Purpose: Free-breathing abdominal MRI is limited by respiratory motion, which introduces image artifacts and k-space inconsistencies. Existing reconstruction approaches often depend on pre-estimated motion fields or external respiratory surrogate signals. We propose a coupled reconstruction-motion estimation algorithm for self-navigated free-breathing acquisition, in which motion is represented by compact Gaussian primitives and jointly refined with the image estimates during iterative reconstruction. Methods: An iterative reconstruction that alternates between data consistency updates and motion modelling was proposed. Respiratory motion was represented using Gaussian primitives. A Gaussian splatting was integrated into the reconstruction algorithm. The method was evaluated on self-navigated free-breathing Cartesian gradient-echo (GRE) acquisition in four healthy volunteers, including retrospective scan shortening experiments, and was compared with regularized compressed sensing (CS) reconstruction. Results: Respiratory motion states were reconstructed in approximately 1.5 min. Compared with CS, the proposed method improved visual image quality, particularly in coronal liver views, and better preserved anatomical structures in retrospectively shortened acquisitions. These findings provide proof of concept for the proposed method. Conclusion: The proposed coupled reconstruction-motion estimation algorithm improved visual image quality compared with CS alone. Gaussian primitives provided a compact and sufficiently flexible representation of nonrigid respiratory motion with practical runtime, supporting further scanner integration and validation in larger cohorts.
https://arxiv.org/abs/2610.19120
As the Arctic transitions toward a seasonally ice-free state, capturing the complex morphology of submerged sea ice is crucial for advancing models of ocean-ice-atmosphere heat exchange and monitoring under-ice habitats. Currently, sub-surface ice mapping is predominantly achieved through acoustic sensors such as multibeam sonar. While sonar provides robust large-scale geometry, it lacks spectral and high-resolution textural information required to record fine morphological features - a critical limitation in under-ice environments, where sparse visual features and degraded sensing conditions challenge the capture of detailed structural and optical surface properties. We present a benchmark for vision-based under-ice 3D reconstruction using real-world data from the MOSAiC expedition and synthetic data generated in an Unreal Engine-based underwater robotics simulator. The benchmark evaluates Structure-From-Motion (SfM) and monocular depth estimation, with quantitative comparison enabled through cross-modal registration to upward-looking multibeam sonar.
https://arxiv.org/abs/2610.19097
Modern image generation largely relies on specialized generative models that leave the process of image construction implicit in learned parameters. We explore an alternative: general-purpose coding agents that construct images through executable programs. Our study of zero-shot drawing on AgentDrawBench, a 200-prompt benchmark, reveals a distinctive capability profile. Agents excel at preserving structure and satisfying precise visual constraints, achieving competitive results in domains where compositional accuracy matters more than photorealistic appearance, while remaining limited in perceptual richness. Their visual expressiveness varies with the drawing interface, and a qualitative study on reconstruction shows how procedural skills extracted from human demonstrations support different artistic media. We then examine code as an external visual language of thought: a structured, executable representation that agents can construct and inspect. We test it in visual question answering task and find reconstructed visual code retains substantial information for question answering and, in some domains, supports higher accuracy than the original image. These abilities raise a further question: do agents draw on a shared internal representation of scene content beyond a particular drawing program? We explore an internal visual language-of-thought hypothesis, in which a shared, compositionally structured representation supports visual operations across drawing languages. Cross-harness drawings and images assembled from independent single-pixel queries exhibit related layouts and tones. Agents also maintain self-generated room arrangements across viewpoints after visible drawings are removed. These results demonstrate that the coding agent would maintain a consistent and coherent world inside its imagine even before the harness gets involved and the generation starts.
