Memory-dependent manipulation requires a policy to track execution state and recover visual evidence that is no longer observable. We propose dual-stream memory for vision-language-action policies, assigning these requirements to complementary representations. A task-agnostic Gated DeltaNet compresses history into one temporal token, supervised by progress prediction and action-conditioned feature reconstruction. A task-conditioned retriever retains frames above a fixed relevance threshold; linear multi-scale fusion encodes each frame into sixteen spatial tokens. We then freeze the temporal compressor and jointly optimize retrieval and policy learning. Across sixteen RoboMME tasks, the complete model achieves 49.22% mean success versus 44.51% for the published FrameSamp+Modul reference, improving fourteen tasks and all four suite means. On four real-robot tasks, mean success reaches 62.5% versus 37.5%, with the largest gains on repeated actions requiring execution-stage discrimination. These results support combining execution context with selective visual access, while failures under cup swaps expose persistent identity tracking as an unresolved requirement.
https://arxiv.org/abs/2610.13262
Universal multimodal retrieval requires compact embeddings that preserve task-relevant semantic information across diverse modalities. Prior works have incorporated latent reasoning into multimodal embedding learning to refine this information before embedding extraction. However, most existing approaches remain confined to deterministic latent paths, without exploring alternative trajectories to discover better embeddings. Thus, we propose VaME (Variational Multimodal Embeddings), a framework that models latent reasoning as a learnable distribution over trajectories. Specifically, we first introduce Variational Latent Reasoning (VLR) to enable autoregressive exploration in latent space, guided by answer reconstruction through a lightweight decoder. Meanwhile, we augment the original embedding-token readout with a latent-fused embedding to facilitate exploration during subsequent reinforcement learning. Finally, we optimize latent reasoning over stochastic variational trajectories through reinforcement learning, using Semantic Decoding Reward (SDR) to favor semantically meaningful trajectories with interpretable decoded outcomes. On the 78-task MMEB-V2 benchmark, spanning image, video, and visual-document retrieval, VaME outperforms most explicit CoT-based models and all latent-reasoning baselines. VaME also demonstrates robust performance on reasoning-intensive benchmarks such as MRMR, with substantial gains after reinforcement learning. Importantly, VaME achieves these gains with at least a 4.25x inference speedup over the deterministic latent autoregressive baselines. The code will be made publicly available.
https://arxiv.org/abs/2609.33402
The discrepancy induced by surface reconstruction in a distorted point cloud is jointly influenced by its intrinsic structural complexity and signal degradation. This observation motivates a referencefree point cloud quality assessment (PCQA) strategy that estimates and compensates for the complexity-induced component. We implement this strategy through successive reconstruction. Specifically, reconstructing the distorted point cloud produces an input-toreconstruction discrepancy that combines the effects of signal degradation and content complexity. Reapplying the reconstruction operator with stronger smoothing produces a discrepancy between successive reconstructions, which serves as a proxy for the complexityinduced component. This proxy is then used to calibrate the inputto-reconstruction discrepancy. We apply the same strategy to 3D geometry patches and their aligned 2D regions, enabling local comparison of the resulting discrepancies. The calibrated geometric and projected-view discrepancies are then fused into a final degradation score. For both branches, the discrepancies are measured using frozen pretrained perceptual representations. Our method does not require PCQA-specific training or fine-tuning. Experiments on three public databases show that the proposed method consistently outperforms most generic baselines and achieves performance comparable to several full-reference this http URL code is available at this https URL.
https://arxiv.org/abs/2610.13219
Actions specify what a robot should execute, but do not describe what those commands will achieve. Vision-language-action (VLA) policies nevertheless learn primarily by predicting action chunks from images, language, and state. We introduce Action--Future Coupled Effect Learning (AFCE), which makes a future-grounded physical Effect the policy's primary prediction target. An offline tokenizer constructs temporally ordered Effect tokens from demonstrated actions, realized robot responses, and sparse visual transitions. Reconstruction objectives encourage the representation to retain executable detail and observed physical change. A flow-matching VLA predicts Effects from current images, instruction, and robot state, while a state-conditioned decoder converts them into action chunks. Embodiment-specific interfaces allow single- and dual-arm tasks to share the Effect model. On DexJoCo, AFCE achieves $50.97\%$ overall success, improving over $\pi_{0.5}$ and UVT by 11.82 and 15.21 percentage points, respectively. It leads on all five bimanual tasks, highlighting the value of Effect supervision for coordinated dexterous manipulation. The project page is available at this https URL.
