Scaling generalist robotic policies is limited by the high cost of collecting embodied interaction data. Large-scale egocentric human videos offer a rich alternative, but they lack robot action labels, and existing action annotation methods are often noisy under real-world visual complexity and diverse manipulation dynamics. We introduce LAPT-Scale, a scalable latent action pre-training paradigm with two components: LAPT-Scale-LAM learns continuous latent actions by explaining frame-to-frame visual transitions in human videos and uses them as human-derived supervision, while LAPT-Scale-Policy trains a VLA policy through human-video latent-action pre-training, target-robot embodiment alignment, and task-specific post-training. Unlike prior vector-quantized LAMs, LAPT-Scale-LAM uses a continuous latent space to preserve fine-grained motion and interaction dynamics. We further combine perceptual, semantic, and optical-flow alignment signals to improve transition-level supervision beyond pixel reconstruction. Trained on 23.3K hours of egocentric video, LAPT-Scale-LAM provides implicit action supervision for policy pre-training, yielding consistent scaling gains and improving real-robot success from 63.3% to 85.0% as annotated human video scales from 1K to 5K hours. The learned policy also generalizes to unseen visual conditions.
https://arxiv.org/abs/2610.13732
Long-horizon terminal benchmarks measure whether an agent can sustain progress through extended workflows with process rewards, not only whether its final state passes a binary check. We present Long-Horizon-Terminal-Bench 2.0 (LHTB 2.0), an extension of Long-Horizon-Terminal-Bench that preserves its 46 original tasks while correcting task and evaluation-infrastructure defects and extending 31 tasks. LHTB 2.0 contains 77 tasks across 13 domains and eight task types. The extended tasks are produced through a systematic reconstruction-task pipeline. We start from a working scientific or engineering artifact, then use a parameterized reference implementation to generate multiple scenarios, reveal six as behavioral evidence, hold out three for evaluation, and use dense progress ladders to reward partial progress while preventing memorization of public outputs. We also extend the evaluation horizon from 90 minutes to three hours and record verifier checkpoints every 30 minutes, enabling direct measurement of sustained progress within a run. Across 1,145 scored model-task runs from 15 frontier models, GPT-6-astra leads with dense mean reward 0.69 and 37 tasks at R at least 0.95, followed by GPT-5.6-sol with dense mean reward 0.67 and 32 tasks at the same threshold. On the 30 reconstruction tasks, binary verifier scores average 0.221, whereas dense ladder scores average 0.653, showing that outcome-only evaluation discards substantial intermediate progress. LHTB 2.0 provides a broader, hardened, and process-aware testbed for studying reliable agent execution over hours.
https://arxiv.org/abs/2610.14146
Vision Mamba has recently emerged as an efficient alternative to convolutional and Transformer-based architectures by modeling long-range spatial dependencies through recurrent state evolution. Existing studies primarily improve token serialization, scanning strategies, or expert routing, yet largely overlook a state level question question: how should recurrent states be organized for spatially heterogeneous visual restoration? In this paper, we show that forcing tokens with heterogeneous update behaviors to recurrently modify a shared hidden state leads to persistent cross-content interference, which we term \textbf{State Contention}. We further argue that effective recurrent modeling should organize state evolution according to token compatibility rather than token ordering. Based on this observation, we introduce \textbf{State Isolation}, a new recurrent state organization principle for Vision Mamba,tokens with compatible state-update tendencies evolve within independent recurrent state streams. To instantiate this principle, we propose \textbf{IsoMamba}, a $\Delta$-guided architecture that constructs model-intrinsic update representations, discovers update-compatible token groups through label-free clustering, and routes them to isolated Mamba experts following a \textbf{cluster--route--isolate} paradigm. In addition, we develop a dynamic channel-wise reweighting objective to compensate for wavelength-dependent reconstruction difficulty in underwater images. Extensive experiments demonstrate that IsoMamba consistently achieves state-of-the-art performance on multiple underwater image enhancement benchmarks while providing cleaner hidden state responses, validating the effectiveness of state isolated recurrent modeling.