https://arxiv.org/abs/2610.19025
Recent advances in zero-shot voice cloning systems make it possible to reproduce a recognizable voice from a short recording and attach it to arbitrary virtual characters. Prior work suggests that familiar vocal identity can carry over associated personality impressions to new targets such as robots or virtual characters. However, these works have mainly examined familiarity and personalization effects rather than directly testing whether a cloned familiar voice systematically transfers personality impressions to an embodied virtual character. Such transference raises the concern that cloned voices could be used to manipulate people into engaging with virtual characters as capable social actors. Across two studies, we investigated whether personality impressions transfer when a virtual character speaks with the cloned voice of a familiar person. Study 1 examined this question in a real-world university setting using the cloned voice of a lecturer familiar to the participating students. Study 2 examined the same question online using voices of social media content creators and members of their communities. Drawing on the concepts of identity activation, trait transfer, and person reconstruction, we show that evidence of personality transfer was limited in both studies. Observed effects were selective and did not generalize across traits or study contexts. In the online study in particular, recognizable voice identity cues activated expectations about the speaker but did not reconstruct the broader person impression. Qualitative responses further indicated that judgments were frequently shaped by perceived artificiality and by whether voice and appearance fit together. Our findings moderate common concerns that cloned voices straightforwardly manipulate people into perceiving artificial characters as capable social actors.
https://arxiv.org/abs/2610.18669
Text-to-speech systems often face a trade-off between natural prosody and efficient inference: higher perceptual quality usually comes at increased computational cost and latency. We present TontaubeV1, a model that preserves natural prosody while enabling streaming from a single consumer GPU. Speech is encoded by the hierarchical DualCodec representation at 12.5 Hz, which separates a semantic stream from successive acoustic refinements. Our design assumes that prosodic structure is largely established when the semantic stream is generated, and allocates capacity accordingly: a Qwen3-1.7B-derived transformer predicts that stream and thereby the utterance duration, while three progressively smaller Qwen3-0.6B-derived transformers each add one acoustic refinement. Text is tokenized per character rather than by subword. Paired text and audio markers at shared positions support long-form generation with bounded context, and overlapping DualCodec reconstructions are mapped into the VibeVoice acoustic latent space and decoded causally, enabling streaming despite DualCodec's noncausal decoder. The model accepts up to one minute of reference audio for voice conditioning and is designed primarily for English and German, with additional multilingual support. The four predictors total 2.9B parameters; on a single RTX 5090 the streaming path reaches about 200 ms to first audio. In separate non-streaming measurements, the end-to-end real-time factor (RTF) is 0.08 for one input and the aggregate RTF is 0.02 across eight concurrent inputs. In a blinded study, 40 listeners preferred TontaubeV1's prosody over Fish Audio S2 Pro in 70.25% of 400 comparisons (95% CI: 64.2-75.7%). On an LLM-as-a-judge benchmark, it matches ElevenLabs Flash v2.5 and outperforms the April 2026 Gradium API and Cartesia Sonic 3 on prosody. The weights are released on Hugging Face under the Tontaube Community Model License 1.0.
https://arxiv.org/abs/2609.08703
Guardrail approaches that rely on reasoning-based large language models (LLM) improve safety decisions, but come with substantial inference overhead due to the explicit reasoning. We introduce LR-Guard (Latent Reasoning Guardrail), an efficient and explainable guardrail that jointly learns structured latent reasoning and on-demand reasoning reconstruction. Our method distills a frozen teacher's analysis of safe and unsafe prompt interpretations and their comparison into compact latent representations. Joint training optimizes these representations for both safety prediction and reconstruction of the teacher's explicit reasoning traces, enabling human-readable explanations without requiring intermediate text generation for every decision. Experiments show that LR-Guard outperforms its explicit-reasoning teacher in most in-domain and out-of-domain settings on safety classification and explanation extraction, while achieving a 19.4x inference speedup at batch size one. Further, reconstructed reasoning traces from the latent information exhibit high semantic similarity to the teacher's explicit reasoning.
https://arxiv.org/abs/2610.18304
Releasing a neural network checkpoint can leak information about its training data, and existing reconstruction results rely on gradient-descent training. We ask whether the choice of optimizer affects the ability to recover the training data. Extending work connecting Karush--Kuhn--Tucker conditions to training-data reconstruction, we show that the implicit biases of popular optimizers (SGD, Adam, Muon) leave very different fingerprints of the training data. We argue that the key distinction is the \emph{weight-specificity} of these implicit biases, namely how much continuous information about the final weights the optimizer-dependent target of the stationarity conditions encodes. The limiting stationarity conditions for models trained with SGD and Muon retain enough weight-specific information to reconstruct training examples in practice. For Adam in the $\ell_\infty$ implicit-bias regime, the optimizer-dependent part of these conditions encodes only a discrete pattern of maximal coordinates and their signs, and at nondegenerate KKT points the conditions are too few to identify the training set to first order. Experiments on MNIST and CIFAR-10 support these claims: models trained with Muon can yield stronger reconstructions at much lower training cost than models trained with SGD, although this advantage depends on the training regime and architecture, and models trained with Adam appear consistently more resistant to the evaluated attacks.
