Feed-forward 3D Gaussian Splatting now reconstructs renderable scenes from unposed, uncalibrated images. Yet, most models supervise only photometric consistency and predict Gaussians pixel by pixel, which leaves global structure fragile and ties primitive count to image resolution and view count. To this end, GrapeSplat amalgamates multi-view cues into a voxel-aligned scene representation and decodes Gaussians directly from the learned grid, requiring no per-scene optimization or post-processing. An Atlas Encoder lifts all views into pixel-wise geometry-and-appearance features anchored at predicted 3D points. PEACH-Vox compands the unbounded scene into a bounded sparse grid through a smooth per-axis map with an exact closed-form inverse. The Sparse Decoder then consolidates the grid with sparse convolutions and decodes the full scene as multiple Gaussians per occupied cell. This amalgamated representation exploits sparse voxel occupancy, where the Gaussian count follows the occupied cells and saturates as views cover the scene, while grid resolution sets its ceiling. GrapeSplat turns unposed images into a renderable Gaussian scene in a single forward pass. Trained with 2D and 3D supervision on 8-view sequences, it generalizes zero-shot from 4 to 64 views across indoor and unbounded scenes. Code and trained weights are available at this https URL
https://arxiv.org/abs/2609.23182
High-quality texture generation is essential for creating realistic and production-ready 3D assets. Recent multi-view diffusion methods have shown promising results for image-guided 3D texturing, but they are typically constrained to low operating resolutions such as 512 or 768, making it difficult to preserve high-frequency details from high-resolution reference images. Scaling this paradigm to 2048 resolution is computationally prohibitive, as the unified multi-view sequence exceeds 212K tokens and incurs excessive memory and latency. In this paper, we present UltraTex, an efficient end-to-end framework for high-resolution multi-view diffusion-based 3D texturing. Our key observation is that object-centric multi-view renderings contain two major sources of redundancy: background-induced sequence redundancy and sparse token interactions within the foreground. To address them, we introduce Background Token Dropping, which removes background tokens before the DiT backbone, and Block-Sparse Attention, which reduces attention computation over the retained foreground sequence. To enable efficient foreground-only inference while avoiding reconstruction artifacts, we further design Foreground-Aware VAE Decoding to ensure the quality of the final high-resolution views. To satisfy the demanding data requirements of 2K-resolution multi-view diffusion training, we construct G-buffer TexVerse, a large-scale, ultra-high-resolution multi-view rendering dataset covering over 268,000 3D assets. Extensive experiments show that UltraTex generates visually faithful textures with rich fine-grained details, while substantially improving efficiency, achieving $20.6\times$--$91.1\times$ training speedup and $22.3\times$--$74.6\times$ end-to-end inference speedup over the baseline on common samples in our dataset. Code and data is at this https URL.
https://arxiv.org/abs/2609.23169
Video diffusion transformers are expensive because attention dominates long spatiotemporal token sequences. We identify the \emph{high-sparsity trap}: at extreme attention sparsity, step-local training losses keep decreasing while terminal generation quality stagnates or degrades. The trap is one of supervision: the dominant terminal errors originate in the high-noise structure-generation stage, and terminal-aligned training corrects terminal errors that substantially extended step-local training cannot. This yields a simple staging principle: \emph{first adapt the sparse architecture into a coarse prior, then correct the terminal distribution}. We instantiate the principle as \method, a unified acceleration framework for visual generation that combines a short sparse warm-up, few-step trajectory-mixed distillation, and FP8 quantization with fused kernels. \method sustains $97\%$ attention sparsity with strong visual quality on long-sequence 720P generation across Wan2.1/Wan2.2 backbones and T2V/I2V tasks, and $90\%$ sparsity on Wan2.1-T2V-1.3B-480P. With 3-step CFG-free inference, \method achieves a $265\times$ end-to-end speedup over the 50-step CFG dense baseline for Wan2.1-T2V-14B-720P on a single RTX~5090 ($220\times$ on H100), and denoises a Wan2.1-T2V-1.3B-480P video in $1.3$s.
