We introduce P$^{3}$-WAM, a unified world action model for egocentric dexterous manipulation that learns 3D perception, action-conditioned prediction, and goal-directed planning through three complementary modes: Perceive, which reconstructs articulated hand motion and camera trajectories from video; Predict, which generates visual futures under prescribed actions; and Plan, which jointly generates action trajectories and their anticipated visual consequences conditioned on an initial image, a language instruction, and an optional visual goal. Our model integrates a compact, structured 3D action representation into a pretrained video diffusion transformer through a mixture-of-transformers architecture with shared base weights, modality-specific adaptation, and bidirectional visual-action attention. Randomized modality visibility lets video and 3D actions serve as either conditioning context or prediction targets across the three modes. Experiments show that unified training improves all three capabilities over single-mode training, including gains in planning quality under a vision-language model evaluation. Through unified training, our model outperforms specialized baselines on 3D hand reconstruction and action-conditioned video prediction across four datasets, while producing goal-directed manipulation videos with stronger instruction adherence and action progression than video-generation baselines. Project Page: this https URL
https://arxiv.org/abs/2610.22363
Vision-language models still struggle to understand 3D spatial relations across views and update spatial judgments as the observer moves. A common approach fuses 3D reconstruction features into visual tokens, but aligning these features with pretrained semantic representations remains challenging under limited spatial supervision. We propose DK-VLM with Dual-Kernel Attention, which computes attention from both a visual token's input position and its geometric position in the scene. A semantic kernel retains the pretrained model's native attention and positional encoding, while a separate geometric kernel uses estimated 3D points and camera poses to directly modulate attention through point displacements and relative view transformations. Then, a learned gate fuses their outputs. Geometry thus enters attention as position rather than as fused reconstruction features. We further introduce Reference-Frame Composition (RC) supervision to train the model to update its reference frame across successive judgments. It provides stepwise turn and heading targets derived from verified single-step annotations. Among the compared methods, DK-VLM-8B achieves the highest average score across six spatial benchmarks and the highest overall scores on VSI-Bench (74.33) and ReVSI-32 (58.28). RC supervision further improves multi-step spatial reasoning, while the full model preserves general video understanding. Project page: this https URL.
https://arxiv.org/abs/2610.22356
Long-horizon robotic manipulation fundamentally requires memory: agents must retain task-relevant information from past observations and interactions and use it to guide future actions. Existing approaches typically preserve raw historical observations, compressed visual tokens, or language summaries, but these representations either expose the action policy to increasingly long histories or risk discarding task-relevant temporal, semantic, and perceptual information. We introduce Mem4Act, a framework for learning effective latent memory as a fixed-size representation explicitly optimized for long-horizon robotic control. Mem4Act addresses three coupled challenges: how to efficiently cover long histories, what information memory should retain, and how to ensure the policy actually relies on memory. To this end, it organizes history via multi-granularity temporal aggregation, preserves complementary semantic and perceptual information through question-answering supervision and key-frame DINO feature reconstruction, and employs memory-first two-stage training to encourage greater use of memory by the action policy. The resulting memory captures both high-level task state and fine-grained perceptual evidence while providing a bounded interface to the action policy. Across RoboMME, RMBench, and four real-world manipulation tasks, Mem4Act achieves state-of-the-art performance on memory-dependent control, with success rates of 49.88%, 61.0%, and 81.5%, respectively. Extensive ablations further demonstrate the importance of temporal aggregation, complementary memory supervision, and memory-first training.
https://arxiv.org/abs/2610.22323
State-of-the art approaches to retinal vessel segmentation typically require extensive annotations, a highly time-consuming process, reliant on clinical expertise. We present FPG-Seg, an annotation-free pipeline for retinal vessel segmentation combining classical vesselness filtering, Bayesian deep learning and topology-aware graph reconstruction to segment retinal vessel topology without manual labels. Tested across four widely used benchmark datasets for retinal vessel segmentation, FPG-Seg attains a clDice of $0.74{-}0.78$, representing $86{-}98\%$ of the performance of an equivalent fully-supervised baseline, despite using no manual annotations for training or hyperparameter tuning. As part of this work, we also provide, to our knowledge, the first performance benchmark of an annotation-free vessel segmentation method on FIVES.
