Passenger access doors are safety-critical subsystems in railway vehicles, yet detecting abnormal door behavior in real operation is challenging because faults are rare, diverse, and often unlabeled. This paper addresses railway door condition monitoring as a cycle-level unsupervised anomaly detection problem, where each complete opening-dwell-closing cycle is treated as a single monitoring unit. We propose the Temporal Cycle-Aware Attention Autoencoder with Cross-Signal Consistency (TCAA-CS), trained exclusively on nominal cycles. It combines a dual-stream encoder that processes continuous physical measurements (position, current, voltage) and binary logical states (door-closed, door-locked) through separate 1D-CNN branches, an LSTM encoder with temporal attention pooling, and a triple hybrid anomaly score fusing reconstruction error, latent-space deviation, and phase-aware cross-signal consistency. The consistency term helps identify cases where individual signals appear plausible but their inter-signal relationships become physically or logically inconsistent. On real industrial data from a passenger train in commercial service, TCAA-CS achieves 93.8% recall, 97.3% precision, and a 0.5% false-alarm rate, outperforming representative unsupervised baselines. System-level evaluation on an NVIDIA Jetson AGX Xavier supports the feasibility of real-time onboard deployment.
https://arxiv.org/abs/2609.39035
Multimodal image fusion (MMIF) aims to integrate complementary information from different modalities into a high-quality fused image and support downstream tasks. Recently, feature decomposition has become an important paradigm by separating source images into common and modality-specific unique features. However, existing methods lack clear supervision because ground-truth (GT) decomposition feature maps are unavailable. They usually combine multiple image-level metrics as losses, which are inherently incomplete and may conflict since each pixel couples attributes such as texture, edge, and contour. To address this, we propose a 1D signal-level self-supervised feature decomposition paradigm. Our core insight is to reformulate feature decomposition from unclear 2D image-level supervision into an integral-driven 1D signal-level optimization problem. This objective-level reformulation uses the 1D signal form to compute the integral constraint. The decomposer is optimized by the integral area between common and original signals, enabling more stable optimization with a clear optimization objective. Our model follows a two-stage SSL framework. Stage I designs dual pretext tasks for integral-driven decomposition at the signal level and structure-preserving reconstruction at the image level. Stage II fuses unique features and combines them with common features to reconstruct the fused image. Experiments on representative MMIF tasks show state-of-the-art (SOTA) performance. Code: this http URL.
https://arxiv.org/abs/2609.39004
Large language model (LLM) agents could help security operations centers (SOCs) investigate advanced persistent threats (APTs) by turning weak leads into evidence for intrusion scoping and response. Yet success under one telemetry setting does not establish robustness to changes in log collection, retention, or sampling. We introduce APTInvestBench, a benchmark for evaluating cross-telemetry robustness in autonomous APT investigation. It comprises 370 cases across seven SOC-inspired conditions, derived from 56 report-informed attack reconstructions with 16.4 million log records. Agents investigate unverified leads and submit reports with record-level citations. Fixed action-level support requirements track sufficient evidence across available logs, query returns, and formal citations, separating telemetry limitations from acquisition and reporting gaps. Across eleven LLMs, agents acquire sufficient evidence for 44.3% of recoverable attack actions on average, while formal citations support only 25.0%. More importantly, aggregate coverage can conceal substantial instability: from Full to endpoint-only telemetry, coverage declines by only 1.6 percentage points, yet 35.5% of previously covered actions lose sufficient citation support despite remaining recoverable. Across four frameworks, such losses persist even when registered supporting records remain unchanged. APTInvestBench provides reusable investigation environments and diagnostic evaluation for identifying these gaps and developing more reliable defensive agents.
https://arxiv.org/abs/2609.38954
Single-cell RNA-seq representation learning is fundamentally label-free: cell identities, states, and contexts are not fixed training targets, so what constitutes signal or nuisance is analysis-dependent. A single representation must therefore preserve biological identity and state, remain robust to nuisance context, and retain the gene-level variation needed for expression analysis, three demands we call the representation trilemma. To tackle this problem, we introduce scTrilemma, a latent-bottleneck VAE that routes expression-derived variation to the embedding, the decoder, or the prior rather than forcing all of it through one embedding. It gates gene tokens by expression, routes the cell representation through the decoder, and conditions the prior on unlabeled pseudo-bulk context, under a single reconstruction objective and without target annotations or auxiliary representation losses. In release-based zero-shot evaluation on successive CZ CELLxGENE Census releases, scTrilemma leads all three demands at once and preserves biological-state, differential-expression, and pathway structure across multiple disease settings. Latent interventions further show that context can be removed at almost no cost to the other demands, leaving identity against fidelity as the remaining tension. Code is publicly available at this https URL.
