Open-world deployment requires humanoid robots to cross highly heterogeneous terrain safely, with perception that simultaneously provides wide coverage, local accuracy, and redundancy against sensor failure. Existing approaches struggle to satisfy all three: one forward depth camera or nearby height sampling covers too little; odometry-corrected elevation maps drift under aggressive motion and miss thin vertical structures; image-level encoding costs grow with camera count. We present UniPoint, a humanoid whole-body locomotion framework built on multi-source point-level sensor fusion. Measurements from a 360° light detection and ranging (LiDAR) sensor and two depth cameras are early-fused into one base-frame point set. Voxelization resamples it to a fixed number of tokens encoded by linear self-attention and proprioception-queried cross-attention, decoupling forward cost from sensor count. The point set retains standing thin barriers; a single-modality failure removes only part of the tokens, so the policy degrades gracefully. A single training run with terrain-aware rewards, perception-degradation injection, and domain randomization produces one policy for all eight terrain types, deployed on an onboard RK3588 without fine-tuning. On a DR02 humanoid, 20 trials at each of nine real-world settings over seven terrain types validate the policy on 70-cm-high platforms, 100-cm gaps, thin barriers, and sparse or narrow footholds; it also generalizes zero-shot outdoors.
https://arxiv.org/abs/2609.23666
Mesh texture compression typically relies on 2D UV atlases, whose chart discontinuities and mapping overhead can limit coding efficiency. To tackle this challenge, we introduce TexF, a surface-aligned texture field that organizes texture attributes in sparse voxels derived from the mesh surface. This representation supports high-resolution textures while preserving local 3D correlations for compression and enabling direct surface queries. For bitstream compression, TexF reuses established 3D attribute codecs, with voxel locations reconstructed from the decoded mesh without separate transmission. For GPU-resident compression, we develop 3DNTC, which combines quantized hash features with a lightweight decoder for random-access reconstruction at surface positions. Differentiable rendering enables image-space refinement of both voxel attributes and compressed neural fields. Experiments on the MPEG and AOM mesh compression benchmarks demonstrate improved average rate-distortion performance over representative UV-based methods for both bitstream and GPU-resident compression. 3DNTC also supports real-time rendering.
https://arxiv.org/abs/2609.23606
Screening oxygen-evolution catalysts on combinatorial libraries requires deciding which candidates receive the remaining measurements. The deciding activity lies beyond each candidate's measured potential window and often above every activity recorded during fitting. We predict it by physics-residual machine learning: the Tafel equation extrapolates the candidate's own measured current and slope, a learned residual attenuated with feature-space distance corrects the magnitude, and an applicability-domain score identifies predictions above the training range before measurement. In a separately fabricated 322-candidate library, 282 above the training maximum, two measurements per candidate gave a mean absolute error of 0.203 mA cm$^{-2}$ against 1.330 for the selected data-driven machine-learning model. Errors inside the training range remained comparable, and 35 labelled catalysts were enough to fit it. In two independent datasets the same construction lowered the overpotential error by 29 to 52%. Campaigns can therefore shorten each measurement and still rank the most active compositions.
https://arxiv.org/abs/2609.23549
End-to-end autonomous driving maps current observations directly to future trajectories, yet those trajectories must remain valid as the scene evolves. Future state modeling aims to address this temporal mismatch, but general representations often contain information unrelated to ego planning and affect trajectory generation only through auxiliary supervision, static conditioning, or proposal evaluation. We propose FeasibleFlow, a one-step end-to-end generative framework that jointly transports a configuration-space feasibility field and multimodal ego trajectories. Our Asymmetric Joint MeanFlow uses the pathwise Jacobian-vector product in the MeanFlow identity to incorporate field evolution into trajectory transport. Because safety feedback is sparser than progress feedback, we further introduce the Anchor-relative ranker (ARR) and Pareto-ReinFlow to balance safety and progress in candidate selection and generation, respectively. Experiments on the NAVSIM benchmark demonstrate the strong performance of FeasibleFlow and validate both the joint transport of feasibility and trajectories and the proposed safety-first mechanisms.
