Spiking Neural Networks (SNNs) offer energy-efficient solutions for point cloud analysis on resource-constrained devices through event-driven computation. However, existing pre-trained spiking point cloud models rely on full fine-tuning for downstream task adaptation, incurring substantial parameter and storage overhead. Furthermore, binary spike propagation suppresses task-relevant sub-threshold information. To address these issues, we propose SpikePEFT, the first parameter-efficient fine-tuning framework for spiking point cloud models. Specifically, Intrinsic Dynamics Tuning (IDT) adaptively modulates membrane decay and firing thresholds, enabling efficient neuron-intrinsic adaptation while keeping the pre-trained synaptic transformations frozen. Moreover, Silent-State Disambiguation Adaptation (SSDA) recovers task-relevant information from informative silent states, thereby providing richer evidence for downstream adaptation. Extensive experiments across multiple benchmarks demonstrate the effectiveness and efficiency of SpikePEFT. In particular, our method achieves 92.4% accuracy on ModelNet40 and 85.6\% on the most challenging classification split ScanObjectNN(PB\_T50\_RS) while updating only about 5% of the trainable parameters and preserving the energy efficiency of SNNs. This work provides a promising step toward parameter-efficient adaptation of neuromorphic vision models.
https://arxiv.org/abs/2607.29048
Accurate plant leaf modeling is fundamental to downstream tasks such as plant growth monitoring, and phenotyping for yield estimation. Autonomous robotic reconstruction for large-scale field deployment must address limitations on robot planning budget and computation resources while optimizing viewpoint utility for leaf surface reconstruction. Existing approaches either focus on rigid objects, point-cloud coverage or plant reconstruction without fully addressing the system limitations or exploiting task-driven point cloud utility. In this work, we study next-best-view (NBV) planning for leaf surface reconstruction under travel constraints. We develop a novel Centroid-based Information Gain (CIG) function that measures the spatial distribution of observed points relative to the centroid of the existing point cloud to compute viewpoint utility. We also develop a receding-horizon variant that reasons over future viewpoints. To benchmark our work, we use the LAST-STRAW [1] public dataset that includes point clouds of strawberry plants over different growth stages and compare our method with attention-driven NBV [2] that uses a visibility-based information gain approach. The proposed receding-horizon approach consistently reduces surface reconstruction error and improves geometric fidelity across multiple growth stages, especially under increased inter-leaf occlusion. Results demonstrate that our approach is able to visit viewpoints that reduce surface reconstruction error and improves reconstruc-tion accuracy as compared to the baseline by upto 10%.
https://arxiv.org/abs/2607.28995
High-fidelity radio fields are typically simulated for every scene--transmitter configuration or fitted separately to each scene, failing to exploit propagation structures shared across environments. We present Point2Radio, a foundation model that learns a transferable propagation prior from multiple environments. Given a material-aware point cloud and a transmitter (TX) setting, a common encoder produces a TX-conditioned scene representation that can be queried at arbitrary receiver (RX) locations. Task-specific query decoders map this representation to different radio quantities, e.g., three-dimensional (3D) path-gain (PG) fields and power angular spectra (PAS). At inference for a new scene, the model uses only a material-aware point cloud and transceiver queries, running in milliseconds on a single GPU without meshes or explicit path tracing. We evaluate PG prediction on a scene-disjoint split of a 337-scene corpus containing 86,272 TX-conditioned fields. Point2Radio achieves 0.871 dB mean absolute error (MAE), reducing error by 76.7% relative to a same-split UNet-style baseline. The same encoder also supports PAS prediction via a task-specific decoder. Experiments further show that light target-scene fine-tuning improves adaptation to a specific environment.
