Robotic foundation models are typically evaluated through costly closed-loop rollouts, which motivates cheap offline proxies for model capability. The Platonic Representation Hypothesis (PRH) suggests that as representations improve, different modalities such as vision and language converge toward a shared statistical model of reality. We ask whether motion trajectories form another such modality: as embodied models become more capable, should their sensory representations converge toward the structure of physical motion? To examine this, we propose Sensorimotor Alignment ($S^2$), a training-free offline metric that measures how well a model's sensory representation aligns with the geometry of physical motion. We find that $S^2$ correlates positively with downstream robot task success across embodied model families, making it a low-cost offline proxy for prioritizing models before closed-loop evaluation. $S^2$ can also identify promising vision-language model (VLM) backbones even before costly fine-tuning into vision-language-action models (VLAs). Beyond this correlation, $S^2$ offers representation-level explanations for phenomena observed in VLAs and world action models (WAMs). With $S^2$, we extend PRH to embodied models and make sensorimotor alignment empirically measurable, offering insight into why an embodied model succeeds beyond its closed-loop success rate.
https://arxiv.org/abs/2610.31670
We present OpenTac, a novel sensor and a full-stack ecosystem for tactile skins that are highly customizable, scalable, and readily deployed in downstream robot control and learning applications. Our core contribution is twofold. First, we develop a scalable resistive tactile skin with a structured deformable overlay that converts tangential loading into spatially varying pressure. Differential responses across neighboring "taxels" support decoding of local shear vectors, and the common-mode response encodes normal force. Second, we provide a highly customizable sensor design tool that is able to automatically generate fabrication files for these tactile skins from 2D outlines and developable 3D surfaces, including from abstract descriptions such as text (e.g., "design a sensor for a size 9 shoe insole"). We develop an ecosystem around the OpenTac sensor, including the CAD design tool, a sensor simulator, cross-sensor transfer, and fast/adaptive data acquisition. We demonstrate the broad applicability of the OpenTac-CAD sensor design tool by designing and fabricating more than 30 sensors across a variety of robot embodiments. We characterize the three-dimensional tactile fields produced by OpenTac with a commercial, high-precision force/torque sensor. We demonstrate the broad applicability of 3D tactile sensing across contact-rich feedback control and manipulation policy learning on four real-world robot embodiments. Additionally, adaptive acquisition enables kilohertz-rate partial readouts, exceeding full-array raster scanning on the same sensor by 19.2X at 16 sampled taxels per update for a 1024-taxel skin. We provide all hardware, software, and result videos are at this http URL
https://arxiv.org/abs/2610.31661
We consider the offline generation of coordinated paths for N interchangeable robots and N goals in planar environments with polygonal obstacles. After a conformal map to a circular domain, starts and goals become the poles and zeros of a rational function R, and the paths are the branches of its Generalized Root Locus (GRL), i.e. the streamlines of the logarithmic potential -log R. We show that, for every phase outside a finite set of critical phases and a set of boundary phases, the induced gradient motion drives each robot to a distinct goal along pairwise disjoint paths that never reach the obstacles; the robot-goal assignment is produced by the construction, and with the gain used as a clock all robots move as the closed-loop roots of the GRL and arrive together at a prescribed time. Obstacles become streamlines through successive Milne-Thomson reflections, and for a finite number of reflections a finite test certifies safety for the potential that is actually computed. Reciprocal root-locus planning is recovered as a special case. The method is illustrated on two polygonal workspaces, 100 random instances compared with independent harmonic planning and artificial potentials, and a scene with ten robots and ten obstacles.