https://arxiv.org/abs/2609.23488
Diffusion models generate high-quality images, yet often violate the physical laws governing mirror reflections. Reflections often suffer from geometric aberrations, including positional offsets, directional misalignment, proportional imbalance, and structural distortion. These failures remain evident even in contemporary state-of-the-art generative systems. Existing methods itigate this problem through synthetic data scaling or auxiliary depth conditioning, yet their merely reliance on latent-space noise reconstruction losses as implicit supervision prevents direct enforcement of reflection-specific geometric and perceptual constraints. To bridge this gap, we present PhysReflect, a geometry and perception guided diffusion framework that decodes the predicted clean latent into pixel space at each training step and applies annealed supervision through two complementary differentiable objectives. The Geometric Loss enforces mirror-induced spatial consistency through sparse epipolar correspondence and dense boundary projection alignment, where a SAM2-based TwinTrack mechanism provides stable in-mirror localization for boundary-aware supervision. The Perceptual Loss preserves reflected appearance by combining Semantic Consistency Loss, which maintains reflected identity and appearance via DINOv2 features, and Lighting Consistency Loss, which regularizes depth, surface-normal, and illumination coherence under monocular geometry priors. Experiments on synthetic and real-world benchmarks show that PhysReflect outperforms prior mirror-reflection methods in geometric, perceptual, and physical-plausibility metrics, as well as qualitative visual results.
https://arxiv.org/abs/2609.23442
Novel view synthesis from sparse observations is severely under-constrained. Although 3D Gaussian Splatting (3DGS) enables real-time rendering, it produces floaters, broken geometry, and washed-out backgrounds when trained with few views. We propose an alternating optimization framework that uses a pre-trained image diffusion model to generate geometrically consistent pseudo-views for additional 3DGS supervision. Generation is constrained by depth-conditioned ControlNet, IP-Adapter style transfer, LoRA scene adaptation, and img2img structural anchoring. We introduce Generative Active Pseudo-view Selection (GAPS) to balance reconstruction informativeness and generative reliability when choosing target views. Its annealing schedule shifts from conservative interpolation early in training to exploratory extrapolation later, gradually covering unobserved regions. A dual-criterion admission gate and uncertainty-weighted losses reject unreliable generations, while density-adaptive DropGaussian reduces overfitting in complex scenes. On LLFF with 3/6/9 views, our method improves average PSNR over vanilla 3DGS by 0.40/0.89/0.70 dB. On Mip-NeRF 360 with 12/24 views, the gains are 1.18/0.80 dB. SSIM improves and LPIPS decreases in every setting. Ablations show that active selection and density-adaptive regularization are both necessary; only the full method reduces LPIPS below the no-pseudo-view baseline on unbounded 360-degree scenes.
https://arxiv.org/abs/2609.23436
Vision-language navigation (VLN) has largely been developed for indoor and terrestrial robots, where language can often be treated as a static goal and motion is approximated by discrete or near-instantaneous actions. These assumptions break down for unmanned surface vehicles (USVs): river navigation requires continuous motion under inertia and limited maneuverability, while long-horizon instructions must be executed through sparse and visually ambiguous maritime landmarks. We introduce RiverVLN, to our knowledge the first benchmark designed for long-horizon USV VLN under continuous riverine motion, and PGT-NAV, a phase-grounded temporal navigation framework for USVs. Rather than directly mapping an entire instruction to motion, PGT-NAV converts it into an ordered sequence of visually verifiable semantic phases and maintains the active phase online through grounded visual and motion evidence. This explicit semantic progress state is fused with visual-motion history and phase-specific grounding to predict six local SE(2) pose increments. The resulting trajectory is executed in a predict-execute-re-observe loop, where the vessel executes toward W3, updates phase and grounding, and replans through a map-based safety layer. Experiments show that PGT-NAV substantially reduces recursive position and heading drift relative to GNM-style and ViNT-style baselines and achieves an average success rate of 0.79 in Unity-ROS closed-loop navigation. Unseen bridge-opening trials and real-world USV experiments further demonstrate that the phase-grounded representation transfers from controlled evaluation to physical USV deployment.
