Endoscopic video contains state transitions induced by camera displacement, deformable tissue, and instrument interaction, yet existing pre-training methods treat dynamics implicitly. Inspired by action-conditioned joint-embedding predictive world models and by the observation that endoscopic optical flow contains both shared image-plane displacement and localized residual motion, we reformulate passive endoscopic video pre-training as causal motion-guided latent-state prediction. We present EndoWorld-JEPA, to our knowledge the first latent world-model pre-training framework designed for general-purpose endoscopic video representation learning. In place of recorded actions, calibrated poses, or robot kinematics, the model conditions prediction of the next latent state on motion observed up to the current state. Its Optical Motion-guided module separates dominant displacement from residual motion and converts the resulting evidence into an ordered temporal motion condition and spatial local-motion weights. Complementary global and motion-local predictors use these outputs: the temporal condition modulates both latent transitions, whereas the local weights define an auxiliary motion-local state that extends prediction from scene-level evolution to spatially selective dynamics. Patch-wise motion weighting emphasizes localized change while retaining anatomical context, and past-motion-window dropout randomly withholds the complete motion condition to reduce dependence on unreliable motion. This global--local formulation learns predictable visual--motion dynamics in representation space without reconstructing stochastic appearance artifacts. Evaluation shows that a common pre-trained checkpoint achieves strong transfer across four downstream benchmarks, supporting motion-guided global--local latent prediction as an effective pre-training paradigm for endoscopic video.
https://arxiv.org/abs/2610.27890
Recent studies have explored the potential of multimodal large language models for robot control, yet the models' embodied capabilities remain insufficiently characterized across models, tasks, and execution settings. We conduct a multidimensional comparative evaluation on RoboColiseum across four tracks: Instruction Following, Spatial Reasoning, General Manipulation, and Robustness. We implement Agent2Act, a control harness that integrates GPT-6 Astra, GPT-6.1 Sol, Claude Opus 5.5, and Gemini 4 Argon into the evaluation environment through shared observation, action execution, and feedback interfaces. Under common task settings and scoring criteria, all four models exhibit a consistent capability profile: high instruction-following scores, with three approaching perfect performance; strong spatial reasoning; and general manipulation scores below those of the other three tracks. Within the evaluated configurations, Astra leads instruction following and robustness, while Opus leads spatial reasoning, general manipulation, and overall performance. These results reveal complementary strengths across models and a persistent gap between task understanding and reliable physical execution. Component comparisons on selected tasks further show that harness design affects task success, planning cost, and execution time. Additionally, case studies with Astra examine whole-body coordination, manipulation across robot embodiments, precision manipulation, dexterous-hand manipulation, and real-robot tasks, providing further insight into the model's capabilities and limitations across embodied tasks.
https://arxiv.org/abs/2610.27865
This paper shows that JEPA-style latent world models (LWMs) can learn across diverse domains and data sources by adopting the language-conditioned interface of video generation models. We establish this approach as an effective and efficient basis for planning with imagination and downstream policy fine-tuning. To this end, we introduce LaLa-World, a Language-conditioned Latent World model that learns from simulation and robot trajectories together with broader image and video data. Two designs make this work. First, we describe both numerical actions and visual changes in language, enabling joint training of a single future predictor across heterogeneous datasets. Second, we build the predictor on a language model, allowing it to interpret language conditions while predicting future latent states. The resulting predictor achieves higher average MPC planning performance than existing LWMs trained separately for each domain or task. Adding image and video data further improves average planning performance and robustness to action phrasing. In a matched comparison with an RAEv2-based video generation model baseline, LaLa-World reaches comparable planning performance with $6\times$ less training cost and $13.9\times$ faster planning. Beyond planning, the pretrained LaLa-World serves as an initialization for LaLa-Policy, which jointly predicts actions and future visual representations. LaLa-Policy performs competitively with Cosmos Policy on LIBERO and RoboCasa, with up to $5.5\times$ faster inference.
