 50.9\% to 62.9\%, missed count changes fall from 34.7\% to 21.3\%, and fewer entities are hallucinated or left unrendered.
https://arxiv.org/abs/2610.31466
A conventional embodied agent in an indoor environment builds a map by accumulating noisy real-world measurements and results from heavy inference to guide navigation. While the detailed measurements may differ due to scene changes or sensor settings, the unique topological structure of navigable passages or the connectivity between rooms may provide training-free guidance that complements local observations. We propose a sparse topometric graph as an efficient structural representation for robust indoor navigation, alleviating the need for fine-grained matching, which is computationally expensive, memory-intensive, and prone to real-world variations. The map consists of nodes that encode local 3D geometry and distance-weighted edges that capture traversable connectivity. A learned graph-matching network finds consistent subgraph structures across sessions by considering both node-level geometric descriptors and neighborhood connectivity. The holistic contextual matching is robust to local ambiguities caused by weak distinctiveness or repetitive structure, and establishes stable correspondences despite local scene changes, different sensor modalities, or limited spatial overlap. We analyze the practicality of the graph through cross-session point-goal navigation, where a goal specified in a prior reference map must be reached from an unknown initial pose in a later session. Experiments show that our method achieves the highest success rates (77.1% on Gibson and 40.0% under 3D-FRONT scene changes), while reducing memory by more than two orders of magnitude compared to point-level representations. The proposed approach further supports cross-session alignment and goal-directed navigation with strong scalability and robust real-world transfer.
https://arxiv.org/abs/2610.31432
Vision-language-action (VLA) models have become an important paradigm for robotic manipulation by unifying visual perception, language understanding, and action generation. Since reliable manipulation requires sufficient observation of objects, end-effectors, and their spatial relationships, multi-view inputs are widely used to provide complementary spatial information. However, our experiments show that existing VLA models do not fully exploit such multi-view complementarity. The policy tends to persistently rely on the wrist view, lacking the ability to dynamically adjust global-local view dependency across manipulation stages, which limits stage adaptability and robustness. To address this issue, we propose FocusVLA, a stage-aware multi-view routing framework. FocusVLA predicts future interaction intent from historical actions and uses it to guide dynamic view routing during action generation. By adaptively coordinating global and local observations across different task stages, FocusVLA improves multi-view utilization. On RoboTwin 2.0, FocusVLA improves the average success rate over the strongest baseline $\pi_{0.5}$ by 10.10 pp. In real-world evaluation, FocusVLA improves the success rate from 71.7\% to 85.0\%, achieving a 13.3\% gain over $\pi_{0.5}$. Moreover, the intent prediction and dynamic routing modules of FocusVLA can be integrated into existing VLA frameworks without modifying their core architectures.
https://arxiv.org/abs/2610.31423
Code-switched (CS) automatic speech recognition (ASR) remains difficult because real CS speech is scarce and synthetic speech does not fully match it. We investigate whether synthetic CS speech is more useful for learning an adaptation-friendly initialization than for ordinary continual fine-tuning. We propose SyRA-CS, a pair-specific synthetic-to-real adaptation framework based on Reptile meta-learning. For each language pair and pretrained model, we meta-train on the corresponding synthetic CS-FLEURS subset and then adapt using one hour of labeled real target speech. We evaluate four architectural settings: Encoder-CTC, FastConformer-RNN-T, Attention Encoder-Decoder (AED) and Speech-LLM. Experiments cover on Arabic-, French-, German-, and Hindi-English, against synthetic-only transfer, real-only fine-tuning, and continual fine-tuning. SyRA-CS improves over continual fine-tuning on WER in all 16 model-pair comparisons and on CER in 15 of 16, with relative macro WER reductions of 17.7% for XLS-R and 5.3-5.8% for the other three models. The gains hold across the tested models but vary in size across architectures, language pairs and metrics.
https://arxiv.org/abs/2610.31415
Vector quantization (VQ), in particular lattice-based methods, offer strong rate-distortion trade-offs for low-bit large language models (LLMs), yet their behavior under quantization-aware training (VQ-QAT) remains poorly understood. We scale lattice VQ-QAT to billion-parameter LLMs and multi-billion-token training regimes, and introduce SQuAT, a shape-gain VQ-QAT approach trained with a separate straight-through estimator (STE) for the shape and gain. SQuAT decomposes weights into direction and magnitude: normalized directions are quantized using an $E_8$-derived spherical codebook, while gains are quantized independently with low-bit scalar quantizers. We show that, unlike a standard STE applied to the full quantizer, which ignores the shape-gain structure, these separate STEs induce tangent-space updates for directions, yielding an implicit form of spherical (Riemannian) optimization. To enable scalability, we develop a distributed exact nearest-neighbor assignment scheme, in which workers quantize disjoint weight blocks and communicate only discrete indices, reducing VQ-QAT training time by 12.8$\times$ and allowing us to scale it to 10B tokens. Across instruction-tuned LLaMA-3.2-1B/3B, Qwen3-4B, and base Qwen3-1.7B, SQuAT consistently outperforms standard VQ-QAT STE under identical quantizers and initialization, and achieves SOTA VQ-QAT accuracy.