https://arxiv.org/abs/2609.23423
Bayesian filtering provides a principled framework for online state estimation under uncertainty, yet its application to systems with high-dimensional states and complicated posterior distributions remains challenging. Recent generative models, such as flow matching, have shown potential in Bayesian filtering. However, they still rely on particle-based representations of the posterior, which lose the rich information of the full distribution, or tackle a trajectory-level inverse problem that conflicts with the recursive structure of Bayesian filtering. To address this, we propose a new perspective of directly encoding the evolving distribution into flow matching model weights, namely, the Belief Flow Filter (BFF). It is a generative filtering framework that updates model weights via gradient descent at test time to track the posterior evolution. Thereby, BFF bypasses the scalability issue of particle representations or the flexibility limitation of Gaussian assumptions in conventional filters. We theoretically justify that the BFF design is structurally aligned with Bayesian filtering, and its training objective targets the recursive filtering operator. BFF is empirically verified across 5 different physical systems, including ones with chaotic dynamics and highly sparse, non-linear observations. The results show that BFF attains the best score in 8 of 9 metric-benchmark cells across the three standard 1D and 2D PDE benchmarks, and similarly leads on the extreme single-moving-sensor setting and on a real-world-grounded tokamak plasma estimation task, demonstrating its potential to accurately approximate the Bayesian filtering operator in high-dimensional probability space.
https://arxiv.org/abs/2609.23383
Long-context language models interface with external knowledge through raw natural language. In retrieval-augmented systems, this creates a persistent index-payload schism: dense vectors enable searchable routing, but models must re-ingest lengthy text payloads for reasoning at O(N^2) attention cost. Existing compression methods further produce private states tied to specific architectures. We introduce Machine-Interpretable Information (MII), the first agent-to-agent (A2A) document-to-state protocol. A dual-timescale state-space Writer compiles documents into a canonical, fixed-bandwidth state (56 tokens), and a lightweight Translator maps it into any frozen Reader's embedding space, reducing query-time cost to O(K). The resulting .mii artifact unifies Retrieval (searchable geometry), Reasoning (global memory), and Reconstruction (grounded details) in a single transferable medium. We demonstrate strong cross-model interoperability across heterogeneous LLMs (e.g., Llama, Qwen, Mistral) -- despite the Writer using a legacy GPT-2 vocabulary, forcing genuine semantic translation rather than token-level memorization. Mechanistic probes reveal modular latent structure: entity representations can be causally traced and zero-shot transplanted between unrelated document states while remaining decodable. To address lexical reconstruction under fixed bandwidth, we propose Residual-MII, a cache hierarchy combining compiled global memory with sparse local evidence. On HotpotQA (7,405 queries), Residual-MII exceeds full-context Exact Match at approximately 7% of the attention FLOPs, suggesting a paradigm shift toward compiled, transferable neural document formats.
https://arxiv.org/abs/2609.23371
Target-based LiDAR-camera extrinsic calibration is a prerequisite for multi-sensor fusion in robotics. However, in the widely adopted four-hole pipeline, \rt{calibration accuracy is limited by hole-center extraction in the LiDAR side, where sparse angular coverage and mixed-pixel returns displace the estimated centers}. This paper presents P$^2$Calib, which exploits \textit{pattern priors}, geometric constraints specified by the CAD model of the target board, to improve calibration accuracy. First, we incorporate the known hole radius as a fitting constraint to prevent center estimates from degrading under sparse angular coverage. Building on the improved hole estimates, we further enforce the rigid rectangular layout of the four holes as a global consistency constraint to correct residual errors across holes. Both priors are integrated into an \rt{interactive tool that runs the pipeline from target detection to the final extrinsic}. Experiments on simulated and real datasets show that P$^2$Calib reduces the joint registration residual by 90\% and 82\% and the held-out reprojection error by 96\% and 77\% over the baseline. \rt{We will release the code and data\codelink{} to facilitate future research.