https://arxiv.org/abs/2610.22259
The human brain effortlessly deciphers colors and textures from visual stimuli and reconstructs the world around us, yet preserving such details remains challenging in image denoising. While significant progress has been made in generic image denoising, the problem of texture denoising has remained relatively under-explored. Fine details, such as intricate patterns and repetitive structures, often suffer from over-smoothing even in deep learning based approaches for denoising. In this paper, we analyze the behavior of state-of-the-art (SOTA) denoisers on texture datasets and show that performance improvements are possible only by fine-tuning the denoisers on the texture datasets. Surprisingly, fine-tuning on texture datasets result in the models catastrophically forgetting the original dataset. These findings highlight the need for specialized treatment of textures in denoising. Since denoising quality directly impacts downstream tasks such as generative modelling, we argue that dedicated texture aware denoisers are essential for faithful texture reconstruction and synthesis.
https://arxiv.org/abs/2610.22258
Recent advances in video generation have increased the demand for reliable watermarking for copyright protection, yet the robustness of video watermarks against removal attacks remains underexplored. Most watermark-removal methods originate from the image domain: signal optimization injects imperceptible pixel-domain perturbations, whereas generative resynthesis produces a visually similar instance through diffusion synthesis. When extended to videos, the former introduces temporally varying noise that causes visible flickering, while the latter regenerates fine-grained structures inconsistently across frames, leading to structural motion inconsistency. To evaluate video watermark robustness, we propose PoseRegen, a pose-consistent reconstruction framework that removes watermarks while preserving the original content and motion. PoseRegen first applies a temporally shared viewpoint transformation to disrupt watermark-bearing spatial patterns and then jointly reconstructs the transformed sequence with a pose-conditioned video model. A frozen video DiT processes the complete sequence with its reference-video latent, and full-sequence Flow Matching supervision keeps identity and background consistent across frames. To further preserve motion structure, we introduce a lightweight Pose-Conditioned Motion Consistency Adapter that adapts the frozen backbone to temporally ordered pose guidance and constrains body-part trajectories throughout reconstruction. Experiments on eleven video watermarking schemes show that PoseRegen reduces the average bit accuracy to 0.505, near random guessing, while outperforming the strongest baseline by 9.34% on motion-related VBench metrics. These results reveal a practical vulnerability of current video watermarks and highlight the need to evaluate robustness jointly with temporal and motion quality.
https://arxiv.org/abs/2610.22457
Feed-forward transformer models have recently achieved strong performance in multi-view 3D reconstruction, but they still rely primarily on appearance-based attention and often struggle in dynamic scenes with weak geometric cues. In this work, we introduce a motion- and gravity-aware framework under the Learning Using Privileged Information (LUPI) paradigm. During training, residual optical flow and gravity direction are provided as privileged signals to guide geometric representation learning; during inference, the model uses standard visual inputs only. We integrate these priors into transformer backbones with lightweight architectural changes, preserving feed-forward efficiency. Experiments on standard benchmarks show consistent gains in reconstruction accuracy and robustness, especially in scenes with dynamic objects, ambiguous structure, and challenging camera motion. Our analysis further shows that the optimal injection stage is backbone-dependent: middle-layer integration is generally preferable for VGGT, while late-stage integration is more effective for {\pi}3. These results suggest that LUPI offers a practical way to inject motion and physical priors into feed-forward 3D reconstruction without increasing test-time complexity.
