Paper Reading AI Learner

WorldMirror: Agentic Real-to-Sim Generation of Interactive Worlds from In-the-Wild Robot Demonstrations

2026-10-22 19:13:05
Tianling Xu, Weijie Wan, Honghao Su, Kailun Su, Junyuan Tang, Huichi Zhou, Haozheng Zhang, Qi Xiong, Ping Luo, Wenbo Ding, Tianxing Chen, Yue Chen

Abstract

Existing approaches for robot learning in simulation often require substantial manual effort to construct scenes and specify tasks, limiting training scalability and data diversity. Meanwhile, in-the-wild robot demonstrations naturally provide diverse and realistic observations of real-world interactions. Leveraging these demonstrations for simulation requires both high-fidelity visual reconstruction and physically consistent interactions. General-purpose agents offer flexible adaptation to diverse scenarios and strong reasoning about 3D spatial relationships, while specialized generative models provide high-fidelity reconstruction of scene appearance and geometry. We introduce WorldMirror, an agentic real-to-sim framework that constructs interactive digital twins from in-the-wild robot demonstrations. Our central idea is to formulate real-to-sim construction as the iterative refinement of an executable world program. A coding agent decomposes the observed scene, plans reconstruction steps, and orchestrates specialized image and 3D generation tools, refining the program through verification feedback. A camera-pose-anchored scene representation organizes the world into static visual context, support geometry, and editable interactive assets while preserving spatial relationships among the scene, objects, and robot. The agent uses this representation to diagnose and correct reconstruction errors, enabling physically consistent interaction and trajectory replay. Experiments on DROID demonstrate that WorldMirror can reconstruct visually faithful and geometrically consistent interactive worlds while preserving the physical validity of recorded robot trajectories.

Abstract (translated)

URL

https://arxiv.org/abs/2610.31834

PDF

https://arxiv.org/pdf/2610.31834.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot