Controlling an agent with vision requires being able to separate useful information from irrelevant background information. JEPA-style latent world models seem like a natural approach for this, as they do not perform pixel-level reconstruction; however, they are still sensitive to these distractor signals and experience latent collapse. In this work, we introduce Controllability Factorized JEPA (CF-JEPA), a JEPA-style world model which splits the latent space into controllable and uncontrollable subspaces. This factorization allows us to capture all the distractor information into the uncontrollable region, while we use the control-relevant latent information for our task. With this, we show comparable performance across 2D and 3D control tasks under nominal conditions and improved performance under distracted conditions, where CF-JEPA is the only model that does not experience latent collapse. We also validate our model under distracted conditions for a simulated robot task, highlighting the practical application of such a scheme.
https://arxiv.org/abs/2610.00727
Recent video-based world models pair the scalability of autoregressive (AR) prediction with the visual quality of diffusion models. The choice of scene tokenizer is paramount for the optimal performance of each of these, both in terms of fidelity and semantics. Flexible-length, coarse-to-fine tokenizers yield exactly that: the first coarse tokens carry the clip's global semantics while later tokens further specify details. Existing flexible tokenizers only apply a representation-alignment (REPA) loss on early decoder hidden states, a target the decoder can partly meet from its noised input instead. We introduce SemanTok, a flexible video tokenizer that feeds frozen DINO features into its encoder and adds lightweight heads that reconstruct them from each retained token prefix alone. SemanTok achieves high semantic alignment and video fidelity at every AR model size: a 201M SemanTok AR model matches or beats a VideoFlexTok AR model $3.4\times$ its size, and larger SemanTok AR models further improve fidelity. It keeps semantic alignment on out-of-distribution classes and gives the decoder higher semantic alignment at every noise level, including pure noise. It performs well in both reconstruction and generation, and its short token prefixes are cheaper to predict and give better generation fidelity, with pixel detail deferred to later tokens.
https://arxiv.org/abs/2610.00686
World action models improve robotic manipulation by conditioning actions on predicted futures, yet existing tactile variants largely inherit video-generation pipelines that reconstruct future tactile observations through iterative denoising. Such prediction can become unreliable under deployment drift: small changes in contact position or force may substantially alter tactile pixels even when the underlying contact evolution remains predictable. We introduce TacDyn-WAM, a heterogeneous visuo-tactile world action model that predicts implicit tactile dynamics rather than reconstructing future tactile observations. It learns TacRep, a dynamics-aware tactile target space trained through masked spatio-temporal prediction on tactile clips and regularized by relational structure distillation. A visual expert and an Implicit Tactile Dynamics Expert predict future visual and tactile representations in separate target spaces while interacting through joint attention; the tactile expert predicts future representations and their changes at multiple horizons in a single forward pass, and a read-only tactile memory supplies the current tactile state. On UniVTAC, TacDyn-WAM achieves an average success rate of 81.5% using only the provided demonstrations, reaching state-of-the-art-level performance and remaining competitive with models pretrained on large-scale visuo-tactile trajectories. Ablations confirm the benefits of both tactile pathways and TacRep over pixel-reconstruction and static alternatives. On five real-robot tasks, TacDyn-WAM reaches 71.0% average success, and modest-scale pretraining raises it to 85.0%, further validating our method.
https://arxiv.org/abs/2610.00638
Representation alignment (REPA) accelerates diffusion transformer training, but its alignment targets are almost exclusively semantic encoders such as DINOv2 and CLIP. Recent analysis points to spatial structure, not global semantics, as the carrier of the alignment effect, yet dense-prediction foundation models trained to predict that structure remain overlooked as REPA targets. In pixel-space diffusion, SAM2, Depth Anything v2, and Metric3D v2 each outperform the DINOv2-only GenEval baseline, with the two geometric teachers leading the segmentation teacher. A flat sum of all four teachers, however, lands below the best single geometric teacher, as semantic and geometric gradients compete for one denoiser projection. We introduce PixelDense, which routes DINOv2 and SAM2 through a semantic projection stream, routes Depth Anything v2 and Metric3D v2 through a geometric projection stream, and adds a weight-space orthogonality penalty that keeps the two streams in disjoint subspaces. All four teachers are frozen during training and dropped at inference. Applied to PixelGen and DeCo with a single recipe, PixelDense improves GenEval, DPG-Bench, and HPS v2.1, raises PixelGen-XXL's GenEval Overall from 0.7927 to 0.8093, and beats every single-teacher and unfactored multi-teacher variant. In partial-noise reconstruction, independent panoptic, depth, and surface-normal probes show up to 53.1% PQ gain and 36.0% depth AbsRel reduction at $\tau=0.5$ across COCO and Flickr30K. From random initialization, PixelDense also reaches the baseline's peak GenEval 1.23x faster. In SDEdit editing on PIE-Bench, PixelDense keeps more of the source background and layout at every edit strength, raising background PSNR by up to 2.2 dB.
https://arxiv.org/abs/2610.00483
Human motion, environmental contacts, and interaction forces are governed by common physical laws, yet existing approaches typically separate visual pose reconstruction from contact and force estimation. This separation limits joint reasoning and can propagate errors between stages. We introduce PACT, an end-to-end model that jointly learns to estimate human pose, contacts and contact forces from monocular video. Our approach augments a human reconstruction foundation model with learnable contact-force tokens and a temporal transformer that integrates visual features with world-space motion. Joint prediction heads refine human poses and estimate contacts and forces, while physics-based supervision encourages consistency between the reconstructed motion and interaction forces. To address the scarcity of force annotations, we develop a data annotation pipeline that combines contact labeling with physics-based motion and force optimization, producing training supervision from synthetic and real-world videos. We also introduce a real-world climbing benchmark ForceWall with climbing videos and corresponding ground-truth contact forces obtained from the force sensors. Experiments demonstrate state-of-the-art contact and force estimation, outperforming staged reconstruction approaches and generalizing to interactions beyond the training distribution. These results support end-to-end joint learning as an effective approach to recovering human motion and physical interactions from video.
https://arxiv.org/abs/2610.00451
The task of 3D assembly requires translating an understanding of parts and their relationships into precise spatial arrangements. Can pretrained general-purpose agents assemble objects through visual interaction without additional assembly-specific fine-tuning? To investigate this question, we introduce AssemblyWorld, an interactive 3D environment in which agents inspect rendered views and manipulate supplied rigid parts, guided by images or assembly manuals when available. Agents perceive part geometry through 2D views rather than direct access to mesh vertices or faces, while their resulting assemblies are evaluated geometrically. Building on this environment, we construct AssemblyWorldBench, comprising 100 assembly tasks across 80 objects spanning furniture, industrial assembly, and fracture reassembly. Evaluating eight agent systems reveals substantial differences in their capabilities. The strongest system achieves 80.9% part accuracy but 59.4% complete-assembly success. The evaluated open-source systems lag substantially behind their stronger closed-source peers in both execution reliability and assembly accuracy. Analyses of visual references, interaction trajectories, and failures show how agents revise assemblies while leaving residual positioning errors. AssemblyWorld provides a common setting for both assessing the capabilities of interactive assembly agents and characterizing the gap between approximate structure recovery and precise reconstruction.
https://arxiv.org/abs/2609.40353
We introduce VideoMSN, a Masked Siamese Network framework for efficient self-supervised spatio-temporal representation learning in videos. Instead of relying on heavy 3D architectures or reconstruction-based autoencoders for learning with unlabeled data, we repurpose standard image Vision Transformers by representing videos as super images which are grids composed of frames sampled from videos. From each super image, we construct two views: one with spatial patch masking and the other with temporal frame masking, ensuring no information leakage across frames. A shared Vision Transformer (ViT) encoder aligns their embeddings using a masked Siamese loss, capturing both motion and appearance cues without reconstruction. Our decoder-free formulation leverages an image foundation model towards efficient video representation learning. Starting from pretrained DINO-v3 and DeiT-v3 image encoders, VideoMSN achieves state-of-the-art performance on Kinetics-400, UCF101, and HMDB51 while requiring up to $32\times$ fewer and $160\times$ fewer video pretraining epochs compared to prior video self-supervised learning methods. Our proposed approach also shows strong performance in low-shot classification, confirming the transferability of the learned representations in a label-scarce scenario. Project Page: this https URL.
https://arxiv.org/abs/2609.40347
Self-supervised learning draws inspiration from infant visual development, yet standard training pipelines bear little resemblance to it: images are independently sampled and globally shuffled across epochs. We study self-supervised learning from continuous video streams, where frames are consumed in temporal order using strict sliding-window batches, without global reshuffling or multi-epoch replay. To this end, we construct WT++, a 95-hour urban walking-tour video dataset for streaming pretraining. Combined with a comprehensive evaluation suite we find that contrastive and distillation-based methods struggle in this setting, while MAE is more robust but still falls short of standard i.i.d. pretraining. We find that high inter-batch similarity, caused by sliding-window consumption across consecutive batches, does not explain this gap. The main challenge is high intra-batch similarity, where frames within each batch are near-duplicates. To mitigate this, we propose StreamMAE, which preserves the core MAE reconstruction objective while adapting the input pipeline with stream-aware regularization and motion-biased crop selection. StreamMAE outperforms streaming baselines, matches i.i.d. MAE trained on the same video data, remains competitive with ImageNet-pretrained MAE, and scales positively as the pretraining stream grows from 12 to 95 hours.
https://arxiv.org/abs/2609.40333
Extending single Unmanned Aerial Vehicles (UAVs) exploration methods to multi-UAV teams can improve coverage speed and robustness, but introduces challenges such as consistent mapping, safe navigation, and deployment strategy. In this work, we present a centralized multi-UAV exploration framework that enables the use of existing single-UAV sampling-based planners in a multi-UAV setting. The proposed architecture allows multiple UAVs to collaboratively explore unknown environments using a shared global Truncated Signed Distance Field (TSDF) map and centralized planning. Building on the voxblox library, we adapt its mapping pipeline to support real-time fusion of depth measurements from multiple UAVs into a common TSDF representation. In addition, inter-UAV collision avoidance and robot self-filtering mechanisms are integrated into the system to ensure safe navigation and prevent reconstruction of other UAVs as static obstacles. The framework is evaluated in simulation using four sampling-based exploration planners - RH-NBVP, KRH-NBVP, AEP, and KAEP - whose core sampling logic is preserved, with only system-level adaptations for multi-UAV operation. Experiments are conducted across multiple environments and under two deployment configurations: Joint Start (JS), where UAVs are initialized in close proximity, and Separated Start (SS), where UAVs are initialized in distinct locations. Results show that SS deployments consistently achieve faster exploration and improved coverage across all planners, highlighting the importance of the deployment strategy in multi-UAV exploration performance.
https://arxiv.org/abs/2609.40208
Trellis-coded quantization enables high-dimensional compression of large language model (LLM) weights at ultra-low bit widths without the exponentially large codebooks required by conventional vector quantization. Practical deployment, however, presents two challenges: reconstructing compressed weights at sufficient parallel throughput to avoid making dequantization an inference bottleneck, and maintaining quantization accuracy without costly incoherence transformations. We address these challenges with two complementary techniques. First, we introduce an ultra-low-complexity trellis dequantizer that uses a structured, hardware-efficient state-to-value mapping while preserving diverse reconstruction choices for trellis search. Second, we reformulate discrete trellis path optimization with a curvature-aware objective that reflects model sensitivity directly in the original coordinate space. Together, these techniques enable high-quality ultra-low-bit trellis quantization with inexpensive, highly parallel runtime reconstruction and without relying on Hadamard-based incoherence processing.