https://arxiv.org/abs/2607.28994
Dense 3D sensors in various real-world fields produce point clouds that are geometrically redundant for real-time processing. In this paper, we propose an efficient and scalable learning-based anisotropic surface approximation framework, HD-PEA, that operates directly on unstructured point clouds, integrating anisotropic optimization into reconstruction to produce compact, geometry-aligned surface representations with higher fidelity, fewer elements, and improved numerical stability compared to isotropic and adaptive meshes. Firstly, we develop a novel learning-based high-dimensional (high-d) Euclidean point embedding method to map the input point clouds into a high-d manifold embedding space. For handling large-scale point clouds without retraining and fine-tuning, a patch-based meta-embedding scheme is designed during the inference stage. Then, we develop a new tangent subspace estimation for the high-d embedding manifold approximation and anisotropic manifold reconstruction in high-d space. The main contribution of this work is to propose a scalable deep learning framework and a variety of datasets for constructing a high-d Euclidean point embedding space aimed to 3D anisotropic surface mesh approximation and Riemannian curvature tensor estimation from point clouds. We extensively evaluate our method against state-of-the-art surface reconstruction approaches using several datasets, such as Thingi10K dataset, AIM@SHAPE and Stanford 3D Scanning Repository, ScanNet dataset, and further demonstrate its generalization and usability on diverse unseen shapes and applications from these datasets.
https://arxiv.org/abs/2607.28855
Recent advances in 4D radar enable robust perception in adverse weather; however, the inherent sparsity, noise, and limited positional precision of radar point clouds pose significant challenges for registration-based odometry. In this letter, we propose RaDiVe, a 4D radar odometry framework designed to improve the accuracy and robustness of radar point-cloud registration. We introduce a distance-bounded Normal Distributions Transform (NDT), which improves optimization stability and computational efficiency by restricting the correspondence search to near-distance voxel pairs. To mitigate measurement ambiguity, we propose a velocity-discrepancy point uncertainty model that weights each input 4D radar point according to the discrepancy between its measured Doppler radial velocity and the radial velocity predicted from the estimated ego-velocity. Furthermore, we incorporate Signed Distance Function (SDF)-based surface point extraction via implicit neural mapping to construct a geometrically consistent and noise-filtered local submap. Evaluations across multiple public datasets demonstrate that RaDiVe outperforms existing 4D radar odometry baselines by 44.4% in translational Absolute Trajectory Error (ATE) and 21.3% in rotational ATE on average, while maintaining real-time performance. The source code will be made publicly available to the robotics community: this https URL.
https://arxiv.org/abs/2607.28045
Point clouds are one of the most fundamental and widely used 3D representations, serving as the most basic geometric representation of 3D shapes. Nevertheless, most existing 3D printing pipelines require a watertight mesh as input, preventing the direct use of point clouds for fabrication. A common workaround is to reconstruct meshes from point clouds; however, the resulting meshes often contain geometric artifacts, such as incorrect faces or topological inconsistencies, that are difficult to repair and may lead to printing failures. To overcome these limitations, we propose PrintAnything, a novel framework that learns to produce executable 3D printing G-code directly from 3D point clouds without requiring mesh reconstruction. To enable point clouds to serve as direct input for slice-wise toolpath generation, we introduce a slice-wise point projection strategy that transforms unstructured 3D point clouds into slice-aligned 2D representations consistent with layer-by-layer nature of fused deposition modeling in 3D printing. To eliminate mesh dependency and provide a unified representation that bridges point clouds and G-code, we propose Geometric plan (G-plan) map, a compact 2D representation composed of occupancy, region, and flow maps that encode the geometric and extrusion properties required for toolpath synthesis in 3D printing. As a result, our proposed method accurately generates printable G-code directly from point clouds, enabling a practical and fully mesh-free pipeline for 3D printing. The code is publicly available at \href{this https URL}{this https URL}.
https://arxiv.org/abs/2607.27729
Sensing ego-velocity estimation is fundamental to state estimation in visually degraded environments, where camera- and LiDAR-based pipelines can become unreliable. Millimetre-wave radar is well suited to these conditions because it provides direct Doppler velocity sensing and remains robust to poor illumination, textureless scenes, and airborne particulates. However, conventional radar ego-velocity pipelines typically apply constant false alarm rate (CFAR) thresholding to convert dense radar spectra into sparse point clouds, prematurely discarding sub-threshold returns that may still retain useful Doppler motion cues. We present Dense Soft Weighting, an analytic radar front-end that maps every range-Doppler cell to a continuous confidence metric rather than enforcing a binary detection threshold. Ego-velocity is then estimated using a deterministic robust weighted least-squares formulation, while the same weighted measurements provide a closed-form, measurement-derived velocity covariance for integration with a shared inertial back-end. The method requires no platform-specific training data or learning-based uncertainty model, supporting transfer across single-chip radar configurations. Across two public datasets and one self-collected dataset, Dense Soft Weighting reduces mean absolute pose error by 31-45% relative to the strongest CFAR point-cloud baseline under an identical inertial back-end, while running in real time on embedded hardware.