https://arxiv.org/abs/2609.07516
Low-rank adaptation (LoRA) has become a key technology for serving large-scale personalized large language models and diffusion models in the cloud. However, the co-occurrence patterns, resource contention relationships, and evolutionary regularities of adapters under production inference workloads have not been systematically or quantitatively studied. Based on GenTD26, Alibaba's production diffusion model inference dataset, this paper adopts a graph-theoretic framework to construct an adapter co-occurrence network and conducts a characterization from both static structure and dynamic evolution. Our main findings are as follows. (1) The co-occurrence network is extremely sparse, and adapter usage frequency follows a significant heavy-tailed distribution. (2) Introducing the first adapter incurs a 66.1% execution-latency overhead, with diminishing marginal costs afterwards. (3) Co-occurrence relationships are driven by base models: in 90.6% of multi-adapter requests, all adapters share the same dominant base model; 66.2% of significant co-occurrence edges connect same-model adapter pairs; and in 85.8% of multi-adapter requests, all adapter pairs form significant co-occurrence edges. (4) The adapter ecosystem exhibits a core-periphery bipolar structure, with a weekly Jaccard similarity of 0.696 at the model level and a churn rate of 54.5% for the top-10 hottest models within a 12-hour window. Based on these findings, we propose a preloading strategy built on top-k co-occurrence statistics; offline experiments show that it covers 81.0% of test-set co-occurrence pairs at k=3, and sensitivity analyses across frequency thresholds and time windows verify the robustness of the conclusions. These results provide a data-driven basis for cache preloading, adaptive scheduling, and GPU memory management in LoRA inference services.
https://arxiv.org/abs/2609.23321
Blind image deconvolution (BID) is a prominent research topic in the field of imaging sciences, given its significant practical applications. Most existing model-based BID methods focus on natural images, incorporating appropriate prior knowledge about both the underlying image and the blur kernel. However, for certain classes of images, such as barcodes, text, and patterns, pixels can only take very limited values, a specific prior that is often overlooked in the literature. In this article, we introduce a novel pixel intensity constraint to leverage this important information, improving recovery performance for these specialized image classes. Specifically, we propose a unified framework for blind binary and pattern image deconvolution that incorporates both the pixel intensity constraint and a gradient sparsity regularizer. Numerical experiments demonstrate that our method outperforms many existing BID techniques, achieving superior results in terms of both visual quality and quantitative metrics.
https://arxiv.org/abs/2609.23268
Feed-forward 3D Gaussian Splatting now reconstructs renderable scenes from unposed, uncalibrated images. Yet, most models supervise only photometric consistency and predict Gaussians pixel by pixel, which leaves global structure fragile and ties primitive count to image resolution and view count. To this end, GrapeSplat amalgamates multi-view cues into a voxel-aligned scene representation and decodes Gaussians directly from the learned grid, requiring no per-scene optimization or post-processing. An Atlas Encoder lifts all views into pixel-wise geometry-and-appearance features anchored at predicted 3D points. PEACH-Vox compands the unbounded scene into a bounded sparse grid through a smooth per-axis map with an exact closed-form inverse. The Sparse Decoder then consolidates the grid with sparse convolutions and decodes the full scene as multiple Gaussians per occupied cell. This amalgamated representation exploits sparse voxel occupancy, where the Gaussian count follows the occupied cells and saturates as views cover the scene, while grid resolution sets its ceiling. GrapeSplat turns unposed images into a renderable Gaussian scene in a single forward pass. Trained with 2D and 3D supervision on 8-view sequences, it generalizes zero-shot from 4 to 64 views across indoor and unbounded scenes. Code and trained weights are available at this https URL
https://arxiv.org/abs/2609.23182
High-quality texture generation is essential for creating realistic and production-ready 3D assets. Recent multi-view diffusion methods have shown promising results for image-guided 3D texturing, but they are typically constrained to low operating resolutions such as 512 or 768, making it difficult to preserve high-frequency details from high-resolution reference images. Scaling this paradigm to 2048 resolution is computationally prohibitive, as the unified multi-view sequence exceeds 212K tokens and incurs excessive memory and latency. In this paper, we present UltraTex, an efficient end-to-end framework for high-resolution multi-view diffusion-based 3D texturing. Our key observation is that object-centric multi-view renderings contain two major sources of redundancy: background-induced sequence redundancy and sparse token interactions within the foreground. To address them, we introduce Background Token Dropping, which removes background tokens before the DiT backbone, and Block-Sparse Attention, which reduces attention computation over the retained foreground sequence. To enable efficient foreground-only inference while avoiding reconstruction artifacts, we further design Foreground-Aware VAE Decoding to ensure the quality of the final high-resolution views. To satisfy the demanding data requirements of 2K-resolution multi-view diffusion training, we construct G-buffer TexVerse, a large-scale, ultra-high-resolution multi-view rendering dataset covering over 268,000 3D assets. Extensive experiments show that UltraTex generates visually faithful textures with rich fine-grained details, while substantially improving efficiency, achieving $20.6\times$--$91.1\times$ training speedup and $22.3\times$--$74.6\times$ end-to-end inference speedup over the baseline on common samples in our dataset. Code and data is at this https URL.