https://arxiv.org/abs/2610.00432
Modern transformers pair impressive capabilities with substantial memory and compute demands. Low-rank weight factorization reduces both while keeping the matrices dense, and thus efficient on standard hardware. Existing methods, however, choose the subspace to remove from each weight matrix with local closed-form criteria: activation energy, layer-wise reconstruction error, or a quadratic approximation of the loss. These criteria ignore how errors propagate through the network, so at high compression the errors compound with depth and performance collapses. We introduce Learnable Subspace Projections (LSP), which instead learns the subspaces to discard end-to-end. Each linear layer, or tied group of layers that read the same activations, is assigned an orthogonal projector. All projectors are optimized jointly against a global objective--the KL divergence to the dense model's output distribution or the model's original training loss--while the pretrained weights remain frozen. Projectors are initialized from a whitened SVD truncation, and ranks are allocated by the output KL each projector induces per parameter saved. After training, the projectors merge into standard low-rank factors, with each tied group sharing one factor. In attention, this also lets the model cache one narrow latent in place of full keys and values. Across LLMs (OPT-125M/1.3B, Qwen3-4B, Llama-2-7B) and ViT-B/16, LSP outperforms baselines, and its advantage widens as compression increases. At -70% compression, LSP brings Llama-2-7B to 10.9 WikiText-2 perplexity and 42.2% mean zero-shot accuracy, versus 13.3 and 36.0% for the strongest baseline. The factorized model decodes up to 1.6x faster than the dense model at small batch sizes, and aching the shared latent shrinks the combined memory of weights and KV cache by 13.5x at a 128k-token context, versus at most 6.5x for untied baseline factorizations.
https://arxiv.org/abs/2609.40127
Flow-matching approaches to voice conversion (VC) have gained attention owing to their high speech quality and strong speaker similarity. Among them, one-step models such as MeanVoiceFlow are particularly attractive because they enable efficient inference; however, their reliance on a computationally intensive content encoder remains a bottleneck. We therefore propose MeanVoiceFlow2, a framework that jointly optimizes a flow-based conversion module and a computationally efficient content encoder. The model is trained through conversion distillation using MeanVoiceFlow and the reconstruction of real data. We further incorporate diffusion-GAN training with sample mixing and teacher-guided conditioning augmentation to enhance realism and disentanglement. Experiments on zero-shot VC showed that MeanVoiceFlow2 achieved higher perceptual quality and approximately $9\times$ faster inference than MeanVoiceFlow while maintaining comparable speaker similarity. Audio samples are available at this https URL.
https://arxiv.org/abs/2609.40087
Over the past decade, Machine Learning (ML) has been trained under dual objectives: minimizing prediction error via Empirical Risk Minimization (ERM) while controlling unfairness bias. In practice, however, fairness-aware training often yields limited improvements over standard ERM, making reliable post hoc auditing essential. Existing auditing approaches for black-box models either rely on model reconstruction --exposing systems to extraction attacks-- or directly estimate fairness metrics, offering limited insight into which regions of the data distribution drive bias. More fundamentally, property-specific auditing --aimed at extracting only targeted fairness information without reconstructing the model-- remains poorly understood. In this work, we introduce the bias probe framework, which enables targeted and adaptive querying to reveal bias structure while preserving model confidentiality. Building on this framework, we propose ALeBi, an active auditor that learns such probes to efficiently estimate multi-group fairness metrics. We establish novel sample complexity guarantees governed by a property-specific complexity measure, resolving a previously posed open question, and extend our analysis to adversarial settings where the model owner may strategically obscure bias. Our results uncover a fundamental trade-off between model confidentiality and reliable auditing, and show that property-specific probing enables both accurate estimation and interpretable identification of high and low-bias regions. Extensive experiments support our theoretical findings and demonstrate the practical effectiveness of our approach.
https://arxiv.org/abs/2609.40034
4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substantial progress in neural scene representations, reconstructing dynamic scenes remains challenging due to non-rigid motion, occlusions, temporal inconsistencies, and the trade-offs between reconstruction fidelity and computational efficiency. Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have introduced diverse approaches to representing and reconstructing dynamic scenes, yet their relationships, underlying design choices, and evaluation protocols remain fragmented. In this paper, we present a unified perspective on 4D scene reconstruction, organizing existing methods around their scene representations, temporal modeling strategies, reconstruction pipelines, and optimization objectives. Through this framework, we examine how different design choices affect geometric fidelity, appearance consistency, motion representation, and computational efficiency. We further consolidate commonly used datasets and evaluation metrics, identify limitations in current experimental practices, and discuss open challenges in reconstructing complex, dynamic real-world environments. By connecting methodological developments with their underlying assumptions and evaluation evidence, this work provides a structured foundation for understanding existing approaches and identifying future research directions. An evolving collection of relevant papers and resources is available at this https URL.