https://arxiv.org/abs/2610.31625
Tasks such as quadrotor dynamic-gate racing require agents to anticipate external motion while maintaining precise high-frequency control. World-model-based reinforcement learning provides a natural solution by learning latent dynamics for future imagination, yet it often entangles environmental evolution and the robot's own dynamics in a single learned rollout, where model bias can affect policy optimization efficiency. We propose DiffDreamer, a differentiable reinforcement learning framework that tightly couples a learned world model with differentiable simulation for actor optimization. In one optimization step, the learned world model propagates latent states that capture external dynamics and history-dependent features, while the differentiable simulator propagates the robot's explicit physical state. We further decompose the actor objective into a critic-driven pathway for non-differentiable task rewards and a simulator-driven pathway for differentiable motion rewards. Experiments on aggressive tracking and dynamic-gate racing show that DiffDreamer improves training convergence over the model-free, model-based, and differentiable-RL baselines, and final performance over these baselines and classical planning and control methods. Additional experiments assess reward decomposition and the odometry-conditioned relative-state representation through ablations. We also provide proof-of-concept real-world flight experiments for validation.
https://arxiv.org/abs/2610.31617
Recognizing task completion and failure enables robots to stop upon success and initiate recovery or replanning after failure. Existing methods augment Vision Language Action (VLA) policies with task status signal prediction to support these execution decisions. However, learning and integrating these signals can require fine-grained supervision, external monitoring models, or complex architectural designs. Moreover, the potential of task status signals to directly guide action generation remains underexplored. We present Echo, a framework that combines task status signal learning without frame-level progress annotations with a compact design for status prediction and action generation within a single VLA. Specifically, Echo represents task status with stop and failure signals, added as two dimensions of each action chunk and denoised together with robot actions. Their combination distinguishes ongoing execution, successful completion, and failure. To learn these signals without fine-grained progress annotations, Echo constructs successful, failed, and recovery trajectories with complementary supervision properties. To enable status signal-guided action generation, Echo controls interactions between the signals and actions and denoises the signals faster than the actions. These allow later action denoising steps to condition on cleaner status estimates while preserving accurate signal prediction. Extensive real-world manipulation experiments show that Echo accurately predicts task status and consistently improves policy performance.
https://arxiv.org/abs/2610.31569
Multi-robot coordination of nonlinear systems is naturally formulated as joint-space optimal control subject to constraints over groups of robots. Existing methods that approach joint optimality remain largely centralized, offline, and confined to collision-free motion planning, while decentralized, real-time counterparts target safe navigation without pursuing the joint optimum. This paper develops a decentralized, real-time planner that approaches the joint optimum as an anytime process. We extend a recent single-robot framework that searches dispersive trees of forward-propagated commands for differentially flat systems to coordinate a multi-robot team near-optimally. We first show that the inter-robot coupling can be effectively replaced by some local constraints, under which locally grown dispersive trees contain a near-optimal agreement. It is this structure that the robots pursue by decentralized column generation, negotiating rents on the shared space that guide the search of each robot's tree. The negotiation settles on an agreement whose near-optimality is certified at quiescence. Our protocol, WarpWeaver, implements this negotiation as an asynchronous real-time loop over a receding horizon, and demonstrates effective closure to quiesced agreements even when real-time deadlines cut the negotiation short. In simulation, WarpWeaver reduces total travel time by up to 22% against centralized offline planners on the Dynobench suite and by up to 37% against a decentralized real-time baseline, and nearly doubles the success rate of a task-specific planner on graph connectivity. Hardware experiments on six robots planning onboard demonstrate real-world implementability.
https://arxiv.org/abs/2610.31540
Task and Motion Planning (TAMP) stands as a fundamental challenge in robotics, essential for enabling autonomous agents to execute complex, long-horizon tasks in diverse environments. While Large Language Models (LLMs) introduce a new paradigm for TAMP by leveraging extensive common sense, their inherent reasoning limitations hinder direct application, and fine-tuning strategies to enhance these capabilities are currently bottlenecked by the scarcity of high-quality datasets. Existing automated generation methods often suffer from homogeneity, limiting model generalization, and unsolvability, where hallucinated scene graphs create physical mismatches with task goals. To address these issues, we propose Scene-graph Construction Optimized by Plan Error-correction (SCOPE), an automated framework designed to generate diverse and executable TAMP datasets. SCOPE incorporates multi-level diversity metrics to maximize the information entropy of scenarios. Crucially, it introduces a Plan Feedback Error-correction pipeline that utilizes planner execution failures as feedback signals to retroactively rectify logical inconsistencies in scene graphs, ensuring physical feasibility. Experimental results demonstrate that SCOPE exhibits greater robustness to erroneous scene graphs and generates higher-quality data. When utilized for LLM fine-tuning, SCOPE-generated data yield a downstream TAMP model that achieves an absolute 12.33% gain in success rate over its counterpart fine-tuned with data generated by DELTA, a state-of-the-art PDDL-based planner.