https://arxiv.org/abs/2610.27851
Physical interaction is a key capability for humanoid collaboration, requiring coordinated whole-body motion and precise contact. However, learning diverse dual-humanoid interactions faces two major challenges: (1) human-robot morphological differences disrupt contact interfaces and spatial relationships during retargeting, and (2) jointly learning motor skills and partner coordination makes it difficult to retain control fidelity as interaction diversity grows. In this paper, we propose OmniInteract to address these challenges through surface-aware modeling and scalable residual policy learning. First, we introduce Surface Contact-Aware Retargeting, which leverages dense human-robot surface correspondences to jointly retarget both humanoids, preserving explicit interaction contact interfaces and their near-field geometric context. Second, we propose a Scalable Flow-based Interaction Policy for partner-conditioned residual generation. It factorizes dual-humanoid control into a reusable motor foundation and interaction-specific adaptations: partner-aware experts learn corrections over a frozen whole-body motion prior, while conditional flow matching unifies them in a shared residual action space. This enables scalable skill consolidation while retaining pretrained motor capabilities. Extensive experiments demonstrate that OmniInteract improves retargeting fidelity and dual-humanoid coordination while better retaining interaction performance as skill diversity grows. Real-world deployment further demonstrates successful contact establishment, stable whole-body coordination, and recovery from external perturbations.
https://arxiv.org/abs/2610.26043
Action-free videos are an appealing substitute for costly teleoperated data. Latent action models (LAMs) turn videos into a supervision signal by inferring abstract actions between frames. Existing LAMs observe a single camera view, which resolves 6D robot actions only ambiguously missing out-of-plane movements and potential occlusions. We propose a LAM that ingests synchronized multi-camera views using cross-attention to resolve depth and occlusions before compressing them into latent actions. The latent actions are fed into a policy in which a latent expert and an action expert are coupled by sequential flow matching around a frozen VLM backbone. We further evaluate in strict cross-embodiment settings where task-specific demonstrations come from other embodiments. We show that dual-view LAM pretraining improves the decodability of ground-truth 6D actions by 17% compared to single-view, while scaling single-view data by two orders of magnitude is not sufficient to fully recover out-of-plane motions. The downstream policy improves success rate by +13.5% compared to +6.2% for single-view LAM. A single cross-embodiment is sufficient for skill transfer, and adding a second viewpoint outperforms adding up to four further embodiments. The results transfer to hardware where demonstrations come from a human hand improving success rate by +20% over action-only policies in 850 rollouts. We show that video and robot data are complementary, and that benefits of learning from video are task-dependent. Website: this https URL
https://arxiv.org/abs/2610.27794
Human skin contains diverse mechanoreceptors, including Merkel cells and Pacinian corpuscles, each localized in specific regions. Although their spatial organization is known to be shaped by molecular signaling and neural induction during development, experimentally examining its functional significance under controlled conditions in living systems remains challenging. In particular, physically comparing alternative receptor arrangements that do not occur biologically is difficult. In this study, we developed a layered biomimetic robotic skin designed to mimic key structural features of human skin tissue by embedding receptor-analog sensors within compliant soft media. Using this platform, we implemented both biologically motivated and counterfactual sensory arrangements and quantitatively evaluated their performance across three passive tactile tasks: detection of weak contacts, a two-point discrimination-like assessment, and texture identification. Arrangements reflecting key features of the biologically motivated sensory organization exhibited higher performance than the alternative configurations examined. This study addresses a biological question concerning how spatial organization influences tactile function by presenting a biomimetic robotic approach that enables physical and empirical comparison of biologically motivated and counterfactual sensory arrangements that are difficult to investigate in living systems.
