Multimodal large language models have achieved strong performance across diverse vision-language tasks, yet their capabilities in UAV scenarios remain insufficiently explored. Recent UAV-oriented benchmarks have begun to evaluate MLLMs in aerial scenarios, but they typically focus on scene understanding, event recognition, or navigation completion, rather than jointly assessing the dual-cognition capability required for UAV agents: reasoning about both the UAV's own state and the external environment in multiview spatio-temporal contexts. To address this gap, we present UAV-DualCog, a benchmark for aerial multiview spatio-temporal reasoning built on this dual-cognition perspective. UAV-DualCog includes both image and video tasks to jointly evaluate self-state and environment-state reasoning, while requiring spatial or temporal grounding beyond discrete answer prediction. We also develop an automated pipeline that constructs data from scene-level semantic point clouds, yielding a scalable benchmark with diverse scenes, hundreds of landmarks, and thousands of QA samples. Extensive evaluations show that current MLLMs remain far from reliable in UAV dual cognition. Self-state reasoning, viewpoint transformation, precise spatial grounding, and temporal interval localization are persistent bottlenecks, and additional validation with thinking/frontier models and a human baseline confirms that the benchmark is understandable to humans but challenging for existing models. We further construct UAV-DualCog-Train from disjoint scenes and show through a lightweight optimization probe that it provides useful structured supervision, suggesting its value not only as an evaluation benchmark but also as a data resource for advancing MLLM-based UAV agents. Project website and supplementary materials: this https URL
https://arxiv.org/abs/2607.16193
Vision and touch are complementary modalities essential for robotic perception and manipulation. While vision provides global object context, touch offers precise local information at contact points. Integrating these modalities for contact localization, i.e., predicting the location of touch on an object's surface, poses significant challenges due to the need for accurate spatial alignment between tactile data and visual geometry. To address this challenge, we propose VTLoc, a novel visual-tactile framework that localizes contact points from tactile readings using a 3D point cloud as visual input. VTLoc introduces two key components: a geometric multi-modal alignment module, which reconstructs a pseudo-point cloud from fused visual-tactile features and aligns it with the visual point cloud to enforce spatial consistencies across modalities; and an iterative localizing updater, which iteratively refines the predicted contact location using fused visual-tactile features. Evaluated on a new benchmark of 100 real-world objects, VTLoc improves single-touch contact localization by reducing local-to-global correspondence ambiguity.
https://arxiv.org/abs/2607.16146
Accurate temporal alignment of heterogeneous sensors is necessary for reliable environment perception in roadside multi-lidar, multi-camera systems, particularly in dense urban traffic. For this purpose, an open-source, simple, modular, and configurable hardware-triggered time-synchronization circuit is presented in this work to perform temporal alignment or accurate time synchronization between a lidar and multiple cameras. In the designed circuit, a lidar synchronization pulse is used as a reference input, and independently programmable, time-delayed trigger pulses are generated for each camera, allowing flexible adaptation to varying sensor setups and mounting geometries. A series of experiments is conducted on a roadside-mounted perception system comprised of lidar and three cameras, in which the trigger delay is systematically varied, and its impact on spatial-temporal alignment is evaluated. For different classes of road users, the overlap between lidar point cloud measurements and camera measurements is quantified to identify delay configurations that maximize cross-sensor consistency. The proposed circuit is shown to achieve robust and repeatable synchronization while remaining straightforward to deploy, reconfigure, and extend due to its simple and open-source design. Following validation on a three-camera roadside system, the circuit is extended to a vehicle platform with seven cameras and a lidar, providing a low-cost, extensible solution for multi-sensor synchronization across infrastructure and vehicle setups. All hardware circuit design files and source codes are available at this https URL.