https://arxiv.org/abs/2610.31518
Vision-language models (VLMs) can perform a broad range of tasks across diverse settings, yet their performance in agentic contexts remains poorly understood. Although online evaluations in simulators and real-world environments are essential for measuring interactive agent performance, they are costly and challenging to scale. Complementary offline VQA benchmarks can enable faster and more reliable comparisons across agentic domains, yet existing benchmarks remain limited and fragmented. To address this gap, we introduce AgentVQA, an offline benchmark for evaluating VLMs on realistic agentic scenarios across five agent domains: Web Agents, Robotics, Egocentric Videos, Games, and Spatial Planning. We build AgentVQA by manually selecting 1000 challenging, real-world agent examples from 23 source datasets and adapting them for reliable offline evaluation. The resulting benchmark preserves realistic scenarios from interactive environments across diverse domains, and its model rankings track those from corresponding online evaluations. Across the 22 evaluated models, the best achieves only 58.5% accuracy. Our cross-domain analysis shows that errors are driven primarily by failures to ground and maintain accurate representations of the current and evolving visual state, including localizing relevant UI elements, interpreting motion, tracking state changes over time, and inferring 3D spatial relationships, rather than by task misinterpretation or downstream logical reasoning.
https://arxiv.org/abs/2610.31494
Open-vocabulary 3D semantic maps have emerged as a key spatial memory representation for long-horizon robot autonomy, enabling robots to reason about objects, their spatial relationships, and past observations across time. However, existing object-centric semantic maps are primarily designed for static environments and rely on an append-only point integration strategy, where newly observed points are accumulated but previously integrated points are rarely reevaluated. Consequently, perception errors accumulate over time, and outdated points persist after objects move or disappear. Although recent dynamic mapping methods update object-level representations in changing scenes, they do not explicitly revise noisy or obsolete points within each object. We propose an online refinable semantic mapping framework that continuously refines object representations through probabilistic point-level confidence updating. Each object point maintains a confidence score that is updated online using multi-view temporal evidence: consistent observations reinforce reliable points, while inconsistent segmentation masks, depth measurements, and visibility cues suppress spurious and outdated points. Combined with object tracking and re-identification to preserve instance identities under motion and relocation, our framework enables object-centric semantic maps to be continuously refined rather than monotonically accumulated. Experiments demonstrate improved mapping accuracy over the previous method by 3.46% on Replica and 2.55% on ScanNet, show robustness in dynamic environments and under perception noise, and provide an effective spatial memory for object navigation and embodied question-answering with success rates of 82.4% and 76.7%.
https://arxiv.org/abs/2610.31476
Robot world models simulate how environments evolve in response to robot actions. Latent action models enable learning dynamics from videos by encoding visual transitions as proxy actions. However, reconstruction-driven latent actions mix robot motion with object responses and other scene changes, complicating their correspondence with robot controls. We propose SkeLAM, a skeleton-guided latent action model for controllable robot world modeling. SkeLAM decomposes latent actions into a kinematic component grounded by robot skeleton supervision and a residual component retaining complementary visual dynamics. Cross-modal swap reconstruction encourages RGB-derived and skeleton-derived kinematic representations to be interchangeable during video reconstruction. The world model incorporates both components through separate conditioning pathways, while branch dropout reduces its dependence on future-derived residual information. A lightweight adapter maps robot actions to the kinematic space, and subsequent world-model fine-tuning adapts generation to these predicted conditions. At inference, the model generates future observations from the current observation and robot actions. On DROID, SkeLAM reduces end-effector ADE by 19.5% and LPIPS by 11.1% compared with DreamDojo. Motion probing supports kinematic specialization, while qualitative results demonstrate zero-shot human-to-robot motion transfer in generated rollouts. Policy evaluation shows agreement between predicted success rates and those measured in real robot executions.