https://arxiv.org/abs/2610.18294
Given the growing global burden of liver tumors and diffuse liver diseases, non-contrast computed tomography (NCCT) is increasingly used for opportunistic screening because of its low cost and favorable safety profile. However, downstream tasks such as tumor detection and fine-grained disease diagnosis remain challenging due to NCCT's inherently low tissue contrast, lack of hemodynamic enhancement, and complex anatomical background. These limitations make subtle, heterogeneous, and multifocal hepatic lesions difficult to identify. Although large-scale self-supervised pretraining can learn robust representations from unlabeled NCCT scans, conventional voxel-wise reconstruction does not fully exploit the complementary information available in NCCT. Under weak NCCT contrast, low-level intensity patterns become less informative for pathology recognition, limiting the capture of lesion-specific discriminative features. In this paper, we propose the Liver Frequency-Spatial Unified Self-Supervised Pretraining (LiFUSE). The frequency branch applies random band-stop masking and spectrum reconstruction to encourage the model to capture subtle differences between lesions and surrounding tissues, while the spatial branch performs hybrid-granularity masked volumetric reconstruction to accommodate lesions of diverse sizes and morphologies. Finally, a cross-domain consistency scheme couples the spatial and frequency branches, yielding more discriminative representations for hepatic structures and lesions. Extensive experiments on three clinically relevant tasks across internal cohorts and a public target-domain transfer setting show that LiFUSE consistently outperforms strong baselines. These results suggest that unified frequency-spatial learning can improve liver disease analysis on NCCT, highlighting its potential for large-scale screening.
https://arxiv.org/abs/2610.18243
Vision-language models (VLMs) have been widely adopted for document parsing and optical character recognition (OCR), as they can accurately extract page-level elements. However, downstream applications such as retrieval-augmented generation (RAG) also require coherent document-level structure. Although these models indicate heading levels using different numbers of preceding ``\#'' symbols, page-by-page prediction often lacks document-level consistency. In practice, input-resolution and context-length constraints make it infeasible for a VLM to jointly process all page images in documents containing tens or hundreds of pages. To address this limitation, we propose a VLM-based framework that incrementally reconstructs heading hierarchies with a \emph{level-wise multimodal memory}. The memory retains a compact subset of all previously processed pages, selected by anchors. Our framework supports flexible anchor selection, and in this work we select the most recent node at each level, allowing the VLM to observe the visual, textual, and layout patterns of headings at every level. For comprehensive evaluation, we also introduce the Complex and Long Document Heading Hierarchy Reconstruction Benchmark (CLDoc-HHRBench), comprising 250 documents and 11,212 pages with expert-verified annotations. Experiments on CLDoc-HHRBench and three existing benchmarks demonstrate the effectiveness of our method.
https://arxiv.org/abs/2610.18238
Training-free diffusion-based compression methods repurpose the generative priors of a diffusion or a flow model to compress data without retraining them as task-specific codecs. Recent codebook-based approaches such as Turbo-DDCM achieve strong perceptual quality at ultra-low bitrates, but their reliance on dense Gaussian codebooks remains costly in both memory and computation, and scales poorly with the large latent dimensions of modern image and video generators. Their combinatorial bitstream encoding further becomes computationally heavy at this scale. We introduce H-DDCM, a scalable generative compression framework that replaces Gaussian codebooks with implicit randomized Hadamard dictionaries. The fast Walsh-Hadamard transform allows for implicitly synthesizing full-dimensional dictionaries with $O(d \log d)$ compute for projection and reconstruction and $O(d)$ memory, without materializing the full-dimensional dictionary. We further introduce an efficient table-free lexicographic coding scheme that makes combinatorial encoding practical at larger dimensions. Beyond images, we adapt the framework to an autoregressive video flow model and develop a streaming compression scheme that periodically re-encodes recently reconstructed frames into a fresh KV-cache prefix, preserving temporal context across segments at no additional transmitted bits. This enables long-form, close to real-time generative video compression on a single GPU. Across image and video benchmarks, H-DDCM achieves competitive rate-distortion-perception performance while substantially reducing the memory and computational overhead of codebook-based training-free generative compression.