https://arxiv.org/abs/2610.26680
Human-collected real-world robotic manipulation demonstrations often contain mixed-quality trajectories, including hesitant, indirect, or inefficient action segments. While diffusion- and flow-based policies can model such multimodal data, standard behavior cloning (BC) assigns equal likelihood to all demonstrated actions and may therefore reproduce suboptimal modes. Offline RL value estimates offer a natural signal for biasing policies toward higher-value behavioral modes, but directly fine-tuning the generative policy or using critic gradients for policy steering can amplify critic errors and induce prior drift. We propose Advantage-Weighted Latent Steering (AWLS), an offline post-training method for improving frozen one-step generative manipulation policies without updating their decoders. AWLS learns a residual noise shaper, an observation-conditioned residual correction to the policy's latent noise, and trains it with an advantage-weighted action reconstruction objective. The advantages are detached, scale-normalized, and used only as supervised weights on demonstrated actions, avoiding critic-gradient policy updates while preserving fast single-step inference. We further introduce a rollout-free decoder-sensitivity criterion for selecting pretrained checkpoints that remain responsive to latent-noise perturbations. Experiments on simulated and real-world robotic manipulation tasks with clean and mixed-quality demonstrations show that AWLS improves over the frozen base policy while limiting drift from the pretrained behavior prior. Project page: this https URL
https://arxiv.org/abs/2610.27736
Flow-matching vision-language-action (VLA) models generate an action chunk by iteratively denoising Gaussian noise, but typically execute only a short prefix before replanning with updated observations. Under this receding-horizon paradigm, the unexecuted remainder---the action tail---is discarded, and the next chunk is regenerated from fresh noise. We show that this discarded tail retains transferable denoising progress: action-tail initialization can match or outperform a native 10-step Gaussian baseline using fewer denoising steps. However, the optimal denoising budget varies substantially across samples, indicating that tail reuse should be adapted to the updated environment. Based on this observation, we introduce VLA-Rolling, a lightweight inference framework that reuses action tails through three stages: action-tail inheritance, per-action confidence estimation, and confidence-guided refinement through renoising and denoising budget allocation, while the underlying VLA remains frozen. Across $\pi_{0.5}$, SmolVLA, X-VLA, and MolmoAct2 on LIBERO, MetaWorld, LIBERO-Plus, and RoboTwin 2.0, VLA-Rolling reduces action-chunk inference cost in all 16 model--benchmark pairs, achieving up to a $1.48\times$ speedup, while improving success rate in 14 pairs by up to $15.08$ percentage points. These results show that action tails are not merely discarded predictions, but reusable intermediate states that enable more efficient and accurate VLA inference. These results demonstrate that the action tail can support the generation of better actions with fewer denoising steps. Our project is available at this https URL.
https://arxiv.org/abs/2610.25043
Semantic occupancy mapping supports embodied perception during exploration and detailed scene understanding afterward, giving rise to two complementary requirements: online incremental mapping for maintaining an up-to-date global map under causal constraints, and offline global map refinement for improving the completed scene representation with additional computation. We present VEOcc++, a unified voxel-centric framework that connects both stages through a persistent sparse voxel feature map. During exploration, the map expands with newly observed regions and integrates aligned local features through reliability-guided updates, while context-aware decoding produces the current semantic occupancy map. After exploration, cached local features are consolidated as complementary evidence and combined with the completed online representation for multi-scale spatial refinement. On EmbodiedOcc-ScanNet, VEOcc++ achieves 67.12\% IoU and 58.40\% mIoU, establishing new state-of-the-art performance for online incremental mapping. With the local predictor fixed, our online mapping pipeline outperforms VEOcc fusion by 3.70 IoU and 3.74 mIoU points, demonstrating substantial gains from the proposed global mapping design. Offline global map refinement further improves the completed map to 67.79% IoU and 59.37% mIoU using only the observations acquired during exploration. Zero-shot deployment on a mobile robot further demonstrates transferability to unseen environments, onboard feasibility, and scalability to large-scale indoor mapping. Project page: this https URL.
https://arxiv.org/abs/2610.27704
Vision-language-action (VLA) models transfer knowledge from large-scale pretraining into robot control, but their manipulation performance remains sensitive to changes in observation conditions, which recent work addresses by fine-tuning the visual module on target-domain data. However, it remains unclear how such adaptation affects robustness beyond the target condition, as existing robustness benchmarks only evaluate models without fine-tuning and adaptation studies only report the target gain. Measuring this cross-dimension effect requires separating target gains from off-target changes, isolating adaptation effects from architectural differences, ruling out generic forgetting, and comparing tuning choices. Therefore, we introduce VLA-Retain, a benchmark that compares five open VLA models, tuned on Camera-view or Sensor-noise data, with their own base checkpoints on LIBERO-Plus dataset spanning seven perturbation dimensions. Our study reveals four findings. First, targeted vision tuning is not local, and its target gain does not predict retention. Mean off-target gain is negative in 8 of 10 model--domain configurations. Under Camera-view tuning, X-VLA gains $69.4$ percentage points on the target but loses $4.6$ points on average elsewhere, whereas OpenVLA-OFT gains $39.3$ and $1.4$ points, respectively. Second, these regressions are not explained only by performance loss on the same tasks without perturbations. Third, broader training coverage raises overall gain over target-specific training but does not eliminate dimension-level regressions. Fourth, tuning strategies are model-dependent, as DELTA-style feature preservation raises X-VLA's mean off-target gain to $+1.2$ points but lowers OpenVLA-OFT's to $-23.1$. Overall, these findings show that target-domain success alone is insufficient and highlight cross-dimensional retention as a key criterion for targeted VLA adaptation.