https://arxiv.org/abs/2609.38840
Human-aware exoskeleton walking requires reconstructing gait, tracking diverse motions under dynamic constraints, and preserving human timing. We present PhaseSync-Exo, which combines two-IMU CNN-Transformer reconstruction, factorized amplitude-cadence retargeting with curriculum-trained recurrent control, and a human-clock-anchored adapter (HCA). HCA combines human-clock attraction with robot-relative feedback to adjust reference rate while preserving forward progression and continuity. The reconstruction module achieves a mean absolute error (MAE) of 3.24 degrees on a held-out recording, and the frozen tracking policy completes 356 of 357 amplitude-frequency trials. Two complementary dynamic comparisons isolate HCA's timing benefit without retraining. Against robot-relative correction, HCA reduces human-clock phase MAE from 95.55 degrees to 10.99 degrees, limiting reference drift. When human and delivered phases initially differ, it reduces phase MAE from 72.02 degrees to 13.90 degrees versus fixed-clock continuation. Compared with immediate phase reset, HCA reduces transient reference-tracking hip RMSE by 22.7% without reference jumps. All 420 timing rollouts complete without falls. These simulation results support continuous phase acquisition and sustained alignment to an independent human clock.
https://arxiv.org/abs/2609.38824
Studying the alignment between the internal representations of vision models and the responses of the visual cortex to the same observed visual stimuli has enabled us to better understand human visual processing. However, studies so far have largely overlooked the fact that the human brain not only processes observed visual stimuli, but also predicts upcoming stimuli based on what has been observed. Accordingly, we hypothesize that internal representations for generating future video frames are better aligned with the predictive nature of human visual processing than representations of the observed video itself. To this end, we compare the alignment between human video-watching fMRI responses in the visual cortex and the internal representations from two types of video diffusion models, an autoregressive (AR) model and its non-AR base model. We first conduct a within-model analysis of the AR video diffusion model and show that the representations for future video generation align better with the visual cortex than the representations of the observed video. We then compare the internal representations of the AR model with those of its non-AR base model and again show that the representations for future video generation align better with the visual cortex than the representations for observed video reconstruction by the base model. Specifically, the alignment of observed video reconstruction is concentrated in lower-order visual cortex, whereas that of future video generation is concentrated in higher-order visual cortex. Finally, we show in a human behavioral experiment that humans prefer videos generated by amplifying the contributions of individual layers that align better with the visual cortex.
https://arxiv.org/abs/2609.38819
Multimodal large language models (MLLMs) offer a promising approach for recovering numerical data from scientific charts, but their ability to reconstruct chart data from visually dense figures remains poorly understood. Existing chart understanding benchmarks primarily evaluate question answering or chart-level reasoning and provide limited support for evaluating structured numerical reconstruction from scientific figures. We introduce \textbf{ChartDensity-Bench}, a benchmark for evaluating MLLMs on structured numerical data reconstruction from compound chart figures under controlled visual density. Built from charts paired with source-level ground-truth data, ChartDensity-Bench systematically varies the number of simultaneously presented charts ($k\in{1,3,6,9}$), enabling controlled evaluation of density-induced degradation. We further propose a multi-dimensional evaluation framework covering structural reliability, reconstruction completeness, parseability, and numerical fidelity. Experiments on five recent MLLMs show that numerical reconstruction generally degrades as visual density increases, while the magnitude of degradation varies substantially across models. Chart-level paired comparisons further show that the same source chart can incur higher reconstruction error when embedded in denser visual contexts. These findings highlight visual density as an important and previously underexplored factor in MLLM chart data reconstruction and provide a systematic benchmark for evaluating model robustness in this setting.
https://arxiv.org/abs/2609.38781
Object-wise reconstruction increasingly inserts generated meshes into captured scenes as editable proxies for observed objects. This use creates a requirement absent from isolated-asset scores and pose estimates: at the captured metric state, the proxy should reproduce calibrated observations of the same instance. We present ObjectTwin, a scan-grounded measurement protocol that freezes the instance, cameras, scan-projected support and recorded depth, metric anchor, and evaluation denominator, then replaces only the object representation. The resulting asset correspondence gap measures lost observation agreement relative to scan-derived visible geometry without treating the scan as complete physical ground truth. Across two indoor RGB-D capture domains and two generation backends, visible, anchored generated assets lose 0.302-0.497 MaskIoU under this replacement. Every tested scene-level estimate is positive, while same-input generator preference reverses across capture domains. Coverage and overlap-depth analyses locate disagreement in both visible support and surface placement; the evaluated conservative pose refinement does not systematically recover it. These results establish capture correspondence as a separately measurable interface between generated-asset quality and stronger physical or task-level evaluation.