https://arxiv.org/abs/2610.13212
Efficient visual tokenization requires balancing representation compactness with the preservation of fine-grained image content. Conventional grid-based tokenizers allocate tokens uniformly across spatial locations despite non-uniform visual complexity, whereas compact 1D tokenizers aggregate global information but can struggle to preserve local details. We introduce MixTok, a hybrid visual tokenizer that combines a compact 1D global representation with sparse 2D tokens for local refinement. A content-adaptive router ranks candidate locations by refinement priority and determines the number of 2D tokens for each image under a target average token budget. At the highest-scoring locations, 2D token features replace the spatial features recovered from the 1D representation, and a shared decoder reconstructs the image from the resulting mixed features. On ImageNet 256 x 256, MixTok achieves highly competitive reconstruction and generation performance, with an rFID of 1.195 and a gFID of 1.95 at respective average budgets of approximately 128 and 131 content tokens per image.
https://arxiv.org/abs/2610.13181
Generative video super-resolution (VSR) can recover visually compelling high-frequency detail by leveraging diffusion priors, but iterative sampling and heavy spatio-temporal coupling make practical deployments difficult. We study a different operating point: practical HD generative VSR on a single high-end consumer GPU without end-to-end retraining. To this end, we present a zero-shot framework built entirely from pretrained components. The proposed system decouples spatial enhancement from temporal stabilization. A time-distilled one-step diffusion backbone handles spatial upscaling, while temporal coherence is promoted by a lightweight pretrained flow-based interpolator that synthesizes intermediate frames between super-resolved keyframes. To further improve scalability, we introduce a resolution-aware hybrid attention scheme that, in a zero-shot manner, replaces selected high-resolution global-attention layers with neighborhood attention while preserving global attention in semantically critical low-resolution layers, while also improving temporal consistency. Experiments show that the proposed framework reaches up to ~32 FPS at 720p resolution under interleaved inference on a single NVIDIA RTX 4090. At 4K, the proposed attention substitution can yield up to a 44% speedup over the original attention implementation. Across standard VSR benchmarks, the method consistently shifts the speed-quality trade-off decisively toward runtime efficiency, trading reconstruction fidelity for strong no-reference perceptual quality, while remaining reasonably competitive against generative approaches in temporal consistency. It also exposes clear limitations in handling more challenging motion, which a simple motion gate partially mitigates. Code will be released upon acceptance.
https://arxiv.org/abs/2610.13179
Reconstructing 3D scenes from sparse views without per-scene optimization remains highly challenging, especially for recovering accurate geometry and fine textures. While recent feedforward approaches leverage generalizable 3D Gaussian Splatting (3DGS) for scene generation, they typically assign one or multiple Gaussians to each pixel. Such uniform allocation not only produces highly redundant representations by wasting primitives in homogeneous areas, but also fails to exploit the inherent geometric priors of planar surfaces, often resulting in sub-optimal structural modeling. To address these limitations, we present CompactSplat, a novel feedforward framework that enables a content-aware allocation of 3D Gaussians. By integrating texture-guided spatial partitioning with hierarchical sampling, CompactSplat adaptively distributes primitives - concentrating dense Gaussians in complex regions while tiling flat areas with expanded, scale-modulated primitives. Moreover, our framework inherently supports dynamic sparsity control at inference time, enabling seamless trade-offs between rendering fidelity and memory footprint without requiring network retraining. Extensive experiments on RealEstate10K, DL3DV, and ScanNet demonstrate that CompactSplat consistently outperforms prior methods on both standard metrics and high-resolution rendering consistency, achieving high-fidelity reconstructions with significantly fewer primitives.
