Leveraging pre-trained vision-language models (VLMs) to construct vision-language-action (VLA) models has emerged as a promising paradigm for 3D robot manipulation. However, existing 3D VLA methods remain data-hungry, exhibit limited generalization under distribution shifts, and lack explicit memory of past observations. These limitations hinder their application to data-scarce, open-world, and memory-dependent manipulation scenarios. Our previous work, BridgeVLA, improves data efficiency and generalization by preserving the input--output alignment of a pre-trained VLM during 3D action learning: raw point clouds are projected into multi-view images, and intermediate heatmaps are predicted before generating robot actions. In this work, we develop BridgeVLA++ by equipping BridgeVLA with a unified spatio-temporal memory architecture that models persistent spatial context and temporal interaction history. The resulting memory-augmented framework can reason over observation histories while preserving BridgeVLA's data efficiency and generalization capabilities. Extensive experiments show that our framework achieves strong performance on spatial manipulation tasks while exhibiting robust generalization. BridgeVLA++ further achieves state-of-the-art performance on two challenging memory-dependent manipulation benchmarks without sacrificing the data efficiency and generalization of the original BridgeVLA. In addition, BridgeVLA++ performs effectively in bimanual manipulation settings and is validated on an additional real-world robotic platform, demonstrating its scalability across tasks, environments, and robotic platforms. These results establish BridgeVLA++ as a unified 3D vision-language-action framework that simultaneously supports data-efficient learning, robust generalization, and effective memory-aware robot manipulation. Project website: this https URL.
https://arxiv.org/abs/2608.05042
The abundance of casually captured monocular videos and images on social media provides a valuable source for immersive content creation, where generating novel views from such sparse observations can greatly enhance user experiences. However, producing photorealistic and geometrically consistent views with precise camera control remains challenging when input coverage is extremely limited. Reconstruction-based approaches such as NeRF and 3D Gaussian Splatting (3DGS) deteriorate severely under sparse inputs and fail to explicitly handle occlusions. Generative methods ease data requirements but still struggle with large-baseline view synthesis due to inaccurate or implicit geometric guidance. To overcome these limitations, we introduce UniWorld-View, a unified framework for controllable large-baseline novel view synthesis from monocular inputs. UniWorld-View integrates explicit 3D guidance with generative diffusion modeling to enable precise camera control and geometrically consistent view generation. The geometric guidance is obtained through an occlusion-aware point cloud rendering strategy that resolves visibility ambiguities and provides accurate priors for diffusion-based synthesis. By coupling this rendering strategy with powerful video diffusion backbones, UniWorld-View achieves high-fidelity novel view generation even under extreme camera motions and wide-baseline changes, and can further provide multi-view videos for downstream dynamic 3DGS reconstruction. Experiments on the WorldScore benchmark and zero-shot NVS benchmarks demonstrate the effectiveness of UniWorld-View in controllability, geometric consistency, and visual fidelity.
https://arxiv.org/abs/2608.04701
The AI City Challenge 2026 Track 1 evaluates multi-camera 3D perception in large indoor warehouses under a synthetic-to-real (Sim2Real) setting; depth is available only for training and validation, so inference is RGB-only. We use two RGB-only routes as a controlled test of one hypothesis: that cross-view geometric consistency, not monocular depth accuracy, governs performance under Sim2Real. The first is a geometry-first pipeline: YOLO11x detection, homography lifting to the world frame, class-level 3D size priors, multi-camera fusion, world-coordinate tracking, and offline tracklet stitching. The second is estimated-depth pseudo-LiDAR: monocular depth (D4RT, Metric3D~v2) back-projected into a fused point cloud and passed to a 3D detector (V-DETR), mirroring prior point-cloud winners that used depth. The gap is decisive: geometry-first reaches 13.0 3D HOTA (51.6 LocA), whereas pseudo-LiDAR collapses to 0.12 (9.2 LocA). We trace the collapse to cross-view inconsistency of monocular depth---scale correction is necessary but not sufficient---which domain-adaptation fine-tuning does not repair within budget. Within the geometry pipeline, offline stitching is the only intervention that helps; SAHI detection, appearance Re-ID, learned lifting, RT-DETR ensembling, test-time augmentation, and domain randomization all fail to beat the baseline detector. The bottlenecks are complementary: detection quality bounds the geometry route (DetA), localization consistency bounds pseudo-LiDAR (LocA). We release a complete, reproducible RGB-only pipeline and ablation.
