Tabular studies are a common way to compare independent and centralized multi-agent learners, because they avoid function approximation. A natural expectation is that centralized learning, which learns joint actions, helps agents coordinate, especially when their bodies make solo success hard. Earlier work tests this only in parts: it measures coordination for one learning method, compares methods with the agents' bodies fixed, or varies speed but reports only how well the team did. We test it in a predator-prey environment, where teammates cooperatively hunt together while two teams compete. We compare independent Q-learning (IQL) with central Q-learning (CQL) in all four predator and prey pairings, under limits on speed and stamina, on a 5x5 and an 8x8 grid trained for 200,000 episodes each, and check that the agents learn on both. We measure coordination directly, with predictions for the main measurement fixed in advance. In this task, where one predator can capture prey alone, we find three things. First, CQL costs its agents in both roles on both grids, and its predators coordinate no more than IQL's. Second, its one benefit comes from acting on the best joint action: this cut capture time by 42% on the small grid with faster prey and unlimited stamina, but helped nowhere on the larger grid, where the best joint action had mostly never been tried. Third, on the larger grid a tie-breaking default decided which method won, even though the agents had passed a learning check. A tabular comparison can therefore be trusted only if it also checks how much of the state space the agents covered and implements the methods alike. We propose simple checks for both.
https://arxiv.org/abs/2601.17454
Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{this https URL}{\textcolor{blue}{project page}}.
https://arxiv.org/abs/2610.30044
Robots must act under physical and social constraints while adapting to changes in their environment and human needs. Existing embodied-agent systems often focus on specified goals or abstract execution into symbolic actions, limiting evaluation in an evolving world. We introduce TARSphere, a robot-oriented full-stack framework for physically and socially grounded long-horizon embodied agents. TARSphere-Infra runs robot policies in a physics simulator with embodied NPCs and constrained dialogue. An event-driven finite-state machine (FSM) uses completed actions and delivered information to update task states and evaluate outcomes. TARSphere-Harness, its embodied brain harness, lets a frozen multimodal large language model (MLLM) act through multi-level executable skills, using observations, hierarchical memory, and execution feedback to revise its decisions. On this foundation, agent-in-the-loop curation aligns task semantics, causal dependencies, and scene geometry to construct TARSphere-Bench: 360 episodes across 30 indoor scenes. Five paired conditions assess perceptual robustness, disruption adaptation, task update, human coordination, and intent understanding for navigate-and-report and fetch-and-deliver tasks. Our evaluation of 8 MLLMs shows that general-purpose models can outperform embodied models, while task updates and human interaction remain difficult. Frequent collisions and falls further motivate evaluating execution safety alongside task success, even with a shared action interface and decision budget.
https://arxiv.org/abs/2610.30043
Text skills can extend the capabilities of tool-using agents, but long skill descriptions increase computational costs. Soft prompts provide a compact alternative, yet learning from entire successful trajectories may also introduce unnecessary behavioral changes. We find that the useful effect of a text skill is highly concentrated in a small subset of trajectory positions. Based on this observation, we propose Behavioral Localization, which compares the frozen agent with and without the text skill to identify positions where the skill both increases the likelihood of successful tokens and meaningfully changes the next token distribution. We use these localized positions to supervise a short soft prompt. Experiments on SpreadsheetBench with a frozen Qwen3.6-35B-A3B agent show that the top 10\% of trajectory positions capture 96.12\% of the total positive skill gain. In the shared prompt setting, selective supervision improves success from 30.36\% with full trajectory to 36.79\%. Under task-specific conditions, using the top 10\% localized positions achieves 57.38\%, outperforming both the full text skill and the on-policy OPCD baseline. These results show that a small set of behaviorally relevant trajectory positions can provide effective supervision of soft skills.
https://arxiv.org/abs/2610.30041
Increasing the attention context length significantly improves streaming video generation quality, while incurring prohibitive memory and computational costs as the context grows. Existing methods attempt to capture this contextual information through attention selection or compression, but remain limited by bounded representations and lack explicit attention-level supervision to retain historical contributions to current queries. To address this, we introduce Attn-Forcing, a novel framework that preserves full-context attention contributions for streaming video generation under bounded memory and computation. We achieve this by introducing attention proxies that continuously approximate the attention responses induced by the historical context. Specifically, we implement the proxies as learnable visual latents and employ a Proxy Update Module to incorporate visual context from historical latents. Moreover, we propose an Attention Matching Loss to explicitly constrain the attention behavior of the learned proxies using full-context attention supervision. Extensive qualitative and quantitative experiments demonstrate that Attn-Forcing consistently improves streaming video generation quality and achieves state-of-the-art performance over existing baseline methods.