https://arxiv.org/abs/2610.13177
Unlike the clean and pixel-aligned complete pieces of standard jigsaw benchmarks, real-world puzzle fragments lose their boundary regions to erosion, destroying the signal that classical compatibility measures (CMs) rely on. We first re-establish, via oracle experiments, that the CM, not the solver, is the performance bottleneck: with a perfect CM, even a simple greedy solver achieves perfect reconstruction. This motivates STITCH, a self-supervised CM that sidesteps missing boundaries by comparing frozen ViT patch tokens from piece interiors via a lightweight cross-attention head (~249K trainable parameters), trained without manual annotation. Plugged into unchanged compatibility-based solvers, STITCH reaches .992/.954 Abs/Perf on JPwLEG-5 (+.629 Perf over the best prior method), nearly saturating the benchmark. On a new ImageNet 7x7 benchmark, it outperforms all alternatives, including inpaint-then-match pipelines built on modern generative models. Importantly, performance remains robust across erosion levels and generalizes to puzzles with over 40% missing pieces without retraining. Trained on the recent GAP datasets of irregular, heavily eroded fragments, the same CM recipe enables compatibility-based solvers to surpass recent learning-based solvers on GAP-3 and GAP-5. Since this leap in performance is achieved by a pluggable CM module, the takeaway is clear: fix the match, not the solver.
https://arxiv.org/abs/2610.13176
Terminal agents are moving beyond local operations toward completing real-world professional tasks. Short trajectories can demonstrate commands and tool calls, but they do not fully show how agents accumulate evidence through exploration, use it to inform judgments, continually adjust strategies based on feedback, and turn intermediate results into final deliverables. High-quality long-horizon trajectories capture these agentic behavioral patterns and their connections within a single problem-solving process, providing richer experience for sustained autonomous work. However, environment synthesis may complete or simplify the key work underlying these patterns in advance and thus remove the need for exploration, implementation, and verification that the agent was meant to perform. To address this, we introduce TerminalHorizon, a fully automated data synthesis engine for long-horizon terminal agents. Starting from real-world professional work, it uses independent execution to identify key work omitted during construction and uses the resulting evidence to guide environment reconstruction. To extend these patterns across stages, it progressively expands tasks under the same goal, introducing new requirements that build on prior results and call for further exploration and improvement. Using this engine, we construct 1.5K task environments and perform supervised fine-tuning of Qwen3.5-27B on the resulting dataset to obtain TerminalHorizon-27B. We achieve substantial performance gains on all 12 benchmarks spanning coding-agent tasks, agentic tasks in real-world production settings, and general reasoning. Multiple RSI case studies, each with a 12-hour research budget, further demonstrate the model's ability to continue experimenting beyond an initial solution, improve its methods based on feedback, and retain effective improvements in its final deliverables.
https://arxiv.org/abs/2610.13166
Image-based 3D reconstruction provides a scalable representation for building inspection and maintenance. However, photorealistic reconstruction alone does not fully provide the geometric measurability, semantic structure, and interactive information access required for engineering applications. This study proposes a measurable semantic 3D Gaussian Splatting (3DGS) framework with region and depth supervision for interactive building inspection from multi-view imagery. Mask-based region supervision suppresses irrelevant backgrounds and focuses optimization on target regions. Point-wise depth supervision guides Gaussian centers toward physical surfaces using reference geometry derived from multi-view stereo (MVS) point clouds, providing geometric anchors for measuring physical dimensions and areas. A semantic Gaussian field associates learnable class features with individual Gaussian primitives, enabling semantic rendering and component-level inspection. These capabilities are operationalized through AEC-SplatTwin, an interactive building inspection platform supporting real-time visualization, semantic analysis, quantitative measurement, and multimodal large language model (MLLM)-assisted interaction. On the synthetic UAV-inspection QuakeCity and smartphone-captured HKUPB datasets, the framework reduces Gaussian-center depth MAE by 58.1% and 86.8%, while its semantic field achieves mIoU values of 0.8529 and 0.8642. On HKUPB, the mean relative errors for height, width, and area measurements are 0.33%, 1.07%, and 0.60%. These results show that the proposed framework extends 3DGS beyond visual reconstruction into a measurable, semantically structured, and interactive engineering representation for building inspection.