https://arxiv.org/abs/2608.07579
Spiking point cloud networks usually scan space in a fixed, input-agnostic order, which leaves the most distinctive resource of spiking computation, the temporal evolution of the membrane potential, unused as a locus of decision-making. Active Spiking Perception (ASP) recasts 3D recognition as an iterative decision process in which the network's own leaky integrate-and-fire (LIF) membrane potential, read as a running belief over the class, selects the next chunk to observe and triggers confidence-margin early exit. A lightweight Slice-Selection Policy scores unvisited farthest-point-sampled chunks from the membrane state and precomputed geometric descriptors, trains end-to-end through a straight-through Gumbel-Softmax, reduces to an argmax at inference, and adds about 2% of backbone parameters. We prove that leaky integration is the recursive log-posterior update of a Bayesian filter, that the exit rule attains distribution-free selective risk with no multiple-testing penalty at the stopping time, and that streaming state carry-forward is exactly equivalent to prefix recomputation with bounded finite-precision drift. ASP reaches 90.62% and 93.28% on ModelNet40 and ModelNet10, 1.7 points below the strongest spiking baseline at a larger backbone, while adding a certified anytime interface no baseline offers. The mechanism transfers unchanged to dense prediction, giving 83.21 instance mIoU on ShapeNetPart and 48.50 mIoU on S3DIS Area 5, to our knowledge the first spiking results on S3DIS Area 5, and, fixation replacing chunk selection, to a foveated non-spiking transformer, so the policy is not tied to spiking backbones: cost is exactly linear in observations and the threshold is a measured compute dial spanning 2.8x to 1.35x less energy. One limitation is concrete: one S3DIS class is unidentifiable at the crop size we use, and we give the prediction that would fix it.
https://arxiv.org/abs/2608.19232
Zero-shot 3D visual grounding aims to localize specific objects based on textual descriptions and 3D visual input. However, the effectiveness of existing methods is significantly hindered by the ambiguous query text and deficient viewpoints. To address these issues, we propose TDVR, a training-free reasoning framework that disambiguates the input text and infers accurate viewpoints for zero-shot 3D visual grounding. First, we construct semantic 3D scene graph from the detected instances in the 3D point cloud. Subsequently, we put the original query, appearance and spatial relationship descriptions into the LLM for fusion, thereby disambiguating the initial input. We leverage chain-of-thought reasoning to generate the structured representation of disambiguated query. Then taking the scene graph and structured query as input, we get the optimal view via viewpoint reasoning to solve the problem of missing viewpoints during grounding. Based on the obtained optimal viewpoint, we further discriminate the distracting objects, enabling the model with the ability to distinguish similar instances. After that, we match the category text and appearance images with the query by computing the similarity of feature vectors. Finally, the target object was identified by integrating the viewpoint score, confusion score, category score, and appearance score. Compared with previous methods, our TDVR has stronger capabilities in viewpoint reasoning, similar object discrimination, and ambiguous query understanding. Experimental results on the public ScanRefer dataset show that our method outperforms the existing state-of-the-art methods by 15.25% and 14.46% in Acc@0.25 and Acc@0.5 respectively, demonstrating the effectiveness of our TDVR in addressing ambiguous query text and deficient viewpoints.