https://arxiv.org/abs/2609.39960
Achieving cross-sensor generalization and arbitrary-scale reconstruction with a single model remains challenging in hyperspectral super-resolution (HSR). Although recent methods support arbitrary-scale reconstruction, applying them to new sensors or scales beyond the training range often requires additional data and computation to maintain reconstruction quality. To address these challenges, we propose OmniHSR, which predicts band-shared spatial operators rather than spectral values. Cross-Spectral Mapping (CSM) resamples inputs with any number of bands to fixed reference positions and predicts local operators with Gaussian supports. Continuous Operator-Field Reconstruction (COFR) composes these operators into a continuous field and applies them to all original bands for arbitrary-scale reconstruction. Experiments demonstrate that operator prediction outperforms direct spectral-value prediction on all seven datasets. Trained solely on ARAD with only 0.538M parameters, OmniHSR outperforms all directly transferred baselines on six unseen datasets without target-domain training data or adaptation. Across twelve upsampling factors from $\times2$ to $\times48$, it improves average PSNR on Pavia U and Chikusei by 0.55 dB over the strongest baseline. It also surpasses baselines trained from scratch or adapted on the target sensor and achieves up to $36\times$ faster inference. Our code will be publicly released soon.
https://arxiv.org/abs/2609.39926
World-action models (WAMs) augment robot policies with action-conditioned environment dynamics, yet existing approaches largely rely on future observation reconstruction or generic latent prediction and lack structured, control-oriented world representations tightly coupled with action generation. We introduce Magic-W0, a world-action foundation model that jointly models structured physical state evolution and continuous actions. Magic-W0 represents interaction as a Structured World Transition consisting of Current State, Transition, and Future State. Current State combines vision-language context with Current 3D Geometry; Transition is represented by 3D Motion capturing action-induced three-dimensional changes; and Future State is represented by Future Semantics describing task-relevant outcomes. To couple prediction and control, we propose a layer-aligned world-action interaction architecture in which evolving action hypotheses condition world-transition prediction, while predicted world representations continuously inform action generation. Magic-W0 is pre-trained on large-scale egocentric human manipulation, UMI, real-robot, and simulation data, with latent supervision for geometry, 3D motion, and future semantics from pre-trained visual models. Inference-time interventions show that structured world representations respond systematically to changes in candidate actions and that action-related information propagates through shared 3D representations into future semantic predictions. On RoboDojo-Sim, Magic-W0 achieves an average Score of 27.10, the highest among the compared WAMs. Across multiple real-robot tasks, it also demonstrates strong downstream performance after fine-tuning with limited downstream data, supporting generalization and rapid adaptation.
https://arxiv.org/abs/2609.39870
Reconstructing dynamic driving scenes from recorded sensor data supports closed-loop evaluation of autonomous driving systems by synthesizing observations beyond the original trajectory. Unlike cameras and LiDAR, radar measures radial velocity directly through Doppler. Yet existing radar novel-view synthesis fails to exploit this capability: methods addressing dynamic scenes reconstruct only range-azimuth tensors, while methods that render Doppler assume static scenes. Moreover, because radar processing spreads each reflection across multiple bins, existing representations absorb this spread into scene geometry, causing it to render incorrectly when the viewpoint moves. We present DyRAD, which models dynamic driving scenes using static background reflectors and motion-tracked dynamic point reflectors to render complete range-azimuth-Doppler (RAD) tensors. Reflector velocities are derived from object tracks and projected onto the line of sight, making Doppler both a rendered output and supervision for those tracks. Crucially, we render reflectors through a fixed analytic point-spread function (PSF) derived from the radar's signal-processing chain, preventing sensor-induced spread from being baked into the scene representation. Beyond improving scene reconstruction, this separation also enables zero-shot sensor-configuration transfer, allowing the same reconstructed scene to be rendered under different radar specifications without refitting. We evaluate DyRAD on RADIal, Boreas, and a synthetic benchmark across both on-path poses and displaced viewpoints untested by prior work. On RADIal, DyRAD recovers radar detections in 90.7% of reference-detected objects, compared with 26.9% for the strongest baseline.