https://arxiv.org/abs/2610.18125
High-fidelity three-dimensional turbulent flow fields are essential for scientific and engineering analyses, yet obtaining them through direct numerical simulation or high-resolution measurements remains expensive. Super-resolution reconstruction from coarse-grained data therefore offers a promising alternative, but remains fundamentally challenging because fine-scale structures are intrinsically three-dimensional and dynamically coupled across scales. Existing data-driven approaches still struggle to recover multiscale volumetric structures and their coherent temporal evolution. To address these limitations, we propose a turbulence-aware framework for time-resolved three-dimensional flow reconstruction. The framework couples a multiscale neural operator, designed to recover volumetric structures, with a state space model to promote temporal consistency in the reconstructed dynamics. In addition, Navier-Stokes residuals are incorporated as soft constraints to regularize the reconstruction toward physically plausible dynamics. A mixture-of-experts mechanism is also introduced to support unsupervised adaptation to unknown coarse-graining. Across evaluations on canonical turbulent systems and atmospheric reanalysis data, the proposed framework reduces reconstruction errors relative to learning-based and classical baselines, while better preserving multiscale spatial structure and coherent temporal evolution. These results validate the effectiveness of the proposed framework in reconstructing high-fidelity three-dimensional flow fields from coarse-grained data.
https://arxiv.org/abs/2610.18045
Table reasoning with language models typically assumes access to clean textual tables. In practice, tables are often serialized into text, which can corrupt cell contents, distort structural relationships, and discard visual cues, leaving the model to reason over incomplete evidence. In contrast, table images retain this information, but using it requires both accurate perception and reasoning grounded in the relevant cells. To address this, we propose MERIT (Multimodal Evidence Reasoning over Image Tables), a three-stage framework for learning to reason over table images, with serialized tables serving as optional auxiliary inputs (if provided). Our analysis identifies visual evidence acquisition as a bottleneck, motivating table-specific encoder adaptation through reconstruction, localization, and color-conditioned supervision. Building on the adapted representations, supervised fine-tuning teaches explicit evidence selection and reasoning using verified trajectories. Finally, reinforcement learning refines the policy with separate rewards for evidence correctness, calculation, final answers, and output format. By providing feedback on intermediate steps, the framework targets retrieval and computational errors that final-answer supervision alone does not distinguish. We evaluate the approach on table question answering and fact verification, analyze the contributions of visual inputs and training components, and assess generalization to additional datasets with different table structures and visual presentations.
https://arxiv.org/abs/2610.17937
The code generation capabilities of large language models (LLMs) can equally be misused to implement harmful functionality, underscoring the need to understand their safety behavior in response to programming requests. While request phrasing is known to influence refusal, it remains unclear whether the form in which coding task requirements are stated affects the refusal process for malicious code generation. We introduce PseudoSpec, a template that organizes functional requirements as engineering specifications, and investigate its effects through controlled comparisons, representation analysis, and activation interventions. Across five open-weight models, removing explicit risk keywords only partially reduces refusal, whereas specification prompting substantially lowers refusal even when these keywords are retained. This reduction accompanies consistent shifts toward code-output-related representations, and interventions along condition-difference directions alter refusal behavior. Output analysis further distinguishes code-related responses from generation degeneration. Building on these findings, we propose SpecCloak, a black-box red-teaming framework combining PseudoSpec with discriminator-guided optimization, achieving an average execution-verified attack success rate of 28.91\% across eight target models on RedCode-Gen. We also introduce SpecReveal, a defense prototype combining natural-language intent reconstruction with dual-view detection without target-model fine-tuning. It achieves a 96.88\% attack detection rate in a separate prompt-detection evaluation, with false positives assessed on benign programming and specification-style inputs. These results connect specification-induced response differences to practical security consequences and identify intent reconstruction as a complementary detection approach.