https://arxiv.org/abs/2608.03763
Radar-based human pose estimation has focused on improving learning algorithms while representing the body as unconstrained keypoint coordinates. We address the underexplored dimension of anatomical fidelity by integrating a full-body skeletal model into a differentiable, end-to-end trainable radar-based pose estimation framework, in which the pose network is supervised through forward kinematics while subject-specific geometry is fitted beforehand. Subject-specific body segment proportions are predicted from radar point cloud features to scale a biomechanical skeleton. A motion prediction network maps temporal radar sequences to generalized coordinates, and differentiable forward kinematics converts predicted joint angles into 3D positions. A contact classification loss encourages physically plausible foot-ground interaction. Under leave-one-subject-out cross-validation on 11 healthy participants performing rehabilitation exercises, the framework achieves 6.456 +/- 1.759 cm mean per-joint position error (MPJPE), 8.083 +/- 0.884 degrees mean per-joint angle error (MPJAE), 0.935 +/- 0.009 contact classification F1, and 3.4 +/- 1.3 % scaling error. This proof-of-concept study demonstrates the feasibility of recovering interpretable biomechanical descriptors from a single low-cost radar sensor in a controlled laboratory setting, a prerequisite for future clinical motion analysis.
https://arxiv.org/abs/2608.03637
Plant root phenotyping is fundamental to understanding below-ground structures, optimizing crop management, and improving agricultural sustainability. This paper presents a multimodal robotic AI framework that integrates 3D skeleton extraction with language-guided reasoning for interpretable and data-efficient root analysis. We develop an unsupervised skeleton extraction network based on Weighted Laplacian Contraction (W-LBC) to generate high-fidelity structural representations from dense point clouds captured by robotic 3D sensing platforms. Quantitative morphological descriptors, including root count, length, branching angle, and density, are computed from the reconstructed skeleton graph to capture geometric and topological characteristics. Building on these features, we introduce an Evidence-First language modeling framework that fine-tunes GPT as an interactive analytical chatbot using automatically generated instruction--response pairs. Each training sample provides measurable evidence before natural-language reasoning, enabling the model to ground interpretation in quantitative morphology. Through supervised fine-tuning, GPT associates numerical structure with semantic meaning, producing biologically consistent explanations of growth patterns and adaptive traits. Experiments show that the structure-guided framework achieves robust, interpretable reasoning across 12 plant species with diverse root architectures. By integrating unsupervised 3D geometric perception with large-scale language understanding, our approach bridges quantitative analysis and semantic interpretation, establishing a unified paradigm for explainable robotic plant root phenotyping.
https://arxiv.org/abs/2608.03109
3D point cloud registration in laparoscopic surgery estimates the transformation between an intraoperative organ reconstructed from video and its preoperative mesh. Because ground-truth transformations are unavailable for real data, supervised networks are trained on synthetic organ pairs. At test time, real reconstructions differ from synthetic data and are noisy, sparse, and occluded, which degrades correspondence estimation. Test-time adaptation (TTA) can reduce this domain shift, but existing methods mainly rely on logits, entropy, class prototypes, or cache memories unavailable in registration. Registration also involves paired inputs with an asymmetric shift that primarily affects the intraoperative cloud. We analyse and modify state-of-the-art TTA methods from three families to 3D registration: model, normalization, and input adaptation. We analyze four representative approaches based on auxiliary-task model updates, backpropagation-free token purging, feature alignment, and layer-normalization calibration. We modify them to handle asymmetric shifts between preoperative and intraoperative point clouds and replace classification-based entropy objectives. Using a correspondence-based model trained on clean synthetic source data, we evaluate adaptation to corrupted synthetic and real target data on P2P and P2ILReg. For synthetic targets, we apply eight corruptions, including uniform noise and global density reduction, at five severity levels. All methods improve registration on P2P, whereas normalization adaptation degrades performance on P2ILReg. Considering the computational overhead of backpropagation-based adaptation, input adaptation is the most promising option for laparoscopic surgery, providing low inference latency and consistent error reductions across datasets. Code: this https URL