https://arxiv.org/abs/2607.15889
Autonomous exploration of unknown 3D environments is traditionally driven by coverage-maximizing geometric heuristics. However, these methods typically determine exploration targets without considering the underlying structural context. This leads to inefficient trajectories often limiting the fidelity of the final 3D reconstruction. To bridge the gap between spatial coverage and reconstruction quality, we introduce a novel paradigm: reframing exploration as a geometric anomaly minimization problem. We present SCAGE: SCene Anomaly Guided Exploration, a novel autonomous exploration framework that operates directly on unstructured 3D point clouds. Instead of blindly chasing volumetric boundaries, we equip the robot with a foundational understanding of standard indoor architecture. As the robot navigates, it continuously evaluates its live 3D observations against these learned expectations. When the incoming geometry contradicts the learned priors of a typical indoor environment, such as a fragmented wall or a partial table, the system flags these regions as scene anomalies. These geometric inconsistencies act as a guiding signal, naturally drawing the robot to investigate and resolve these structural anomalies from optimal vantage points. By actively targeting poorly reconstructed regions rather than just empty space, our approach seamlessly couples spatial discovery with high-fidelity mapping. Extensive evaluations demonstrate that SCAGE achieves superior volumetric coverage (~90% in all scenes) and higher 3D reconstruction quality compared to state-of-the-art baselines.
https://arxiv.org/abs/2607.15828
Robust 3D reconstruction is essential for robotics and embodied perception. Recent feed-forward approaches such as DUSt3R have demonstrated impressive progress in dense 3D reconstruction from RGB images, achieving global geometric consistency and strong generalization. However, extending such dense 3D reconstruction to event cameras remains challenging due to their asynchronous, sparse, and highly dynamic nature, as well as the lack of large-scale, well-labeled datasets. In this work, we introduce Event3R, a feed-forward framework that directly maps asynchronous event streams to globally consistent 3D point clouds. Event3R represents incoming events as spatial-temporal voxels, enabling time-aware feature integration through a temporal attention module that enhances the module's temporal feature learning. To further strengthen temporal representation learning and reduce reliance on labeled data, we propose a Masked Bin Modeling (MBM) strategy for self-supervised pre-training, enabling robust temporal representation learning with minimal labeled data, and retain it as an auxiliary fine-tuning objective. In addition, contrastive alignment and consistency regularization losses are incorporated during fine-tuning to reinforce structural correspondence and temporal coherence across views. Extensive experiments on both synthetic and real-world benchmarks demonstrate that Event3R achieves robust, temporally consistent, and globally aligned 3D reconstructions, significantly outperforming existing event-based methods.
https://arxiv.org/abs/2607.15727
A fundamental intent asymmetry plagues modern 3D asset creation: while state-of-the-art 3D toolchains demand precise, executable parameters, ordinary users typically provide vague, underspecified instructions. Current 3D agents treat this ambiguity as noise, defaulting to blind execution under a single-turn assumption. To address this limitation, we introduce CLARE, a clarification-aware and evolutionary 3D agent that treats intent asymmetry not as an execution error, but as an opportunity for strategic dialogue. By decoupling the generation pipeline into four specialized cognitive roles, CLARE intercepts and resolves underspecified instructions before invoking computationally expensive 3D tools to seamlessly execute tasks across five diverse domains: text-to-3D generation, single-view reconstruction, multi-view reconstruction, point cloud editing, and post-processing. Crucially, rather than relying on rigid manual rules, CLARE self-evolves its clarification policy via simulated multi-turn interactions. By optimizing a Multi-turn Reward, the agent internalizes the delicate balance between interaction efficiency and task completion. To rigorously test this, we construct 3D-Clarify, a comprehensive benchmark comprising 620 interaction scenarios with systematically injected ambiguity, missing information, and mistaken details. CLARE achieves state-of-the-art performance, with 60.40% and 43.34% success rates on single-step and multi-step tasks, respectively, more than doubling existing baselines. Both quantitative and qualitative results demonstrate that proactive clarification is the missing key to robust 3D execution. Code is available at this https URL.
https://arxiv.org/abs/2607.16352
Non-rigid point cloud registration is central to soft-tissue shape analysis, but large deformations, noise, and outliers make correspondence estimation challenging. Most learning-based methods rely on local objectives such as Chamfer distance, which encourage point-wise proximity but do not constrain the global plausibility of the predicted deformation field. We address this limitation with DINE, a maximum a posteriori framework that augments distance-based registration with a learned statistical prior over displacement vector fields. DINE is applied to two registration backbones, Robust-DefReg and DefTransNet, using a two-stage strategy: a first-stage model is trained with Chamfer distance, its predicted deformation fields are used to estimate a prior, and the model is then refined with a combined distance and negative log-prior objective. We compare a full-field PCA Gaussian prior with a per-vector normalizing-flow prior. Experiments on DeformedTissue and SynBench show lower mean Chamfer distance under deformation and corruption. On DeformedTissue, DINE-PCA reduces Chamfer distance by approximately 27--69\% relative to the corresponding Stage-1 backbone across deformation levels, and improves robustness by up to 66\% for outliers and 83\% for Gaussian noise. On SynBench, improvements are modest at the smallest deformation levels and reach approximately 59--79\% from moderate to severe deformation. These results suggest that global deformation plausibility is an important constraint for reliable soft-tissue point cloud registration. (The code will be published soon.)
