Objective: We evaluated whether metric 3D geometry of neurosurgical operative exposure can be recovered from standard monocular operating-microscope images combined with microscope pose data. Methods: In a phantom-based laboratory study, two aneurysm training phantoms were imaged with a ZEISS Pentero 800 microscope integrated with Brainlab Cranial Navigation. Microscope images from the standard composite video output were stored with synchronous microscope poses. After intrinsic and extrinsic calibration, depth was estimated with the pretrained Depth Anything 3 model without task-specific fine-tuning. Fused point clouds were converted to meshes using Poisson surface reconstruction. Reconstructions were compared with reference surfaces from structured-light scanning and fine-slice CT. Results: For phantom A, representing a deeper surgical corridor, reconstruction accuracy ranged from 1.95 $\pm$ 1.70 mm to 2.33 $\pm$ 2.15 mm. For phantom B, representing a directly exposed surface, accuracy ranged from 1.02 $\pm$ 0.93 mm to 1.52 $\pm$ 1.21 mm. Larger image sets mainly improved completeness, while accuracy remained within a narrower range. Corridor analysis showed preservation of overall geometry with local deviations in incompletely reconstructed regions. Conclusions: Standard monocular microscope images combined with navigation-derived pose data can reconstruct millimeter-range 3D surfaces using a foundation-model-based pipeline. These results show technical feasibility in a controlled phantom setting and support further development toward objective quantification of operative exposure, image fusion, and characterization of working spaces for future surgical instrumentation.
https://arxiv.org/abs/2607.22773
Accurate forest inventory and large-scale mapping are essential for ecosystem monitoring and sustainable forest management. Multiple low-cost edge platforms enable efficient large-area data acquisition, but merging independently constructed local maps in GNSS-denied understory environments still requires initialization-free loop closure detection and global registration. This task is challenging because low-cost LiDAR point clouds are sparse and noisy, while repetitive trunk layouts and the lack of distinctive geometric landmarks lead to severe perceptual aliasing and false correspondences. To address these issues, we propose DTIF (Delaunay Triangulation in Forests), a lightweight trunk-topology-based framework for forest loop closure detection and global registration. Tree trunks are first extracted as stable landmarks and encoded using a Delaunay topology for compact scene representation. Candidate submaps are then screened using edge-length and radius statistics, followed by edge--radius consistency verification and strong/weak vertex support aggregation to construct weighted vertex correspondences. Finally, topology-derived reliability weights are incorporated into a decoupled robust pose estimator that separately estimates yaw, horizontal translation, and elevation translation under gravity alignment. Experiments on simulated and real-world forest datasets demonstrate that DTIF achieves accurate registration with low computational overhead, providing a favorable balance among robustness, efficiency, and deployability on resource-constrained edge platforms.
https://arxiv.org/abs/2607.21138
Semantic segmentation of 3D point clouds faces severe class imbalance, yet the effectiveness of specialized imbalance-aware methods from 2D computer vision remains unclear in 3D contexts. We systematically evaluate 11 imbalance mitigation approaches across datasets with extreme (641:1) and moderate (56:1) imbalance ratios, revealing a surprising finding: standard cross-entropy with uniform weighting achieves competitive performance, typically within 0.8-3.3% mIoU of specialized methods across architectures and datasets. Through multifaceted mechanistic analysis of error patterns, decision boundaries, and the geometry of the optimization landscape, our analyses suggest that imbalance severity shapes the topology, creating narrow solution basins under extreme imbalance and flat plateaus under moderate imbalance. This appears to constrain the effectiveness of loss-level modifications, as all methods must navigate these geometric constraints. Our findings offer practical guidance; standard cross-entropy provides a robust baseline, with specialized methods offering modest improvements (0.8-3.3% mIoU) that vary by architecture and dataset but risk substantial degradation if poorly tuned. This work provides the first mechanistic explanation for why techniques proven effective in 2D do not readily transfer to point-based 3D point cloud segmentation, validated across two representative architectures.