https://arxiv.org/abs/2609.23153
Chain-of-thought (CoT) can sound plausible yet be unfaithful to the model's underlying reasoning. Most prior work probes CoT faithfulness through input--output behavior or input attributions, leaving internal computation largely underexplored. We instead cast faithfulness as internal concept grounding: Does a large language model's (LLM) CoT reasoning engage the same internal concepts that support the LLM's direct prediction, and do the shared concepts causally drive its answer? Encoding a prediction pass and a CoT pass with a single shared sparse autoencoder (SAE), a reliable approximator of the latent concepts LLMs use, makes their internal concepts directly comparable. We introduce three correlational metrics of concept-level alignment and a causal metric, $\Delta p$, which ablates the shared concepts and measures the drop in answer probability. Across five LLMs and four datasets, concept alignment is generally high, as indicated by the correlational metrics; yet these only identify which concepts are shared, not how much they causally contribute. $\Delta p$ fills this gap: causal faithfulness varies substantially with model depth, peaking at mid-to-late layers rather than the final ones, and model scale reshapes the layer-wise profile. Moreover, causally important shared concepts are not always verbalized in the CoT. These dissociations suggest that faithfulness cannot be reliably assessed from surface-level or representational correspondence alone; assessing it requires causal tests of whether the internal concepts underlying a CoT actually drive the model's prediction.
https://arxiv.org/abs/2609.23065
We present a dual-locking method for securing trained neural networks that combines key-driven index permutation with PIN-based watermarking based on Sparse Quantization Index Modulation (QIM). Cryptographic randomness is introduced by independently applying a uniform random permutation to each row of adaptively selected index vectors. A robust blind binary watermark is then embedded into the bias coefficients by modulating their quantized values, binding the network to a user-defined Personal Identification Number (PIN). Without the correct key, the network retains its architecture but becomes functionally impaired due to disrupted internal representations. Inverse permutation fully restores the original model accuracy, while the embedded watermark remains imperceptible and enables blind verification of key association and model authorship. To improve both locking effectiveness and recoverability, an adaptive key selection strategy redistributes high-magnitude weights to low-sensitivity positions and vice versa, increasing degradation in the locked state while preserving full recovery. Experiments on MNIST, CIFAR-10/100, and ImageNet-1K using fully connected networks, ResNet CNNs, and transformer architectures show that locking reduces accuracy below 10\%, and even below 0.5\% for CNNs, while the correct key fully restores performance. The watermark introduces no measurable accuracy degradation and reliably authenticates ownership. Analysis of embedding distributions across CNNs and transformers further indicates potential diagnostic value for identifying undertrained or suboptimally designed models. The proposed approach therefore provides simultaneous model protection, recovery, and ownership verification.
https://arxiv.org/abs/2609.22981
Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and missing details in under-constrained regions, resulting in degraded reconstruction and unstable rendering. To tackle these issues, we propose D$^{3}$GS, a Depth-DINO-Diffusion guided sparse-view Gaussian reconstruction framework that jointly enhances geometry and appearance. D$^{3}$GS first recovers a high-resolution, metric depth map via diffusion-based completion and DPT (Dense Prediction Transformer) refinement, providing robust Gaussian initialization and geometric constraints. Then, a DINO-guided view-consistent learning is introduced to augment Gaussian attributes with structural features, improving multi-view consistency. Finally, a diffusion-based Gaussian refinement module injects generative priors into an iterative optimization strategy, enhancing high-frequency geometric and appearance details within the Gaussian representation. Experiments on DTU, LLFF, and Mip-NeRF 360 show that D$^{3}$GS achieves consistent and substantial improvements over strong baselines, with ablation studies validating the effectiveness and complementary roles of each component.
https://arxiv.org/abs/2609.22941
Long-context inference has become a defining capability of large language models, but exact dense attention remains costly due to its quadratic scaling with sequence length. Block-sparse attention offers a hardware-friendly alternative by routing each query block to a small set of relevant key blocks, yet accurate training-free block routing remains difficult. Existing routers often pool post-RoPE token representations, which entangles semantic aggregation with RoPE-induced geometry and attenuates local positional cues through high-frequency phase cancellation. To resolve this mismatch, we propose \textbf{Semantic-Geometric Decoupled Routing}, a training-free block routing framework that shifts semantic aggregation to the pre-RoPE space and reconstructs geometric bias with an offline structural prior and relative block distances. This decomposition yields an explicit closed-form block routing score without token-level search or post-hoc calibration. Experiments on long-context text and video tasks show that our method approaches full-attention accuracy across 4K--128K contexts, keeps routing overhead below 3.4 ms, and achieves a 5.03$\times$ speedup over FlashAttn at a 128K context length.