https://arxiv.org/abs/2610.13143
Generative MRI reconstruction maps an initial source distribution to the target image distribution along a learned recovery trajectory. Common generative methods, such as diffusion and flow, typically learn fine-grained local dynamics whose integration defines this global mapping, hence requiring many network evaluations at inference. Existing few-step sampling approaches can lower computational burden by approximating large transformations from local dynamics, albeit at the expense of reconstruction fidelity. FLEX-MRI instead partitions recovery into a small number of finite intervals between retained states defined by progressive changes in k-space support, and directly learns the reconstruction change across each interval. Because such finite transitions can admit multiple plausible outcomes, FLEX-MRI combines support-relaxed finite-transition learning with stochastic exploration. During training, randomized k-space sampling masks define finite-transition targets with varying support, while the prediction loss remains unrestricted by each individual mask. At inference, FLEX-MRI perturbs a random subset of currently estimated k-space coefficients, allowing the learned predictor to stochastically explore alternative transition paths. Each predicted state is then reconciled with the acquired measurements through data consistency. We theoretically show that this stochastic exploration induces nonzero transition-level variation through the learned recovery map and data consistency without requiring an auxiliary generative sampler. Experiments on multi-coil MRI datasets show that FLEX-MRI outperforms competing methods while maintaining computational efficiency comparable to few-step baselines.
https://arxiv.org/abs/2610.13095
Autoregressive robot policies rely on action tokenizers to convert continuous action chunks into compact sequences of discrete prediction targets. Existing tokenizers can reconstruct action chunks from discrete codes, but often leave implicit what each individual token contributes to the reconstructed action. We introduce Residual Action Tokenization (ReAT), which gives each token an explicit role in refining the current action reconstruction. It uses the decoded reconstruction as feedback to construct the next token from the remaining action error. This closes the loop between encoding and decoding, making each new token responsive to the errors left by the actual decoded prefix. Across 19 manipulation tasks spanning three simulation benchmarks and real-world settings, 8-token ReAT policies outperform the evaluated baselines in task success; on LIBERO, even 4-token ReAT surpasses the evaluated 8-token action-tokenization baselines at half the token budget. These results suggest a path toward action tokenization that supports self-corrective policy learning, helping autoregressive policies learn to progressively refine their own action plans.
https://arxiv.org/abs/2610.13093
Neural implicit surface methods that couple volume rendering with signed distance functions (SDFs), such as VolSDF and NeuS, achieve high-quality multi-view reconstruction for watertight objects. However, these approaches rely on a globally consistent inside-outside partition of space. This assumption becomes fragile for thin structures (e.g., sheets, tubes, and thin walls) and can break down for sign-ambiguous geometry (e.g., surfaces with boundary, non-manifold junctions, and closely spaced surface components), often resulting in spurious closures or loss of fine structures. Unsigned distance field (UDF) formulations relax the global sign requirement and better support non-watertight geometry, but are substantially harder to optimize. We propose PhaseSurf, a neural volume rendering framework built on Metric-Phase Fields (MPFs). MPFs decompose geometry into a nonnegative metric field capturing unsigned proximity and a continuous phase field providing a soft sign cue. By coupling the two through residual phase injection, MPFs yield a signed composite implicit function with stable near-surface gradients while retaining UDF-like robustness in sign-ambiguous regions. This design enables direct iso-surface extraction using standard Marching Cubes and avoids the failure modes of both pure SDF- and UDF-based formulations. We further introduce MPF-specific training losses that enforce metric consistency, stabilize phase transitions near the interface, and suppress spurious geometry in free space. Experiments on multi-view datasets with thin structures and sign-ambiguous geometry show that PhaseSurf produces more stable reconstructions and higher-quality geometry than UDF-based methods and recent 3DGS pipelines, while avoiding artifacts typical of SDF-based approaches.