https://arxiv.org/abs/2610.13720
Recent advances in physical 3D generation have enabled visually faithful assets with simulatable mechanical behavior. However, existing methods provide limited control over material behavior beyond appearance-based inference and struggle to estimate physical properties from complex interactions between objects and semantic parts. Therefore, we present PhysForge, a Video Diffusion Model (VDM)-based framework for addressing these challenges, comprising two complementary modules for material-controllable physical fitting and componentlevel interaction modeling. The first, PhysFit, leverages material-conditioned VDM dynamics as references for physical-property fitting, introducing windowed fitting to focus on material-revealing interactions and Hallucinated Forcing to disentangle nonphysical motion hallucinated by the VDM from material responses. The second, PhysComp decomposes complex interactions into individual objects and semantic components, enabling their physical parameters to be optimized independently and flexibly composed for joint simulation. Experiments on PhysAssets and Google Scanned Objects demonstrate that, compared with existing methods, PhysForge provides stronger control over material-dependent physical responses while supporting component-level physical modeling for complex interactions. It achieves the best CLIP and physical controllability scores on both common and uncommon materials, with qualitative comparisons, component-level ablations, and a user study further supporting these improvements. Our project page is available at this https URL .
https://arxiv.org/abs/2610.13681
3DGS-MCMC has replaced the gradient-driven density control of 3D Gaussian Splatting with opacity-based sampling and relocation, and is now the de facto standard for prior-free densification under a fixed primitive budget. Because opacity stays high where the scene is already well reconstructed, this sampling sends most new primitives to the foreground and leaves the background under-reconstructed. At low budgets, prior-based methods such as ConeGS and EDGS outperform it, at the cost of a pre-trained radiance field or dense image matches and a separate initialization stage. We argue for a comeback of error-driven densification within the fixed-budget MCMC framework. Our confidence-aware densification keeps the fixed budget and gradual growth of 3DGS-MCMC, but places primitives by the image error instead of the opacity. New primitives are drawn mostly where screen-space gradients are large. We favor primitives with a low learned confidence, which marks regions the reconstruction still explains poorly, and relocate the primitives that contribute least to the rendered images to these places. Averaged over 24 scenes, our method outperforms 3DGS-MCMC in PSNR, SSIM and LPIPS at every budget from 100k to 2M primitives. At 100k, without a prior or an initialization stage, it recovers 0.84dB of the 1.05dB PSNR by which ConeGS leads 3DGS-MCMC, and from 500k on, it has the highest PSNR and SSIM of all fixed-budget methods we compare with, including ConeGS and EDGS. While inherently prior-free, our densification can also exploit priors: from the ConeGS or EDGS initialization, it matches ConeGS in PSNR and SSIM at 100k and is best in all three metrics at 500k.
https://arxiv.org/abs/2610.13541
Representation autoencoders (RAE), created by pairing a frozen pretrained self-supervised learning (SSL) encoder with a trained decoder, have recently demonstrated state-of-the-art performance on image generation. Their use in the audio domain, however, remains limited: text-to-audio (TTA) models are typically trained in the latent space of dedicated autoencoders where the encoder and the decoder are trained jointly with reconstruction objectives. This paper presents a study on audio representation autoencoders (AuRA) and their applicability to general audio TTA. We train decoders for two pretrained SSL audio encoders and evaluate their reconstruction quality against autoencoders used by recent TTA systems. After obtaining decoders for the SSL representations, we also train rectified flow models in the SSL and baseline latent spaces to isolate the autoencoder's effect on generation. We find that generation in SSL spaces achieves comparable or superior performance to generation in the baseline spaces, despite differences in reconstruction performance. These results highlight that reconstruction quality alone is not a sufficient proxy for generative performance.
https://arxiv.org/abs/2610.26881
Existing 3D Gaussian Splatting (3DGS) pruning methods primarily rely on global Top-K selection based on independent importance scores, lacking regional budget control and ignoring joint deletion effects. Consequently, they cannot ensure balanced reconstruction quality across a scene. We propose SplatQ, a combinatorial pruning algorithm that coordinates regional budget allocation and joint Gaussian selection under a fixed budget. SplatQ partitions Gaussians by spatial proximity and appearance similarity into size-limited blocks, decomposing global selection into subproblems of a specific size. It then smooths importance-based block retention quotas to prevent excessive budget concentration. Finally, it constructs a quadratic approximation of joint deletion effects using the responses of representative pixel colors to changes in Gaussian opacity. Individual responses, pairwise interactions, and quota penalties are incorporated into a quadratic unconstrained binary optimization (QUBO) objective, solved using simulated annealing (SA) or a coherent Ising machine (CIM) to jointly select Gaussians. Experiments on 5 benchmarks demonstrate that SplatQ outperforms state-of-the-art pruning methods in aggregate reconstruction quality, spatial quality balance, and rendering speed. Ablations confirm that budget smoothing improves local detail reconstruction, while interaction modeling improves Gaussian selection quality under a fixed budget.