https://arxiv.org/abs/2610.30036
This paper addresses the problem of creating immersive volumetric videos from sparse and low-resolution capture resources. Conventional dense multi-view reconstruction methods can produce high-quality volumetric videos, but their reliance on costly capture setups makes them impractical in real-world scenarios. Recent approaches use generative models to relax capture requirements, but still suffer from limited resolution and 4D inconsistency. To overcome these constraints, we propose RealMe, a unified framework built around a high-resolution video diffusion model that enhances limited captures into high-resolution (2K), 4D-consistent videos for volumetric video reconstruction. Specifically, RealMe constructs auxiliary data from capture videos and encodes them into latents along with layout-aware positional embeddings. The video diffusion model adapts factorized spatio-temporal attention to the multi-view capture layout, denoises these latents across viewpoints and time, and decodes them into enhanced videos to refine the 4D representation. This adaptation helps the model capture temporal dynamics and multi-view relationships, leading to more 4D-consistent generation. To reduce the data gap between generated videos and real captures, we apply a latent frequency loss that provides frequency-domain supervision in latent space. Extensive experiments on the public DNA-Rendering benchmark and our self-captured RealVV dataset demonstrate that RealMe is able to create immersive volumetric videos and outperforms state-of-the-art methods in visual fidelity and 4D consistency.
https://arxiv.org/abs/2610.30023
LLM agents with similar success rates can follow different action sequences. An Agent Behavior Map represents LLM-harness combinations using centered action log-likelihoods on shared reference trajectories, without requiring new environment rollouts from the target agent. We derive error bounds relating squared coordinate distances to trajectory KL under explicit assumptions, and across eight cross-scored models the distances track the directly measured trajectory KL in rank order. Across 100 LLMs and four environments, ALFWorld-based coordinates support performance prediction and identify behavioral similarities. In ALFWorld, these similarities persist after controlling for success rates and model size, including across model families. As an extension, harness-component displacements approximately compose, with accuracy varying across components and environments.
https://arxiv.org/abs/2610.30014
Language 3D Gaussian Splatting enables open-vocabulary scene understanding by associating Gaussian primitives with language features. These semantic attributes increase model storage, while most existing 3DGS compression methods are designed mainly to preserve RGB rendering quality. One straightforward approach is to apply sparsification and quantization sequentially. However, pruning based only on rendering quality can remove Gaussians that have small RGB contributions but are important for semantic prediction. Once removed, their semantic information cannot be recovered by later quantization. We propose ClunoGS, a compact framework for Language 3DGS that combines semantics-aware Gaussian sparsification and vector quantization in a unified constrained objective. Semantic supervision is used during sparsification, and the objective jointly considers rendering quality, semantic accuracy, and compactness. We optimize the unified objective with alternating primal, sparsification, quantization, and dual updates. We evaluate ClunoGS on open-vocabulary localization and segmentation using the LERF and ScanNet-10 benchmarks. Under aggressive compression, our unified, semantics-aware formulation substantially alleviates the degradation of semantic representations caused by sequential compression and semantics-agnostic Gaussian sparsification. Ablations further show that jointly coordinating sparsification and quantization better preserves semantic accuracy than applying them independently.
https://arxiv.org/abs/2610.30013
Natural-language software requirements often omit assumptions about performance, operating conditions, user behaviour, and domain constraints, affecting architecture, testing, and deployment. If undiscovered until implementation, resolving them is far more costly than addressing them early. Although ambiguity and vagueness are widely studied, less attention has been given to assumptions embedded in requirements that appear clear and reasonable. We propose HiddenLens, a novel six-layer BERT-LLM pipeline and, to our knowledge, the first framework engineered to detect, classify, question, and resolve hidden assumptions rather than merely flag ambiguity. Layer 1 uses BERT attention entropy to localise unresolved spans; Layer 2 uses CoT-prompted LLM reasoning to articulate each assumption and its failure risk; Layer 3 uses fine-tuned BERT to classify assumptions into six non-functional requirement categories: performance, security, scalability, usability, reliability, and domain; Layer 4 generates ranked clarification options using FS LLM prompting; Layer 5 enables human validation through confirmation, editing, or rephrasing; and Layer 6 rewrites the requirement using the confirmed resolution, producing an explicit, testable, and traceable requirement. We also introduce the HiddenLens Corpus (HLC), comprising 312 requirements annotated with 847 hidden assumptions across six NFR categories. Inspired by PROMISE and PURE, HLC addresses the lack of annotated data for this task and is, to our knowledge, the first dataset developed specifically for it. HiddenLens outperforms keyword-based and QuARS-Adapted baselines by 71% and 61%, respectively, achieving an end-to-end F1-score of 0.79; its BERT-based NFR classifier achieves an F1-score of 0.847. These results indicate that HiddenLens can help analysts resolve hidden assumptions before they propagate through software development.