https://arxiv.org/abs/2609.39841
Pretrained video foundation models encode rich semantic and spatiotemporal priors for embodied navigation, yet converting these priors into UAV motion typically requires expensive future-video synthesis and geometric reconstruction. We investigate whether the motion implicit in future visual prediction can instead be recovered directly from the predictive representations of a frozen video model. To this end, we present DiffWAM, a geometry-conditioned navigation world-action model that directly transforms multi-level predictive features into continuous camera trajectories. Its Grid-Motion module preserves spatial-temporal motion associations, while Latent2Pose grounds them with first-frame geometry to recover metrically meaningful 3D motion. Complete video rollouts and geometric reconstruction are required only for offline supervision, eliminating future-video decoding and multi-frame reconstruction during deployment. We further introduce FastDreamer, which overlaps predictive and geometric computation with ongoing flight and performs timestamp-aware asynchronous trajectory handoff for continuous UAV execution. DiffWAM achieves a trajectory RMSE of 0.3492 m and an endpoint success rate of 74.40% on the 1,000-sample DiffWAM-1000 benchmark, while representative real-world experiments demonstrate complex behaviors including constrained traversal, orbiting, S-shaped flight, and multi-stage navigation. An onboard DiffWAM-Flash implementation further reaches 1.08 s model-pipeline latency on NVIDIA Jetson AGX Thor. These results demonstrate that predictive video representations can be efficiently grounded into continuous 3D motion, providing a direct alternative to generate-then-reconstruct navigation pipelines. Project page: this https URL.
https://arxiv.org/abs/2609.39763
Learned image codecs (LICs) achieve high reconstruction quality, but their decoding speed is often insufficient for immersive virtual reality (VR). Gaussian splatting (GS) codecs render much faster, yet still lag in reconstruction quality and typically decide primitive allocation without considering the coding cost of each primitive. We introduce OIC-GS, an omnidirectional GS codec with a new hierarchical HEALPix primitive grid representation. Gaussian primitives are anchored at predefined spherical locations, eliminating explicit coordinate coding. Finer levels refine their coarser ancestors, naturally supporting coarse-to-fine reconstruction and layered transmission. The predefined grid also enables efficient viewport decoding by selecting only view-relevant primitives. We further introduce a lightweight entropy model for quantized primitives and optimize the codec under a spherical rate-distortion objective. Primitives with insufficient rate-distortion benefit are automatically removed when their quantized opacity becomes zero, allowing OIC-GS to adapt both primitive density and level of detail without a fixed primitive budget. A single bitstream supports full-sphere, viewport-dependent, and progressive decoding. The first viewport reaches final quality after decoding only 52% of the bitstream, and is then rendered at 1,270 FPS. On a 100-image omnidirectional benchmark, OIC-GS outperforms all evaluated GS codecs, reducing WS-PSNR BD-rate by 49.6% over GaussianImage++ and 68.6% over SGI, which uses a learned entropy model.
https://arxiv.org/abs/2609.34367
Audio deepfake detectors are typically evaluated on uncompressed audio, although real-world audio often undergoes low-bitrate coding. In this work, we investigate how audio coding affects deepfake detection across codecs, bitrates, and detectors, finding higher errors at lower rates. A mixed-pair protocol isolates codec-induced changes in bona fide and spoof audio, revealing asymmetric, codec-dependent failures: low-rate DAC and EnCodec mainly degrade bona fide detection, whereas X-Codec shows a stronger spoof-side limitation. Motivated by these, we propose a forensic-preserving neural audio codec (FP-NAC), which fine-tunes a pretrained codec using a detector-guided objective while preserving its native hard quantization path and bitrate. On ASVspoof 2019 LA, FP-NAC reduces EER by up to 49.8~pp compared with the original DAC at 0.5~kbps while maintaining comparable reconstruction quality. Although supervised by only one detector, FP-NAC improves performance across multiple detectors, highlighting forensic transparency as a codec design objective alongside perceptual quality. Our codes are available at this https URL.
https://arxiv.org/abs/2609.39651