https://arxiv.org/abs/2610.35904
How can a 3D reconstruction system acquire and retain useful information to understand the geometry of a scene from partial views under a limited computation budget? Existing active view acquisition methods typically estimate uncertainty over observed or instantiated geometry, limiting their ability to reason about unseen structure, while long-horizon reconstruction methods often retain redundant observations. We introduce Matisse, a training-free framework that unifies active reconstruction and keyframe selection by leveraging evidence provided by a pretrained generative 3D model. Matisse estimates Evidential Uncertainty from cross-attention evidence associated with 3D latent tokens and derives an Evidential Information Gain to guide both view acquisition and keyframe selection based on the expected reduction in posterior entropy. Matisse supports multi-object scenes through occlusion-aware, object-balanced aggregation and propagates uncertainty through intermediate latents to avoid full reconstruction during planning. Matisse reduces Chamfer distance by 12.7%, 3.8%, and 9.2% on GSO30, YCB-V, and Replica, respectively, relative to the best baseline on each dataset, and achieves a $1.50\times$ end-to-end speedup over the best active reconstruction baseline on GSO30 with the same reconstruction backend. In the GSO30 keyframe selection experiment for long-horizon reconstruction, Matisse achieves comparable Chamfer distance using 14% of the input views compared with Stream3D.
https://arxiv.org/abs/2609.38746
Experimental investigation and modeling of flapping-wing aerial vehicles are limited by the scarcity of large-scale records that temporally align wing kinematics, aerodynamic responses, and flight states. Existing datasets are often limited in scale and affected by measurement noise and temporal misalignment between rapidly varying wing motion and the associated dynamic response, particularly during high-frequency flapping. We introduce FlapKAD, an episode-structured simulation dataset comprising 2,000 rigid-wing flight episodes and 720,152 valid time steps, with bilateral wing kinematics, aerodynamic responses, and flight states recorded synchronously within a common clock. FlapKAD supports a unified bidirectional sequence-prediction benchmark constructed from the same temporally aligned episodes. The forward task predicts future vertical force coefficients and body vertical velocity from histories of realized flap and twist angles, whereas the inverse task reconstructs future flap- and twist-angle trajectories from the corresponding response histories. A benchmark of eight representative time-series architectures across multiple prediction horizons reveals direction- and horizon-dependent model behavior, systematically higher reconstruction errors for twist angle than for flap angle, and no consistent advantage from increased architectural complexity. FlapKAD provides a reproducible dataset and benchmark for studying coupled wing-kinematic, aerodynamic, and flight-state dynamics in flapping-wing aerial vehicles.
https://arxiv.org/abs/2609.38719
Recent advances in musculoskeletal modeling and reinforcement learning have enabled muscle-actuated agents to reproduce increasingly complex human motions. Yet these capabilities remain largely confined to flat ground, in part because motion datasets rarely include aligned terrain geometry and because retargeting terrain interactions to complex musculoskeletal bodies is challenging. We present TERRA, an end-to-end pipeline for terrain-aware retargeting and control of musculoskeletal locomotion. From kinematic trajectories alone, TERRA combines terrain priors, estimated contacts, and negative free-space evidence to recover task-relevant support geometry. TERRA further considers anatomical, tendon-continuity, and contact constraints during retargeting. Using the resulting motion-terrain pairs from five datasets, we successfully train a single muscle-actuated control policy on 9.4 hours of diverse locomotion. Across reconstruction, retargeting, and held-out tracking benchmarks, TERRA improves terrain accuracy, sharply reduces anatomical and interaction violations, and achieves the highest observed completion rate over supported terrain families. Overall, TERRA provides a practical route from scene-less motion data to muscle-actuated locomotion over diverse non-flat terrain. Project website: this https URL
https://arxiv.org/abs/2609.38653
4D flow MRI measures time-resolved, three-directional blood velocity but requires long acquisition times, and its diagnostic signal is carried by the phase difference \emph{between} velocity encodings, not by image magnitude. Recent work has developed a per-encoding variational network to address image reconstruction in this field. In this work, we incorporate a joint supervised and self-supervised training regime and utilize both magnitude and velocity data during supervision. At the same time, we add multiple acquisition-robust and conditioning strategies based on the acceleration factors. On the CMRx4DFlow~2026 aortic dataset (1.5 and 3T), our model lowers RelErr by $38$--$50\%$ and AngErr by $7.0$--$8.7^\circ$ against a training-matched baseline across $R{=}10$--$50$, improving on every held-out subject at every acceleration. Our model also shows strong generalization ability to transfer on out-of-distribution data by employing the joint training scheme, with an increase of $7.2\%$ in SSIM and decrease of $38\%$ and $31\%$ in AngErr and RelErr respectively.