https://arxiv.org/abs/2610.13503
Anomaly detection, the identification of collision events that deviate from Standard Model expectations, is one of the most promising model-agnostic strategies for new-physics searches at the Large Hadron Collider. Searching for rare events in learned low-dimensional representations removes the need to commit to hand-crafted observables a priori, but sacrifices the immediate physical interpretation those observables provide. For anomaly detection to enter a discovery pipeline, flagged events must therefore be diagnosed locally, both to distinguish potential new physics from mismodeling or detector effects and to identify observables for targeted follow-up searches. We evaluate supervised and self-supervised neural embedding strategies on COLLIDE-2V, a 750-million-event dataset simulated under realistic High-Luminosity LHC conditions, using the reconstruction error of an autoencoder trained in the learned latent space as the anomaly score. Across the configurations and benchmark signals considered, supervised objectives, which exploit simulation process labels during training, generally outperform their self-supervised counterparts and, in their best configurations, improve on an autoencoder trained directly on kinematic features, raising the signal efficiency at 10% background acceptance on all held-out processes. We further introduce a local diagnostic pipeline that fits a Gaussian Mixture Model to the SM latent space, profiles each component through high-level observables without process labels, localizes the flagged events, and ranks observables by their local discriminating power. The ranking recovers the defining kinematics of the held-out processes, while correlating the anomaly score with the same observables quantifies how closely the score tracks them, revealing cases where the most discriminating observable is not the one the score follows most closely.
https://arxiv.org/abs/2610.13437
Raman spectroscopy generates large volumes of unlabeled data that are difficult to exploit with conventional supervised learning. This work introduces a multi-domain self-supervised learning framework based on a masked autoencoder (MAE) for learning transferable Raman spectral representations from heterogeneous biological, chemical, forensic, and materials datasets. The proposed pretraining strategy incorporates physics-aware objectives by combining masked intensity reconstruction with a sparse Voigt-profile decoder that models spectral peak structure through differentiable peak centers, widths, and amplitudes. A denoising objective is further included to improve robustness to spectral corruption. The learned encoder is evaluated on substance classification, component identification, concentration estimation, and spectral denoising under linear probing, attention-based probing, end-to-end fine-tuning, and training from scratch. Experimental results show that self-supervised pretraining is most beneficial for challenging tasks with limited labeled data. Attention-based probing also reveals substantially more useful information in the frozen representation than linear probing, indicating that conventional linear evaluation may underestimate representation quality. In addition, the benefits of pretraining become more pronounced with increasing encoder capacity. Overall, the proposed framework demonstrates that physics-aware, multi-domain self-supervised pretraining can improve label efficiency, robustness, and transferability across diverse Raman spectroscopy tasks.
https://arxiv.org/abs/2610.23955
Large Language Models (LLMs) struggle to answer questions over long interaction histories, where relevant evidence may be scattered across distant sessions. Existing memory systems typically construct and maintain sophisticated memory representations offline, before user queries are observed, incurring substantial overhead and limiting their ability to adapt memory construction to query-specific information needs. In this paper, we propose T$^2$Mem, a Test-Time Memory construction framework that defers memory construction to inference and progressively builds memory along the reasoning process. Specifically, T$^2$Mem extracts lightweight episode-level metadata offline to capture key events and temporal associations as retrieval cues, while retaining links to the original interactions to facilitate the reconstruction of dependencies across episodes. At test time, the LLM adaptively retrieves and organizes metadata and raw interactions, progressively constructing query-specific memory as reasoning unfolds. Experiments on LoCoMo and LongMemEval show the effectiveness of T$^2$Mem by consistently outperforming strong baselines across different backbone LLMs while substantially reducing the overhead of memory construction. Further analysis demonstrates that deferring memory construction to inference enables the memory construction process to dynamically adapt to the information needs of individual queries. All code is available at this https URL.