https://arxiv.org/abs/2607.26980
Dataset distillation compresses large-scale datasets into compact synthetic sets while preserving their training utility, enabling efficient 3D point cloud training. Current point cloud dataset distillation methods only tackle geometric and representation challenges while ignoring the distributional imbalance prevalent in point cloud datasets where both training and test splits follow long-tailed class distributions. To our knowledge, we present the first study on long-tailed point cloud dataset distillation. Rather than focusing primarily on geometric and representation properties or simply constructing a class-balanced synthetic set, our framework explicitly accounts for long-tailed class distributions via two core modules. First, we design Adaptive Synthetic Budgeting to allocate class-wise synthetic budgets according to class quantity and the expected benefit of additional synthetic samples. Given the allocated budgets, we further design 3D Long-Tailed Distribution Matching to optimize synthetic point clouds through Global-Local Feature Alignment and Prior-Aware Supervision. The former preserves both global class distributions and diverse intra-class structures, while the latter provides class-dependent expert supervision to keep tail-class samples recognizable while maintaining diverse head-class patterns. Extensive experiments demonstrate the effectiveness of our method, lifting classification accuracy by 7.0 points on ShapeNet55 against state-of-the-art methods.
https://arxiv.org/abs/2607.26763
Existing point-based generative methods for outdoor scenes primarily focus on LiDAR-conditioned completion. During training, noisy point clouds are constructed by perturbing complete ground-truth scenes, whereas during inference, they are initialized by adding noise to duplicated partial scans. This train-inference mismatch inherits the sparsity and visibility bias of partial scans, leading to sparse distant regions and incomplete geometry in occluded areas. Moreover, the reliance on partial scans restricts generation when LiDAR observations are unavailable or replaced by layout cues. We present FPSGen, a flexible framework that constructs point sources independently of partial scans. FPSGen first predicts a bird's-eye-view (BEV) prior with density, height, and mask channels from the active cues. The density map is then sampled to form a BEV-supported point source, enabling both unconditional and conditioned initialization. A teacher-student approximate optimal transport scheme then uses teacher-predicted endpoints to learn a velocity field that induces straighter transport paths. By integrating BEV point source construction with path-straightening transport, FPSGen provides a unified framework for unconditional and flexible cue-conditioned scene generation. Extensive experiments show that FPSGen achieves state-of-the-art JSD and voxel IoU performance on SemanticKITTI completion while maintaining strong performance with a single point transport step. On KITTI-360 unconditional generation, it also achieves the best Coverage (COV) among the compared methods.
https://arxiv.org/abs/2607.26645
3D Gaussian Splatting (3DGS) has emerged as an effective representation for novel view synthesis and 3D scene reconstruction, creating an increasing demand for reliable quality assessment. Unlike conventional image quality assessment (IQA), the quality of a 3DGS scene depends not only on the perceptual fidelity of rendered views, but also on scene-level factors such as spatial structure and cross-view consistency. Existing IQA methods are limited by their reliance on 2D perceptual cues, whereas general multimodal large language models (MLLMs) are not designed for stable quality regression and may produce unreliable judgments. To address these limitations, a multimodal quality assessment framework is developed for 3DGS scene understanding. First, a 3D-aware quality representation learning framework is introduced by augmenting a VGGT-based encoder with a dedicated quality head. Multi-view images are encoded into view-specific features and aggregated to capture cross-view consistency, while geometric cues are incorporated through joint modeling of depth and point-cloud-related structural information, enabling the learning of structure-aware quality representations beyond appearance-driven features. Second, a grounded multimodal reasoning mechanism is constructed by jointly feeding original images, depth maps, point cloud renderings, and camera parameters into a Qwen-based MLLM.