https://arxiv.org/abs/2607.21089
Impact hammers, also known as rock-breakers, are essential machines in mining operations, where they perform secondary reduction. In underground mining, these machines are typically teleoperated, limiting operational efficiency. This paper presents a real-time RGB-D perception pipeline as a step towards automating the operation of hydraulic impact hammers used in mining. The proposed system simultaneously generates operationally feasible rock-breaking poses and a robot-free 3D representation of the workspace. The proposed approach combines image-based instance segmentation with geometric point cloud processing, and operates on embedded hardware at approximately 10 Hz with a total latency of around 675 ms, enabling responsive closed-loop behavior when integrated with a control system. Experimental results in a representative scaled scenario demonstrate that the proposed system is suitable for real-time autonomous impact hammer operation.
https://arxiv.org/abs/2607.20748
Modeling continuous object deformation is important for many computer vision and robotics tasks, such as manipulation and simulation. Existing approaches rely on learning-based methods or physics simulators to model shape deformations. However, these approaches either use discrete time steps or are too computationally intensive for real-time applications. We present ODeform, a novel extension of Neural Ordinary Differential Equations to continuous 4D dynamics of deformable objects in 3D space. Our method transforms 3D point clouds and physical conditions (like material properties) into a unified latent space. By solving the resulting ordinary differential equations over time, we model deformations as continuous flows within this learned embedding, eliminating the need for discrete time steps while maintaining computational efficiency. We evaluate our approach on unseen physical parameter configurations, showing improved motion prediction accuracy over baseline methods. Our experiments further demonstrate a successful transfer to real 3D captured objects with novel shapes, along with effective interpolation and extrapolation of the learned dynamics. Our code and data will be made publicly available.
https://arxiv.org/abs/2607.20670
Recent 3D generative models produce high-quality geometry from a single image using large-scale priors and diffusion architectures. However, they assume complete visibility and single-view inputs, limiting applicability in multi-view, occluded, or editing scenarios. Although prior works address these challenges individually, they lack a unified framework for controllable 3D completion under diverse conditioning signals. We present Axolotl3D, a multi-modal and occlusion-aware 3D generation model that jointly conditions on images, visibility masks, camera parameters, and a partial point cloud. The point cloud serves as a geometric anchor promoting faithful shape completion, while camera parameters ensure consistent multi-view alignment in a shared 3D coordinate system. A unified training strategy synthesizes diverse conditioning regimes from large-scale 3D data, enabling robust cross-modal reasoning. Experiments on Toys4K and OmniObject3D demonstrate state-of-the-art performance under both clean and occluded settings, as well as strong results in real-world reconstruction and geometry-consistent editing.
https://arxiv.org/abs/2607.20660
Noisy and corrupted points can substantially degrade point cloud recognition performance, especially under challenging corruption settings. In particular, full fine-tuning of 3D pre-trained models may amplify the influence of outliers and overwrite robustness priors learned during pre-training, while naive parameter-efficient adaptation remains sensitive to corrupted tokens. To address this issue, we propose PSFT, a point-selection fine-tuning framework that improves robustness while remaining parameter-efficient. PSFT first estimates point-wise influence from pre-pooling features and adaptively retains minimally influential points to suppress outliers. Based on the selected subset, a prompt generation branch predicts layer-wise prompt tokens and injects them into a frozen backbone for lightweight downstream adaptation. To further mitigate residual noise after selection, we append a lightweight feature filter with bottleneck MLP transformation and Beta-gated residual blending to refine patch-token representations before prediction. Extensive experiments show that PSFT consistently reduces corruption error on ModelNet-C and ModelNet40-C across all tested 3D pre-trained backbones, while achieving the strongest ScanObjectNN-C results with ULIP-2 and Uni3D-B among the evaluated tuning strategies. Our implementation can be found at this https URL.