https://arxiv.org/abs/2610.13348
Representation alignment with pretrained visual encoders improves diffusion transformer training but requires auxiliary encoders and extra training overhead. Recent approaches instead exploit representations from the generative model's own variational autoencoder (VAE). However, reconstruction-oriented VAE features are not optimized for the semantic discrimination and spatial structure needed for generative learning. We introduce \textbf{CoVA} (\textbf{Co}mposed \textbf{VA}E Representations), a lightweight framework that composes VAE features online into stage-wise guidance for flow-matching training. A small latent composer is jointly trained with class supervision, masked latent reconstruction, and horizontal-flip consistency, yielding semantically discriminative, spatially structured dense features and sample-dependent class posteriors. CoVA aligns intermediate SiT features with the composed representations early in training, then removes the increasingly detrimental alignment and reuses detached composer posteriors for sample-dependent soft label conditioning. We further uncover a hidden confound in soft label conditioning: averaging class embeddings attenuates their magnitude, coupling semantic interpolation with conditioning strength. This attenuation alone can substantially improve FID while degrading Recall, revealing a non-semantic source of the apparent gain. CoVA corrects this confound by restoring the hard-label magnitude, isolating posterior-dependent directional semantics. CoVA adds only 8.5M training-only auxiliary parameters (1.3\% of SiT-XL/2) and introduces no inference-time overhead. On ImageNet 256$\times$256, CoVA reduces SiT-XL/2 FID from 17.2 to 7.4 (\textbf{57\%}) in 400K steps. With classifier-free guidance, it achieves an FID of \textbf{2.03} in only 400 epochs, versus 2.06 after 1,400 epochs for vanilla SiT-XL/2.
https://arxiv.org/abs/2610.13322
Pretrained vision transformers learn structured image representations spanning spatial patch tokens and non-spatial tokens. Recent analyses suggest that non-spatial register tokens encode global scene properties such as illumination, blur, and style. Yet patch-based image decoders discard these outputs, leaving the decoder to recover image appearance from patches alone. We investigate whether retaining register features improves decoding when the complete spatial patch representation is already available. We study this question using representation autoencoders (RAEs) with frozen register-equipped encoders. Our decoder processes four register tokens together with all patch tokens through joint self-attention. Appearance probes, paired reconstruction-error analysis, and fixed-decoder register substitutions examine which global image properties are accessible from registers and how their values affect reconstructed pixels. For generation, we train a multi-head attention pooling (MHAP) predictor to recover register features from sampled patches, keeping the pretrained diffusion model and its samples unchanged. On ImageNet-1K, our ViT-B decoders achieve mean reconstruction FIDs of 0.472 with DINOv2 and 0.442 with DINOv3, reductions of 9.5% and 5.2% relative to their respective patch-only baselines. The corresponding PSNRs are 19.73 and 20.54 dB. For generation, our DINOv2 models achieve a mean FID of 1.641, 9.8% below the patch-only baseline on identical sampled patches.
https://arxiv.org/abs/2610.13299
Memory-dependent manipulation requires a policy to track execution state and recover visual evidence that is no longer observable. We propose dual-stream memory for vision-language-action policies, assigning these requirements to complementary representations. A task-agnostic Gated DeltaNet compresses history into one temporal token, supervised by progress prediction and action-conditioned feature reconstruction. A task-conditioned retriever retains frames above a fixed relevance threshold; linear multi-scale fusion encodes each frame into sixteen spatial tokens. We then freeze the temporal compressor and jointly optimize retrieval and policy learning. Across sixteen RoboMME tasks, the complete model achieves 49.22% mean success versus 44.51% for the published FrameSamp+Modul reference, improving fourteen tasks and all four suite means. On four real-robot tasks, mean success reaches 62.5% versus 37.5%, with the largest gains on repeated actions requiring execution-stage discrimination. These results support combining execution context with selective visual access, while failures under cup swaps expose persistent identity tracking as an unresolved requirement.