https://arxiv.org/abs/2607.26595
Three-dimensional Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis through explicit Gaussian primitives and differentiable rasterization. 3DGS and Granular Ball Computing (GBC), proposed in 2019, share a natural compatibility in adaptive representation. The efficiency of 3DGS partly stems from a coarse-to-fine and on-demand refinement process that draws on the generation principle of GBC. This connection motivates us to further introduce adaptive granular ball organization into anchor-based 3DGS. Existing anchor-based methods typically construct anchors from sparse SfM point clouds through fixed voxelization, which cannot adequately adapt to spatially non-uniform point distributions and leads to a trade-off among anchor count, model compactness, and rendering quality. To address this issue, we propose 3DGBGS (3D Granular Ball Gaussian Splatting), a compact anchor-based framework for novel-view synthesis. 3DGBGS adaptively partitions SfM point clouds into 3D granular balls, using larger balls to compactly represent smooth and redundant regions and smaller balls to preserve complex geometry and local details. Based on this representation, Granular Ball Anchor Initialization (GBAI) uses granular ball centers to initialize compact anchor positions, while the Granular Ball Scale Prior (GBSP) exploits granular ball radii to provide local scale priors for Gaussian generation. Experiments on four benchmarks show that 3DGBGS reduces initial and final anchors by 37.1% and 10.0%, respectively, and model storage by 9.8% on average, while maintaining comparable rendering quality.
https://arxiv.org/abs/2607.26578
Vision-Language-Action (VLA) models have shown strong potential for general robot manipulation, but most existing models rely on 2D visual-language backbones and lack fine-grained 3D understanding of target objects, especially under occlusion, pose variation, scale changes, and precise spatial interaction. We propose an object-centric 3D representation alignment framework built upon $\pi_0$, using SAM3D as a frozen 3D teacher to provide target-object 3D priors during training. Specifically, we localize task-relevant objects with object recognition models, generate corresponding object masks, and use SAM3D to extract dense object-level 3D representations, which are aligned with intermediate visual features of $\pi_0$. This enables the policy to internalize target-object 3D information while preserving the original RGB-language-to-action inference pipeline without requiring depth, point clouds, masks, SAM3D, or additional 3D modules at test time. Simulation experiments show consistent improvements, achieving 99.1\% on LIBERO and an average length of 4.11 on CALVIN. Real-world experiments further demonstrate that our method is particularly effective in long-horizon manipulation scenarios where the robot must focus on different target objects across multiple subtasks.
https://arxiv.org/abs/2607.25912
This work proposes an adaptation of the attention mechanism for triangle meshes. The core observation is that endowing the attention mechanism with critical properties for learning over meshes -- intrinsicality and triangulation-agnosticism -- enables it to attain state-of-the-art results over several learning-based tasks in geometry-processing. The above is achieved by modifying the attention mechanism from the bottom up based on simple principles from geometry-processing. Namely, the quantities used within attention -- queries, keys and values -- are created by an intrinsic, triangulation-agnostic network, and treated as discretizations of continuous functions. From that, we devise an appropriate attention mechanism that operates over triangle meshes through standard FEM discretization of the resulting integrals of the above functions. Surprisingly, as far as we know, this straightforward approach has not been utilized for learning over meshes. Experiments show our method exceeds current state of the art, including both mesh-based architectures as well as point cloud transformers. Namely, we show significant improvements on several common benchmarks and tasks -- predicting canonical high-frequency signals; predicting deformations; computing dense correspondences, both between full shapes and partial ones; and predicting feature descriptors.
https://arxiv.org/abs/2607.24954
We present MiSS, a black-box, query-based framework for explaining 3D point cloud classifiers through perturbation-relative sufficiency reasoning. MiSS treats a superpoint partition as an interpretable abstraction layer and asks whether the original prediction can be certified from a minimal coalition of geometric regions under a specified perturbation distribution. Unlike abductive explainers that require Boolean feature spaces or white-box logical encodings of the predictor, MiSS separates candidate proposal from verification: a weighted MaxSAT procedure proposes coalitions using a heuristic adaptive cardinality floor, certified exact-size fallback, a safely tightened upper bound, blocking clauses, and a surrogate acquisition heuristic learned from previous oracle evaluations, while a blackbox statistical oracle decides sufficiency from prediction queries. The system returns a statistically verified sufficient coalition as a binary attribution, with minimum cardinality guaranteed when certified search completes. Experiments on ModelNet40 and ShapeNet with PointNet and PointMLP classifiers show higher precision and coverage than rule-based baselines in most settings, with lower explanation time than exhaustive search.