https://arxiv.org/abs/2609.22884
End-to-end driving requires planning-relevant bird's-eye-view (BEV) representations, but existing pretraining approaches often rely on task annotations or dense scene reconstruction. We introduce PAVER, Planning-Aligned BEV Encoder Pretraining. From a single LiDAR sweep, PAVER constructs sparse risk and unknown targets describing occupied and unobserved evidence along rule-based ego motions. A 10K-parameter head predicts these targets from masked BEV features conditioned on the action state, directing supervision toward geometric constraints on candidate motions. Pretraining requires no driving-task annotations or dense reconstruction. Only the BEV encoder is transferred, preserving the downstream architecture and camera-only inference. On nuScenes, PAVER reduces VAD-Tiny's average collision rate from 0.51% to 0.19%, while improving planning L2, motion prediction, detection, and mapping. The selected VAD-Tiny and VAD-Base schedules use about 36% less estimated total training time than scratch training, including pretraining. On Bench2Drive Town05 Long, PAVER improves UniAD-Tiny's closed-loop Driving Score from 48.45 to 58.79. The project page is available at this https URL.
https://arxiv.org/abs/2609.22868
In novel view synthesis and Computed Tomography (CT) reconstruction with sparse-view X-ray imaging, insufficient angular coverage leads to structural ambiguity and accumulated noise. Integrating 3D Gaussian Splatting (3DGS) with X-ray absorption physics can achieve promising results, but it suffers from noisy initialization, positional insensitivity, and weak gradients in low-density regions. In this paper, we propose a unified Latent Initialization and Gradient Optimization (LINGO) framework to address these issues. LINGO combines latent mask-space initialization with dynamic gradient optimization to improve point cloud structural completeness while accelerating training. It constructs voxel-level 3D filters from X-ray masks to robustly suppress background noise and provide reliable geometric priors. By employing an adaptive voxel scaling strategy and dynamically scaling loss, LINGO can adjust spatial resolution and explicitly amplify gradients in low-density structures. To evaluate the quality of initialization, we introduce the Initialization Point Cloud Structural Deviation (IPSD) metric. Experiments on the X3D dataset indicate that for the novel view synthesis task, LINGO improves the Peak Signal-to-Noise Ratio (PSNR) and Structural Similarity Index (SSIM) by an average of 0.72 and 0.0039, respectively, over baselines under identical sparse-view settings, achieving comparable reconstruction quality within 5k steps to state-of-the-art models typically trained with 30k iterations. For the CT reconstruction task, LINGO also demonstrates consistent improvements, with average PSNR and SSIM gains of 0.36 and 0.0134. These results highlight LINGO's effectiveness in both accelerating training and enhancing reconstruction quality across different sparse-view imaging scenarios.
https://arxiv.org/abs/2609.22849
Implicit Neural Representation (INR) leverages neural networks to represent discrete signals such as images as continuous ones, where the network weights serve as a compact form of the signal itself. Most existing INR methods adopt Multi-Layer Perceptrons (MLPs) as their backbone. Since these models render each pixel independently, they inherently fail to exploit the spatial correlations that exist between neighboring pixels. In contrast,convolutional INRs can process pixels in parallel while inherently accounting for inter-pixel dependencies, making them a more natural fit for representing images. Nevertheless, convolutional INRs remain relatively underexplored, and the majority of them rely on fixed architectural settings, leaving little room for image-specific adaptation. In this paper, we investigate network customization for convolutional INRs. We replace conventional filters with irregular directional kernels, whose allocation is guided by the directional energy in the image spectrum, i.e., directions exhibiting stronger energy are assigned a larger number of kernels, enabling content-tailored convolution settings. These kernels are further reformulated via an orthogonal basis to achieve a superior sparse representation. Moreover, we introduce an annealed Gumbel-Softmax-based mechanism for kernel-level activation function selection, which gives the most suitable activation function for each convolution kernel. Extensive experiments demonstrate that our method, namely C$^{2}$-INR, achieves superior performance against state-of-the-art approaches under comparable parameter budgets across a wide range of image processing tasks, including representation, inpainting, and super-resolution.