https://arxiv.org/abs/2610.29996
Long-term memory for multimodal agents remains challenging, as it must preserve fine-grained visual evidence while tracking entity evolution across sessions. Existing abstraction-based memories compress images into text, often discarding visually discriminative details, whereas pixel-preserving memories retain raw observations but struggle to reliably associate diverse observations with persistent entity identities and track their evolving states. To address these limitations, we propose MHG-Mem, a multimodal hypergraph memory that jointly organizes entity identity, state evolution, and provenance to visual evidence. Specifically, MHG-Mem represents distinct entity mentions and their observed facts as individual nodes, grouping identity-consistent mentions and facts through occurrence hyperedges. It then synthesizes aspect-specific evolution states from these grouped observations and links them to supporting entities, facts, and source evidence through evolutionary and evidential hyperedges. To navigate this structured memory, we introduce hypergraph-based agentic search, which adaptively selects an entry layer, traverses typed hyperedges across memory levels, and inspects source observations when fine-grained verification is required. These designs support both detailed visual verification and reasoning over cross-session state changes. Extensive experiments across three benchmarks demonstrate the effectiveness of MHG-Mem, improving performance by 8.20-9.98% over the strongest baseline.
https://arxiv.org/abs/2610.29995
Benchmark performance is the dominant standard for comparing large language models (LLMs), typically summarized by a single aggregate score, such as accuracy, pass rate, or rubric score. This aggregate score provides limited information about a model's underlying capabilities, yet understanding these capabilities is crucial for model development and evaluation. To this end, we propose Tree-Induced Diagnostic Evaluation (TIDE), which recasts diagnostic evaluation as behavior-driven decision-tree induction to perform fine-grained capability diagnosis. TIDE recursively builds a hierarchical capability tree from benchmark samples and model scores: at each node, an LLM judge proposes candidate splits and performs sample-to-group classification, and behavior-based information gain selects among them. We apply TIDE to five models across four benchmarks to demonstrate its effectiveness, and find fine-grained capability contrasts invisible at the aggregate level: Claude Opus 4.6 achieves 100% on microeconomic market reasoning where GPT-5.4 scores 83.3%, but trails GPT-5.4 on contract law reasoning with 77.8% versus 88.9%. We hope TIDE can be extended to past and future benchmarks so that the rich behavioral signal in evaluation results is fully leveraged for understanding model capabilities.
https://arxiv.org/abs/2610.29985
As LLMs expand their language coverage, evaluating how well they understand and represent diverse cultures becomes increasingly important. However, many benchmarks remain English-centric, with limited cultural coverage and a focus on factual knowledge over its application in real-world cultural contexts. We propose CulturalRiddles, a benchmark of original, culturally grounded riddles created entirely by humans through a participatory community effort, spanning 62 cultures (45 countries, 51 languages). These riddles are deeply rooted in their respective cultures and require abductive and compositional reasoning, alongside detailed factual and social knowledge, language skills, and an understanding of culturally specific associations. We benchmark 28 LLM configurations using both automatic and large-scale human evaluation. Even frontier models achieve at most 22% accuracy in some communities. We publicly release all artifacts alongside an open contribution process to expand the benchmark's linguistic and cultural coverage.