https://arxiv.org/abs/2610.31474
Tactile sensing provides robots with contact information difficult to obtain from vision alone. Shear force is particularly important for understanding tangential contact, guiding corrective motions, and maintaining grasp stability, yet flexible and low-cost tactile arrays often measure only normal force. We introduce VecTile, a low-cost, 6 mm thin, flexible tactile array capable of three-axis force sensing. VecTile combines a piezoresistive layer with passive silicone nubs that convert normal and shear forces into distinguishable pressure patterns. The sensor can be fabricated in-house without specialized equipment. The complete system costs less than 35 USD for a 4x4 array. We validate the sensing mechanism through finite element analysis and hardware experiments. In controlled single-taxel tests over 1-5 N normal force and up to 1.5 N shear force, VecTile achieves root-mean-square errors of 0.39 N and 0.16 N for normal and shear forces. A VecTile calibrated while flat retains accuracy when curved, while a five-minute manual calibration is sufficient for practical use. Two applications demonstrate its utility. First, shear readings are sensitive enough to stop a sharp scalpel from puncturing a balloon after contact. Second, the sensor substantially improves Diffusion Policy-guided power-plug insertion. All designs and code will be released upon paper acceptance. Project website: this https URL.
https://arxiv.org/abs/2610.31472
Agentic robot systems combine language-model reasoning with robot policies to monitor execution and recover from failures. However, reviewing every action chunk incurs substantial overhead, even in familiar situations. We introduce FastHarness, an experience-driven execution harness that adaptively schedules GPT-6 Astra supervision of a {\pi}0.5 policy. A fast path uses stage memory and reviewed outcomes to reduce review frequency as experience accumulates, while a complementary recovery path focuses supervision on correcting errors. Once recovery is verified, routine execution resumes, with failure experience retained to guide future interventions. The policy remains frozen and generates fresh actions from current observations. Across four simulated manipulation tasks, reviewer token use decreases by an average of 57.2% per task from the first evaluated episode to the mean of the final five episodes. Mean episode time decreases from 85.5 to 52.0 minutes over the same interval. On the same tasks, mean success increases from 80% for GPT-as-Policy ({\pi}0.5 + GPT-6 Astra) to 97.19% with FastHarness. These results highlight adaptive supervision as a practical route to more efficient agentic robotics without additional model training.
https://arxiv.org/abs/2610.31427
Vision-language-action (VLA) models have become an important paradigm for robotic manipulation by unifying visual perception, language understanding, and action generation. Since reliable manipulation requires sufficient observation of objects, end-effectors, and their spatial relationships, multi-view inputs are widely used to provide complementary spatial information. However, our experiments show that existing VLA models do not fully exploit such multi-view complementarity. The policy tends to persistently rely on the wrist view, lacking the ability to dynamically adjust global-local view dependency across manipulation stages, which limits stage adaptability and robustness. To address this issue, we propose FocusVLA, a stage-aware multi-view routing framework. FocusVLA predicts future interaction intent from historical actions and uses it to guide dynamic view routing during action generation. By adaptively coordinating global and local observations across different task stages, FocusVLA improves multi-view utilization. On RoboTwin 2.0, FocusVLA improves the average success rate over the strongest baseline $\pi_{0.5}$ by 10.10 pp. In real-world evaluation, FocusVLA improves the success rate from 71.7\% to 85.0\%, achieving a 13.3\% gain over $\pi_{0.5}$. Moreover, the intent prediction and dynamic routing modules of FocusVLA can be integrated into existing VLA frameworks without modifying their core architectures.