https://arxiv.org/abs/2610.22177
Splatting-based radiance-field representations have recently gained popularity in robotic perception, enabling high-quality novel-view synthesis (NVS) through explicit scene primitives. However, existing splatting methods typically rely on iterative nonlinear optimization that jointly optimizes millions of coupled primitive parameters, resulting in substantial computation time, peak GPU memory consumption, and susceptibility to local minima. In this paper, we propose CF-Splat, a novel closed-form triangle-splatting framework for efficient scene appearance estimation over a known mesh either pre-existing or provided by upstream mapping or reconstruction pipelines. Our key insight is that, by properly formulating the problem over the given mesh geometry and calibrated cameras, the rendered pixel colors can be expressed linearly with respect to the per-vertex spherical harmonics (SH) coefficients, allowing multi-view scene appearance estimation to be formulated as a global linear least-squares (LLS) problem without the need of iterative nonlinear optimization. To guarantee a well-posed solution under uneven multi-view observation coverage, we introduce adaptive SH regularization that constrains insufficiently supported high-order SH coefficients and yields a unique global minimizer. To ensure the scalability to large-scale scenes, we develop a triangle-structured matrix-free preconditioned conjugate-gradient solver that avoids explicitly constructing the large sparse normal system while producing the same LLS solution. Experiments on diverse real-world datasets demonstrate that CF-Splat achieves competitive or superior NVS quality compared with state-of-the-art splatting methods. While, CF-Splat requires approximately 27.5-378.0 times less computation time and 1.8 times lower peak GPU memory on average than 3DGS across scenes of different scales on a consumer-grade laptop.
https://arxiv.org/abs/2610.22108
Three dimensional modeling for autonomous driving must continuously estimate road geometry, obstacle occupancy, traffic participant behavior, and observational uncertainty under limited computational resources. Existing reconstruction methods can synthesize realistic novel views, but visual fidelity does not sufficiently characterize the geometric reliability required for driving. Generative world models can expand scenarios and predict future observations, yet may introduce content unsupported by measurements. We propose DriveWorld3D, a framework combining temporal video learning, measurement constraints from multiple sensors, and offline generative simulation. Its online component maintains a unified world state comprising road surfaces, volumetric occupancy, dynamic entities, and road relations, while separately representing physical occupancy, observability, and evidence provenance. Action conditioned future prediction and risk sensitive planning connect this representation to driving decisions. Its offline component reconstructs recorded scenes using neural radiance fields or 3D Gaussian Splatting, then expands long tail conditions using generative models while restricting the use of generated content as geometric ground truth. We specify data partitioning, sensor ablations, fault injection, paired closed loop testing, and real to simulation consistency assessment. The central hypothesis is that explicit evidence management can reduce dangerous false free space predictions and occlusion risk within a matched computational budget while retaining acceptable driving efficiency. All performance claims remain subject to experimental validation. Keywords: autonomous driving; 3D occupancy; sensor fusion; uncertainty; generative world models; NeRF; 3D Gaussian Splatting; closed loop simulation
https://arxiv.org/abs/2610.22450
Discrete image generators learn the distribution of tokens produced by an image tokenizer. These token representations should be easy for generators to model, not merely enable faithful image reconstruction. Yet these tokenizers are commonly trained to reconstruct pixels, which prioritizes low-level fidelity and may disrupt representation structure useful for generation. Motivated by feature-predictive self-supervised learning, we introduce feature-loss tokenization (FeaTok), which trains discrete tokens by reconstructing pretrained features rather than pixels. Ablations across SigLIP, SigLIP2, DINOv2, and DINOv3 show better generative performance with FeaTok. In class-conditional generation, FeaTok advances the quality-compute Pareto frontier, reducing gFDr6 at 256x256 by up to 29 percent over the strongest discrete baselines and outperforming the strongest unguided continuous baseline (RAEv2) with 38 times less sampling compute. FeaTok also achieves higher human-preference reward-model scores than prior art without reward-based training and surpasses continuous and discrete text-conditional baselines on three benchmarks with only 500 fine-tuning updates after pre-training.