https://arxiv.org/abs/2607.24074
High-curvature regions in 3D point clouds encapsulate critical fine-grained geometric semantics yet exhibit a distinct long-tail sparsity in their spatial distribution. The inherent limitations of polynomial volume growth in Euclidean space frequently render these intricate geometric features challenging to adequately resolve within a uniform-scale feature space. Consequently, these regions are frequently overshadowed by smooth global features dominated by low-curvature regions, thereby limiting the discriminative capacity of the network. To address this issue, we propose PointCHR, a curvature-aware hyperbolic rectification (CHR) for point cloud analysis. Utilising the property of exponential volume expansion in the vicinity of hyperbolic manifolds, CHR presents a learnable curvature-guided radial rectification mechanism. By adaptively projecting high-curvature points towards boundary regions endowed with larger effective embedding capacities, PointCHR effectively mitigates the representation crowding problem inherent in Euclidean settings. Extensive experimentation has demonstrated that PointCHR significantly enhances the ability of backbone to capture fine-grained geometric details, achieving state-of-the-art performance across multiple benchmarks.
https://arxiv.org/abs/2607.24052
Point cloud denoising is essentially a geometric recovery task that aims to reconstruct the intrinsic structure of a smooth 2D Riemannian manifold embedded in R^3 from noisy, discrete ambient-space samples. Despite the remarkable progress of modern manifold-aware encoders and generative transport models in geometric representation learning, a fundamental objective-geometry mismatch remains underexplored. Theoretically, we identified that this mismatched coupling leads to geometric gradient interference, where conflicting optimization objectives result in structural degradation and point clustering. We introduce Riemannian Orthogonally Decoupled Regularization (RODR) to reformulate the optimization trajectory by disentangling the normal (fitting) and tangential (distribution) components. Guided by a vector-attention and entropy-aware adaptive strategy, RODR effectively preserves high-fidelity geometric details while maintaining sampling uniformity. Experiments demonstrate that RODR reaches performance comparable to state-of-the-art baselines and suggests improved distribution regularity and reduced local aggregation effectively. Our work establishes a generic and interpretable framework for disentangled geometric optimization in point cloud processing.
https://arxiv.org/abs/2607.23958
Cooperative perception through vehicle-to-everything (V2X) communication can overcome the inherent physical limitations of individual autonomous vehicles, such as occlusions and limited sensor range. However, the development of robust V2X algorithms, particularly those relying on unified spatial representations like bird's-eye view (BEV) representation, is hampered by the lack of large-scale, multi-modal, multi-task datasets. Moreover, collecting and annotating a large set of synchronized, real-world multi-agent data is prohibitively expensive. This has resulted in a landscape where existing V2X datasets are notably limited in both size and scope. To overcome this, we introduce SimBEV2X, an advanced synthetic data generation tool built on the CARLA simulator. SimBEV2X automatically creates randomized driving scenarios to collect multi-modal sensor data alongside various types of ground truth including 3D bounding boxes with unique track IDs, HD map information, BEV segmentation maps, and semantic occupancy voxel grids from both vehicles and RSUs. We also present the SimBEV2X dataset, the largest V2X perception dataset to date. The dataset comprises 258 scenes, each involving up to 8 connected vehicles and up to 4 RSUs across a variety of road networks. The SimBEV2X dataset is an order of magnitude larger than existing V2X datasets and contains 102,200 frames, 588,520 lidar point clouds, more than 3 million images, over 27 million bounding boxes, and a comprehensive set of other annotations. Finally, we establish a strong baseline on the SimBEV2X dataset using CoopDet3D and propose CoBEVFusion, a novel architecture that combines CoopDet3D with fused axial attention (FAX) for context-aware multi-agent feature aggregation, resulting in superior performance. SimBEV2X, the SimBEV2X dataset, and CoBEVFusion are available at this https URL and this https URL.