https://arxiv.org/abs/2610.31423
Robotic swarms must coordinate across diverse missions, yet existing controllers often require redesign, retuning, or retraining when objectives change. Here we show that probabilistic energy modeling provides a unifying representation for versatile swarm control, in which diverse missions emerge from compositions of shared interaction principles rather than task-specific control formulations. By exploiting the correspondence between Gibbs random field energy minimization and structured reward maximization, we encode fundamental swarm behaviors as reusable energy terms within a unified probabilistic objective. Decentralized policies trained within this representation are composed into a single controller through lightweight policy gating, without retraining. An interpretable action-attention mechanism captures non-uniform local interactions, while dimensionless normalization supports transfer across swarm scales and platforms. Demonstrated on aerial swarms, the unified policy generalizes zero-shot across six mission classes, 10-100 agents, two hardware platforms, and indoor cluttered and GPS-denied woodland environments. Large-scale simulations achieve 0.96-1.00 task success rates with 1-10 ms per-agent inference latency, while physical deployments confirm zero-shot transfer to real platforms and unstructured environments. These results establish probabilistic energy modeling as a scalable and transferable framework for decentralized swarm control.
https://arxiv.org/abs/2610.31371
Synthesizing physically grounded dexterous hand-object interactions is important for VR/AR, gaming, and robotics, yet remains challenging because subtle contact dynamics, diverse object geometries, and target trajectories must be jointly respected while maintaining natural grasps. Existing methods either track mocap trajectories with limited transfer to novel objects, or rely on hand-only generative priors that fail to capture coupled hand-object motion, sacrificing contact fidelity and sample efficiency. To tackle these challenges, we introduce PiHand, a Physically grounded Interaction-aware Hand motion synthesis framework. PiHand first trains expert policies that track mocap demonstrations in simulation, distills them into a unified hand-object interaction prior using a goal-conditioned VAE, and finally solve diverse dexterous manipulation tasks through bounded residual exploration in its latent space. With only a single reward and no complex curriculum training, this yields general tabletop manipulation policies that generalize to unseen objects and trajectories on GRAB and DexYCB. The same prior transfers to object catching and bimanual handover, two tasks that are rarely seen in its training data. Across all tasks, PiHand consistently outperforms baselines in all metrics. We will release the processed data and model checkpoints.
https://arxiv.org/abs/2610.31299
Real robot data, rich across tasks and morphologies, is often treated as the bottleneck for training robot learning models, including embodied foundation models that aim for zero-shot physical transfer. In this paper, we investigate the degree to which such models can acquire necessary structure using data from systems without embodiment. To this end, we test if inexpensive, procedurally generated synthetic data can yield useful priors before a model observes any real-world behavior. We study this through robot action prediction, a natural pretraining objective and a direct test of whether structure learned from arbitrary synthetic tasks transfers to embodied settings. We introduce three data generation pipelines that model mathematical abstractions of robotic control, and use them as pretraining priors for a Transformer. We demonstrate that a model trained purely on this non-robotic data attains non-trivial zero-shot prediction performance on unseen physical robot tasks via an in-context learning mechanism, and that our specialized control priors notably improve upon generic causal priors. We also compare against a compute-matched baseline trained on real robot data, and find that it outperforms our model but only on the datasets it was trained on. These findings suggest that procedurally generated, mathematical abstractions can yield useful robotic priors, offering a potential complement to expensive embodied data collection.
https://arxiv.org/abs/2610.31275
Multi-robot SLAM allows robots to improve their estimates by exchanging map information, but repeated exchanges create unknown correlations between local estimators. Covariance intersection (CI) can fuse estimates without tracking these correlations. In right-invariant extended Kalman filter (RI-EKF) SLAM, however, point features obtain their invariant errors through the robot rotation, so a neighbor's map estimate is expressed in its own error coordinates and is correlated with its pose, and cannot be fused by CI directly. This paper presents Joint-CI, a unified fusion method for distributed RI-EKF SLAM with point, object, and mixed point--object maps. Using a neighboring robot's local posterior and an inter-robot observation, a joint estimate of the receiving robot's pose and the common features is constructed in the receiving robot's error coordinates, retaining the robot--feature and feature--feature correlations. Partial-state CI then fuses this estimate with the receiving robot's local posterior. We show that the unified formulation and the fusion preserve the six unobservable directions associated with global rotation and translation, and that communication and fusion preserve first-order covariance consistency given consistent local posteriors. Monte Carlo simulations and a real-world dataset-derived experiment show that Joint-CI improves estimation accuracy while maintaining consistent, mildly conservative uncertainty.