https://arxiv.org/abs/2607.19711
Recovering scene-consistent 4D crowd motion from monocular video in large-scale scenes remains challenging due to severe depth ambiguity and complex scene geometry. Existing monocular crowd reconstruction methods typically rely on single-plane assumptions, leading to unreliable metric scale and spatial drift under complex terrain. We propose Crowd4D, the first scene-aware 4D crowd reconstruction framework that jointly optimizes the crowd and scene from a monocular RGB video in large-scale scenes. Crowd4D explicitly incorporates scene geometry and ensures consistency across image and scene spaces via a multi-stage optimization strategy. A key bottleneck of this task lies in accurate human-scene alignment, particularly in scale and position. However, human and scene reconstructions are typically decoupled. To address this, we introduce the Human-Scene Interaction Proxy, abbreviated as HSIP, as an intermediate representation derived from Scene Interaction Point Clouds and a Scene Interaction Surface, abbreviated as SIPC and SIS. These representations encode explicit scene-aware geometric priors and redefine the optimization space for large-scale monocular 4D crowd reconstruction. To further improve temporal stability under occlusions, we introduce Crowd Structural Coherence Regularization, abbreviated as CSCR, which leverages HSIP-based spatial priors to impose soft temporal consistency on pairwise relative displacements and directions within local crowd neighborhoods. Extensive experiments demonstrate that Crowd4D consistently outperforms existing state-of-the-art methods and enables robust monocular 4D crowd reconstruction in complex, large-scale real-world scenes.
https://arxiv.org/abs/2607.19517
Autonomous flight in cluttered environments requires a robot to build a geometric map of its surroundings and plan safe, dynamically feasible trajectories, all onboard and in real time. Conventional approaches treat mapping and planning as separate stages and often rely on binary occupancy for collision checking. We argue that these two stages should be co-designed around a single representation: a signed distance function (SDF). By encoding distance to the nearest obstacle, an SDF provides richer information for planning and trajectory optimization than occupancy alone. We develop an Octree REsidual Network (OREN) that pairs an explicit octree prior with an implicit neural residual to reconstruct SDFs online from point cloud observations with the efficiency of volumetric methods and the accuracy and differentiability of neural methods. In tandem, we develop Bubble$^\star$, a search-based planner that exploits the distance information to grow maximal collision-free balls, which we call bubbles, with formal guarantees of termination, completeness, and failure detection. Planning over a graph of bubbles significantly reduces collision checks compared to a grid-based A$^\star$ search and returns a bubble sequence that forms a safe corridor for trajectory optimization. We demonstrate the integrated OREN-Bubble$^\star$ approach onboard a quadrotor, navigating unseen indoor environments in real time under tight compute constraints. OREN improves SDF estimation by $22$% compared to baselines, while Bubble$^\star$ finds trajectories spanning $\approx 90$ m through a cluttered environment in $1$-$3$ sec., whereas baselines take up to $10$ sec. in the same environment.
https://arxiv.org/abs/2607.19306
Fine-tuning pre-trained point-cloud backbones typically updates all parameters, resulting in substantial computation and memory overhead. More importantly, modern point backbones rely on aggressive tokenization and downsampling, which yields compact global tokens but irreversibly discards fine-grained local geometry, an inherent bottleneck for parameter-efficient adaptation. Consequently, existing PEFT methods that operate only on these coarsened tokens can modulate global semantics but struggle to recover the missing multi-scale locality. We present Point Ladder Tuning (PLT), a locality-aware PEFT framework that performs hierarchical, instance-conditioned adaptation while keeping the backbone frozen. PLT forms a lightweight closed loop: (i) a Hierarchical Ladder Network (HLN) constructs a multi-resolution local feature pyramid directly from raw points; (ii) a Local-Global Fusion (LGF) aligns and fuses local pyramids with intermediate backbone semantics; and (iii) a Dynamic Prompt Generator produces instance-aware multi-scale prompts to modulate the frozen backbone effectively. For dense prediction, we further introduce a lightweight segmentation head that progressively upsamples fused features and leverages backbone priors to refine fine structures. Extensive experiments on classification and dense prediction show that PLT consistently surpasses prior PEFT baselines with minimal tunable parameters. PLT achieves state-of-the-art performance using only 2.71% trainable parameters for classification and 7.69% for dense prediction, and scales favorably to larger backbones, requiring merely 0.36% parameters on PointGPT-L. The code is released at this https URL.