https://arxiv.org/abs/2609.23169
Video diffusion transformers are expensive because attention dominates long spatiotemporal token sequences. We identify the \emph{high-sparsity trap}: at extreme attention sparsity, step-local training losses keep decreasing while terminal generation quality stagnates or degrades. The trap is one of supervision: the dominant terminal errors originate in the high-noise structure-generation stage, and terminal-aligned training corrects terminal errors that substantially extended step-local training cannot. This yields a simple staging principle: \emph{first adapt the sparse architecture into a coarse prior, then correct the terminal distribution}. We instantiate the principle as \method, a unified acceleration framework for visual generation that combines a short sparse warm-up, few-step trajectory-mixed distillation, and FP8 quantization with fused kernels. \method sustains $97\%$ attention sparsity with strong visual quality on long-sequence 720P generation across Wan2.1/Wan2.2 backbones and T2V/I2V tasks, and $90\%$ sparsity on Wan2.1-T2V-1.3B-480P. With 3-step CFG-free inference, \method achieves a $265\times$ end-to-end speedup over the 50-step CFG dense baseline for Wan2.1-T2V-14B-720P on a single RTX~5090 ($220\times$ on H100), and denoises a Wan2.1-T2V-1.3B-480P video in $1.3$s.
https://arxiv.org/abs/2609.23153
Chain-of-thought (CoT) can sound plausible yet be unfaithful to the model's underlying reasoning. Most prior work probes CoT faithfulness through input--output behavior or input attributions, leaving internal computation largely underexplored. We instead cast faithfulness as internal concept grounding: Does a large language model's (LLM) CoT reasoning engage the same internal concepts that support the LLM's direct prediction, and do the shared concepts causally drive its answer? Encoding a prediction pass and a CoT pass with a single shared sparse autoencoder (SAE), a reliable approximator of the latent concepts LLMs use, makes their internal concepts directly comparable. We introduce three correlational metrics of concept-level alignment and a causal metric, $\Delta p$, which ablates the shared concepts and measures the drop in answer probability. Across five LLMs and four datasets, concept alignment is generally high, as indicated by the correlational metrics; yet these only identify which concepts are shared, not how much they causally contribute. $\Delta p$ fills this gap: causal faithfulness varies substantially with model depth, peaking at mid-to-late layers rather than the final ones, and model scale reshapes the layer-wise profile. Moreover, causally important shared concepts are not always verbalized in the CoT. These dissociations suggest that faithfulness cannot be reliably assessed from surface-level or representational correspondence alone; assessing it requires causal tests of whether the internal concepts underlying a CoT actually drive the model's prediction.