https://arxiv.org/abs/2610.31412
Continual learning requires a model to keep acquiring new skills and knowledge without compromising its existing capabilities. Parametric methods suffer from catastrophic forgetting and loss of plasticity. Non-parametric methods, such as prompts, skills, and harnesses, leverage in-context learning but are limited by context length and lossy plain-text compression. To effectively combine their complementary strengths, we propose HERD (Harness-Evolving Recursive Distillation), a hybrid continual learning framework that learns efficiently in the harness and internalizes experience into cumulative capabilities via distillation. On the harness side, HERD continually refines its skills to capture reusable patterns, while retaining high-residual examples that the skills fail to capture in a bounded memory. On the parameter side, HERD performs drift-constrained distillation with dual anchors, substantially reducing forgetting over long recursive runs. On the 25-stage task stream of TRACE+17, under fixed memory and compute budgets, HERD matches the strongest parametric baseline in new-task acquisition while exhibiting the least forgetting and the strongest retention of general capabilities.
https://arxiv.org/abs/2610.31401
Visual document understanding is essential for acquiring knowledge from visually rich documents and is attracting growing research interest. Existing surveys emphasize architectures or technical approaches, with limited attention to how task bottlenecks shape technical choices and research priorities. We present a task-centric survey that decomposes long-document visual question answering (VQA) into four components: document parsing, evidence organization and retrieval, generator organization and learning, and evaluation. For each, we develop a fine-grained taxonomy and trace motivations, technical responses, and cross-component connections. We focus on explicit retrieval while covering direct reading. Our temporal analysis traces expanding priorities from multimodal content understanding to sufficient, high-fidelity evidence acquisition and sustained evidence management. We outline future directions in evidence sufficiency, verifiable and correctable understanding, and budget-aware coordination, with an outlook on continual document understanding.
https://arxiv.org/abs/2610.31385
Estimating propeller rates from a moving event camera requires separating blade rotation from the changing image geometry. Background activity mixes with blade events, while repeated blade appearances admit half- and double-rate ambiguities. We propose CoHelix, a recursive filter that estimates one shared homography and separate rotation states for four rigidly mounted, coplanar propellers. Each admitted event updates its assigned rotation state, and its accepted geometry measurements correct the shared homography used to interpret later events from every propeller. We report lock, the fraction of evaluated time for which an estimate remains within 2% of synchronized ground truth, because mean error alone does not show how long a tracker follows the true rate. With fixed-rate initialization, leave-one-recording-out evaluation on moving-camera data gives CoHelix 62.9% lock, compared with 39.8% for HelixTrack and 22.2% for EventPro. With other settings fixed, allowing four geometry contributors instead of one raises lock from 3.4% to 62.9%. On a private target-follower dataset with a different target quadcopter, CoHelix retains the measurement settings selected on moving-camera data and uses a fixed initial rate. It reaches 95.9% lock, compared with 56.2% for HelixTrack and 61.1% for EventPro.
https://arxiv.org/abs/2610.31384
Robotic swarms must coordinate across diverse missions, yet existing controllers often require redesign, retuning, or retraining when objectives change. Here we show that probabilistic energy modeling provides a unifying representation for versatile swarm control, in which diverse missions emerge from compositions of shared interaction principles rather than task-specific control formulations. By exploiting the correspondence between Gibbs random field energy minimization and structured reward maximization, we encode fundamental swarm behaviors as reusable energy terms within a unified probabilistic objective. Decentralized policies trained within this representation are composed into a single controller through lightweight policy gating, without retraining. An interpretable action-attention mechanism captures non-uniform local interactions, while dimensionless normalization supports transfer across swarm scales and platforms. Demonstrated on aerial swarms, the unified policy generalizes zero-shot across six mission classes, 10-100 agents, two hardware platforms, and indoor cluttered and GPS-denied woodland environments. Large-scale simulations achieve 0.96-1.00 task success rates with 1-10 ms per-agent inference latency, while physical deployments confirm zero-shot transfer to real platforms and unstructured environments. These results establish probabilistic energy modeling as a scalable and transferable framework for decentralized swarm control.
https://arxiv.org/abs/2610.31371