Controllable 3D part generation is pivotal for digital asset creation, yet existing methods lack the flexibility to accommodate diverse user workflows requiring varying levels of control. In this paper, we introduce FlexPart, a unified image-to-3D part generation framework that supports variable-granularity geometric conditions within a single model. By seamlessly integrating heterogeneous inputs, ranging from sparse points to dense bounding boxes and masks, via gated adaptive modulation, FlexPart unlocks a powerful cross-modal synergy. We also propose an asymmetric geometric guidance mechanism that leverages strong spatial priors to align representations across granularities, improving geometric consistency and facilitating inter-task synergy. Under mask conditioning on PartVerseXL, FlexPart reduces Part CD by 16.6% relative to TripoSG + SAM3D and by 10.5% relative to OmniPart, while maintaining competitive whole-mesh quality. The code can be found at this https URL
https://arxiv.org/abs/2610.31671
Generating 360-degree panoramas requires both local perspective fidelity and global spherical continuity. Existing representations face a trade-off: equirectangular projection (ERP) enables seamless panorama modeling but suffers from severe distortion and a domain gap to pre-trained image generators, whereas cubemaps preserve perspective geometry but often produce inconsistent faces and visible seams. We present Squaring-the-Sphere, a panoramic image generation framework built on a novel representation CubeAtlas, which unfolds all cubemap faces into a single compact canvas. By arranging orientation-aligned, rotated polar regions alongside the equatorial faces, this representation preserves the perspective geometry of cubemaps while organizing the cross-face relationships required for seamless panorama assembly. It further enables a pretrained diffusion transformer to model the complete panorama jointly in a single pass, without altering the backbone architecture or positional encoding. While CubeAtlas has a token count comparable to ERP, its structured layout makes many dense attention interactions unnecessary. We therefore introduce a layout-aware sparse attention mask that preserves the interactions required for panorama continuity while removing geometrically irrelevant token pairs. As a result, CubeAtlas achieves better quality than ERP modeling with lower attention computation. Furthermore, we introduce a training-free super-resolution technique and a fusion scheme that enhance fine details in distortion-free perspective space before achieving the final ERP panorama. Experiments on various benchmarks demonstrate that our method improves geometric fidelity, cross-view consistency, and high-resolution visual quality over previous methods.
https://arxiv.org/abs/2610.31565
A conventional embodied agent in an indoor environment builds a map by accumulating noisy real-world measurements and results from heavy inference to guide navigation. While the detailed measurements may differ due to scene changes or sensor settings, the unique topological structure of navigable passages or the connectivity between rooms may provide training-free guidance that complements local observations. We propose a sparse topometric graph as an efficient structural representation for robust indoor navigation, alleviating the need for fine-grained matching, which is computationally expensive, memory-intensive, and prone to real-world variations. The map consists of nodes that encode local 3D geometry and distance-weighted edges that capture traversable connectivity. A learned graph-matching network finds consistent subgraph structures across sessions by considering both node-level geometric descriptors and neighborhood connectivity. The holistic contextual matching is robust to local ambiguities caused by weak distinctiveness or repetitive structure, and establishes stable correspondences despite local scene changes, different sensor modalities, or limited spatial overlap. We analyze the practicality of the graph through cross-session point-goal navigation, where a goal specified in a prior reference map must be reached from an unknown initial pose in a later session. Experiments show that our method achieves the highest success rates (77.1% on Gibson and 40.0% under 3D-FRONT scene changes), while reducing memory by more than two orders of magnitude compared to point-level representations. The proposed approach further supports cross-session alignment and goal-directed navigation with strong scalability and robust real-world transfer.