https://arxiv.org/abs/2610.22060
Labeled Sentinel-1 Ground Range Detected (S1GRD) datasets remain scarce, limiting supervised deep learning for land-surface remote sensing, while self-supervised pretraining for this domain has been dominated by Vision Transformer (ViT)-based masked image modeling requiring substantial data and compute. We propose SparK-SAR, a sparse convolutional masked pretraining framework built on SparK and ConvNeXt, designed to exploit convolutional inductive biases for S1GRD imagery under constrained compute. SparK-SAR makes three core technical contributions: (i) ConvNeXt-RS, a domain-adapted encoder that halves the stem stride (4x to 2x) to produce 14x14 feature maps at stride 16x, providing 4x more spatial tokens at identical parameter count; (ii) a lightweight ConvNeXt-512 reconstruction decoder with PixelShuffle upsampling that reduces pretraining VRAM by 7.5-8.5% per GPU relative to a UNet-128 baseline while matching its accuracy; and (iii) an empirical characterization of FP16 mixed-precision pretraining instability in the standard SparK UNet-768 decoder on S1GRD data, complemented by a finding that finetuning with layer-wise learning rate decay (LLRD) improves downstream performance of pretrained encoders. On four Copernicus-Bench S1GRD tasks, our finetuned 27.8M-parameter ConvNeXt-RS encoder improves over a non-pretrained baseline by +4.7, +5.0, +5.8, and +1.4 pp on EuroSAT-S1, BigEarthNet-S1, DFC2020-S1, and Flood-S1 respectively, and outperforms the Copernicus-FM ViT (139M parameters, frozen) on three of four tasks at roughly 5x fewer parameters. A pretraining data-scaling study reveals task-dependent data efficiency: classification saturates with as little as 10-25% of the SSL4EO-S12 v1.1 corpus, while dense prediction continues to improve significantly up to 25-50%. The study also includes a CKA representation analysis and a geographic de-collision experiment.
https://arxiv.org/abs/2610.21993
Flow-based Vision-Language-Action (VLA) policies are inherently stochastic: different noise seeds can produce action chunks of varying quality from the same observation. At test time, however, the policy typically commits to a single sample without an explicit estimate of its quality. In fine-grained manipulation, executing a suboptimal action can irreversibly disrupt task progress and lead to failure. To exploit policy stochasticity, we introduce a training-free two-axis trigger that uses two initial samples to measure within-chunk temporal variation and cross-sample variance, detecting the critical states. Once triggered, a JEPA-based latent world model ranks candidate action chunks by predicting action-conditioned future latent states and the corresponding changes in task progress. By operating in latent space, the verifier avoids pixel reconstruction and enables efficient and more accurate ranking. Across three real-world tasks, $\textit{i.e.,}$ pen insertion, pipetting, and apple placement), our method raises the average completion score from 50.8% to 65.5%, while adding 326 ms for sampling and verification per triggered decision on a single RTX 4090. Consistent gains are also observed in simulation, where the average success rate rises from 66.4% to 73.6% in the clean setting of RoboTwin 2.0, from 62.8% to 69.6% in its randomized setting, and from 96.9% to 97.6% on LIBERO.
https://arxiv.org/abs/2610.21985
Sketching is one of the most natural ways for people to express visual ideas. Unlike the text prompts that most generative systems rely on today, a sketch captures spatial structure and intent directly, including where a designer wants highlights and shadows to appear. Yet current sketch-to-3D pipelines have no input for that intent: they bake the drawn shading into the texture as dark paint, and the light cannot be moved. We propose a system that transforms a rough garment sketch, marked with sparse annotations (a star for a highlight and a moon for a shadow), and a short text prompt describing the texture, into a textured 3D mesh with an explicit directional light, as a scene that can be relit and edited after generation. The two symbols are the most frequent proposals in an elicitation study with art students. From the marked sketch the system predicts the scene's directional light and, separately, a displacement field that bends the surface so that the moon-marked regions fall into shadow under that light, rather than being painted dark in the texture.