https://arxiv.org/abs/2608.02883
Autoregressive models have emerged as an effective paradigm for point cloud generation. However, most existing approaches rely on heuristic tokenization strategies, such as spatial sorting or stochastic downsampling, which often disrupt intrinsic point cloud topology and weaken the structural coherence of the generated shapes. In this paper, we present PointRSP, an autoregressive framework that reformulates point cloud generation as a topology-preserving tessellation process via recursive spectral partitioning. Instead of constructing token sequences heuristically, we introduce a topology-aware partitioning autoencoder that decomposes an unstructured point cloud into a non-balanced binary tree through a hybrid recursive spectral partitioning strategy. This hierarchical representation provides a deterministic geometric blueprint that preserves topological relationships while capturing multiscale structural dependencies within a quantized latent space. To synthesize shapes in this space, we propose a dual-stream cascaded generator that jointly models structural evolution and feature synthesis. In addition, we design a geometry-calibrated positional encoding mechanism that anchors latent embeddings using multi-scale structural centers, which stabilizes cascaded generation during the early stages of structural formation. Extensive experiments show that PointRSP achieves state-of-the-art performance in generation quality and diversity, demonstrating strong generalization across complex 3D topologies.
https://arxiv.org/abs/2608.02432
In digital dentistry and oral surgery, the registration of jawbone CT and intraoral scanner (IOS) data is essential for integrating internal bone structure with high-resolution dental surface geometry. However, this registration is challenging because the two modalities share only a limited region in common, and their true correspondence is generally unknown. This uncertainty has prevented rigorous quantitative evaluation of registration accuracy. In this study, we propose a pseudoIOS evaluation framework in which a point cloud emulating an intraoral scan is generated from CT data within the same coordinate frame, so that the transformation between them is known by construction and can serve as a true ground truth. Using this framework, we propose a coarse-to-fine registration method that combines a domain-generalizable local descriptor (GeDi) for initialization-independent global alignment with the iterative closest point (ICP) algorithm for local refinement, and also evaluate the influence of metal artifacts on registration. In experiments on seven cases, ICP alone frequently converged to local minima from a perturbed initial position, whereas GeDi$+$ICP maintained submillimeter mean absolute error (MAE) across all evaluated jaw and artifact conditions (0.55-0.69 mm). A three-way repeated-measures analysis confirmed that GeDi$+$ICP was significantly more accurate than GeDi alone. Metal artifacts had a statistically detectable overall effect, but their absolute impact on GeDi$+$ICP was small.
https://arxiv.org/abs/2608.07564
We propose Sen-Cap, a Sensor-Flexible and Noise-Resilient 3D human motion Capture framework that integrates multi-modal data from LiDAR and camera. While multi-modal sensors provide richer information than single-modal sensors, existing approaches still suffer from two core challenges. First, multi-modal alignment/matching across arbitrarily deployed sensors is typically handled by explicit calibration, which propagates errors under changing viewpoints and in turn constrains deployment to fixed, highly overlapped layouts. Second, prior methods degrade under severe noise or partial sensor failures, which are common in real-world environments. To address these challenges, Sen-Cap introduces a Unified Across-Sensor Motion Estimator that reconstructs local pose and shape in a human-centric space without calibrations between sensors, supporting a flexible number of sensors, as well as a Noise-Resistant Trajectory Tracker that maintains robustness under severe point cloud noise through iterative refinement. These sensor-flexible and noise-resilient features make Sen-Cap more practical in real-world deployment. Notably, operating in real time, Sen-Cap achieves state-of-the-art performance on major metrics on Human-M3 and FreeMotion, as well as strong cross-domain performance on LiDARHuman26M and RELI11D. This combination of flexibility and robustness opens new opportunities for motion capture in real-world scenarios, e.g. sports analytics, field robotics, and large-scale immersive environments.