https://arxiv.org/abs/2610.31432
Local feature matching is typically formulated for image pairs, although structure-from-motion and visual localization commonly match one reference image against many retrieved or covisible neighbours. Applying a pairwise matcher independently to these centre-neighbour edges duplicates reference-side computation and prevents the matcher from exploiting complementary multi-view geometric evidence from the remaining observations. To address these limitations, we introduce MVLoMa, a sparse star-graph matcher that extends LoMa from image pairs to multiple views. MVLoMa first uses a frozen multi-view geometry model to jointly describe all images in a star, then injects the resulting cross-view geometric context into local descriptors. It then matches the centre image to all neighbours in a single forward pass through per-view self-attention and bidirectional centre-neighbour cross-attention. For supervision, we derive positive correspondences only from depth-valid, mutually visible dense warps and explicitly penalize high-confidence matches that violate epipolar geometry. On 25-view star graphs from HyperSim, ScanNet++, Mip-NeRF 360, and Tanks and Temples, MVLoMa obtains the best macro-average relative-pose AUC among the compared methods at all three thresholds (58.65/85.41/90.99). Its matcher is 2.20 times faster than sequential evaluation of the 24 centre-neighbour edges. The same design supports four tested frozen geometry encoders -- DA3, $\pi^3$, VGGT, and VGGT-$\Omega$ -- with DA3-Giant performing best on all reported encoder-ablation metrics. Controlled ablations further isolate the effects of geometry-aware descriptors, visibility filtering, geometric negative supervision, and joint multi-view inference.
https://arxiv.org/abs/2610.31321
Feed-forward visual geometry transformers such as VGGT reconstruct dense 3D structure from images in a single forward pass, simplifying multi-view 3D reconstruction. However, their quadratic attention complexity makes them difficult to scale to long sequences with thousands of frames. Chunk-and-align frameworks address this by splitting a long sequence into overlapping chunks and stitching their local reconstructions into a pose graph. Yet existing methods connect only sequentially adjacent chunks, so small per-frame errors accumulate along the chain into large-scale drift. To move beyond sequential edges, we propose VGGT-Bridge, which adds long-range skip edges that directly constrain non-adjacent chunks without retraining. By running VGGT on sparsely sampled coarse chunks, each coarse chunk bridges distant fine chunks into a single direct constraint. We further turn VGGT's first-frame scale bias into a drift correction by feeding selected coarse chunks in reverse, and a loop-aware policy keeps this reversal compatible with existing loop closures. VGGT-Bridge reduces ATE by 28.3% on KITTI Odometry, 18.8% on Virtual KITTI, and 10.0% on Waymo Open over the SwiftVGGT baseline, achieving the best performance among all chunk-and-align methods. Our code is available at this https URL.
https://arxiv.org/abs/2610.06594
As AI generated images are getting popular these days, discussions on such generations are widely existed in current public forums, software repositories, and photography tutorials. Moreover, with the help of LLM-assisted code translation, malicious actors can adopt such information to evade detectors without specialized knowledge or local GPU execution of the resulting tools. To evaluate such risks, we introduce \textsc{WildFakeToolBench}, a benchmark suite of $156$ executable image-processing tools derived from $220$ public sources across $142$ domains. Each tool retains its source evidence and passes syntax, execution, and output-distortion checks without using feedback from the evaluated detectors. On $105$ generated images from five generators, we evaluate six state-of-the-art detectors with images processed by the tools in our collected bench to assess their effectiveness against such in-the-wild risks. The strongest individual tools achieve attack success rates of $25.25\%$--$100\%$ across detectors, exceeding the strongest of six selected image-processing baselines for each detector. Evaluating subsets of an eight-tool pool yields worst-case coverage above $80\%$ for every detector. Effectiveness is sparse and detector-specific: high coverage across candidates does not imply reliable one-shot evasion. These findings not only highlight the potential of such web-sourced risks, but also show the potential on establishing AI-image detector robustness evaluation framework based on those in-the-wild information.
https://arxiv.org/abs/2610.31152
Our previous analysis found that a model's native hashed N-gram table is where continual updates disturb the base least, but its writes needed backpropagation and changed the pretrained table. We present Delta N-gram, a forward-only write path into that table. The pretrained table T^0 is never modified. Evidence is written into a sparse patch \Delta on the rows it addresses: a 4.1M-parameter writer emits a target and a gate per (position, hash head) event, and a block-averaged delta rule keeps each row a convex combination of its old value and the gated targets. The writer is trained offline on raw text with the pretraining objective; at use time writing takes forward passes only, and clearing \Delta restores the original model. A 0.6B prototype trained to answer questions keeps 16/16 facts after a second write; online gradient writes keep 2--4/16. We study two writers: a plain writer that encodes evidence with the T^0-only model, and a delta writer that reads its current memory while encoding. On Qwen3.8-Flash-Next, the plain writer's memory is document-specific: on 64 held-out news events it lowers continuation NLL by 0.068 nats/token against empty memory and by 0.024 against another document's memory, and 0.063 and 0.013 after 16 intervening articles. The delta writer's memory is more document-specific and keeps more of it under distraction (70% vs 54%). Over 35,000 writes on our previous seven-task chain both writers stay stable and the delta writer drifts less (layer-2 math drift 176% vs 188%); later accuracy changes by -0.26/-0.52pp (-7.29pp for gradient updates) and small-k_i drift is 17.9/17.5% (39.2%). Acquisition is negative, and general-input drift reaches 32.8% (20.75%): format rows read by every example grow to 4--12 times their pretrained norm. Zeroing eight such rows removes over 98% of layer-2 drift on math inputs, together with their NLL gain.