https://arxiv.org/abs/2607.23910
Point cloud registration critically depends on local features that are both distinctive and robust to arbitrary 3D rotations. Existing learning-based methods typically approximate rotation invariance via fragile local reference frames or extensive data augmentation, providing only empirical invariance and often degrading under unseen rotational transformations. In this paper, we propose SHReg, a strictly rotation-equivariant point cloud registration framework grounded in the representation theory of $SO(3)$. By representing local geometric features as irreducible representations of $SO(3)$, SHReg guarantees exact equivariance under arbitrary rotations without relying on local reference frames. Built upon a spherical-harmonics-based equivariant backbone, SHReg jointly learns rotation-invariant descriptors for robust correspondence matching and rotation-equivariant features that preserve fine-grained orientation information. The preserved equivariant structure enables each correspondence to directly hypothesize a rigid transformation, reducing reliance on large-scale hypothesis sampling in conventional RANSAC-based pipelines and leading to improved robustness under challenging rotational variations. Extensive experiments on 3DMatch, 3DLoMatch, and KITTI demonstrate that SHReg consistently outperforms state-of-the-art methods in registration accuracy, particularly under large rotational perturbations.
https://arxiv.org/abs/2607.23096
Synthetic aperture radar (SAR) image generation can mitigate data scarcity, but controllablegeneration under sparse observation angles remains difficult. Recent SAR generative studies im-prove texture realism, yet explicit geometry-aware control is still limited. This paper studiesthe focused and verifiable setting of intermediate-azimuth completion: 3D-model-derived geo-metric priors guide a diffusion model to synthesize the views missing from sparse-angle trainingdata. GeoDiff-SAR constructs a lightweight multi-bounce ray-tracing prior, encodes the result-ing point cloud, and fuses it with text conditioning while adapting Stable Diffusion 3.5 Mediumthrough low-rank adaptation. On a real four-category aircraft dataset, GeoDiff-SAR reaches anSSIM of 0.812 and azimuth consistency of 0.940, compared with 0.738 and 0.782 for the text-conditioned SD3.5 Medium baseline. The same sparse-angle protocol on five MSTAR vehicleclasses yields an SSIM of 0.878 and azimuth consistency of 0.917. These results support theconclusion that a lightweight 3D geometric prior improves viewpoint adherence for controllableSAR generation; it is intended as generation guidance rather than high-fidelity electromagneticreconstruction.
https://arxiv.org/abs/2607.22963
Accurate tree-level forest monitoring using laser scanning data requires reliable tree delineation, consistent tree correspondence across multitemporal point clouds, and accurate estimation of tree attributes and their change. Reconstructing tree growth in boreal forests is challenging due to the scarcity of historical stem-level data, propagation of errors from older sensors into change estimation, and growth rates with a magnitude of measurement uncertainty. This study investigates a framework for estimating individual tree diameter at breast height (DBH) and stem volume growth using 136 point clouds acquired between 2014--2025 with 11 scanners on airborne (ALS), mobile (MLS), and terrestrial laser scanning (TLS) platforms across boreal forest test sites. Trees were delineated from an MLS point cloud using deep learning-based segmentation which was transferred to the remaining point clouds, resulting in reliable multitemporal tree correspondence. Stem curves were derived from MLS/TLS data, with ALS data used for height estimation, enabling DBH and volume estimation and time series. A height growth-based scaling model was used to reconstruct stem attributes across time and estimate growth. Results showed that modeled growth achieved higher agreement with manual growth estimates than differencing independently estimated attributes from point clouds. The modeled-manual 5- and 10-year growth RMSEs were 55--111\% and 26--67\% for DBH, and 31--87\% and 21--67\% for volume, respectively, depending on plot difficulty. The scaling model was temporally robust, with errors remaining stable or stabilizing after 5--6 years, reaching maximum RMSEs of 8--12\% for DBH and 12--23\% for volume after 12 years. Combining MLS/TLS-derived stem measurements with multitemporal ALS-derived heights provided a robust framework for individual tree growth estimation without requiring multiple under-canopy scans.
https://arxiv.org/abs/2607.22129