https://arxiv.org/abs/2607.14946
Image-to-Point Cloud Registration (I2P) is essential for integrating camera and LiDAR in perception and autonomous systems, yet the modality gap between images and point clouds makes it difficult to achieve both high accuracy and strong generalization. In this paper, we propose a simple yet effective I2P method that treats LiDAR as an imaging sensor: from a single sparse LiDAR scan, we generate a dense LiDAR intensity image using Conditional Rectified Flow, match it with a camera image using a pre-trained feature matcher, and estimate the 6-DoF relative pose via PnP-RANSAC. The proposed model is pre-trained through a self-supervised image completion task and fine-tuned on a small amount of LiDAR data (neither image-point cloud pairs nor ground-truth sensor poses are required), enabling it to scale to diverse LiDAR and camera configurations. Experiments on the R3LIVE dataset show that the proposed method achieves a mean error of 4.89° / 1.63 m, outperforming existing methods, while completing a single registration in approximately 0.68 s.
https://arxiv.org/abs/2607.14639
With the increased adoption of robotic agents operating in human environments by scanning and sharing 3D representations (e.g., for fleet learning, cloud-based planning, or collaborative mapping), collected point clouds reveal not just the objects in a scene but also sensitive spatial context, such as room function or information that occupants never consented to disclose. Traditional point cloud encoders offer no principled control over this: either all is preserved, or none. Hence, we introduce RoboShape, an information theory guided compression head following the frozen {\tt Sonata} encoder. We project voxel-level embeddings using the Donsker-Varadhan formulation of mutual information (MI). Specifically, we maximize the MI between embeddings and object-level understanding while minimizing it for private attributes. RoboShape leads to 87.5\% smaller embeddings that retain 98.7\% of object classification utility while collapsing sensitive attribute predictions by 39.3\% across the three real-world indoor LiDAR datasets. Its privacy-preserving embeddings are cheaper to transmit over the network or to train a model for any downstream tasks. We release the RoboShape codebase to give the robotics community a practical, encoder-agnostic tool for building perception pipelines that are compact, privacy-aware, and deployment-ready.
https://arxiv.org/abs/2608.21380
Dexterous manipulation remains a critical bottleneck in industrial automation; tasks such as cable routing, connector insertion, and precision assembly still rely heavily on manual labor despite decades of robotics research. This work presents a progression from classical, modular robotics pipelines toward an end-to-end multimodal imitation-learning framework for industrial dexterous manipulation. As a part of this work, we introduce three key contributions: a set of Industrial Dexterity Benchmark (IDB) boards aimed to mimic datacenter cable management, automotive cable harnesses, and gearbox assembly tasks; a scalable imitation learning framework (DAG-ROS); and a multimodal diffusion-based policy framework (AG-iDP3) that creates models fusing RGB images, point clouds, joint positions, and wrist-frame wrench data. Focusing on the datacenter cable manipulation board, we evaluate the performance of a task involving cleaning a single cable over variations of an end-to-end AI policy using 48 trials per configuration. The best performing configuration, a multimodal expansion Diffusion Policy (DP), includes a multi-view RGB image source passed through an R3M encoder and reaches a 78% grasp and insert combined task success rate. This performance marks a significant improvement over the 36% observed from the single-camera RGB DP baseline. Each of the tested configurations requires only approximately 100 teleoperated demonstrations per task phase. These results indicate that the correct learned policy can outperform classical vision and control robotic methods in robustness, generalization, and deployment efficiency, justifying a shift toward scalable robotic automation for high up-time industrial environments.