https://arxiv.org/abs/2610.31125
Measuring animal distance and motion in metric units underpins abundance estimation, morphometrics, and movement ecology, yet monocular video lacks metric scale and wildlife datasets lack metric ground truth. We present WildDepth 2, extending the synchronized RGB-LiDAR WildDepth dataset in three directions. (i) Imaging radar: 37 RGB-LiDAR-4D-radar sequences (19,716 frames) with per-point Doppler velocity and a measured error budget, to our knowledge the first imaging-radar wildlife recordings. (ii) Benchmarking: a frozen, checksummed hidden test set for RGB-only distance estimation and RGB+sparse-LiDAR depth completion, evaluated separately on animal and background pixels. (iii) Motion and tracking: metric 3D trajectories obtained by lifting 2D tracks using LiDAR, radar, or monocular depth. Across 48,723 animal frames, object-level radar calibration improves monocular depth over scene-level LiDAR calibration without requiring LiDAR at inference (AbsRel 0.120 vs. 0.198), although animal-level LiDAR remains more accurate (0.052). Across 431 tracks, once-per-track radar scaling reduces 3D position error four-fold (2.20 to 0.58 m) and distance-sampling detection-function bias from -13% to -2%, matching once-per-track LiDAR calibration. Transferring radar Doppler onto LiDAR produces motion masks 3.7 times denser than radar alone at 72% precision, reduces moving-animal LiDAR accumulation error by 37%, and estimates radial speed (r = 0.60), albeit with approximately 50% underestimation.
https://arxiv.org/abs/2610.31123
Speculative decoding is a popular decode acceleration method. As such, it is particularly relevant to long-output generation, which requires an increasingly large KV cache. KV cache compression offers a way to constrain costs in long-context drafting. However, compression methods that focus on prefill information can lose relevance as the output length grows. We term this phenomenon decode staleness and show that it degrades draft model accuracy under selection-based KV cache compression. We introduce RIFT, a family of selection-based KV cache compression strategies that balance prefill information and recent generated tokens. We show that refreshing the KV cache selection during token generation significantly improves the drafter's quality at the cost of additional decode latency. To alleviate the refresh costs, we propose an adaptive KV refresh strategy that reduces the number of score calculations while retaining the drafter's quality. We further demonstrate how a compressibility-driven drafter training phase, based on sparse attention masks, can improve the drafter's quality under a compressed KV cache. Combined with compressibility training, RIFT enables Qwen3.5-4B, drafting for Qwen3.5-122B, to retain over 98% of its full-cache acceptance length on 32K-token inputs, 4K-token outputs, and an 8K-token KV cache budget.
https://arxiv.org/abs/2610.31098
We present IQuest-Q1, a sparse Mixture-of-Experts (MoE) agentic foundation model with 320B total parameters (15B activated). IQuest-Q1 is developed through a three-stage process: (1) stable and efficient pre-training, combining Stable SplitNorm, Muon, and muP with a two-stage curriculum whose second stage increases the coding-data mixture, preserving a wide stability margin between safe and optimal learning rates; (2) fine-grained mid-training, expanding the data mixture across domains and formats and progressively extending the context; and (3) multi-scaffold with multi-version post-training, combining SFT, domain-specialized RL, and MOPD across various scaffolds to integrate complementary training signals and strengthen agentic coding capabilities. Furthermore, model merging combines different experts and checkpoints from different stages while mitigating conflicts among their parameter updates. The resulting IQuest-Q1 demonstrates capabilities in both coding and general tasks. We release IQuest-Q1 as an open-source model to support community research and development.