https://arxiv.org/abs/2609.22807
LLM agents are increasingly used for security tasks: vulnerability discovery, exploit reproduction, and patch generation. Improving them at the model level demands expert demonstrations or computable rewards, which security tasks rarely offer: traces are costly, failures hard to diagnose, rewards sparse, and non-computable. Efforts thus shift to the harness and context, but manual tuning needs task-specific expertise and scales poorly, while automated methods rely on scarce ground truth, stronger optimizer models, or unguided propose-and-evaluate loops that reduce to costly trial and error. We introduce SelfOp, an algorithm that automatically improves a frozen security agent's task context (instructions, skills, and reference documents), without modifying its execution harness and model weights. SelfOp casts context optimization as chain-rule-inspired textual gradient descent: from a single instance's outcome, it propagates error signals backward through the evaluator, the agent's trajectory, and the context artifacts that shaped its behavior, yielding per-instance textual gradients. Gradients are accumulated across instances by clustering, ranking, and filtering, and committed only under cross-instance consensus. A convergence detector monitors the gradient signal itself and stops once the context has absorbed the generalizable information in the training data, without held-out validation data. We evaluate SelfOp on CyberGym, a benchmark of real-world vulnerability reproduction tasks. With fewer than 200 training examples, SelfOp yields a 17-point self-improvement for GPT-5.4-mini (with Codex), enough to surpass the frontier GPT-5.4 baseline by 6 points, and an 18.5-point self-improvement for GPT-5.4 itself. The optimized skills also transfer across models, highlighting that SelfOp-optimized skills learn generalizable task knowledge not model-specific patterns.
https://arxiv.org/abs/2609.22792
This paper develops the Rapidly-iterating kinoDynamic Grid (RDG) algorithm, an asymptotically near-optimal kinodynamic motion planning algorithm that produces high quality solutions through rapid iteration. The algorithm leverages a state space grid decomposition to perform node selection, dynamics propagation, and graph revision in constant time complexity with respect to the number of nodes in the trajectory tree. Through a covering ball sequence induction proof, the algorithm is shown to be asymptotically near-optimal and probabilistically complete. Different subsystems of the algorithm are evaluated against common nearest-neighbor search-based methods at generating exploration bias. The RDG algorithm is evaluated through simulated trials in complex, kinodynamic motion planning problem environments up to 10 DOF relative to similar sparse, kinodynamic planning algorithms with optimality guarantees, SST and DIRT. The RDG algorithm outperforms both SST and DIRT in mean final solution quality by up to 104% and 40% respectively. Additionally, RDG maintained a 100% success rate, even on a 10-DOF test case where both SST and DIRT did not.
https://arxiv.org/abs/2609.22733
Humanoid robots can acquire complex skills by imitating kinematic humanoid motion references, yet reliable references for contact-rich interactions remain difficult to obtain: motion capture deteriorates under occlusion and close physical contact, while retargeting introduces additional contact and geometric inconsistencies. We present HIGenNTO, a framework that synthesizes humanoid-scene interaction motion references by optimizing the initial noise of a pretrained text-conditioned motion model under sparse spatiotemporal and scene constraints. The same formulation satisfies desired contacts, avoids collisions, and maintains stable support while retaining the prior's realism and temporal coherence, generating interaction motions from scratch and composing long-horizon behaviors stage-wise. Across robot-environment and robot-object tasks, HIGenNTO produces motions that can be executed by tracking policies in simulation and used to train depth-conditioned visuomotor policies operating solely from onboard sensing. We deploy these policies on a Unitree G1 across four contact-rich tasks. Finally, the task specifications themselves can be written by a coding agent, which proposes interaction tasks and compiles them into prompt, constraint, and scene programs, authoring three of our eight evaluated tasks and four further behaviors. Together, these results establish a scalable path from high-level task descriptions to physically executable humanoid interactions.