https://arxiv.org/abs/2610.31221
Joint-embedding predictive architectures (JEPAs) learn world models in latent space, enabling efficient planning but leaving their states opaque. We introduce Inside-JEPA, which places relational channels for ordered entity pairs inside the JEPA latent state and shows that an inverse-dynamics loss can ground these channels without relation labels when its head reads them, either alone or as part of the full state. On Something-Something V2, latent prediction alone performs no better than a random relation head, while inverse-dynamics supervision that recovers actions from channel changes improves relational AUROC by .065-.103 across ten settings with annotated boxes, by .081 on RH20T robot episodes with held-out tasks, and by .050-.061 across five relations using off-the-shelf detection and tracking. An inverse head on entity latents decodes actions more accurately but barely improves relational grounding; shuffled labels, two label-free objectives, and action labels on only 5% of the pairs also fail to ground the channels. Given an action, predicted relational changes approach the quality of observed future relations (AUROC .599 vs .621). For one-step relational goals, a supervised readout of the 16 channels ranks the correct action among the top five of 65 in 43% of cases, compared with 24% for prediction-only latents and 17% for a frequency prior.
https://arxiv.org/abs/2610.31194
LiDAR point cloud semantic segmentation is a fundamental component of 3D perception for autonomous driving and robotics. Projection-based methods map 3D point clouds into 2D representations for feature extraction using 2D networks. However, aggregating multiple points during projection can obscure geometric differences within each frustum, while local feature extraction limits the modeling of spatial relationships across scanning regions. Moreover, proximity in the projected representation does not necessarily imply proximity in 3D space, and interactions between point and projected features may mix features from different ranges, reducing semantic discriminability. To address these challenges, we propose the Ray-aligned and Scan-aware Fusion Network (RaSFNet), which incorporates point cloud geometry and LiDAR scanning characteristics into projection-based semantic segmentation. Specifically, the Ray-Aligned Geometric Distribution Encoding (RAGDE) module characterizes point distributions within each frustum using a ray-aligned coordinate system. To model spatial context, a Scan-Topology-Aware Mamba (STAM) block organizes frustum features according to the LiDAR azimuth sampling pattern and captures long-range dependencies across scanning regions. In addition, a Range-Constrained Point-Frustum Fusion (RCPFF) mechanism uses shared range information to guide feature exchange between point and frustum representations while maintaining spatial correspondence. RaSFNet achieves mIoU scores of 70.2% and 77.7% on the SemanticKITTI and nuScenes validation sets, respectively, indicating competitive segmentation performance compared with the evaluated methods.
https://arxiv.org/abs/2610.31186
Humanoid loco-manipulation in dynamic scenes is non-Markovian: cues vanish as objects change or are hidden, or leave the view as the robot turns and walks, yet whole-body vision-language-action (VLA) policies see only the present. We present WholeBodyMem, an object-guided perceptual memory that keeps the pre-history of object events seen before the robot acts on its goal. SAM3 tracks the task objects, and their events causally select key frames within an adaptive budget, which the action expert reads by cross-attention together with object tokens encoding appearance, geometry and time. We also contribute HuMeGo, a humanoid memory benchmark with six simulated and six real-world Unitree G1 tasks. Keeping the right frames rather than more frames, WholeBodyMem surpasses memoryless and uniform-memory baselines, raising its base policy's success from 29.1% to 72.6% in simulation and from 36.7% to 88.3% on the real robot, while also improving the standard SIMPLE tasks (70.2% to 86.9%).
https://arxiv.org/abs/2610.31166