https://arxiv.org/abs/2607.14021
Multi-object detection and tracking from noisy point clouds remain challenging in many data-scarce radar applications. Current Bayesian trackers based on Poisson measurement models offer a training-free solution but struggle to achieve accuracy and efficiency under severe clutter, large object populations, and full-resolution Doppler point clouds. We address this with PiVoT, a fast, clutter-resilient multi-object tracker for both positional and Doppler measurements. PiVoT performs end-to-end detection and tracking of a large and time-varying number of objects without external clustering or detectors, through joint inference of object states, shapes, existence probabilities, data association, and measurement rates. Its efficiency is driven by several variational inference innovations, such as theoretically justified birth pruning, quadratic-to-linear complexity reductions for exact updates, and a computationally efficient Doppler Poisson model. Experiments show that PiVoT substantially outperforms existing Bayesian trackers in challenging scenes, while also demonstrating exceptional scalability to a thousand objects, robustness to clutter visually inseparable from objects, and real-time operation on full-scale modern automotive radar datasets, where it attains performance comparable to a deep-learning detection benchmark as a training-free joint detector and tracker.
https://arxiv.org/abs/2607.13891
6-DoF pose estimation is a critical task in autonomous rendezvous and proximity operations. In the case of an unknown target, this task becomes challenging as it shall be paired with the reconstruction of the target shape model. In this article, we propose a novel framework for single-shot shape and pose estimation of unknown spacecraft objects. Given a single image, we first reconstruct a 3D shape model of the target, then estimate the relative six-degrees-of-freedom pose by learning dense 2D-3D correspondences. The image features are extracted using a frozen DINOv3 vision transformer, while the geometric features are computed from the reconstructed point cloud using a trainable dynamic graph convolutional neural network encoder. A dual-stream transformer matcher refines descriptors through alternating self- and cross-attention, producing soft correspondences that are passed to a Perspective-$n$-Point solver for pose recovery. We evaluate the method on the SPE3R dataset and consider FoundationPose as a representative baseline for current state-of-the-art capabilities. Results show reliable pose estimates achieving 0.157 degrees mean pointing error using only a single image and reconstructed geometry, demonstrating strong generalization to unseen spacecraft.
https://arxiv.org/abs/2607.13449
LiDAR-inertial odometry (LIO) is a key component of autonomous navigation, but high-dynamic driving exposes two coupled challenges: intra-scan motion distortion and vibration-contaminated inertial measurements. Most real-time LiDAR-inertial pipelines propagate the system state by integrating raw IMU measurements and then use the propagated trajectory for point cloud de-distortion, thereby propagating inertial noise into both the corrected scan and the subsequent scan-to-map registration. This paper presents WNOJ-LIO, a LiDAR-IMU fusion framework based on a White-Noise-on-Jerk (WNOJ) Extended Kalman Filter (EKF). WNOJ-LIO employs a decoupled WNOJ prior on $\R^3 \times \SO(3)$ for state prediction and treats the IMU as a high-frequency measurement source rather than the driver of state propagation. The resulting posterior state history is then used for LiDAR scan de-distortion and subsequent point-to-plane LiDAR updates. The decoupled process model enables closed-form covariance propagation, thereby bridging the gap between batch WNOJ Gaussian process (GP) trajectory priors and recursive filtering. Simulation results demonstrate improvements in acceleration and angular-velocity denoising, scan de-distortion, and localization accuracy over a FAST-LIO-style baseline. Real-world experiments were conducted using an autonomous racing car on four driving segments with maximum speeds ranging from 53 to 208~km/h, covering a wide range of vehicle vibration levels. The experiments further validate the proposed method and provide a comprehensive evaluation of its performance in estimating acceleration, angular velocity, body-frame linear velocity, attitude, and position under highly dynamic driving. The source code of WNOJ-LIO is publicly available at this https URL.