https://arxiv.org/abs/2610.27698
Simulation-ready world reconstruction demands physical interactivity beyond visual realism, which existing black-box 3D generation fails to deliver. We present NeoWorld-3, a coding-agent framework that reconstructs interactive 3D worlds from visual observations via tunable, executable programs. At its core, NeoSDK provides the underlying computational engine for low-level geometries, part composition, differentiable parameter refinement, and physics validation. At the same time, NeoMCP exposes these capabilities as structured, tool-callable APIs for vision-language agents to visually inspect, edit code, and iteratively refine programs. Through a hierarchical coordinator-worker architecture, the framework scales seamlessly from standalone articulated objects to complex compositional scenes. Evaluations across object-level and scene-level reconstruction benchmarks demonstrate that NeoWorld-3 achieves state-of-the-art geometric fidelity and physical readiness. Crucially, manipulation trajectories planned within our reconstructed twins achieve successful zero-shot execution on a physical dual-arm robot, completing the Real-Sim-Real loop.
https://arxiv.org/abs/2610.27690
Bipedal humanoids can change their effective footprint by adjusting body yaw, enabling both narrow-passage traversal and socially aware yielding. This paper presents a posture-aware navigation framework centered on \emph{Adaptive Traversal Tubes} (ATT), \emph{Interval Velocity--Heading} (IVH) control, and a sidestep-enhanced AMP locomotion prior. ATT represents a behavior-feasible corridor width field along a reference path, unifying geometric clearance and social comfort into a continuous signal. IVH maps this width to a continuous frontal-to-sidestep posture schedule and omnidirectional velocity commands. A velocity-conditioned AMP policy, trained with GVHMR-retargeted frontal/sidestep motions and coupled \((v_x,v_y)\) tracking rewards, is designed to improve transition stability over a generic locomotion controller while remaining interchangeable with the default onboard policy. This preprint presents the full method; a planned evaluation protocol on a Unitree G1 is outlined, with quantitative results to follow. Demo videos of MuJoCo simulation and real-robot deployment are available at: this http URL.
https://arxiv.org/abs/2610.27688
In object goal navigation (ObjectNav), an embodied agent must find a target object (e.g., "find a bed") in a previously unseen environment, relying on spatial commonsense such as object co-occurrence. Large Language Models (LLMs) encode this commonsense, but deploying them on robots exposes a trade-off between reasoning quality and efficiency: cloud-based models incur latency and privacy risks, whereas small on-device LLMs are fast but prone to hallucinated spatial judgments. Hybrid reasoning LLMs offer both a fast non-thinking mode and a slow thinking mode, which raises a key question for embodied agents: when is slow thinking worth its cost? We propose CovNav, a training-free framework that answers this question with Conformal Prediction (CP), turning dual-process (System 1 / System 2) inference into an uncertainty-aware decision. Much like recent decision models such as Jev, CovNav casts each spatial query as a structured binary decision rather than free-form generation: a local LLM in fast mode judges whether the target is likely near an observed object, CP converts its token probabilities into a prediction set, and only ambiguous queries are escalated to slow chain-of-thought reasoning. The object-pair formulation keeps calibration tractable and supports open-set objects through off-the-shelf detectors. Experiments on Gibson and HM3D show that CovNav surpasses the strongest zero-shot baseline by 0.8 and 1.7 percentage points in success rate on HM3D v1 and v2, while invoking slow reasoning for only 12.4% of queries and retaining most of the gain of always-on thinking at a fraction of its latency. Real-robot experiments on a TurtleBot 4 further validate the approach. CovNav shows how calibrated uncertainty can decide when an embodied agent should think slowly, offering a principled form of adaptive test-time reasoning for LLM-based robots.