https://arxiv.org/abs/2609.23065
We present a dual-locking method for securing trained neural networks that combines key-driven index permutation with PIN-based watermarking based on Sparse Quantization Index Modulation (QIM). Cryptographic randomness is introduced by independently applying a uniform random permutation to each row of adaptively selected index vectors. A robust blind binary watermark is then embedded into the bias coefficients by modulating their quantized values, binding the network to a user-defined Personal Identification Number (PIN). Without the correct key, the network retains its architecture but becomes functionally impaired due to disrupted internal representations. Inverse permutation fully restores the original model accuracy, while the embedded watermark remains imperceptible and enables blind verification of key association and model authorship. To improve both locking effectiveness and recoverability, an adaptive key selection strategy redistributes high-magnitude weights to low-sensitivity positions and vice versa, increasing degradation in the locked state while preserving full recovery. Experiments on MNIST, CIFAR-10/100, and ImageNet-1K using fully connected networks, ResNet CNNs, and transformer architectures show that locking reduces accuracy below 10\%, and even below 0.5\% for CNNs, while the correct key fully restores performance. The watermark introduces no measurable accuracy degradation and reliably authenticates ownership. Analysis of embedding distributions across CNNs and transformers further indicates potential diagnostic value for identifying undertrained or suboptimally designed models. The proposed approach therefore provides simultaneous model protection, recovery, and ownership verification.
https://arxiv.org/abs/2609.22981
Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and missing details in under-constrained regions, resulting in degraded reconstruction and unstable rendering. To tackle these issues, we propose D$^{3}$GS, a Depth-DINO-Diffusion guided sparse-view Gaussian reconstruction framework that jointly enhances geometry and appearance. D$^{3}$GS first recovers a high-resolution, metric depth map via diffusion-based completion and DPT (Dense Prediction Transformer) refinement, providing robust Gaussian initialization and geometric constraints. Then, a DINO-guided view-consistent learning is introduced to augment Gaussian attributes with structural features, improving multi-view consistency. Finally, a diffusion-based Gaussian refinement module injects generative priors into an iterative optimization strategy, enhancing high-frequency geometric and appearance details within the Gaussian representation. Experiments on DTU, LLFF, and Mip-NeRF 360 show that D$^{3}$GS achieves consistent and substantial improvements over strong baselines, with ablation studies validating the effectiveness and complementary roles of each component.
https://arxiv.org/abs/2609.22941
Long-context inference has become a defining capability of large language models, but exact dense attention remains costly due to its quadratic scaling with sequence length. Block-sparse attention offers a hardware-friendly alternative by routing each query block to a small set of relevant key blocks, yet accurate training-free block routing remains difficult. Existing routers often pool post-RoPE token representations, which entangles semantic aggregation with RoPE-induced geometry and attenuates local positional cues through high-frequency phase cancellation. To resolve this mismatch, we propose \textbf{Semantic-Geometric Decoupled Routing}, a training-free block routing framework that shifts semantic aggregation to the pre-RoPE space and reconstructs geometric bias with an offline structural prior and relative block distances. This decomposition yields an explicit closed-form block routing score without token-level search or post-hoc calibration. Experiments on long-context text and video tasks show that our method approaches full-attention accuracy across 4K--128K contexts, keeps routing overhead below 3.4 ms, and achieves a 5.03$\times$ speedup over FlashAttn at a 128K context length.
https://arxiv.org/abs/2609.22884
End-to-end driving requires planning-relevant bird's-eye-view (BEV) representations, but existing pretraining approaches often rely on task annotations or dense scene reconstruction. We introduce PAVER, Planning-Aligned BEV Encoder Pretraining. From a single LiDAR sweep, PAVER constructs sparse risk and unknown targets describing occupied and unobserved evidence along rule-based ego motions. A 10K-parameter head predicts these targets from masked BEV features conditioned on the action state, directing supervision toward geometric constraints on candidate motions. Pretraining requires no driving-task annotations or dense reconstruction. Only the BEV encoder is transferred, preserving the downstream architecture and camera-only inference. On nuScenes, PAVER reduces VAD-Tiny's average collision rate from 0.51% to 0.19%, while improving planning L2, motion prediction, detection, and mapping. The selected VAD-Tiny and VAD-Base schedules use about 36% less estimated total training time than scratch training, including pretraining. On Bench2Drive Town05 Long, PAVER improves UniAD-Tiny's closed-loop Driving Score from 48.45 to 58.79. The project page is available at this https URL.
https://arxiv.org/abs/2609.22868