https://arxiv.org/abs/2610.29968
Mobile manipulators must navigate safely in cluttered, partially unknown environments across logistics, manufacturing, and service applications. Semi-static changes between robot visits can lead to outdated scene knowledge and increased collision risk. We propose an active perception framework that enables a high degree-of-freedom (DoF) mobile manipulator to inspect uncertain or safety-critical regions with its hand camera during navigation. A probabilistic, object- and task-aware next-best-view (NBV) formulation prioritizes observations near the desired path and around uncertain or potentially changing objects. The perception objective is integrated into hierarchical-task model predictive control (HTMPC), exploiting kinematic redundancy for viewpoint adjustment while preserving the higher priority of base-trajectory tracking. The system unifies navigation, map maintenance, and active perception in a closed loop. Real-world tests show improved map consistency, reduced task-dependent map entropy, and lower navigation risk than passive or non-task-aware baselines. Additional simulation and real-world sequences demonstrate responses to controlled semi-static scene changes.
https://arxiv.org/abs/2610.29964
Retrieval-augmented generation (RAG) frequently integrates knowledge graphs (KGs) for complex multi-hop question answering. However, their performance is increasingly bottlenecked by the knowledge structuring and reasoning processes. (i) Severe semantic loss: Distilling continuous texts into discrete symbols strips away contextual nuances and narrative coherence. (ii) Pronounced modality mismatch: Fragmented graph structures clash with the continuous texts LLMs are pre-trained on, while rewriting them into natural language introduces generative noise and omits information. To address these limitations, we propose ThreadRAG, a semantic-topology-based RAG framework for context-preserving knowledge structuring and modality-native evidence reasoning. ThreadRAG introduces a Semantic Topology Mapper (STM), which organizes retrieved documents into context-intact Semantic Nodes and constructs a Semantic Topology Graph (STG) through narrative, semantic, and lexical edges. It further incorporates Energy-Driven Pathfinding (EDP), which identifies query-relevant subgraphs via energy diffusion and deterministically linearizes them into coherent textual evidence paths. Experiments on three multi-hop QA benchmarks demonstrate that ThreadRAG consistently outperforms strong baselines. Notably, it achieves a 14.4% EM improvement over text-centric methods on HotpotQA and surpasses the best baseline by 5.8% EM on 2WikiMultihop, while reducing token cost to 23.3% of the strongest baseline.
https://arxiv.org/abs/2610.29933
A benchmark is not merely a collection of test questions; it naturally induces an empirical measure over difficulty. In this work, we develop this measure-based view of benchmark evaluation. This perspective allows us to identify and formalize two central failure modes: measure mismatch, where the benchmark difficulty distribution differs from the intended difficulty distribution, and coverage gaps, where uncovered regions along the difficulty axis prevent benchmarks from detecting meaningful localized training progress. We propose two diagnostic metrics that capture these two failure modes and provide rigorous theoretical guarantees. Empirically, we analyze 25 popular benchmarks spanning 7 domains using carefully estimated item difficulties. Our results show that many benchmarks implicitly overweight certain difficulty regions, so their leaderboard conclusions should be interpreted with caution; others leave substantial portions of the difficulty axis uncovered, limiting their ability to monitor the model improvement process. Finally, we turn diagnosis into action by introducing BenchFill, a simple difficulty-targeted item rewriting algorithm that effectively reduces local coverage gaps.
https://arxiv.org/abs/2610.29927
As large language models (LLMs) continue to grow in scope and capability, privacy concerns are on the rise. Since users increasingly interact with a single general-purpose system across many distinct contexts, there is a natural tendency to pursue a one-size-fits-all solution to privacy. Unfortunately, this overlooks a crucial insight from decades of privacy research: privacy is inherently contextual. In this paper, we argue that existing work in prompt privacy is drifting towards attempts to design a unified framework, which is highly misleading and can foster a false sense of security. Furthermore, we argue that even future work in this direction needs to wrestle with fundamental tensions across various desirable properties of prompt privacy. Thus, such continued attempts towards a unified framework need to be reconsidered. We recommend three critical paths forward: application-specific deployment of LLMs, context-specific evaluation of privacy frameworks, and better privacy literacy.