https://arxiv.org/abs/2610.17907
Evaluating VLA policies on real robots is costly, time-consuming, and difficult to reproduce, making real-to-sim simulation essential for scalable evaluation. While 3D Gaussian Splatting (3DGS) enables rapid real-to-sim scene generation, the reconstruction quality required for reliable policy evaluation remains unquantified. In particular, policies relying on wrist-mounted fisheye cameras (e.g., YUBI handheld gripper data) are heavily exposed to visual artifacts (holes, floaters) in wide-angle views, directly degrading task performance. To address this, we present YUBI-Real2Sim, a unified framework for 3DGS-based scene reconstruction and real-to-sim policy evaluation under dual fisheye wrist views. We develop an integrated pipeline combining 200-degree fisheye camera capture, 3DGS training, 3D foundation models for object modeling, and MuJoCo-based physical simulation, reproducing the observed real-world policy ordering in eight of nine scene-task comparisons. Using this framework, we construct a benchmark across two bimanual robot platforms, three scenes, three tasks, and dual pi0.5-based policies. This systematically measures real-to-sim rank agreement and evaluates policy sensitivity against counterfactual 3DGS artifacts (ceiling holes, floaters, warping) and capture disturbances. We further analyze whether novel-view quality scores can indicate policy-ranking reliability under a scene-held-out evaluation protocol. The results show task-dependent performance and limitations of quality-based reliability prediction, highlighting the need to assess reconstruction quality when using Real2Sim for policy evaluation. These results do not yet establish a generally reliable scene-acceptance rule. Project Page: this https URL.
https://arxiv.org/abs/2610.17521
Vision Transformers incur high computational costs when processing long visual token sequences. Existing reduction methods typically rank tokens independently and discard those deemed unimportant or redundant. We propose a reconstruction-guided framework for visual token condensation (ReConV), which summarizes the complete visual sequence with a compact Summary Bank (SMB) and retains tokens whose information is not adequately captured by the SMB, as indicated by their reconstruction residuals. At each compression layer, a lightweight position-conditioned decoder reconstructs the current tokens, leaving shared information compressed in the SMB while explicitly preserving poorly reconstructed details. Experiments on image classification and multimodal understanding demonstrate favorable performance-efficiency trade-offs: ReConV surpasses the uncompressed baseline with 48\% fewer GMACs on ImageNet and enables reusable image-level representations for efficient multi-turn inference. Code is available at TokenDrop.
https://arxiv.org/abs/2610.17412
A shared latent space is often assumed to make representations from different schemas directly interchangeable, yet sharing parameters, dimensionality, or a prior does not determine how corresponding instances are expressed in latent coordinates. We show that this assumption conflates recoverable correspondence, direct compatibility, and decoder reuse. In a controlled multi-schema motion VAE on HumanML3D, even identical inputs yield only $5.9$--$17.7\%$ raw Recall@1 and $0.221$--$0.484$ paired-token cosine, despite correspondence being almost perfectly recoverable after linear calibration. Cycle consistency strengthens recoverability but still leaves direct retrieval and token agreement near zero. In contrast, only $64$ paired clips raise raw Recall@1 to $88.4$--$90.3\%$ and token cosine to approximately $0.82$, making most post-hoc alignment unnecessary, although crossed decoding remains substantially worse than native reconstruction. We further find that reducing measured marginal discrepancy does not imply schema invariance. These results show that a shared backbone or prior does not ensure directly compatible latent coordinates, while limited paired correspondence can substantially improve direct compatibility in the tested setting.
https://arxiv.org/abs/2610.17376
Building physical simulations from video requires coding agents to translate observations into executable models and refine them through tool use. We introduce PhysCodeGym, a benchmark for physically verifiable 4D reconstruction with $156$ tasks covering rigid-body, liquid, deformable, and wind-driven motion. Agents autonomously inspect videos, write and run Blender programs, and revise their scenes using simulation feedback. Six metrics combine rule-based measurements with rubric-based judgments to assess visual and physical reconstruction quality. Program inspection, scene measurements, and counterfactual interventions test physical consistency under original and modified conditions. Experiments with frontier coding agents reveal a tradeoff between artifact quality and completion across reasoning-effort settings, while harness comparisons and agent traces link verification behavior with reconstruction performance. Case studies show that matching visible objects and events can coexist with physical defects. Counterfactual tests further expose latent contact and support failures in reconstructions that pass ordinary physical checks, highlighting the gap between reproducing observations and building reliable physical models. Code is available at this https URL.