https://arxiv.org/abs/2610.13262
Universal multimodal retrieval requires compact embeddings that preserve task-relevant semantic information across diverse modalities. Prior works have incorporated latent reasoning into multimodal embedding learning to refine this information before embedding extraction. However, most existing approaches remain confined to deterministic latent paths, without exploring alternative trajectories to discover better embeddings. Thus, we propose VaME (Variational Multimodal Embeddings), a framework that models latent reasoning as a learnable distribution over trajectories. Specifically, we first introduce Variational Latent Reasoning (VLR) to enable autoregressive exploration in latent space, guided by answer reconstruction through a lightweight decoder. Meanwhile, we augment the original embedding-token readout with a latent-fused embedding to facilitate exploration during subsequent reinforcement learning. Finally, we optimize latent reasoning over stochastic variational trajectories through reinforcement learning, using Semantic Decoding Reward (SDR) to favor semantically meaningful trajectories with interpretable decoded outcomes. On the 78-task MMEB-V2 benchmark, spanning image, video, and visual-document retrieval, VaME outperforms most explicit CoT-based models and all latent-reasoning baselines. VaME also demonstrates robust performance on reasoning-intensive benchmarks such as MRMR, with substantial gains after reinforcement learning. Importantly, VaME achieves these gains with at least a 4.25x inference speedup over the deterministic latent autoregressive baselines. The code will be made publicly available.
https://arxiv.org/abs/2609.33402
The discrepancy induced by surface reconstruction in a distorted point cloud is jointly influenced by its intrinsic structural complexity and signal degradation. This observation motivates a referencefree point cloud quality assessment (PCQA) strategy that estimates and compensates for the complexity-induced component. We implement this strategy through successive reconstruction. Specifically, reconstructing the distorted point cloud produces an input-toreconstruction discrepancy that combines the effects of signal degradation and content complexity. Reapplying the reconstruction operator with stronger smoothing produces a discrepancy between successive reconstructions, which serves as a proxy for the complexityinduced component. This proxy is then used to calibrate the inputto-reconstruction discrepancy. We apply the same strategy to 3D geometry patches and their aligned 2D regions, enabling local comparison of the resulting discrepancies. The calibrated geometric and projected-view discrepancies are then fused into a final degradation score. For both branches, the discrepancies are measured using frozen pretrained perceptual representations. Our method does not require PCQA-specific training or fine-tuning. Experiments on three public databases show that the proposed method consistently outperforms most generic baselines and achieves performance comparable to several full-reference this http URL code is available at this https URL.
https://arxiv.org/abs/2610.13219
Actions specify what a robot should execute, but do not describe what those commands will achieve. Vision-language-action (VLA) policies nevertheless learn primarily by predicting action chunks from images, language, and state. We introduce Action--Future Coupled Effect Learning (AFCE), which makes a future-grounded physical Effect the policy's primary prediction target. An offline tokenizer constructs temporally ordered Effect tokens from demonstrated actions, realized robot responses, and sparse visual transitions. Reconstruction objectives encourage the representation to retain executable detail and observed physical change. A flow-matching VLA predicts Effects from current images, instruction, and robot state, while a state-conditioned decoder converts them into action chunks. Embodiment-specific interfaces allow single- and dual-arm tasks to share the Effect model. On DexJoCo, AFCE achieves $50.97\%$ overall success, improving over $\pi_{0.5}$ and UVT by 11.82 and 15.21 percentage points, respectively. It leads on all five bimanual tasks, highlighting the value of Effect supervision for coordinated dexterous manipulation. The project page is available at this https URL.
https://arxiv.org/abs/2610.13212
Efficient visual tokenization requires balancing representation compactness with the preservation of fine-grained image content. Conventional grid-based tokenizers allocate tokens uniformly across spatial locations despite non-uniform visual complexity, whereas compact 1D tokenizers aggregate global information but can struggle to preserve local details. We introduce MixTok, a hybrid visual tokenizer that combines a compact 1D global representation with sparse 2D tokens for local refinement. A content-adaptive router ranks candidate locations by refinement priority and determines the number of 2D tokens for each image under a target average token budget. At the highest-scoring locations, 2D token features replace the spatial features recovered from the 1D representation, and a shared decoder reconstructs the image from the resulting mixed features. On ImageNet 256 x 256, MixTok achieves highly competitive reconstruction and generation performance, with an rFID of 1.195 and a gFID of 1.95 at respective average budgets of approximately 128 and 131 content tokens per image.