https://arxiv.org/abs/2609.22611
Multimodal large language models (MLLMs) have shown strong potential for video understanding and caption generation, but their performance may decline in specialized medical imaging domains such as echocardiography. This work introduces Gaussian Process Embedding Correction (GPEC), a modular and computationally efficient pre-LLM error-correction method that improves the visual representations used by VideoChat2 for cardiac ultrasound caption generation. GPEC is inserted between the visual projection layer and the language model and learns a residual correction that moves the projected visual representation toward an annotation-guided target. The target is constructed by converting structured video annotations into qualitative attributes, generating a fixed-format reference caption, and mapping it into the language-model embedding space. The correction is modeled using a sparse variational Gaussian Process with inducing points, natural-parameter variational updates, and a block-wise linear kernel, while the original VideoChat2 components remain this http URL method is evaluated using representation-level, caption-level, content-oriented, and execution-time metrics by comparing the original VideoChat2 with VideoChat2 + GPEC under identical input and reference conditions. Results show improved caption similarity and content alignment after applying the proposed correction. Furthermore, GPEC adds less than 0.05 s of inference-time overhead per video in the evaluated setting. These findings indicate that GPEC can improve caption generation in specialized medical video domains with minimal computational cost, without requiring end-to-end fine-tuning of the pretrained multimodal backbone.
https://arxiv.org/abs/2610.00196
Evaluating strategic decision-making in LLM-based agents requires generative, competitive, and longitudinal environments, yet few benchmarks provide all three, and fewer still offer evaluation signals rich enough for long-horizon, multi-agent play. We introduce CivBench, a benchmark for LLM strategists (a model under an agentic setup) in multiplayer Civilization V. Because terminal win/loss is too sparse a signal in games spanning hundreds of turns and multiple opponents, CivBench trains estimators of a state-value function, the probability that a player eventually wins given the game state. cross 307 games with 7 LLMs and multiple CivBench agent conditions, we demonstrate CivBench's potential to estimate strategic capabilities in Civilization V as an unsaturated benchmark, reveal model-specific effects of agentic setup, and outline distinct strategic profiles not visible through outcome-only evaluation.
https://arxiv.org/abs/2604.07733
Autonomous navigation requires precise and efficient semantic segmentation, yet existing frame-based approaches remain limited by motion blur, glare, latency, and the low temporal resolution (20-30 FPS) of conventional cameras, which leads to information loss between frames. Event cameras have emerged as an alternative sensing modality, capturing intensity changes asynchronously with high temporal resolution, high dynamic range, and sparse outputs. However, event-based algorithms still fall short of frame-based ones in accuracy, as most segmentation methods are designed for dense frame data. To overcome these limitations, we propose a hybrid vision architecture that combines conventional frame-based and event-based cameras. The system integrates two complementary components: (1) a compact Spiking Neural Network (SNN) with 42k parameters for motion estimation, and (2) a lightweight event-driven SNN with 0.84M parameters for frame-based semantic segmentation, which interpolates motion between frames to refine segmentation results. By predicting inter-frame segmentations, the framework achieves segmentation rates of up to 500 Hz with an energy consumption below 1.87 mJ per inference, while maintaining real-time GPU execution at frequencies up to 200 Hz. Additionally, our approach compensates for information loss in frames affected by blur or overexposure, enabling more robust perception in challenging conditions.
https://arxiv.org/abs/2609.22500
We address the problem of recovering high-speed videos from dynamic scenes under extreme photon sparsity. Existing methods rely on aggregating photon detections in local spatiotemporal windows to improve signal-to-noise ratio; however, this local grouping discards global structure and fails in low-light regimes where photon detections are sparse in space and time. In this work, we show that the information needed to recover both motion and illumination is encoded in correlations over the full space-time pattern of photon arrivals. Building on this insight, we develop a spatiotemporal flux probing theory and an algorithm that estimates the Fourier coefficients of the underlying intensity directly from the photon stream. We demonstrate that our approach (1) recovers fast motion and temporal illumination dynamics with substantially fewer photons than prior methods, (2) enables velocity-selective videography that automatically refocuses video onto specific detected motions, and (3) generalizes across sensing modalities including single-photon, event, and spike cameras.