https://arxiv.org/abs/2610.17288
Continuous latent representations underlie recent diffusion-based lyrics-to-song and text-to-music systems, yet aligning lyric conditions with these latents remains difficult: existing systems resort to generator-side machinery such as sentence-level timestamps, auxiliary alignment objectives, or semi-autoregressive decoding, while the latents they predict are still produced by autoencoders trained purely for reconstruction. We address this difficulty from the representation side. We propose MSVAE (Music Semantic Variational Autoencoder), which structures its continuous latent around two complementary semantic streams: work-level compositional content and lyric-level linguistic-vocal content. Partitioned dual-stream alignment makes both streams explicit by aligning disjoint latent subspaces with frozen lead-sheet and ASR references, while a semantic-first gated residual posterior derives its base from a frozen music-SSL encoder and admits acoustic information only through gated, bounded corrections. MSVAE achieves competitive stereo reconstruction and stronger MARBLE probing than continuous-autoencoder baselines, and improves downstream lyrics-to-song and text-to-music generation. Notably, with only an untimed phoneme prefix and no lyric timing, MSVAE yields the lowest phoneme error rate, whereas all baseline representations require sentence-level alignment to produce intelligible vocals.
https://arxiv.org/abs/2610.17187
Frontier large language models (LLMs) now reason about space well enough to program robots, yet the world models behind robot policies are implicit, held in network weights or predicted video, and cannot be inspected or corrected directly. We present D-World, an explicit world-language-action model built on the Sense, Plan and Act decomposition. A perception agent writes the scene as an executable digital twin using generated vision and geometry code. A planning agent searches for actions in simulation and, after each executed action chunk, revises the twin's object states and named physical parameters against what the robot measured. A parameter revision is accepted only if replaying the latest chunk does not increase any measured residual beyond its tolerance, and every chunk is checked in the updated twin before it runs. Structural mismatches return to perception for reconstruction. We call this measurement-grounded cycle of correction and revision recursive self-improvement (RSI), in which the LLM stays frozen while the world it acts in improves. We model the choice of actions that both advance the task and expose model error as a dual control problem and show that the cost of incorporating evidence into the twin sets the threshold at which probing pays, so cheap local revision counteracts the turn-off of cautious controllers. Each episode runs a real-to-sim-to-real loop, and its recorded twins can be refitted and re-rendered offline into higher-fidelity environments for post-training. Because perception and planning communicate only through the twin and language, either can be replaced by a learned model, and since inference dominates the loop, the loop speeds up with faster models. On a dual-arm robot, towel and toaster tasks show local revisions, such as one reducing the bread's rendered-depth residual from 22.4 to 1.5 mm, that let execution continue without reconstruction.
https://arxiv.org/abs/2610.17114
Target speaker extraction (TSE) aims to recover a target speaker's speech from a speech mixture using an enrollment utterance. Recent codec-based generative approaches formulate TSE as conditional speech token generation and achieve promising perceptual quality. However, most existing systems rely on unified codec tokens that entangle linguistic content, speaker characteristics, and acoustic details, forcing a single model to jointly handle target selection, content semantic, and acoustic reconstruction. In this paper, we investigate whether disentangled semantic-acoustic codec representations are better suited to TSE. We first show that simply replacing unified codec tokens with semantic-acoustic tokens is insufficient and can even degrade performance when both remain handled by a unified generative model. Motivated by this observation, we propose a task-aware discriminative-generative framework, where a discriminative branch extracts target-related semantic information, while a generative branch predicts coarse acoustic tokens and refines them under semantic guidance. This specialization separates what is said from how it sounds while coordinating both factors in a factorized codec space. Experiments on Libri2Mix show that our method reduces dWER from 0.388 to 0.118 compared with a unified-codec baseline, while maintaining competitive perceptual quality and speaker consistency. Ablation studies confirm that the gains arise from task-aware semantic-acoustic modeling rather than representation disentanglement alone.
https://arxiv.org/abs/2610.16858