https://arxiv.org/abs/2610.13181
Generative video super-resolution (VSR) can recover visually compelling high-frequency detail by leveraging diffusion priors, but iterative sampling and heavy spatio-temporal coupling make practical deployments difficult. We study a different operating point: practical HD generative VSR on a single high-end consumer GPU without end-to-end retraining. To this end, we present a zero-shot framework built entirely from pretrained components. The proposed system decouples spatial enhancement from temporal stabilization. A time-distilled one-step diffusion backbone handles spatial upscaling, while temporal coherence is promoted by a lightweight pretrained flow-based interpolator that synthesizes intermediate frames between super-resolved keyframes. To further improve scalability, we introduce a resolution-aware hybrid attention scheme that, in a zero-shot manner, replaces selected high-resolution global-attention layers with neighborhood attention while preserving global attention in semantically critical low-resolution layers, while also improving temporal consistency. Experiments show that the proposed framework reaches up to ~32 FPS at 720p resolution under interleaved inference on a single NVIDIA RTX 4090. At 4K, the proposed attention substitution can yield up to a 44% speedup over the original attention implementation. Across standard VSR benchmarks, the method consistently shifts the speed-quality trade-off decisively toward runtime efficiency, trading reconstruction fidelity for strong no-reference perceptual quality, while remaining reasonably competitive against generative approaches in temporal consistency. It also exposes clear limitations in handling more challenging motion, which a simple motion gate partially mitigates. Code will be released upon acceptance.
https://arxiv.org/abs/2610.13179
Reconstructing 3D scenes from sparse views without per-scene optimization remains highly challenging, especially for recovering accurate geometry and fine textures. While recent feedforward approaches leverage generalizable 3D Gaussian Splatting (3DGS) for scene generation, they typically assign one or multiple Gaussians to each pixel. Such uniform allocation not only produces highly redundant representations by wasting primitives in homogeneous areas, but also fails to exploit the inherent geometric priors of planar surfaces, often resulting in sub-optimal structural modeling. To address these limitations, we present CompactSplat, a novel feedforward framework that enables a content-aware allocation of 3D Gaussians. By integrating texture-guided spatial partitioning with hierarchical sampling, CompactSplat adaptively distributes primitives - concentrating dense Gaussians in complex regions while tiling flat areas with expanded, scale-modulated primitives. Moreover, our framework inherently supports dynamic sparsity control at inference time, enabling seamless trade-offs between rendering fidelity and memory footprint without requiring network retraining. Extensive experiments on RealEstate10K, DL3DV, and ScanNet demonstrate that CompactSplat consistently outperforms prior methods on both standard metrics and high-resolution rendering consistency, achieving high-fidelity reconstructions with significantly fewer primitives.
https://arxiv.org/abs/2610.13177
Unlike the clean and pixel-aligned complete pieces of standard jigsaw benchmarks, real-world puzzle fragments lose their boundary regions to erosion, destroying the signal that classical compatibility measures (CMs) rely on. We first re-establish, via oracle experiments, that the CM, not the solver, is the performance bottleneck: with a perfect CM, even a simple greedy solver achieves perfect reconstruction. This motivates STITCH, a self-supervised CM that sidesteps missing boundaries by comparing frozen ViT patch tokens from piece interiors via a lightweight cross-attention head (~249K trainable parameters), trained without manual annotation. Plugged into unchanged compatibility-based solvers, STITCH reaches .992/.954 Abs/Perf on JPwLEG-5 (+.629 Perf over the best prior method), nearly saturating the benchmark. On a new ImageNet 7x7 benchmark, it outperforms all alternatives, including inpaint-then-match pipelines built on modern generative models. Importantly, performance remains robust across erosion levels and generalizes to puzzles with over 40% missing pieces without retraining. Trained on the recent GAP datasets of irregular, heavily eroded fragments, the same CM recipe enables compatibility-based solvers to surpass recent learning-based solvers on GAP-3 and GAP-5. Since this leap in performance is achieved by a pluggable CM module, the takeaway is clear: fix the match, not the solver.
https://arxiv.org/abs/2610.13176