https://arxiv.org/abs/2609.22479
Despite rapid progress, generalist robot policies remain brittle on complex, long-horizon tasks that comprise multiple stages or require repeated attempts and deliberation on the same underlying stage before success. Q-value functions can improve these policies by ranking candidate actions or guiding policy improvement, but learning from sparse task-level rewards entails long credit-assignment horizons, difficult Bellman backups, and broad data-coverage requirements. We introduce SeeQ (Subtask-elicited Q-functions), which instead learns Q-values for the currently active subtask. This shortens the value-prediction horizon and enables effective learning with temporal-difference (TD) objectives. During training, subtask-level annotations present in offline robot data provide the decomposition and enable learning from broad, potentially suboptimal robot datasets. To eliminate the need for human annotations or modular subtask prediction systems at test time, our Q-function architecture is trained to autoregressively predict the active subtask in natural language before estimating its value. We instantiate SeeQ using a base vision-language backbone, pretrain it on diverse open-source robot manipulation data, and finetune it on downstream tasks. Across four real-world manipulation tasks on two bimanual robot platforms, the SeeQ value function substantially improves best-of-N policy steering.
https://arxiv.org/abs/2609.22085
Leaf-wood segmentation of individual trees from LiDAR point clouds is essential for quantitative structure models (QSMs) used in non-destructive biomass estimation. Existing segmentation methods typically exclude radiometric features (e.g., intensity, return number) to maximize cross-sensor compatibility. We challenge this design choice by evaluating cross-site and cross-platform generalization: training on the public Heidelberg dataset (terrestrial TLS, 1550nm) and testing on a novel dataset from Ontario, Canada (RPA-LS, 905nm). Results show that geometry-only methods - including state-of-the-art deep learning models trained on high-density LiDAR datasets - fail to generalize to the sparse, top-down geometry of aerial scans, achieving F1 scores <= 0.56. Incorporating radiometric features (intensity, return number, number of returns) improves F1 to 0.61, but more critically, increases wood recall by 119% from 0.16 to 0.35. Furthermore, geometry-only approaches often result in fragmented stem and branch components. We find that leveraging radiometric features preserves greater structural connectivity, resulting in more coherent architectures that are better suited for QSM reconstruction. We demonstrate that while geometric patterns are view-dependent and prone to overfitting scan patterns, radiometric features encode physical material properties that generalize across disparate sensors and environments.
https://arxiv.org/abs/2609.21903
Speculative decoding accelerates LLM inference by drafting multiple tokens in parallel, with tree-based methods further improving efficiency through hierarchical structures. Dynamic-tree methods such as EAGLE-3 perform well under greedy decoding via deterministic top-K expansion and global pruning. However, in stochastic decoding (T>0), this mechanism collapses the draft distribution into one-hot probabilities, causing a severe drop in acceptance rate. This creates a dilemma: dynamic-tree methods sacrifice stochastic sampling to preserve context-aware topology, while static-tree methods preserve stochastic sampling with context-agnostic structures. The issue arises because the same probability distribution is used for two conflicting tasks: constructing the tree and verifying tokens. This coupling makes direct injection of randomness challenging due to the resulting stochastic process. We resolve this by decoupling these roles: RheoSampling assigns a token sampled from the draft distribution a proxy probability for tree expansion and pruning alongside its true sampling probability for verification. Specifically, we inject a sampled token among the deterministic top-K slots and treat it with different probabilities during construction and verification, making RheoSampling the first dynamic-tree method with both context-aware top-K construction and stochastic sampling while maintaining losslessness. We establish the lossless guarantee through an equivalence-class analysis that compresses the stochastic tree space into tractable classes. An OT-based verification strategy and a sparse draft mechanism ensure that theoretical gains translate into practical efficiency. Experiments across LLMs and benchmarks demonstrate improvements in acceptance rate and speedup over state-of-the-art dynamic tree methods. This framework may provide a template for analyzing stochastic tree structures.
https://arxiv.org/abs/2609.21827