https://arxiv.org/abs/2607.13405
LiDAR-based collaborative 3D perception in Vehicle-to-Everything (V2X) systems typically relies on fusing bird's-eye-view (BEV) features across agents. However, current BEV representations, typically extracted by LiDAR backbones trained from scratch, are geometry-dominated and lack general semantic priors, inherently limiting the efficacy of feature-level collaboration. Meanwhile, vision foundation models (VFMs) pretrained on large-scale image data have demonstrated strong capability in learning general-purpose and informative visual representations for 2D tasks, and have the potential to enhance agent-wise LiDAR BEV representations for collaboration. Despite this potential, adapting VFMs to LiDAR-based 3D detection remains challenging due to the substantial image-point cloud modality gap. To bridge this gap, we propose ViCo3D, a collaborative 3D object detection framework powered by VFMs. Specifically, ViCo3D adapts VFMs to LiDAR-based collaborative perception from three aspects: First, ViCo3D projects point clouds onto the BEV plane as three-channel images, enabling DINOv2 to extract BEV-space visual features from LiDAR inputs. Besides, to effectively integrate these DINOv2-derived features with LiDAR geometric features, ViCo3D introduces a multi-scale BEV fusion module within the single-agent encoder. In addition, ViCo3D adopts an ego-centric cross-agent fusion strategy to aggregate complementary information from multiple agents. Experiments on DAIR-V2X and V2XSet demonstrate that ViCo3D achieves state-of-the-art 3D detection performance. Remarkably, it delivers up to 1.8x greater collaborative gains than prior methods on DAIR-V2X. The code will be made public available for future investigation.
https://arxiv.org/abs/2607.12959
UV seam placement is a critical yet labor-intensive step in 3D content creation, requiring artists to balance chart shape, seam concealment, and alignment with semantic and geometric features. Existing automatic methods are primarily based on per-object optimization, relying on handcrafted objectives to avoid distortion or on proxies from pretrained models to inject semantic information. However, these strategies are not always well aligned with seams used in industrial production pipelines, often resulting in layouts that deviate from artist-preferred seam patterns and practical production requirements. To address these limitations, we propose SeamGen, a generative model for UV seam generation that aligns with artist preferences and production requirements. Instead of depending on manually designed objectives and constraints, SeamGen learns the distribution of per-edge seam labels from a large corpus of existing seam layouts using a flow-matching generative model. A key challenge is that typical Transformer architectures used in flow matching models are designed for sequential representations, such as point clouds, and cannot naturally account for mesh topology. To enable mesh-native learning, we design a Mesh Transformer backbone that interleaves local graph attention over mesh edges with global self-attention across vertices, capturing both fine-grained geometric cues and long-range topological coherence. To further improve inference-time controllability and quality, we exploit the training-free inpainting capability of flow models for both localized seam refinement and constraint-guided seam generation. Extensive experiments show that by learning priors from professional seam layout data, SeamGen produces UV layouts that better align with artist-authored preferences and achieve superior perceptual quality compared with distortion-based and semantic-proxy baselines.
https://arxiv.org/abs/2607.12379
Vision-Language-Action (VLA) models have emerged as a powerful end-to-end paradigm for robotic manipulation by mapping language instructions and 2D visual inputs directly to actions. However, these models lack an explicit, scene-level 3D representation, limiting their ability to reason over spatial layouts and geometric constraints. While recent efforts incorporate explicit 3D cues, such as depth maps or point clouds, to improve geometric awareness, they primarily capture low-level structures and lack high-level semantic grounding in 3D space. In human cognition, interaction with the physical world relies on a 3D semantic cognitive map - an internal mental model that integrates spatial layouts with semantic context to enable persistent, viewpoint-invariant reasoning. In light of this, we present VistaVLA, a novel two-stage framework that constructs a geometry- and semantics-aware 3D cognitive representation from 3D Gaussian primitives and grounds it as compact context tokens for VLA policy learning. Specifically, VistaVLA lifts multi-view vision-language features into 3D Gaussian primitives, forming geometry-anchored semantic tokens that align view-consistent spatial grounding with 2D visual feature spaces. To make this 3D representation computationally tractable for effective VLA control, we introduce Merge-then-Query (MtQ), a token summarization mechanism. MtQ compresses dense Gaussian primitives into a highly compact set of spatially informative tokens, achieving a 99% token reduction while preserving action-relevant 3D layouts and semantic context. Extensive evaluations in both simulated and real-world environments demonstrate the effectiveness of VistaVLA. Notably, in real-world scenarios, VistaVLA improves success rates by 22.8% across seven real-world tasks and by 30.0% over the VLA-Adapter baseline on challenging out-of-distribution tasks.