https://arxiv.org/abs/2608.02285
In-context learning (ICL) has attracted increasing attention for enabling models to perform new tasks using only a few ``input--output'' prompt examples. However, existing approaches suffer from \textbf{shallow task adaptation}, where prompts are primarily used as contextual cues to implicitly infer task intent through semantic representations, while the underlying computational process remains unchanged. This limitation restricts task-specific adaptation and compromises inference interpretability. We argue that prompts should not only condition feature representations but also dynamically regulate the model's computation pathways. To this end, we propose \textbf{PromptPath}, an adaptive ICL framework that enables computation-level adaptation through prompt-conditioned dynamic pathways. Specifically, PromptPath introduces a prompt-driven routing mechanism to selectively activate and compose lightweight low-rank experts, forming task-specific computational pathways tailored to different prompts. By integrating prompt information directly into the inference process, PromptPath dynamically reconfigures model computation to enhance task specialization and interpretability. Extensive experiments on 3D point cloud and 2D visual recognition benchmarks demonstrate that PromptPath consistently outperforms state-of-the-art ICL baselines while exhibiting strong cross-domain and cross-task generalization.
https://arxiv.org/abs/2608.02129
Event cameras produce sparse and asynchronous event streams that provide rich spatio-temporal information for efficient perception. Recent advances in event-based models have demonstrated strong performance by directly modeling asynchronous events without dense frame reconstruction. However, identifying the event-level evidence behind their predictions is crucial for improving model transparency and reliability. Directly adapting point-level saliency methods from point clouds provides fine-grained attribution but overlooks event-specific spatio-temporal structures. To address this limitation, we propose Voxel-Guided Global Event Ranking (VGER), a training-free attribution framework for point-based event cloud networks. VGER combines event-level gradient evidence with task-aware voxel perturbation evidence, transferring regional contribution into event-level attribution scores while preserving fine-grained resolution. Furthermore, VGER introduces a unified event ranking strategy, where high-ranked events are expected to be prediction-critical and low-ranked events are expected to have limited influence on predictions. We evaluate VGER on three event-based benchmarks with PointNet, PointNet++, and EventMamba. Across nine dataset-backbone settings, VGER consistently improves both high-tail and low-tail deletion performance over point-level saliency baselines.
https://arxiv.org/abs/2608.01470
Preference optimization improves mathematical reasoning in large language models (LLMs), but reliable chosen-rejected pairs usually require verified answers, human annotations, or external reward models. We investigate whether preference supervision can instead be derived from the model's internal representation geometry in a semi-supervised setting. Our analysis shows that reasoning trajectories generated across different mathematical problems form structured global point clouds in which correct and incorrect trajectories exhibit different geometric organization. Based on this observation, we propose Cloud--ScPO, a topology-guided preference-mining framework that uses a small labeled set to construct multiple correct and incorrect reference Clouds. Each trajectory is represented by a mean-pooled hidden state and scored against connectivity-induced components using a component-level soft $k$-nearest-neighbor measure averaged across reference banks. We combine this cross-problem Cloud signal with prompt-level self-consistency: self-consistency determines the answer-level preference direction, while Cloud scoring selects concrete trajectories and filters pairs by their score margin. Experiments on GSM8K and MATH-Numeric across four model settings show that Cloud--ScPO consistently improves over ScPO, with gains of up to 4.49\% on GSM8K and 4.19\% on MATH-Numeric. Pair-level analyses further show that Cloud--ScPO maintains comparable correctness reliability while more effectively separating informative chosen trajectories from incomplete, repetitive, or otherwise low-quality rejected responses.