https://arxiv.org/abs/2610.21865
Conditional memory expands language-model capacity through selective lookup, but the full embedding table must remain available for every possible input. We introduce Conditional Program (CP), a compressed representation that reconstructs only the rows an input requests. CP represents each row by a short code and a local scale, with a reconstruction program shared across the table. We instantiate this representation with a Gaussian trellis, norm restoration and independently decodable row records. CP's two-bit code lowers output KL by 41--63\% relative to 2-bit round-to-nearest. Analysis across three trained n-gram memory families shows that Gaussian-like coordinate statistics coexist with learned relationships among rows; at matched storage budgets, the shared trellis outperforms the fitted codebooks and low-rank residual variants we test. For DeepSeek, it reduces table storage from 203GB to 51GB, leaving room for larger workloads when the table is kept on GPU.
https://arxiv.org/abs/2610.21810
Recent feed-forward 3D Gaussian Splatting (3DGS) methods have enabled effective multi-view 3D reconstruction by predicting Gaussian primitives in a single forward pass. However, existing approaches predominantly adopt a pixel-aligned paradigm that predicts one Gaussian per input pixel, coupling the Gaussian count to the input resolution and number of views. This also leads to redundant primitives in textureless regions and insufficient coverage in geometrically complex areas. We present Anchor3DGS, a pose-free feed-forward 3DGS framework that replaces pixel-aligned prediction with a compact anchor-based representation. Guided by information entropy, our method places a set of 3D anchors in the scene, concentrating them in regions of higher visual complexity while maintaining broad spatial coverage. Each anchor performs occlusion-aware aggregation of multi-view image features, exchanges information with other anchors, and is decoded into a set of local Gaussians. A lightweight feature enhancement module further refines the coarse RGB output from Gaussian splatting and improves rendering fidelity. Extensive experiments on diverse benchmark datasets demonstrate that our Anchor3DGS achieves state-of-the-art novel view synthesis quality while only using an order of magnitude fewer Gaussian primitives.
https://arxiv.org/abs/2610.21634
Rigid closed chains can admit indeterminate internal reactions even when their motion is fully specified. This paper develops a modular inverse-dynamics workflow that combines path-based motion reconstruction with recovery of uniquely determined actuator and joint-wrench outputs. Analytical second-order differentiation of assembled transformation paths supplies passive velocities and accelerations on a regular closure branch. Spatial Newton--Euler balances are then assembled over the physical body-and-joint graph. Established nullspace and dual criteria identify and recover unique outputs, while balance, ideal-joint admissibility and affine-family diagnostics assess nonunique reference reactions. Evaluation against Simscape Multibody uses prescribed motion of a seven-degree-of-freedom heavy-duty hybrid serial--parallel manipulator under common rigid-body, ideal-joint assumptions. The results show close agreement with the reference for passive positions, actuator efforts and uniquely recoverable constraint-wrench components. Reaction diagnostics support compatibility with the admissible numerical load family.
https://arxiv.org/abs/2610.21400
Mixture-of-Experts (MoE) models reduce computation by routing each token to a small set of experts, but each selected expert is still used at a fixed precision. We present DPA-MoE, a runtime precision control framework that makes routed experts any-precision. DPA-MoE encodes expert feed-forward weights as prefix-decodable chunks using SharedScale AnyBCQ, profiles per-expert reconstruction residuals offline, and allocates chunks at inference time using live router gate scores. This post-routing allocation lets a single encoded MoE checkpoint operate at multiple effective weight budgets without retraining or re-encoding. Experiments on Qwen3-30B-A3B and DeepSeekMoE-16B show that DPA-MoE improves KL divergence and downstream accuracy over uniform chunk allocation at matched budgets, with modest steady-state throughput overhead in our prototype.