https://arxiv.org/abs/2607.12356
Prototype-based networks provide inherently interpretable classification by linking predictions to learned exemplars, but their use in 3D point clouds and clinical surface-pair reasoning remains limited. We introduce ProtoPointNet, a prototype-based model for dental occlusion classification from registered upper--lower intraoral arch pairs. Each point is encoded by a 14-dimensional descriptor combining local surface geometry, curvature, and explicit inter-arch displacement and clearance, exposing occlusal relationships to prototype matching. A shared multi-task point-cloud backbone learns axis-specific prototype heads for sagittal-left, sagittal-right, vertical, transverse, and midline classification. To support limited clinical data, we train prototypes from scratch using auxiliary supervision and encoder-freeze hand-off. On Bits2Bites, ProtoPointNet achieves mean test macro-F1 of 0.724 and AUROC of 0.825, with strongest performance on vertical (F1 0.828) and sagittal-left classification (F1 0.807). Projected prototype activations localise to anatomically plausible regions, including posterior molars and premolars for cross-bite evidence and anterior incisors for bite-depth evidence. These results support prototype-based reasoning as a transparent, spatially grounded alternative to black-box 3D classifiers for dental surface-pair analysis.
https://arxiv.org/abs/2607.12335
Ground segmentation is a fundamental prerequisite for autonomous navigation, environmental perception, and object detection in ground mobile platforms. To address the under-segmentation of ground points caused by sparse long-range point clouds, ground undulations, and interference from non-ground structures in complex road scenarios, this paper proposes a two-stage ground segmentation method based on the Adaptive Concentric Zone Model. First, an Adaptive Concentric Zone Model is constructed to dynamically determine the number of sectors in each ring, thereby forming local zones with more balanced point distributions. Based on this model, a two-stage ground segmentation method is developed. In the coarse segmentation stage, a lowest-height seed constraint and height-decay weighting are introduced to establish a weighted principal component analysis plane fitting model, from which ground candidate points are extracted. In the fine segmentation stage, a reflectance intensity consistency constraint is employed to distinguish high-confidence ground points from uncertain points, and the uncertain points are further refined based on the local height stability of high-confidence neighborhoods. Experimental results show that the proposed method achieves Precision, Recall, and F1-score values of 99.12%, 96.24%, and 97.66% on the SemanticKITTI dataset, and 98.72%, 100.00%, and 99.36%, respectively, on a self-collected point cloud acquired using a RUBY-PLUS. The results demonstrate that the proposed method can effectively adapt to the range-dependent distribution characteristics of LiDAR point clouds, which are dense at near ranges and sparse at far ranges. It reduces the misclassification of non-ground points while maintaining ground point recall, thereby effectively improving the stability of ground segmentation.
https://arxiv.org/abs/2607.12110
We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean, photorealistic 3D Gaussian Splatting (3DGS) world. This pipeline covers two regimes: rich inputs (multi-view sets, casual video) are lifted into the SGP through a geometry-rigorous recovery that mirrors the observed scene, while a single image or sentence is completed generatively into a creative world. The result is one low-barrier engine for general 3D content creation that further anchors generated worlds to geographic points of interest, enabling map-native spatial exploration at consumer scale. Experiments show that ABot-3DWorld 0 sets the state of the art among open-source methods and demonstrates stronger scene fidelity than Marble under rich multimodal inputs.
https://arxiv.org/abs/2607.11673
Both Remotely Operated underwater Vehicles (ROVs) and Autonomous Underwater Vehicles (AUVs) are frequently deployed to acquire geometric bathymetric data. However, it is often discovered post-survey that the acquired data coverage is incomplete. Given the high operational cost associated with underwater deployments, it is essential to incrementally visualize surface coverage in real-time to support informed decision-making by both the operators of ROVs and the AUVs during data collection. In addition, traditional incremental surface reconstruction methods, such as Digital Terrain Models (DTMs), are inherently limited in expressiveness: they represent surfaces as height fields, allows only one elevation value per $(x, y)$ coordinate and thus cannot capture overhangs or vertical structures. To overcome these limitations, we adapt the original Ball Pivoting Algorithm (BPA) into an incremental, real-time, and free-form surface reconstruction method, referred to as Incremental BPA (IBPA). Our method incrementally constructs an orientable, manifold mesh from streaming point cloud data without imposing assumptions regarding point cloud overlap or spatial distribution. Furthermore, we introduce a hole detection mechanism that identifies and highlights incomplete mesh regions. Compared to existing approaches, our method supports more complex surface topologies without prior structural assumptions. The source code of our reference implementation is available: this https URL
https://arxiv.org/abs/2607.11627