https://arxiv.org/abs/2609.38644
Reconstructing and animating water scenery from nature produces compelling and immersive visual experiences. Previous work examined this task from the perspective of 2D video textures, with the goal of creating a looping video. In our work, we tackle the problem from a 3D perspective, creating a looping 4D dynamic reconstruction which can be interactively rendered from novel viewpoints from a single non-looping 2D source video. We represent motion as a 3D static \textit{Eulerian} motion field that advects canonical Gaussian splats that are cyclically reborn at fixed time periods, supervised using rendering losses. To model non-periodic and stochastic dynamics present in real-world scenes, we add a non-periodic, time-varying residual term to capture deviations from the static Eulerian motion field. We show quantitatively and qualitatively that our framework enables photorealistic animation of water scenes better than prior art.
https://arxiv.org/abs/2609.38622
Neural implicit representations have had a significant impact on scene reconstruction by enabling robots to build continuous, differentiable, and high-fidelity 3D maps. Most existing works focus on geometric reconstruction and lack semantic information for high-level spatial understanding and task planning. Also, as the scale and complexity of the environment increase, neural representations face the challenge of maintaining computational efficiency in back-end optimization. To resolve these two challenges, we introduce a hierarchical neural field that leverages multiresolution submaps to achieve an efficient and scalable implicit representation, and a unified query and decoding mechanism to support both geometric and semantic features. More specifically, the learnable map features can be converted to the output with the query and decoding process for both training and inference. For large-scale representation, we decompose a scene into overlapping submaps and do hierarchical optimization within each local submap, thus enabling scalable computation. To further improve efficiency, we design feature encoders that predict initial hierarchical grid features to substantially reduce the time needed to optimize the submap features from scratch. To correct estimation drift among submaps, we align and fuse them entirely within the implicit feature space, leading to substantial acceleration by avoiding the need to decode the final output. Building upon this efficient hierarchical representation, we embed both geometric features and vision-language latent features into the map, and demonstrate it on both Signed Distance Field (SDF) construction and open-vocabulary object grounding. Our approach significantly improves computation and memory efficiency, maintains high estimation accuracy, and endows the robot with spatial awareness on large-scale real-world benchmarks.
https://arxiv.org/abs/2609.38620
Group synchronization (GS) is the problem of estimating a set of $N$ unknown elements $g_1,\ldots, g_N \in \mathcal{G}$ in a group $\mathcal{G}$, given noisy measurements of a subset of their pairwise ratios $g_i^{-1} g_j$. GS problems lie at the core of many state estimation tasks in robotics and computer vision, including 3D vision, robotic mapping, inertial navigation, and molecular reconstruction. Unfortunately, GS problems are typically both high-dimensional and non-convex, and therefore hard to solve in general. In this paper, we present Fast-Sync, a fast linear approximation method for GS that is suitable for initializing local manifold-based optimizers or certifiable global methods. Our approach generalizes chordal initialization to arbitrary matrix Lie groups, and additionally proposes two new key algorithmic enhancements: we show how to exploit both the Kronecker-product structure in the problem data matrix and the topology of the synchronization graph to improve speed, scalability, and accuracy. Experimental evaluation across several GS tasks demonstrates that Fast-Sync provides high-quality initializations that enable local optimizers to efficiently recover globally optimal GS solutions, achieving high success rates even with considerable measurement noise.
https://arxiv.org/abs/2609.38594
Feed-forward 3D Gaussian Splatting (3DGS) enables reconstruction without per- scene optimisation, but practical stereo-camera applications require nearby-view extrapolation beyond the input views. Stereo depth anchors visible surfaces, yet rendering newly exposed regions also requires learned appearance and additional scene capacity. We introduce StereoGaussians, which predicts a metric 3DGS representation from a single calibrated stereo pair. It reuses intermediate repre- sentations from frozen pretrained stereo networks to predict Gaussian attributes, while calibrated disparity anchors the geometry. A second Gaussian layer and an expanded image canvas provide capacity for disoccluded and outside-field-of- view content. For training, we construct SceneSplat-Stereo from quality-filtered 3DGS teachers, pairing stereo inputs with nearby target views across 803 training scenes. Experiments on unseen real and photorealistic stereo benchmarks demon- strate improvements over strong view-synthesis baselines, while ablation studies support our main design choices.