https://arxiv.org/abs/2610.30949
Cinematic video generation requires both temporal inference from limited inputs (i.e., sparse rather than frame-by-frame guidance) and factor-aware control of character, scene, action, and camera. Multimodal large language models (MLLMs) offer useful priors for both capabilities, but their representations are not automatically actionable for video generation: a Video Diffusion Transformer (DiT) may bypass them through native conditioning pathways, and using them does not ensure either factor-aware control or generation-compatible temporal prediction. We propose Factor-Aware Predictive Learning (FAPL), which establishes effective MLLM latent use as a shared prerequisite and then targets the two capabilities with complementary learning signals. First, latent-only generator grounding trains the DiT with a frozen MLLM and connector, strengthening the DiT's use of MLLM latents for generation. Second, for factor-aware control, paired videos specify a target-factor change and non-target preservation, and factor-span replacement trains the DiT to realize this relationship in its output. Third, for temporal inference, text-only and text-plus-complete-video observations share a video target, and the trained DiT is then frozen while the MLLM and connector are optimized through it. This final stage trains limited-input representations for generation while retaining complete-observation reconstruction as a complementary training mode. Extensive experiments demonstrate our consistently better performance on three cinematic video generation tasks (i.e., sparse-to-video, factor-aware editing, and multi-shot generation) over baselines and validate FAPL's contributions to MLLM feature use, temporal control, and factor coordination.
https://arxiv.org/abs/2610.30926
Reliable traversability estimation is essential for autonomous navigation on unstructured terrain. State-of-the-art approaches typically evaluate traversability from deterministic terrain elevation, thereby overlooking spatial correlations in the terrain and failing to account for how elevation uncertainty propagates through nonlinear traversability mappings. We propose ProTrav, a probabilistic terrain representation that uses function-space sampling to generate spatially correlated terrain realizations and propagate elevation uncertainty to traversability cost. First, a Sparse Variational Gaussian Process (SVGP) reconstructs a probabilistic elevation field from observations. Then, posterior function-space sampling generates spatially correlated terrain realizations, preserving spatial dependencies between neighboring locations while propagating elevation uncertainty through geometric features into traversability cost. Consequently, a distribution of traversability cost at arbitrary location is established, where the mean and standard deviation quantify the expected traversability cost and associated uncertainty, respectively. A risk term is defined by moment-based Upper Confidence Bound (UCB) and incorporated into a Model Predictive Path Integral (MPPI) controller for risk-aware navigation. Simulation experiments demonstrate navigation success rates exceeding 90\% on different terrains, compared with below 40\% for a baseline, while reducing attitude variations. Furthermore, the proposed approach is validated on a robot traversing real-world off-road terrain.
https://arxiv.org/abs/2610.30839
Vision-Language-Action (VLA) models have shown promising results in multi-task robotic manipulation by leveraging visual and language understanding for action generation. However, existing lightweight VLA models employ a single dense action expert to handle all tasks, which limits their multi-task capability under constrained computational budgets. To address this issue, we propose SmolVLA-MoE, a novel framework that introduces sparse Mixture-of-Experts (MoE) into the FFN layers of the action expert in VLA models. SmolVLA-MoE replaces dense FFN layers with multiple parallel expert FFNs and a token-level router, enabling each token to adaptively select the most suitable expert for action generation. We further introduce a shared expert with a tunable weight parameter to balance the inheritance of pre-trained capabilities and task-specific expert specialization. Through sparse activation, SmolVLA-MoE activates only a single expert FFN during inference, with a total activated parameter count of approximately 500M including the frozen VLM backbone, while benefiting from approximately 800M total stored parameters. We evaluate our method on four task suites of the LIBERO benchmark. SmolVLA-MoE achieves an average success rate of 84.25%, outperforming SmolVLA (82.75%) and OpenVLA-7B (76.5%), while maintaining comparable inference efficiency. Our code is publicly available at this https URL.