https://arxiv.org/abs/2610.27677
Vision-Language-Action (VLA) models generate robot actions from visual observations and language instructions, but effective manipulation also requires anticipating how the environment will change. Existing world-action models explore future image prediction and latent dynamics modeling. However, generating complete future images can be computationally expensive, while highly compressed latent representations may obscure local changes. To address these challenges, we propose PLaCA, a world-to-action framework built around future latent change. PLaCA directly predicts spatially structured patch-level future latent change from the current multimodal input, preserving local information about expected environmental changes. We introduce patch-level change-aware supervision to emphasize regions undergoing larger changes and a future-to-action interface that explicitly incorporates predicted future latent change into action generation. Experiments on LIBERO-Long show that PLaCA achieves a 79.0% success rate, improving upon the Action-only baseline by 5.0 percentage points. On CALVIN, PLaCA improves the average sequence length from 2.784 to 3.564. These improvements are achieved while updating only 2.95% of the model parameters during the second training stage, demonstrating the effectiveness of future latent change modeling for downstream robotic manipulation.
https://arxiv.org/abs/2610.27657
Handheld demonstration devices decouple data collection from the robot, but conventional designs burden the hand with a wrist camera, cables and a pose tracker (SLAM, an IMU, a VR controller, or a fixed external camera that the collector's body occludes), and burden the pipeline with as many data streams to timestamp, synchronise and cross-calibrate. We show that a single egocentric camera (USD 122) worn on the collector's head replaces the wrist camera, the pose tracker and their separate streams with one. It reads printed fiducials on an electronics-free glove (USD 22) against paper tiles taped around the workspace, giving the 6-DoF gripper pose and the jaw width from the same frames the policy will see; at deployment the same camera rides a low-cost (USD 120) arm beside the robot that mimics the collector's head from the robot's joint state. Against the robot's encoders the labels are accurate to 6.5 mm and 1.6 degrees median with 93-100% frame coverage, and a policy trained on them instead of encoders pays 3% in validation loss. Adding 194 glove demonstrations to 48 teleoperated episodes lifts rollout success from 10/25 to 17/25, level with 172 teleoperated episodes alone (18/25), and the full co-trained head-camera policy succeeds in 20/25 against 15/25 for the wrist-camera recipe, whose policies drop the object when the goal leaves their view, and 12/25 for a fixed camera.
https://arxiv.org/abs/2610.27622
Visual manuals communicate procedural knowledge through stepwise diagrams, but translating these instructions into reliable long-horizon robotic execution remains challenging. We introduce JARVIS, a method-agnostic benchmark for autonomous visual-manual-guided execution without additional language instructions. JARVIS comprises 236,679 LEGO assembly tasks across 8,987 scenes, with a carefully curated JARVIS-v1 suite of 50 tasks for interactive robotic evaluation. Tasks span varying initial structural complexities and assembly horizons, requiring agents to interpret manuals, ground actions in an evolving workspace, and execute the intended procedure. A structure-aware evaluation protocol captures geometric accuracy, structural relations, construction order, partial progress, and completion. We further introduce JARVIS-agentic, a tool-grounded embodied agent that composes robot primitives into executable programs and uses execution feedback for verification and recovery, without task-specific action trajectories or model parameter updates. Across nine multimodal and reasoning models, task-oriented primitives increase the average assembly score. Performance nevertheless declines sharply with assembly horizon, and execution errors remain difficult to correct. Prior-task experience improves initial performance, while repeated reflection provides inconsistent benefits, highlighting persistent limitations in connecting visual procedural reasoning with reliable physical execution.
https://arxiv.org/abs/2610.27618
Visual navigation in cluttered environments requires robots to recover previously observed structure and infer obstacles and free space that remain occluded. We present a framework that combines temporal aggregation and occupancy completion in an evidential bird's-eye-view (BEV) representation predicted from short RGB sequences. A decoder adapts frozen VGGT-Omega features and combines historical residual proposals using cellwise weights and a learned no-update option. The BEV predictor produces a local map in the latest ego frame without depth or camera-pose inputs or explicit geometric warping. The evidential model treats observed free space separately and predicts occupancy with associated confidence across the remaining supported region. We train the predictor on simulated RGB sequences paired with complete and visibility-masked occupancy annotations. Our experiments evaluate navigation in simulation and on a wheeled robot, with additional demonstrations on quadruped and humanoid robots. In simulated sequential two-goal navigation, our system achieves 89.6% success, outperforming the strongest evaluated baseline by 32.5 percentage points. Across 60 wheeled-robot trials in 20 scenes, it achieves 73.3% success, compared with 33.3% for the strongest evaluated baseline.