https://arxiv.org/abs/2607.19171
Millimeter-wave (mmWave) radar enables privacy-friendly human sensing, but its sparse point clouds are physical measurements of view-dependent electromagnetic reflections and only indirectly characterize body articulation. Recovering a complete 3D pose from such partial, geometry-dependent observations is therefore under-constrained. Existing methods directly regress joint coordinates from paired radar-pose data, relying on the same limited paired supervision to learn radar perception, human-body structure, and their alignment. This coupling can encourage dataset-specific shortcuts under ambiguous radar observations. We propose Wave2Body, a radar-to-body token translation framework that decouples these learning targets using a self-supervised mmWave tokenizer, a pretrained compositional body tokenizer that defines the output space, and a lightweight translator between them. Experiments on M4Human and mmBody show that Wave2Body achieves stronger cross-domain generalization than previous methods while incurring much lower computational costs for training and inference. All the code and experiment results are publicly available at this https URL.
https://arxiv.org/abs/2607.18875
In India, crop germination is primarily monitored by visual inspection and manual counting, which are prone to errors, despite their crucial role in determining eventual yield potential. This paper highlights a deep learning based pipeline which uses object detection methods and drone imagery to assess and provide a precise count of sugarcane germination in fields. The approch uses a pre-trained AI model to find germinated plant sampling and identify gaps, also known as ``bald spots'', which restricts field productivity. The techniques used here relies on the YOLOV8 architecture, which was trained on a carefully selected dataset of UAV photos taken in various agroclimatic zones of India. Here, we bring upon a novel orientation-normalization technique that uses minimum Spanning Trees (MST) to account for variations in planting geometry, allowing for dependable row and column extraction across a variety of field layouts. By converting detected seedlings into spatial point clouds, emergence gaps can be inferred from the anticipated spacing between plants. A geospatial germination map exported in Well-Known Text (WKT) format is the end result, and it can be easily incorporated into GIS platforms used by sugar mills and agronomists to direct transplant initiatives. Timely interventions based on the insights provided by the algorithm can significantly increase yield, resulting in higher profits. Hence, support proper allocation of resources, avoid wastage, and enhance long-term sustainability.
https://arxiv.org/abs/2607.18779
A line-scanning lidar yields range and azimuth values in a fixed plane. To perceive surrounding objects in 3D, there must be relative motion between the lidar plane and the object. Thus, using a rotating base-platform is promising for industrial applications where objects need to be scanned or inspected precisely, and is the main focus of this work. In the rotary platform setup, a 3D point cloud of an object can be constructed if the axis of rotation and the precise motion about that axis are known. However, this setup gives rise to the following problem: how can the axis of rotation of the platform be accurately identified with respect to the lidar coordinate system? It is referred to as the calibration problem in the robotics community. Any inaccuracy in this transformation directly affects the quality of the reconstructed point cloud, leading to misrepresentation of the object of interest. In this work, we explore automated approaches to statically and dynamically estimate the transformation of a rotary platform's axis of rotation with respect to a static line-scanning lidar. The proposed algorithms have been validated on real-world datasets obtained from a custom made rotary platform and an FMCW lidar, and their convergence characteristics are studied for various initial conditions.
https://arxiv.org/abs/2607.18578
TabPFN is a transformer-based foundation model for tabular prediction that performs inference without task-specific training by conditioning on a support set and query inputs. Despite its strong empirical performance, its internal behavior on structurally difficult tabular geometries remains poorly understood. We study this behavior using zigzag persistent homology, treating TabPFN layer representations as evolving point clouds. We construct a controlled benchmark of synthetic tabular tasks with known true probabilities and varied intrinsic topology, including warped circles, tori, spheres, Hopf links, trefoil knots, and Swiss rolls. Across these tasks, we find that the topology of TabPFN's internal representation geometry is strongly associated with dataset-level reliability; for example, the zeroth homology group $H_0$ fragmentation count correlates positively with mean absolute residual across controlled tasks, and this association strengthens in a high-resolution warped circle case study at large sample size. Harder geometries induce a dual topological signature: increased $H_1$ loop activity and increased $H_0$ fragmentation, while the $H_1$ persistence becomes shorter-lived. These descriptors correlate with Bayes error, mean absolute residuals, and overconfidence. Our results suggest that zigzag persistence diagnoses the reliability of the inferred in-context task geometry and provides a context-level view of when TabPFN operates in topologically stressed regimes.