https://arxiv.org/abs/2608.01014
We propose Swimm3R, a unified framework that combines medium-aware structure-from-motion (SfM) with Underwater Beta Splatting to address scattering- and attenuation-induced failures in underwater 3D reconstruction. Swimm3R distills in-air geometric priors into a feed-forward backbone and uses a physics head to regress underwater image-formation parameters, camera poses, and restored point clouds. Additionally, we introduce Underwater Beta Splatting, which extends Gaussian splatting with Beta primitives and scattering-aware geometric gradients for stable underwater geometry representation. We further establish the Barbados underwater video dataset to demonstrate the effectiveness of our method in challenging underwater environments. On this dataset, Swimm3R robustly recovers underwater scene structure under challenging scattering conditions, yielding coherent seafloor geometry. Using these predicted point clouds, the proposed Underwater Beta Splatting improves average PSNR by $1.47$ dB over WaterSplatting while increasing downstream localization performance by $2.0$ and $2.4$ percentage points in RRA@15 and RTA@15, respectively.
https://arxiv.org/abs/2608.00950
LiDAR point clouds provide explicit, deterministic physical boundaries critical for collaborative safety-critical perception. However, wireless channels inherently impair and corrupt transmitted signals. Existing robust frameworks (such as deep JSCC or MDC) attempt to counter these channel impairments through statistical or parametric estimation, turning exact physical measurements into unverified algorithmic estimates. To address this, we propose Proteus, a learned LiDAR codec operating on 2D range images. By decoupling the frame representation into independent coders for the \textbf{sig}nificant range bit-planes (SIG) and the \textbf{ins}ignificant range bit-planes and attributes (INS), Proteus achieves overall stream-level truncation robustness. The non-truncatable SIG block encodes the most significant range bit-planes to establish a necessary, self-contained perceptual lower bound, below which the reconstructed point cloud is severely degraded. Meanwhile, INS employs bit-plane slicing representation and coding, ensuring that range truncation mathematically maps to a deterministic spatial precision degradation. Subordinate attributes are reconstructed via a hybrid lossless-predictive method, leveraging the decoded geometry as a strong structural prior for fine-grained approximation. Furthermore, strategic ordering within INS prioritizes geometry over attributes under bandwidth drops. Experimental results on the Waymo Open Dataset and SemanticKITTI demonstrate that Proteus tolerates up to approximately 70\% bitstream truncation, while outperforming established standards (G-PCC, Draco, and JPEG XL) and the representative learned compressor Unicorn under ideal channel conditions.
https://arxiv.org/abs/2608.00687
Human assistance in robotics spans around several tasks such as navigation, object manipulation, and placement, where a key challenge is selecting target destinations that align with human intentions or preferences. We focus on this challenge in the context of Virtual Placement (VP), the task of identifying all plausible target locations given scene context and human-centric constraints. This differs from traditional placement tasks that typically focus on a single, predefined target location. The VP problem is complex, as it requires both global and local reasoning about the scene's geometry, semantics, and plausibility. To address this gap, we introduce {\bf Assistant Placement Aria}, the first benchmark to explore diverse aspects of VP, including global, local, and human-centric constraints. It contains both synthetic and real indoor scenes annotated for three tasks: (i)~2D Panel Placement, (ii)~Sitting Suggestion, and (iii)~TV Placement. Each scene includes 2D images, a 3D point cloud, and a textual description of the objects within the scene. By contributing this benchmark, we aim to encourage further research in this underexplored and challenging field that is critically dependent on relevant data. We also evaluate several foundation models for object detection and segmentation on our benchmark.
https://arxiv.org/abs/2608.00652
Autonomous vehicles depend entirely on Simultaneous Localization and Mapping (SLAM) to navigate safely in unknown environments. However, relying on a single sensory modality introduces critical failure points: LiDAR systems degrade in featureless corridors, Inertial Measurement Units (IMUs) accumulate mathematical drift, and GPS drops frequently in urban canyons. This paper presents the implementation of a tightly-coupled SLAM fusion architecture that integrates a Velodyne 3D LiDAR, a high-frequency IMU, and GPS to achieve continuous spatial awareness. Utilizing a phased development methodology, we establish a 2D baseline to validate hardware synchronization and transform geometries before upgrading to a full 3D architecture driven by FAST-LIO2. This advanced approach uses an Iterated Error-State Kalman Filter (IESKF) to process dense 3D laser points alongside continuous inertial data, eliminating motion blur at high speeds. To eradicate long-term drift, a GTSAM pose-graph optimization back-end executes multi-modal loop closures. Evaluated across simulated environments and physical deployments, the results demonstrate that tightly-coupled 3D fusion effectively overcomes individual sensor blind spots to generate highly detailed point clouds, providing the foundational High-Definition (HD) maps required for advanced downstream autonomous planners.