https://arxiv.org/abs/2610.21378
One-shot Font Generation (OFG) aims to synthesize a target glyph by transferring the stylistic characteristics of a single reference glyph while preserving the structure of the target character. However, accurately capturing font style from a single reference image remains challenging due to the limited stylistic information available in a single glyph, and this challenge is further amplified for complex scripts. We propose CoDeFont, a script-agnostic OFG framework that addresses this challenge through multi-level style-content factorization and progressive style-content reconciliation. CoDeFont independently aggregates complementary style and structural information across multiple spatial levels to obtain factor-specific representations, while a contrastive objective explicitly encourages separation between style and content embeddings. During reconstruction, the disentangled representations are progressively injected through multi-level style conditioning, enabling stylistic information to be incorporated at different decoding resolutions while preserving the underlying glyph structure. We evaluate CoDeFont on structurally distinct Bengali and Latin scripts across seen and unseen font styles. Extensive quantitative and qualitative analyses demonstrate consistent improvements over existing state-of-the-art methods, highlighting the effectiveness of the proposed framework for OFG across diverse writing systems.
https://arxiv.org/abs/2610.21364
Pretrained latent spaces trade compression, reconstruction, and the learnability of the coordinates a downstream generator has to work in, which complicates adapting these spaces to different domains or tasks: continued training is expensive, and without a new alignment objective it often fails to improve downstream generation. We instead leave the encoder and decoder fixed and change only the coordinates between them, using an invertible bi-Lipschitz adapter aligned offline to a semantic teacher and frozen during class-conditional flow matching. Invertibility preserves compatibility with the pretrained autoencoder, while the bi-Lipschitz constraint limits how far alignment can distort its latent geometry. This provides a simple way to improve semantic organization while retaining the compression and reconstruction properties of the original latent space. On two medical imaging datasets, constrained latent adaptation improves feature metrics, seed stability and counterfactual edit strength, while remaining competitive on downstream classification. In contrast, unconstrained adaptation can become highly anisotropic and sensitive despite remaining invertible, highlighting the importance of controlling geometric distortion. Our results suggest that carefully constrained post-hoc adaptation offers a parameter-efficient and tuning-free alternative to jointly modifying the representation during generative training.
https://arxiv.org/abs/2610.21332
Detailed captions transfer visual information into vision-language model supervision, but quality is easily conflated with length: long single-pass outputs still miss small objects, text, and spatial relations or promote uncertain observations into confident claims. We formulate fine-grained captioning as recoverable visual information transfer, in which a teacher acquires missing evidence under a finite observation budget and converts it into reusable supervision. ZoomCap uses a draft caption to route conditional knowledge retrieval, OCR-sensitive reading, coverage-gap recovery, and adaptive visual zooming, allocating deeper crops only to the most complex eligible region, deriving spatial relations from grounded geometry, and fusing non-duplicate evidence. We also introduce FactCycle, which scores caption-derived atomic claims on two blind anchors--source image (truthfulness) and reconstruction (realizability)--separating fabrication from generator loss claim by claim; human and multi-judge comparisons complement this fact-level view. Against Qwen3.5-397B-A17B captions, ZoomCap achieves an 81.9% human tie-adjusted preference score with a teacher over 10x smaller, and FactCycle counts 52.4 transferred claims per image vs. 31.5 for ScaleCap. The evidence also transfers: in continual pre-training, ZoomCap-450K improves the 11-benchmark average by 1.31-2.38 points over the strongest competing corpus and Ling-Tiny-VL-v3 gains 1.4 points on a production document/OCR monitor suite (1.5 on perception) at 60B tokens; in medical pre-training, 2.64M ZoomCap-captioned images improve five VQA benchmarks by 3.04 points (vs. 1.76 for same-image Gemini-3.1-Pro captions).
https://arxiv.org/abs/2610.21320