https://arxiv.org/abs/2610.13088
Recently, generative neural synthesizers have enabled zero-shot instrument cloning from reference recordings and timbre generation from text prompts. However, existing systems generate complete audio segments offline, precluding their use as playable instruments. We present LiveSynth, a streaming neural synthesizer with flexible timbre control and interactive generation capabilities, including zero-shot instrument cloning and text-to-instrument synthesis. A feedback-free causal Transformer conditioned on MIDI events and a CLAP timbre embedding outputs continuous audio latents at 100 Hz, which a causal variational autoencoder decodes into audio. Frame-wise timbre conditioning enables continuous timbre morphing, while MIDI-conditioning dropout enables autonomous continuation from a performed prefix. On the NSynth and Slakh datasets, LiveSynth achieved timbre similarity and spectral reconstruction quality comparable to offline baselines. On an M3 MacBook Air, LiveSynth required 8.8 ms of computation per 10 ms audio frame (an RTF of 0.88) with 10 ms algorithmic latency, enabling real-time interaction with a performer.
https://arxiv.org/abs/2610.13054
World Action Models (WAMs) inherit powerful priors from pretrained video generation models, but their variational autoencoder (VAE) representations are optimized for visual reconstruction rather than manipulation. External visual representations can improve manipulation, but existing methods couple representation choices with different integration mechanisms, obscuring their individual effects. We systematically compare visual representations, five integration mechanisms, and feature combinations under controlled settings. Our study yields three main findings. First, strong general-purpose visual representations provide broader robustness gains and can match or outperform representations pretrained for specific visual capabilities. Second, channel-wise joint prediction achieves the highest average success rate; further analyses suggest that future-feature prediction and the action expert's effective use of added visual information contribute to its gains. Third, additional sources should be selected for the task-relevant information they contribute beyond existing representations, as the same source can help one combination but harm another. However, even the best evaluated composition provides a smaller additional gain than the initial improvement from adding a strong general-purpose representation to the VAE-only baseline. We instantiate the resulting Representation Recipe as R$^2$-WAM. It achieves state-of-the-art performance on RoboCasa GR1 Tabletop with an 84.7% success rate and reaches 92.8% on RoboTwin 2.0, improving over the VAE-only baselines by 5.9 and 2.2 percentage points, respectively. Taken together, these findings suggest that future work should prioritize stronger general-purpose visual representations and more effective mechanisms for integrating them into WAMs, with feature composition serving as a supplementary route to improvement.
https://arxiv.org/abs/2610.13024
Video diffusion models can reconstruct visually compelling content from severely compressed representations at ultra-low bitrates, but they impose a rigid deployment trade-off. Bidirectional (BI) models achieve high quality through dense full-sequence attention, yet require the entire sequence before reconstruction and incur substantial latency. Autoregressive (AR) models enable low-delay streaming, but their restricted temporal context reduces compression efficiency. This tension is particularly relevant when a video stream must be decoded in real time yet is also stored for later, quality-oriented playback, making AR and BI models natural choices for the live and replay stages, respectively. To support both stages, we present UniGVC, a Unified Generative Video Codec that supports two decoding modes from a single bitstream. UniGVC-BI employs a BI-DiT with dense attention for quality-oriented random-access decoding, whereas UniGVC-AR uses windowed AR-DiT for low-delay streaming. Both paths share a hierarchical latent codec that recurrently produces the same conditions with ultra-low bitrates, allowing UniGVC-BI to serve as a conditional teacher for single-step distillation of UniGVC-AR. A tiny conditional video decoder further reduces streaming latency while preserving most of the reconstruction quality. On standard 1080p benchmarks, UniGVC-BI achieves the best overall rate-distortion-perception trade-off among the evaluated methods and produces temporally stable video at rates as low as 0.0005 bits per pixel. Meanwhile, UniGVC-AR remains competitive while decoding 1080p video at 36.85 FPS, over $250\times$ faster than UniGVC-BI. Code and models will be released later.