https://arxiv.org/abs/2610.29925
Goal-conditioned manipulation policies are steered by a goal image, a picture of the desired post-manipulation scene synthesized from the current observation and a language instruction. The prevailing assumption is that better image-editing quality yields better goals, so goal generators are built and compared using general image-editing metrics. We show this assumption is false. Across two independent goal-conditioned policies on CALVIN, the image editors that top aggregate editing-quality leaderboards (Gemini 3 Pro Image and GPT Image 1.5) produce worse control targets than our proposed far smaller finetuned open models, and the gap widens sharply for the multi-step (long-horizon) tasks robots actually face. A per-dimension analysis explains why. Downstream policy success is governed almost entirely by manipulation adherence (selecting the right object and the right final state; Spearman $\rho \approx 0.9$ with success), while photorealism and aesthetic fidelity, precisely where large proprietary editors excel, are uncorrelated with success ($\rho \approx 0$). This dissociation holds on both CALVIN and the real-world-aligned SIMPLER-Bridge benchmark. We then present SGE-Goal, a spatially-grounded decomposed editing framework that predicts initial and final 2D edit-region masks before goal-image synthesis. SGE-Goal turns open base models (FLUX.1 Kontext, FLUX.2 klein) into the strongest goal generators we evaluate on CALVIN, and second only to Gemini 3 Pro Image on SIMPLER-Bridge. Base models fine-tuned with SGE-Goal also hold up under chaining far better than the best proprietary editor, sustaining roughly seven times the success rate at the longest (five-step) chains. We release code, datasets, checkpoints, and a human-aligned diagnostic evaluator. Our results argue that goal generators must be selected by downstream utility, not by editing-quality leaderboards.
https://arxiv.org/abs/2610.24885
Diffusion-based video generation models (VGMs) can produce visually plausible videos, yet their camera ego-motion often drifts over long horizons. Camera ego-motion determines how the viewpoint changes between frames and is essential for maintaining consistent geometry and trajectories. To address this problem, we propose CausalAlign, a causal alignment framework with two components. First, we diagnose how precise ego motion is represented, used, and retained within VGMs using linear probes and causal interventions, revealing a rise-and-fall pattern during denoising. Second, we strengthen ego-motion state in VGM by aligning the representations at the identified layers to a 3D foundation model through delta-token space. This space encodes the changes between consecutive frames, allowing the alignment to focus on ego-motion dynamics rather than static scene content. With Wan2.2 fine-tuned on DL3DV and RealEstate10K, CausalAlign can largely improve motion accuracy, geometric consistency, and temporal smoothness, while preserving visual quality. For example, it improves geometric consistency by more than 20% relative to the base model. Moreover, with the fine-tuned VGM, CausalAlign improves the success rate of world action models (WAMs) by 10 points on mobile manipulation tasks of RoboCasa365 benchmark. Overall, CausalAlign improves ego-motion consistency in diffusion-based VGMs and yields noticeable gains in embodied models.
https://arxiv.org/abs/2610.29915
Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning. Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules. In this work, we present HuMiT, a whole-body teleoperation system built on a unified tracking policy that requires only a compact reference target, consisting of root height, root velocity, and the SE(3) poses of four sparse keypoints at the current frame, yet achieves competitive tracking fidelity compared to methods relying on more diverse reference states including complete joint positions, dense body-part transformations, and even future frames. Experiments show that our policy achieves a communication-to-inference latency of $\sim$20 ms measured between headset streaming and policy output and a video-based optical flow latency of 65 ms (median) across different motion types. We validate the system on a Unitree G1 humanoid, showcasing split-second reactive responses such as catching a tossed ball, as well as coordinated loco-manipulation capabilities. Project page: this https URL.
https://arxiv.org/abs/2610.29903
Learning across medical imaging modalities requires making use of images without paired text and accommodating new domains while retaining existing representations. We propose a medical vision-language technique built around an expandable bank of modality experts. Its Multiway Transformer combines shared visual computation with deterministically routed feed-forward experts and a separate text pathway. A modality-aware visual tokenizer supplies targets for masked pretraining on 19.4 million unpaired image rows across seven modalities; contrastive alignment then uses 3.23 million image-text pairs. Additional fundus and optical coherence tomography experts learn from paired data while the original image and text embedding paths remain frozen. With a ViT-Large backbone, the proposed technique achieves the best or tied-best result in 24 of 25 benchmark settings across nine modalities: 10 of 11 zero-shot classification benchmarks, all 10 linear probes, and all four retrieval benchmarks. Mean balanced accuracy is 0.674 for zero-shot classification and 0.856 for linear probing, and mean bidirectional retrieval recall is 20.70%. A separate three-seed sequential experiment with matched adaptation data yields fundus and OCT retrieval gains of 14.95 and 9.31 percentage points, with no measured loss on preceding fundus or pathology tasks. The preservation argument requires unchanged existing computation paths and inference conditions, and feature-identity checks verify retention on evaluated inputs. The proposed technique provides a modular approach to learning and expanding medical vision-language representations.
https://arxiv.org/abs/2610.29881