https://arxiv.org/abs/2610.27616
Can embodied task agents use tactile experience to perform fine manipulation without task-specific model training? We investigate this capability through Tactile-ETA, a system that incorporates tactile experience into an embodied task agent through in-context learning. Successful expert demonstrations show how contact changes during manipulation. We pair each recorded robot movement with its camera views and bilateral tactile observations. We keep tactile observations at the start and end of each movement and add two neighboring time points when the tactile images change markedly in between. The agent combines these demonstrations with current vision, tactile observations, and proprioception to select actions through general-purpose robot tools, without updating model parameters. Across four simulated manipulation tasks, adding tactile observations to the same two expert demonstrations increases average success from 15.75% to 24.00%, with current sensing and execution interfaces held fixed. Further experiments show that performance depends on the sensory content and representation of demonstrations, while comparing agent models on Lift Bottle reveals substantial differences under the same system configuration. On the real-robot tasks, demonstrations with aligned visual and tactile observations increase the task success rate from 0% to 60%. These findings demonstrate the feasibility of using tactile experience in context for fine manipulation and suggest a path toward extending embodied task agents to additional sensory inputs.
https://arxiv.org/abs/2610.27613
Developing coordination policies for complex multi-agent systems relies on either labor-intensive algorithm design or opaque task-specific reinforcement learning. With recent advances in autonomous coding agents, we show that policy search directly in code space offers a compelling third path that combines automated optimization with explicit interpretability. We investigate a human-directed workflow in which coding agents iteratively propose, implement, evaluate, diagnose, and eventually refine algorithms guided by simulation feedback and explicit correctness verification. We conducted two case studies and found that this workflow robustly outperformed any manually engineered solutions. On a challenging map in the 2024 League of Robot Runners competition, a two-day search discovered a policy that exceeds the stronger locally reproduced competition entry by 35.0% on the densest instance and generalizes to unseen map instances. In simulated real-world warehouses with irregular lanes, continuous robot geometry, and asynchronous motion, a week-long search discovered an entirely new class of multi-agent pathfinding algorithm that outperforms a calibrated proprietary solution in throughput by 58.9%. Under stated assumptions, we further prove that the new algorithm is collision-free and completes, in finite time, every accepted goal that is not withdrawn or replaced. Together, the studies show that policy search in code space powered by state-of-the-art coding agents offers a highly competitive path to building real engineering solutions that are both effective and analytically tractable.
https://arxiv.org/abs/2610.25946
Objective: To demonstrate and evaluate THERMO, a thermal-velocity optimization algorithm for autonomous electrosurgery, in ex vivo porcine tissue using the UR10e-based ASTR system. Methods: Thermography for Electrosurgical Rate Modulation via Optimization (ThERMO), a closed-loop algorithm that uses real-time thermal imaging data to minimize thermal injury while ensuring accurate cut margins, was tested on ex vivo porcine tissue. Histological analysis was performed to detect thermal injury extent at a cellular level, and 3D photogrammetric measurement was used to verify margin accuracy. ThERMO's performance was compared against two previously used fixed velocity methods. Results: ThERMO outperformed both fixed velocity comparison methods without requiring data-driven training or iterative tuning, reducing thermal injury by up to 52%, improving cut accuracy by up to 59%, and maintaining task completion speed. Conclusions: Closed-loop thermal feedback via ThERMO improves autonomous robotic electrosurgery by simultaneously reducing thermal injury and improving margin accuracy, reinforcing its value over fixed velocity approaches for tumor resection applications. Significance: This work advances autonomous robotic tumor resection by demonstrating that real-time closed-loop thermal feedback control can substantially reduce collateral tissue damage and improve surgical margin accuracy.
https://arxiv.org/abs/2610.27562