https://arxiv.org/abs/2607.17962
In autonomous driving development, a perception dataset is crucial, as it provides fundamental data for training, testing, and validating algorithms for an autonomous vehicle's multimodal perception systems. So far, most research has concentrated on providing datasets for well-structured urban environments. This work introduces the A2RL V\textsubscript{max} open-source dataset, specifically designed for perception tasks in high-speed autonomous driving and multi-vehicle interaction. The dataset was captured during the 2024 Abu Dhabi Autonomous Racing League (A2RL), held at the Yas Marina F1 Circuit, with participation from all competing teams. It contains diverse scenarios, including single-vehicle data at varying speeds, multi-vehicle sessions, and the full final four-vehicle race. The dataset contains almost 30,000 professionally annotated LiDAR point clouds, along with RADAR point clouds. In particular, it is the first large-scale dataset in autonomous racing to feature professionally annotated LiDAR point clouds, enabling deep learning-based perception research. The data is provided in a developer-friendly format, enabling easy implementation and evaluation in future research. We provide implementation and evaluation for off-the-shelf 3D detection and tracking methods. Although baseline methods show promising results for both 3D detection and tracking, specialized methods are required to address the unique challenges of high-speed autonomous driving. For a detailed description of the dataset, please visit the \href{this https URL}{A2RL V\textsubscript{max} Dataset Website}
https://arxiv.org/abs/2607.17813
LiDAR (Light Detection and Ranging) sensors capture the surrounding environment as dense 3D point clouds by measuring the time-of-flight of emitted laser pulses, making them foundational across autonomous vehicles, robotics, and large-scale mapping. PCAP (Packet Capture) files from these sensors are the starting point of most 3D perception pipelines, yet internal packet structures, UDP (User Datagram Protocol) port conventions and encoding schemes differ enough across manufacturers that no single tool reads them all. Ouster, Velodyne, Hesai, and Livox each require their own SDK (Software Development Kit), their own environment setup, and their own conversion workflow. Supporting all four means maintaining four disconnected pipelines with no shared infrastructure. The pipeline described here takes a raw PCAP as input and handles vendor identification automatically, scoring six independent file characteristics through a weighted multi-signal approach to determine the source sensor. C++ SDKs handle Ouster and Velodyne, while Hesai and Livox rely on Python-based dpkt parsing where no open source SDK exists. From there, a single command writes output to any of five industry-standard formats. We tested on real outdoor captures. Ouster peaks at 2.08M points per second, Velodyne at 1.47M, both running through native C++ packet decoding. Hesai and Livox land at 110K and 150K respectively, where Python-layer parsing introduces overhead that compounds under sustained load. The 8-10x gap held consistently across runs. Tested on a consumer-grade i3 with 8GB RAM, no vendor configuration required
https://arxiv.org/abs/2606.22881
DeeperRadar is a radar-centric, sensor-stack-conditioned framework that co-designs radar sensing and multi-modal 3D detection for autonomous mobility by learning a sparse acquisition pattern end-to-end with the fusion model. A learnable MIMO design module is trained end-to-end within a fusion network that operates directly on raw radar ADC data together with camera images and LiDAR point clouds. During training, the design module is supervised by the other sensors, enabling the system to learn both which receiver antennas to activate and the effective number of them. At deployment, the design module is removed and replaced by the learned sparse subsampling mask, leaving the downstream model architecture unchanged. Evaluated on the RADIal dataset, DeeperRadar discovers sparse, task-aware radar configurations that match or exceed full-array baselines while using fewer receivers, potentially reducing radar cost and integration complexity. These results show that learned optimal MIMO radar design depends on the fusion stack and the downstream perception task.