https://arxiv.org/abs/2610.30732
Hybrid retrieval, which fuses a sparse lexical retriever with a dense neural one, is widely recommended in the software documentation surveyed in September 2026, usually with reciprocal rank fusion (RRF), on the strength of aggregate gains. We ask what fusion costs on individual queries, treating "do not fuse" as a first-class outcome, in the setting in which hybrid retrieval is deployed: a standard Anserini BM25, five dense encoders spanning 22M-596M parameters and three model generations, a learned-sparse (SPLADE) alternative, and a cross-encoder second stage, on seven BEIR datasets and three fusion functions. Even the best method, dense-weighted score interpolation, ranks relevant documents below the better of its two components on 13-48% of queries and below the deployable dense-only retriever on 8-21% (14-48% and 11-25% at a weight selected under leave-one-corpus-out validation), while beating dense-only in aggregate on every corpus with the primary encoder; the downside is significant under loss-averse risk-sensitive evaluation on six of the seven corpora. We call this loss the fusion tax. It is mostly a ranking effect that preserves recall in aggregate, it is most likely on the queries that only one retriever covers, and it persists across the encoder ladder and the SPLADE substitution. RRF carries the higher tax wherever the dense retriever is clearly stronger and only beats dense-only where the two components are balanced. Fusion failure is weakly predictable within a corpus but transfers unreliably across corpora, because the features that predict it change sign with the sparse-dense balance. A cross-encoder recovers part of the tax only where it is itself reliable. We distill these findings into guidance that keys the fusion decision to the measured sparse-dense balance of the target corpus.
https://arxiv.org/abs/2610.30612
Traversability estimation is critical for ground vehicle teleoperation, yet existing methods often neglect the human operator's preferences for speed and risk tolerance. To address this gap, we propose PATH-Net, a Preference-Aware Traversability estimation Hierarchical Network that adaptively generates preference-conditioned traversability cost maps and speed profiles for off-road teleoperation. Our framework integrates visual and geometric bird's-eye-view features with short-term historical vehicle states through a multi-head shared-backbone architecture. Our PATH-Net infers traversability cost maps while optimizing speed recommendations by using maximum entropy inverse reinforcement learning and sparse speed supervision. Our method incorporates operator preference via an asymmetric feature aggregation mechanism, splitting inference into a cost branch that prioritizes high-risk traversability regions and a speed branch that outputs preference-adjusted recommended speeds. Experiments with 15 operators across 225 teleoperated trajectories show alignment with user-specific navigation strategies, achieving modified Hausdorff distance of 0.17 m (aggressive) and 0.15 m (conservative). In the questionnaire assessment, participants reported lower NASA-TLX workload scores with PATH-Net recommendations than without recommendations, decreasing from 34.7 to 22.2. These results support preference-conditioned trajectory and speed recommendation for off-road teleoperation.
https://arxiv.org/abs/2610.30605
Reliable robotic mapping in dynamic real-world environments is essential for embodied intelligence and long-term autonomy. However, existing methods often involve a trade-off: lightweight online mapping is efficient but captures limited semantic context, while dense mapping provides richer semantics at higher computational cost and is more vulnerable to distractors. They also struggle to relocalize objects after scene changes. To address these challenges, we propose the Online Anchor-centric Scene Inference System (OASIS), a unified system for online mapping, complex open-vocabulary retrieval, and navigation in dynamic environments. Motivated by the observation that indoor scenes are organized around stable semantic anchors, OASIS represents the environment using a sparse set of anchor nodes, each maintaining a unified multimodal representation that integrates semantic descriptions, visual features, and geometric states for reasoning, verification, and navigation. Its compact anchor-centric memory supports on-demand evidence extraction and hierarchical retrieval, reducing redundant storage while improving retrieval reliability. To handle scene dynamics, OASIS further reuses transient observations collected during navigation to relocalize moved objects. Experiments in both simulation and real-world environments, including standard retrieval benchmarks and navigation tasks under both static and dynamic settings, demonstrate that our system can perform complex open-vocabulary retrieval and navigation, while also enabling relocation of displaced objects after scene changes.