https://arxiv.org/abs/2609.20321
Geometry-based grasp planners ensure physically valid grasps but ignore functional semantics, often generating grasps that are antipodal and collision-free yet practically inappropriate, for example, gripping a mug by its rim, a knife by the blade, or a bottle near its cap. These inconsistencies cause the downstream task to fail even when traditional grasp metrics are met. Existing vision-language model (VLM) approaches either depend on fine-grained, category-specific part segmentation or attempt to directly infer grasp poses, with the latter prone to spatial hallucinations. As a result, no practical, training-free framework has yet been proposed that robustly links high-level semantic reasoning to geometric grasp planning. We introduce Semantic Affordance-Guided Grasp Planning (SAGP), a training-free pipeline built on a coarse-zone abstraction layer. The method first partitions the object point cloud into spatial regions (top, middle, bottom, lateral sides, and protrusions) by applying PCA-based alignment followed by distance-driven DBSCAN clustering, entirely bypassing learned segmentation. A pre-trained VLM then assesses the grasp quality of each region through a structured zero-shot query, and the resulting zone-wise scores are fused with geometric, reachability, and task-alignment signals to re-rank antipodal grasp candidates. Experiments on YCB objects in PyBullet with a Franka Panda robot show that SAGP preserves the high success rate of geometry-only planning while substantially improving the functional appropriateness of selected grasps, particularly on asymmetric, handle-bearing objects where geometry alone is uninformative. The introduced coarse-zone abstraction offers an effective, training-free bridge between VLM-based reasoning and geometric grasp planning, without the need for fine-grained part segmentation.
https://arxiv.org/abs/2607.29374
3D point cloud-language models (3D-LLMs) enable 3D understanding by pairing point cloud encoders with large language models, but existing methods rely on costly multi-modal encoders (e.g., ULIP-2) that require image-text-point cloud alignment on 8x A100-scale compute, creating high barriers for research and deployment. In this work, we systematically investigate whether low-cost self-supervised point cloud encoders, specifically PCP-MAE and Point-MAE, can serve as effective alternatives. Using MiniGPT-3D as our testbed, we evaluate 7 encoder initialization/pre-training setups (1 multi-modal baseline, 5 self-supervised, 1 random init) under frozen and unfrozen fine-tuning (12 total groups), across 2 architectures (MaskTransformer, PointTransformer), 3 objectives (PCP-MAE, Point-MAE, random init), and 2 datasets (Objaverse 660K, ShapeNet55-34 approximately 50K). Our experiments reveal three key findings: (1) The four-stage MiniGPT-3D pipeline can effectively train a 3D encoder from random initialization: an end-to-end trained random init encoder reaches 52.50% open-vocabulary accuracy and 44.45 captioning score, approaching top pre-trained variants; (2) Architecture and pre-training objective show strong crossover interaction: PCP-MAE + MaskTransformer achieves 59.00% accuracy (best self-supervised), while Point-MAE + MaskTransformer drops to 46.50%, with the pattern reversed for PointTransformer; (3) Closed-set ModelNet40 classification remains a core weakness of purely geometric encoders, reaching only ~13-18% accuracy vs. ~62% for the multi-modal baseline, even after end-to-end fine-tuning. Our results offer practical guidelines for cost-effective 3D-LLM design and reveal interaction patterns between self-supervised objectives and encoder architectures.
https://arxiv.org/abs/2607.29136