https://arxiv.org/abs/2610.13023
If a second text corpus were collected from the same population, how much would a predictor's outputs change? We study this question for masked-text reconstruction using a smoothed predictor built from nearby token-pair counts and evaluated over the full 50,257-token GPT-2 vocabulary. Treating each source document as one observation, we derive a first-order formula for the expected disagreement between predictors fitted to two independent corpora. The formula accounts for variable document length, random context counts, and correlations across token offsets, and it can be evaluated from a separate reference corpus without access to either target corpus. On TinyStories, WikiText-103, and CNN/DailyMail, growing each corpus from 512 to 2,048 chunks of 64 tokens lowers disagreement by only 5--40\%, far short of the 75\% implied by $1/n$ scaling. The forecast tracks this slow decline, which we trace to smoothing of rarely seen contexts. Forecast accuracy depends less on how these correlations are modeled than on the size of the reference corpus: small references systematically underpredict disagreement. A source-split jackknife that uses only reference data reduces this calibration error by 57--59\%. After this correction, a simpler smoothed-multinomial approximation is most accurate when the reference corpus is smaller than the target corpus, and a nonlinear source bootstrap is most accurate when it is larger. Finally, small masked diffusion language models trained on the same corpora show that the count-based forecasts partly identify which inputs are most sensitive to the corpus, but miss the neural models' much faster decline in disagreement.
https://arxiv.org/abs/2610.12987
Fewer latent tokens promise cheaper diffusion. Yet aggressive latent compression creates a reconstruction-generation dilemma: adding channels improves reconstruction but makes generation harder. We introduce APEX, short for Asynchronous Prefix denoising for EXtreme compression, which pairs a hierarchical latent space with asynchronous denoising over channel groups. Our autoencoder orders channel prefixes from structure to detail, while one shared denoiser generates them at staggered local times without adding tokens. On ImageNet-512, APEX outperforms existing methods at every evaluated channel count under 64x and 128x compression. At matched training and guided sampling compute, it also outperforms a 256-token model at every evaluated budget, with larger gains at lower compute. Code is available at this https URL.
https://arxiv.org/abs/2610.12843
Joint-embedding predictive architectures (JEPAs) learn compact latent world models without pixel reconstruction. Existing JEPA pipelines typically train visual representations and action-conditioned dynamics before adding a control policy or solver. We introduce LeWAM, an end-to-end JEPA for control with: (1) a joint training objective over next latent state prediction and action flow matching, and (2) an isotropic Gaussian constraint on the latent state, enabling a single model to support direct policy execution and efficient planning by evaluating sampled actions with its learned latent dynamics. Compared with prior JEPAs in visual planning, LeWAM improves success rate from 28.6% to 89.7% on contact-rich tasks and from 10.9% to 46.2% on long-horizon tasks, and plans 32.3 times faster. On behavior cloning tasks in simulation and physical robots, LeWAM is also competitive with established methods. Interpretability analyses show that LeWAM learns control-relevant representations and action distributions effectively guiding test-time planning and control.
https://arxiv.org/abs/2610.12818
3D reconstruction of building components using image-based scanning requires appropriate segmentation of the objects in the 2D building images. In order to benefit from consistent grouping of the 2D masks in 3D environments, vision foundation models such as the Segment Anything Model have been utilized by Group Anything with Radiance Fields (GARField) to perform 3D segmentation. This study fine-tuned SAM 2.1 on the HBD dataset, consisting of 2,679 annotated images from 42 buildings, to enhance multi-class segmentation of 2D building images, covering 11 classes (Wall, Window, Ceiling, Door, Column, Beam, Floor, Opening, Curtain Wall, Roof, and Lift). The model was evaluated using per-class IoU, Dice, and mIoU metrics, and the results show an improvement in mIoU from 49.9% to 69.6%, indicating a meaningful improvement in class segmentation and providing a more accurate model for distilling the masks in 3D. SegFormer was then used as a baseline, generating per-class masks for comparison with SAM 2.1, which indicates improvement in some object classes with larger surface area. The masks in the building images were grouped in the neural radiance field, and the pretrained SAM 2.1 was compared with the fine-tuned SAM 2.1 in the newly rendered images. This comparison shows that fine-tuning improves the grouping of building components at a user-selected grouping scale. This advances the application of Group Anything with Radiance Fields (GARField) in 3D, enabling better segmentation of building structures for 3D auto-reconstruction.
https://arxiv.org/abs/2610.12786