https://arxiv.org/abs/2609.38592
We introduce ShamAN-Q, a sub-1-bit post-training quantization method that extends NanoQuant by replacing each its diagonal reconstruction geometry with a tractable dense curvature metric, using a general paradigm popularized by the Shampoo optimizer. For each linear weight, ShamAN-Q fits a Kronecker product to the empirical Fisher information matrix of a small calibration set by Kullback--Leibler minimization, forming a Mahalanobis reconstruction loss from the result. The continuous ADMM updates from NanoQuant become solutions to Sylvester equations, while its discrete projection and deployment format remain unchanged. Because the curvature is local to a given set of weights, ShamAN-Q re-measures the input curvature statistic for each layer immediately before layer factorization, periodically refreshing all statistics on the partially quantized model. ShamAN-Q also redistributes the uniform rank from NanoQuant across layers at the same total number of bits. On Qwen3-Base, ShamAN-Q lowers WikiText-2 perplexity at $\approx$1 bpw from 27.56 to 22.96 (0.6B), 19.21 to 16.72 (1.7B), and 14.29 to 13.80 (4B) while matching or improving zero-shot accuracy on the Eleuther LM Evaluation Harness. On 0.6B, ShamAN-Q at $\approx$0.8 bpw matches the published perplexity of NanoQuant at $\approx$1.0 bpw.
https://arxiv.org/abs/2609.38521
This paper develops on algebraic grounds a polynomial time exact linear solution to the hard combinatorial problem of marginal inference in Markov random field (MRF) models under general assumptions. To prove our claim, we first implicitly remodel a MRF joint distribution as the unique solution of some linear identity assuming its clique potential functions (equivalently, its individual conditional distributions) to be specified. Then, by assuming an arbitrary point subset, we relax accordingly such a (global) linear identity for deriving a second linear identity, solely, acting on a polynomial time number of entries (e.g.; local marginals or Fourier frequencies) of a solution. Then, we show, only using linear algebraic techniques, that such an identity enables to capture all the entries necessary for the exact reconstruction of an MRF marginal distribution, thus, allowing to solve for the latter, exactly and in polynomial time, using a standard linear solver. Last, but not least, this paper probably solves, once and for all, the P = NP conjecture.
https://arxiv.org/abs/1709.09051
Bandwidth extension, the task of reconstructing the high-frequency components of an audio signal from its low-passed counterpart, is a long-standing problem in audio processing. In this work, we extend recent advances in neural architectures by framing bandwidth extension as an audio token prediction problem. Specifically, we train a transformer-based language model on the discrete representations produced by a disentangled neural audio codec, where the disentanglement is guided by a Harmonic-Percussive decomposition of the input signals, highlighting spectral structures particularly relevant for bandwidth extension. Our approach introduces a novel codec design that explicitly accounts for the downstream token prediction task, enabling a more effective coupling between codec structure and transformer modeling. This joint design yields high-quality reconstructions of the original signal, as measured by both objective metrics and subjective evaluations. These results highlight the importance of aligning codec disentanglement and representation learning with the generative modeling stage, and demonstrate the potential of global, representation-aware design for advancing bandwidth extension.
https://arxiv.org/abs/2609.38502
Conventional 3D Gaussian Splatting (3DGS) requires depth sorting and ordered alpha blending to correctly render overlapping Gaussian primitives. Stochastic transparency enables sorting-free rendering by replacing fractional alpha contributions with discrete stochastic visibility samples, but produces substantial spatial and temporal noise at low sample counts. We refer to this conversion from continuous Gaussian splats to discrete visibility samples as \textit{Gaussian Stippling}. Based on this, we present an efficient order-independent rendering and reconstruction framework that operates directly on unmodified 3DGS assets. Our method adaptively integrates primitive-based and fragment-based stippling, leveraging their complementary strengths across different rendering regimes to significantly improve rendering throughput. To recover high-quality images from sparse stochastic samples, we further introduce a lightweight Gaussian-aware spatiotemporal reconstruction network. By exploiting the Gaussian attributes retained by each stipple, the network aggregates structured stochastic clues across both space and time, effectively suppressing stippling noise. Experiments show that our hybrid Gaussian stippling method, coupled with a spatiotemporal reconstruction network trained on diverse scenes, generalizes to unseen scenes and enables interactive, temporally stable, and visually plausible rendering on mobile devices without retraining or preprocessing. With scene-specific training and appropriately scaled sampling and network capacity, our method further outperforms the baselines in visual quality, offering a high-fidelity configuration for quality-prioritized applications.
https://arxiv.org/abs/2609.38488