https://arxiv.org/abs/2610.30589
Sparse autoencoders (SAEs) were originally motivated by discovering monosemantic features, a property that characterizes individual features but does not specify what the learned feature set should look like as a whole. As SAEs have increasingly been adopted for attribution, circuit discovery, and intervention, researchers have begun evaluating metrics that describe global properties of the feature set, such as sparsity, dead feature rates, reconstruction fidelity, and disentanglement, a diverse set that extends far beyond monosemanticity. However, this implicit shift beyond monosemanticity has not been formalized as a clear, well-defined objective that comes before these evaluation metrics. Without such an objective, existing metrics remain ad hoc, with their necessity unjustified. In this work, we formalize this ultimate objective by introducing a new paradigm for SAE evaluation: requiring that SAE features, and more generally dictionary-based decompositions of model representations, form an atomic interpretable unit basis, a coordinate system for semantically meaningful explanation. Under this paradigm, we organize existing and new measurements such as DAME (Dominance-Aware Monosemanticity Evaluation) as proxy metrics and introduce a comprehensive benchmarking framework. Evaluating hundreds of SAEs across multiple architectures and model families, we uncover failure modes in which some SAEs appear monosemantic under existing evaluation metrics while remaining functionally polysemantic: the most dominant features, those contributing most to model computation, are systematically less interpretable and more redundant. These failure modes warrant attention from SAE researchers as targets for improved training and architectures, and motivate dominance-aware evaluation as a standard check for practitioners before SAE features are deployed for attribution, circuit tracing, or intervention.
https://arxiv.org/abs/2610.30474
Reinforcement Learning with Human Feedback (RLHF) has become a central paradigm for aligning Large Language Models with human values. However, the reliance on sensitive preference data necessitates rigorous differential privacy (DP) guarantees to prevent user information leakage. Existing private alignment methods typically assume dense reward parameterizations, resulting in estimation error bounds that scale polynomially with the ambient {model size $d$}. Such dependence is prohibitive in modern {overparameterized models} where $d$ is vast. In this work, we study \emph{Private Sparse RLHF} problem to address this limitation, assuming that human preferences (reward model) are governed by a subset of $s^* \ll d$ relevant features. We provide the first comprehensive theoretical framework for differentially private sparse reward estimation from pairwise preference feedback under the Bradley-Terry-Luce model, and introduce efficient algorithms for both Sample-DP and Label-DP settings. Theoretically, under the squared $\ell_2$ parameter estimation error, we establish upper bounds of $\widetilde{O}(s^*/n + {s^*}^2/n^2\varepsilon^2)$ for $(\varepsilon,\delta)$-Sample-DP and $\widetilde{O}(s^*/n + s^*/n\varepsilon^2)$ for $\varepsilon$-Label-DP based on randomized response, where $n$ is the training data size. For the lower bounds, we show that the Sample-DP rate is nearly optimal, and that the guarantee for our Label-DP method cannot be further improved within the randomized-response framework. We also provide a general lower bound for the problem with Label-DP. Empirically, our framework demonstrates superior efficacy over dense baselines across sentiment generation and safety alignment benchmarks, offering a significantly more favorable privacy-utility trade-off.
https://arxiv.org/abs/2610.30099
Vision-language-action (VLA) models have shown promise in robotic manipulation, but imitation learning (IL) alone often struggles to master complex long-horizon skills. Reinforcement learning (RL) offers an effective avenue for further improving VLA policies. However, existing VLA-RL methods typically suffer from delayed and biased credit assignment due to trajectory-level sparse rewards, while imbalanced subtask mastery creates bottlenecks that limit overall performance. To address these challenges, we propose AtomicRL, an RL post-training framework that leverages atomic task structures for reliable credit assignment and adaptive exploration. AtomicRL introduces Semantic-Aware Policy Optimization (SAPO), which uses semantic-aware gating to constrain TD residuals from failed atomic subtasks from propagating across task boundaries, mitigating credit contamination while preserving intra-subtask credit assignment and value bootstrapping. In addition, Bottleneck-Adaptive Target Exploration (BATE) dynamically coordinates task sampling and local exploration incentives based on the mastery of individual atomic subtasks, directing learning toward the remaining bottlenecks. Finally, we develop a Real2Sim2Real pipeline that bridges online RL in simulation with real-world deployment, facilitating practical transfer to physical robots. On LIBERO-LONG, AtomicRL achieves absolute performance gains of 3.6% and 4.0% over PPO across two VLA architectures. On CALVIN ABC-D, it improves full-task performance by up to 9.5% over PPO. Combined with the Real2Sim2Real pipeline, AtomicRL further improves real-world task performance by an average of 21.3%. These results demonstrate that AtomicRL effectively improves the learning efficiency and manipulation performance of VLA policies on long-horizon tasks.
https://arxiv.org/abs/2610.30097
Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{this https URL}{\textcolor{blue}{project page}}.
https://arxiv.org/abs/2610.30044