https://arxiv.org/abs/2607.17351
Recent detection-free approaches have shown significant efficacy in image-to-point cloud (I2P) registration by employing a coarse-to-fine matching pipeline. In the coarse stage, down-sampled image features and voxelized point cloud features are typically fused to establish initial coarse correspondences for subsequent refinement. However, existing methods largely overlook the critical role of point cloud density, which fundamentally dictates the quality of coarse correspondences and the final registration results. Specifically, excessively sparse point clouds lead to an insufficient number of inliers, while overly dense ones often introduce a high outlier ratio. Consequently, this creates an inherent density trade-off, thereby significantly limiting the registration accuracy of current approaches. For mitigating this trade-off, we propose a novel Cross-Coordinate Correspondences Pruning (CCP) strategy to acquire sufficient inliers while ensuring a low outlier ratio. To minimize interference from inter-modal coordinate discrepancies, we first project cross-coordinate coarse correspondences to the 2D image coordinate system for spatial unification. Subsequently, a lightweight pruning network is responsible for predicting the inlier confidences, which are used to filter coarse outliers, from coordinate geometric and modal feature dimensions. To maximize inlier recall, we further design a Multi-Density Point Ensemble (MDPE) strategy that consolidates and deduplicates pruned coarse correspondences across varying point cloud densities. Our method achieves a significant performance improvement, surpassing existing state-of-the-art methods by at least 8.6% in Registration Recall across various benchmarks.
https://arxiv.org/abs/2607.17200
We describe a method for computing signed distance to point clouds that allows fast pointwise evaluation at arbitrary spatial resolution. As input, our method takes a point cloud with normals; as output, it provides an analytical parameterization that allows queries of signed distance to the approximate underlying surface at arbitrary points - simultaneously providing reconstruction and distance. Our key idea is to reconstruct shapes by locally fitting point clouds with tori, which have closed-form signed distance functions. Tori are fitted in a feed-forward manner, using a pre-trained network to output per-point curvature and shift parameters. Importantly, our method does not require costly global optimization or spatial discretization, and is easily parallelizable. Underlying our method is a new theory that unifies signed distance with the classic reconstruction methods of winding numbers and Poisson surface reconstruction. We use our method to compute signed distance to point clouds arising from photogrammetry, meshes, 3D Gaussians, and neural implicits. Our method allows point clouds to be used directly in applications, without explicit surface reconstruction: as examples, we take offsets of point clouds, apply morphological and Boolean operations, and directly visualize offset surfaces using sphere tracing.
https://arxiv.org/abs/2607.16946
We propose a splat-based 3D scene reconstruction method from RGB-D input that effectively handles extreme motion blur, a frequent challenge in low-light environments. Under dim illumination, RGB frames often suffer from severe motion blur due to extended exposure times, causing traditional camera pose estimation methods, such as COLMAP, to fail. This results in inaccurate camera pose and blurry color input, compromising the quality of 3D reconstructions. Although recent 3D reconstruction techniques like Neural Radiance Fields and Gaussian Splatting have demonstrated impressive results, they rely on accurate camera trajectory estimation, which becomes challenging under fast motion or poor lighting conditions. Furthermore, rapid camera movement and the limited field of view of depth sensors reduce point cloud overlap, limiting the effectiveness of pose estimation with the ICP algorithm. To address these issues, we introduce a method that combines camera pose estimation and image deblurring using a Gaussian Splatting framework, leveraging both 3D Gaussian splats and depth inputs for enhanced scene representation. Our method first aligns consecutive RGB-D frames through optical flow and ICP, then refines camera poses and 3D geometry by adjusting Gaussian positions for optimal depth alignment. To handle motion blur, we model camera movement during exposure and deblur images by comparing the input with a series of sharp, rendered frames. Experiments on a new RGB-D dataset with extreme motion blur show that our method outperforms existing approaches, enabling high-quality reconstructions even in challenging conditions. This approach has broad implications for 3D mapping applications in robotics, autonomous navigation, and augmented reality. Both code and dataset are publicly available on this https URL.
https://arxiv.org/abs/2607.16926